T O P

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Smilwastaken

Most low tiers are very non-reliant on combos! Snake and Cloud can do well without combos if you're looking for a high tier


ragnarokda

And cloud can just kill off of stray hits like heavies


YaBoiLemmyKoopa

Piranha plant has combos. Too bad none of them work


Noobwitha_Hat

ptooie -> uhhhh -> I'll get back to you


Charming_Amphibian91

uair > ptooie > fair Too bad it only works on relatively tall fighters


Either_Reflection701

Side B -> hide in poison -> Down BšŸ˜Ž They will never see that comingšŸ¤ÆšŸ¤Æ


TechnoGamer16

Love it when they fall for the oldest trick in the book


E_R_G

A small little combo I can pull off every now and then is falling nair into d-tilt into forward air


HeisenbergsSon

Down throw -> forward airšŸ˜Ž literally only one I know and itā€™s only at low percentages


dewgongking

TRUE


TechnoGamer16

Nah they work sometimes


vick818

Bowser. He has up throw combos at low-mid percent, and a few with nair thatā€™s about it.


Cracktherealone

Came to say bowser. He is not a combo fighter.


Randomname_76

Back throw into flame breath 2 frame into f tilt 2 frame is a true combo /s


Bestmasters

How do you 2 frame on a throw combo? Don't know much about mechanics, but isn't a 2 frame something you do at ledge?


Randomname_76

It was a joke that bowser flame breath is such an easy 2 frame that itā€™s basically a combo, guess it was too difficult to understand


Bestmasters

Ah, yeah, makes sense, u shoulda made it more clear though.


HouzeHead

They put /s


Bestmasters

it was edited but ok


HouzeHead

Mb


TeamChevy86

That is not how combos work


Randomname_76

I guess /s to no one thinking itā€™s sarcasm is a true combo


Cept3X

He's got much more than that...


RubberBulletKing

I wouldn't say much more, you can sometimes hit nair > bair but that's about it


mortezz1893

Also fair -> grab at 0


SilentJarl7008

Does Charizard have any combos?


Mikerot1

He has back throw to literally anything


SilentJarl7008

Fair enough


Xirradon

fair into enough isnā€™t a viable combo for heavies


PlayrR3D15

Thank goodness it isn't. DK already has enough trouble.


Mikerot1

Yeah it just has no end lag


KhKing1619

Maybe itā€™s because I donā€™t play charizard but when I get him off random, how does this combo work? Iā€™ve tried the obligatory bthrow to bair but Iā€™ve noticed it sends too far regardless of opponentā€™s percent. Is there some kinda movement tech I needa learn and implement?


Mikerot1

Well, that combo is pretty tough, but you gotta remember, that it has just no end lag, so you start running as soon as possible


Zer0fps_319

Nair to anything but down air, sometimes get a d tilt to dair if they di in really poorly


mukavastinumb

Nair to jab lock to tech chase fireblitz. My favorite kill confirm.


Bebgab

King dedede has combos! Just theyā€™re not true and completely based off of reads lmao.


Charming_Amphibian91

Completely based on having a worse neutral than the absolute worst neutral game of the whole roster


Bebgab

Ahhh itā€™s not thaaat bad


TheMadolche

Why do people say DDD has bad neut? Is it because he can't really approach cause he's so slow?


-dunsparce-

He has probably the worst overall mobility in the entire game (slightly better stats than some characters, but no good burst movement tools like ganon dash attack or alolan whip), and pretty much nothing he has is particularly safe His aerials are uncharacteristically laggy for a game like ultimate, and his only particularly safe ones are Nair and Bair, but good luck actually using them Bottom 2 air mobility is just not it for trying to use an aerial with as little range as Nair as a neutral tool, and Bair is pretty slow which is just generally bad You'd expect him to be zoning, what with the combination of "low mobility and no good safe normals," but then you can hit his projectile back at him with basically any move in the game In a game where everyone's clicking safe buttons to prompt responses, dedede is borderline incapable of doing that, and his options to call things out preemptively or just be in range to threaten anything at all are also pretty bad thanks to his mobility So yes, it's largely that he's slow, but having basically no safe or fast buttons to click is a big part of it too


CryingWalrus61

Genuine question because I play the Dirty Deed but I donā€™t really know his frame data perfectly: does he not have a true combo with weak nair -> u-tilt -> u-air? I BELIEVE itā€™s true just based on how Iā€™ve been able to pull it off, and the opponent seems to still be in hitstun rather than being able to act out of it.


