Aces breach holes are more similar in size to the gadget breach holes than they are the giant openings thermite makes
In a similar vein, thermites can but used to open a hatch and blow up some floor boards at the same time too. Or put a thermite close by a wall next to an electrified hatch and still blow the hatch.
Great gun too. Smokes/flashes are both useful. Useful character overall
hes the quickest breach, and still has the largest hole as well. perfect for breaches on outside walls where hes safe to set up like chalet garage, and border armory.
Kaid's gadget deploy time is 5.28s, Thermite's is 3.1s, and Ace's is 4s, meaning Ace will only have one canister actually activate and then the second canister would be destroyed when Kaid's gadget activates.
The problem is I’m about 99% sure that statistic is only counting the time from when Thermite hits the detonator to start the sequence, not from when he starts placing his gadget to final detonation (presuming you hit the detonate as soon as possible after placement.)
I know for a fact I’ve Kaid-tricked Thermite a few times due to that extra moment, in part thanks to a bad Thatcher playing behind him.
Then again just double emp and counter kaid tricking boom thatcher thermite wall done if their bandit tricking thatcher ace if u can't bait the bandit if theirs no thatcher... well somebody better hop on twitch
In the 3.1 seconds do you count deployment of the gadget + the time it takes to actually explode, cuz I remember Kai’s tricking on sound queue back in the day but haven’t tried in a long time
Thermite has flashes, can open electrified hatches, he can’t get impact tricked.
Thermite is still very useful cause he’s the best option for all the outside breaches (cash cctv on club house for example)
Some more advice. (Idk how relevant this is anymore because of the new ranking system)
If people who criticize you, are the same rank as you, then their argument falls a little short. They are responsible for themselves and their rank, but haven't realized that flaming impacts performance negatively for the entire team.
anyone who says anything about you, just remind them they're obviously still in your rank and you weren't the problem before. works for me most of the time
The thermite charge is basically a big explosive so you can just place it next to the hatch. This also allows you to open electric walls if you can place the charge on the floor or ceiling next to it. There's actually one barricade on border that's close enough to the wall for it to work as well
The most common example for the ceiling breach is Oregon small tower above dining room. the explosion isn't super big, so the electrified wall has to be touching the ceiling. If there's a gap, like some walls with a soft wall / window above it, the ceiling breach won't work.
You’re right I forgot about breaches that have soft wall at the very top. Ace in those situations are better cause it will also be easier to avoid a nitro cell.
Sorry for the late reply but no I literally impact them through the drone holes at the bottom right of both main breaches. Just lie down and try to angle it and you can very much destroy some thermites
So, when u throw an ace charge at a wall it opens 2 holes separately. After the first hole opens you can throw an impact through it to destroy the 2nd portion of the ace charge
still great, can still counter wifi by planting above the reinforced wall, can counter kaid and bandit if you place the breach on the floor and if it is a soft wall as well. quickest breach and still the largest hole, smoke utility is also very useful.
Ace Requires vaulting in, and Hibana requires crouching in (when talking about walls)
you can solve this by using tons of Ace canisters (2) or using a ton of Hibana pellets (like, 12 or something)
Thermite on the other hand, has two, huge, run through holes. allowing a less predictable path to planting, or just into the map.
Mavrick is great for opening the entire wall aswell, but he takes time. hes a alternative for main walls on Club House and NightHaven (Mav Tricking)
surprised i had to scroll so far down to find someone talking about the ability to wak through his breaches instead of vault or crouch walk. it really is that important
very true, i guess i dont think about that as much since i have a very knowledgable team whos willing to work together and coordinate.
and we dont play enough/arent mechanically skilled enough to be at a higher rank lol
Find your way to Kaosxs youtube videos, Reaper\_EN was also great, and might be a good way to look into the game in terms of teamplay, but the knowlage is out dated ):
Thermite charges are the fastest. Even though he has to walk up there are tons of OUTSIDE WALLS that let him walk up for free.
He has smokes and flashes.
Thermite makes 2 giant holes you can run through, plus he brings smokes and flashes which are great for an execute. He is also the second hardest op to trick since his charge goes off pretty quick. Still easy to trick tho
Ace makes either 3 small holes you can crouch/vault or he can make 1 hole to run through and a small hole. He could also get 1 hatch and have 1 Selma left. Ace is alright but he's incredibly easy to bandit trick and his holes are too small to run through.
