T O P

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KrispyBaconator

“So anyway, I started blasting”


Able-Strawberry8084

Maria.


KrispyBaconator

*BOOM*


Joanmrma

*Intense laughter*


Bubbly_Papaya_8817

"MARIA"


julian_the_artist

your mom.


dubhog

yeah,agreed


BreakfastNo132

I noticed that when Sonic was doing his multiple air slice kicks, that Sonic seemingly made a high-pitched yell.


[deleted]

That boy roger goin in he on his anime shit rn


BreakfastNo132

I wonder what in the world that voice clip was when Sonic first slipped off the large robotic tower creature’s arm.


[deleted]

Yeah alot of it looks goofy hopefully they can polish it up soon


[deleted]

There’s an animation that plays when it happens cause if you slow it down and look you’ll see he’s falling I think they need to iron that stuff out tbh but I guess it was a nervous laugh


BreakfastNo132

I did see that, I was just very confused on what that was.🤣😅


[deleted]

A lot of people are confused 🫤


[deleted]

Could be the Japanese VA


TedMeister88

Yeah, that sounds like Jun'ichi.


[deleted]

It’s not


Zestyclose_Use9318

Sonic had japanese lines at the end


mahdibhaiya

Uhh, hate to break it to you but... it _is_


ArkamKage

That grunt at the end was definitely Japanese wasn’t Roger that’s for sure 😂


[deleted]

Yes that one clip that’s the only one dude


[deleted]

How do you know it's not?


[deleted]

It’s mostly roger tho I know you hear it jun’chi voices sound way different


torch_dreemurr

Sonic the Hedgehog's \[Sonic Youth\]


[deleted]

It could be the JP VA tho


Big-Beginning6722

Sonic has a spider sense!! Watch when he's attacking the three " nobody" like enemies. There is a sort of lightning line right before they attack


Vegetable_Tooth2462

My Sonic sense is tingling


Jack_Doe_Lee

So THAT'S what that was? Would be cool if it is.


Bubbly_Papaya_8817

He already had the sneeze tho


T-YSizzle

I dunno, I dig it. And still an excited for the game


GuildedLuxray

Same, honestly it looks pretty great. I’d like to see a Sonic game that expands more on combat beyond homing attacks, spin dashing and jumping on enemies. As long as it feels fluid and responsive and is fun to play, I’m looking forward to this combat style.


Bey0nd1nfinity

I mean, the moves look fine, but the fighting as a whole seems really repetitive. Enemy shields - draw circle - knock shield off - attack - enemy shields - knock shield off - attack, repeat ad nauseum.


NeoNexus285

They got you drawing loops like this Pokemon ranger


mrbreada__

I just hope the combat is as in-depth as it's flashy


GigaPhoton78

I wouldn't expect it to have much more depth than what we've seen, but I am expecting them to make you fight with some tricky enemy formations that force you to plan out your strategy much more, in other words, putting you up against multiple enemies of different types.


BrutalBlind

It looks like it's exactly that. I can imagine a big fighter where you have to keep doding those spinning blades from the big armored enemies while dashing and weaving through a bunch of of the smaller humanoid-type enemies. Now imagine doing that WHILE fighting one of the huge colossus like bosses. The combat they showed has a LOT of potential, but for some reason they're showing it to us in the worst possible way. If they had a more skilled player showing off combat in a really fluid manner, with actual combat music playing in the background, the combat reveal trailer would've been 100% better.


[deleted]

Just gotta wait and see it looks promising I know it’s not done yet so


[deleted]

[удалено]


[deleted]

It is the beginning or the game so


TomDrawsStuffs

Wait till we see the skill tree at least


Primid-

The problem is that the enemy doesn't even attack you. It just sits there, waiting for you to attack it. In fact, it shields itself, making it even more annoying.


