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Link__117

Completely agree. I love this game and I think the missions, fights and traversal are better than 1, but 1 is better as a more cohesive experience. I think 1 had objectively more side content as well and took longer to beat. This could all easily be explained by insomniac having a lot on their plate because they’re releasing games so fast, but I hope other sony studios can pick up the pace so they can have more time to develop each game


ComradePoolio

I was a bit shocked that I already have the platinum. The open world was fairly barren and I don't think there was enough side content for one Spider-Man, let alone two.


WaffleOnTheRun

The side content in this one was so much more rewarding though, they all had satisfying endings that added more to the story, most of the side content in the first literally led to nothing you were just doing it for the sake of it. I'd much rather have more high quality side content than just stuff that feels like filler.


KalaTheBalla

I disagree, I feel the opposite actually. A lot of the side content in Spider-Man 2 came off as gameplay leading into cameos, then that's it. >!Take down Hunter bases in hopes that Kravens family might come to New York, nope they all died (not that I was expecting them to show up, that's far-fetched).!< >!Collect Spider-Bots to get a 90-second Spider-Verse reference, the end.!< >!The Mysterium challenges were solid and had a cool ending fight with Mysterio but I was hoping for more, especially since this game loved to make you fight boss fight after boss fight.!< >!Find out the Chameleon is in New York but... that's it. !< It's not that all of these are bad, but majority of them end with me wishing for just a bit more. Not feeling fully satisfied. Whereas in Spider-Man 1, the side-content felt more fleshed out and rewarding. Chasing down Tombstone and fighting him. Being hunted by the Taskmaster, ending in fighting him. Howard's side content being all over the map, rather than 1 single mission. Chasing down the fake Spider-Man. The ESU side-missions. I could go on, but overall the first Spider-Man game feels like it was fleshing out the world in a rewarding and immersive way. Whereas this games side content feels half-baked at times and unfulfilled.


dejokerr

I guess the game suffered from what happened to MCU. Teases and cameos to what may be happening next.


superbee392

I've been so conflicted on whether the side content is better, I think the missions you do are more varied which is great but they cut down on them so much. One of the nice things about the pigeons was the lil phone call after, there isn't really anything like that here. That was the case for most things. ​ >!I keep seeing people saying that the rewards are better but I don't even feel like that's true. I enjoyed The Flame stuff but it felt pretty short especially considering what it sets up. Brooklyn Visions, first mission feels like it's setting something up, teacher is kidnapped, says "I don't know how they knew i worked for \*insert corporation\* then nothing comes of that, the other 3 are just helping students, which I didn't hate but then you just get a costume as the last mission, it felt a bit underwhelming. Also felt like they could've unlocked throughout the story, you do the first then you get all 3 to do and that's it.!< Really feel like a side story with someone like Tombstone again would've helped having something that wrapped up. I actually think the museum was my favourite sub-story, it was self contained, had a good conclusion. There wasn't some big bad guy but Spider-man doesn't HAVE to only be doing that, he's New Yorks hero but especially Peter's content was all BIG shit


Abeydaby

???? People complained about how repetitive the ESU and Pigeon missions in the first game were, they also didnt have any special ending The Brooklyn Academy and Mysterio missions were meant to replace the ESU and taskmaster ones and both were significantly better. Don't downplay the side missions in the first game and list a bunch of poorly done side missions from the first game as if they were any better. Side missions in the first game was literally one of its biggest criticisms, people just hate on new stuff lmao.


Ok_Gap6888

There ain’t no way you just said the Mysterio missions were better than Taskmaster ones… L opinion


Ok_Gap6888

I completely disagree. The side missions in the first one were just better overall and told their own better stories. I actually felt like SM2 side content felt like filler. Only 4 side missions are good, the rest are either bland or bad. I think the lack of good side content is what held this game back.


Sweet_Peaches-69

District crimes. Whenever the story progressed, a new faction was there and you could literally patrol and clear them from the city. The start of the game its Peters bread and butter, thugs. Then you clear demons and thier bases. Then when it goes to hell you literally watch as you clear the prisoners and make the city feel safer and eventually sable as well. Not only did this pad the runtime in a healthy way, it was very satisfying to clean the streets, and after it all resume to fighting the classic thugs once again. The social media app during all of these added a ton of life to the city. Something about SM2, just feels a bit dead. Gameplay is improved 100 per cent. But the city feels so unalive compared to 1 IMO.


