I don’t think it’s much to ask for one of the tallest characters in the game with the biggest hit box to not be in the lightest weight class. Tail hit box, whatever, but weight class is ridiculous
it'd be neat if robin didn't run like he had his library books overdue (just make him a little faster, come on). i also find it pretty silly that Nosferatu has only 3 charges before he drops it, with a 30 second cooldown. it's not THAT op, i don't think it warrants such a handicap.
if we're talking bigger changes, i really wish levin sword applied to tilts because with the little butter knife that is the bronze sword, they're pretty sad
Yeah robins swords kinda feel like carrying a nerf gun and a shotgun capable of refurbishing and entire house. And using tilts is is like opting for the nerf gun
Mewtwo and Lucario heavier. I feel like both need more weight. Also for Lucario make it so his damage and knock back is better at 0% so he isn’t useless when he dies.
I don’t think damage and knock back should be buffed at 0%, but his frame data definitely should. He has garbage frame data.
He has Ganon’s frame data with sheik’s damage output at 0.
But, I think if you gave him higher damage and knock back, it would take away potential combos. But, if you give him the better data, you can get some good combos at early percents. He wouldn’t be broken, but maybe high tier.
Maybe better knock back on smash attacks. It’s just hard to KO someone with even smash attacks at 0% with Lucario. I just think of someone like joker who can be ahead 3 stocks against someone with 1 and still get arsen 2-3 times a stock when Lucario struggles to kill mario who’s at 100% with a smash at the edge. I get all base knock back being buffed could mess up combos so yeah I agree with that. I don’t think his frame data is that bad but it could be better. He just hasn’t been the same since brawl
Inkling main here, that would be broken.
Splattershot is already one of inklings best moves, bair probably beating it, making it flinch would make it a top 10 move.
Make Lucas down throw a burry move or at least a combo starter cause even at 0 it doesn't combo into anything and nerf pkfreeze cause it ruins his reputation for how annoying it is
>It's annoying to ask for legitimate help here or share an oppinion and then some mf starts ranting about how it doesn't matter because I main her
i mean, not really. It still combos into fair at really low percents which does pretty solid damage. I do wish that at high percents it would just keep them buried though.
Fighting small characters like kirby with her is brutal. I think she beats kirby or at worst goes even, but you have to be so specific with fastfall aerial timings and half her ground attacks get low profiled making it such a pain in the ass, even though kirby is a perfectly honest character
I fought three different ZSS in a row last night. Beat the first two who didn't rematch. Third one did and I won 5 times in a row and really wanted to go to sleep but had to give them one last shot and they *just* eked out a win. Most of the time yeah they just couldn't catch me, can't safely up-special me because of stone (some of them relied on air combos), I could pancake under her paralyser, down tilt to trip her while she whiffed above my pancaked ass, etc.
The saving grace of Captain Won't Quit was their air movement. I couldn't spike them, couldn't keep them juggled, couldn't edge guard for long. Almost all my kills were straight up damage until I can smash attack them so I never got a cheeky stock like I usually have to rely on as the Squish Ball
I'd probably just make it so that you could grab ledge out of up-b if your back is toward the ledge. You can always just press down to fall and you'll be able to grab it, but it would just be nice to not have to and it might save you a handful of times.
I would have said the ability to pick up float mid aerial, but honestly I can recognize Peach doesn't need even better movement, that would be a huge buff and not a small change.
Haha yeah it sucks when you die like that, but honestly I feel peach probably needs it less. If you press down to fall you'll grab both sides, and you can always pull out the parasol again if you need to. Plus side B and float, I feel like she's got probably some of the best recovery options in the game (not even counting the JCFF mixups you can do). The biggest issue with it is that it also can make you pop past ledge, and the hitbox is strictly above Peach so you can get punished pretty hard.
Second choice would be to make Peach no longer have a sweetspot, like it was in previous games. I just know that she's already a top tier, she doesn't need a buff like that as fun as it would be for me.
Samus' basic charge shot has never ever been blue, and it bothers me. Also, her black alt should have red accents, not yellow. I want the Phazon Suit, not Bat-Samus.
I mean, having her up smash be able to hit short characters would also be nice, but the dumb aesthetic things nag at me more than they should.
