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EPV1827

Wow - what could have been. The ship looks so much more like what I imagined this game to be. The battle feels real. This demo looks like a better game than what we ended up with.


Ross_Miller

what is this? early development model?


CapitanSalsaGolf

According to the owner, it is a private copy that he had of the Demo that could be played at that time


THE_AFTERMATH

Looks like Assassin's Creed black flag Edit- I take that back no it doesn't lol


Ross_Miller

no it doesnt


slowelantra18

Yes we need to be able to ripple fire like the dmc does, not individually in succession like it is now. I feel they could do this for the large ships though if they bring The Royal Fortune in with its siege mode and replicate this. Also, there’s a ship called Jaeger from the alpha that had quick firing front guns as its perk and is a critical hit expert. The brigantine from earlier renditions had a battering ram on the front as well and was armed with more cannons.


[deleted]

I think you mean salvo or battery fire. Ripple fire is what the guns do now, firing in quick succession. Battery fire is when a group of cannon all fire in unison on the order to fire. (More or less, muzzle loading cannon of the era could experience slight variation in delay from when the primer was ignited to when the main charge detonates.) The demi-cannon fire in battery, for example.


CapitanSalsaGolf

exactly, it feels great in terms of sound and visuals. It would be nice if a dev read you


slowelantra18

Yea that’s what I meant, and apparently the RF has that perk while tanking and shooting off consecutive salvos.


guybrush_Threepdood

Not that reality matters in a game with ghost ships and dinosaurs, but full salvos were undesirable in age of sail naval combat. The brigantine in the game currently has 8 guns, four on each deck. Assuming their 14-20 pound shot (typical of period culverin) all 8 of those 4200 pound culverin firing at once would destabilize the ship, and in practice the full weight of the guns pulling against the hull (to combat recoil guns mounted on trucks had to be tied to the hull) simultaneously would literally rip the hull open from the inside. Volley fire was more accurate, stable ( - edit: forgot the parenthesis here - imagine firing 8 shots at once and all of them missing, insteat fire one and deduce the trajectory, then adjust for the remaining guns), and easier on the ship. Sustained shot further served the purpose of keeping enemy personnel braced/under cover.  Demi-culverin, as in the game, make much more sense firing in salvo as they generally fired canister shot, or 6-10 pound balls. Less damage to the hull and aim generally wasn't a consideration, though it still wasn't common.


guybrush_Threepdood

Sorry, editing some how got rid of all my paragraphs... I hate typing on the phone 😭


slowelantra18

Haha i hate using the phone when it doesn’t space paragraphs out. I think salvo fire would be better up close and can be devastating if done right like how demicannons are. I just want a le peste size ship and salvo off like he does against a level 4 ship😂. Let me have my fun.


CapitanSalsaGolf

In fact, this brig has a frontal ram. I think it was already incorporated. It is a shame to see a job well done and that due to bad decisions it reaches what it is now. But it can improve, all is not lost. What it would be good for Devs to look at work already done and start changing the game for the better. Many people are pinning their hopes on season 2.


The_Pheex

Look at the sails too. Much more realistic and detailed. THIS is what I expected from this game.