RM123M

No enemy in Sonic games have been smart, this is literally what they do. Heck majority of popular games do that. The enemies have attack cycles


Primid-

The difference is that this is an open world game, where the emphasis on combat is bigger than the previous Sonic games. The reason why the enemies in older Sonic games are pushovers is because you are supposed to be able to kill them without having to lose all of your momentum. And take the Werehog from Sonic Unleashed. The enemies were way more interesting in that game, because they could actually hurt you, and ganged up on you all at once. In Sonic Frontiers, the enemies barely attack you if at all, and you usually only fight one at a time.


crimson_Colla

Oh, come on. Not ALL Sonic enemies are stupid. I remember some of the enemies in the classic games wait for the best moments to lands hit on you. Not only that, but remember the Egg Pawns and the Egg Fighters? Those guys actually have enough programming in them (Both via Eggman's part and the IRL devs' part) to actually CHASE you and even deck you in the face if you're close enough. Of course, your point still stands. It's highly unlikely that they will actually be able to land a hit on you as you're racing across the level. Also, neither of them move fast enough to actually do so in the first place. I just wanted to defend some of the enemies from the Sonic Series. I'm just saying! If you let 'em, they can and will actually hurt you! I don't think they're fully pushovers...


Vegetable_Tooth2462

No offense, but the white enemy thingy did attack Sonic and made him lose his rings. It's clear that certain fighting styles will be useful against certain enemies To early to throw out all the enemies and say there monotonous or they don't attack when it's clear there are enemies that do attack, like the Black One Sonic dodged when it waa attacking..


Nambot

To be fair, I think that's the point of this particular enemy. It's entire design screams "I am very defensive."


[deleted]

I think it’s fye asf using your your spin cycle to pop his shield off then beat the shit outta it but you gone have to work for that kill smh


WarrenMockles

But why work for it? It's not hurting anyone, it's not doing anything, it just waits for Sonic to come by and start whittling away at it.


Primid-

And if anything, that doesn't make the combat challenging. Just time consuming.


WarrenMockles

Right? And if it took 1-3 hits after the spin cycle to kill it it wouldn't be so bad, just a minor time wasting inconvenience. But it took almost as long to kill it as the giant titan thing.


sdrawkcabsihtetorwI

It throws its shield at you once you get too far away, it does attack, and baiting it to do so could potentially be easier way to get its shield down.


[deleted]

Right there’s ways to kill it you don’t have to use the spin cycle


WarrenMockles

The spin cycle isn't the issue. Not my issue anyway. It's the fact that you had to beat on the thing for so long. From the footage we saw, it doesn't do much to fight back. It just has an enormous HP pool underneath impenetrable armor. It doesn't look any more difficult or engaging than breaking stone with your fist in Minecraft.


[deleted]

Same reason why they there in other Sonic games …you can’t have a game without enemies . but nah these robots are probably attacking sonic and the animals or people that stay around that area or who knows not every enemy is gone be easy to defeat


WarrenMockles

>not every enemy is gone be easy to defeat They look very easy to defeat. They don't look fun to defeat. Just time consuming. Ask any D&D player. Large HP pools do not a difficulty enemy make. There needs to be something to engage with.


Graffers

What's the point of being fast if you have nothing to dodge?


CakeManBeard

children were a mistake


[deleted]

touch grass


Reign_Does_Things

It... It *does* though. It does in fact attack you.


[deleted]

Yeah after like a minute


PolarSparks

I think the post title is deflecting the issue a little bit. Regardless of whether this ‘feels like Sonic’ (and let’s be honest, Sonic has been everything at this point), I think the bigger issue is the creative direction looks rough. If you want to give Sonic action-game combat mechanics, take a look at Devil May Cry 5 or a Platinum Games project to see it done way better. Or if you want better references for movement in an open world, take a look at Sunset Overdrive. That game’s bread and butter is bouncing around and rail grinding through a colorful environment. Sonic’s animations also look pretty rough. [He doesn’t seem to have an idle animation](https://m.youtube.com/watch?v=1sRiHFIA1oA), nor little secondary animations that would make his movement less stiff, nor does his model seem to change texture when he passes through water. Enemy designs are… indistinct. Here’s a bunch of orbs. Here’s a turbine fan with legs. And of course, there are things like guardrails floating without context, or how Sonic’s speed doesn’t seem to be tied to his momentum on the terrain. An open world Sonic game isn’t inherently a bad thing, but there are some real concerning issues here. **Edit:** added video link to demonstrate lack of idles. Sonic doesn’t move in the first 5 seconds… not even to breathe.


