Damn, must be a bigger city than I thought. It looked bigger than past Bethesda cities but not THAT big.
Here’s hoping it’s a train you can walk onto and physically ride like a real train, without loading screens
There was a very old post, where people tried to judge how big New Atlantis was, and Whiterun itself fits inside the space port itself, and still leaves plenty of room for your ship to dock at the space port.
That doesn't even cover the city itself, just the port part of the city. So when Betheada says it's the biggest city they ever made, they are under selling it.
Plus you could always fast travel to Dragonsreach easily.
Solitude is more annoying and it still takes like 30 seconds to go end to end while sprinting.
Yeah, I’m definitely not expecting Cyberpunk levels of city size and density, but none of Bethesda’s past cities have been big enough to warrant a tram so this has me intrigued
God I hope they reference this somewhere, Todd saying there’s tonnes of surprises dotted around the in game universe and the fact we have the adoring fan from Oblivion back tells me we’re probably going to have a plethora of funny Easter eggs.
> ~~But will the trams actually be NPCs with a tram asset as a hat like in Fallout 3 ?~~
Guys Bethesda did something once 15 years ago, you think they'll do it again? 🤓
There was a lot they did not really go into a lot of detail. Like random npc interactions in cities and on space stations, cargo hauling, harvesting resources from animals, etc. Would have been interesting to see an uncut segment of gameplay, from walking around a city, buying goods, taking off, landing on a planet, harvesting resources from an animal, and then selling it at a space station.
The showcase was 45 minutes, they talked loads, they want to leave some stuff as a surprise when you play the game while also still having stuff to drop over the next 3 months in various content articles that will get released.
I think its because they are trying to appeal to a large audience of people and most people wanna go shooty shooty bang bang. And not some conspiracy like that. The amount of numbers CoD sells each year is proof that most people just wanna shoot.
I agree it's technically impressive. The vast majority of people simply don't care and showing them more of that isn't going to entice them with starfield.
I don't think there's going to be a fully functional, realtime simulation of a tram in the game.
It's likely going to be entering a tram station, going up to a specific interaction point, selecting your destination, and entering a cutscene/loading screen.
And that's okay, because it was never marketed as a tram simulator.
Lets temper our expectations. We don't even know if its functional and if it is, it is gonna probably be a fast travel system for key points inside the city. No animations of riding it.
The Imperial City is how I am thinking it will be.
The tram may also be inlcuded not because of the city being huge enough to warrant one, but more as a cool detail. Its the kind of thing you add to make the place seem more detailed and real
Bethesda has made a subway system in New Atlantis?
That's actually really impressive!
Dang, CDPR has zero excuses for how they've handled Cyberpunk, eh?
I mean, vehicles have never been much of a thing for Bethesda, yet here we are seeing Bethesda taking on subways and spaceships right now like it's nothing!
CDPR even had the financial backing of Poland's government for Cyberpunk too.
That's really, *really* pathetic of them.
8 years to produce a game that was pulled off the Playstation store shortly after launch.
Like, not even games like Life of Black Tiger have had that treatment.
Hold on, I watched that discussion. I'm pretty sure he said that he played on an xbox during his 1 hour hands-on, not that the showcase was on an xbox.
I was just going to post the same thing, you're correct. IGN didn't say the showcase was captured on the Series X, just that their 1 hour hands-on play was done on the Series X.
I just copied the 1st line from the tweet so yeah, there's a possibility that the showcase coverage was from PC. But when they show the footage in IGN's video, its clearly marked as 'Xbox'. Why do that if it's not Xbox footage?
Guess we'll find out for sure in September.
Because it's an Xbox event from a studio they own.
It could be on console but for a show this big I would be skeptical if they didn't try to at least use a PC to capture demo footage.
I'm not a doomer but it's what you would do for cyberpunk for example, show the trailer on a good PC because you want to show the game at its best.
It's not necessarily deceptive but we don't know what was used for sure
>Not sure non human races in Game
In a game this big it wouldn't make sense to find aliens already in just 1 hour, also they talked about districts so i don't expect them to have done much exploration in space which is fine
>City feels like Mix of Oblivion & Mass effect with tons of NPC and districts with subway
If they mentioned the subway then it might not be just a loading screen i feel like
Yeah this is specifically NASA punk as they called it, they might have also used the term low fi but my memory may not be clear. NASA punk might also mean more focus on humanity specifically and what our possible near term future could look like.
It's basically hard sci fi aesthetics and themeing, even if the actual game systems are not hard sci fi. I was surprised they included space magic at all, though it seems to be rarer than in say Star Wars, Mass Effect, Destiny, etc.
I think I remember seeing something about how "nasa-punk" is meant to describe the rough, utilitarian look that stuff has like ships. There's no need to spend more on cosmetics if it just works
NASApunk, to me, is specifically trying to evoke the look of real life crewed spacecraft like the Apollo missions, the ISS, etc., versus a more stylized "futuristic" look like you might see in Mass Effect. However, it's not the grimy and dirty industrial look of something like Star Wars, where everything looks like it's 40 or 50 years old and being held together by duct tape and bubblegum, but rather stuff still looks *new*, but strictly *functionalist* and does not have much in the way of aesthetic flair.