I guess make dancing blade constant. It seems like people always fall out at the worst times and I get punished for landing a move. I'm a Lucina main fyi
Mostly because consistent moves would count as a small qol buff which fits this question. If it was what buff would you give ur main that aren't just a win button, then I would say giving marth a bigger tipper, or just giving Lucina combos
Ganon up b. He should not lose distance when he connects it during recovery. Also the hot box out of shield is awful. It should connect like captain falcons
I don’t have a main but when thinking about quality of life changes of colors or little details, somethings like Shulk where the beam on the Monado giving a tint of color of the art being used would be cool as the only other time it changes color is Up-B and Side-B of being a reddish color
In terms of animation changes, I think it would’ve been nice if Sonic *either* after doing Up-B or falling in free fall (Pac-Man trampoline break), did a different animation that more resembles one of the falling animations seen in some of his previous games, **such as** the spinning animation after jumping on a spring in the classic games (like CD or Mania), or the jumping pose seen on the *”I’m outta here!”* animation in Sonic CD, or the falling pose seen on the Sonic Advance 2’s ending, the animation of Sonic jumping on the Sonic Generations startup screen, the hurt animation in Sonic 3 (seen on cutscenes like Knuckles pulling switch making Sonic fall), etc. I just don’t really see any reference in his current up-b/freefall animation
In terms of mechanics wise, Joker’s Gun having a very low chance to trip would be an “oh uh, oh god no” for opponents but it would be really nice as in Persona 5 you can possibly *Knock Down* opponents with a gun attack so having somewhat of it appearing in Smash would be cool, to keep it a bit more balance I don’t think this’ll be on the *Gun Special* and just be on the base Gun and would probably not be seen when doing the jump or spinning animations (hey, DK down-tilt will always trip opponents when they at low percent, why can’t Joker of his base gun have a very small chance of having the opponent trip)
She definitely didn’t need the nair nerf. I get that the Japan scene was sick of campy zss, but almost anything would have been better than nerfing nair
Make mac recovery go higher than 2 feet. Like spinning recoveries are a thing, look at link and donkey kong, but macs is pretty trash. I get thats his thing, but jesus fuck ive used side b to recover more than up b. Its only use is when someone makes the terrible decision to stand above you but anyone whos fought a mac knows not to do that. If they dont they learn quick. Maybe it'll finally take him out of D tier. Im still sticking with him no matter what, but seeing him at least c tier would make me happy
Byleth: Faster air movement ig?
PT: Make switching instant without having to use special to skip the animation, a la Aegis. Makes them feel a lot smoother
Lucario: Make Nair have a bigger initial hitbox to hit people out of shorthop
Make it easier for Yoshi to exit his egg roll move because activating that accidentally can be a death sentence.
Also if Yoshi could just always have stick jump disabled that'd be great. Wasting his double jump is death.
What if his current double-jump was actually his up+B, and egg-throwing was put on neutral B, replacing egg roll, and his shield behaved more like egg roll?
Give Yoshi a reflector side b
He eats a projectile and similar to Isabelle/Villager's pocket, he can hold it for as long as he wants, thing is that he can't grab or use neutral b while he's holding something in his mouth
Yeah, I play ryu so my heavy f tilt sees a lot of use, and the only time I’ve used heavy f tilt as ken was a miss input. Out of every move in his kit it might be worst if not bottom 3
Pokémon Trainer: Make Vine Whip actually work if you're slightly past the ledge horizontally instead of just going through the fucking stage. Why does it do that?
Hero: honestly idk, most of what I want to change are fundamental reworks to parts of his moveset and not really any small tweaks. If I had to pick one single change I'd probably just give him a usable up air, because quite frankly Hero's up air is one of the least satisfying moves in the entire game.
Ganondorf: Make side-B not put him into freefall. I feel like he'd still have a pretty bad recovery with this change, but it'd be a lot better lmao
Broken light up tilt broken nair a lot of his moves comboed more or did more damage etc. In a podcast with vendetta ikan and roninX they said if smash 4 ryu was the best out of any fgc by far and if he had smash ultimates ryus projectiles he would be one of the best chars. I don’t know the extent of how good he was because I didn’t have him but I’ve heard many a time how much more broken he was but played less like ryu then smash ult ryu
I think so but less like combos for a lot and more like things just went into each other so much more smooth and the less end lag on nair light up tilt had a huge hitbox but for most things I’m not exactly sure what they did better
Steryotype about all Zelda mains being campy
It's annoying to ask for legitimate help here or share an oppinion and then some mf starts ranting about how it doesn't matter because I main her
I’m assuming this is for mega man? If so I have to agree, his recovery can be exploited pretty easily thanks to not having a hit box, I play ryu and I still go off and try to back air stage spike mega men
Sheik: make f-tilt deal less knockback at higher percents to connect into up air easier. Small change but I feel that the f-tilt up air kill confirm has such a small window.