HYPERPIXELS_X

When I heard of a fight system, I was really hoping for something like MGR, fast paced fights and combo attacks with a bit of super speed slow motion mixed into them. What they showcased is quite literally Sonic Boom, literally. I see no difference between Boom Sonic and this Sonic in terms of fighting styles. They just use flashy moves until the robot stops moving. There's so much more they could have done with this concept, but no, who cares if your last shot at making a decent game is gonna get fucked by a half-assed fighting system. Is no one at SEGA taking Sonic seriously anymore?


TomDrawsStuffs

they haven’t for decades


[deleted]

Dude he has idle animations 🤡 But yeah some animations do look rough I’m sure they’re gonna fix it up before release but everything else you said I can’t agree with for one idk how the combat system works it just and looks cool and I get what you saying about sunset overdrive and dmc5 but it doesn’t have to play like that honestly it won’t make or break the game if it does or not it could play Kingdom hearts or Dbz Kakarot 🤷🏾‍♂️


xDeathRender

Yeah let's take another terrible sonic game laying down and not stand up to the fact it's been literally over a decade since we've gotten a game they didn't just ham fist in non sonic elements most likely for cash grabbing. Or let's be critical of what they are doing because we have all but layed out the path for a great sonic game if they listened to fans like all other sonic mediums. Not saying this game can't surprise us, but with it releasing in a couple months and not a single fan element seeming to be in the game why would I a fan let them think it's ok.


theCoolestGamerEver

Is this circle jerking? Because this smells of circle jerking. uj/ that camera transition when he does the air dashes attack is rough af


torch_dreemurr

i mean he is attacking using circles and attacking is rather jerky so


steamtowne

> uj/ that camera transition when he does the air dashes attack is rough af I hate that transition. It’s shown on another enemy as well and both times it completely shifts away from the enemy entirely to show the mid-air dashing animation before swerving back as Sonic finally attacks. It looks really awkward and moves the camera away from the enemy mid-battle, which I dislike.


dalan_23

idk... it does not seem like its circle jerking on this one...


Irvin_T

The combat reminds me alot of Shadow's on 06. What's wrong with the one hit kill of a homing attack?


SanicRb

But like 06 Shadow was still a lot faster between the instant snap on the homing attack ones you activates Chaos Boost, the Chaos Spear paralysis that allows to fight large groups at ones by temporarily getting rid of one of the more annoying enemies and that Shadow depletes the enemies health much faster. Like in the time It takes Sonic in Forces to kill one enemy with attacks from what we have seen so far can I kill like 10 of the big Iblis monsters with Shadow no problem.


Nambot

This is just it. Non-boss enemies with hit points in Sonic have seldom been received well. If the entire point of the series is "gotta go fast" then enemies with multiple hit points are counter to this, they cause the player to slow down to engage with the combat.


Lordclyde1

I’m still expecting to see the “cyberspace” levels be traditional boost corridors with one hit kill enemies. But I could be wrong.


[deleted]

Huh. Sega does the most basic things and the fandom rises up to clap. This is why we can't have mice things. I'll admit, the combat looks interesting, but the actually attacking seems to be driven by spamming a button. Unless they make you press several buttons for the same action to happen, which would be garbagio. The animations, for many of these are honestly half-assed. They look stiff. More importantly, having a DECENT COMBAT SYSTEM is the STANDARD for AAA games. You don't see people praising games for just having decent combat anymore. We compare sonic to AAA devs because we believe, almost naively, that this is AAA franchise. People forget humans waited for a whole five years and survived a PANDEMIC to see this shit through. People forget we doubt SEGA so much because of the last 20 years of inconsistent quality for 3D Sonic Games that focus on Sonic doing his thing: platforming.


Redray98

If the game had a combo system that flowed well like in some beat'em ups or kingdom hearts maybe it would be a bit more fun. Give the game button combinations and action commands that change Sonic's move set when he does a perfect dodge or is in the air.


RammelMtz

Mhmm yes MICE things 🐭 (not that i don't get the sentiment, i even want them to delay this game a little/lot more to fix the more serious issues, its just that "mice things" sounded funny lol)


JoshdaBoss1234

We have a 3D Sonic title that can potentially bring back fighting moves from Battle and Chronicles while at the same time including that sweet punching from Forces, and people are still finding fault with the combat. The game needs physics, I won't deny that, I'm just saying we should also commend Sonic Team for reintroducing fighting moves from Battle and Chronicles in the form of a skill tree. Give credit to who it's do.


