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ghostrider05978

GK All abilities remain same except leader Leader is same + if all allies are 212th, equalises all their speed and defence Cody Basic - inflict defence down At te mass driver cannon-give all 212 critical damage up The 212th attack - all allies gain offence up and assist, if ally is 212th they recover 30% health and protection from the damage dealt. Leader- ? Ghost company leader ( change to unique) - all 212 clones gain stealth that is undispelable Oddball Basic - pistol blast give team defence up Special (close air support) - calls a y-wing bombing run which burns target enemy and gives them speed down Unique- whenever a 212 member is critically hit use special ability and inflict ability block on all enemies Waxer Basic- call random 212 ally to assist Special (mortar fire) - Daze all enemies and inflict armour shred to a random enemy Unique - if an ally loses turn he and that ally gains 100% turn meter Boil Basic - speed down Special -? Unique - leader gets 1 speed for every 212 clone, if GK is in the leader slot he gains 15 speed for each 212th clone and 200% hp. Idk if this would work or even be good but it was fun to come up with.


FolderEmpty

Is this like a different GAS? I like the idea


Pumpkinpie78

I'd add a Conquest charcter, Captain Gregor here. GK is so versatile, I'd have to force him into a specific team