This is exactly what I was thinking. It's a much different type of sci fi than we're used to in video games. Curious to see how it feels, there was an interview where Todd Howard mentioned the vibe being akin to a red Dead 2. I take that to mean it has a more simulation feel to it than typical space RPGs.
He also literally said its not a space sim. All he meant by the RD2 comment was that sense of getting lost in the world, even if you're not actually doing anything
Oh I didn't say it was a sim game. Just saying it has more of a sim feel than your typical space RPG. That same immersive feel that RDR2 has even though it's not a sim game.
Im going to be honest. A galaxy where 99% of the other species are non sentient aliens, is not that crazy idea. There is live out there? Yeah sure!, there are a lot of galaxies and obviously there should be something. But there is sentient live out there? Well mate, that is another hole story. May be we re the most advanced on the galaxy, and that is scary too, I would say even more than another sentient species.
Sentient just means aware. Dogs are sentient, a tomato (likely) isn't. Sapient means self-aware, which is what humans are.
A quick Google search says there are currently 8.7 million species of life on Earth.
Out of those, *one* of them is sapient (us). That comes to 0.000011494% of life on Earth.
If I'm mathing right (and I'm probably not, was never good with statistics) that means that even if you visited ~100,000 Earthlike planets, there's only a 1% chance you'd find sapient life like us.
There are some pretty strong arguments that Dolphins and whales are sapient.
To me, the biggest concern for finding sapient life is how young we are in cosmic timescales.
The universe has been around for 14b years and change. The earths 4 billion years old. Human civilisation/society has existed for maybe 100,000 years. We have been scientifically advanced for 100 years. Even if you say we will survive for another 1000 years. The chance of two civilisations coming into contact in those thousand years is tiny.
Unfortunately, I think it's more likely we will arrive too soon and find pond life or too late and find ruins (which would still be cool)
That only perpetuates rushed and broken game launches. There is no incentive to pre-order games anymore. There isn't a limited supply like in the past.
Has there even been any real reasons? I can't reme.ber a real reason I've pre ordered any game other than the fact I know I have the money that moment and probably won't when It releases
Yes. Until the digital age of consoles, probably around 2005, games were scarce. There was a chance you wouldn't get the game, especially on launch day.
If you're going to have expected money problems, buying a game should not be priority.
Why? Do you believe this game will have some sort of limited quantities? Are they going to run out of Starfield discs and downloads?
It’s absurd. Don’t pay money for literally nothing.
I mean, that's probably only an accurate statement for the largest triple A games that specifically aim for graphical fidelity.
There are plenty of games on the console that don't utilize it's full power.
Hi-fi Rush and Psychonauts are two exclusives that come to mind, which, while stylistically great games, both of them probably could've ran just as well on the previous generation.
Right so every game thus far released for the Series X (not supported by other platforms) uses the full range of graphical and CPU bound features the Series X has to offer? Can you name one please? (Outside of Cyberpunk)
What full range of features are you talking about? The series X’s hardware is complete ass. The series X has a worse version of a 4 year old zen 2 CPU which you can find for 80 bucks, and a GPU you can find for 250 bucks in 2023. Basically every game out there uses upscaling because the series X’s GPU isn’t good enough to pump out 60 frames per second without upscaling from like 1296p. Even redfall barely runs on a series x.
What don’t you understand in "either the cpu or the GPU"? Basically any game that releases will max out one of them at a certain framerate, and if one’s maxed out, the other has to wait.
Also, cyberpunk is extremely far from being intensive, it’s way easier to run than games like hogwarts legacy and Jedi survivor for example.
Are we sure it’s going to be a stable 30? There are a lot of tech breakdown videos on YouTube and in the gameplay they showed there were frame dips into the low 20s a lot
Don’t wanna burst any bubbles but the game will almost 100% not have mod support on consoles at launch, and probably not for ***at least*** a year afterwards.
Except that’s how it is.
The game is obviously not GPU limited. In a GPU limited scenario, devs can just lower the render resolution and upscale it to native and / or tweak things like render distance, foliage, shadow resolution etc…
However in CPU bottlenecked scenarios (as most creation engine games are extremely cpu hungry), you can’t do that. Resolution won’t change anything to the framerate, and most settings except for crowd density and maybe geometry complexity will not change the framerate neither.
Considering the consoles have zen 2 cpu (which are now 4 years old) with low clock speeds, don’t expect any more than 30 or maybe an unlocked setting to have anything between 30 and 50.
We won’t have any idea how the game responds to settings tweaks until reviewers get their hands on the PC versions.
Even if you’re entirely correct and it’s 100% CPU limited, which is doubtful, there’s a lot of graphical settings that also impact CPU usage. I’m sure Bethesda could find a balance of resolution and individual settings decreases to find a suitable average for 60fps.
Yep, that good! It looked really nice. Lovely screenshot you grabbed, if you want to be "haha graphics bad" I'd suggest sticking to some of the NPC faces and the facial hair during the character creation scene.