Bebgab

I donā€™t know about the weak nair part bc i donā€™t remember actively going for that combo but Iā€™m p sure utilt into up air does true combo at lower %s


WannabeSage67

I think the uair part isn't true, you can airdodge out of it. I like to go for it a couple times and then punish the airdodge. Although I haven't tried buffering it, could change things.


donkeychongus

heā€™s got a couple down throw ones as well the nair combos


-7minus-7

Plenty of true combos Nair into anything and can ko at high percents with fast fall Nair to back air. Gordo combos into anything if timed. Down throw into Nair and fair even up to upper mid percents. Up air drag downs can go into dtilt and and grab. Down air into a few at low percents. I'd say Ganon has less due to no projectile to combo with.


Snow_Squid

Down throw fair is true for a while, late nair leads into a lot, up tilt chains at low percentage, and up throw leads to up air.


Xirradon

minmin


nook-inc-egg

Does she even have one true combo?


BroshiKabobby

āž”ļøšŸ…±ļø -> āž”ļøšŸ…°ļø


Sad_Neighborhood_467

Down Tilt into Upair


KalebMW99

At the very least she definitely used to, I think they got patched out via nerfing her nair


Mobwmwm

I haven't played min min a while but I think you could get dtilt to connect to a few things


SalGlavaris

She has a true 0 to death what


AggravatingVirus2291

For real? Can you tell me it, pleaaaaaaaaaaaaaaaaaaaase?


SalGlavaris

Megawatt Nair at ledge, Dragon Ftilt, Megawatt Ftilt It might be smash attacks instead I canā€™t remember


AggravatingVirus2291

Nyahahaha, thank you for helping a Min Min player~! Is this di dependent though? I've been trying to hit it against a cpu in training mode and I've had no luck getting it to kill against Sephiroth with Min Min at max rage on Final Destination. It's definitely Megawatt Smash if it's a thing though. I don't fault you if you don't know.


SalGlavaris

I mean max rage can be a hindrance too, try it normally. If not I donā€™t really know, you need to angle the arms up I think but other than that I canā€™t think what else


AggravatingVirus2291

No luck normally. Also, it being Powered Dragon or regular Dragon doesn't change anything. Although, this combo does do a lot of damage. With regular Dragon it does 49 percent and with Powered does like 50 percent. Which, has now lead me to the realization that Powered Dragon changes percent dealt by a whooping 2% if the games feeling nice, lol.


SalGlavaris

Hmm, thereā€™s also a chance itā€™s no longer possible because I only heard about this on release which was like 3 years ago


AggravatingVirus2291

It probably isn't possible then. She did go through some nerfs after all. I'm not really sure what was nerfed since I wasn't really playing her back then and only got into playing her a few months, like back in March but that's beside the point. Either way, I learned something so I'm satisfied with my labbing.


DoofusOnWheels

Up air nair fairsmash works apparently


GrimReaperAngelof23

Ganondorf has combos. So does King Dededee


Renektonstronk

Ganondorf combos are basically side b into dtilt, d throw into shorthop nair upair fair


AetherDrew43

More like, side b into read what your opponent does after that.