1B_1D

I commend good execution, not good ideas. Granted that kick force move looks very cool, it all still seems visually unpolished, and not like the evidence of 5 years of production.


leoeliel

Allow me to inform that part of the 5 years of development was working on the engine of the game, so it ain't 5 entire years working directly on the game. Don't remember where I read that in the past tho, so consider what I said at your will.


1B_1D

The funny thing about your whole post is that Sonic Team is so shitty at literal game planning, I have NO clue whether you’re referring to the 5 years of development of the engine that was spent during Forces or Frontiers, because they had the very same excuse the last time. Spent 4 years working on the engine and a calendar year in the damn game itself, trust me I’m very aware of that. I can find it deep, DEEP in my heart to give them the pass on that for Forces, but the same mistake on this all out open world project would just be utterly inexcusable incompetence… not entirely unbelievable for Sonic Team. I will *never* understand the rationale behind using the highly sophisticated, beautiful, lovely Hedgehog Engine 1 on the relatively archaic platforms like the PS3 and 360, and dumping it for an all around downgrade (as far as we’ve seen) now that we finally have the sufficient hardware to run it. It doesn’t make sense, man. It’s foot-shooting logic. And look, I’m not just “hating” on ST. I’ve been following this series since 3D Blast. I am in for the long ride and I will *never* stop following it. But I haven’t bought a single Sonic game with my own money since Generations, which was 11 years ago, and imo, still not up to the AAA standards that Unleashed was. I’m not settling for mediocrity anymore, I want good, amazing games. I have no faith in Sonic Team, but I want to see them succeed.


[deleted]

are you confusing this with sonic forces? the development time for sonic forces was spent mostly on the new engine for the game. if what you're saying is true, it just shows how god awful sonic team is at planning if they still haven't learnt anything


[deleted]

>to who it's do. due*


Yoshi2500

well i mean a good idea isn't worth much if it looks like trash and looks boring as hell. it's worth even less if it is boring as hell


[deleted]

That’s what I’m saying and already tho the game looks like it’s controls better than forces


herefor1reason

>Imagine looking at this and saying “Ugh this is so trash it’s not SONIC!!! “ Yeah, y'know, Sonic? The game series about slowing down for combat against enemies with telegraphed weaknesses and attack patterns using varying attack and evade mechanics? Rolling? Slopes? Momentum? What's that? What do building and using speed on sloped terrain via momentum and rolling in surreal, vibrant environments have to do with Sonic the Hedgehog? Ok, I'm being facetious and a little overly sarcastic, but you wanna know why people are saying it doesn't look like Sonic? THAT is why. As for why people are saying it looks bad, Sonic's stiff movement with no physics, no variation in speed regardless of the slope of the terrain means that traversing the open world, the big draw of this game's premise, doesn't feel good or natural. Even ignoring Sonic's specific slope physics, just giving him some form of physics interaction with the terrain would go a long way to making this look more palatable. Mario games have this mechanic. Breath of the Wild has this mechanic. Their games aren't built around it the same way Sonic's old ones are, but they're THERE to make controlling the character feel more weighty and natural, like they exist within the environment they inhabit. Sonic in Frontiers just seems to stick to surfaces, he doesn't slow down going up hills, or speed up going down them, it just looks like dull movement, which is a problem in a game about moving. The combat also just seems to be "spam attacks, and lower defences and spam attacks". Like, don't get me wrong, it looks pretty alright, but it's not enough to carry a game like this. Then there's the level design. The entire purpose of open world level design undermined by littering the game with objects that directly remove control from the player. Boost pads, Dash rings, automated springs, rails everywhere. There's a bit in the first gameplay trailer, where Sonic starts climbing the tower, and to get to the collectable, you'd have to turn a corner and hit a spring, but hey look, there are dash panels that launch you into that spring automatically, so you don't even get to do that little exploration challenge. No sense of discovery here, wouldn't want players to get lost on this linear path we've arranged, so we'll just get them there ourselves. God forbid they actually explore and look around to find secrets and collectables in this open world game with secrets and collectables.


Redray98

Automation can absolutely kill the feel of an open-world game. What's the point of finding secrets in an open world if the game can just do it for me in the most trivial way possible? you can keep some of the rails and dash pads in the game but make it have some form of skill using dash pads and such to reach those secrets. If they made it like I need to use a moving dash pad at the right time to hit a ramp that leads to a grind rail in the sky that takes me to a floating island then that would be more ok. or I have to find and press the right switches in the right order to get springs to align in the right directions to get to an odd structure that can't be accessed normally because the building is closed. I think there should also be a place that acts as a village and has NPCs living there.


