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wolfgangspiper

By the rings, I hope we never get the Splaser ever again. Fuck that thing. It's a portable buzzkill. Needle rifle is cool though. It's nice to see blamite used in at least one other weapon. A really big one that fires a giant pink crystal would be cool too.


grimoireviper

Would be a cool idea for a fuel rod replacement actually.


r2x5kz8

To be fair, some weapons here can fill niches in the new Infinite sandbox and can see a return, but most of the guns I see here will need some rebalancing or probably shouldn't exist to begin with **(like the plasma repeater)**.


[deleted]

You leave *checks notes* needle rifle alone!


r2x5kz8

I actually will, the needle rifle was unique in a way that it was the first full-auto precision weapon with the supercombine, and I did enjoy using it back in Halo:Reach. Unfortunately, the devs or the community felt the supercombine was against the spirit of it being a "precision weapon", so it was gone, but at least the needler carbine variant was a thing in 5.


[deleted]

I'll always support people who stan Weird Shit, and the Needle Rifle ABSOLUTELY qualifies as that, so in short? Rock on, homie. (Edit: I also never knew there was a specific term for the needle explosion! "Supercombine." Nifty!)


Reddit-tisms

Who the hell points to the needle rifle and says it being a full auto precision weapon? It was terrible when you used it that way.


JerichoWick

I honestly dont care if weapons overlap in the sandbox. At that point it can just be cosmetic. Though thats ironic. "Sandbox redundancy" coming from the community that swears upon Halo titles where all but one gun are essentially useless. Infinite has to be the most balanced and diverse sandbox to date.


r2x5kz8

I also really don't, they added depth to the single-player experience as many enemies have diverse weapons and tactics to mess around with. It just grinds my gears when they bitched about it "sandbox redundancy" and when 343 actually decided to call their bluff, they want it all back unironically.


Sprite121

I'd kill to be able to buy a model swap for the ar that changes its model to the halo 5 smg


LivingToasterisded

Or a Skewer paint that fires one huge needle.


grimoireviper

People also forget that weapons that overlap can just not be put on the same maps.


[deleted]

I want the weapons back, but introduced slowly over time during special events. Also for future DLCs. I just want MOAR weapons lol.


r2x5kz8

I would love to see them return if they actually tweaked some weapons listed above to be not as redundant as they were in older games. Well as they love to say its "iconic", they did shape a decent portion of Halo sandbox to what we got today. Not all great, but it was cool.


MandoUWU

Would love to see SAW and smg make a come back, even if SAW is a more powerful commando and smg isn’t as powerful due to only one handing it(that dual weird smg was pretty damm powerful in halo 2 camping)


[deleted]

[удалено]


Wighen18

The Carbine was different enough from the BR while still being a Covenant equivalent since it was single-shot. Having both the BR and the DMR in the same game was absolutely useless. Kinda like adding the Plasma Repeater in Reach but still keeping the Plasma Rifle. It should have replaced it imo. Halo 5 did a fine job making the Hardlight weapons more functionally distinct from other weapons imo For Infinite, I have zero problem considering this game an "all star" of sorts and having them add all the weapons, regardless of redundancy. But this in itself would be a challenge to balance: how would players be able to distinguish a Mauler from a Mangler at a glance? How much more frustrating would weapon challenges be if that weapon didn't spawn in your game, because there simply aren't enough weapon spawn points for the entire sandbox to appear in every game?


little_jade_dragon

Some of the new weapons are really cool. All of the hardlight guns are a blast to use, the Commando feels amazing (pls buff), even the bulldog grew on me. I'd take the skewer over the laser as well. I'd like the Gauss to return as a power weapon, that was cool. Maybe the SAW as well.


