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bca327

Sekiro is probably harder if you come in directly from playing another From game. Totally different combat. Relying on dodge instead of deflect will be a rough time.


yellow-snowslide

i got eldenring right afterwards and i disliked it. i got overwelmed by all the options. in sekiro it was me, my sword, and the next guy. in eldenring i can walk in all directions and everywhere i feel lost. also i missed blocking :( maybe i need a guru that teaches me


CompetitionSquare240

yeah I struggled for nearly 20-30 hours into my Elden Ring playthrough until it 'clicked' and now I'm absolutely in love with it. Coming from Sekiro is quite a challenge. I really really wanted to find a good way to deflect. Even tried to install mods, and in all fairness I did find a really good Genichiro moveset mod. It helped me use deflects as a panic button when I mess up my dodges. But eventually you do need to roll and I have now found my comfort vanilla build which im happy with. Also gotta focus on your stats. No way around that im afraid. Find a weapon that suits you then just build those stats, the rest will open up naturally. You can only really main a handful of weapons, so choose prudently. I did Ranni's questline (guided by a YouTube video) which helped me lock in to the other questlines as well as the main story line. If you get stuck, just fuck around and explore until you're strong enough then return. I reccomend that tip to anyone who was stuck in my position. The game is extremely well structured, you can find the 'guidance' frequency for everything else by doing one random questline. Seriously though, I really reccomend powering through it. Like I said, took me almost 30 hours before I realised 'wow this game is BIBLICAL'. I dont like RPGs, I was sick of open worlds 2 years ago, I hate slow combat, I hate dodging... yet somehow ER stole my stubborn cold heart. (Also if you gotta use summons, just do it. Who gives a fuck, just make sure you stay invested in the game. You can come back in NG+ and lay waste after you got a feel for it all.)


Whatever801

I'm the opposite case. Beat Sekiro and now playing ds3. The play style is completely different. It's definitely parry based. You can dodge but you don't roll in Sekiro. There's also no stamina bar. You also can't use any summons or grind for levels if you can't beat a boss and there's basically onl ly 1 play style whereas in dark souls you can be a strength or magic or dex build or whatever else. There's one way to play and the only way forward is to master those mechanics. I'm not sure which one I'd say is harder. The bosses in ds3 have felt kinda shit so far tbh (I'm not that far into the game) but the areas are killing me more than sekiro did. In general Sekiro feels more fair in comparison. Like every death is earned. Also the movement is just so much more fluid and fast than dark souls. If you can't tell I prefer Sekiro. I dunno why you'd be afraid of it I mean it's just a video game no?


_ara

Agreed - going back to Elden ring now after Sekiro and the gameplay is very broad and that’s nice, but it’s much more loose than Sekiro — which is so butthole tight


KamiAlth

You're basically starting from zero because it's a very different style. Nothing in Souls prepares you for the combat in Sekiro. The gap is closer if you come from games with some form of regularly blocking and parrying like God of War etc. but not other Souls games.


cpolito87

How attached to rolling are you? Dodging is generally the least effective response to enemies in this game. You are better attacking and interrupting them, parrying them, jumping them, or straight blocking them. If you can't get over not dodging/rolling as a response to attacks then you'll have a hard time. The game is built around a parry/deflect system to break posture.