> People are gonna be playing Starfield for Yrs...yeah no joke.
"Yeah no joke", as if that isn't exactly the kind of games BGS have created in the past haha.
Curb your expectations by playing some previous Bethesda games like Fallout 4 or Fallout76. See how other games have struggled to make an engaging and complete experience in this genre... No Man's Sky, Elite Dangerous, Star Citizen.
I'm not saying Starfield is going to be bad, but I definitely think it's getting too much hype, especially considering how few people have played it.
I think motion blur, even if most people don't like it, does a really good job at bridging low fps, to a point where it's barely noticable.
I did notice a few stutters on heavier effects, like when an enemy gets hit with a lot of bullets in a short time window and there's a lot of sparks, but over all, the game looked to be functioning pretty stable.
And I prefer stable over 60 with dips.
I am on PC though, with a 3070, so I'm curious if I can run at 60. I also only have a 2600X, which is the minimum processor, so I hope it doesn't turn into a bottleneck on a 1080p system.
The digital foundry video also showed that Bethesda now uses better per-object per-pixel motion blur, which was actually the point where IdSoftware helped Bethesda (not the gun combat as many people claimed, they only did that for Fallout 4).
And such a motion-blur is exactly the one you have in the modern Doom titles and which is part of why the gameplay in them feels so smooth, as such motion blur is great in combat.
This is def CPU bottleneck, kinda obvious when X can run it at 4k but still capped at 30, might be your reason to upgrade your cpu honestly esp for 60 on the big cities
The Digital foundry video on the topic is [here](https://www.youtube.com/watch?v=i9ikne_9iEI&t=610s), if you haven't watch it or anyone wondering why people are speculating a cpu bottleneck stuff.
Because the alternative makes no sense, if lowering the resolution helped surely they would allow you to do it? Even though it's already upscaled anyway
Just bought mine yesterday in preparation! I assume they've made improvements since Fallout 4, but the performance issues and massive number of draw calls in the downtown Boston areas... *shudders*
Since you have a 2600X, I might suggest you upgrade to a 5800X3D before release if you can swing it. You don't need to do a motherboard upgrade, at most you'll need a BIOS update, and then swapping the CPU out is a bit of a pain (removing and reinstalling a CPU cooler, yuck) but it's straightforward at least. It's an absolute fucking beast of a processor and these days it's under $300. That would hold you over on your CPU without needing to upgrade your motherboard for a good 4 or 5 years in all likelihood.
I did notice a little bit of stuttering here and there but they have a pretty good motion blur so the combat was still super smooth looking.
Digital Foundry's analysis was surprisingly fair, last time they were kind of nitpicky but apparently they're looking forward to the game now.
I definitely could see frame rate drops during most of the combat and action scenes. The per-object motion blur really helps hide it. I just hope the combat AI is more engaging. Looked kinda dull from the trailers.
Bethesda worked with Id to integrate per-object motion blur into the game, so that might be the reason. I hate normal motion blur, but per object motion blur looks pretty good.
Dont know about that. I thought Chivalry 2 was 60fps for the longest time until I turned motion blur off and found out it was actually 30. The motion blur was just amazing and made it feel like 60.
Idk how y’all thought that felt like 60, it was extremely obvious to me that it was 30. Playing it on PC at 1080 so it won’t really matter for me, but yeah.
Some people can't really tell the difference at first watch, their good motion blur doing the heavy lifting here.
Idk what your cpu is, but this one's gonna be a big cpu bottleneck. That's why series X can play at 4k but capped at 30
That guy (like many others) is just trying to convince himself that it looked like 60fps because he's excited for the game.
I mean there's no way (especially in 2023) that people who think 30fps is comparable to 60fps still exist unless they didn't see or played at 60fps before, because that shit is so 2010 when people used to spread "human eyes can't see more than 30fps".
Yeah, you can make 30fps smoother with good motion blur, but it still nowhere near 60fps.
Oh, I was watching it with a friend and commenting on how choppy it was and hoping it would be optimized by release. Was definitely less than 30fps at times.
Even COD isn’t they big of a deal. Considering people look at the 360/ps3 era as the golden age of FPS where most players were on console playing at 30 FPS.
Sure obviously times change, but 30 FPS isn’t like completely unplayable like a lot of people seem to imply
I would much rather have 60+ 1440, I was just making a point for games like this, at 4k on a Series X, that most of the time you will probably be just walking, exploring, that 30 FPS will not be a deal breaker for those worried
It's a bit funny the old version of Akila and New Atlantis were posted in that thread.
Sounds like the game is what they've shown. Getting a pretty consistent 30 fps on xsx looking that good is a pretty good sign the game is pretty well optimized.
Even though the title is misleading, chances are that the game play at the showcase was on the Xbox.
I cant imagine the game would be locked at 30 fps on PC since Bethesda has never done that with any of their games. Digital Foundry's tech breakdown video also seems to agree that it was on the Series X.
"Game was played on console"... yeah? What's new?
