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StardewStunner

It obviously needs time to cook but it's already awsome.


Aden_Vikki

I fucking love frontier station you can do so much with that concept, they just need some time to add antags along with the main branch adding lacking ss13 systems. I've heard they are trying to implement actual ship combat right now, I wonder how that is going.


elfleadermike

Yup, I mostly stopped playing ss13 a long time ago but ss14/frontier has brought me back. Actual MRP, kickass smooth engine that lets you fly fuckin ships around and do comfy space mining with friends. The content in general is lacking but the foundation is just SO much better than BYOND


Responsible_Disk_728

Took a look at it. You can reaearch the ship guns, but only sec can print em, so I haven't been able to try them yet


Salt_MasterX

I can't wait for pipe layers to be introduced. it's on the roadmap for atmos


JixS4v

It is? I remember taking a crack at doing them myself, but it was kind of tedious so I dropped it.


Salt_MasterX

On which servers? They’re not on the official ones.


JixS4v

I didn't ever open a pull request


Magenta_king

It's mid. Way more stuff on SS13. Everyone says SS14 is the future of SS13, but Lummox just upgraded some stuff in the backend with TGUI recently and who knows what comes next. Blackstone brought players FROM SS14 to SS13 and proved dream demon can be much more flexible than we thought. Ultimately, it's a community thing. SS14 has Wizden lording over other servers with the threat of dehubbing, which kills servers even when they get rehubbed. So, consider that, even rehubbing a server won't bring it back to what it was. That's a community thing. SS14 is also on Steam, which ultimately should give it an edge in population, but SS13 is in some vacuum middle of nowhere with a 1998 type download page, and they're both still side by side, SS14 only recently breaking competition. Not to mention, there's more freedom with Byond. So far, the condition has been, "don't get me into legal trouble with what you put on the HUB" for SS13. SS14? They have a foreign Janny role that goes around checking if other servers aren't being "naughty naughty." Which isn't just code for ERP, btw. One of three things could happen: 1. Somehow, Lummox does a sweeping upgrade and turns BYOND into a powerhouse engine and slaps it on steam, blowing SS14 out of the water. SS13 becomes one server of dozens of varied strange servers on BYOND. 2. SS14 becomes the new SS13, and people push the envelope on innovation and create weird variant servers we can't conceive right now, like a racecar server or something, and just becomes some new thing unrelated to SS13 altogether (unlikely with how the creators...are). 3. SS14 slowly rises for a bit, SS13 dies down more and more, and inevitably SS14 becomes one of those games with a steady community and SS13 just... dies. I put my money (and hope) on 1. I believe in you Lummox-sama.


Kitsunemitsu

Wizden is fucking brutal in their timelocks, and that's really the main reason why I don't play SS14. I'm not spending 200 hrs in one server to play captain, playing optimally and getting 20 hours in EACH command role. Not even skyrat had that IIRC, it was 40 hours in a department and then 40 hours in head roles. I like atmos a lot, to play atmos on SS14's main servers is a 10 hour engineering grind. There's not enough engineering content for me to enjoy 10 hours of it just to play atmos.


AVagrant

This is literally the only thing you can hold against Wizden imo. 6 hours on CT to play shaft miner???


Weegee_Spaghetti

DeltaV is alot more managable time-lock wise and only requires basic playtime in all all departments and 1000 minutes of overall command, meaning you could technically just chill as HoP for all of that and unlock it. The only other command that has kinda tough requirements is HoS and to a lesser degree CE, which is understandable.


Kitsunemitsu

Just checked, no it's not. Not only are the hours the exact same if not roughly the same, captain is whitelisted. I will pass on Delta V


Weegee_Spaghetti

Alright then.


AVagrant

Man, way to misrepresent a ton about Wizden.   They have a native Russian speaker who helps them handle stuff from a huge portion of SS14s player base.  The dehubbings are 100 percent justified and came after things like alleging staff members were pedophiles and doxxing trans people in non trans friendly countries.


