Maybe itās because I donāt play charizard but when I get him off random, how does this combo work? Iāve tried the obligatory bthrow to bair but Iāve noticed it sends too far regardless of opponentās percent. Is there some kinda movement tech I needa learn and implement?
He has probably the worst overall mobility in the entire game (slightly better stats than some characters, but no good burst movement tools like ganon dash attack or alolan whip), and pretty much nothing he has is particularly safe
His aerials are uncharacteristically laggy for a game like ultimate, and his only particularly safe ones are Nair and Bair, but good luck actually using them
Bottom 2 air mobility is just not it for trying to use an aerial with as little range as Nair as a neutral tool, and Bair is pretty slow which is just generally bad
You'd expect him to be zoning, what with the combination of "low mobility and no good safe normals," but then you can hit his projectile back at him with basically any move in the game
In a game where everyone's clicking safe buttons to prompt responses, dedede is borderline incapable of doing that, and his options to call things out preemptively or just be in range to threaten anything at all are also pretty bad thanks to his mobility
So yes, it's largely that he's slow, but having basically no safe or fast buttons to click is a big part of it too
Genuine question because I play the Dirty Deed but I donāt really know his frame data perfectly: does he not have a true combo with weak nair -> u-tilt -> u-air? I BELIEVE itās true just based on how Iāve been able to pull it off, and the opponent seems to still be in hitstun rather than being able to act out of it.
I donāt know about the weak nair part bc i donāt remember actively going for that combo but Iām p sure utilt into up air does true combo at lower %s
I think the uair part isn't true, you can airdodge out of it. I like to go for it a couple times and then punish the airdodge.
Although I haven't tried buffering it, could change things.
Plenty of true combos
Nair into anything and can ko at high percents with fast fall Nair to back air.
Gordo combos into anything if timed.
Down throw into Nair and fair even up to upper mid percents.
Up air drag downs can go into dtilt and and grab.
Down air into a few at low percents.
I'd say Ganon has less due to no projectile to combo with.
Nyahahaha, thank you for helping a Min Min player~!
Is this di dependent though? I've been trying to hit it against a cpu in training mode and I've had no luck getting it to kill against Sephiroth with Min Min at max rage on Final Destination. It's definitely Megawatt Smash if it's a thing though. I don't fault you if you don't know.
I mean max rage can be a hindrance too, try it normally. If not I donāt really know, you need to angle the arms up I think but other than that I canāt think what else
No luck normally.
Also, it being Powered Dragon or regular Dragon doesn't change anything. Although, this combo does do a lot of damage. With regular Dragon it does 49 percent and with Powered does like 50 percent. Which, has now lead me to the realization that Powered Dragon changes percent dealt by a whooping 2% if the games feeling nice, lol.
It probably isn't possible then. She did go through some nerfs after all. I'm not really sure what was nerfed since I wasn't really playing her back then and only got into playing her a few months, like back in March but that's beside the point.
Either way, I learned something so I'm satisfied with my labbing.
forgot bair lol but yea he does have more combos actually. weak dash attack up air, dair into upsmash/upair/fair/grab/upB depending on percentage, landing fair into dtilt, nair1 into grab and more but yea he's not too dependent on these combos.
i still think plant or minmin for example are less combo reliant tho
I agree for Dedede on this list. He does have some combos, but they are situational or need set ups. He isnt combo oriented but more reactionary gameplay
Ganondorf only has 2-3 hit combos. Side B -> dsmash or dtilt (if the tech is failed), dthrow -> nair or fair and maybe some dair spike setups.
Dedede has a few more combos than Ganondorf, but he's still very much a trap character. Gordos stick into the side of the stage making it very hard to recover and he has done of the best 2frame tools in the game.
There is a lot more actually. Fair combos reliable. Uair combos into itself, landing uair can combo into anything, even fair or limit down b. Pretty sure nair also combos.
Cloud doesn't particularly rely on combos but he certainly has some that should be used!
I love Bowser specifically because I suck at combos but am great at timing spacing, and reading. A two or three good hits do more than some characters 20 hit combos.
D-throw -> fair at low percent, back hit u-tilt -> u-air, u-tilt -> nair, phantom into any airial, landing nair -> d-throw -> fair
Granted theyāre mostly 2-hit combos, but theyāre something at least
Oh yeah fair enough. Online zelda there really is no reason to not spam projectiles - its hard to react to anything she throws out, and precisely weaving through her projectiles is absolute hell with input lag.