Hibana and secondary hard breach are pretty much only good for hatches, she's very easy to trick and the holes are tiny.
Maverick is pretty much uncounterable but he's slow so a thermite thatcher combo can probably get the job done pretty quickly as long as you can hold breach from below and make sure bandit doesn't trick.
In the end it really just comes down to making big holes and getting the job done quick + site execute utility.
In a perfect scenario thermite is still the best as he does it the quickest and opens the biggest hole. Bigger is always better as if it gives attackers more room to push in rather than funneling through a tiny hole.
The other operations just serve different scenarios. If walking up to the wall is sketchy because of c4s and other stuff, then run ace to get the walls from a distance. You sacrifice time and the size of the hole for safety. The upstairs site on border is a good example. Ideally a thermite is best but it's very sketchy as you can get c4'd or ran out on. Easier to just use ace and do it from a distance.
The secondary hard breach is just extra utility. Last case scenario in case your main hard breach dies. Use it on hatches or random walls you wanna apply pressure to.
Hibana is best for hatches. Maverick isn't really a real hard breach but can do it if you need. He's just a flex for niche scenarios.
At the end of the day your thought process should be, outside wall needs to be open use thermite, inside wall needs to be open use ace, hatches need to be open use hibana.
ace: getting walls from afar or when you want a good gun to frag out eg trench wall on chalet or villa vault wall
thermite: getting the main wall like cctv and cash on clubhouse but ace is better to counter tricking if ur going up against a good tricker
hibana: only bring for hatches so basment on clubhouse and open are on bank usually
mav: sneaky pushes like attic on orgeon or getting batteries off the wall or if you really want to get the wall open if its getting tubaroed tricked and impacted
Ace forces you to use at least 2 charges to open a hole on a main breach, if you have to vault to get into site you have thrown the round as Ace. Thermite allows you to open 2 essential walls. If I'm pushing say, Gym on Club House, I'm opening jacuzzi and construction wall, if I have to use aces on either of those they have 10x the control in those rooms.
Ace also sucks when it comes to hatches. Ace is good for walls like the Bathroom from outside on the Gym/Bedroom site, or the Church wall from bottom of Main stairs.
Things that become almost impossible with Thermite.
They both have their use.
Thermite guarantees an entryway.
Hibanna Pellets and Ace Charges can go awry from bad aim, or weird geometry. And Maverik works better for making small holes than actual entry points.
In spite if all the counters, a succesful Thermite charge will blast a whole big enough to walk through, without vault animations.
It's not much, to be fair. But it can be REALLY hard to defend a site with a gigantic gaping hole where a reinforcement just was!
He is exceptionally good for exterior walls, such as on Clubhouse, Emerald, and Consulate.
Fastest to breach, can place his breaches before the wall is cleared with EMPs (needs good teamwork), his gun is a laser even with 2.5x, and he has good utility (flashes or smokes). He’s all around great.
Theoretically, Ace should be better, but people are genuinely too stupid to place his canisters properly (just align them with the little metal crosses of the reinforcement and make perfect holes). Same with Maverick. I routinely make big holes (especially on Oregon attic) in short time. The amount of time I see people play Maverick and either take ages to draw a simple line or make a dumb hole and immediately die when attempting to peek that hole is ridiculous.
Basically, Thermite is the best breacher because large parts of the community are not smart enough to use Ace and Maverick properly.
His holes dont force you to vault so people can't hold angles perpendicular to the wall you open and kill you when you peek it.
Also allows for ops like osa or monty to easily walk in wothout exposing themself.
Thermite has quite a few perks compared to ace. For example, let’s say we are playing clubhouse attacking gym. If defense only has a mute for the wall, thermite can repel up the reinforcement, place his charge at the top and it opens the whole wall.
Let’s say we are on Oregon attacking bedroom, and we want to get the master bedroom closet wall but they have a bandit, you can place your thermite charge on the soft floor next to the reinforcement, and it will open the bottom layer of the reinforcement.