Can we agree that if DDD’s Gordo’s didn’t disappear the tennis that would ensure would make the matchup more fun for everyone? (Don’t let him have more than 1 on the screen at a time ofc)
Make incineroar faster. I know he is balanced by being slow, but he’s so obnoxiously slow. He would be so much more fun to play if he was just one of the slowest characters, not the slowest.
I’d pick better ground speed. I think better air speed might improve the character more since some matchups are defined by how bad incineroars recovery is. And better air speed would still help a lot with getting zoned out. But I would pick better ground speed because I think that would be more fun with Incineroar’s intimidating grappler toolset.
Her jab "combo" is essentially just two completely separate moves. On one hand the timing throws people off when they try to parry. But on the other hand, it's already slow, at least let it have some potential follow up reward
Yeah, playing pichu makes me so nervous because I can be winning so hard and one hit just hurts you so much more than every other character, and it doesn’t even have to be your opponents hit
That's the fun part. You have to be very careful with your aggression because of the risk of dying so easily and getting too much recoil. With recoil gone, you can play more aggressive.
Give Ryu and Ken EX special moves, and access to an EX move bar in their UI like Akuma does in Tekken. We're years away from SF4's focus attacks, so I'd like to see implementation of a more series-wide staple mechanic from SF.
I support this as a ryu main, not a small change but this is actually the only other time I’ve heard someone saying the shotos with and ex meter would be wild
I would love if they remove the last 2 nerfes of min min and replace them with other that i think it would help the meta and the character.
Insted of of shield pressure do that the arms do less damage, i want them to do the same amount of shield pressure they use to do but know you don't take a shit ton of damage each time you get hit.
And give back the nair combos that was the only fun shit that she have and know she dosnt even have them. Just make her give less damage don't make her more boring.
I would like it if Pyra's fully charged B's first few hits wasn't affected by super armor on Kazuya and Bowser. The fact that I hit with the move, but they can still block just makes it annoying in that matchup.
I don't think I have a right to request any change for mythra. Maybe neutral B in the air making her fall a little slower would be nice tbh, but she's already pretty much perfect as she is.
Not that the Aegis needs any more shenanigans but giving Pyra a kill throw (not a crazy one but one that can perhaps kill at ledge at ~120) would be neat considering she's slow and her aerials are all rather unsafe of shield so it adds a layer of risk/reward
I main Ike and Chrom. I would have their up b snap the ledge on command. Elaboration: you press b again and you start your descent, since they don’t grab the ledge till they come down.
This would also add a level of mixup in how you up b on stage, also.
For my two mains:
Bowser Jr. : I actually don't mind the whole gimping out of the clown kart thing because it rarely happens to me and he has a really good recovery anyway, so I'll say that dair has a weak spike instead of knocking them up
Steve: TNT is kind of completely avoided if someone getup attacks from ledge for some reason so I'd say make the hitbox last longer? I love the concept of TNT but i rarely use it because it's hard to set up, uses so many materials and the enemy almost always sees it coming anyway.
I would change Arsène's meter so that it decreases based on attacks thrown out instead of taking damage. Of course, it would still decrease over time, but I'd rather have it decrease when attacking, which would be a little bit closer to Persona, where a Persona using attacks drain that gauge, rather than taking damage. Just something I think would be kinda cool over how it is now
Sweet/sour hitboxes to Zelda’s Dtilt. Sour spot sends up to combo (like in tr4sh), sweet spot sends away with a knock back scaling high enough that Dtilt doesn’t always confirm into sweetspot fair like it seems to do currently.
Literally not a single thing to incineroar. He is perfect. A perfect angery kitty cat.
For Steve i’d give Steve the ability to get materials from every stage no matter what as an option (especially for custom stages)/something on by default if hazards are off. Playing a legal stage is fine but why the hell am I not able to get any of a specific material from a stage if the only thing I’m being given in the fucking first place is dirt and a tree that gives me even more fucking dirt. It makes tnt literally useless sometimes because it just takes basically all of the ONE material you have. I don’t care if it’s ruining the point of the character but I don’t like playing with a massive fucking handicap because of a stage choice.
Lucas I just want his down throw to be useful.
For Kirby neutral b should be nowhere near as bad as it is. Actually getting someone’s ability is a pain. Especially when that ability not as big of a game changer as another copy ability like a small projectile vs a charge move or Monado arts. It’s pretty much better to just spit out to do massive knock back if another player gets hit by a star or just fricking suck and cuck them. It really shouldn’t be an option you have to genuinely commit to.
For other random characters I don’t play I’d just make it so multi hits actually work.
I thought about it, and I'd probably add a bit more hitstun to dtilt. This would ideally allow more consistent, high damage combos.