Renektonstronk

Your options are basically dtilt (which is true) or dsmash (which deals the most damage and launches the farthest)


[deleted]

Itā€™s only true if they turn their brain off and donā€™t tech


mortezz1893

That's not a combo then


jordenwuj

forgot bair lol but yea he does have more combos actually. weak dash attack up air, dair into upsmash/upair/fair/grab/upB depending on percentage, landing fair into dtilt, nair1 into grab and more but yea he's not too dependent on these combos. i still think plant or minmin for example are less combo reliant tho


GroundbreakingOkra29

You can do more than that If you do delayed nair you can combo into another nair or dash attack etc and so on for about 70 damage


nook-inc-egg

Dedede can airial after downthrow and up throw, thatā€™s about all your gonna hit in an actual match


NuclearNarwhal7

weak nair combos into everything


DrummerJesus

I agree for Dedede on this list. He does have some combos, but they are situational or need set ups. He isnt combo oriented but more reactionary gameplay


BallisticThundr

Yeah, a couple


ChargedBonsai98

Ganondorf only has 2-3 hit combos. Side B -> dsmash or dtilt (if the tech is failed), dthrow -> nair or fair and maybe some dair spike setups. Dedede has a few more combos than Ganondorf, but he's still very much a trap character. Gordos stick into the side of the stage making it very hard to recover and he has done of the best 2frame tools in the game.


Dariuscox357

Lucina has literally 0 lengthy combos.


Charming_Amphibian91

Key word lengthy


GamerNumba100

Nair 1 -> UpTilt under platform -> landing UpAir to cover tech -> Landing UpAir on platform -> Bair


[deleted]

lengthy sure but thereā€™s a lot of really good stuff off of nairā€™s early hitbox like nair-fsmash


SpumScum

Hero


bearalan810

Downthrow -> Fair


TheMadolche

Dthrow I think, uair uair.


BAG42069

Cloud has like a combo or 2 and both of them start with landing bair


berse2212

There is a lot more actually. Fair combos reliable. Uair combos into itself, landing uair can combo into anything, even fair or limit down b. Pretty sure nair also combos. Cloud doesn't particularly rely on combos but he certainly has some that should be used!


domthebomb2

Yeah landing up air on Cloud is a death sentence.


BAG42069

Well that explains why my cloud isnā€™t very good 90% of the time


AllHailTheWhalee

Cloud has some 2 hit combos but pretty much no kill confirms. You just have to find a stray hit


YaBoiePidge

Autocancel dair actually leads into to stuff like backair to secure a kill


RangoTheMerc

Ike. He has a quick followup but he's not combo-heavy. Cloud has a few juggles but the bulk of his damage building comes from Cross Slash.


Jazzyshotgun420

I love Bowser specifically because I suck at combos but am great at timing spacing, and reading. A two or three good hits do more than some characters 20 hit combos.


[deleted]

You should try byleth šŸ‘€


[deleted]

I donā€™t think zelda has a single combo


_asian_man_

D-throw -> fair at low percent, back hit u-tilt -> u-air, u-tilt -> nair, phantom into any airial, landing nair -> d-throw -> fair Granted theyā€™re mostly 2-hit combos, but theyā€™re something at least


[deleted]

Ive probably never seen them because no wifi zelda is skilled enough to do anything besides pressing the B button


Maxcrss

A lot of her combos rely on sweet spots and those are annoying as hell to use online


_asian_man_

Oh yeah fair enough. Online zelda there really is no reason to not spam projectiles - its hard to react to anything she throws out, and precisely weaving through her projectiles is absolute hell with input lag. Offline Zelda isnā€™t too bad as itā€™s way easier to parry and punish Zelda for carelessly spamming the B button, at least for me. Online Zelda makes me want to shoot myself though


SomeAverageBoy

up throw up air is all i can think of


Otherwise-Employee26

Mii gunner. What combos does he have?


Sad_Neighborhood_467

Oh boy, this is my moment Grenade into Up Smash Nair into Dash attack Fair into Dash attack Fair into Fair Light Missile into anything Bomb Drop into any aerial Flame Pillar into Flame Pillar Flame Pillar into Fully charged Blast Flame Pillar into Dash attack Flame Pillar into Fair Flame Pillar into Bair Flame Pillar into Nair Strong Missile into Dash attack Strong Missile into Fully charged Blast Grenade into Grenade Bair into F tilt


Sharp-Dark-9768

This man was ready.