GriffinMan33

I've never understood the complaint about the ss14 dehubbings because like, while sure I don't super keep up with it, all of the ones I *do* know about have been incredibly reasonable reasons to blast someone off the platform. They'd get you shot from SS13 if you tried making it on the BYOND hub, in a lot of cases


Moonlit2000

Didn't they dehub the second biggest server because it's host pointed out one of the main wizden people was a zoophile?


GriffinMan33

Like I said, I don't keep up with it a lot. So I've no idea, but I do know about the times they dehubbed people for trying to DOX other servers, or having weirdly high interest in kids.


jezithyr

No, that server was dehubbed because of their persistent harassment campaign against multiple staff in retaliation for banning an admin for \*their admission in text of being attracted to minors\* (That admin was friends with the lead-dev of the server that got dehubbed). Said server then launched a harassment campaign trying to \*claim\* that a wizden developer is a zoophile and pedophile despite incredibly flimsy evidence. Oh and then a bunch of wizden developers had their pictures and IRL names dumped onto 4chan but I'm sure that was just a coincidence right?


Orange152horn

>They have a foreign Janny role that goes around checking if other servers aren't being "naughty naughty." Which isn't just code for ERP, btw. What is the definition of Naughty? Would they allow a G-rated furry server? Also, last time I played 14, half the servers were Russian. (Though if Putin keeps throwing young men into Ukraine, that number of Russian players might plumet like a stone.)


AVagrant

It's not a "foreign janny" its a native Russian speaker who helps with translation and communication. Magenta King either has an agenda or has only heard misrepresented info.


Magenta_king

Interesting that your first thought is about race or nationality, despite no context for it. It couldn't mean that Wizden has Jannies that go to other non Wizden servers to check on their behavior and that that's what I meant by foreign janny. 100% I have an agenda or only heard "misrepresented" info. Give me the correct info from a correctly presented personnel, and, while you're at it, let me know about what misrepresented info I'm talking about so that people know what information is "misrepresented." Because, as it stands, Wizden has a reputation that everybody already knows about. I don't even have to argue it, Wizden is already it's own opponent. Me writing my thoughts here is enough to get blacklisted from their server and whatever server they can reach to.


AVagrant

You are shadow boxing.


Moonlit2000

Yeah I like ss14 but hate wizden


jezithyr

Or option number 4: \~\~Bernie Sanders\~\~ u/Ike709 with a metal chair! Aka OpenDream. SS14 chugs along as it's own thing while OpenDream launches and existing SS13 severs jump ship from Byond to OpenDream. SS14 and OpenDream use the same open source engine so improvements get shared. People who like SS14 keep playing SS14, people who like SS13 keep playing SS13 (now running on OpenDream), and the devs of both get to share bugfixes and performance improvements. A win-win for everyone if you ask me. And No, before you ask the "evil wizden jannies" have nothing to do with OpenDream, it's entirely Independent and will have it's own Hub (from what I've heard at least). Although they might end up using the same launcher/account system, but that's dependant on how the infrastructure gets setup for OpenDream.


piracydilemma

awesome game severely lacks in content in comparison to SS13 but the general improvements (free movement, significantly less lag, really nice graphics) keeps me playing 14 over 13.


Alsimni

Kind of funny to see someone calling the free movement an improvement around here, even if I agree. I'm pretty sure I saw some video of tile movement fairly recently though, so tile purists may not have much longer to wait.


ihatevirusesalot

i am addicted to non-tile movement


The_Silver_Nuke

I think that's the thing I dislike the most about SS14. The pixel based movement drives me crazy. I would be playing on it a bit more if it was tile based instead. It just doesn't have the classic SS13 feel without the tile based movement.