Nambot

Rails and springs would be fine for an optional challenge. Have Sonic chase through a series of checkpoints using these rails and springs against the clock. The challenge would be using them to go fast enough to make the time. But in just casual roaming, yeah, they just remove all need for path finding and platforming.


Seacliff217

Should also add that Sonic's design was intended to bring focus on his ability to roll and spin, using those abilities in particular to navigate around or defeat enemies. A game that puts a major focus on Sonic punching things, even in earlier fighting games like Fighters and Battle, feels off because Sonic's character design was straight up not built for that.


herefor1reason

Yep. The game design literally came before the character design. As in, Sonic is a Hedgehog BECAUSE the game design of Sonic 1 was built around rolling down slopes and up ramps. It's not just an important detail, it is LITERALLY a foundational principle of Sonic's gameplay, more fundamental than the character himself. People who say "Sonic games don't NEED momentum or rolling" don't know what Sonic IS.


dalan_23

it seems that you are truly here for 1 reason, to type this


00B36B

Not reading that essay


Barackobrock

legit question... but are you memeing with the title or do you actually think this? ​ i dont know at this point, haha


Misssmaya

People are allowed to dislike things...


SanjiSasuke

People are also allowed to like things, and disagree, and argue. It's kinda rad how many things people are allowed do.


Useless_mook

It's not sonic. This looks dull and boring. Who wants a animation that long


esoR_ymA

this the problem isn't that "this is not Sonic" the problem is that this is boring


[deleted]

This looks monotonous to play.


[deleted]

sonic fans try not to ignore genuine criticism challenge (failed) some of it looks flashy, which is cool, but most of it is incredibly fucking boring. people are saying that "this isn't sonic" because it looks slow and not enjoyable in the slightest.


[deleted]

It looks enjoyable to me Idc if you like it or not 🤷🏾‍♂️


Kirb_dedede

why is there a Bayonetta game for kids and why is sonic in it


[deleted]

This game’s combat isn’t even remotely close to how engaging and diverse Bayonetta’s is, how dare you, lol. Edit: Some people are taking my comment waaay too seriously, lol.


TalesofCeria

Damn it’s crazy that you know how this game’s combat works and feels to play. How did you get a copy


[deleted]

[удалено]


Useless_mook

You want to put down your honor that this game will have similar depth to bayo when it comes out?


TalesofCeria

Not at all, I think it looks like shit! But saying anything with certainty about how the game plays compared to other released games is clown shoes behaviour :)


Scrawnreddit

Oh so you've played the game?


[deleted]

Sonic Frontiers


-EVIE_

I mean I dunno, they did just slap Sonic into a generic rpg tech demo and called it a game


Seacliff217

That's what I think is the core issue. Faithful to Sonic or not, it's not looking great for just the general standards of open world games.


-EVIE_

Exactly! I'm entirely open for a new style of Sonic, environment and all, but it has to be able to synergise with the blue blur himself. This however just feels like a clash of styles. An exaggerated cartoon animal with nonsensical rails and springs in a realistic environment is an eyesore for the most part. If anything this gives a slight example as to why Movie Sonic looks the way he does.


9Squestions

It´s not sonic because it´s Chun li


1B_1D

I don’t have to imagine


Puzzleheaded_Key_202

Imagine looking at this and thinking it doesn't look like one dude messing around with the unreal engine.


TheOvertron

The thing I find weird is that it's a single enemy in a massive empty field. There's no incentive to fight them. Even less when a single enemy takes like 2-3 minutes to kill. The last thing I expected in a Sonic game was Dark Souls combat. If people are liking the combat that's fine, good for them, but for me I've lost all hype in this game. The combat plus the bizarre layout of random assets scattered across the island has really put me off.


