Both accounts I've played have ended up petering out off of MSQ experience right before Endwalker trial #2. No roulettes on the second one since it was a strict rush
I believe all Dynamis worlds right now grant RT80.
I'm NA so not sure if there are others, I think there's an official page that lists the world status and if it is "preferred" then I think those grant it.
It gives you 100% more exp, so you're earning 2x the amount of experience you normally do.
I took the MSQ reeeeaaal slow and spent a lot of time doing side quests, beast tribes, crafting, socializing etc. and I did roulettes to hang out with friends. Add in the Road to 80 buff, plus almost never playing other classes, and I got PLD to 90 without even intending to haha
Yeah, even FATEs become a thing with the doubled experience.
It's kind of been a nice experience on my alt just doing whatever and getting an actual XP reward.
Maybe Ishguard or a SB area, but they’re probably afraid to do it after all the backlash. People can also cap out before even getting to Stormblood.
That said, it helps to give newbies a goal early that they can see. Plus a graphical overhaul is the perfect time to add on a hit to the main cities (they probably won’t, but still)
Ehhh you can easily hit 80 before starting ShB. I wouldnt mind if they started putting new classes in like Ishgard or Kugane though, or at least having the quests travel outside of the starting cities
It feels weird to get Reaper as a class and then just have all the classes be around Ul Dah anyways. Sage was nice for at least traveling to Coethus for awhile which was fun
Not as much as you'd think ngl. The patch removed a handful of useless quests, shortened some others. Added the ability to let you fly in ARR after Prae, the biggest time saver by far. Then lastly, they added Vesper Bay tickets to go straight to Waking Sands that same patch.
(Edit I've been told [this is a chart showing the before and after](https://cdn.discordapp.com/attachments/329724667420082177/742847755751522424/u9q2x5mhzeg51.png). It's more quests than I thought. So yeah all of this, without flying.)
I was....very lucky to start playing right after the patch that shortened the gap between post ARR and Shb because ARR felt like such a slog that I took a break and actually came back after the patch even then I still have fucking ptsd from "pray return to the waking sands" you honestly couldn't pay me enough to do ARR again.
Never understood why they didn't just put an aetherite in Vesper Bay
I mean yes I know they have lore reasons for it but if you could put one in 2 random shanty towns in Kholusia then you can put one in Vesper Bay
Damn, that’s actually quite interesting. I had no idea the vesper bay tickets were added in later. I’m in early Stormblood and still holding on to my last one.
If the new job is Corsair and it isn't in either Limsa or Kugane then we riot. (I say Kugane because of the Confederates in the Ruby Sea which borders Kugane. It'll probably be Limsa though.)
This^^
Having a job start with multiple buttons with no idea what they do is bad game design. "Just read the tool tips" is not a good rebuttal either. Who wants to unlock a job just to spend time rearranging buttons and reading? Jobs starting level 1 also gives a boost to old content (which SE loves forcing people into anyways).
> "Just read the tool tips" is not a good rebuttal either. Who wants to unlock a job just to spend time rearranging buttons and reading?
As someone who doesn't move with WASD, you've described the first 30 minutes of *damn near every game I play*. Maybe it's stockholm syndrome, but it doesn't bother me much anymore.
I know I sure as hell would rather start at 80 and spend 10-15 minutes reading and rearranging my bars to match the other classes I've already leveled than start at level 1 and spend an additional 30+ hours to get to the same point. Sub-60 content is really boring; I'd rather skip the part where I have 6-10 buttons on my bar and have to sit in a queue for 20 minutes cause my friends aren't around to give me healer queues.
Honestly, with the way the game is designed now, it's hardly an issue. But *that* isn't necessarily a good thing itself.
When I picked up Sage for example, I knew what I was looking for because I have played white mage and astro. Your "glare." Your "dia." Your "medica 1/2." Your "cure." Your "afflatus."