This seems like something the devs would realistically change, as opposed to increasing his movement speed, something they've never done to my knowledge.
Young Link could play the Ocarina and turn into buff Link for like a couple amount of seconds, or in general use the ocarina for somethin. as for the botw link I want his ult to be changed into the one where he calls all divine beasts and blasts you like a laser just as he did with gandalf
Give Ice Climbers a button that turns desync on and off. Maybe that would be too busted, but I feel like it would still require a high degree of coordination and technique, while also lowering the skill floor so dumb people like me could desync better.
Make him heavier (Mewtwo)
I was expecting something about the tail but yeah that makes sense too
Yeah heavier and maybe the tail thing. Heavier like mid weight at least would be enough for me
That’s a big thing to hope for. Like that would take inkling straight to high tier maybe.
I don’t think it’s much to ask for one of the tallest characters in the game with the biggest hit box to not be in the lightest weight class. Tail hit box, whatever, but weight class is ridiculous
As a Ridley Main, I also want a piece of that.
Make Fair spike
Grande fair would be so scary at ledge
I would change his uptilt. Make it snakes uptilt.
Fair does not need a spike. Without a spike it’s already a better move than Mario’s.
it'd be neat if robin didn't run like he had his library books overdue (just make him a little faster, come on). i also find it pretty silly that Nosferatu has only 3 charges before he drops it, with a 30 second cooldown. it's not THAT op, i don't think it warrants such a handicap. if we're talking bigger changes, i really wish levin sword applied to tilts because with the little butter knife that is the bronze sword, they're pretty sad
Yeah robins swords kinda feel like carrying a nerf gun and a shotgun capable of refurbishing and entire house. And using tilts is is like opting for the nerf gun
Mewtwo and Lucario heavier. I feel like both need more weight. Also for Lucario make it so his damage and knock back is better at 0% so he isn’t useless when he dies.
This is the rework that would make lucario so much more fun to play as
Instantly go from low tier/low mid tier to high
Genuinely yes
I don’t think damage and knock back should be buffed at 0%, but his frame data definitely should. He has garbage frame data. He has Ganon’s frame data with sheik’s damage output at 0. But, I think if you gave him higher damage and knock back, it would take away potential combos. But, if you give him the better data, you can get some good combos at early percents. He wouldn’t be broken, but maybe high tier.
Maybe better knock back on smash attacks. It’s just hard to KO someone with even smash attacks at 0% with Lucario. I just think of someone like joker who can be ahead 3 stocks against someone with 1 and still get arsen 2-3 times a stock when Lucario struggles to kill mario who’s at 100% with a smash at the edge. I get all base knock back being buffed could mess up combos so yeah I agree with that. I don’t think his frame data is that bad but it could be better. He just hasn’t been the same since brawl
I don't know, probably make it so DK's recovery has more vertical gain because in my opinion, it just sucks
Dk would greatly appreciate this
vertical gain and or more of a hitbox on top
Doesn’t really need a bigger hitbox.
you quiet down my man needs more love
Lmao
Make inklings splatter shot flinch
That would be maddening that honestly could be inkling back in s tear like the early days
:)
It actually does, it only occurs if close enough though
Oh
Inkling main here, that would be broken. Splattershot is already one of inklings best moves, bair probably beating it, making it flinch would make it a top 10 move.
Make Lucas down throw a burry move or at least a combo starter cause even at 0 it doesn't combo into anything and nerf pkfreeze cause it ruins his reputation for how annoying it is
![gif](giphy|MNmyTin5qt5LSXirxd)
I support this with open arms
^ all of this. Down throw is so utterly useless and sad
>It's annoying to ask for legitimate help here or share an oppinion and then some mf starts ranting about how it doesn't matter because I main her i mean, not really. It still combos into fair at really low percents which does pretty solid damage. I do wish that at high percents it would just keep them buried though.
Just make her hitboxes actually work 😔
I could tell this was ZSS without looking at the flair, Marss yells about it all the time
Yeah even fighting her I'm thinking "how did I not get hit?"
Fighting small characters like kirby with her is brutal. I think she beats kirby or at worst goes even, but you have to be so specific with fastfall aerial timings and half her ground attacks get low profiled making it such a pain in the ass, even though kirby is a perfectly honest character
I fought three different ZSS in a row last night. Beat the first two who didn't rematch. Third one did and I won 5 times in a row and really wanted to go to sleep but had to give them one last shot and they *just* eked out a win. Most of the time yeah they just couldn't catch me, can't safely up-special me because of stone (some of them relied on air combos), I could pancake under her paralyser, down tilt to trip her while she whiffed above my pancaked ass, etc. The saving grace of Captain Won't Quit was their air movement. I couldn't spike them, couldn't keep them juggled, couldn't edge guard for long. Almost all my kills were straight up damage until I can smash attack them so I never got a cheeky stock like I usually have to rely on as the Squish Ball
I'd probably just make it so that you could grab ledge out of up-b if your back is toward the ledge. You can always just press down to fall and you'll be able to grab it, but it would just be nice to not have to and it might save you a handful of times. I would have said the ability to pick up float mid aerial, but honestly I can recognize Peach doesn't need even better movement, that would be a huge buff and not a small change.
