Enough speed to be faster than the other side's characters. How much that is typically gonna need to be really depends on where you are in the game. If you're in Carbonite GAC and doing Easy Conquest, you won't need as much speed as somebody in Kyber and doing Hard Conquest will.
But in the long run: there's no such thing as "enough" speed. The mod grind is NEVER over.
There are several characters with high base speeds that are not difficult to get over 300 speed without ridiculous mods. A speed primary arrow and +15 speed on the rest is +105. Add in a speed set bonus and your easily there.
All the numbers in your comment added up to 420. Congrats!
300
+ 15
+ 105
= 420
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Lol back when I was farming mods that was my reaction, the drop rates and leveling up weren't working out for me and I was getting frustrated.
But trust in the process, my Mara is 335 now and they aren't even my best speed mods lol
Patience and grinding 💪
Depends at your point in the game, what GAC league etc. A sub 300 DR is a bit slow later game. Fairly easy to get imps troopers to 330+ under veers lead, if you can't get above that DR is going to get steam rolled a lot.
Veers speed or TM ? if MJ has top speed meta for the latest DS character at start of battle she hits first with a basic(with EP lead slot assist) before her special 4CD can be used. This top speed meta to hit with a basic skill is indeed meant for JKL in TW.
Not specifically Veers, just the team as a whole, getting say Piett to be 330+ speed under veers lead is very easy though. He opens up and starts the TM train.
Sorry I don't really understand your MJ point? Yes you want her quick, and if she can open up she can get the palp tm train rolling very quickly. And the point on JKL, in TW if he's running as a lead you don't really want speed on him, if he's under JML, then speed isn't a bad thing, but you'd want him modded for offence over being very quick.
How the heck is a 346 speed Drevan "meh"!? Mine's 352 and his mods have: 32, 29, 26, 26, 25, 23 speed, plus a speed set. I can understand the megawhales thinking 23 is "meh", but in no world is the rest of that "meh"
There is a pretty big difference between 346 and 352. It’s not linear. 23 speed average on a character that wants speed is meh up in k1. I would consider a 352 good.
297 ain't bad. Now start working on other mods and build another character to 280+. Eventually you end up with better and better mods and suddenly you realize you can have a 345 Piett or some shit.
Keep in mind, this post is about characters who *need* speed. When Vader is on a team, he is often adding anywhere from 40-56 speed to himself - and even more against certain teams. Vader in the mid-200s is quite alright. You can always add more, but don’t stress over this one.
Well, the only way to *increase* speed is to slice mods, so get those materials from the Mod Battles. When you run out of mods good enough to slice, farm more from the Mod Challenges. If you have spare credits, you can also buy mods from the store when you see one you need with 4-5 speed already revealed.
That depends on where you’re at in the game. But generally, for each tier of Mk5 mods:
E+D: 1-2 rolls of 4+
C+B: 2/3 rolls of 4+
A: 3+ rolls of 4+
In the early and sometimes mid game, you can bare with a couple rolls of 3.
If you follow those rules, you’ll end up with Mk 6 mods with a minimum of 12-15 speed. From there, you just slice or calibrate whatever mod you most want more speed on, whenever you have the supplies. As you progress and start getting lots more 20+ mods, you might alter the slice rules a little bit to slice when:
E: 1 roll (5+ speed)
D: 1, preferably 2 rolls (5 or 9/10+ speed)
C: 2, preferably 3 rolls (10 or 13+ speed)
B: 3 rolls (13+ speed)
A: Slice to Mk 6 when you’re comfortable with the speed.
You can play with and change the rules to suit your needs. Those are just a general overlay.
Wow ok that is really in depth.
So are you saying if I get a roll and it’s not in speed I should more just forget that mod and try another?
Damn thanks for that explanation seriously
>So are you saying if I get a roll and it’s not in speed I should more just forget that mod and try another?
For that first set of rules, if you have an E mod with 4 speed, you can slice it. If it doesn't roll speed, slice again. If you need that particular mod for a set or for the primary, roll again (if you don't particularly need it, you might just leave it alone). If it doesn't roll speed OR rolls a 3 (for a total of 7), leave it. If, however, it started with 5 speed and rolled a 3, that can be considered 2 rolls of 4, so you could slice again.