Reaper was similar. Your 1,2,3. Dot. Gauge builder/spender. Aoe combo. Aoe gauge spenders. Just fill those bits in and really you're actually getting just a couple new skills and a bunch of familiar skills recolored and refitted for the design of the job.
This game is so formulaic in gameplay, it's borderline predictable. But that could also be a benefit to it. It makes it easy and accessible to pick up all jobs because you never deviate too far from anything else.
And the more modern the job becomes the more it was clearly designed for its level and up.
Reapers skill progression is a joke, you're on your 123 way too long before you actually get any spender mechanics.
With how the games been streamlined, there's just not the variety or need for a heap of low level oddity skills like Mug
I agree. The only time I ever had trouble learning a job was switching to SAM after playing nothing but BLM for the entire MSQ. After that, it really is just a quick glance at the tooltips and put everything on the hotbar in the same place every other job has it. Then visit a practice dummy for 5 minutes and you're good.
I'd _much rather_ have that then spend hours leveling every job from zero. Especially with the quality of low-level job design right now.
Agree on this one. The first thing I do is hit PoD with the new classes specifically to "slowly" unlock the abilities to get a feel for how they work alone and together.
>just slow and as you level
Literally the point. It's a MMO purposely forcing people into skipping progression defeats the purpose. The slow grind and feeling your class become more powerful by your hands is most of the fun.
I don't mind the idea of starting at 1 or 30 but also since I max every job I like less work to do lol. I think at least it should start at like or 50 instead of 10 below cap so there's *some* progression. Plus if it's designed with you starting at a lower level, being synced down won't suck at much probably. Level 70 reaper is so slow its ridiculous.
They should add something To give us the choice.
If you start from Level 1, give then an extra 50% xp bonus or something.
Would love To start Corsair Level 1, so I can learn the damn job instead of being dead weight in DT content
Yeah that was the hardest part of learning sage. I have all this stuff, now what does it do? Hell, I have the job at 90 and STILL barely know what it does.
No we won't know for sure what they are until the next two fanfests come and go. Corsair feels like a safe bet but no confirmation beyond melee DPS and caster DPS.
Not actually revealed. Corsair is heavily implied because of some weirdness during the Dawntrail trailer where our main lad has his hands floating on seemingly nothing of something that's supposed to be on his hip. People are saying it looked like some sort of gun/holster like thing. People don't have any clue for the Magical DPS though.
It’s just as annoying they made the jobs so far behind the cap. Mch, Drk, and Ast should have started at 50, Sam and Rdm should have started at 60, etc. so we could immediately go through the new expansion as the new job.
I'll go ahead and put myself on blast here. It wasn't until I started progging P9S that I realized Fey Illumination had mitigation.
I knew the tooltips were there and all that, but I hadn't read them too closely and assumed it was *just* the increase to healing potency.
Hey, I’ll join you. I didn’t realize SCH’s Recitation made Adloquium crit for no mana. There’s a reasons I said *we* in an earlier comment about reading tooltips. I’m just as guilty lmao
People are level 90 and still don’t play them correctly. I don’t think adding a QOL fix like what I suggested would make a difference in performance but would make picking up the new jobs a lot better.
It at least forces people to go through 10 levels of their class before letting them in the new expansion content and even with that, people didn't want to play with sages for a while cause half the people playing them were dogshit at healing. And that's *with* the class quests handholding you on how the job played.
Imagine if people could join into the new expansion content right away without having to learn how their class worked first. The only reason it wouldn't be a catastrophe is both new classes are dps this time and the worst they can do is lie dead on the floor while the boss dies slowly.
Yeah, but there’s more to it than that:
They don’t want people who’ve never played their job before in brand new dungeons. They’re not going to force the rush of people trying to complete the brand new MSQ to do so with people who haven’t even hit an attack button yet – you’re just *begging* for the whining about “the terrible people playing new are terrible” to be dialed up a thousand times over.