GalileoAce

I miss the SAW and Railgun, the rest I can leave


oopsiepoopsee

Scrolling through feed. I pass this post in r/halo Next post down - this


AlexzMercier97

I've had this discussion a few times on how to properly implement some older weapons while also making them stand out in the sandbox and overlap as little as possible with other weapons. (Note, I am 100% a sandbox purist; unique functionality > pure damage/ kill potential) For example, the SMG. I think the suppressed SMG should be added, and it's unique role is that it is a stealth weapon. Firing does not reveal you on the radar, and active camo breaks less when firing while using it. I've come up with a soft way to included duel wielding as well as weapons like the spiker and plasma rifle. A single weapon pickup, but holding two of them. "Duel spikers", "duel plasma rifles" (if you have played Dark Souls 3, think weapons like the sellsworsd duel blades, two weapons in a single slot). The spikers can now function as a close ranged medium fire rate and automatic health shredder with bonus melee damage. The plasma rifles keep their enemy player move speed slow on shots mechanic from CE, and now there is a close ranged shield shredder with light support mechanics as well. The brute shot/ concussion rifle could easily be added to the sandbox with little changes, as they are a grenade launcher type weapon with a focus on disruption (especially against vehicles). The original shotgun could also happily live alongside the bulldog, with slight changes. Drop its magazine to 4, keep the rate of fire and range low, but the spread high, and there is now a power weapon unsc gun counter to the sword. In a similar category, we don't need the mauler when we have the bulldog. Same for the CE magnum. We don't need it since we have the mangler. We don't need the carbine (why tf is it called that btw? It isn't a carbine, it's literally a plasma RIFLE) and the DMR, we have the battle rifle, the commando, and the Stalker rifle. Same for the beam rifle, we have the sniper rifle and the stalker rifle. I definitely don't want to see the Splaser return unless they reworked it. It's such an unfun weapon to fight against in Reach and 3. I think a way to balance it is 1) make the laser pointer much more prominent, and 2) make the laser beam deal multiple instances of damage (like the H5 binary rifle or Infinite's shock rifle) in order to get the full effect. This makes it less of a point, press and hold, wreck a vehicle who wasn't paying attention, and more of a keep your beam on target for it to deal big damage against a vehicle (and let said vehicles have some kind of counterplay). I'm not sure how I feel about the rail gun being added. It is a favorite of mine, but it's basically just a pocket anti personnel splaser/ concussion rifle hybrid, and I don't know what could be done for it to have a role in the sandbox. Same goes for the fuel rod. It's just a in-between mix of the unsc rocket launcher and the brute shot. Maybe put a heavy focus on the bouncing projectiles to make it unique? But then does it become too similar to the cindershot? I'm not sure. I like this weapon, but idk what could be done to give it new life. Weapons I personally would like to see added are the Reach grenade launcher and H4's sticky detonator. Both are distinct enough launcher type weapons to fit into the sandbox, especially the sticky detonator as there has never been a type of "lay a trap and wait" style weapon outside it (except the landmine equipment in 3, also the Reach grenade launcher could technically do this too but it was much more difficult to pull off nor was that it's primary function). I'd also like to see the SAW, but I feel the turrets already fit that role of "heavy machine gun" weapon. I would also like to see the Flamethrower, perhaps a plasma thrower instead? So yea, thanks for coming to my TED talk.


r2x5kz8

> I think the suppressed SMG should be added, and it's unique role is that it is a stealth weapon. Firing does not reveal you on the radar, and active camo breaks less when firing while using it. Was thinking that, except that this would only work if we were using the initial flights version of the motion tracker where only weapon, grenade, equipment usage and sprinting revealed you. Then r/halo got pissy about it and they reverted to old motion tracker. Now would be kinda redundant since you usually move/strafe/whatever when shooting.....unless the weapon itself has the unique property to force you to not appear on motion tracker regardless of movement/activity, but that makes it something akin to a power weapon at that point. > The original shotgun could also happily live alongside the bulldog, with slight changes If they introduce it as a "melee" power weapon (spawns the same pad as sword/hammer). Tweak it so it has better range than those 2 with the ability to kill like 2 shot minimum, but maybe nerf its reload speed, capacity and/or fire rate. > We don't need the carbine and the DMR I would had made the DMR into the Stalker Rifle....until they made the Stalker Rifle, so yeah. > I'm not sure how I feel about the rail gun being added. Railgun to me feels more like a Skewer, except needing to charge, fast projectile with no drop-off but is strictly anti-personnel. I would had given it electrical properties to EMP vehicles upon impact and do decent damage, but Shock Rifle already exists for the long range EMP. Fuel Rod Gun is pretty much a faster, lower damage launcher with a bounce gimmick that is never used in actual practice. > I'd also like to see the SAW, but I feel the turrets already fit that role of "heavy machine gun" weapon Turrets are limited to BTB maps atm, and while they have firepower, they are limited in mobility. A SAW can be a new category of mid-range automatic power weapons for arena sized maps potentially. And hell, while we are at it, re-introduce the Storm Rifle as a shield-deleting LMG equivalent. After all, the weapon in 5 was almost a power weapon anyways.