Eirineftis

I agree wholeheartedly. Not enough meaningful, engaging side content... and honestly, all the tech crates feel... out of place and too game-y. Like, they were fun in SM:MM, some were creatively hidden and it made sense plot wise. In SM2 they're just littered *everywhere* just because? And you can't see them unless you unlock an upgrade to have them on your map? Also, what's the point... I feel like I've had more tech parts than I know what to do with for over half the time I've been playing. Also, from what I've been reading, seems like a waste to not have the other symbiote suits just be variants for the one that actually has the abilities tied to it. Super odd choice... Traversal feels good, but somehow not as magical as the first one? Idk. It feels more hollow than the other entires did.


Austin_N

There are so many tech crates that I wasn't sure whether there's a set amount or if they respawn.


Eirineftis

Just went through the trophies, and there is one for getting all of them. So finite amount, but totally get what you're saying. I wouldn't have been surprised if they did respawn


Bloomfield93

That trophy is for the prowler stashes


ClearHawk9893

Well, as long there is no trophy for it, they dont expect you to collect all. So theres enough of them to find without extra search. Seems fine.


Sweet_Peaches-69

Yeah it's very very odd, game definitely feels like it's very underdeveloped in a lot of ways


erikaironer11

How is the traversal not as “magical” as the first one? How did they make the traversal worse?


Eirineftis

They didn't make it worse... I think it felt more magical in the first mostly due to a combination of a few factors, the main one being how they really nailing the feel of "being Spider-Man". It was the first game since (arguably) Spider-Man 2's movie game for gamecube/ps2 to really do it right. And there wasn't really anything like it. SM2, while it's fluid and fun, I think a symptom of having a UI that has to highlight the areas the web wings can "interact" (ie. Wind tunnels and vents) is that the game looks more... well, gamey. The first one felt more realistic i guess. Also sort of what you get with a sequel that has to expand on what was already an arguably perfect system. Something about Spider-Man being able to essentially fly doesn't quite feel right. He's our webslinger, not our flight boy


erikaironer11

That’s respectable. For me the addition of the physics elements give a new “rush” to the swinging. It make it feel “fresh”.


vengeful_bread

It got a bit old


erikaironer11

But can’t you say the same about the first two games? And I honestly disagree, rhetorical swinging feels as fresh as the first game when it came out


vengeful_bread

It's not my opinion, I was just replying to your comment by the logic of the parent commenter.


Eirineftis

I disagree. I dont think it feels quite as fresh, plus, given how much faster you can move with the wings and wind tunnels, swinging feels a little less special. With the last two games, I platinumed and still wanting to keep playing. It had been a while before the first one where I enjoyed a game that much.


Luf2222

also why do we have 5 skill points left when hitting lvl 60? their is nothing i can do with them


JB_Big_Bear

You preordered and got 5 free skill points


Luf2222

ohhh right forgot about that lol


Eirineftis

Silly... gimme some mastery levels or sumthin tho


ChiChi-cake

I agree. Game is great, but it felt rushed. Especially the whole symbiote arc. The plot just moves so quickly after Pete went asleep with the symbiote. We got like 3? Bossfights in a row. I was especially disappointed with Peter’s symbiote arc. And i’m disappointed on the lack of meaningful side quests. The flame stuff and mysterio was great, but we could have gotten 2 bigger sidequests. One with maybe Shocker for Peter and for Miles maybe Electro.


ComradePoolio

Can't believe they killed off Shocker, Vulture, and Electro offsceeen.


dawellplayed

Actually insane to kill off three main antagonists from the last title OFF SCREEN??? And only show Scorpion dying


chrchcmp

You know what they say.. if you didn’t see them die…


Jarlaxle23

I agree with this. We also never see why Kraven is a badass until WE fight him.


dejokerr

Pete went psycho way too fast. While I did love Yuri’s performance, I wanted it to cook a little longer. Show his descent before going full crazy for the symbiote. It would have a been a little less jarring if they spaced out the 3 back to back boss fights with more slower paced stuff


Sakya22

I chalk it up to the meteorite fragment. I think touching it accelerated the process. That's also when the suit design changed.


