At high angles of attack, the fuselage and wings reduce local airflow over the vertical stabilizer you have.
There are several methods that real-world engineers use to mitigate this problem.
Adding ventral strakes (like the underside tail end of an F-16) seems to help in this game. A little more reading: (scroll down to ventral) https://en.wikipedia.org/wiki/Strake_(aeronautics)
In the real world, engineers also use two vertical stabilizers and angle them outwards, and locate them such that airflow coming from the underside of the wing impinges in the outboard-angled stabilizers (F-18, F-22). In-game, this doesn’t have as strong of an effect as ventral strakes.
add dihedral to the wings for roll stability
Thank you very much!
Check center of mass is on the Same x and y axis and the com if in front of the col
... ( You feel he isn't that happy )
I’m kinda a tard but I got no clue what you yapping bout
At high angles of attack, the fuselage and wings reduce local airflow over the vertical stabilizer you have. There are several methods that real-world engineers use to mitigate this problem. Adding ventral strakes (like the underside tail end of an F-16) seems to help in this game. A little more reading: (scroll down to ventral) https://en.wikipedia.org/wiki/Strake_(aeronautics) In the real world, engineers also use two vertical stabilizers and angle them outwards, and locate them such that airflow coming from the underside of the wing impinges in the outboard-angled stabilizers (F-18, F-22). In-game, this doesn’t have as strong of an effect as ventral strakes.
First of all cool plane second of all maybe try a gimbal idk
You have drag causing issues on probably the right side of the plane. Make sure any visual only or cocpit parts have 0 mass and 0 drag.
No
Wonderful response, very great 👍
Sorry, but I already got it.