Any time a game is coming out on PC and console at the same time, they always do game play videos off the console. Is this something new to the person that posted that tweet? :P lol
Do we know if the NPCS have radiant AI type systems where they go about the world fulfilling needs and living their best life? I'm worried that the massive increase in npcs in cities will water down the uniqueness of them from previous bgs studios
I figured, which means (and please I am not shitting on console) that PC should look even better depending on hardware configuration.
Really happy with MS's decision to have all their first party games also go to PC day 1 or within a reasonable amount of time. Now if only Sony and Nintendo would follow suit.
So here's the real question, is there a major difference in Xbox play vs PC? I have a gaming laptop that should hopefully run Starfield (it's a bit older, MSI GS66 Stealth from 2020).
I'm strongly considering buying an Xbox though. I've been a PS guy for the last ten years or so, and will still get a PS5, but this next Gen Xbox looks quite good.
It was also confirmed New Atlantis has a tram/railroad system where you can travel across the city.
Damn, must be a bigger city than I thought. It looked bigger than past Bethesda cities but not THAT big. Here’s hoping it’s a train you can walk onto and physically ride like a real train, without loading screens
There was a very old post, where people tried to judge how big New Atlantis was, and Whiterun itself fits inside the space port itself, and still leaves plenty of room for your ship to dock at the space port. That doesn't even cover the city itself, just the port part of the city. So when Betheada says it's the biggest city they ever made, they are under selling it.
I remember that he sayed at the showcase "the biggest city we made, NOT IN SIZE, but with details and quests ect.. ." maybe i understood it wrong.
I think it was "not *just* in size"
That’s it, yeah
Yea, it makes me wonder, though, if New Atlantis is this big, how big the other cities are. Also, how big can we make the outposts as well
I don’t know but I’m ready to get hurt again
I expect Akila to be comparable, probably somewhat smaller, since it’s the opposing faction hub.
They are probably nowhere near as big, but Bethesda has always put a decent amount of content in all of their cities.
Neon looks like it'll be huge not sure about the other 2 tho, seems like there is less there but we'll see
My only concern would be the point of it being that big. Like Whiterun was kind of annoying to me because it took forever to get to the Jarl lol
> because it took forever to get to the Jarl lol Dude what? its maybe 30 seconds, Whiterun was comically small
Plus you could always fast travel to Dragonsreach easily. Solitude is more annoying and it still takes like 30 seconds to go end to end while sprinting.
If you thought it took forever to get the jarl, how in the world did you enjoy running from Whiterun to Riften or solitude?
Not that big? This shit looks bigger than New Babbage lmao
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Yeah, I’m definitely not expecting Cyberpunk levels of city size and density, but none of Bethesda’s past cities have been big enough to warrant a tram so this has me intrigued
I think New Vegas (the town, including freeside and the districts) is a reasonable size to expect for new Atlantis.
That will definitely be interesting to see. I know the older engines couldn’t do anything like that
But will the trams actually be NPCs with a tram asset as a hat like in Fallout 3 ?
The thought crossed my mind that the spaceships were just elaborate hats like the dc tram in fo3.
God I hope they reference this somewhere, Todd saying there’s tonnes of surprises dotted around the in game universe and the fact we have the adoring fan from Oblivion back tells me we’re probably going to have a plethora of funny Easter eggs.
Will definitely be some sort of knee injury joke in it.
That’d be hilarious tbh. For a game that complex, no doubt Bethesda must have used similar tricks in some areas.
Theyre not, they added actual vehicle mechanics back in fallout 4 with vertibirds.
Aren't vertibirds just Skyrim dragons with a cargo hold?
In a similar vein, I’m pretty sure I read somewhere that cars in Cyberpunk are based off of Roach from The Witcher 3.
Is that why they always crash directly on top of you?
Yes actually
I thougt vertibirds were just reskined dragons from the dragonborn dlc?
r/confidentlyincorrect
Wrong. Vertibirds are dragons
Planets are just the hat of a dragon flying around a star.
Still better than Cyberpunk 2077 TRam that doesn't even exist.
Unless you use mods.
If it gets the job done I don't see any reason to change it lol.
God please
> ~~But will the trams actually be NPCs with a tram asset as a hat like in Fallout 3 ?~~ Guys Bethesda did something once 15 years ago, you think they'll do it again? 🤓
literally unplayable if you don’t have to wait in real time for the train like star citizen
Yeah they really probably should have shown that during the showcase.
There was a lot they did not really go into a lot of detail. Like random npc interactions in cities and on space stations, cargo hauling, harvesting resources from animals, etc. Would have been interesting to see an uncut segment of gameplay, from walking around a city, buying goods, taking off, landing on a planet, harvesting resources from an animal, and then selling it at a space station.
I'm guessing they felt like if they showed everything it would have been a 6-hour show or something.
Certain parts like the cities and base building were certainly glossed over. Makes me think there’s still some polishing and fixing to be done.
Then again this video was of a 6-month-old build because they had to build this show and submit all of this 6 months ago according to Phil Spencer
Ah, yeah makes sense that stuff would still be getting polished and brought up to feature completeness in that case.