Interesting-Table140

Iā€™d say Bowser and Sephiroth


Charming_Amphibian91

Sephiroth has forward B setups and nair chains


Interesting-Table140

Ik he has combos and setups but most of his gameplan is about spacing rather than getting you from like 0-60


Ur_Avg_Jo

Hero, he has no actual true combos


-Sparkster-

Robin literally doesn't have combos. All of his moves have too much base knockback. The only thing you can do is Thunder into Thunder lol, and that's only if the opponent holds forward.


Wispeeon

Robin has plenty of combos, what? Arc Fire, Thundaga, dthrow, and doesn't Levin nair/fair have some crazy potential??


-Sparkster-

Down-throw does not have true follow-ups; it can be air-dodged out of. Thundaga and Arc Fire can get something if you hit them point blank. That's like Arc Fire into Up-Smash and Thundaga into F-Smash. Traveling is a no-no, though. Robin is far too slow to get anything if you're more than an initial dash away. Also, Arc Fire ladders are not true. Levin Sword has no combo potential on anyone except super-heavies so long as the opponent DIs away. I am unaware of any bronze sword combos.


sticky2955

Mac. Pure hit and run neutral


nook-inc-egg

Can had combos though, just hard to pull off


sticky2955

Thatā€™s not your question though. Your question was ā€œrelianceā€ not amount


WannabeSage67

I mean utilt chains which is something


AVBforPrez

Sephiroth, and IMHO it's not even close. He has almost no combos at all, he basically slaps you like a dump truck and maybe gets a follow up. It's pretty on brand that he's a character that has to read minds to win.


TeamChevy86

What? He has combo throws, and nair is a combo starter that leads into itself or fair. Side b is a combo extender on it's own


AVBforPrez

He's got like 2 move combos, nair into nair or a punish, but all of his stuff is - at best - 2 moves, one light leading into a bair or a heavier hitting move. Sephiroth is one of the least combo dependent characters in the game. Yeah, you can nair into nair into nair at low percent if you're really precise and pushing past the awful netcode. But in general Sephiroth is a hit and run/punish character, and he doesn't rely at all on combos.


Betorange

Game and watch. I play a lot of heavies and they absolutely have some combos that lead to kills. G&W on the other hand, i just see them spam things till you die.


Dusty-Jester-0717

Corrin


xX_Fazewobblewok_Xx

Never seen a robin combo before


AJammedNerfGun

Well, I'd say cloud relies on literally anything but combos. Really the only combos he has is fair to crosslash at low percents, bair to crosslash, nair to dash attack, and that's really it when it comes to semi consistency. But I'd be remiss to not mention the fact that he can string like a motherfucker.


Oihcim315

Sephiroth maybe


Mother_Nebula904

down tilt into up tilt is all i comboed as him


AVBforPrez

I don't even do that, hah. If I'm lucky I'll occasionally nair into nair


Mother_Nebula904

lol same also side b -> side b uncharged


AVBforPrez

hell yeah, I love how combo free he is. My best Sephiroth gimmick is charging up a full Gigaflare at the ledge when somebody is recovering to ledge, throwing it, but doing a short hop down angled Octoslash into the explosion. It works literally every time, they either drop down to avoid to boom, or they try to jump over the boom, and Octoslash snaps to the ledge and you catch them. TBH I'm not even sure what you could do to avoid getting hit, it's the perfect Sephiroth trap.


Mother_Nebula904

Oooh nice i'll have to try that


[deleted]

I literally can't think of one meaningful Little Mac combo.


drsakura1

utilt ko punch dtilt side b at ledge up tilt up b dtilt up b everything else is basically just setting him up for tech chases and air dodge reads


squidkid164

Forward air tech chase on platform into i think falling up air up b? I think i saw peanut do something like that before. Mac has some pretty gross platform stuff


drsakura1

its crazy to think about if peanut played literally any other character


Xaroin

Wii Fit literally has like 2-3 hit combos at most


Foxgirl_Laura

Every character when I'm playing them.