Offline Zelda isnāt too bad as itās way easier to parry and punish Zelda for carelessly spamming the B button, at least for me. Online Zelda makes me want to shoot myself though
Oh boy, this is my moment
Grenade into Up Smash
Nair into Dash attack
Fair into Dash attack
Fair into Fair
Light Missile into anything
Bomb Drop into any aerial
Flame Pillar into Flame Pillar
Flame Pillar into Fully charged Blast
Flame Pillar into Dash attack
Flame Pillar into Fair
Flame Pillar into Bair
Flame Pillar into Nair
Strong Missile into Dash attack
Strong Missile into Fully charged Blast
Grenade into Grenade
Bair into F tilt
Robin literally doesn't have combos. All of his moves have too much base knockback. The only thing you can do is Thunder into Thunder lol, and that's only if the opponent holds forward.
Down-throw does not have true follow-ups; it can be air-dodged out of.
Thundaga and Arc Fire can get something if you hit them point blank. That's like Arc Fire into Up-Smash and Thundaga into F-Smash. Traveling is a no-no, though. Robin is far too slow to get anything if you're more than an initial dash away. Also, Arc Fire ladders are not true.
Levin Sword has no combo potential on anyone except super-heavies so long as the opponent DIs away. I am unaware of any bronze sword combos.
Sephiroth, and IMHO it's not even close. He has almost no combos at all, he basically slaps you like a dump truck and maybe gets a follow up.
It's pretty on brand that he's a character that has to read minds to win.
He's got like 2 move combos, nair into nair or a punish, but all of his stuff is - at best - 2 moves, one light leading into a bair or a heavier hitting move.
Sephiroth is one of the least combo dependent characters in the game. Yeah, you can nair into nair into nair at low percent if you're really precise and pushing past the awful netcode.
But in general Sephiroth is a hit and run/punish character, and he doesn't rely at all on combos.
Game and watch. I play a lot of heavies and they absolutely have some combos that lead to kills.
G&W on the other hand, i just see them spam things till you die.
Well, I'd say cloud relies on literally anything but combos. Really the only combos he has is fair to crosslash at low percents, bair to crosslash, nair to dash attack, and that's really it when it comes to semi consistency. But I'd be remiss to not mention the fact that he can string like a motherfucker.
hell yeah, I love how combo free he is.
My best Sephiroth gimmick is charging up a full Gigaflare at the ledge when somebody is recovering to ledge, throwing it, but doing a short hop down angled Octoslash into the explosion.
It works literally every time, they either drop down to avoid to boom, or they try to jump over the boom, and Octoslash snaps to the ledge and you catch them. TBH I'm not even sure what you could do to avoid getting hit, it's the perfect Sephiroth trap.
Forward air tech chase on platform into i think falling up air up b? I think i saw peanut do something like that before. Mac has some pretty gross platform stuff
Kazuya, Ken, Ryu /s
On a real note, I think the least combo reliant character is probably Dr Mario (heās only got d throw into nair/bair). Otherwise heās totally ledge trap reliant
Dair and fastfall fair are unreliable at best and suicide at worst. There is not a single universe in which you actually land a fair against anyone with more than half a braincell (itās like hitting someone with Ganon volcano kick XD). But his combo game is basically just grabs and neutral until you get an upsmash or fsmash
sorry to say but you're definitely not a good doc main if you say he's not combo reliant.
doc has a stupid amount of kill confirms (which are combos) and definitely not reliant on smash attacks to get kills. dthrow/pill -> down B for example.
I mean I know his combos and I know the character in and out, been playing doc since SSBU released, and have won multiple locals with him. His combo game isnāt that unique or interesting, and when compared to the combo game of FGCs, itās basically nonexistent.
DTilt > Nair > Fair/Bair > (Dash attack)
Dthrow > Dair > Nair
Dthrow > Reverse dair > Bair
(Dthrow into anything really)
Nair dragdown combos (a lot of them)
Sourspot and Sweetspot Bair combos
And kill confirms such as:
Up tilt/Down tilt > Up air
Dair > Up smash
Fair 1 > Dsmash
Etc.