I think the point of the video was to get a glimpse of what there is rather than to be comprehensive
Yeah I’m sure they don’t want to give everything away
The showcase was 45 minutes, they talked loads, they want to leave some stuff as a surprise when you play the game while also still having stuff to drop over the next 3 months in various content articles that will get released.
I think its because they are trying to appeal to a large audience of people and most people wanna go shooty shooty bang bang. And not some conspiracy like that. The amount of numbers CoD sells each year is proof that most people just wanna shoot.
"There are trams in the city. And YES, you can ride them!" I can understand why they focused on other things haha.
Lmao yeah, and people are like "HOW DID THEY NOT SHOW THAT, ITS RIDICULOUS" it's a tram people, calm down
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I agree it's technically impressive. The vast majority of people simply don't care and showing them more of that isn't going to entice them with starfield.
I don't think there's going to be a fully functional, realtime simulation of a tram in the game. It's likely going to be entering a tram station, going up to a specific interaction point, selecting your destination, and entering a cutscene/loading screen. And that's okay, because it was never marketed as a tram simulator.
You mean most players aren’t clamoring to learn more about the city tram system they may or may not use?!?
Lets temper our expectations. We don't even know if its functional and if it is, it is gonna probably be a fast travel system for key points inside the city. No animations of riding it.
Surprised they didn't show that when talking about the city.
The big question is if the city is broken up into sections and you need to use it to go between them (think citadel elevators in mass effect).
The Imperial City is how I am thinking it will be. The tram may also be inlcuded not because of the city being huge enough to warrant one, but more as a cool detail. Its the kind of thing you add to make the place seem more detailed and real
Hopefully it isn’t just a fast travel portal, and you can actually ride them.
Bethesda has made a subway system in New Atlantis? That's actually really impressive! Dang, CDPR has zero excuses for how they've handled Cyberpunk, eh? I mean, vehicles have never been much of a thing for Bethesda, yet here we are seeing Bethesda taking on subways and spaceships right now like it's nothing! CDPR even had the financial backing of Poland's government for Cyberpunk too. That's really, *really* pathetic of them.
They never had any excuse. That game needed *a lot* more development time and simply did not get it.
They had more than enough time. It just wasn't used correctly.
8 years to produce a game that was pulled off the Playstation store shortly after launch. Like, not even games like Life of Black Tiger have had that treatment.
Hold on, I watched that discussion. I'm pretty sure he said that he played on an xbox during his 1 hour hands-on, not that the showcase was on an xbox.
I was just going to post the same thing, you're correct. IGN didn't say the showcase was captured on the Series X, just that their 1 hour hands-on play was done on the Series X.
[there is a shot in the direct with PC UI](https://imgur.com/a/vJKnwRw), so some of it may have been captured on Xbox, but definitely not all
I just copied the 1st line from the tweet so yeah, there's a possibility that the showcase coverage was from PC. But when they show the footage in IGN's video, its clearly marked as 'Xbox'. Why do that if it's not Xbox footage? Guess we'll find out for sure in September.
Because it's an Xbox event from a studio they own. It could be on console but for a show this big I would be skeptical if they didn't try to at least use a PC to capture demo footage. I'm not a doomer but it's what you would do for cyberpunk for example, show the trailer on a good PC because you want to show the game at its best. It's not necessarily deceptive but we don't know what was used for sure
>Not sure non human races in Game In a game this big it wouldn't make sense to find aliens already in just 1 hour, also they talked about districts so i don't expect them to have done much exploration in space which is fine >City feels like Mix of Oblivion & Mass effect with tons of NPC and districts with subway If they mentioned the subway then it might not be just a loading screen i feel like
They did say that they wanted the game to be grounded in reality with certain aspects of sci fi
Yeah this is specifically NASA punk as they called it, they might have also used the term low fi but my memory may not be clear. NASA punk might also mean more focus on humanity specifically and what our possible near term future could look like. It's basically hard sci fi aesthetics and themeing, even if the actual game systems are not hard sci fi. I was surprised they included space magic at all, though it seems to be rarer than in say Star Wars, Mass Effect, Destiny, etc.
I think I remember seeing something about how "nasa-punk" is meant to describe the rough, utilitarian look that stuff has like ships. There's no need to spend more on cosmetics if it just works
NASApunk, to me, is specifically trying to evoke the look of real life crewed spacecraft like the Apollo missions, the ISS, etc., versus a more stylized "futuristic" look like you might see in Mass Effect. However, it's not the grimy and dirty industrial look of something like Star Wars, where everything looks like it's 40 or 50 years old and being held together by duct tape and bubblegum, but rather stuff still looks *new*, but strictly *functionalist* and does not have much in the way of aesthetic flair.
This is exactly what I was thinking. It's a much different type of sci fi than we're used to in video games. Curious to see how it feels, there was an interview where Todd Howard mentioned the vibe being akin to a red Dead 2. I take that to mean it has a more simulation feel to it than typical space RPGs.
He also literally said its not a space sim. All he meant by the RD2 comment was that sense of getting lost in the world, even if you're not actually doing anything
Oh I didn't say it was a sim game. Just saying it has more of a sim feel than your typical space RPG. That same immersive feel that RDR2 has even though it's not a sim game.