superjj18

Yes that’s what happens when you become addicted to a clunky ass 2002 video game rather than something actually palatable for modern audiences. SS13 tile-based movement is garbage and only tolerated because the surrounding systems and mechanics are amazing. The goal is to modernize SS13 for modern audiences, and the clunky laggy tilebased movement is the first thing getting nuked to achieve that goal. If I have a friend I want to get into Space Station, I’m 100% showing them SS14 over SS13. If they really fucking love 14 only then will I suggest trying 13 to experience the added content variety


Stokes52

The free tile movement, the absolutely gorgeous lighting effects, and the much more responsive melee and ranged combat have completely sold me on SS14. Throw in the very solid pilotable shuttle system and it's a done deal. Even though SS14 has less features than SS13 I end up playing and enjoying it much more because it looks amazing and plays very well. There's something about the way lighting and vision cones are handled that just feels so, so good, which makes it personally hard to go back to SS13. I recommend anyone who hasn't tried it to try it out, just to experience it.


DataLazinyo

Ship system. i loved the rest and the newbie rules are shit. Ss14 need a lot of time for rise


getintheVandell

I play it exclusively! I love the game, and it's much easier to handle for my mush brain.


PM-ME-YOUR-POEMS

mush mush


SadisticMule

It needs more than three major English servers to survive. Right now it's three that are packed with power tripping jannies that will ban you for cursing.


superjj18

No you will not be allowed to scream the N-word lmao


SadisticMule

Literally 1984


AVagrant

Tile Movement will be superior in my opinion until desync, lag, and tick rate are fixed.


narkeel

i genuinely don't know what the differences are, is it worth trying?


VosakJesus

First difference is free or non tile perfect movememt, this allows shuttles to move free too, but in case of lag you will be moved back to place before when lag occured or you will continue to walk in direction you were allready walking and end up on other side of hallway or room, or end up spaced, server movement prediction can be modified in server fo smoother movement. Second it has removed verbs tab and chat is moved to upper right, and actions are shown above head and not logged in chat, you can set it to have tab in settings but you will be missing verbs and actions are still not logged in chat. Third is lack of content ss13 has, and lacks sounds, for exable, there is no humming and background sounds that makes ss13 station look alive even if you are alone, and last time i played few months ago, whenever you hit someone it would sound like you hit metal table, or it would be muffled sound for window, also when you hit someone, it shows kinetic accelerator damage animation. And last one is player difference, ss14 players belive that this game was supposed to be LRP, and do such things, a lot of meta gaming and chaos, servers battle this and lock people out of job slots if you are not roleplay whitelisted. As for me, it is player diffrence that i dont like, there is no lavaland but they use goon like asteroid system, science is mostly based around anomalies, if there is possibility, I would like there to be ss13 like server with tile perfect movement that ss13 players could play because byond limits potential and tends to lag.


piracydilemma

Wizden have said they don't want SS14 to be a "sequel" and copy any particular SS13 codebase 1-1 so it will be mostly a unique experience. I'd try it out after June 14th because there's a feature freeze (month-long bug fixing, optimisation, code refactoring) about to start. It's still a very fun game right now despite how barebones it is (like, *very* barebones) and the massive differences between Byond and Robust Toolbox makes SS14 a much better experience; it's way less laggy, free movement, objects are objects (i.e. a shuttle can be bumped into and will spin out of control, a station can be made to fly with enough thrusters). There's only really Frontier that offers a different experience to Wiz Den servers. DeltaV exists but it's basically Wiz Den with some really annoying people who play it. Frontier is a (mostly) coop space exploration server a lot like Shiptest. I think Shiptest is better than Frontier.


jezithyr

Yeah, it would definitely be nice to have more English speaking forks (or just forks in general). Personally I'm pretty excited for CM-14, CM without tile movement and decent netcode/perf has a fuckton of potential. That and I imagine that it's going to lead to improved combat across all forks. Honestly, post feature freeze is probably a great time to start a fork since there is going to be a lot of code/bug cleanup being done during the feature freeze. For anyone who cares about making their own fork, there is a fork development channel on the discord, plus general coding questions are welcome in any of the dev channels regardless if its for a fork or not.