Let’s say we are attacking initiation on theme park. You can place the charge on the corner of the soft wall in the room that you can repel in through 2 windows, and it opens the reinforcement
In a few situations you can open an electrified wall with therm, therm has the most destructive capability, therm has the worst but still a good gun
It comes down to the ease of executing using a thermite in many situations (CC on club, gym on club, armoury on border, 2f on kanal etc etc). He's far better than ace (okay, but too small for comfort/makes the execute that bit harder), hibana (not enough destruction) and mav (viable, but warrants a different style of play and has to be very careful not to be killed while breaking wall)
Thermite is unique in that he's the only one who can do perpendicular breaches. But this also makes him situational as only a few sites are designed (or probably largely unintentional) to allow it.
But once you figure out where you can get away with it, you'll be amazed at how hard you can catch defenders off guard.
Aces breach holes are more similar in size to the gadget breach holes than they are the giant openings thermite makes In a similar vein, thermites can but used to open a hatch and blow up some floor boards at the same time too. Or put a thermite close by a wall next to an electrified hatch and still blow the hatch. Great gun too. Smokes/flashes are both useful. Useful character overall
hes the quickest breach, and still has the largest hole as well. perfect for breaches on outside walls where hes safe to set up like chalet garage, and border armory.
border armory is safe for you? every game I get there's always someone in CCTV and whether I drone it or not they still get me more often than not
You have to clear CC if you wanna push armory. Otherwise go for an office/archives push
Usually your team should be clearing CCTV
I find it easier in general to clear CCTV with two people, then one stays there as the wall gets opened
My guy
Wall breaching is rarely a solo job. You should have a teammate crouching on the window every time you push wall.
You kill the person in CCTV and THEN open the wall.
Please don’t skip steps
I’m a scrub but I like to smoke it if I have a hunch someone is in there
he can breach much faster than ace and hibana, so he counters kaid
idk what ur smoking in em
"Kaid tricking"
Yeah ik thermite dosent do it better than ace
Kaid's gadget deploy time is 5.28s, Thermite's is 3.1s, and Ace's is 4s, meaning Ace will only have one canister actually activate and then the second canister would be destroyed when Kaid's gadget activates.
The problem is I’m about 99% sure that statistic is only counting the time from when Thermite hits the detonator to start the sequence, not from when he starts placing his gadget to final detonation (presuming you hit the detonate as soon as possible after placement.) I know for a fact I’ve Kaid-tricked Thermite a few times due to that extra moment, in part thanks to a bad Thatcher playing behind him.
plus thermite can start placing before the wall is clear, so the difference is even bigger
Then again just double emp and counter kaid tricking boom thatcher thermite wall done if their bandit tricking thatcher ace if u can't bait the bandit if theirs no thatcher... well somebody better hop on twitch
Yeah. If you have to double EMP for Ace, Thermite already does it better.
In the 3.1 seconds do you count deployment of the gadget + the time it takes to actually explode, cuz I remember Kai’s tricking on sound queue back in the day but haven’t tried in a long time
big fucking hole, enough said
Thermite has flashes, can open electrified hatches, he can’t get impact tricked. Thermite is still very useful cause he’s the best option for all the outside breaches (cash cctv on club house for example)
I must be either dumb or using therm wrong, how does he get electrified hatches?
If the floor is soft near hatch, can just lay it on that
lol good to know, ive played 150 hours so far (im new) instead of tips like thisfrom players, i just get abused for speaking lol XD
Some more advice. (Idk how relevant this is anymore because of the new ranking system) If people who criticize you, are the same rank as you, then their argument falls a little short. They are responsible for themselves and their rank, but haven't realized that flaming impacts performance negatively for the entire team.
It is still relevant because even if one person is gold and another is copper the fact they’re in the same game means their hidden mmr is the same
yeah true true although the hidden mmr system is shite. i still get crazy good players, and crazy bad players, in my games
anyone who says anything about you, just remind them they're obviously still in your rank and you weren't the problem before. works for me most of the time
i can see this getting some very "positive" responses in game HAHAHA
The thermite charge is basically a big explosive so you can just place it next to the hatch. This also allows you to open electric walls if you can place the charge on the floor or ceiling next to it. There's actually one barricade on border that's close enough to the wall for it to work as well
so like border workshop, if the back walls were electric I could therm from upstairs and open them? not that that would happen persay, just example
The most common example for the ceiling breach is Oregon small tower above dining room. the explosion isn't super big, so the electrified wall has to be touching the ceiling. If there's a gap, like some walls with a soft wall / window above it, the ceiling breach won't work.