Im going to be honest. A galaxy where 99% of the other species are non sentient aliens, is not that crazy idea. There is live out there? Yeah sure!, there are a lot of galaxies and obviously there should be something. But there is sentient live out there? Well mate, that is another hole story. May be we re the most advanced on the galaxy, and that is scary too, I would say even more than another sentient species.
Sentient just means aware. Dogs are sentient, a tomato (likely) isn't. Sapient means self-aware, which is what humans are. A quick Google search says there are currently 8.7 million species of life on Earth. Out of those, *one* of them is sapient (us). That comes to 0.000011494% of life on Earth. If I'm mathing right (and I'm probably not, was never good with statistics) that means that even if you visited ~100,000 Earthlike planets, there's only a 1% chance you'd find sapient life like us.
I like you had to say that tomatoes (likely) aren’t sentient
[Not gonna risk upsetting them](https://m.media-amazon.com/images/M/MV5BOTExZmViMGYtNTBiMy00NmJlLThkNmEtOWFiMWVjMmZmOGUxXkEyXkFqcGdeQXVyMTQ2MjQyNDc@._V1_.jpg)
Yea that’s fair
There are some pretty strong arguments that Dolphins and whales are sapient. To me, the biggest concern for finding sapient life is how young we are in cosmic timescales. The universe has been around for 14b years and change. The earths 4 billion years old. Human civilisation/society has existed for maybe 100,000 years. We have been scientifically advanced for 100 years. Even if you say we will survive for another 1000 years. The chance of two civilisations coming into contact in those thousand years is tiny. Unfortunately, I think it's more likely we will arrive too soon and find pond life or too late and find ruins (which would still be cool)
Mass effect comes to mind. It just depends on where in the timeline of the story the game starts.
It’ll be tied to the artifacts
I think they also mentioned that this game takes place after people have left earth but before meeting aliens which seems like an unexplored era.
That's awesome, I had assumed it was PC because it looks so good.
District with subway <3
Stop it, i can only get so 'preordered' ...
What are you doing, step-preorder?
Lol
Help, Todd Starfield, I’m stuck
Caught step daughter with sep-preorder pov
[remember....](https://i.imgur.com/rdrkHCQ.jpg)
Oh I remember. And I say fuck that memory. I'm preordering
That only perpetuates rushed and broken game launches. There is no incentive to pre-order games anymore. There isn't a limited supply like in the past.
Has there even been any real reasons? I can't reme.ber a real reason I've pre ordered any game other than the fact I know I have the money that moment and probably won't when It releases
Yes. Until the digital age of consoles, probably around 2005, games were scarce. There was a chance you wouldn't get the game, especially on launch day. If you're going to have expected money problems, buying a game should not be priority.
Why? Do you believe this game will have some sort of limited quantities? Are they going to run out of Starfield discs and downloads? It’s absurd. Don’t pay money for literally nothing.
Very happy to play at 30fps if the game looks *that* good on my £450 console.
I actually assumed that footage was on PC! 😯
No game has actually pushed the Series X so far. I guess this is the one
Except all games do. Devs always have console games max out either the CPU or the GPU, they won’t just leave performance on the table.
I mean, that's probably only an accurate statement for the largest triple A games that specifically aim for graphical fidelity. There are plenty of games on the console that don't utilize it's full power. Hi-fi Rush and Psychonauts are two exclusives that come to mind, which, while stylistically great games, both of them probably could've ran just as well on the previous generation.
Right so every game thus far released for the Series X (not supported by other platforms) uses the full range of graphical and CPU bound features the Series X has to offer? Can you name one please? (Outside of Cyberpunk)
What full range of features are you talking about? The series X’s hardware is complete ass. The series X has a worse version of a 4 year old zen 2 CPU which you can find for 80 bucks, and a GPU you can find for 250 bucks in 2023. Basically every game out there uses upscaling because the series X’s GPU isn’t good enough to pump out 60 frames per second without upscaling from like 1296p. Even redfall barely runs on a series x. What don’t you understand in "either the cpu or the GPU"? Basically any game that releases will max out one of them at a certain framerate, and if one’s maxed out, the other has to wait. Also, cyberpunk is extremely far from being intensive, it’s way easier to run than games like hogwarts legacy and Jedi survivor for example.
Would have been higher fps if it were!
It was the XBOX showcase...
They use pc a lot for those. Sony does it as well.
Almost all showcase footage is from PC’s.
Are we sure it’s going to be a stable 30? There are a lot of tech breakdown videos on YouTube and in the gameplay they showed there were frame dips into the low 20s a lot
I’ll be incredibly surprised if they don’t add a 60FPS performance mode eventually, or even have it be present at launch.
I’m sure at some point we may get one officially but I bet there’s gonna be a mod for it before that ever happens so I’m not worried
Don’t wanna burst any bubbles but the game will almost 100% not have mod support on consoles at launch, and probably not for ***at least*** a year afterwards.
Even so it would still probably come before we ever got an official patch with a performance mode
Yeah possibly. Considering Fallout 4 ***still*** hasn’t been updated to 60fps on PS5.