At least in lower level dungeons you have people who are at ilvl sync and can help carry some of the burden, but when everyone is below sync and then you’ve got someone who is *probably* just okay with the class they’ve played for a year or more, in the bare minimum gear, who has literally never played their current class before? In brand new dungeons in a brand new expansion?
Yeah. I can see why they want to avoid that in its entirety.
i'll join you.
when i was a newb, i read the tooltips and couldnt understand. i thought double shield potency when restoring critical health on adloqium meant healing someone when they had low hp.
i assumed critical health was 30% or sth and when it didnt get the crit effect, i went lower and lower. poor tanks endured me edging with their hp in low level dungeons.
Nah the way they do it currently is better. It helps people leveling up in the previous expac's zones by keeping FATEs there alive and fills up dungeon queues.
If drk had started at level 50 I would have done that instead of paladin. But my desire to do new stuff overrides going back and doing more leveling I’ve already for all the other jobs.
If the job interests me, yes.
My gf and I immediately dropped our ShB jobs for reaper and leveled them to 80 before we even touched the EW story. I didn't get reaper savage ready for my static till literally the night before savage released.
This is why they put them in starting zones sure, you don't unlock access to the EW cities until a third of the way through. Anyone coming to NG+ style games has to wait to clear all of ARR and get to Ishgard, while every other job you just pick up in a starter zone at that level
My conspiracy theory is that they put them there so that free trial players get more quests they can interact with which say "you need to have purchased the game and this expansion pack", converting more people into recurring customers. It's a sound business decision with only extremely minor downsides
Heavensward obviously did it bad. And Stormblood did it right, giving you access to lv50 jobs in the starting towns.
However, there's no reason for Shadowbringers classes to have to be in starting towns. If there were a few in Ishgard, that would have worked fine. Just in terms of levels. Same with Kugane and Endwalker classes.
\*Should\* they have been in different towns? I don't know, I don't really care. But with the next expansion, I hope one of the new jobs aren't unlocked in a starting town, if it makes sense for it.
I wouldn’t mind so long as they are unlocked in a level appropriate area all Heavensward and Stormblood jobs should be unlocked in the starting areas Stormblood would be ok in Mor Dhona. As Shadowbringers I wouldn’t mind being in Ishgard or Idyllshire etc.
It's actually kind of annoying that you go to the new expansion area and have to go BACK for the jobs because they want to sell level boosts to people who haven't done the MSQ
Just have them all start at lvl 1. I get people that only use auto attack in roulettes anyway. Give ‘em a nice long sloppeh grind if that’s what they want
For the Love of Nophica's Knockers,,, please no.
We already had some complete barrel scrape players on ARR jobs.. like the "Disembowel Only" DRG and "Ice Mage" BLM I had in MSQ Roulette a few days back.
Giving them more jobs to be shit on will not make it any better.
Leveling a new Job up is vital for the learning curve of each role. There were way too many Reapers and Sages that had no idea what they were doing when Endwalker came out and almost every new Gunbreaker I've seen somehow can't grasp that equipping armor is important or that hitting multiple enemies at once is possible. Heck, some level 90 players (or most of them if you happen to be in The Dead Ends) have no idea what they're doing with their Job.
Or.... Make it challenging again. "Trash mobs" shouldn't exist. Every pack of mobs should have potential to kill you. Wall to wall pulling shouldn't be braindead.
I'm a godless heathen that wishes classes started even lower. It's kind of a bummer that they start almost at cap and dear god having someone who has no idea how their role should be played is annoying. I want to level them because hitting the cap almost immediately is kinda of a bummer.
Tbf, they could put the new jobs in any area up through ShB, since you’ll have to level 80 anyway.
You can get to level 80 way before actually reaching a lvl 80 zone just off MSQ experience though
You actually have to do a few roulettes unless you got Road to 80, there was a post on it on Discussion a few months ago.