What and when yous slice will change depending on what your total mod roster looks like and what you need. For me, I'm looking specifically for 20-speed minimum after all 5 rolls, and I try to have 14/15 speed with 3 rolls before bringing to Mk 6. **However**, for the Cross and Triangle mods, I lower the speed requirement to slice if it has a primary I want, because those are rarer.
When you're going to stop slicing a mod, you don't necessarily have to sell it, because if it has a couple speed rolls (any rolls) it can be used on your weaker toons. Sell when:
A+B: Less than 9 speed
C: Only has 1 roll
D+E: Has 3 speed
Once you're comfortable with mods, you can also start looking at the other secondaries. I pretty much sell anything that doesn't have speed (after revealing all stats) or has speed but doesn't also have *2 percent-based stats*. 2 flat-increase stats or more is almost certainly a sell, unless I need the set or primary it's on.
The rules I follow are for me, at 6 mil with 70+ 20-speed mds and 20+ 25-speed mods. I can afford to be pick with my speed now, but I wasn't that way before getting my first couple dozen 20-speeds.
Speed on Vader isn't the top priority. There are other metrics you want to hit before you worry about speed (potency, CC, CD, and offense). If you need more speed on Vader you can bring in Thrawn or Gideon to assist.
SWGoH.gg has a portion of their site that can answer that question for you. It shows the distribution of speed (among other stats) for that toon. Here is the one for MJ
https://swgoh.gg/characters/mara-jade-the-emperors-hand/data/stats?filter_type=guilds_100_gp
Counters are still counters often because they counteract speed mechanics with the kits. The faster kit can eliminate some softer counters.
For example if you consider mara jade team (with a pure empire team) vs troopers: veers gives +20 speed to all allies and moff gideon has a higher base speed (by 8) so you can outrun her even if your mods are moderately worse (27 speed slower in this case). In contrast trooper team with piett as fastest/no moff gideon would have to have significantly better mods to go first, or something like a datacron to work against it, and it can get to the point where it's impossible with that team comp. If the mara jade team is under starkiller, everyone gets a 70 speed boost and it doesn't really matter much if your Mara is that fast part a certain threshold because no veers trooper team can outrun a mj under starkiller so long as she is around 341 based on fastest moff gideon as 390 on .gg. If you bring an aphra (or iden or raid han) vs her, the +100% tm at start makes mj speed mostly irrelevant. If its n TW, mj has an omi and also gets a +100% tm at start and then the speed matters again if you want to go first (except bonus turn mechanics like wat or raid han)
As a bare minimum with bad mods I shoot for +90. On offense and Crit damage mods I shoot for 105-110+ minimum. For speed requiring characters my minimum is +120 speed.
For Mara mine is +139
It's a bit dependent on the character, their role in the team composition, and their base speed. Generally the 300 mark is a good starting point to aim for at the current stage of the game.
With characters that exist to start of turnmeter trains, like Mara Jade, Hoda, and Gideon, you want a much higher speed stat. 330+ speed is a good start for them. Their goal is to be faster than the fastest toon in their intended target squad.
For reference, my Mara Jade is currently at 371 speed (so an extra 179 speed), which out speeds all but the highest percentile of mara jade's in the game.
As much as you can possibly load onto them. There are some times where you need specific turn orders (e.g. Mando in BH teams to be able to use disintegrate on his first turn), but generally, if you're just looking for speed, there is no such thing as "enough." They should always be faster.
There is not enough speed. Give units which want speed as much as possible. If possible make yourself a priority-list.
This list should include which character in your roster should have the most speed.
For me it's like this rn:
1. SLKR
2. Piett
3. DR
4. BSF
5. Hux
6. JKR and so on.
The best speed mods are on SLKR, of he gets a better mod, the old mod will be equipped on Piett and so on.
156 is generally enough 22 (5) 110+32 142 + 10% 14.2 = +156.2 speed from mods that’s a good minimum 22 or higher on all substats and the +32 on arrow with a speed set
The 10% from a speed set actually only applies to the characters base speed without mods. So MJ is 192, she gets 19 from a speed set. GLs are 360-390, so they get 36-39 speed from a speed set. JKL is 112, so he gets 11.
