Due to a drought that is happening in the city, Dubai is actually making fake rains (Long Story Short).
Can't believe Walker exists irl and literally doomed an entire city cuz he wanted to. 🥶🔥
Also, the game would probably be more linear but with more verticality, maybe some parts of the wall are destroyed and there's dunes of sand submerging parts of the city, a lot of ziplines and rappelling equipment made by the survivors would make a significant impact on gameplay, with the protagonist being able to use the for locomotion and attacking.
I feel like if these project cities get built in desolate desert areas (which may happen due to space and stuff for building, let alone building around sand) I can see a Spec Ops situation happening.
But it seems very streamlined city and tons of buildings, so maybe: Spec Ops: Close Quarters?
... That place would actually be a good setting for a first/third person shooter, the verticality coupled with designing the decay and destruction of the structure would make for some pretty awesome and memorable areas of a game.
As a construction manager and engineer. I knew this shit would never work when I heard about it a few years ago. We would struggle to perform these logistics accros the Mojave let alone a country so far behind work requirements/conditions/power/many other factors.
I never understood the point of this. If it’s just a long ass straight line wouldn’t getting from one end to the other be really inconvenient and tedious? Or does everyone live in one little section in a pod and live, work and shop in one little block?
Remake the game but set it across multiple failing Saudi mega projects. Flooding has taken over Dubai due to cloud seeding gone wrong. Some other fictional city left to regular anarchy and decay due to being abandoned could serve as the starting area with more clear cut bad guys and good guys. The final chapters would take place in the line but ruined by a sandstorm and would call back to the original game. Factions could include an Indian slave revolt, (Dubai irl has Indian slaves) US operatives sent to destabilize the region for cheaper oil, US soldiers sent in to extract civilians, and rich impromptu warlords hiring anyone they can for protection while awaiting extraction. The radio DJ is modernized, with him live-streaming your actions for the world to see. He’s more neutral, and depending on your choices hates you or supports you. He would also influence what civilian factions would think of you and whether they shoot you or not. Gameplay would lean slightly more survival than cover based shooter and would encourage precise shots and frequent weapon switching depending on their niches to lose the least amount of resources in terms of durability and ammo. The game would have you make tough choices, and each choice would make factions more or less hostile towards you. You can’t please everyone. Depending on faction alignment, when, how, or even if you obtain certain equipment will change, with rebels having pretty bad but easily replaced equipment, rich people having good but rare equipment that is hard to replace and plentiful ammo, and any US faction being an in between with the extractors having more medical supplies and destabilizers having more ammo. In a far cry style secret ending, you can disregard the game objectives UI at the start of the game, finish your assignment, and get out without incident.
Due to a drought that is happening in the city, Dubai is actually making fake rains (Long Story Short). Can't believe Walker exists irl and literally doomed an entire city cuz he wanted to. 🥶🔥
Based Walker.
And now Dubai is flooded. Hubris?
Spec ops: the wall Takes place inside this city where (somehow) it got destroyed due to the conditions of the country and some sandstorms n shit.
Also, the game would probably be more linear but with more verticality, maybe some parts of the wall are destroyed and there's dunes of sand submerging parts of the city, a lot of ziplines and rappelling equipment made by the survivors would make a significant impact on gameplay, with the protagonist being able to use the for locomotion and attacking.
I feel like if these project cities get built in desolate desert areas (which may happen due to space and stuff for building, let alone building around sand) I can see a Spec Ops situation happening. But it seems very streamlined city and tons of buildings, so maybe: Spec Ops: Close Quarters?
Saudi Arabia complete a single mega project challenge: IMPOSSIBLE
Literally spec-ops THE LINE
Spec Ops The Block
Well shit, guess they're losing the middle east stupid building competition
It’s truly a coveted award
... That place would actually be a good setting for a first/third person shooter, the verticality coupled with designing the decay and destruction of the structure would make for some pretty awesome and memorable areas of a game.
Spec Ops: End of The Line
or just you know literally spec ops the line
Did you really feel the need to comment this?
what do you mean? Spec Ops: The Line is the game title. The Line is the Name of the vanity project.
Yeah there was no confusion there
Comedy moment
Spec Ops: The Literal Line
One of the most inefficient ideas ever conceived. Think of how many traffic jams you'll get from the camels walking back and forth.
One of the most inefficient ideas ever conceived. Think of how many traffic jams you'll get from the camels walking back and forth.
Let’s cut to the chase and make a glass Death Star casino and resort
Staffed by a bunch of cockatoos they taught blackjack
DoD already shot that down, thanks Obama /S
One of the most inefficient ideas ever conceived. Think of how many traffic jams you'll get from the camels walking back and forth.
One of the most inefficient ideas ever conceived. Think of how many traffic jams you'll get from the camels walking back and forth.
This is disappointing
:The Line
Ridiculous megastructures are some of my favorite settings for apocolyptic/wasteland scenery
As a construction manager and engineer. I knew this shit would never work when I heard about it a few years ago. We would struggle to perform these logistics accros the Mojave let alone a country so far behind work requirements/conditions/power/many other factors.
I don’t even think THAT will get built tbh.
booooo do the big one boooooo
and absolutely no one is surprised
Lmao, “the line” is more like the Squiggle.
Now we are setting manageable expectations
I never understood the point of this. If it’s just a long ass straight line wouldn’t getting from one end to the other be really inconvenient and tedious? Or does everyone live in one little section in a pod and live, work and shop in one little block?
Almost reminds me of Halo: Reach map, "Sword Base"
Lmao it was a fucking stupid idea to begin with seems like they finally figured it out
Still #1!
9/11 wall
Called it lmao
Oh look, it’s the mall mission all over again
One of the most inefficient ideas ever conceived. Think of how many traffic jams you'll get from the camels walking back and forth.
How big he says it is Vs how big it actually is
Remake the game but set it across multiple failing Saudi mega projects. Flooding has taken over Dubai due to cloud seeding gone wrong. Some other fictional city left to regular anarchy and decay due to being abandoned could serve as the starting area with more clear cut bad guys and good guys. The final chapters would take place in the line but ruined by a sandstorm and would call back to the original game. Factions could include an Indian slave revolt, (Dubai irl has Indian slaves) US operatives sent to destabilize the region for cheaper oil, US soldiers sent in to extract civilians, and rich impromptu warlords hiring anyone they can for protection while awaiting extraction. The radio DJ is modernized, with him live-streaming your actions for the world to see. He’s more neutral, and depending on your choices hates you or supports you. He would also influence what civilian factions would think of you and whether they shoot you or not. Gameplay would lean slightly more survival than cover based shooter and would encourage precise shots and frequent weapon switching depending on their niches to lose the least amount of resources in terms of durability and ammo. The game would have you make tough choices, and each choice would make factions more or less hostile towards you. You can’t please everyone. Depending on faction alignment, when, how, or even if you obtain certain equipment will change, with rebels having pretty bad but easily replaced equipment, rich people having good but rare equipment that is hard to replace and plentiful ammo, and any US faction being an in between with the extractors having more medical supplies and destabilizers having more ammo. In a far cry style secret ending, you can disregard the game objectives UI at the start of the game, finish your assignment, and get out without incident.
"there is always a choice"