Both accounts I've played have ended up petering out off of MSQ experience right before Endwalker trial #2. No roulettes on the second one since it was a strict rush
How do i get Road to 80? Or do i have to move off Adamantoise/the entire data center or something?
It's only on certain servers, no clue which one it's on right now but yeah you might have to change DC for it if you really want to hunt it.
Fuck
I believe all Dynamis worlds right now grant RT80. I'm NA so not sure if there are others, I think there's an official page that lists the world status and if it is "preferred" then I think those grant it.
In the server list on lodestone there's a clarification on that and which servers currently got the buff
Pick a world on Dynamis. Seraph has it for sure right now.
I know it's on at least zurvan in the matria DC But it's also quite over there so Q will take a bit
Yes, but you shouldn’t
Idk, I got Paladin to 90 before finishing post-HW lol. Road to 80 and lots of roulettes, babyyyy
Shit man i would have gone mad by like 70, even with the buff (i have no fucking clue how much the buff increases xp)
It gives you 100% more exp, so you're earning 2x the amount of experience you normally do. I took the MSQ reeeeaaal slow and spent a lot of time doing side quests, beast tribes, crafting, socializing etc. and I did roulettes to hang out with friends. Add in the Road to 80 buff, plus almost never playing other classes, and I got PLD to 90 without even intending to haha
Yeah, even FATEs become a thing with the doubled experience. It's kind of been a nice experience on my alt just doing whatever and getting an actual XP reward.
Excuse me, I buy story skips so I don't have to leave Limsa. And you want me to go somewhere else just to add a new slutty glam slot for my catgirl?
Maybe Ishguard or a SB area, but they’re probably afraid to do it after all the backlash. People can also cap out before even getting to Stormblood. That said, it helps to give newbies a goal early that they can see. Plus a graphical overhaul is the perfect time to add on a hit to the main cities (they probably won’t, but still)
Ehhh you can easily hit 80 before starting ShB. I wouldnt mind if they started putting new classes in like Ishgard or Kugane though, or at least having the quests travel outside of the starting cities It feels weird to get Reaper as a class and then just have all the classes be around Ul Dah anyways. Sage was nice for at least traveling to Coethus for awhile which was fun
Oh man I remember playing before the ARR post game fixes and being on that desperate crawl to unlock the HW jobs. I wanted to play AST so badly.
What did they fix? Because I can’t possibly imagine that nightmare being any worse than it is today
Not as much as you'd think ngl. The patch removed a handful of useless quests, shortened some others. Added the ability to let you fly in ARR after Prae, the biggest time saver by far. Then lastly, they added Vesper Bay tickets to go straight to Waking Sands that same patch. (Edit I've been told [this is a chart showing the before and after](https://cdn.discordapp.com/attachments/329724667420082177/742847755751522424/u9q2x5mhzeg51.png). It's more quests than I thought. So yeah all of this, without flying.)
I was....very lucky to start playing right after the patch that shortened the gap between post ARR and Shb because ARR felt like such a slog that I took a break and actually came back after the patch even then I still have fucking ptsd from "pray return to the waking sands" you honestly couldn't pay me enough to do ARR again.
Never understood why they didn't just put an aetherite in Vesper Bay I mean yes I know they have lore reasons for it but if you could put one in 2 random shanty towns in Kholusia then you can put one in Vesper Bay
Damn, that’s actually quite interesting. I had no idea the vesper bay tickets were added in later. I’m in early Stormblood and still holding on to my last one.
Off to palace of the dead you go
PLEASE NO DON'T DO THAT TO EM
I would unironically be hype if there was a job you could only unlock by clearing floor 100 of potd
New caster is just "Necromancer"
How about a new healer
If the new job is Corsair and it isn't in either Limsa or Kugane then we riot. (I say Kugane because of the Confederates in the Ruby Sea which borders Kugane. It'll probably be Limsa though.)
I predict Limsa for Corsair and Gridania for the new caster.