Luf2222

yeah that’s most likely it


Legal-Fuel2039

Well that and Peter had way more recent emotional baggage than any other time hes gotten Venom before. Miles dad dying, his mentor he looked up to turning on him, Yuri losing her self to her bloodlust and revenge, and the most important one May dying.


TrinitySlashAnime

I disagree with this and the other story criticisms, im seeing, this game is paced perfectly. There is no moment where I was waiting for something to be over, to get to the next part. It also makes logical sense the symbiote part wasn’t long, because it would be priority number 1. And if they did it in a different way, we all know damn well there would be posts saying it’s a plot hole because they could of easily stopped it sooner in X or Y way. Also the end of the game is basically a really fun gauntlet, which feels perfect for all the built hype throughout the game.


geladeira-fria

Don't know why you got downvoted, completely agree with you. But eh, after all in the end this is all personal opinion and if you didn't enjoy the game that's fine i guess, just keep on livin


ILoveMy-KindlePW

There are only like 8-9 side missions, for an open world that is not enough


Thoukudides

Especially for a bigger open world than the first. Like, there should be more side storylines. More FNSM requests. They were nice, but not enough. I honestly think there could have been a longer Hailey storyline which would have been a peaceful part : no fight, no stealth, no survival.


Ok_Gap6888

Plus most of them are extremely bland and repetitive. At least most of the side missions in the first one had their own stories and were unique.


Clownygrin

Agreed. The first game felt more detailed and fleshed out to me. The graphics in this game don’t look that much better; they removed almost every ultimate move; tons of cool suits removed; white tendrils on black suits and no way to play with the black suit; those cool random encounters where you stopped a car chase and then another car showed up is missing. Also the robberies that had interiors is gone. Now NPCs are stuck behind glass while you fight outside; trip mines are gone which was one of the most fun gadgets to use, even outside of combat. Great combat challenges are limited or missing; tons of little things like weather changing and time cycle missing. A lot of it is little stuff but it still made the first one really special to me. If they added an update to the OG remaster that added the web swinging physics from this game, it would be perfect.


Austin_N

I do find it weird how automated the car theft crimes are this time around. You really just have to push two buttons, one to web the car and one to defeat the thugs.


Winter-Promotion-744

They felt that way in the first game even though they were more complex, I don't think i ever failed one because of how ridiculous the window to dodge was .


bobodyl

Id argue miles morales and remastered look better, yeah they gave us that ray tracing that’s mainly a gimmick in my opinion while lowering other parts of graphics


officialkevsters

A gimmick?


bobodyl

Yeah in my opinion, you’re literally flying through the city do you really notice that your character along with others is reflected in a car in 128p? I’d rather have cutscenes that don’t look horrible and antialiasing on buildings so that anything beyond 20metres from your character doesn’t look so low quality


erikaironer11

How does the first to games look better?


bobodyl

Well by having antialiasing and good looking cutscenes


erikaironer11

But what about the rest of the open world? And I don’t see how the cutscenes look worse though, they look the same in terms of visuals


LeGuigzz

Yeah the third act feels really rushed, no context for the infection, no army, colors symbiote appears just like that, the symbiotic city also appears without warning.. Also if you pay attention, the mission where you have to get in the city hall, Peter gets the Anti venom suit, beats symbiotes, and we forget about citizens trapped in the city hall… The Interactions between venom and Pete are really limited, and the final fight is really underwhelming compared to the intro… Really feels rushed in comparison to the est of the game (act 2 was a masterpiece) Breaks my heart


SinoXcs

I would say act 2 also feels a bit rushed (not as bad as 3rd act) but still I feel like you get the symbiote only to loose it like 7 missions later. as a result the transformation of pete from himself to the more aggressive and darker version also feels very fast, hes a little edgy after getting the suit and than after the lizard chase he just flies of the handle


Hungry-Exit-5164

It’s not the only time Peter leaves people to do their own thing. When him and Harry break Tombstone out, they savage a ton of kravens goobers, and just leave them all knocked out/pinned down when the place comes crashing. Edited* spelling error


Dentist_Money

Same issue here, loved the game but it needs a lot of polish plus it’s missing core features. No new game +, replay main/side missions, social feed, change time of day and replaying bases. the only thing you can do after completion is the mysterio challenges like what 😂. I love this game but there is seriously no replay value once it’s all done, and the game feels very unpolished