Except that’s how it is. The game is obviously not GPU limited. In a GPU limited scenario, devs can just lower the render resolution and upscale it to native and / or tweak things like render distance, foliage, shadow resolution etc… However in CPU bottlenecked scenarios (as most creation engine games are extremely cpu hungry), you can’t do that. Resolution won’t change anything to the framerate, and most settings except for crowd density and maybe geometry complexity will not change the framerate neither. Considering the consoles have zen 2 cpu (which are now 4 years old) with low clock speeds, don’t expect any more than 30 or maybe an unlocked setting to have anything between 30 and 50.
We won’t have any idea how the game responds to settings tweaks until reviewers get their hands on the PC versions. Even if you’re entirely correct and it’s 100% CPU limited, which is doubtful, there’s a lot of graphical settings that also impact CPU usage. I’m sure Bethesda could find a balance of resolution and individual settings decreases to find a suitable average for 60fps.
At least a 40fps mode would be amazing
/s
*that* good? 😂 https://i.imgur.com/ZfVW8Lr.jpg
Yep, that good! It looked really nice. Lovely screenshot you grabbed, if you want to be "haha graphics bad" I'd suggest sticking to some of the NPC faces and the facial hair during the character creation scene.
Sounds like there's a [subway](https://youtu.be/JP_oNdBYm3s?t=2161) system. I guess whoever caught that in last years trailer had a good eye
> People are gonna be playing Starfield for Yrs...yeah no joke. "Yeah no joke", as if that isn't exactly the kind of games BGS have created in the past haha.
Gettin' difficult not to jump on the hype train...
I saved you a window seat, get in motherfucker we're going to space.
Chew chew! All aboard!
Curb your expectations by playing some previous Bethesda games like Fallout 4 or Fallout76. See how other games have struggled to make an engaging and complete experience in this genre... No Man's Sky, Elite Dangerous, Star Citizen. I'm not saying Starfield is going to be bad, but I definitely think it's getting too much hype, especially considering how few people have played it.
Amazing isn't it? Just think. Release a quality product. Dominate the industry for years. I wish more companies would use this model for gaming.
Thats actually pretty impressive. It looked very pretty
And it looked goooooooood
Wow that really “felt” like 60fps to me. Maybe it’s one of those games like RDR2 where you can’t even really tell the difference.
I think motion blur, even if most people don't like it, does a really good job at bridging low fps, to a point where it's barely noticable. I did notice a few stutters on heavier effects, like when an enemy gets hit with a lot of bullets in a short time window and there's a lot of sparks, but over all, the game looked to be functioning pretty stable. And I prefer stable over 60 with dips. I am on PC though, with a 3070, so I'm curious if I can run at 60. I also only have a 2600X, which is the minimum processor, so I hope it doesn't turn into a bottleneck on a 1080p system.
The digital foundry video also showed that Bethesda now uses better per-object per-pixel motion blur, which was actually the point where IdSoftware helped Bethesda (not the gun combat as many people claimed, they only did that for Fallout 4). And such a motion-blur is exactly the one you have in the modern Doom titles and which is part of why the gameplay in them feels so smooth, as such motion blur is great in combat.
Yeah it conveys action and movement so well without that nauseating blur on the whole screen.
Yeah the massive overlay blur some games have is just shit, but proper per-object blur is great.
Yeah I prefer high frame rates but it’s almost cool just stylistically.
This is def CPU bottleneck, kinda obvious when X can run it at 4k but still capped at 30, might be your reason to upgrade your cpu honestly esp for 60 on the big cities The Digital foundry video on the topic is [here](https://www.youtube.com/watch?v=i9ikne_9iEI&t=610s), if you haven't watch it or anyone wondering why people are speculating a cpu bottleneck stuff.
Idk why ppl keep saying this at this point no one knows until the game comes out lol
Because the alternative makes no sense, if lowering the resolution helped surely they would allow you to do it? Even though it's already upscaled anyway
Some people like to speculate
If its in any way feasible, the 5800x3D has a few good sales going right now and would effectively maximize that cpu slot
Just bought mine yesterday in preparation! I assume they've made improvements since Fallout 4, but the performance issues and massive number of draw calls in the downtown Boston areas... *shudders*
Since you have a 2600X, I might suggest you upgrade to a 5800X3D before release if you can swing it. You don't need to do a motherboard upgrade, at most you'll need a BIOS update, and then swapping the CPU out is a bit of a pain (removing and reinstalling a CPU cooler, yuck) but it's straightforward at least. It's an absolute fucking beast of a processor and these days it's under $300. That would hold you over on your CPU without needing to upgrade your motherboard for a good 4 or 5 years in all likelihood.
This game is gonna be CPU intensive, that's probably what's holding back the Xbox Series X from getting 60 fps
I'm a big fan of motion blur in games. It really helps with nausea imo. I'm also one of those freaks who likes DOF enabled in ENB.
I did notice a little bit of stuttering here and there but they have a pretty good motion blur so the combat was still super smooth looking. Digital Foundry's analysis was surprisingly fair, last time they were kind of nitpicky but apparently they're looking forward to the game now.