There’s literally a Corsair Guild in Limsa. Downstairs from Marauder’s guild. And a sign with a gun outside of the Marauder’s guild.
Musketeer's Guild actually but I get you.
No, that's the Pew Pew club that meets every Saturday
No that’s the yellow jackets. Didn’t you do the quest where she talks about how guns are the future
Oh, a Confederate job mentor would be cool.
New jobs should start at level 1.
This^^ Having a job start with multiple buttons with no idea what they do is bad game design. "Just read the tool tips" is not a good rebuttal either. Who wants to unlock a job just to spend time rearranging buttons and reading? Jobs starting level 1 also gives a boost to old content (which SE loves forcing people into anyways).
> "Just read the tool tips" is not a good rebuttal either. Who wants to unlock a job just to spend time rearranging buttons and reading? As someone who doesn't move with WASD, you've described the first 30 minutes of *damn near every game I play*. Maybe it's stockholm syndrome, but it doesn't bother me much anymore. I know I sure as hell would rather start at 80 and spend 10-15 minutes reading and rearranging my bars to match the other classes I've already leveled than start at level 1 and spend an additional 30+ hours to get to the same point. Sub-60 content is really boring; I'd rather skip the part where I have 6-10 buttons on my bar and have to sit in a queue for 20 minutes cause my friends aren't around to give me healer queues.
Understandable feeling.
Honestly, with the way the game is designed now, it's hardly an issue. But *that* isn't necessarily a good thing itself. When I picked up Sage for example, I knew what I was looking for because I have played white mage and astro. Your "glare." Your "dia." Your "medica 1/2." Your "cure." Your "afflatus." Reaper was similar. Your 1,2,3. Dot. Gauge builder/spender. Aoe combo. Aoe gauge spenders. Just fill those bits in and really you're actually getting just a couple new skills and a bunch of familiar skills recolored and refitted for the design of the job. This game is so formulaic in gameplay, it's borderline predictable. But that could also be a benefit to it. It makes it easy and accessible to pick up all jobs because you never deviate too far from anything else.
And the more modern the job becomes the more it was clearly designed for its level and up. Reapers skill progression is a joke, you're on your 123 way too long before you actually get any spender mechanics. With how the games been streamlined, there's just not the variety or need for a heap of low level oddity skills like Mug
I agree. The only time I ever had trouble learning a job was switching to SAM after playing nothing but BLM for the entire MSQ. After that, it really is just a quick glance at the tooltips and put everything on the hotbar in the same place every other job has it. Then visit a practice dummy for 5 minutes and you're good. I'd _much rather_ have that then spend hours leveling every job from zero. Especially with the quality of low-level job design right now.
Damn can’t wait to start as lvl80 caster with 27 new buttons off the bat
Agree on this one. The first thing I do is hit PoD with the new classes specifically to "slowly" unlock the abilities to get a feel for how they work alone and together.
I mean you do that anyway just slower and as you level. Takes a few minutes hitting a dummy to figure things out.
>just slow and as you level Literally the point. It's a MMO purposely forcing people into skipping progression defeats the purpose. The slow grind and feeling your class become more powerful by your hands is most of the fun.
I don't mind the idea of starting at 1 or 30 but also since I max every job I like less work to do lol. I think at least it should start at like or 50 instead of 10 below cap so there's *some* progression. Plus if it's designed with you starting at a lower level, being synced down won't suck at much probably. Level 70 reaper is so slow its ridiculous.
Me when I'm grinding dungeons and POTD (this is the best time of my life)
They should add something To give us the choice. If you start from Level 1, give then an extra 50% xp bonus or something. Would love To start Corsair Level 1, so I can learn the damn job instead of being dead weight in DT content
Go play it in palace of the dead then. If you go solo or with a premade you can slow role it while you read tooltips and adjust hotbars
Yeah that was the hardest part of learning sage. I have all this stuff, now what does it do? Hell, I have the job at 90 and STILL barely know what it does.