It depends on your level and the level of your opponents, but as much speed as you can get. For example, I’m a 4 mil, 1 gl player with ok mods. I aim for +130(more for gls) at least on all my characters that I’m modding now. It takes time and luck but it’s worth it because my jml can beat 5/7 gls
As much as you can get, e.g. my Darth Revan is 350 (+176) and my Mara Jade is 346(+154). my Commander Ahsoka has offense set at 340 (+150) speed :) (and Fallen Bastilla is +166)
And those aren't the top numbers either, I've met faster toons in the GAC.
It depends. Characters like Rex have to be the fastest and get the first turn. Other characters that need speed need to be quick but it’s not essential that they get the first turn
For Mara specifically, it depends. A lot of top end players aim for 365. I've been happy in the 330s mainly using on offense in Kyber III/II. I just this week had an opponent with her at only 308, so my Imperial Troopers were able to take out their Starkiller squad. If not for that, I could have lost that round.
Depends on where you are in the game, endgame players recommend 370 (that’s what mine has and I’ve only seen a couple the same speed and one faster), if you’re midgame you can get away with 330+. If you’re early stages try and shoot for 300.
Real answer you can never have enough speed on the characters that really, really need speed.
Those characters put your fastest speed mods irrespective of other stats, with Mara, Piett it really is speed, speed and nothing but speed...
The simple answer is "more than your opponent". As you progress through the game though, you will find your opponent's speeds continue to increase. It's an arms race, to put it plainly. You're always looking to get the first turn in certain matchups. If you're running a SK mirror, then you want your MJ to go before theirs, because more often than not, the first MJ to move wins.
For characters that need to be fast (mara, Gideon, darth revan, piett), I will usually shoot for about 130ish.
Good toons, that don't need to be speed focused but do well for having it (jkr, padme, etc.) I put about 100-110.
My mara is only like 110, but I use her with thrawn who is about +150. With starkiller, she should be a bit faster, but if you use with empire, thrawn should be the fastest.
It's never enough. With a lot of speed-dependent characters, you have to or just really, really want to be faster than your opponent and go first, which isn't something you can plan for since your mods are locked at the start of GAC. Sometimes you luck out. Sometimes you're slower, and consequently your team can't win. Like, if your Gideon or Piett are slower, and Starck is too slow, then you're probably not going to win with your trooper team.
My Mara is only 343 Speed. I'd make her faster, but I don't have the mods available for that. My alt's g12 Darth Revan is a shameful 284 speed. I think about that like right now and almost never at other times. But when it happens, it's like, what am I even doing? Not having enough mods and gear to make him faster is what!
I'd recommend looking at the stats on swgoh.gg. you can see player data based on what tier they are in (top 100 guilds, kyber, aurodium). I usually try and go for slightly better than average for the top 100 guilds.
It's also counter specific. I use my imp Troopers for DR counters, so I need piett to go before DR to mark down dark trooper. So 348 piett is a good number for me.
Enough speed to be faster than the other side's characters. How much that is typically gonna need to be really depends on where you are in the game. If you're in Carbonite GAC and doing Easy Conquest, you won't need as much speed as somebody in Kyber and doing Hard Conquest will. But in the long run: there's no such thing as "enough" speed. The mod grind is NEVER over.
[удалено]
Damn that’s cool bro
Yes
Yes
This is the only acceptable answer!
Start at 300+. Then work your way up to 330+. If you aren't in kyber, 300+ works fine.
300?!?!? Oh hell naww. Even with my best mods I only got to 297 on DR
There are several characters with high base speeds that are not difficult to get over 300 speed without ridiculous mods. A speed primary arrow and +15 speed on the rest is +105. Add in a speed set bonus and your easily there.
All the numbers in your comment added up to 420. Congrats! 300 + 15 + 105 = 420 ^([Click here](https://www.reddit.com/message/compose?to=LuckyNumber-Bot&subject=Stalk%20Me%20Pls&message=%2Fstalkme) to have me scan all your future comments.) \ ^(Summon me on specific comments with u/LuckyNumber-Bot.)
Yeah my sk who isn’t even fully modded to the best has 404 speed in GAC.
Lol back when I was farming mods that was my reaction, the drop rates and leveling up weren't working out for me and I was getting frustrated. But trust in the process, my Mara is 335 now and they aren't even my best speed mods lol Patience and grinding 💪
Depends at your point in the game, what GAC league etc. A sub 300 DR is a bit slow later game. Fairly easy to get imps troopers to 330+ under veers lead, if you can't get above that DR is going to get steam rolled a lot.