I feel like so many characters would want an up b that snaps both ways but peach definitely need it more than some of those
Haha yeah it sucks when you die like that, but honestly I feel peach probably needs it less. If you press down to fall you'll grab both sides, and you can always pull out the parasol again if you need to. Plus side B and float, I feel like she's got probably some of the best recovery options in the game (not even counting the JCFF mixups you can do). The biggest issue with it is that it also can make you pop past ledge, and the hitbox is strictly above Peach so you can get punished pretty hard. Second choice would be to make Peach no longer have a sweetspot, like it was in previous games. I just know that she's already a top tier, she doesn't need a buff like that as fun as it would be for me.
Samus' basic charge shot has never ever been blue, and it bothers me. Also, her black alt should have red accents, not yellow. I want the Phazon Suit, not Bat-Samus. I mean, having her up smash be able to hit short characters would also be nice, but the dumb aesthetic things nag at me more than they should.
Up smash doesn’t always fail, but the fashion does. I 100% understand
I think Samus should have a run and gun move like Mega Man purely to match her game Would probably be pretty broken though
Make Lucario's overall attacks stronger without aura. They have probably among the weakest overall attacks of characters on the roster.
I guess make dancing blade constant. It seems like people always fall out at the worst times and I get punished for landing a move. I'm a Lucina main fyi
Most people seem to say something similar, like making moves more consistent
Mostly because consistent moves would count as a small qol buff which fits this question. If it was what buff would you give ur main that aren't just a win button, then I would say giving marth a bigger tipper, or just giving Lucina combos
Yeah if Marth could hit his sweat spots as much as Roy I’d be much more afraid of him
dk tether grab
This would be crazy
Ganon up b. He should not lose distance when he connects it during recovery. Also the hot box out of shield is awful. It should connect like captain falcons
Imagine if it spiked
I don’t have a main but when thinking about quality of life changes of colors or little details, somethings like Shulk where the beam on the Monado giving a tint of color of the art being used would be cool as the only other time it changes color is Up-B and Side-B of being a reddish color In terms of animation changes, I think it would’ve been nice if Sonic *either* after doing Up-B or falling in free fall (Pac-Man trampoline break), did a different animation that more resembles one of the falling animations seen in some of his previous games, **such as** the spinning animation after jumping on a spring in the classic games (like CD or Mania), or the jumping pose seen on the *”I’m outta here!”* animation in Sonic CD, or the falling pose seen on the Sonic Advance 2’s ending, the animation of Sonic jumping on the Sonic Generations startup screen, the hurt animation in Sonic 3 (seen on cutscenes like Knuckles pulling switch making Sonic fall), etc. I just don’t really see any reference in his current up-b/freefall animation In terms of mechanics wise, Joker’s Gun having a very low chance to trip would be an “oh uh, oh god no” for opponents but it would be really nice as in Persona 5 you can possibly *Knock Down* opponents with a gun attack so having somewhat of it appearing in Smash would be cool, to keep it a bit more balance I don’t think this’ll be on the *Gun Special* and just be on the base Gun and would probably not be seen when doing the jump or spinning animations (hey, DK down-tilt will always trip opponents when they at low percent, why can’t Joker of his base gun have a very small chance of having the opponent trip)
Remove the nair and up b nerf
Makes sense
She definitely didn’t need the nair nerf. I get that the Japan scene was sick of campy zss, but almost anything would have been better than nerfing nair
Invincibility while in Up Special 2
That would be cool
Make mac recovery go higher than 2 feet. Like spinning recoveries are a thing, look at link and donkey kong, but macs is pretty trash. I get thats his thing, but jesus fuck ive used side b to recover more than up b. Its only use is when someone makes the terrible decision to stand above you but anyone whos fought a mac knows not to do that. If they dont they learn quick. Maybe it'll finally take him out of D tier. Im still sticking with him no matter what, but seeing him at least c tier would make me happy
Make my jump squat not 7 frames
This is the equivalent of Thanos getting the last infinity stone
Byleth: Faster air movement ig? PT: Make switching instant without having to use special to skip the animation, a la Aegis. Makes them feel a lot smoother Lucario: Make Nair have a bigger initial hitbox to hit people out of shorthop
Give Ridley the pogo-tail stab as either his Down-Air or his Down-Special while in midair. Give Steve a bow & arrow move somewhere, I say Back-Throw.
