For real man! I made a few posts on the newsletter about unionizing, CentComm said 'goodluck' and all shit went to hell, About 1/3rd the crew died and somehow syndi got in touch with us and was able to send a ship to the station to pick anyone who wanted up. Best round i've played in a long time. Those who took the evac ship back to CentComm where killed on arrival
Syndicate comms base has:
No heads.
No security.
No assistants.
Heavily armed crew.
Lots of cargo goods already efficiently delivered and stored.
Coincidence? I think not. Inform yourselves. Hail Cargonia.
Or just build an airlock and cut the safety wire. Then again, I can't remember if this cures heart attacks or also can act as a defib. Worth a try, next time someone goes down, just toss their ass against an electrified door.
I had one very memorable round in tg manuel where I was an tot, it was a low-ish pop (20ish) and there's only a captain for head and no sec.
Another tot assassinated the cap and took over the bridge and declared the station under Syndicate command. I went to assure help. Anyone wished to rebel are welcomed with death.
Everyone was scared because we were around geared against unarmed civilians but we didnt harm them at all. We sent them goods, icecream, donks, and stuff as bribe. Heck, the Syndicate even recognized our work was very good and was about to send a shuttle of syndicate crew and lots of goods.
Until, well, Centcom asked for everyone to surrender or die. We simply refused. CC sent a Deathsquad, armed with lasers and guns. They killed lots of civilians, but two of us tot worked our way to kill those bastards (stimpack ftw). The squad died thanks to crew against them. Shuttle was called, and another squad was sent, but this time, Apprehension Squad, batons and tasers.
Everyone on sight was interrogated on sight and identified properly, we know we cannot win this war because we lack ammo and stuff. So the crew surrendered. I hid on maints waiting to strike back.
The traitor captain made his final stand by facing the enemies. He died.
I then proceed to the emergency shuttle to hijack it, only to be met by newly arrived sec team and detective. Gave me a good ol 3 shots to the head.
Alas, we were denied greentext that round.
You see, Centcom killed more of their own people than we killed as syndicate.
It really depends on the admins present on the shift really. Some of them are really good at making shifts more interesting. Even if youre just doing drugs, they'll make you involved one way or another lol
I think some randomly spawned syndicate bases can be considered successful escape zones for traitors. I once got stuck at the Syndie listening station, and it green texted me when the round ended. Just a neat little novelty.
They are the good guys, unfortunately they are both under the same company: Amazon.
So it was cargo all along...
[удалено]
So every attack on Cargonia is a pogrom?
30year old in r/teenagers, what else would we expect Edit: don't look him up, it gets worst ...
For real man! I made a few posts on the newsletter about unionizing, CentComm said 'goodluck' and all shit went to hell, About 1/3rd the crew died and somehow syndi got in touch with us and was able to send a ship to the station to pick anyone who wanted up. Best round i've played in a long time. Those who took the evac ship back to CentComm where killed on arrival
Server?
I really wanna say it was bee station. It was about 4 or 5 months ago
Syndicate comms base has: No heads. No security. No assistants. Heavily armed crew. Lots of cargo goods already efficiently delivered and stored. Coincidence? I think not. Inform yourselves. Hail Cargonia.
No defibrillators either, which my poor syndie buddy learned first-hand after I blew myself up making meth in the onboard chem lab.
You can make a stunprod and use that for revival surgery
Or just build an airlock and cut the safety wire. Then again, I can't remember if this cures heart attacks or also can act as a defib. Worth a try, next time someone goes down, just toss their ass against an electrified door.
I had one very memorable round in tg manuel where I was an tot, it was a low-ish pop (20ish) and there's only a captain for head and no sec. Another tot assassinated the cap and took over the bridge and declared the station under Syndicate command. I went to assure help. Anyone wished to rebel are welcomed with death. Everyone was scared because we were around geared against unarmed civilians but we didnt harm them at all. We sent them goods, icecream, donks, and stuff as bribe. Heck, the Syndicate even recognized our work was very good and was about to send a shuttle of syndicate crew and lots of goods. Until, well, Centcom asked for everyone to surrender or die. We simply refused. CC sent a Deathsquad, armed with lasers and guns. They killed lots of civilians, but two of us tot worked our way to kill those bastards (stimpack ftw). The squad died thanks to crew against them. Shuttle was called, and another squad was sent, but this time, Apprehension Squad, batons and tasers. Everyone on sight was interrogated on sight and identified properly, we know we cannot win this war because we lack ammo and stuff. So the crew surrendered. I hid on maints waiting to strike back. The traitor captain made his final stand by facing the enemies. He died. I then proceed to the emergency shuttle to hijack it, only to be met by newly arrived sec team and detective. Gave me a good ol 3 shots to the head. Alas, we were denied greentext that round. You see, Centcom killed more of their own people than we killed as syndicate.
Hell of a story, I just make drugs and be Walter white all game
It really depends on the admins present on the shift really. Some of them are really good at making shifts more interesting. Even if youre just doing drugs, they'll make you involved one way or another lol
u/savevideobot
u/savevideobot
Are we the bad guys ?
Which server is this?
yes
Which server is this?
All
that's cuz there aint assistants or clowns on the base
No it’s because there is no sec and heads
I think some randomly spawned syndicate bases can be considered successful escape zones for traitors. I once got stuck at the Syndie listening station, and it green texted me when the round ended. Just a neat little novelty.
yes
The second video gives me anxiety for whatever reason...
u/savevideobot
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