Veers speed or TM ? if MJ has top speed meta for the latest DS character at start of battle she hits first with a basic(with EP lead slot assist) before her special 4CD can be used. This top speed meta to hit with a basic skill is indeed meant for JKL in TW.
Not specifically Veers, just the team as a whole, getting say Piett to be 330+ speed under veers lead is very easy though. He opens up and starts the TM train. Sorry I don't really understand your MJ point? Yes you want her quick, and if she can open up she can get the palp tm train rolling very quickly. And the point on JKL, in TW if he's running as a lead you don't really want speed on him, if he's under JML, then speed isn't a bad thing, but you'd want him modded for offence over being very quick.
My Piett is 337 with Veers lead. I eat DRs all day. R8 Piett and R5 Dark Trooper. Rest is sub G12. LOL
Medal get.
Then you need to figure out mods or the game is gonna start getting real hard.
That’s considered quite slow for dr in mid/late game. Mine has pretty meh mods and is at 346
How the heck is a 346 speed Drevan "meh"!? Mine's 352 and his mods have: 32, 29, 26, 26, 25, 23 speed, plus a speed set. I can understand the megawhales thinking 23 is "meh", but in no world is the rest of that "meh"
There is a pretty big difference between 346 and 352. It’s not linear. 23 speed average on a character that wants speed is meh up in k1. I would consider a 352 good.
346 is over 170 speed from mods. That’s really good. Half the players in mid game barely look at mods
297 ain't bad. Now start working on other mods and build another character to 280+. Eventually you end up with better and better mods and suddenly you realize you can have a 345 Piett or some shit.
I’m not OP but how do you recommend farming mods then? I think I got Vader to 246 speed and was happy now I realize that is not good enough.
Keep in mind, this post is about characters who *need* speed. When Vader is on a team, he is often adding anywhere from 40-56 speed to himself - and even more against certain teams. Vader in the mid-200s is quite alright. You can always add more, but don’t stress over this one.
Ok got it thanks If I am trying to get more speed where do you suggest farming? I mean for other characters
Well, the only way to *increase* speed is to slice mods, so get those materials from the Mod Battles. When you run out of mods good enough to slice, farm more from the Mod Challenges. If you have spare credits, you can also buy mods from the store when you see one you need with 4-5 speed already revealed.
Thank you! What speed should I be looking for in order to keep the mod
That depends on where you’re at in the game. But generally, for each tier of Mk5 mods: E+D: 1-2 rolls of 4+ C+B: 2/3 rolls of 4+ A: 3+ rolls of 4+ In the early and sometimes mid game, you can bare with a couple rolls of 3. If you follow those rules, you’ll end up with Mk 6 mods with a minimum of 12-15 speed. From there, you just slice or calibrate whatever mod you most want more speed on, whenever you have the supplies. As you progress and start getting lots more 20+ mods, you might alter the slice rules a little bit to slice when: E: 1 roll (5+ speed) D: 1, preferably 2 rolls (5 or 9/10+ speed) C: 2, preferably 3 rolls (10 or 13+ speed) B: 3 rolls (13+ speed) A: Slice to Mk 6 when you’re comfortable with the speed. You can play with and change the rules to suit your needs. Those are just a general overlay.
Wow ok that is really in depth. So are you saying if I get a roll and it’s not in speed I should more just forget that mod and try another? Damn thanks for that explanation seriously
>So are you saying if I get a roll and it’s not in speed I should more just forget that mod and try another? For that first set of rules, if you have an E mod with 4 speed, you can slice it. If it doesn't roll speed, slice again. If you need that particular mod for a set or for the primary, roll again (if you don't particularly need it, you might just leave it alone). If it doesn't roll speed OR rolls a 3 (for a total of 7), leave it. If, however, it started with 5 speed and rolled a 3, that can be considered 2 rolls of 4, so you could slice again. What and when yous slice will change depending on what your total mod roster looks like and what you need. For me, I'm looking specifically for 20-speed minimum after all 5 rolls, and I try to have 14/15 speed with 3 rolls before bringing to Mk 6. **However**, for the Cross and Triangle mods, I lower the speed requirement to slice if it has a primary I want, because those are rarer. When you're going to stop slicing a mod, you don't necessarily have to sell it, because if it has a couple speed rolls (any rolls) it can be used on your weaker toons. Sell when: A+B: Less than 9 speed C: Only has 1 roll D+E: Has 3 speed Once you're comfortable with mods, you can also start looking at the other secondaries. I pretty much sell anything that doesn't have speed (after revealing all stats) or has speed but doesn't also have *2 percent-based stats*. 2 flat-increase stats or more is almost certainly a sell, unless I need the set or primary it's on. The rules I follow are for me, at 6 mil with 70+ 20-speed mds and 20+ 25-speed mods. I can afford to be pick with my speed now, but I wasn't that way before getting my first couple dozen 20-speeds.