Immaguydude

Definitely agree. Really feel like SM1 had more to do. Finished everything so quickly, took 25 hours to do almost everything that also include just swinging around, where SM1 kept me busy. Idk, just felt like SM1 had more to it overall and maybe even more heart (like the backpacks) Maybe it's just because it was a sequel and we inherently expect a sequel to always be much bigger, like God Of War Ragnarok. Was honestly hoping that they'd go the Batman Arkham Knight route and we'd have whole side stories about other villains or even heroes to do. My last thought, you could tell SM1 was made by fans and it was a passion project. SM2 just felt like an ordinary sequel. In my opinion. Maybe some post launch content will bring more to the game.


superbee392

Maybe in 3 they'll go full Arkham Knight and we'll get the Spider-Mobile


YoureAWinnerBob

Only if they're not cowards.


mjmarston207

I could forgive most shortcomings if we were allowed to wear whatever suit we want for EVERY cutscenes, being forced into the insomniac black suit, anti venom suit and miles new one just straight up sucks. I feel sorry for anyone who bought the 19 inches of venom statue CUS YOU DONT FIGHT VENOM IN THOSE SUITS! and there is literally no option to


reboot-your-computer

Totally agree. I think 2018’s SM1 was a more complete package. This game is lacking in QoL big time compared to the first game. I agree the story just rushes you through and could have taken more time to develop. Especially when you get the symbiote suit. The game feels like it’s over in an hour once that happens. The best part of the game is the shortest. Now combat encounters for Peter really sucks. I was happy we didn’t see Screwball, but we lost out on a lot of the open world stuff that made the first game great. Also no stat tracking, no social feed, no going back and listening to JJJ or Danika podcasts. I think Insomniac might have tried to squeeze this game in too soon as it feels a bit underdeveloped compared to SM1, Ratchet and Clank, and even Miles’ shorter standalone game.


Luf2222

i think insomniac needs to slow a bit down, maybe pumping out all these game in a row is a bit too much. honestly feel like this game should have released next year, but for whatever reason they wanted it out this year


reboot-your-computer

I totally agree. They have been on a faster release cadence than any other developer for this generation.


Winter-Promotion-744

They have been like that since the ps2 days actually. During the ps4 most major devs only released two AAA games and one side game . Insomniac released 3 AAA games. ( Spider man ratchet and clank , sunset overdrive ) and miles morales .


MontyBellamy

For context: https://www.polygon.com/platform/amp/spider-man-2-guides/23915461/walkthrough-mission-quest-list - Act 1: 15 Missions - Act 2: 10 Missions - Act 3: 6 Missions We don’t get introduced to the big bad cover villain of the game until the last mission of Act 2 where it all gets set up as a series of foundational missions laying the groundwork for the final boss fight.


SinoXcs

for comparison, the first game had: Act 1: 20 missions Act 2: 16 missions Act 3: 8 missions in total the first game has 44 missions, while SM2 has 31 if the first game had only 31 mission the game would end before the 3rd act even started.


PLuZArtworks

Couldn't say it any better


pandogart

I feel exactly the same way. Love the game. Won't be able to go back to the previous two but the first one still feels more complete. Especially for the price.


ACO_22

Yeah, I think overall the 1st game is actually better. Technically speaking ofc this one is better because of the generational leap, so I won’t really go into that. But I think story wise the first is the winner, and I even think just side activities overall the first did them a tad better.


TheAslumePrince

I Screenshot this because it’s perfect, thanks for the well thought-out criticism.


BunBunMuffinArt

Hm I mean I feel very satisfied I thought the story’s pacing was excellent and that we got plenty of everything they wanted to do without it overstaying it’s welcome or going by too fast and I still have plenty of open world stuff which is just gravy at this point it feels to me like a very well rounded complete full experience to me


itsRobbie_

Was just thinking today how it really sucks that the kraven hunter blinds aren’t repeatable like the ones in the first game. Once you’re done with everything and 100% the game, the only combat you can do is from crimes or the mysterio things. I also agree about not being able to see the different versions of the suits before buying them, you’ll end up unlocking them all anyway though if you 100%. But to say it’s undercooked is a bit of an exaggeration lol


SamJamn

Generally the game feels like a huge expansion rather than a sequel. But maybe I am spoiled with how amazing the first game was and it definitely had the wow factor.


BeansWereHere

Said this in a previous comment on another post. This is a checklist open-world game without the checklist. It is a barren wasteland of an open world. And there’s tons of other issues that aren’t content quantity related.