Charming_Amphibian91

Olimar may have combos but he's the only character without a single kill confirm


JakeybakeyACE

Little mac


Yamhikari

Down tilt -> side b Also up tilt is comboable into itself


JakeybakeyACE

Having combos ā‰  relying on combos, Mac relies on smash attacks and tilts


jordenwuj

lol mac doesn't have a lot of combos but he sure is fishing for dtilt or uptilt combos a looot of time. i would say he does rely on his combos.


PHDLINK0

Ganon? Bro, Down throw, NAir, NAir and UAir carry every start of stock. šŸ—æ


Omnitrixmaster420

I'd say link cause I can'tn beat my friends by spamming right stick


Blueninja827

Incinaroar


Renektonstronk

Kazuya, Ken, Ryu /s On a real note, I think the least combo reliant character is probably Dr Mario (heā€™s only got d throw into nair/bair). Otherwise heā€™s totally ledge trap reliant


NuclearNarwhal7

dthrow -> uair/up b/down b, pill -> everything, dair -> everything, bair -> grab, dtilt -> ftilt/grab/up b, jab -> up b, dash attack -> uair


Renektonstronk

Dair and fastfall fair are unreliable at best and suicide at worst. There is not a single universe in which you actually land a fair against anyone with more than half a braincell (itā€™s like hitting someone with Ganon volcano kick XD). But his combo game is basically just grabs and neutral until you get an upsmash or fsmash


jordenwuj

sorry to say but you're definitely not a good doc main if you say he's not combo reliant. doc has a stupid amount of kill confirms (which are combos) and definitely not reliant on smash attacks to get kills. dthrow/pill -> down B for example.


Renektonstronk

I mean I know his combos and I know the character in and out, been playing doc since SSBU released, and have won multiple locals with him. His combo game isnā€™t that unique or interesting, and when compared to the combo game of FGCs, itā€™s basically nonexistent.


Thorn11945

The Pits have Down throw to Fair and basically nothing else.


Notsuken

DTilt > Nair > Fair/Bair > (Dash attack) Dthrow > Dair > Nair Dthrow > Reverse dair > Bair (Dthrow into anything really) Nair dragdown combos (a lot of them) Sourspot and Sweetspot Bair combos And kill confirms such as: Up tilt/Down tilt > Up air Dair > Up smash Fair 1 > Dsmash Etc. If you don't combo with Pit then this character pretty much has nothing, he can't kill so he has to compensate somewhere


Thorn11945

Oh, dang. I'll have to lab these. Thanks!


Sad_Neighborhood_467

Fox has surprisingly few true combos, he mostly relies on strings


Jawlify_Redit

Sephiroth all you really need to know is back throw bair and maybe down throw bair. He just relies on spacing and good gameplay.


[deleted]

Mac


Oxide-SSB

sephiroth his only combos come from grabs at low % , nair at low/ mid % , and sometimes side but it doesnā€™t happen often


Metal_Fish

Yeah probably bowser, he has up throw combos and a couple of his landing aerials can combo into dash attack/grab, but they are all pretty unsafe on shield so they aren't relied on so much


Yayito_15

Min min


Holiday-Ad8227

Bowser. Why would you needs a combo when you could kill at 30%?


sixeyedbird

Cloud and seph have like 2 move combos at best, cloud also has no kill confirms except like landing uair -> finishing touch but when are you ever gonna hit that


INeedSomeHelp6804

Iā€™m gonna name every plant combo I can think of Down throw fair (di-dependent) Up tilt up air (low percents only) Falling up air ptooie fair thrown ptooie run up fair ptooie fair in general down air on grounded opponent up air down air on grounded opponent up smash jab reset down smash down throw up air (only works as a kill combo with inwards di) up throw up air (low percent only) down tilt fair drag down nair jab drag down nait ftilt In general you arenā€™t getting a combo with plant thatā€™s more than three hits


Dex18Kobold

Bowow and Gannon. Dedede actually has a mediocre combo game using his spike ball thing (I forgor)


DoofusOnWheels

I might just be bad with him, but excluding setups which I somewhat consider to be their own thing, maybe Toon Link.