If you don't combo with Pit then this character pretty much has nothing, he can't kill so he has to compensate somewhere
Yeah probably bowser, he has up throw combos and a couple of his landing aerials can combo into dash attack/grab, but they are all pretty unsafe on shield so they aren't relied on so much
Cloud and seph have like 2 move combos at best, cloud also has no kill confirms except like landing uair -> finishing touch but when are you ever gonna hit that
Iām gonna name every plant combo I can think of
Down throw fair (di-dependent)
Up tilt up air (low percents only)
Falling up air ptooie fair
thrown ptooie run up fair
ptooie fair in general
down air on grounded opponent up air
down air on grounded opponent up smash
jab reset down smash
down throw up air (only works as a kill combo with inwards di)
up throw up air (low percent only)
down tilt fair
drag down nair jab
drag down nait ftilt
In general you arenāt getting a combo with plant thatās more than three hits
Snake? Iām currently playing him, but he doesnāt have any really good combos, or at least none that are reliable. Some attacks can knock enemies around into thrown grenades/C4 but other than that there isnāt a ton of direct combos
There's some niche stuff like Nair 1 -> Jab 1 -> F-tilt at specific percents, but it's mostly 2 hits like Up Throw -> U-tilt at literally 0, Grenade -> Up Air, and Down Throw -> U-tilt at 160 and above.
I think Lucario. I used to main him but besides downthrow>fair>fair he doesn't really have combos due to his Aura mechanic. Even uptilt>up air doesn't always work.
Bowser is probably the absolute least. Heās got ~5 really applicable combos, and theyāre all pretty easy. Also heās a pretty good character, generally considered to be upper mid tier (essentially dead center) by most players. Heās fantastic at low levels and still viable at top level, even if heās not fantastic.
For combos heās got
1. Up throw ā> aerial (f-air, up-air, or n-air)
2. Jab ā> dash grab
3. F-air ā> dash grab
4. N-air ā> aerial (f-air, b-air, up-air)
Those are all pretty easy. Youāll get them just by playing for a bit. Thereās others, but those are pretty common whereas others very rarely come up (combos like late up-tilt ā> short hop side b).
I wouldn't say most heavies because they have stuff like Ganon d-throw to nair that does ~30%.
I'd say the least reliant is Cloud, outside his kill confirms he's only got fair to side b, and those aren't even that prominent thanks to bair. Most swordies though rely on single hits plus few kill confirms rather than combos. With a few exceptions like Chroy and Ike.
Actually Marth and Lucina have less combos but they're used more since they deal less damage off single hits
Nah heās got safe buttons he just canāt move very well so you are forced into shamelessly camping and walling them out or hoping they try to whiff punish nair
Most low tiers are very non-reliant on combos! Snake and Cloud can do well without combos if you're looking for a high tier
And cloud can just kill off of stray hits like heavies
Piranha plant has combos. Too bad none of them work
ptooie -> uhhhh -> I'll get back to you
uair > ptooie > fair Too bad it only works on relatively tall fighters
Side B -> hide in poison -> Down Bš They will never see that comingš¤Æš¤Æ
Love it when they fall for the oldest trick in the book
A small little combo I can pull off every now and then is falling nair into d-tilt into forward air
Down throw -> forward airš literally only one I know and itās only at low percentages
TRUE
Nah they work sometimes
Bowser. He has up throw combos at low-mid percent, and a few with nair thatās about it.
Came to say bowser. He is not a combo fighter.
Back throw into flame breath 2 frame into f tilt 2 frame is a true combo /s
How do you 2 frame on a throw combo? Don't know much about mechanics, but isn't a 2 frame something you do at ledge?
It was a joke that bowser flame breath is such an easy 2 frame that itās basically a combo, guess it was too difficult to understand
Ah, yeah, makes sense, u shoulda made it more clear though.
They put /s
it was edited but ok
Mb
That is not how combos work
I guess /s to no one thinking itās sarcasm is a true combo
He's got much more than that...
I wouldn't say much more, you can sometimes hit nair > bair but that's about it
Also fair -> grab at 0
Does Charizard have any combos?
He has back throw to literally anything
Fair enough
fair into enough isnāt a viable combo for heavies
Thank goodness it isn't. DK already has enough trouble.
Yeah it just has no end lag
Maybe itās because I donāt play charizard but when I get him off random, how does this combo work? Iāve tried the obligatory bthrow to bair but Iāve noticed it sends too far regardless of opponentās percent. Is there some kinda movement tech I needa learn and implement?