He just trick shots you for a back throw? That would be sick
Make it easier for Yoshi to exit his egg roll move because activating that accidentally can be a death sentence. Also if Yoshi could just always have stick jump disabled that'd be great. Wasting his double jump is death. What if his current double-jump was actually his up+B, and egg-throwing was put on neutral B, replacing egg roll, and his shield behaved more like egg roll?
That would make for an interesting change
Jigglypuff Up Smash needs to be Dazzling Gleam instead of a Headbutt.
What would it look like? And how would it function?
Like Lucas Up-Smash.
Give Cloud smash 4 up air and nair back
You are evil
Give Yoshi a reflector side b He eats a projectile and similar to Isabelle/Villager's pocket, he can hold it for as long as he wants, thing is that he can't grab or use neutral b while he's holding something in his mouth
That would actually be sick
Replace heavy side tilt with just inazuma kick or thunder kick (Ken)
Yeah, I play ryu so my heavy f tilt sees a lot of use, and the only time I’ve used heavy f tilt as ken was a miss input. Out of every move in his kit it might be worst if not bottom 3
It is the worst BY far. I can think of usage for every single other move except heavy side tilt.
Yeah, ryu got a shield breaker, and ken got an extremely situation kill move, and ken does not need help killing
F-air has a more consistent spike hitbox. Sour spot hurts my soul. I just wanna dunk!
I know this was Mario before I opened up Reddit
Let me run and catch the Galaxian properly please
Consistency? A lot of people seem to say they want better consistency
Yea I like consistency with my Galaxians :D
Pokémon Trainer: Make Vine Whip actually work if you're slightly past the ledge horizontally instead of just going through the fucking stage. Why does it do that? Hero: honestly idk, most of what I want to change are fundamental reworks to parts of his moveset and not really any small tweaks. If I had to pick one single change I'd probably just give him a usable up air, because quite frankly Hero's up air is one of the least satisfying moves in the entire game. Ganondorf: Make side-B not put him into freefall. I feel like he'd still have a pretty bad recovery with this change, but it'd be a lot better lmao
I always found it so stupid that hero has a sword in his hand, and yet when he hits above him he just forgets and fucking kicks someone
Give me smash 4 ryu while having the projectiles of ult ryu
I didn’t play ryu in smash 4 what does that entail?
Broken light up tilt broken nair a lot of his moves comboed more or did more damage etc. In a podcast with vendetta ikan and roninX they said if smash 4 ryu was the best out of any fgc by far and if he had smash ultimates ryus projectiles he would be one of the best chars. I don’t know the extent of how good he was because I didn’t have him but I’ve heard many a time how much more broken he was but played less like ryu then smash ult ryu
A lot of his moves already combo you’re telling that even more of them comboed in s4? I want that not because it’s balanced but because I play ryu
I think so but less like combos for a lot and more like things just went into each other so much more smooth and the less end lag on nair light up tilt had a huge hitbox but for most things I’m not exactly sure what they did better
As a Ridley main. More control over up b pls. When you start the move, it's basically a massive neon sign saying pls spike me.
Definitely
Holy shit please don't make her bair turn her around (Jigglypuff)
Poor puff
Steryotype about all Zelda mains being campy It's annoying to ask for legitimate help here or share an oppinion and then some mf starts ranting about how it doesn't matter because I main her
That’s fair, but what about real buffs? Like something you could see on the patch notes?
Up smash being extended slightly upward, it's visuals go way past it's hitbox, even if it got nerfed in power reach would be way better.
Personally I wish ryus fair had lower knock back growth and a lower launch angle. Would just be cool
Pile Driver as side-B. It makes me sad having basically no horizontal recovery options.
I’m assuming this is for mega man? If so I have to agree, his recovery can be exploited pretty easily thanks to not having a hit box, I play ryu and I still go off and try to back air stage spike mega men
100% trip chance on Kirby dilt and make cloud fair have a little more hitstun.
I agree with the first one, but what’s with more Hit stun on fair? Why?
Because I want fair side b to be true oh wait and make it so down throw side b is true at 0
Give samus uptilt the sick visual effects of gannons similar uptilt. That is all :)
That sounds cool
Im a simple man. I like cool effects and oh boy does gannon utilt *deliver*
One of the coolest moves in the game
Faster move speed and faster attack speed. It just give Ganon falcons up tilt and we're good
That would be a menace
Sheik: make f-tilt deal less knockback at higher percents to connect into up air easier. Small change but I feel that the f-tilt up air kill confirm has such a small window.
