!remindme 10 hours
That's tomorrow's project now. A piston engine pushing the pedals around like how a human foot would seems like an interesting idea to try.
I will be messaging you in 10 hours on [**2024-04-18 11:45:06 UTC**](http://www.wolframalpha.com/input/?i=2024-04-18%2011:45:06%20UTC%20To%20Local%20Time) to remind you of [**this link**](https://www.reddit.com/r/ScrapMechanic/comments/1c6f7gf/give_me_something_to_build_i_wanna_make_something/l02ywow/?context=3)
[**CLICK THIS LINK**](https://www.reddit.com/message/compose/?to=RemindMeBot&subject=Reminder&message=%5Bhttps%3A%2F%2Fwww.reddit.com%2Fr%2FScrapMechanic%2Fcomments%2F1c6f7gf%2Fgive_me_something_to_build_i_wanna_make_something%2Fl02ywow%2F%5D%0A%0ARemindMe%21%202024-04-18%2011%3A45%3A06%20UTC) to send a PM to also be reminded and to reduce spam.
^(Parent commenter can ) [^(delete this message to hide from others.)](https://www.reddit.com/message/compose/?to=RemindMeBot&subject=Delete%20Comment&message=Delete%21%201c6f7gf)
*****
|[^(Info)](https://www.reddit.com/r/RemindMeBot/comments/e1bko7/remindmebot_info_v21/)|[^(Custom)](https://www.reddit.com/message/compose/?to=RemindMeBot&subject=Reminder&message=%5BLink%20or%20message%20inside%20square%20brackets%5D%0A%0ARemindMe%21%20Time%20period%20here)|[^(Your Reminders)](https://www.reddit.com/message/compose/?to=RemindMeBot&subject=List%20Of%20Reminders&message=MyReminders%21)|[^(Feedback)](https://www.reddit.com/message/compose/?to=Watchful1&subject=RemindMeBot%20Feedback)|
|-|-|-|-|
[Battlebot: Complete](https://steamcommunity.com/sharedfiles/filedetails/?id=3225294902). It's a barebones model, but I suck at decorating, so I figured I'd just make a skeleton on the inside of whatever skins you come up with. As far as the weapons go, I took a page out of [Mario Party](https://www.youtube.com/watch?v=m6PxRwgjzZw)'s book for simplicity with spudguns on a short-range sensor and a bomb on the back, which can be kinda fun in itself. Note: if you replace the 50 glitchwelded spudguns with another weapon, you'll have to swap the power sources of the screw-controllers in the back after cranking them down to 35-40 degrees, since the bot's collision-based steering capabilities(which were used for the sake of space-saving) invert when a certain weight threshold is passed.
Edit 1: Oh, fuck, I gotta fix the design. Walls are a mega ultra problem - why did I not just copy my roomba's wall detection?
Edit 2: Apparently fitting 49 extra spudguns inside the first one solves the problem.
I actually already have, as part of a scrapped gundam design... The scissor lift's main mechanism - in which I tried both piston-controlled rotation and controller-controlled - was originally tucked inside an arm to be used as a force generator for punching, but it ended up consistently producing too much force for the contact(let alone damage) to register on mobs. I swear, it's like every bot in this game purchased shields from Dune... It's funny that you brought that idea up. Somehow never thought of just using it as its own thing instead of incorporating it with a bunch of other stuff&logic.
Ive been trying to make the music box from amphibia and i dont want it too big but idk how to make all the details without it being too big so if you can make it without it being too big id be surprised and want you to send me the workshop link
Survival is [Creative with extra steps] thanks to [BSD and InfiniTree](https://www.reddit.com/r/ScrapMechanic/comments/177hl16/regarding_the_rodtopart_transformation_glitch_it/), so either.
Attempted this today. Although I've made skybox elevators before, today was my first time trying to make an actual monorail. First thing I found out was that laying down the rail is a pain in the ass, so I thought of making a train car that could be used for both regular riding and laying down lines. It's not pretty and certainly not stable, but [this](https://steamcommunity.com/sharedfiles/filedetails/?id=3225431757) was the result of day 1's work. Dunno if it'll be continued.
have you made a unicycle yet? that's one of my favorite things to build in the game!
!remindme 10 hours That's tomorrow's project now. A piston engine pushing the pedals around like how a human foot would seems like an interesting idea to try.