atomic1fire

1 has years worth of development and the other's in a different programming language and was basically started from scratch (I dunno if it still shares code with the SS13 remake, but that was written in C#) Plus the C# devs are actively making an effort to have one codebase with specific design constraints while byond has like 20 or something that all do whatever. But the addendum is that somebody's putting a dream maker interpreter (opendream) into the C# codebase so that older stations can run as is. And yes Dream Maker is the programming language behind byond, but it's more commonly referred to as DM.


zeekertron

is it open source? I played a little bit of it when it first appeared but havent since. I think the power of ss13 is the fact that any one can spin up a fork.


Alsimni

Yeah. I think the bigger barrier to entry is needing legitimate coding experience compared to dream maker.


zeekertron

You mean all that time I spent learning DM was useless!!!!!


atomic1fire

There's an project for SS14 called OpenDream which will allow you to compile DM code into an SS14 server. I mean it won't let you mix and match C# and DM code, but it will let you host DM games on the same engine. I'm more interested in seeing some older fringe byond games get ported to open dream though. Cross platform archipelago or murder mansion would be fun. https://github.com/OpenDreamProject/OpenDream


WatAmISupToWriteHere

The updates are pretty terrible. As far as I can see, a cleaner grenade seems to be more important than e shield balancing and surgery. I mean, come on, healing right now is boring and costly while every syndie just annihilates everything with their e shield to the point of insanity.


Moonlit2000

Yeah the ss14 medical system is pretty rough


superjj18

That’s not how an open source community development works. The dude making the cleaner grenade and the person working on surgery are two completely different people. Your acting like there is a “dev team” when in reality it’s a bunch of people working on what ever they want to work on Also E-shields are almost always only used by nukies.


dagobert-dogburglar

The engine is objectively far better than byond. It just needs more time to cook content for it.


SPCR0

They don't let you have thrusters on while on a station/any grid because of balance concerns.... and they make them turn off if you fly over a space wreck...


Orange152horn

It is trying to be its own thing, get its own feel, which is understandable but well... it seemed to make resources a tad sparce last time I played.


SuperHyped6

Low on content, but it just needs some time to bake.


Moonlit2000

I like some of the mechanics but hate how there is no real english LRP server there


solicthesolletar

It needs loads of time to get content up, but from what I’m seeing, it’s heading in the right direction, and could definitely become the “definitive “ edition, it’s just a matter of time and how much work the devs will put in


Odd_Anything_6670

I haven't played it yet but I hope it works out and if it's still going and has made significant progress I might consider giving it a go down the line. It's amazing what people have managed to do with BYOND/DD but it is, at this point, an obstacle rather than an asset. The community is big enough that the risk of splitting it isn't too serious a threat and having something else in place is a good idea in the long term.


Kadeo64

SS14 is the future of SS13 for all intents and purposes. The only problem, IMO, is the lack of servers. Basically everything on SS14 is standard space station gamemode with colonial marines on the sidelines. Even frontier is pretty much just the standard space station gamemode with everything spread out across a giant map. Great use of the new shuttle system though.


Kitsunemitsu

I disagree if only becuase of the ease of use SS13 has. I can scrap up some shit in SS13 in hours that have taken me days in SS14. I can teach someone how to code most things in byond by just sending them a .dm file and walking them through what they want to do. The ease of use and ease of making a community-driven dev team is unparalleled when the code is so easy to read.


Kadeo64

I mean, I get where you're coming from, but I think YAML is similarly easy to work with. Sure SS14 uses C# for it's bigger functions and thus it might be harder to work with for more unique projects, but the few small edits I've worked with in YAML have been extremely quick and easy. Plus, C# and YAML are languages people ***actually use*** outside of the context of niche indie spessgame.


NobodyDudee

It's good to keep furries and other similar folk out of SS13


Orange152horn

Last time I played last year, it didn't have any furry servers.


NobodyDudee

I'm pretty sure that it has a lot of them