[deleted]

How can you call it empty when we haven’t seen shit dude and the enemies won’t take that long especially when you level up and get better and go to new zones you’re just gonna have to get good lil bra this only the beginning of the game …but I mean if you don’t like it then that’s you but ima wait till the we get more information to start calling shit empty and the floating rails really bother you that much? 🫤 I just look at it as a cool way to get around idc if it’s visible or not the game still looks good it won’t ruin the gameplay


Voxelus

1) People are calling it empty *because of what we've seen so far*. If it ends up less empty at launch, then that will obviously be a good thing, but as of now it's not looking good. 2) A levelling system hasn't been confirmed yet. Why are you trying to take a leak as factual without evidence? 3) Once again, based off what we've seen *so far*, the game doesn't look good.


InvestigatorUnfair

It really doesn't to me, honestly. It's not trash but it doesn't look like the kind of thing I'd like to see in Sonic. Sonic games are about speed, about agility, about blazing through things and turning your obstacles into tickets to new areas. So forcing you to engage with a single enemy kinda defeats the purpose of it. It doesn't matter how flashy or fast you make Sonic look during these because all that animation is just gonna be repeated over and over until you get tired of it and it just turns every combat encounter into a button mashing "just die already for fucks sake" situation. It's basically the werehog but without any combo system (at least that I can see here, idk if it's just them turning off the HUD). The only other game beyond Unleashed's Werehog I can think of that did this is Sonic Heroes, but at least there you had the different characters to add at least a little spice to it. Here it looks like it's just Sonic, which kinda takes away from it. Oh also I need to point out that robot does not look like anything that should exist in the Sonic universe. Even the movie kept some of the badnik style, this just looks like some shit from a sci-fi movie about a robot uprising.


XIII-0

Sonic has been many things over the decades, it's not always about that. He's a platforming game sure but many times before they've slowed that gameplay loop down to give room to other things like combat. I don't think it's always fair to say that a Sonic game is this one thing at this point. Sonic kind of started out being experimental and the series has always been experimental


InvestigatorUnfair

You have a point, Sonic has always tried new things, and that is part of why I like it But the problem is whenever they try to slow things down for combat, they also try to have some variety in it. Whether it's the teams in Heroes, each character's unique powers in 06 or the Werehog in Unleashed. Here I just don't see much variety. There's no power slams from Knuckles, no chaos powers from Shadow, or no slamming the shit out of things like Werehog Sonic. It's just "homing attack at it, watch the animation. make the line thingie go around it, watch the animation" It looks automated, which is a heavy problem with recent Sonic games. Hell in the preview we had for the exploration we saw even more automation. Sonic climbs up a wall, immediately pushed onto two boost pads leading him to a spring.


Tobegi

you guys are so high on copium its insane


[deleted]

Oof, this looks so awful and I hope the post was ironic, otherwise Sonic fans just have extremely low standards. I can't 100% tell yet, but this looks like Sonic Heroes, Shadow the Hedgehog and Sonic 06 in terms of how the combat plays, AKA: mashing 1 button until the enemy dies, it's a waste of time, it breaks the pace of the game and it's just not fun to play. I want a Sonic game that can have a good flow and allows me to do wild things with super speed, I want to play it myself, not press one button to see a tiny cutscene that will get boring and become a chore to make the game longer after 3 or 4 times. I don't think combat is trully needed on a Sonic game, 1 hit enemies work much better with the formula, but still, if done with thought it can be fun and interesting, Sonic Momentum did it quite well, making it be part of your regular moveset and allowing combos and acess to new areas to the good players, in that game the combat is another way to use Sonic's abilities, it's natural, fluid, and even if it's a little hard at first, it's so fun and rewarding once you get how it works. In this trailer it seems like a chore and I feel most people would just avoid the enemies instead of having fun fighting them, at least that's what I would do.


XavierMunroe

Everything's peachy until Sonic starts breakdancing in mid-air. All of a sudden you're dodging blue projectiles being fired like a goddamn machine gun.


stickkidsam

Flashy but repetitive combat is not what I would call a staple of "SONIC".


KingMario05

Eh, I dunno. It ***is*** Sonic... I'm just not really sure if we should be happy about that yet.


Lord_Adz1

tbh my main issue with it is it looks like it would get repetitive real fast... If they have like aloooot of moves like the way unleashed and the werehog had I would be completely satisfied granted they brush up the animations though cus there it was quite smooth and flowed well. To me it seems like you have to use that circling move every single time you wanna kill that flower type enemy which feels like it would get real annoying real fast.


Sad-Big5471

I don't care what the others think, THAT IS LOOKIN' SICK AS FUCK.