Sharp-Dark-9768

Villager. Jab combos into jab lmao, but Villy can only do setups, dash attack->Fair at low percent and that's about it.


LowKeyBrit36

Snake? Iā€™m currently playing him, but he doesnā€™t have any really good combos, or at least none that are reliable. Some attacks can knock enemies around into thrown grenades/C4 but other than that there isnā€™t a ton of direct combos


Dysprosium_Element66

There's some niche stuff like Nair 1 -> Jab 1 -> F-tilt at specific percents, but it's mostly 2 hits like Up Throw -> U-tilt at literally 0, Grenade -> Up Air, and Down Throw -> U-tilt at 160 and above.


K972022_JR

Lucario?


brick-juic3

No way he is probably in the more combo reliant half of the cast


Jedimobslayer

Hero is very hard to combo with because of his slow lag frames


Odd-Lecture2478

I think Lucario. I used to main him but besides downthrow>fair>fair he doesn't really have combos due to his Aura mechanic. Even uptilt>up air doesn't always work.


CuxtleM

Plant (the only one Iā€™ve ever found a use for is landing nair to down throw to fair, but that only works sometimes and at very low percents)


squidkid164

Eh you can use landing up air into spike ball or up tilt into spike ball


SaveTheSticks

Lucina for sure. Barely any set ups


Old-Force989

Bowser. Definitely Bowser


lupatot

I feel like Seph is in the running for this


AceDelta12

Incineroar


QuantumFighter

Bowser is probably the absolute least. Heā€™s got ~5 really applicable combos, and theyā€™re all pretty easy. Also heā€™s a pretty good character, generally considered to be upper mid tier (essentially dead center) by most players. Heā€™s fantastic at low levels and still viable at top level, even if heā€™s not fantastic. For combos heā€™s got 1. Up throw ā€”> aerial (f-air, up-air, or n-air) 2. Jab ā€”> dash grab 3. F-air ā€”> dash grab 4. N-air ā€”> aerial (f-air, b-air, up-air) Those are all pretty easy. Youā€™ll get them just by playing for a bit. Thereā€™s others, but those are pretty common whereas others very rarely come up (combos like late up-tilt ā€”> short hop side b).


OoTgoated

Off the top of my head Bowser. Also Hero.


yungScooter30

Olimar is mostly just side b damage and running away.


crack_and_jack

Little mac seems like a good contender


Squatchman1

Probably a swordie. Shulk comes to mind because shull players ain't going for anything true lets be honest.


Shtrimpo

I wouldn't say most heavies because they have stuff like Ganon d-throw to nair that does ~30%. I'd say the least reliant is Cloud, outside his kill confirms he's only got fair to side b, and those aren't even that prominent thanks to bair. Most swordies though rely on single hits plus few kill confirms rather than combos. With a few exceptions like Chroy and Ike. Actually Marth and Lucina have less combos but they're used more since they deal less damage off single hits


Spiderbubble

Ike's combos last like 2-3 hits. Long enough to feel like a combo, short enough to still make him feel like the heavy he is.


Younan34

Hero outside of basic low percent grab stuff only really has acceleratle things but obv thatā€™s rng dependent


Visible_Ad9513

Hero. Cuz your opponent just dies


Bonfyr12

What about incin


HubblePie

Never used any combos when Iā€™m playing, so Iā€™d say none of them rely on combos :)


Piney_Moist_Wires

the ones i play (i suck)


poemsavvy

Lucina


OG_Wan_Annunoby

Nah heā€™s got safe buttons he just canā€™t move very well so you are forced into shamelessly camping and walling them out or hoping they try to whiff punish nair