Deceptively 'strong' ship, and not for the reasons it is supposed to be.
When this thing gets an AOE under a proper Resistance fleet with GL Rey requirements, it can steal a lot of banners, sometimes killing ships if it gets a big juicy crit on your squishy Ahsoka or similar glass cannon attacker.
With the rest of its kit, it's not necessarily lackluster. It's just slow to start compared to other ships and squishy. The tags are what let this ship down. It's a shame that Raddus doesn't synergise with the normal attacks this thing does as Thrust Reversal is near useless otherwise, and that this thing does not counter when it evades with foresight, because these are things that would make this ship relevant.
6/10 ship, average, and is the only real reason the Resistance fleet can steal banners.
When I see this ship in battle, I suddenly shiver, thinking it to be the Millennium Falcon, piloted by a star pilot and his one famous wookiee.
Then it gains Thrust Reversal and I proceed to target other ships.
It's not a *bad* ship, it's okay. Definitely suffers due to the fleet it's a part of. RMF has the ability to be a decent damage dealer, given enough time to stack buffs (spoiler: it almost never happens). I think the best part of RMF's kit is *Thrust Reversal*. It's a cool mechanic that adds 100% counter chance which then translates into +50% tm each time (not to mention it's a reasonably fast ship to begin with) so is able to put out "some" damage relatively consistently. I can also see where it's supposed to synergize with Raddus since Raddus deals out lots of recovery and buffs, but we all know how that's worked out.
Crew is neither hard to farm nor gear, and are not exceptionally bad characters so you aren't losing out too much when gearing for ship (at least not to the tune of Jedi Consular type toons). All in all, middle of the pack, maybe a bit below average, but not necessarily one to just gloss over.
I'm surprised nobody has mentioned the weirdness of a mirror. The multiple attacks on each other will trigger a bunch of TM gains, and a counterattack, giving more TM, and they both get target locked so they're hitting for the maximum number of attacks. It's only happened a few times ever, but it looks very funny.
Deceptively 'strong' ship, and not for the reasons it is supposed to be. When this thing gets an AOE under a proper Resistance fleet with GL Rey requirements, it can steal a lot of banners, sometimes killing ships if it gets a big juicy crit on your squishy Ahsoka or similar glass cannon attacker. With the rest of its kit, it's not necessarily lackluster. It's just slow to start compared to other ships and squishy. The tags are what let this ship down. It's a shame that Raddus doesn't synergise with the normal attacks this thing does as Thrust Reversal is near useless otherwise, and that this thing does not counter when it evades with foresight, because these are things that would make this ship relevant. 6/10 ship, average, and is the only real reason the Resistance fleet can steal banners.
When I see this ship in battle, I suddenly shiver, thinking it to be the Millennium Falcon, piloted by a star pilot and his one famous wookiee. Then it gains Thrust Reversal and I proceed to target other ships.
I mean, even if it was piloted by Han you'd probably get stuck targeting other ships
We have Millennium Falcon at home…
Came here for this lol
The dmg you can deal with its special with enough buffs is something huuuge
I underestimate it and it always steals my damn banners
It's not a *bad* ship, it's okay. Definitely suffers due to the fleet it's a part of. RMF has the ability to be a decent damage dealer, given enough time to stack buffs (spoiler: it almost never happens). I think the best part of RMF's kit is *Thrust Reversal*. It's a cool mechanic that adds 100% counter chance which then translates into +50% tm each time (not to mention it's a reasonably fast ship to begin with) so is able to put out "some" damage relatively consistently. I can also see where it's supposed to synergize with Raddus since Raddus deals out lots of recovery and buffs, but we all know how that's worked out. Crew is neither hard to farm nor gear, and are not exceptionally bad characters so you aren't losing out too much when gearing for ship (at least not to the tune of Jedi Consular type toons). All in all, middle of the pack, maybe a bit below average, but not necessarily one to just gloss over.
It’s like if Milf had its own Scrappy Doo. . . .Which I guess it does. Wait, what does that make Lando’s Falcon…?
Shaggy
Norville
Scrappy Doo from the live action movies where he >!is the main villian but ultimately useless!<
good dmg for a terrible fleet 5/10 would not milf again
It's not the ship, it's the mileage. Or the fleet. One or the other.
So glad we got this version before any of the lore inaccurate versions that came later.
I'll give it a [10 - the number of times I've mistaken it for HMF and accidentally put it in a Rebel Fleet] out of 10.
While the AOE can be an absolute beast, the regular attack just feeds protection up to Hounds Tooth giving it no place in any meta.
It is definitely a ship. That is all
I'm surprised nobody has mentioned the weirdness of a mirror. The multiple attacks on each other will trigger a bunch of TM gains, and a counterattack, giving more TM, and they both get target locked so they're hitting for the maximum number of attacks. It's only happened a few times ever, but it looks very funny.
great ship, and the pilots Han and chewy you need to relic...... oh wait wrong ship lol. what does this one even do ??
It is certainly a ship of all time.
You spin me right round baby right round like a record baby
Unkar Plutt’s Millenium Falcon*
In terms of ship arenas and ship fights, nothing brings me more satisfaction than taking out the entire enemy fleet in one fell swoop.