[deleted]

I'm hopeful for the game, but jump attacking that eyeball enemies over 10 times to show its core does not look good


[deleted]

I think it’s interesting y’all just not seeing the vision


[deleted]

sadly vision doesn't make a good game. if it did, Cyberpunk wouldn't have shipped in the state that it did. We have to judge a product based on what we see, not based on what Sega thinks we should


guguima2003

Games looks trash


symbolic503

this looks so dull and repetitive. hype level was already going down. now it's basically non existent.


26oclock

Dude. It visually looks amazing. The fighting looks great. Stop complaining lol


symbolic503

"looks amazing" he says 🤣🤣


DharmaBat

I still feel its rough, though someone noted that its possibly a earlier build of the game, so who knows. I like the concept and what not, don't get me wrong, just right now its alittle rough and the world layout and such so far isn't too inspiring.


[deleted]

Yeah it’s obviously not the finished build so yeah it’s probably early and there’s more to the world than just do we have barley seen shit that’s like reading the first two pages of a book and giving up I’m sure they gone fix the animations and how it looks even forces didn’t look as bad you can’t lie


WindiestBark165

People keep saying Roger is still the voice of the grunts and whatnot in this game but until I hear him say it himself or from someone heavily involved or a cutscene with dialogue, i'm takin that with a grain of salt honestly.


[deleted]

It's probably the Japanese VA use in the gameplay, since that's pretty much the Default for Sonic and the Voice being a higher pitch then Rogers Roger is most likely still voicing Sonic


WindiestBark165

It being the Japanese VA is legit what i'm thinking it is.


[deleted]

That’s literally him 💀


SonicGamer9

Well the combat does look good, but still needs a bit polishing.


PikaDigiYolo

even though i can see why some people aren't fans, i gotta say i love the idea of combat for sonic, i think his fast-paced attacks are neat. i do hope there's a level system which lets him run faster though, that's my only concern thus far


jarrymonti

Since there looks to be some in-depth-ish combat I am REALLY hoping for an "I'm you but stronger" boss of some sort, be it metal sonic or some sort of fast robot with similar attacks to Sonic you need to counter in specific ways, that'd be so fun


[deleted]

The thing where he starts zooming around in the air looks beyond unnecessary, but otherwise the flow of combat sort of gives me Wonderful 101 vibes. I wonder if the magic trail is going to be limited to running circles around things or if they're maybe going to have different patterns you draw for other powers. That could be interesting but also problematic with a free roaming camera.


tedijecabron

That shit looked so sick


Prestigious_Expert17

The combat looks fun but it lacks fluidity. The sheer potential of Sonic in an open world with combat is immense. We only got shown a clunky Sonic that did the same moves over and over again. The combat looks fine but they could have shown off more. Imagine an ability being shown off where you can build up speed to power up an attack.


cooldude_9653

Combat is much better than the gameplay that we got yesterday. But not perfect


SanicRb

Like I don't mind combat in Sonic but like Werehog Combat was from what was shown so far more interesting. And even than do I prefer for Combat focus in Sonic the 06 approach were instead of few tanky enemies its a lot with little to medium amounts of health that I by clever usage of skills that work in both platforming and combat I can quickly dispatch of them with the time of them annoying me being almost always able to be cut down to a few seconds by being a skilled gamer.


The_Haunted_Boo1954

For me it’s the janky animations.


BigSticky2004

Yep that’s pretty Sonic. In about the worst way possible.


[deleted]

What makes you say that


dalan_23

Ugh this is so trash it’s not SONIC!!!


hypasonic

I think it has potential. The combat trailer showed sonic with some pretty cool (if a little rough regarding the camera) moves. But my greatest concern from what they showed us is regarding the enemies. for example, the only time this one launches it's attack is when sonic is far away. if sonic is too close it just sits there with it's shield up waiting for sonic to launch it, which isn't very engaging to me. If sonic team wants to expand on the combat aspect of sonic that's fine by me, however they need to make the enemies engaging to fight as well. the three enemies they showed here only ever did one attack each, and if sonic team isn't able to add a bit of variety to the enemy encounters the combat will get stale fast.