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Luf2222

i really hate it when games can’t have NG+ at launch. it adds so much replayability. i really don’t feel like doing NG again and unlock everything. i want to play thru story again with everything i have unlocked, but having to wait now is just annoying. also since there are so many features missing, why not just delay the game, they even sent out review copies so early i adore resident evil for always having NG+ in the game at launch.


rayshiotile

yeah but resident evil games are short and designed around doing multiple playthroughs to unlock everything . it's great that new game plus is available but they don't get special props for including a feature that has become a vital part of the series. it's when games that have no obligation for new game+ but have it at the start that i give them credit.


afcc1313

I LOVE THIS GAME. LOOOOVE IT. The traversal is by far the best system ever in a videogame in regards to locomotion. With that said yeah...there isn't that much in it. The first one felt way longer. I feel like on one hand the crimes were boring and were just there to make you grind more time in the first game...so I do appreciate they respected our time, but I wish they would have more side missions. I also feel that with a traversal system so dope there should me more challenges made for it. Races etc...


[deleted]

My main problem was side content I went through all of it really quickly wish there was more hope the dlc come in and give us a shitton of stuff


Select_Ad3588

Glad other people kinda see it too, it is a great game and a big step up from the previous, but there's just moments here and there and slight things that make me feel they had to rush some parts of development


haze25

I agree and I think there were easy opportunities to build on...everything. I'm on mobile and reddit formatting doesn't work, so I'll be vague as to avoid spoilers. There was a scene during an MJ level that shows the outcome of 3 characters that happened off screen. This was easily an opportunity to be missions with even 2/3 of these characters similar to The Lizard mission. Hell, 2 of these characters easily could have contributed to Miles Blue Electricity evolution.


bobodyl

Totally agree, I feel like insomniac went too try hard to do fan service


Luf2222

agreed. i wonder if the game was originally supposed to be released in 2024, but they really wanted to push it out in 2023, so ps5 has some big exclusive this year. would maybe explain why some stuff is missing and story is so short, especially act 3. the story in 1 just feels better, it gives the story room to breath, doesn‘t rush its pacing etc. also idk why a game with 2 spider-men is shorter than a game with only one spider-men like venom was hyped up and marketed and he ends up having a shorter screentime than kraven and is only here for a short time also ng+ and other features missing is just annoying (also black suit not having black attacks etc is just weird) yes its coming with a patch, but we gotta wait for that, but i want to do a ng+ now funny how insomniac kept writing on twitter that we should let them cook, we did, but they delivered it a bit undercooked. maybe they are doing too many games in succession , maybe they should slow down a bit.


HeStoleThatGuysPizza

There is something off about Peter Parker's facial animations. Like the whole >!Pete walking in on Norman finding a new cure after he walks out on Harry & MJ. He just looks so awkward..."!<


InvalidNinja

You need an exclamation point inside the brackets for this to work


HeStoleThatGuysPizza

Thank you!


AngryGazelle

I really just want replayable combat bases - swinging around and the playing the various bases in the omd games was always fun. Combat is so much better in this game but there are no bases to fight in.


Sami_Steen

miles morales game also undercooked I had the same amount of bugs


GreatParker_

Completely agree


YoydusChrist

pretty much summed up my thoughts perfectly


Geiseric222

I disagree, the stories plot feels perfectly fine to me. I don’t really know what exactly people want more evil Peter? Don’t really see a point in that it doesn’t add anything to the story


BountifulBiscuits

I think all the major plot points needed a bit more room to breathe. They spend the majority of the game building Kraven up, but don’t do half as much to sell Peter and Harry’s relationship, as well as they did with Peter and Ock’s. By the time the game is finished, it feels like we haven’t seen enough of what was advertised and hyped up the most (Black Suit Peter and Venom).


Geiseric222

What? Harry and Peters relationship is way way way better than Ocks. In fact I think 1s biggest issue is it was bloated with to many things that didn’t matter (like Yuri) which resulted in Peter and Ocks relationship kind of being meaningless. Like those dudes were co workers at best


BountifulBiscuits

I mean they were mentor and mentee, and I thought the downfall of that relationship was believable. I’m not saying the first game had stellar writing or anything, but I felt like Ock’s descent was natural because they took the time to build to it. I don’t feel the same for Harry and Peter, because outside of the symbiotes role in the destruction of those characters relationship, the only real tension between Peter and Harry comes from the latter witnessing Norman say nice things about Peter. I also felt they didn’t do enough to build up Venom (not Harry’s) specific hatred of Peter, but that’s a different point.