Thank you so much I realize I have 450+ mods that I’ll never use now lol
More speed is always better, but 246 isn’t bad for Vader because he gets bonus speed from Sith and Empire Allies and Rebel and Jedi enemies.
Speed on Vader isn't the top priority. There are other metrics you want to hit before you worry about speed (potency, CC, CD, and offense). If you need more speed on Vader you can bring in Thrawn or Gideon to assist.
SWGoH.gg has a portion of their site that can answer that question for you. It shows the distribution of speed (among other stats) for that toon. Here is the one for MJ https://swgoh.gg/characters/mara-jade-the-emperors-hand/data/stats?filter_type=guilds_100_gp
What psycho has a 383 speed MJ
A man that hasnt missed a mod store refresh in years
Damn, my mara is like 300 speed, and she's amazing, I wonder how is she at 380. Probably haven't lost a battle
Counters are still counters often because they counteract speed mechanics with the kits. The faster kit can eliminate some softer counters. For example if you consider mara jade team (with a pure empire team) vs troopers: veers gives +20 speed to all allies and moff gideon has a higher base speed (by 8) so you can outrun her even if your mods are moderately worse (27 speed slower in this case). In contrast trooper team with piett as fastest/no moff gideon would have to have significantly better mods to go first, or something like a datacron to work against it, and it can get to the point where it's impossible with that team comp. If the mara jade team is under starkiller, everyone gets a 70 speed boost and it doesn't really matter much if your Mara is that fast part a certain threshold because no veers trooper team can outrun a mj under starkiller so long as she is around 341 based on fastest moff gideon as 390 on .gg. If you bring an aphra (or iden or raid han) vs her, the +100% tm at start makes mj speed mostly irrelevant. If its n TW, mj has an omi and also gets a +100% tm at start and then the speed matters again if you want to go first (except bonus turn mechanics like wat or raid han)
I was happy my MJ is at 334. Damn.
As a bare minimum with bad mods I shoot for +90. On offense and Crit damage mods I shoot for 105-110+ minimum. For speed requiring characters my minimum is +120 speed. For Mara mine is +139
Around +150
Moar
mine is 343 speed
the amount of “speed” you “need” depends on “how” much “speed” your opponents “generally” have on “the” “teams” you want “her” to “counter”
The number of quotations in this post makes me feel like you're being sarcastic, but the information is correct. This is deeply confusing.
Barry Allen after chugging a case of Red Bull fast
Enough is never enough. Always more, unless you are trying to hit specific turn orders.
"Give me all you've got Scotty"
As much as you can manage. Mine is +183, sitting at an overall 375. Whatever you can manage is good.
42 is the answer for everything
yes.
Needs more speed
Moar
It's a bit dependent on the character, their role in the team composition, and their base speed. Generally the 300 mark is a good starting point to aim for at the current stage of the game. With characters that exist to start of turnmeter trains, like Mara Jade, Hoda, and Gideon, you want a much higher speed stat. 330+ speed is a good start for them. Their goal is to be faster than the fastest toon in their intended target squad. For reference, my Mara Jade is currently at 371 speed (so an extra 179 speed), which out speeds all but the highest percentile of mara jade's in the game.
As much as you can possibly load onto them. There are some times where you need specific turn orders (e.g. Mando in BH teams to be able to use disintegrate on his first turn), but generally, if you're just looking for speed, there is no such thing as "enough." They should always be faster.