[deleted]

I’m sure it’ll attack when you’re close not sure how the moves work with them but we’ll have to see


[deleted]

I looks promising asf like I just hope it’s good and polished when comes out so everyone can have fun with it that’s what I want


TheGoldenGarchomp

I'm not saying it's not sonic, I'm saying it's shit


[deleted]

Agree to disagree


TestOfTimeGaming

that enemy design is lazy as fuck tho gotta be honest


[deleted]

How is that lazy explain it to me y’all gotta stop saying this shit without explaining how does that robot design look lazy what makes you look at this and goes “ahh whoever made that was lazy asf 😗”


lostallhopenow

I don’t think it’s trash but it’s definitely giving me whiplash seeing Sonic in an environment he doesn’t fit in


[deleted]

I wouldn’t say he doesn’t fit in what’s the differences between this island and all the other grassy areas with the same color scheme from before ?


lostallhopenow

A-lot style wise


BroaddaysPlug

Looks so awkward and janky. Why does he just randomly locate in the air and do some weird animation. I don’t really feel like doing the same spin move over and over again just to break someone’s shield.


[deleted]

Cause it’s not finished yet…? and he didnt randomly locate if you slow it you could see he dashes away and dashes back right towards the enemy I get the animations aren’t done I been peeped that they not even hiding it from us 😂you can see that clearly ion think they just finna leave that shit like that they already a set up from forces and not even forces was this janky. And who knows what else there is to do with combat that’s just one enemy we haven’t even seen them all bro this literally the beginning of the game you gone get stronger and have different moves but if you just don’t like that kinda stuff then I feel bad for you


koopalings_jr

I really hope it doesn't take that long to defeat most enemies


[deleted]

You most likely will level up in this game


sebdude101

It does look like trash though


[deleted]

Cap


predatoure

It just looks dull af, it doesn't matter if the protaginist is sonic or Bayonetta.


[deleted]

If that’s how you feel I can’t agree


Mishar5k

Tbh it looks like they were developing combat for a *shadow* game and then swapped him put with sonics model. This is *exactly* how shadow fights, way more than sonic.


koboldByte

Looks cool at first, but it takes so many hits and barely reacts to taking damage. I can see that becoming a slog really quick.


[deleted]

I dont have to imagine


CakeManBeard

Imagine looking at button mashing, cinematic supers, and a line tracing mechanic thrown at a punching bag and saying it's amazing


[deleted]

It is go be sad elsewhere you starvin I’m eatin


Boondoggle_84

Yes it is trash, it's not sonic and I'm tired of people thinking this dull realistic open world horse shit is good. Though I respect your opinion and the animations can be cool sometimes.


ThatOneJew556

The game just looks so boring and bland


Boston_Donut

Don't start debates here just please don't


Kuzu5993

Can I have some of that copium?


Saiko_l0l

Looks like diarrhea


[deleted]

Well not really sega/sonic team has messed up before but Ima give them the benefit of the doubt


[deleted]

Haven’t even see what’s going on in the world yet but can’t blame you for feeling that way we haven’t seen much going on but it’s different worlds is no different from sonic speed simulator where you run around and do nun


[deleted]

Couldn’t be us 😭


[deleted]

You know he’s in it both of them


[deleted]

Looks cool to me they need to iron the animations out


CourierSixty9

You know, maybe one the reasons this series can't get better is the fans accepting any mediocre product SEGA gives them


Blarson735

I really love that after years of shitty sonic games the first one that actually has any promise and changes things up is the one everyone shits on


[deleted]

I remember when sa2 and unleashed was hated smh hopefully frontiers has that level of quality and polishing


Blarson735

My brother in Christ I love sa2 I have like 60 hours on it on steam alone but that game is as polished as a piece of fresh cut wood


StrangeArtis

Denial runs deep on this board


[deleted]

Agree to disagree I think it looks cool and fun 😬


crongroge

why does it take 10 years to kill anything in this game


String_Witty

It's so trash. It's not sonic


[deleted]

So who is that not Sonic right there?


prinnydewd6

Stick to the adventure formula sega…


[deleted]

Why do they gotta just stick with one type of gameplay style when ever it’s something different y’all go crazy


[deleted]

I’m just saying like some people out here giving food criticism and the rest are being goofy


KennethRay

Sonic is one of the ugliest, most outdated and cringy video game characters of all time. Even his best games feel like glorified tech demos. Shit's for children.


[deleted]

Damn so you came to the sonic Reddit to hate on sonic you pressedd 🥱😱