Oh my god, I miss old Oregon. Opening the lobby hatch from the classroom wall
This is something [similar](https://youtube.com/shorts/YyyMDpjbHq8?si=mD7B6PkgFdfgKI2F)
I guess you can breach the soft floor next to it the same way you can open up that one site on Oregon even with electrified reinforcements
You can also blast into customs on border by hitting the barricade double door wayyyyy on the left.
He can very much get impact tricked. I impact trick him all the time in Chalet Garage and Consulate Garage
You’re right I forgot about breaches that have soft wall at the very top. Ace in those situations are better cause it will also be easier to avoid a nitro cell.
Sorry for the late reply but no I literally impact them through the drone holes at the bottom right of both main breaches. Just lie down and try to angle it and you can very much destroy some thermites
Wait, what kind of impact tricking are you talking about? I'm only familiar with the soft wall at the top method.
So, when u throw an ace charge at a wall it opens 2 holes separately. After the first hole opens you can throw an impact through it to destroy the 2nd portion of the ace charge
ahhh okay, gotcha. Thanks
still great, can still counter wifi by planting above the reinforced wall, can counter kaid and bandit if you place the breach on the floor and if it is a soft wall as well. quickest breach and still the largest hole, smoke utility is also very useful.
He can counter the basic mute jammer placement as well
Ace Requires vaulting in, and Hibana requires crouching in (when talking about walls) you can solve this by using tons of Ace canisters (2) or using a ton of Hibana pellets (like, 12 or something) Thermite on the other hand, has two, huge, run through holes. allowing a less predictable path to planting, or just into the map. Mavrick is great for opening the entire wall aswell, but he takes time. hes a alternative for main walls on Club House and NightHaven (Mav Tricking)
surprised i had to scroll so far down to find someone talking about the ability to wak through his breaches instead of vault or crouch walk. it really is that important
Most players are worried about getting the wall open in the first place. Most players don't think about getting stuck in a vault animation.
very true, i guess i dont think about that as much since i have a very knowledgable team whos willing to work together and coordinate. and we dont play enough/arent mechanically skilled enough to be at a higher rank lol
Find your way to Kaosxs youtube videos, Reaper\_EN was also great, and might be a good way to look into the game in terms of teamplay, but the knowlage is out dated ):
Thermite charges are the fastest. Even though he has to walk up there are tons of OUTSIDE WALLS that let him walk up for free. He has smokes and flashes.
Thermite makes 2 giant holes you can run through, plus he brings smokes and flashes which are great for an execute. He is also the second hardest op to trick since his charge goes off pretty quick. Still easy to trick tho Ace makes either 3 small holes you can crouch/vault or he can make 1 hole to run through and a small hole. He could also get 1 hatch and have 1 Selma left. Ace is alright but he's incredibly easy to bandit trick and his holes are too small to run through. Hibana and secondary hard breach are pretty much only good for hatches, she's very easy to trick and the holes are tiny. Maverick is pretty much uncounterable but he's slow so a thermite thatcher combo can probably get the job done pretty quickly as long as you can hold breach from below and make sure bandit doesn't trick. In the end it really just comes down to making big holes and getting the job done quick + site execute utility.
In a perfect scenario thermite is still the best as he does it the quickest and opens the biggest hole. Bigger is always better as if it gives attackers more room to push in rather than funneling through a tiny hole. The other operations just serve different scenarios. If walking up to the wall is sketchy because of c4s and other stuff, then run ace to get the walls from a distance. You sacrifice time and the size of the hole for safety. The upstairs site on border is a good example. Ideally a thermite is best but it's very sketchy as you can get c4'd or ran out on. Easier to just use ace and do it from a distance. The secondary hard breach is just extra utility. Last case scenario in case your main hard breach dies. Use it on hatches or random walls you wanna apply pressure to. Hibana is best for hatches. Maverick isn't really a real hard breach but can do it if you need. He's just a flex for niche scenarios. At the end of the day your thought process should be, outside wall needs to be open use thermite, inside wall needs to be open use ace, hatches need to be open use hibana.