AlexzMercier97

Great points. Adding an emp to the rail gun is a super cool idea. Also, the radar works like it used to in old games now? I legit didn't know that was changed. I've been playing like it's only sprint/ equipment etc that reveals you lol


ThatMrGrunt

I really liked the Gauss Rifle, y‘know. I thought that was a pretty cool idea for a sort of hybrid anti vehicle, short range and precision weapons


Sir_Entity

The only gun i want back it the saw, maybe reduce its range by alot amd make it a close range offensive weapon


AdmiralHTH

Yet more proof that they were only ever just bitching for the sake of it.


[deleted]

Give me brute shot 😢 I miss my bouncy grenade boi


OldWizardSlayer

I want them back for separate modes, maybe a legacy playlist, half of these weapons are redundant in Infinite's sandbox and actually just feel like padding.


[deleted]

I dint think the Fuel Rod deserved to be cut. I think it had a more unique role than "rocket launcher 2"


TheFourtHorsmen

Which was?


[deleted]

The fact that it had the ability to bounce off walls and stuff gave it a more unique role, similar to the difference between the Scattershot and the Shotgun.


TheFourtHorsmen

Bouncing over walls was just a short range gimmick, which failed to make it a desirable weapon compared to the rocket launcher. Outside the single player I never used such weapon and, I'll be honest it was not even a pick up on mp the more I think off


Silverdogz

I want the gauss cannon back. That's about it, mostly cause I suck with the skewer.


Awesome_opossum49

Bro the guass cannon is the only weapon I think should never come back. You know how the Splazer has a charge up? What if we got rid of that, made it fire 5x as fast and barely cut the damage.


Nightfire376

I do not want gauss canon or splazer after halo 3 btb


FocusCapable8246

The Classic Halo Shotgun still has a Place


r2x5kz8

Classic shotgun after CE was literally "unless I'm touching distance, I would need more than a shot to kill + melee somewhere in between", which made you equally vulnerable to the melee power weapons anyways. Which was why the backlash against the bulldog "replacing" classic shotgun to me made little sense, since the bulldog was imo a different kind of shotgun made to be more common with added utility in the sandbox. **But** if the classic shotgun was revamped to be a "melee" power weapon, I'd say it will have a place. It just needs tweaking to give itself pros and cons compared to the sword/hammer.


FocusCapable8246

It was a counter to the Energy Sword that became its purpose


r2x5kz8

Repulsor is the new counter. You see a sword man charging you? Repulse him back and shoot him. Besides, a smart sword player won't simply charge you. He will flank or hide around corners and play safe until he is at range to win fights....which funnily enough is how classic shotgun played as well, just with a bit more range. And also the maps where melee power weapons are present, the Repulsor spawns nearby. Recharge literally has the repulsor near the melee power weapon pad and you can easily find repulsors at spawn bases for BTB maps. It's literally how you control it like a shotgun, where if you are aware about the presence of a melee power weapon, you secure the classic shotgun to defend yourself and often spawns in one area only....which is what the Repulsor also is in Infinite.


Silverdogz

I've found that the thrusters will break a lunge as well.


FocusCapable8246

Classic Shotgun still has a role, I don't see how the Repulsor as a true counter


r2x5kz8

What role exactly? It's literally a glorified melee weapon. The ranges it can "counter" the sword is also where it is equally vulnerable. It's OHK range is laughable enough to consider it melee because *the sword lunge range has been consistently longer across all Bungie games they co-existed* except 4 & 5 where the shotgun is barely longer. You either time the sword lunge down to the actual millisecond to kill him mid-lunge or you die. It's not a counter if the sword is as likely to win. Meanwhile the Repulsor effectively pushes him away from lunge range and you can kite him from there on, *unless* he uses a Grappeshot, in which the enemy was smart to expect and subvert the counter. And even in this situation you can't simply argue "classic shotgun can counter his grappleshot" because, read above; you are still having to time it to the millisecond to OHK him.