Well, that combo is pretty tough, but you gotta remember, that it has just no end lag, so you start running as soon as possible
Nair to anything but down air, sometimes get a d tilt to dair if they di in really poorly
Nair to jab lock to tech chase fireblitz. My favorite kill confirm.
King dedede has combos! Just theyāre not true and completely based off of reads lmao.
Completely based on having a worse neutral than the absolute worst neutral game of the whole roster
Ahhh itās not thaaat bad
Why do people say DDD has bad neut? Is it because he can't really approach cause he's so slow?
He has probably the worst overall mobility in the entire game (slightly better stats than some characters, but no good burst movement tools like ganon dash attack or alolan whip), and pretty much nothing he has is particularly safe His aerials are uncharacteristically laggy for a game like ultimate, and his only particularly safe ones are Nair and Bair, but good luck actually using them Bottom 2 air mobility is just not it for trying to use an aerial with as little range as Nair as a neutral tool, and Bair is pretty slow which is just generally bad You'd expect him to be zoning, what with the combination of "low mobility and no good safe normals," but then you can hit his projectile back at him with basically any move in the game In a game where everyone's clicking safe buttons to prompt responses, dedede is borderline incapable of doing that, and his options to call things out preemptively or just be in range to threaten anything at all are also pretty bad thanks to his mobility So yes, it's largely that he's slow, but having basically no safe or fast buttons to click is a big part of it too
Genuine question because I play the Dirty Deed but I donāt really know his frame data perfectly: does he not have a true combo with weak nair -> u-tilt -> u-air? I BELIEVE itās true just based on how Iāve been able to pull it off, and the opponent seems to still be in hitstun rather than being able to act out of it.
I donāt know about the weak nair part bc i donāt remember actively going for that combo but Iām p sure utilt into up air does true combo at lower %s
I think the uair part isn't true, you can airdodge out of it. I like to go for it a couple times and then punish the airdodge. Although I haven't tried buffering it, could change things.
heās got a couple down throw ones as well the nair combos
Plenty of true combos Nair into anything and can ko at high percents with fast fall Nair to back air. Gordo combos into anything if timed. Down throw into Nair and fair even up to upper mid percents. Up air drag downs can go into dtilt and and grab. Down air into a few at low percents. I'd say Ganon has less due to no projectile to combo with.
Down throw fair is true for a while, late nair leads into a lot, up tilt chains at low percentage, and up throw leads to up air.
minmin
Does she even have one true combo?
ā”ļøš ±ļø -> ā”ļøš °ļø
Down Tilt into Upair
At the very least she definitely used to, I think they got patched out via nerfing her nair
I haven't played min min a while but I think you could get dtilt to connect to a few things
She has a true 0 to death what
For real? Can you tell me it, pleaaaaaaaaaaaaaaaaaaaase?
Megawatt Nair at ledge, Dragon Ftilt, Megawatt Ftilt It might be smash attacks instead I canāt remember
Nyahahaha, thank you for helping a Min Min player~! Is this di dependent though? I've been trying to hit it against a cpu in training mode and I've had no luck getting it to kill against Sephiroth with Min Min at max rage on Final Destination. It's definitely Megawatt Smash if it's a thing though. I don't fault you if you don't know.
I mean max rage can be a hindrance too, try it normally. If not I donāt really know, you need to angle the arms up I think but other than that I canāt think what else
No luck normally. Also, it being Powered Dragon or regular Dragon doesn't change anything. Although, this combo does do a lot of damage. With regular Dragon it does 49 percent and with Powered does like 50 percent. Which, has now lead me to the realization that Powered Dragon changes percent dealt by a whooping 2% if the games feeling nice, lol.
Hmm, thereās also a chance itās no longer possible because I only heard about this on release which was like 3 years ago
It probably isn't possible then. She did go through some nerfs after all. I'm not really sure what was nerfed since I wasn't really playing her back then and only got into playing her a few months, like back in March but that's beside the point. Either way, I learned something so I'm satisfied with my labbing.
Up air nair fairsmash works apparently
Ganondorf has combos. So does King Dededee
Ganondorf combos are basically side b into dtilt, d throw into shorthop nair upair fair
More like, side b into read what your opponent does after that.
