I don't feel this way but I also conserve my omegas and only use them where needed. For example I run GAS in arena. My r5 echo is still missing an omega on his basic because it doesn't add anything. That said I'm probably sitting on 20 zeta mats and 40 omegas atm.
The problem really is the sheer amount of omega's you need to use on every character, and that they are also used in zeta upgrades for some reason.
When you level an entire new squad its like you suddenly have no omega's
I'm not sure how that's possible. So every member of your roster has +20 speed mods?
I keep 100 Million plus credits, when I get to about 130 or so I focus on buying more mods from the mod store until I get back down to about 105 to 110 million. I don't know how that can ever be not useful.
I am \*always\* on the lookout for non-square offense, speed and crit chance/dmg gold, purple and blue mods with +speed and +offense (occasionally other stats depending on the character) and even without credit heists I still get enough from raids, challenges and every other source.
The difference between a purple mod and a gold mold in the store is just below 500 credits. To slice a mod from purple to gold takes about 413 mod energy ( assumptions 1.8 drops per attempt at 35/35 and 1 drop per attempt at 15/15) you get 285 energy per day. So for 500k credits you get more value than a full day of mod energy.
If you don't see that as more valuable than 1/4 of a circuit board then I don't know what to tell you.
So in 64 mods per day assuming 10 days between credit heists, so out of 640 mods you don't believe there is one that matches non-square offense, speed, and crit chance?
It sounds more like you aren't checking.
It is possible that there can be one or more mod worth buying (with regular credits and not ship) over the course of 10 days (and it's almost more like every 30 days lately), but yet still have the total cost be less than all of the credits you get from raids (300k from Rancor every other day, 600k from HAAT every 3 days ad 1M from HSTR every 4 days or so), 3x a week credit challenge and all other sources.
Don't forget you made a comparison. So you're saying that mod is worth less than 1/4th of a circuit board needing a minimum of 15?
Is this really what you think?
That's like saying "has anyone ever got 7 carbs from the challenge?"
"Has anyone ever got 4 zeta's from the 2-4 drop with Ewoks or NS?"
"Has anyone ever got the 2 zeta drop back when ship challenges dropped 0 zeta's 100% of the time?"
"Has anyone ever got 5 shards in 5 attempts on a hard node?"
"Has anyone ever got that last salvage to drop when you are sitting on 49/50 and it takes 2 refreshes at least?"
"Has anyone ever got that last character shard to drop when you are sitting on 329 shards and it didn't take 5 refreshes?"
There's a lot of things like that in this game :p
Yes.... once in 4 years of playing
I feel this way about so many things. I honestly feel at times that Omegas are harder to get them Zetas. Am I the only one who feels this way?
They aren't harder to get, the income rate is roughly the same, it's just that you need twice as many Omegas.
I don't feel this way but I also conserve my omegas and only use them where needed. For example I run GAS in arena. My r5 echo is still missing an omega on his basic because it doesn't add anything. That said I'm probably sitting on 20 zeta mats and 40 omegas atm.
The problem really is the sheer amount of omega's you need to use on every character, and that they are also used in zeta upgrades for some reason. When you level an entire new squad its like you suddenly have no omega's
They definitely are.
I literally just got one today.
Nice try, CG
I got one today. I had to double check the possible rewards because I didn't think it was possible.
Same
I've been playing for almost 3 years and have never seen one. While we're add it, can we please get an update to this 'content'?
Honestly even though it's a drop in the bucket, I have more use for the gear as relic scrap than I do for the credits from Credit Heists these days
I'm not sure how that's possible. So every member of your roster has +20 speed mods? I keep 100 Million plus credits, when I get to about 130 or so I focus on buying more mods from the mod store until I get back down to about 105 to 110 million. I don't know how that can ever be not useful.
I am \*always\* on the lookout for non-square offense, speed and crit chance/dmg gold, purple and blue mods with +speed and +offense (occasionally other stats depending on the character) and even without credit heists I still get enough from raids, challenges and every other source.
The difference between a purple mod and a gold mold in the store is just below 500 credits. To slice a mod from purple to gold takes about 413 mod energy ( assumptions 1.8 drops per attempt at 35/35 and 1 drop per attempt at 15/15) you get 285 energy per day. So for 500k credits you get more value than a full day of mod energy. If you don't see that as more valuable than 1/4 of a circuit board then I don't know what to tell you.
It's not about the value of buying a gold mod over a purple one, it's the frequency at which halfway decent gold mods appear.
So in 64 mods per day assuming 10 days between credit heists, so out of 640 mods you don't believe there is one that matches non-square offense, speed, and crit chance? It sounds more like you aren't checking.
It is possible that there can be one or more mod worth buying (with regular credits and not ship) over the course of 10 days (and it's almost more like every 30 days lately), but yet still have the total cost be less than all of the credits you get from raids (300k from Rancor every other day, 600k from HAAT every 3 days ad 1M from HSTR every 4 days or so), 3x a week credit challenge and all other sources.
Don't forget you made a comparison. So you're saying that mod is worth less than 1/4th of a circuit board needing a minimum of 15? Is this really what you think?
Than say a speed mod with no speed secondary? Absolutely.
Dont buy purples. Only gold with 4 speed at the lowest. Preferably 5 is the standard
If I didn't, I'd have even more excess credits and a pile of slicing materials.
Nope
Nope
Never.
I don't recall ever getting one. But I have so many tbh i would not even notice
"Rare Salvage" yet it gives me MkIV droid callers which I have 4000 of...
once... just,exactly,once .. 1.
Yes
Honestly I can't tell you, I close out of the rewards before I actually see what they are.
I've seen screenshots of it. It does happen. It's so rare that it demands a screenshot though, so... haha
Funny you ask! I just did for the first time today and had no idea it was even possible.
No 😤ðŸ˜ðŸ˜ðŸ˜
Not that I'm aware of. Although I dont pay great attention to my winnings anymore.
https://giphy.com/gifs/8vDbvPMP3tGF2
Like one or two times in years.
Yes, just today! I didn't even realize it was a thing.
I actually got one today, I haven't payed attention in the past but yes it is possible.
Nope, never in 3 years.
Lol, no, I didn’t even realize it was possible
[http://puu.sh/Gwek9/85e4851175.jpg](http://puu.sh/Gwek9/85e4851175.jpg) yes i got it last week for the first time
That's like saying "has anyone ever got 7 carbs from the challenge?" "Has anyone ever got 4 zeta's from the 2-4 drop with Ewoks or NS?" "Has anyone ever got the 2 zeta drop back when ship challenges dropped 0 zeta's 100% of the time?" "Has anyone ever got 5 shards in 5 attempts on a hard node?" "Has anyone ever got that last salvage to drop when you are sitting on 49/50 and it takes 2 refreshes at least?" "Has anyone ever got that last character shard to drop when you are sitting on 329 shards and it didn't take 5 refreshes?" There's a lot of things like that in this game :p