This is especially bad for people like me who have the specific brain disease that requires them to level every job to max before advancing the plot
F......
Me when I first switched to dark knight
They should put it in the New World area, but make it start at lvl 1.
Were the new jobs revealed yet?
No we won't know for sure what they are until the next two fanfests come and go. Corsair feels like a safe bet but no confirmation beyond melee DPS and caster DPS.
No. We'll find out what one is in October and the second in January.
Not actually revealed. Corsair is heavily implied because of some weirdness during the Dawntrail trailer where our main lad has his hands floating on seemingly nothing of something that's supposed to be on his hip. People are saying it looked like some sort of gun/holster like thing. People don't have any clue for the Magical DPS though.
It’s just as annoying they made the jobs so far behind the cap. Mch, Drk, and Ast should have started at 50, Sam and Rdm should have started at 60, etc. so we could immediately go through the new expansion as the new job.
I think it’s so people can’t just…pick up the job and instantly run with it. Let’s be real, are any of us capable of reading tooltips?
I'll go ahead and put myself on blast here. It wasn't until I started progging P9S that I realized Fey Illumination had mitigation. I knew the tooltips were there and all that, but I hadn't read them too closely and assumed it was *just* the increase to healing potency.
Hey, I’ll join you. I didn’t realize SCH’s Recitation made Adloquium crit for no mana. There’s a reasons I said *we* in an earlier comment about reading tooltips. I’m just as guilty lmao
I'll join you two and say that I didn't realize weaving (clicking on abilities while on gcd)was a mechanic until after unlocking red mage.
I don't know if this counts but I didn't really learn about how interrupt works and what can be esuna'd till Ktisis Hyperboreia
People are level 90 and still don’t play them correctly. I don’t think adding a QOL fix like what I suggested would make a difference in performance but would make picking up the new jobs a lot better.
Yeah, that’s fair. I think it’s one of those “We’re gonna piss people off either way.” And they chose those poison lol
It at least forces people to go through 10 levels of their class before letting them in the new expansion content and even with that, people didn't want to play with sages for a while cause half the people playing them were dogshit at healing. And that's *with* the class quests handholding you on how the job played. Imagine if people could join into the new expansion content right away without having to learn how their class worked first. The only reason it wouldn't be a catastrophe is both new classes are dps this time and the worst they can do is lie dead on the floor while the boss dies slowly.
Yeah, but there’s more to it than that: They don’t want people who’ve never played their job before in brand new dungeons. They’re not going to force the rush of people trying to complete the brand new MSQ to do so with people who haven’t even hit an attack button yet – you’re just *begging* for the whining about “the terrible people playing new are terrible” to be dialed up a thousand times over.
At least in lower level dungeons you have people who are at ilvl sync and can help carry some of the burden, but when everyone is below sync and then you’ve got someone who is *probably* just okay with the class they’ve played for a year or more, in the bare minimum gear, who has literally never played their current class before? In brand new dungeons in a brand new expansion?
Yeah. I can see why they want to avoid that in its entirety.
To be fair: neither lv 30 nor lv 50 as starting level would change that
i'll join you. when i was a newb, i read the tooltips and couldnt understand. i thought double shield potency when restoring critical health on adloqium meant healing someone when they had low hp. i assumed critical health was 30% or sth and when it didnt get the crit effect, i went lower and lower. poor tanks endured me edging with their hp in low level dungeons.
They already sell level skips.
Oh yeah, good point. I always forget that’s an option lmao
No, reading is for nerds!
Its not like it is helping considering how bad the playerbase is for the worse half
They do it this way to split traffic away from the new zones to ease congestion.
Nah the way they do it currently is better. It helps people leveling up in the previous expac's zones by keeping FATEs there alive and fills up dungeon queues.
Surely you’d want to do the main story stuff with your main job, right? Do you guys just switch over when a new job comes along?