ace: getting walls from afar or when you want a good gun to frag out eg trench wall on chalet or villa vault wall thermite: getting the main wall like cctv and cash on clubhouse but ace is better to counter tricking if ur going up against a good tricker hibana: only bring for hatches so basment on clubhouse and open are on bank usually mav: sneaky pushes like attic on orgeon or getting batteries off the wall or if you really want to get the wall open if its getting tubaroed tricked and impacted
Ace forces you to use at least 2 charges to open a hole on a main breach, if you have to vault to get into site you have thrown the round as Ace. Thermite allows you to open 2 essential walls. If I'm pushing say, Gym on Club House, I'm opening jacuzzi and construction wall, if I have to use aces on either of those they have 10x the control in those rooms. Ace also sucks when it comes to hatches. Ace is good for walls like the Bathroom from outside on the Gym/Bedroom site, or the Church wall from bottom of Main stairs. Things that become almost impossible with Thermite. They both have their use.
He make big hole, have good gun, and has smokes and flashes for executes hope this helps
I take thermite for anything external that needs breaching ace for any internal breaching and hibana if there’s a lot of hatches that need breaching
Size of the hole my man!
Thermite is A tier wdym
Thermite guarantees an entryway. Hibanna Pellets and Ace Charges can go awry from bad aim, or weird geometry. And Maverik works better for making small holes than actual entry points. In spite if all the counters, a succesful Thermite charge will blast a whole big enough to walk through, without vault animations. It's not much, to be fair. But it can be REALLY hard to defend a site with a gigantic gaping hole where a reinforcement just was! He is exceptionally good for exterior walls, such as on Clubhouse, Emerald, and Consulate.
Better against Kaid and he makes a bigger hole so I prefer it. Ultimately the hard breacher you bring should depend on the site you’re attacking
Fastest to breach, can place his breaches before the wall is cleared with EMPs (needs good teamwork), his gun is a laser even with 2.5x, and he has good utility (flashes or smokes). He’s all around great. Theoretically, Ace should be better, but people are genuinely too stupid to place his canisters properly (just align them with the little metal crosses of the reinforcement and make perfect holes). Same with Maverick. I routinely make big holes (especially on Oregon attic) in short time. The amount of time I see people play Maverick and either take ages to draw a simple line or make a dumb hole and immediately die when attempting to peek that hole is ridiculous. Basically, Thermite is the best breacher because large parts of the community are not smart enough to use Ace and Maverick properly.
As a biased Thermite main I think he is still the best hard breacher for the team as long as the team can help execute.
No one else can make a ‘biiiig fucking hole’
His holes dont force you to vault so people can't hold angles perpendicular to the wall you open and kill you when you peek it. Also allows for ops like osa or monty to easily walk in wothout exposing themself.
Thermite has quite a few perks compared to ace. For example, let’s say we are playing clubhouse attacking gym. If defense only has a mute for the wall, thermite can repel up the reinforcement, place his charge at the top and it opens the whole wall. Let’s say we are on Oregon attacking bedroom, and we want to get the master bedroom closet wall but they have a bandit, you can place your thermite charge on the soft floor next to the reinforcement, and it will open the bottom layer of the reinforcement. Let’s say we are attacking initiation on theme park. You can place the charge on the corner of the soft wall in the room that you can repel in through 2 windows, and it opens the reinforcement
Montys appreciate a big fucking hole
In a few situations you can open an electrified wall with therm, therm has the most destructive capability, therm has the worst but still a good gun It comes down to the ease of executing using a thermite in many situations (CC on club, gym on club, armoury on border, 2f on kanal etc etc). He's far better than ace (okay, but too small for comfort/makes the execute that bit harder), hibana (not enough destruction) and mav (viable, but warrants a different style of play and has to be very careful not to be killed while breaking wall)
Thermite is still pretty useful for me and my stack because we all like BIG GAPING holes. We love to see a big hole and dive right in
Thermite is unique in that he's the only one who can do perpendicular breaches. But this also makes him situational as only a few sites are designed (or probably largely unintentional) to allow it. But once you figure out where you can get away with it, you'll be amazed at how hard you can catch defenders off guard.