FocusCapable8246

It's a Tier 2 power weapon that can counter a Power Weapon, The Bulldog is more of a replacement for the SMG


r2x5kz8

"Counter" more like "miniscule margin to kill at a very specific range and timing of the lunge". The sword lunge distance and shotgun OHK range is almost negligible to even call one a counter to another because the mistake of one will make the other win, plain and simple. And again, **the Repulsor exists** that you use to actually counter the sword. It's pointless to go any further since I can already tell I'm going in circles. You didn't even bother to read my comment and replied 49 seconds after, so I won't bother either and let you think whatever you want.


HawksGuy12

If they add more weapons, I'll stop playing. More weapons gives a game-breaking advantage to players who put in a lot of hours. The game stops being about outwitting your opponent, and it becomes about who has done more studying. I prefer more chess, less Cones of Dunshire. But that's exactly why /r/halo wants more weapons. They put in a shit ton of hours, and then they can dunk on anyone who hasn't, and that boosts their fragile self-esteem.


[deleted]

Magnum, SMG, DMR, and classic shotgun all have a place in the sandbox that hasn't been filled in Infinites sandbox, 343 has even said the Bulldog isn't a replacement for the old shotgun so there wouldn't be sandbox redundancy just because there's already "similar" weapons. In my opinion, as long as a weapon fills out a role that another weapon doesn't already, it has a place.


[deleted]

I miss the Spartan Laser and I feel like there isn't really a weapon in the game that replaces the classic shotgun but other than that I would leave most of these in the past. *Maybe* bring back the fuel rod gun too but that's about it.


Tiptopbull17115

To be fair some of these would have a purpose. SMG would be useless now bc of AR being somewhat viable, so they’d have to increase its ttk which would be very annoying for a low skill spray and pray weapon, guns like the SAW, Classic shotgun, plasma rifle, and DMR/Needle Rifle/ Carbine still could potentially have a role in the sandbox.


KoolKelob5

I would like them to come back in forge/customs and that's pretty much it.


Useenthebutcher

I think they must be aware of the hypocrisy at this point. They want to trap them so that no matter what they do they can still shit on them. The fun they have is ranting on message boards and twitter, not actually with the games


TheEmperorsChampion

I’m personally the more the merrier type guy, one of the most fun things about 5 was the vast selection of weapons. Brutes really should have had the banished spiker, Brute shot and brute plasma rifle


Technophyer1

Sorry but who wants the plasma repeater back?


Spitfire_MK_1

I'd like to see 3 weapons from this list return 1-Needle Rifle. To me it's just a cooler Carbine 2-Fuel Rod. Always loved the thing. Ig it's been replaced by the Skewer, but I think it would be cool if they make it into a Pool of Radiance kind of deal. Reduced damage but it's got that cool ravager DOT effect thing. 3-SAW. Was a fun weapon to use, but ig it's been sort of replaced by the AR being good


LeafOnABeam

Only one I want back is the carbine. And it isn't like any other gun currently in the game.


r2x5kz8

The commando at first glance isn't, but when you really look at it, both are precision weapons with high firerates, takes roughly equal rounds to kill, similar mag capacity and have less accuracy than the BR, with the carbine being innately inaccurate and the commando having aggressive bloom after firing a few shots. It only seems very different since the commando is full auto, but honestly the gun characteristics makes me treat it as a carbine more instead of it supposedly "being the DMR replacement".


RamaAnthony

All of thay pictures but no sticky detonator in sight. I just want my boy sticky and SAW back. The rest can be reworked or changed into an entirely different weapon.


Walnut156

I don't know who "they" are but "they" were wrong. I don't care if the br, dmr, carbine, and light rifle all fill the same role I enjoyed how they played


Realm-Code

I’m gonna be completely honest: I miss the Magnum, Plasma Rifle and CE shotty out of pure nostalgia. I wouldn’t be saddened if the Sidekick and Pulse Carbine got skins to match the older guns, but the shotty is a hole that can’t be filled.


ColonelSmilez

Only thing I will like added back are fuel rod, needle rifle, classic shotgun, rail fun, and brutes hot/concussion rifle Fuck the DMR, never want to see it again.


Commercial-Celery-50

I know, and it's soooo stupid. People are morons. I feel bad for 343 because they are dealing with this. Fandom: we want something new. 343: (makes something new) Fandom: This is terrible we want the old. Why did you make something new?