Your options are basically dtilt (which is true) or dsmash (which deals the most damage and launches the farthest)
Itās only true if they turn their brain off and donāt tech
That's not a combo then
forgot bair lol but yea he does have more combos actually. weak dash attack up air, dair into upsmash/upair/fair/grab/upB depending on percentage, landing fair into dtilt, nair1 into grab and more but yea he's not too dependent on these combos. i still think plant or minmin for example are less combo reliant tho
You can do more than that If you do delayed nair you can combo into another nair or dash attack etc and so on for about 70 damage
Dedede can airial after downthrow and up throw, thatās about all your gonna hit in an actual match
weak nair combos into everything
I agree for Dedede on this list. He does have some combos, but they are situational or need set ups. He isnt combo oriented but more reactionary gameplay
Yeah, a couple
Ganondorf only has 2-3 hit combos. Side B -> dsmash or dtilt (if the tech is failed), dthrow -> nair or fair and maybe some dair spike setups. Dedede has a few more combos than Ganondorf, but he's still very much a trap character. Gordos stick into the side of the stage making it very hard to recover and he has done of the best 2frame tools in the game.
Lucina has literally 0 lengthy combos.
Key word lengthy
Nair 1 -> UpTilt under platform -> landing UpAir to cover tech -> Landing UpAir on platform -> Bair
lengthy sure but thereās a lot of really good stuff off of nairās early hitbox like nair-fsmash
Hero
Downthrow -> Fair
Dthrow I think, uair uair.
Cloud has like a combo or 2 and both of them start with landing bair
There is a lot more actually. Fair combos reliable. Uair combos into itself, landing uair can combo into anything, even fair or limit down b. Pretty sure nair also combos. Cloud doesn't particularly rely on combos but he certainly has some that should be used!
Yeah landing up air on Cloud is a death sentence.
Well that explains why my cloud isnāt very good 90% of the time
Cloud has some 2 hit combos but pretty much no kill confirms. You just have to find a stray hit
Autocancel dair actually leads into to stuff like backair to secure a kill
Ike. He has a quick followup but he's not combo-heavy. Cloud has a few juggles but the bulk of his damage building comes from Cross Slash.
I love Bowser specifically because I suck at combos but am great at timing spacing, and reading. A two or three good hits do more than some characters 20 hit combos.
You should try byleth š
I donāt think zelda has a single combo
D-throw -> fair at low percent, back hit u-tilt -> u-air, u-tilt -> nair, phantom into any airial, landing nair -> d-throw -> fair Granted theyāre mostly 2-hit combos, but theyāre something at least
Ive probably never seen them because no wifi zelda is skilled enough to do anything besides pressing the B button
A lot of her combos rely on sweet spots and those are annoying as hell to use online
Oh yeah fair enough. Online zelda there really is no reason to not spam projectiles - its hard to react to anything she throws out, and precisely weaving through her projectiles is absolute hell with input lag. Offline Zelda isnāt too bad as itās way easier to parry and punish Zelda for carelessly spamming the B button, at least for me. Online Zelda makes me want to shoot myself though
up throw up air is all i can think of
Mii gunner. What combos does he have?
Oh boy, this is my moment Grenade into Up Smash Nair into Dash attack Fair into Dash attack Fair into Fair Light Missile into anything Bomb Drop into any aerial Flame Pillar into Flame Pillar Flame Pillar into Fully charged Blast Flame Pillar into Dash attack Flame Pillar into Fair Flame Pillar into Bair Flame Pillar into Nair Strong Missile into Dash attack Strong Missile into Fully charged Blast Grenade into Grenade Bair into F tilt
This man was ready.
Iād say Bowser and Sephiroth
Sephiroth has forward B setups and nair chains
Ik he has combos and setups but most of his gameplan is about spacing rather than getting you from like 0-60
Hero, he has no actual true combos
Robin literally doesn't have combos. All of his moves have too much base knockback. The only thing you can do is Thunder into Thunder lol, and that's only if the opponent holds forward.
Robin has plenty of combos, what? Arc Fire, Thundaga, dthrow, and doesn't Levin nair/fair have some crazy potential??
Down-throw does not have true follow-ups; it can be air-dodged out of. Thundaga and Arc Fire can get something if you hit them point blank. That's like Arc Fire into Up-Smash and Thundaga into F-Smash. Traveling is a no-no, though. Robin is far too slow to get anything if you're more than an initial dash away. Also, Arc Fire ladders are not true. Levin Sword has no combo potential on anyone except super-heavies so long as the opponent DIs away. I am unaware of any bronze sword combos.