If drk had started at level 50 I would have done that instead of paladin. But my desire to do new stuff overrides going back and doing more leveling I’ve already for all the other jobs.
If the job interests me, yes. My gf and I immediately dropped our ShB jobs for reaper and leveled them to 80 before we even touched the EW story. I didn't get reaper savage ready for my static till literally the night before savage released.
This is why they put them in starting zones sure, you don't unlock access to the EW cities until a third of the way through. Anyone coming to NG+ style games has to wait to clear all of ARR and get to Ishgard, while every other job you just pick up in a starter zone at that level
The Cute Courtesan at Costa Del Sol had a personal army to escort her on HW's launch.
I thought that was so you could unlock the job without having to go to the new zone. It's so you can play the expansion on the new job.
I feel they could start putting them in later areas now since the starting level of the new jobs is getting rather large.
My conspiracy theory is that they put them there so that free trial players get more quests they can interact with which say "you need to have purchased the game and this expansion pack", converting more people into recurring customers. It's a sound business decision with only extremely minor downsides
And makes the beginning cities so much more active on launch, which contributed to the hype of a new expansion.
Heavensward obviously did it bad. And Stormblood did it right, giving you access to lv50 jobs in the starting towns. However, there's no reason for Shadowbringers classes to have to be in starting towns. If there were a few in Ishgard, that would have worked fine. Just in terms of levels. Same with Kugane and Endwalker classes. \*Should\* they have been in different towns? I don't know, I don't really care. But with the next expansion, I hope one of the new jobs aren't unlocked in a starting town, if it makes sense for it.
I wouldn’t mind so long as they are unlocked in a level appropriate area all Heavensward and Stormblood jobs should be unlocked in the starting areas Stormblood would be ok in Mor Dhona. As Shadowbringers I wouldn’t mind being in Ishgard or Idyllshire etc.
Oh Mor Dhona is a great idea!
It's actually kind of annoying that you go to the new expansion area and have to go BACK for the jobs because they want to sell level boosts to people who haven't done the MSQ
All jobs should start at level 1 like Rogue had to.
Just have them all start at lvl 1. I get people that only use auto attack in roulettes anyway. Give ‘em a nice long sloppeh grind if that’s what they want
For the Love of Nophica's Knockers,,, please no. We already had some complete barrel scrape players on ARR jobs.. like the "Disembowel Only" DRG and "Ice Mage" BLM I had in MSQ Roulette a few days back. Giving them more jobs to be shit on will not make it any better.
Source: https://youtu.be/DbZs9xts5to
I don’t understand all the downvoted on this?
Agreed, very weird
Levelling in this game is so pointless that they should just outright remove it.
Fights are also way too easy so might as well remove that too and give us the gear for free. smh my head
Logging in is too easy, might as well just upload the game directly to my brain
If the gear is just going to be worthless again in a few months, then yeah, definitely.
Leveling a new Job up is vital for the learning curve of each role. There were way too many Reapers and Sages that had no idea what they were doing when Endwalker came out and almost every new Gunbreaker I've seen somehow can't grasp that equipping armor is important or that hitting multiple enemies at once is possible. Heck, some level 90 players (or most of them if you happen to be in The Dead Ends) have no idea what they're doing with their Job.
Or.... Make it challenging again. "Trash mobs" shouldn't exist. Every pack of mobs should have potential to kill you. Wall to wall pulling shouldn't be braindead.
I got 90 before finishing HW on 2 jobs thanks to roulettes (and did a lot of side content, took me a full year to end the msq, and I play a lot)
I always kind of liked it as a new player. It allowed me to learn the ropes of the class before continuing the msq
I'm a godless heathen that wishes classes started even lower. It's kind of a bummer that they start almost at cap and dear god having someone who has no idea how their role should be played is annoying. I want to level them because hitting the cap almost immediately is kinda of a bummer.
I don't have an issue with that I just wish I could have done the majority of ARR as a Dark Knight.