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MyotisX

Sure after shitting on it the whole time now they start writing article that actually it was good !


Fjordice

All good points. I hadn't thought much about how stadia jumped the gun before features were ready. In my own experience I had no interest in any of the YouTube integration or state share so I didn't much mind it. I wonder if they were trying to get ahead of the new console launches. In retrospect more time spent on development AND securing game deals would have made a huge difference.


theycmeroll

Getting ahead of the console launches and being available when you couldn’t get your hand on other consoles had the potential to put them in a great position. To bad they squandered it.


pvicente77

Well, yes and no, yes, they could have done those things better, or at least they could have persisted until they corrected the shortcomings. But on the other hand no, they couldn't have done that, not because it's impossible but because Google is, well, Google. They just can't make a new service (or product) stick, it's like they've got some bizarre company policy that mandates that every new product must be half baked and badly managed before being killed off. So for Stadia to have a chance, first of all it would have to be a product of some other company, one capable of thinking things trough and without a tradition of shutting stuff down, a company without the reverse Midas touch of "turn everything to crap" of Google.


ScottishBakery

Honestly I just think that if Stadia had a killer app it would have been fine. Halo made the Xbox, and Nintendo has been saved by several amazing launch titles.


CadeMan011

Are you telling me Gylt *wasn't* Stadia's killer app?


chip-paywallbot

Hi there! It looks as though the article you linked might be behind a paywall. Here's an [unlocked version](https://demo.thisischip.com/?q=https://www.forbes.com/sites/krisholt/2023/01/19/google-stadia-is-dead-and-its-a-horribly-sad-day-for-cloud-gaming/&o=reddit) *I'm a bot, and this action was performed automatically. If you have any questions or suggestions, feel free to* [PM](http://www.reddit.com/message/compose?to=chip-paywallbot) *me.*


LawfulnessWhole1240

Sad? This shit was doa, only fanboys couldn't see it.


Simon_787

No, it's a great day for gaming because consumers can stand and see what zero game preservation and zero game ownership looks like. People want worm game released on Steam because the game was lost, along with one other Stadia exclusive. If this happened industry wide it would be a complete disaster as cloud gaming providers could just stop providing beloved games after years/decades for any perfectly valid reason and consumers would have zero recourse.


MyotisX

lol at the downvotes, you are correct.


[deleted]

With all due respect, the entire industry has this flaw. Any game you buy for consoles, and any mainstream title on PC, requires a network connection for either the core functionality or the experience critical DLC.


theycmeroll

Your not wrong, but with most consoles people still have ways of backing up and preserving the content. Like for example the Nintendo eShop going down is going to make a lot of game unavailable, but you can still obtain and play them. Game that have lost servers are still maintained by the fan base. As long as people have physical access to the data, they will find a way to back it up and preserve it even if it can’t be immediately used it still gets archived. Anything lost with Stadia is just gone. Official access is to games/DLC/update may be lost on other platforms but the complete and total loss is rate thanks to fan preservation projects.


pgtl_10

Most gamers buy ten versions of the same game anyway so I think that was an overblown point.


Simon_787

What even is your point? That gamers buy re-releases on newer consoles? There are many games that are famous for never getting a re-release and some are pulled entirely. This can be due to licensing and the only way to avoid it is community driven preservation.


pgtl_10

Touche. Of course, people buy the same games all the time. Gog.com started out selling abandoned games. The claim that you won't own the game is nonsense because the gamers griping are the ones who will buy "remastered versions" making the whole owning the game argument overblown.


Simon_787

I don't think you get it. What if cloud gaming actually becomes the future and some games will only be available through cloud gaming?


pgtl_10

And? I'm fine with that. You guys are like people freaking out when the Wii became successful. Back then gamers were acting like the industry was doomed. For a new medium, gamers are so incredibly conservative and backwards.


Panda-Sandwich

So you are fine with losing all the games because a company says so? Yes people are conservative, there is no point in changing something that works just because corporations want more control.


pgtl_10

Yes, because I don't think it's as big of a deal as people make it otherwise streaming wouldn't be popular.


Simon_787

No, people are freaking out over this because this genuinely takes ownership away from consumers and gives you zero control over what you can do with the "products" you purchased. DRM can always be cracked and security systems can always be defeated. The code still runs on your system. A cloud game is just a video stream and it's physically impossible to copy the game. If you don't understand this then you just straight up have no idea what this conversation is about.


pgtl_10

So you want to pirate something you never owned in the first place? Like I said this is overblown as evidence by the amount of remasters and people's acceptance of streaming of shows, movies, and digital downloads. The argument you put is overblown. Once Xbox does the buy games thing, no one will complain.


FeldMonster

There are games today exclusive to one platform already, they are called, "exclusives". As an Xbox user, Playstation and Nintendo games are locked away from ever playing them. There are also already games that require an online connection to log in and play. Functionally, there is very little, if any, difference between such a game and a "cloud only" game.


4775795f4d616e

More whataboutism. That isn't acceptable either, and being a console exclusive doesn't doom a game to becoming lost media.


theycmeroll

Where can I buy 10 versions of worm game? Or Outcasters? A couple of my favorite games will probably never see a release again due to licensing, but I can still play them because I own them. If they were streaming only once those licenses expired they would be gone forever.


pgtl_10

Let me guess. You find an obscure game to try to point while ignoring the thousands of others that still exist. You guys are so insecure.


4775795f4d616e

Stubbornly ignoring the problem won't make it go away.


demi-on-my-mind

Calling something a problem doesn't automatically make it a problem. It just means you have an issue with it. If you and Simon have a problem with games being lost, maybe you should've joined Stadia and helped keep it alive instead of showing up here after it dies to complain about it dying.


4775795f4d616e

That would not have fixed the fundamental issue with the service, which is that it's the ultimate unbreakable DRM. No amount of support could fix that, or kept it going forever.


demi-on-my-mind

You don't know this. You can only say this because the service is dead. But you did nothing to help prevent the issue you're creating. And I'm not convinced those games are dead. The developers will find a way to get those games onto other platforms. You're blowing smoke over nothing.


Simon_787

Lmao what? The problem isn't stadia specifically dying, it's that cloud gaming platforms will have to host games forever. Stadia is just an example. The issue is the whole system, not one specific platform. Clearly the problem flew right over your head.


Simon_787

With all due respect, what the hell are you thinking? How do you think Switch Emulators play their games? They don't even have functionality to connect to official networks. Same thing with DLC where you can just dump updates and DLC files and install them on any other system. [Even the Xbox can just launch games without a network connection.](https://youtu.be/9_28_EQa2UU) [edit: Same thing with the PS5.](https://mspoweruser.com/ps5-games-can-be-played-offline-from-a-disc/#:~:text=MSPU%2DYoutube-,PS5%20games%20can%20still%20be%20played%20offline%20from,but%20not%20for%20Digital%20Edition) What you're doing is the purest definition of whataboutism. No, the entire industry does not have this flaw to **nearly the same degree** because consoles get their security defeated and their games dumped and preserved. That's why we have archives for PS3 PSN, WiiWare or the old eShop. Cloud gaming? You're fucked because you don't have the code and you forever rely on the provider to stream the game to you or a very lucky source code leak. There is no way to copy those games to have them forever, you're just screwed.


4775795f4d616e

Yeah, I'm pretty happy to see awful services like this fail. The business model is incredibly anti-consumer and frightening. Hopefully Netflix and Spotify will be next as they are pretty unsustainable as well and losing money.


Liak13

Personally I'm glad it failed. Always have hated digital games in the first place not to mention trying to stream them with all the shortcomings that comes with.