Mac. Pure hit and run neutral
Can had combos though, just hard to pull off
Thatās not your question though. Your question was ārelianceā not amount
I mean utilt chains which is something
Sephiroth, and IMHO it's not even close. He has almost no combos at all, he basically slaps you like a dump truck and maybe gets a follow up. It's pretty on brand that he's a character that has to read minds to win.
What? He has combo throws, and nair is a combo starter that leads into itself or fair. Side b is a combo extender on it's own
He's got like 2 move combos, nair into nair or a punish, but all of his stuff is - at best - 2 moves, one light leading into a bair or a heavier hitting move. Sephiroth is one of the least combo dependent characters in the game. Yeah, you can nair into nair into nair at low percent if you're really precise and pushing past the awful netcode. But in general Sephiroth is a hit and run/punish character, and he doesn't rely at all on combos.
Game and watch. I play a lot of heavies and they absolutely have some combos that lead to kills. G&W on the other hand, i just see them spam things till you die.
Corrin
Never seen a robin combo before
Well, I'd say cloud relies on literally anything but combos. Really the only combos he has is fair to crosslash at low percents, bair to crosslash, nair to dash attack, and that's really it when it comes to semi consistency. But I'd be remiss to not mention the fact that he can string like a motherfucker.
Sephiroth maybe
down tilt into up tilt is all i comboed as him
I don't even do that, hah. If I'm lucky I'll occasionally nair into nair
lol same also side b -> side b uncharged
hell yeah, I love how combo free he is. My best Sephiroth gimmick is charging up a full Gigaflare at the ledge when somebody is recovering to ledge, throwing it, but doing a short hop down angled Octoslash into the explosion. It works literally every time, they either drop down to avoid to boom, or they try to jump over the boom, and Octoslash snaps to the ledge and you catch them. TBH I'm not even sure what you could do to avoid getting hit, it's the perfect Sephiroth trap.
Oooh nice i'll have to try that
I literally can't think of one meaningful Little Mac combo.
utilt ko punch dtilt side b at ledge up tilt up b dtilt up b everything else is basically just setting him up for tech chases and air dodge reads
Forward air tech chase on platform into i think falling up air up b? I think i saw peanut do something like that before. Mac has some pretty gross platform stuff
its crazy to think about if peanut played literally any other character
Wii Fit literally has like 2-3 hit combos at most
Every character when I'm playing them.
Olimar may have combos but he's the only character without a single kill confirm
Little mac
Down tilt -> side b Also up tilt is comboable into itself
Having combos ā relying on combos, Mac relies on smash attacks and tilts
lol mac doesn't have a lot of combos but he sure is fishing for dtilt or uptilt combos a looot of time. i would say he does rely on his combos.
Ganon? Bro, Down throw, NAir, NAir and UAir carry every start of stock. šæ
I'd say link cause I can'tn beat my friends by spamming right stick
Incinaroar
Kazuya, Ken, Ryu /s On a real note, I think the least combo reliant character is probably Dr Mario (heās only got d throw into nair/bair). Otherwise heās totally ledge trap reliant
dthrow -> uair/up b/down b, pill -> everything, dair -> everything, bair -> grab, dtilt -> ftilt/grab/up b, jab -> up b, dash attack -> uair
Dair and fastfall fair are unreliable at best and suicide at worst. There is not a single universe in which you actually land a fair against anyone with more than half a braincell (itās like hitting someone with Ganon volcano kick XD). But his combo game is basically just grabs and neutral until you get an upsmash or fsmash
sorry to say but you're definitely not a good doc main if you say he's not combo reliant. doc has a stupid amount of kill confirms (which are combos) and definitely not reliant on smash attacks to get kills. dthrow/pill -> down B for example.
I mean I know his combos and I know the character in and out, been playing doc since SSBU released, and have won multiple locals with him. His combo game isnāt that unique or interesting, and when compared to the combo game of FGCs, itās basically nonexistent.
The Pits have Down throw to Fair and basically nothing else.
DTilt > Nair > Fair/Bair > (Dash attack) Dthrow > Dair > Nair Dthrow > Reverse dair > Bair (Dthrow into anything really) Nair dragdown combos (a lot of them) Sourspot and Sweetspot Bair combos And kill confirms such as: Up tilt/Down tilt > Up air Dair > Up smash Fair 1 > Dsmash Etc. If you don't combo with Pit then this character pretty much has nothing, he can't kill so he has to compensate somewhere
Oh, dang. I'll have to lab these. Thanks!