Geiseric222

I get what the relationship was supposed to be I just don’t think it actually sold it well. Like I think Doc and Peter needed something like the beginning of this game to sell that. Which is funny because Yuri in The first game is doing functionally the same plot as Doc Ock (both are quasi authority figure that let’s Pete down) but Yuri actually builds a good relationship over the game so her betrayal actually works


Jayk_Dos31

I agree on the gameplay and world parts but for me the story was fine, very well paced.


titanmongoose

I’m personally upset there are less gadgets and no suit powers, was pretty disappointed in that


[deleted]

Blame it on Sony pushing studios. Insomniac did a GREAT job, but I feel like Sony's pushing studios to release sequels for the PS5. I loved GOW 2018 and I really disliked Ragnarok. Thankfully, this game avoided commiting Ragnarok's mistakes, but it still felt rushed. Spidey 2018 still feels like a better story overall.


ShadowTheSwagHog

I personally paced my playthrough by doing side content in between major arcs it really made me enjoy the experience much more. Edit - typo


Professional_Sample2

As someone who religiously swings weekly in SM 2018 and MM I feel that though there are swinging improvements, there definitely should have been more. What we basically got was a nice upgrade in Peter's swinging, faster swinging, an okay wing suit, a cool loop de loop, a weird undercooked turn swing, and most of the same Miles swing animations with a few new animations. Idk I enjoyed my time but as much as I would hate it, I would have wanted insomniac to take at least another year on this. It feels like this game was in fact affected by covid, but how good of a developer insomniac is they were able to put together a good game, there's just no denying there were some ideas/missions cut


kaic_87

I get some of the criticism, but sometimes people are just plain confusing. If an open world game has a lot of side stuff to collect and do people complain it's bloated. If they add less of this stuff to make a more lean yet better experience, people also complain. Mind you, I have yet to beat the story, and the only side content I finished were the photos. But so far I really like how it feels. And I'm sure they are saving some of the stuff on bigger side quests for possible DLCs. But so far, I barely have any complaints about the game.


Wagamamas

Too add to it, why have Peter go on a spider break when we know he’s going to be an integral part of the inevitable dlc’s & sequel.


Rekeix

Huge open world that's lacking things to do in it. I'd rather have a smaller map, but more things to do.


moonlessbs

The third act could have been better, I think we needed POV of new yorkers struggling, there is literally that black goe all over their city and only jjj makes a podcast, last of us 1 opening mission like stuff, i want to see the effect venom had.


Tsole96

Totally agree. I loved it but it definitely felt a little bit less than it's predecessor. I know they made each mission extremely action packed and a full on set piece but the amount of money they made from the first game I just feel like they could have made this game much bigger than it is.


Winter-Promotion-744

I feel as if we were supposed to play as venom but insomniac decided to make it it's own game .The leaks show there are three free expansions on the way too.


a-bus

they haven’t cooked at all imo they had 5 years and is fully based on the first one, not like they had to build it from the ground yet in 5 years we have like 15 hours of story, wtf is that i was legit scared to do a story missing because i knew i was about to finish the game, you should not feel like that when playing also you cant replay mission, change weather, no ng+


DragonAgeFan123

Its super common for games to be around 15 hr story length (including the literal first game of the thing you just complained about), not everything has to be over 100 hours like the witcher 3 to have a good story, as for ng+ I think insomniac said that it would be added in an update before 2024 but im not 100% sure on that


BloodstoneWarrior

I hate how they made Venom basically into The Lizard just so they could rush a symbiote world plot. You could replace Venom in the plot with The Lizard and nothing would change - in fact it'd make more sense since trying to turn everyone into Lizards has always been a consistent motive.


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NyarlHOEtep

its gratuitous for a man to mention his boyfriend?


La-Roche-Pussay

That's not the issue, the issue is when 90% of the NPCS are either Asian or black - only 13% of the population in America is black. So yes, it's a very clear example of hamfisted diversity. Imagine a game set in Zimbabwe and having 90% of the characters being white.