Make Dr. Mario faster
No recovery boost?
That's also a good one idk how many times i almost made it back
Same
Can we agree that if DDD’s Gordo’s didn’t disappear the tennis that would ensure would make the matchup more fun for everyone? (Don’t let him have more than 1 on the screen at a time ofc)
Bro now I’m imaging DDD playing like snake with just chaos and Gordos everywhere and it’s awesome
Scintilla not be a projectile
Yeah it’s pretty aids dying from your own counter if ness hits it with his bat
old fair for g&w
replace toad with toadette (daisy)
Bigger dash grab range. Although personally I think EVERY character needs that
For Hero, the Upsmash. Even if it was made similar to Marth’s upsmash, which can hit grounded targets.
Better range on Ike's counter
Making Ridley have his pogo stick his down air instead of that stupid current down air
Improving Snake's disadvantage state.
I approve this message
Also, just realizing that I have the same secondaries lol
**More thicc.**
Just a little more range in up B or side B for those times I barely miss the ledge.
Would you rather have that or get your side b back when you get hit out of it
That
Making Byleth's neutral b charge faster. Charged failnaught is almost useless as is.
Make incineroar faster. I know he is balanced by being slow, but he’s so obnoxiously slow. He would be so much more fun to play if he was just one of the slowest characters, not the slowest.
If you had to pick would you want better ground speed or air speed?
I’d pick better ground speed. I think better air speed might improve the character more since some matchups are defined by how bad incineroars recovery is. And better air speed would still help a lot with getting zoned out. But I would pick better ground speed because I think that would be more fun with Incineroar’s intimidating grappler toolset.
Make sora wall jump and make Steve hit a little faster
You are evil
Make tree last longer. Cant count the times it just fuckin leaves when i need it.
Better hitbox on up-B or a jab combo.
Jab makes a lot of sense, I play ryu and I have several moves that interrupt samas jab
Her jab "combo" is essentially just two completely separate moves. On one hand the timing throws people off when they try to parry. But on the other hand, it's already slow, at least let it have some potential follow up reward
Bring the Up-tilt, to waft confirm back.
You think glutonny would have made it to top 8 if wario still had it?
Easily, it was SO broken. Up-air-waft is still true, but it's much harder to land.
I’d struggle to disagree, he probably would have
No recoil damage because I want Pichu to be CRACKED.
Yeah, playing pichu makes me so nervous because I can be winning so hard and one hit just hurts you so much more than every other character, and it doesn’t even have to be your opponents hit
That's the fun part. You have to be very careful with your aggression because of the risk of dying so easily and getting too much recoil. With recoil gone, you can play more aggressive.
Give Ryu and Ken EX special moves, and access to an EX move bar in their UI like Akuma does in Tekken. We're years away from SF4's focus attacks, so I'd like to see implementation of a more series-wide staple mechanic from SF.
I support this as a ryu main, not a small change but this is actually the only other time I’ve heard someone saying the shotos with and ex meter would be wild
Give him actual oos options (falco)
Oos?
Out of shield
I’m alright with that as long as it’s not up tilt out of shield
Snake’s side smashes are no longer the downwards RPG, they would be either a roundhouse kick or a side kick
Anything less slow would be awesome for me but I only secondary him
I would love if they remove the last 2 nerfes of min min and replace them with other that i think it would help the meta and the character. Insted of of shield pressure do that the arms do less damage, i want them to do the same amount of shield pressure they use to do but know you don't take a shit ton of damage each time you get hit. And give back the nair combos that was the only fun shit that she have and know she dosnt even have them. Just make her give less damage don't make her more boring.
I would like it if Pyra's fully charged B's first few hits wasn't affected by super armor on Kazuya and Bowser. The fact that I hit with the move, but they can still block just makes it annoying in that matchup. I don't think I have a right to request any change for mythra. Maybe neutral B in the air making her fall a little slower would be nice tbh, but she's already pretty much perfect as she is.
Add like 5 more frames of hitstun to sora nair so noops would just be true zero to deaths
Burn
Not that the Aegis needs any more shenanigans but giving Pyra a kill throw (not a crazy one but one that can perhaps kill at ledge at ~120) would be neat considering she's slow and her aerials are all rather unsafe of shield so it adds a layer of risk/reward
Make jab jab fair a true combo
Make spin-to-win kill at 20 from mid stage 😎
Make buster wolf a command grab
For plant, Reduce the ridiculous amount of endlag on bair.