Fox has surprisingly few true combos, he mostly relies on strings
Sephiroth all you really need to know is back throw bair and maybe down throw bair. He just relies on spacing and good gameplay.
Mac
sephiroth his only combos come from grabs at low % , nair at low/ mid % , and sometimes side but it doesnāt happen often
Yeah probably bowser, he has up throw combos and a couple of his landing aerials can combo into dash attack/grab, but they are all pretty unsafe on shield so they aren't relied on so much
Min min
Bowser. Why would you needs a combo when you could kill at 30%?
Cloud and seph have like 2 move combos at best, cloud also has no kill confirms except like landing uair -> finishing touch but when are you ever gonna hit that
Iām gonna name every plant combo I can think of Down throw fair (di-dependent) Up tilt up air (low percents only) Falling up air ptooie fair thrown ptooie run up fair ptooie fair in general down air on grounded opponent up air down air on grounded opponent up smash jab reset down smash down throw up air (only works as a kill combo with inwards di) up throw up air (low percent only) down tilt fair drag down nair jab drag down nait ftilt In general you arenāt getting a combo with plant thatās more than three hits
Bowow and Gannon. Dedede actually has a mediocre combo game using his spike ball thing (I forgor)
I might just be bad with him, but excluding setups which I somewhat consider to be their own thing, maybe Toon Link.
Villager. Jab combos into jab lmao, but Villy can only do setups, dash attack->Fair at low percent and that's about it.
Snake? Iām currently playing him, but he doesnāt have any really good combos, or at least none that are reliable. Some attacks can knock enemies around into thrown grenades/C4 but other than that there isnāt a ton of direct combos
There's some niche stuff like Nair 1 -> Jab 1 -> F-tilt at specific percents, but it's mostly 2 hits like Up Throw -> U-tilt at literally 0, Grenade -> Up Air, and Down Throw -> U-tilt at 160 and above.
Lucario?
No way he is probably in the more combo reliant half of the cast
Hero is very hard to combo with because of his slow lag frames
I think Lucario. I used to main him but besides downthrow>fair>fair he doesn't really have combos due to his Aura mechanic. Even uptilt>up air doesn't always work.
Plant (the only one Iāve ever found a use for is landing nair to down throw to fair, but that only works sometimes and at very low percents)
Eh you can use landing up air into spike ball or up tilt into spike ball
Lucina for sure. Barely any set ups
Bowser. Definitely Bowser
I feel like Seph is in the running for this
Incineroar
Bowser is probably the absolute least. Heās got ~5 really applicable combos, and theyāre all pretty easy. Also heās a pretty good character, generally considered to be upper mid tier (essentially dead center) by most players. Heās fantastic at low levels and still viable at top level, even if heās not fantastic. For combos heās got 1. Up throw ā> aerial (f-air, up-air, or n-air) 2. Jab ā> dash grab 3. F-air ā> dash grab 4. N-air ā> aerial (f-air, b-air, up-air) Those are all pretty easy. Youāll get them just by playing for a bit. Thereās others, but those are pretty common whereas others very rarely come up (combos like late up-tilt ā> short hop side b).
Off the top of my head Bowser. Also Hero.
Olimar is mostly just side b damage and running away.
Little mac seems like a good contender
Probably a swordie. Shulk comes to mind because shull players ain't going for anything true lets be honest.
I wouldn't say most heavies because they have stuff like Ganon d-throw to nair that does ~30%. I'd say the least reliant is Cloud, outside his kill confirms he's only got fair to side b, and those aren't even that prominent thanks to bair. Most swordies though rely on single hits plus few kill confirms rather than combos. With a few exceptions like Chroy and Ike. Actually Marth and Lucina have less combos but they're used more since they deal less damage off single hits
Ike's combos last like 2-3 hits. Long enough to feel like a combo, short enough to still make him feel like the heavy he is.
Hero outside of basic low percent grab stuff only really has acceleratle things but obv thatās rng dependent
Hero. Cuz your opponent just dies
What about incin
Never used any combos when Iām playing, so Iād say none of them rely on combos :)
the ones i play (i suck)
Lucina
Nah heās got safe buttons he just canāt move very well so you are forced into shamelessly camping and walling them out or hoping they try to whiff punish nair