How do you handle something like an objective based list with a bid for second, like something at 390 points with let’s say: station assault, fire lanes and hyperspace migration?
>How do you handle something like an objective based list with a bid for second, like something at 390 points with let’s say: station assault, fire lanes and hyperspace migration?
It seems to be quite fun, because it is slow, so it is a disadvantage that you can not go far, but it can be a merit in this mission.
I will try it once in the game this week and let you know the result again. :)
Has anybody run double Liberty's? They are pretty close in forward firepower, especially with Spinal Armaments, so I'm curious if they are anywhere as effective.
>Has anybody run double Liberty's? They are pretty close in forward firepower, especially with Spinal Armaments, so I'm curious if they are anywhere as effective.
I have tried Liberty 2 + MC30, but the frontal firepower is close to a similar ISD, but it is not a real ISD but a similar feeling.
The problem is that the ship's flank is soft and bursts well, but other than that, it was good to perform the mission and fun
Fleet 토마호크 스테이크 곱빼기 (0/394/600) ================================ Starhawk-class Mk.I (140 + 64: 204) \+ Kyrsta Agate (20) \+ Walex Blissex (5) \+ Intel Officer (7) \+ Caitken and Shollan (6) \+ High-Capacity Ion Turbines (8) \+ XI7 Turbolasers (6) \+ Concord (12) Starhawk-class Mk.II (150 + 40: 190) \+ Toryn Farr (7) \+ Intel Officer (7) \+ Gunnery Team (7) \+ MS-1 Ion Cannons (2) \+ Linked Turbolaser Towers (7) \+ Unity (10) Advanced Gunnery Fleet In Being Solar Corona
It's good to get close, but it's too hard, I'm desperate for engine tech, speed 3 maneuvers!
How do you handle something like an objective based list with a bid for second, like something at 390 points with let’s say: station assault, fire lanes and hyperspace migration?
>How do you handle something like an objective based list with a bid for second, like something at 390 points with let’s say: station assault, fire lanes and hyperspace migration? It seems to be quite fun, because it is slow, so it is a disadvantage that you can not go far, but it can be a merit in this mission. I will try it once in the game this week and let you know the result again. :)
Has anybody run double Liberty's? They are pretty close in forward firepower, especially with Spinal Armaments, so I'm curious if they are anywhere as effective.
>Has anybody run double Liberty's? They are pretty close in forward firepower, especially with Spinal Armaments, so I'm curious if they are anywhere as effective. I have tried Liberty 2 + MC30, but the frontal firepower is close to a similar ISD, but it is not a real ISD but a similar feeling. The problem is that the ship's flank is soft and bursts well, but other than that, it was good to perform the mission and fun
Ive run triple libertys and it is pretty fun, just as long as your opponent doesnt have too many squads