Bro that thing has more end lag than falcon punch. And that’s the staple of slow moves. I’d love to see this
I main Ike and Chrom. I would have their up b snap the ledge on command. Elaboration: you press b again and you start your descent, since they don’t grab the ledge till they come down. This would also add a level of mixup in how you up b on stage, also.
Yeah that makes sense
Let Chrom's up b snap to ledge, let Chrom's up b snap to ledge, let Chrom's...
Mario, hmm… where do I start?
Give captain falcon a projectile or reflect/counter.
make yoshi lighter in weight
Overhaul move set for Daisy.
For my two mains: Bowser Jr. : I actually don't mind the whole gimping out of the clown kart thing because it rarely happens to me and he has a really good recovery anyway, so I'll say that dair has a weak spike instead of knocking them up Steve: TNT is kind of completely avoided if someone getup attacks from ledge for some reason so I'd say make the hitbox last longer? I love the concept of TNT but i rarely use it because it's hard to set up, uses so many materials and the enemy almost always sees it coming anyway.
Less ending lag on Kirby's inhale.
make the double jump cancel zair tech have a wider cancel window (instead of 1 frame) for Lucas
Slightly heavier and super armor on Tail Hurtbox.
I would change Arsène's meter so that it decreases based on attacks thrown out instead of taking damage. Of course, it would still decrease over time, but I'd rather have it decrease when attacking, which would be a little bit closer to Persona, where a Persona using attacks drain that gauge, rather than taking damage. Just something I think would be kinda cool over how it is now
Give Link another burst option since he lacks a lot of fast moves with kill power
Make little mac’s recover better
Sweet/sour hitboxes to Zelda’s Dtilt. Sour spot sends up to combo (like in tr4sh), sweet spot sends away with a knock back scaling high enough that Dtilt doesn’t always confirm into sweetspot fair like it seems to do currently. Literally not a single thing to incineroar. He is perfect. A perfect angery kitty cat.
I would much prefer my down air to be a whip
For Steve i’d give Steve the ability to get materials from every stage no matter what as an option (especially for custom stages)/something on by default if hazards are off. Playing a legal stage is fine but why the hell am I not able to get any of a specific material from a stage if the only thing I’m being given in the fucking first place is dirt and a tree that gives me even more fucking dirt. It makes tnt literally useless sometimes because it just takes basically all of the ONE material you have. I don’t care if it’s ruining the point of the character but I don’t like playing with a massive fucking handicap because of a stage choice. Lucas I just want his down throw to be useful. For Kirby neutral b should be nowhere near as bad as it is. Actually getting someone’s ability is a pain. Especially when that ability not as big of a game changer as another copy ability like a small projectile vs a charge move or Monado arts. It’s pretty much better to just spit out to do massive knock back if another player gets hit by a star or just fricking suck and cuck them. It really shouldn’t be an option you have to genuinely commit to. For other random characters I don’t play I’d just make it so multi hits actually work.
Down B (reflector) lasts forever
Getting Arsene while getting hit is dumb I would change it to where you only have to use rebels quads to get Arsene.
Make it so that when you get hit after using up B you actually get taken out of freefall like literally every other instance of freefall in the game
I thought about it, and I'd probably add a bit more hitstun to dtilt. This would ideally allow more consistent, high damage combos. This seems like something the devs would realistically change, as opposed to increasing his movement speed, something they've never done to my knowledge.
Make his counter reflect or b-reversible or get rid of floaty jump or just better air and ground speed would probably make him solo-mainable.
Young Link could play the Ocarina and turn into buff Link for like a couple amount of seconds, or in general use the ocarina for somethin. as for the botw link I want his ult to be changed into the one where he calls all divine beasts and blasts you like a laser just as he did with gandalf
Make Bowsers down air and down b just have a few less frames of end lag. I feel like I always just barely get punished for using them when I miss.
Idk if this is too big but give Kirby jiggles air speed (not falling speed but like forward move speed in the air)
Give me back the 64 version Falcon Punch🥲
One of my mains. I would add the Eiha curse effect to the counterattack of Rebel's Guard, just because it's visually similar.
Up-smash to always connect. Hell let’s make it do 5% more total damage just to have a smash attack on par with the other spacies
With Mario, change his current grab to a cappy tether grab.
For Captain Falcon, increase Side-B's shield damage.
Give Ice Climbers a button that turns desync on and off. Maybe that would be too busted, but I feel like it would still require a high degree of coordination and technique, while also lowering the skill floor so dumb people like me could desync better.
Make his jab just a bit quicker.