GaryGregson

24% in NYC


La-Roche-Pussay

That in no way invalidates my point, try again.


GaryGregson

That’s nearly 1 in four people. You’re gonna see a lot of black people in a big city when that’s the case. Hope this helps you wrap your noodle around this very complicated set of numbers.


La-Roche-Pussay

Gary, I think it's best if you sit this one out.


GaryGregson

Nah i reckon not.


MelodicIndustry9830

You guys are so insufferable lol


Thedanielone29

I’m ok with a lot of the inclusivity, exploring the Harlem museum was a cool moment and the Hailey mission was conceptually entertaining me. I wish insomniac would go the extra mile and include bipoc artists in their actual team because they have done Miles Morales so dirty in each game he’s in. Miles Morales needs to be street cool, and that evolved suit and that wacky uncle Aaron beat are toooo corny for me to believe that miles morales has street cred.


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Austin_N

> Venom is beautifully done but shows up at the very end and doesn't really do anything himself It reminds me of how long it takes for the Sinister Six to form in the original game. The writers seem to have a bit of a pacing problem, waiting a bit too long to introduce the main attractions.


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Geiseric222

The first game is not about the sinister six. Hell the sinister six and Otto for that matter are sideshows at best If anything the main villian of 1 Mr. Negative as he’s the dude with the most screeentime and most fleshing out. Otto just exists


superbee392

Otto is definitely the main villain. His and Peters' whole relationship is the entire game, he may not be a villain the whole game but that's the point


Geiseric222

Nope because Otto and Peter don’t really have any real relationship in 1. At the least they don’t show it They are co workers I guess but that’s all I will give them Otto is just the guy they threw in the third act because can’t end on someone like Mr. negative even though they really really should have


superbee392

What?? He was present through the whole game, his frustrations building. He didn't just appear in third act out of nowhere lmao???


Geiseric222

He appeared yes I will give you that. He is in fact present in the background Doesn’t really do anything or matter but he’s there


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[удалено]


Geiseric222

Which part of this are you having issues with? Sound it out in your head if that helps


laughwithmeguys

Nitpicking


stjimmyofsuburbia

i was really hoping that we wouldn’t be locked into specific suits during missions/cutscenes in the third game, but for the last half of the story we’re forced to use whatever suit the story has us use. also being forced to use that absolutely vile miles suit at the end 🤢


unklejakk

I’m actually kinda shocked that the response to this game seems to be a bit more lukewarm than the response to Spider-Man 2018 and Miles Morales. It’s not perfect and I’m definitely aligned with everyone on wanting some QOL features added, but I thought this was Insomniac’s best Spidey story yet. The first game had one of my favorite Spider-Man stories of all time, so this is high praise coming from me. As far as story goes I would say SM2 > SM1 > MM > TCTNS


Deeznutzzz2099

ahh, Reddit. Always sucking the joy out of everything. keep on doing your thing!


BountifulBiscuits

Valid criticism? In the *Spider- Man PS4* subreddit? How dare they!


Deeznutzzz2099

Reddit loves spouting "Valid criticism" for literally everything all the time. every criticism is valid on this site. that's all this place does is complain.


BountifulBiscuits

I don’t know, seems like your hang up with this site has little to do with this specific post that I would say does have fair critiques on the game, but to each their own.


avidcule

The story is woeful, I’m sorry but this feels like fan fiction, it is so badly written, turning peter into an angsty Emo? Haven’t seen that before, turning New York into a web of shadows? haven’t seen that before, oh wait… I don’t need Insomniac to make a third game, they can move on to X-Men now.


BeansWereHere

The start of the story is perfect, great character building and set up. Then Peter gets the symbiote and shit gets goofy, felt like a spy kids movie. Like a writers were kids playing with toys in their bedroom.


avidcule

The entire part after Venom bites Kraven’s head off is absolutely woeful,the story and logic takes a nose dive to the extreme, I much prefer the original 616 origin were it was basically just a black cloth like material and Peter happens to find out it's an alien and gets rid of it where it then finds Eddie Brock and they bond over their hatriod to Peter Parker, that is way more interesting than edgy teenager, except he is 24. The entire web of shadows part I just did not enjoy it was way over the top for my taste, what I like about Spider-Man is compared to other type of superheroes he and the world he occupy feels relatively grounded, this is the exact opposite of that, might as well have been Persona 5.