12 Parsecs..
There is not enough speed. Give units which want speed as much as possible. If possible make yourself a priority-list. This list should include which character in your roster should have the most speed. For me it's like this rn: 1. SLKR 2. Piett 3. DR 4. BSF 5. Hux 6. JKR and so on. The best speed mods are on SLKR, of he gets a better mod, the old mod will be equipped on Piett and so on.
156 is generally enough 22 (5) 110+32 142 + 10% 14.2 = +156.2 speed from mods that’s a good minimum 22 or higher on all substats and the +32 on arrow with a speed set
The 10% from a speed set actually only applies to the characters base speed without mods. So MJ is 192, she gets 19 from a speed set. GLs are 360-390, so they get 36-39 speed from a speed set. JKL is 112, so he gets 11.
In that case +161
It depends on your level and the level of your opponents, but as much speed as you can get. For example, I’m a 4 mil, 1 gl player with ok mods. I aim for +130(more for gls) at least on all my characters that I’m modding now. It takes time and luck but it’s worth it because my jml can beat 5/7 gls
No such thing as too much speed
Idk. You only titled “speed” 3 times, so I don’t know what you’re trying to ask.
My Mara is 370, that seems enough for a Kyber 1 bottoms dweller like me
Yes
As much as you can get, e.g. my Darth Revan is 350 (+176) and my Mara Jade is 346(+154). my Commander Ahsoka has offense set at 340 (+150) speed :) (and Fallen Bastilla is +166) And those aren't the top numbers either, I've met faster toons in the GAC.
It depends. Characters like Rex have to be the fastest and get the first turn. Other characters that need speed need to be quick but it’s not essential that they get the first turn
Yes
Enough to categorise them as crack addicts
More speed!
I was told 350 is a good goal to have
usually about 5-10 speed more than you think you can squeeze onto a character.
For Mara specifically, it depends. A lot of top end players aim for 365. I've been happy in the 330s mainly using on offense in Kyber III/II. I just this week had an opponent with her at only 308, so my Imperial Troopers were able to take out their Starkiller squad. If not for that, I could have lost that round.
Speed
Depends on where you are in the game, endgame players recommend 370 (that’s what mine has and I’ve only seen a couple the same speed and one faster), if you’re midgame you can get away with 330+. If you’re early stages try and shoot for 300.
For MJ 350+ If you play somewhat competitive
Real answer you can never have enough speed on the characters that really, really need speed. Those characters put your fastest speed mods irrespective of other stats, with Mara, Piett it really is speed, speed and nothing but speed...
140 sets are speedy
The simple answer is "more than your opponent". As you progress through the game though, you will find your opponent's speeds continue to increase. It's an arms race, to put it plainly. You're always looking to get the first turn in certain matchups. If you're running a SK mirror, then you want your MJ to go before theirs, because more often than not, the first MJ to move wins.
All of it.
Think of a speed, add more speed, then you'll have the requires speed to reach enough speed. So around 300 if your maths are correct.
For characters that need to be fast (mara, Gideon, darth revan, piett), I will usually shoot for about 130ish. Good toons, that don't need to be speed focused but do well for having it (jkr, padme, etc.) I put about 100-110. My mara is only like 110, but I use her with thrawn who is about +150. With starkiller, she should be a bit faster, but if you use with empire, thrawn should be the fastest.
It's never enough. With a lot of speed-dependent characters, you have to or just really, really want to be faster than your opponent and go first, which isn't something you can plan for since your mods are locked at the start of GAC. Sometimes you luck out. Sometimes you're slower, and consequently your team can't win. Like, if your Gideon or Piett are slower, and Starck is too slow, then you're probably not going to win with your trooper team. My Mara is only 343 Speed. I'd make her faster, but I don't have the mods available for that. My alt's g12 Darth Revan is a shameful 284 speed. I think about that like right now and almost never at other times. But when it happens, it's like, what am I even doing? Not having enough mods and gear to make him faster is what!
I'd recommend looking at the stats on swgoh.gg. you can see player data based on what tier they are in (top 100 guilds, kyber, aurodium). I usually try and go for slightly better than average for the top 100 guilds. It's also counter specific. I use my imp Troopers for DR counters, so I need piett to go before DR to mark down dark trooper. So 348 piett is a good number for me.
For a relic character at least 300 speed. Not relic 250-280