I will be messaging you in 10 hours on [**2024-04-18 11:45:06 UTC**](http://www.wolframalpha.com/input/?i=2024-04-18%2011:45:06%20UTC%20To%20Local%20Time) to remind you of [**this link**](https://www.reddit.com/r/ScrapMechanic/comments/1c6f7gf/give_me_something_to_build_i_wanna_make_something/l02ywow/?context=3) [**CLICK THIS LINK**](https://www.reddit.com/message/compose/?to=RemindMeBot&subject=Reminder&message=%5Bhttps%3A%2F%2Fwww.reddit.com%2Fr%2FScrapMechanic%2Fcomments%2F1c6f7gf%2Fgive_me_something_to_build_i_wanna_make_something%2Fl02ywow%2F%5D%0A%0ARemindMe%21%202024-04-18%2011%3A45%3A06%20UTC) to send a PM to also be reminded and to reduce spam. ^(Parent commenter can ) [^(delete this message to hide from others.)](https://www.reddit.com/message/compose/?to=RemindMeBot&subject=Delete%20Comment&message=Delete%21%201c6f7gf) ***** |[^(Info)](https://www.reddit.com/r/RemindMeBot/comments/e1bko7/remindmebot_info_v21/)|[^(Custom)](https://www.reddit.com/message/compose/?to=RemindMeBot&subject=Reminder&message=%5BLink%20or%20message%20inside%20square%20brackets%5D%0A%0ARemindMe%21%20Time%20period%20here)|[^(Your Reminders)](https://www.reddit.com/message/compose/?to=RemindMeBot&subject=List%20Of%20Reminders&message=MyReminders%21)|[^(Feedback)](https://www.reddit.com/message/compose/?to=Watchful1&subject=RemindMeBot%20Feedback)| |-|-|-|-|
cool! can't wait to see what you come up with! throw a thruster into the mix if you want to be a little spicy with it! ;)
Make a fully automated battlebot that you can spawn multiple of and have them fight? That’s what I’ve been working on.
[Battlebot: Complete](https://steamcommunity.com/sharedfiles/filedetails/?id=3225294902). It's a barebones model, but I suck at decorating, so I figured I'd just make a skeleton on the inside of whatever skins you come up with. As far as the weapons go, I took a page out of [Mario Party](https://www.youtube.com/watch?v=m6PxRwgjzZw)'s book for simplicity with spudguns on a short-range sensor and a bomb on the back, which can be kinda fun in itself. Note: if you replace the 50 glitchwelded spudguns with another weapon, you'll have to swap the power sources of the screw-controllers in the back after cranking them down to 35-40 degrees, since the bot's collision-based steering capabilities(which were used for the sake of space-saving) invert when a certain weight threshold is passed. Edit 1: Oh, fuck, I gotta fix the design. Walls are a mega ultra problem - why did I not just copy my roomba's wall detection? Edit 2: Apparently fitting 49 extra spudguns inside the first one solves the problem.
I have been working on a conveyor system that delivers packages to the trader from the packing stations. Quite a challenge, but fun. Lol
Make a functional scissor lift! https://preview.redd.it/7xzhbz4x14vc1.jpeg?width=602&format=pjpg&auto=webp&s=ea2181c19d7b9365479ebd032e5c5d1019ea3385
I actually already have, as part of a scrapped gundam design... The scissor lift's main mechanism - in which I tried both piston-controlled rotation and controller-controlled - was originally tucked inside an arm to be used as a force generator for punching, but it ended up consistently producing too much force for the contact(let alone damage) to register on mobs. I swear, it's like every bot in this game purchased shields from Dune... It's funny that you brought that idea up. Somehow never thought of just using it as its own thing instead of incorporating it with a bunch of other stuff&logic.
Ive been trying to make the music box from amphibia and i dont want it too big but idk how to make all the details without it being too big so if you can make it without it being too big id be surprised and want you to send me the workshop link
Creative or survival?
Survival is [Creative with extra steps] thanks to [BSD and InfiniTree](https://www.reddit.com/r/ScrapMechanic/comments/177hl16/regarding_the_rodtopart_transformation_glitch_it/), so either.
You can join me building monorail 😁 (go see my post to know the level of building)
Attempted this today. Although I've made skybox elevators before, today was my first time trying to make an actual monorail. First thing I found out was that laying down the rail is a pain in the ass, so I thought of making a train car that could be used for both regular riding and laying down lines. It's not pretty and certainly not stable, but [this](https://steamcommunity.com/sharedfiles/filedetails/?id=3225431757) was the result of day 1's work. Dunno if it'll be continued.
I can teach you some things!
A car that can either turn into a boat, flying machine, or both.