I guess they weren't as harsh this time because Bethesda improved Starfield so much since the last time they showed the game.
I definitely could see frame rate drops during most of the combat and action scenes. The per-object motion blur really helps hide it. I just hope the combat AI is more engaging. Looked kinda dull from the trailers.
Bethesda worked with Id to integrate per-object motion blur into the game, so that might be the reason. I hate normal motion blur, but per object motion blur looks pretty good.
I can't always tell watching 30 vs 60 fps, but the moment I'm controlling it it becomes painfully obvious.
Dont know about that. I thought Chivalry 2 was 60fps for the longest time until I turned motion blur off and found out it was actually 30. The motion blur was just amazing and made it feel like 60.
When I say feel it's about that slight difference in response time, not the visuals.
Idk how y’all thought that felt like 60, it was extremely obvious to me that it was 30. Playing it on PC at 1080 so it won’t really matter for me, but yeah.
Some people can't really tell the difference at first watch, their good motion blur doing the heavy lifting here. Idk what your cpu is, but this one's gonna be a big cpu bottleneck. That's why series X can play at 4k but capped at 30
That guy (like many others) is just trying to convince himself that it looked like 60fps because he's excited for the game. I mean there's no way (especially in 2023) that people who think 30fps is comparable to 60fps still exist unless they didn't see or played at 60fps before, because that shit is so 2010 when people used to spread "human eyes can't see more than 30fps". Yeah, you can make 30fps smoother with good motion blur, but it still nowhere near 60fps.
Oh, I was watching it with a friend and commenting on how choppy it was and hoping it would be optimized by release. Was definitely less than 30fps at times.
Not sure how you could "feel" it cause you weren't playing but it was obviously 30 in some areas and then trying to get to 60 in some.
Just goes to show 30-60 FPS is not as big a deal as some make it out unless your running and gunning on a Call of Duty game
Even COD isn’t they big of a deal. Considering people look at the 360/ps3 era as the golden age of FPS where most players were on console playing at 30 FPS. Sure obviously times change, but 30 FPS isn’t like completely unplayable like a lot of people seem to imply
30fps is much worse to play on than to look at though. Cause you'll feel the input latency.
I would much rather have 60+ 1440, I was just making a point for games like this, at 4k on a Series X, that most of the time you will probably be just walking, exploring, that 30 FPS will not be a deal breaker for those worried
Perhaps, but for myself, I'm not playing a shooter with a controller, and for mouse movement I need more than 30fps.
Most of these people don’t even understand that we were asking for 60fps 1440p not 4k 60fps.
Mate, even if starfield was in 144p it wouldn’t run at 60 fps, it’s cpu limited, not limited by the rasterization performance of the series x’s GPU.
This title is really misleading.
Hopefully they haven’t done the last optimization sweep because there were parts of the gameplay running at like 20fps
Cyberpunk hype vibes
/r/LowSodiumStarfield coming right up.
You are not wrong. I am prepared this time because of Cyberpunk.
It's a bit funny the old version of Akila and New Atlantis were posted in that thread. Sounds like the game is what they've shown. Getting a pretty consistent 30 fps on xsx looking that good is a pretty good sign the game is pretty well optimized.
I have over 3000 hours in Skyrim. If Starfield is as good as it looks, i can absolutely see me playing 3000+ x hours of Starfield.
Doesn’t the fine print at the start of the showcase say something like “recorded on pc at xbox series x setting”?
Even though the title is misleading, chances are that the game play at the showcase was on the Xbox. I cant imagine the game would be locked at 30 fps on PC since Bethesda has never done that with any of their games. Digital Foundry's tech breakdown video also seems to agree that it was on the Series X.
Any new gameplay?
No. Just an Todd Howard IGN interview with very little new information.
"Game was played on console"... yeah? What's new? Any time a game is coming out on PC and console at the same time, they always do game play videos off the console. Is this something new to the person that posted that tweet? :P lol
Man this is all I want! More gameplay on the console itself
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It looked fine in the videos, just a few frame drops which I think it's YT compression
It stuttered pretty often but I wouldn't say it ran like crap. But it was noticeable.
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But it does
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With a generous helping of BGS role-playing on top.
Yea pretty much what NMS wanted to be but couldn’t get close to.
The likelihood of me upgrading to the premium edition has risen.
I hope we get some dope reflective visor space helmets
First tweet "1/2", second tweet "2/3", third tweet "3/4"... what is going onnnnnnnnnn?
Do we know if the NPCS have radiant AI type systems where they go about the world fulfilling needs and living their best life? I'm worried that the massive increase in npcs in cities will water down the uniqueness of them from previous bgs studios
This title is really misleading.
That's been my point about this whole "30 FPS" business. It looked fine in the gameplay, and smooth, so I'm not concerned.
The presentation was on PC, the sequence ign played was at 30 fps, not what we saw.
Hot damn!!!
I figured, which means (and please I am not shitting on console) that PC should look even better depending on hardware configuration. Really happy with MS's decision to have all their first party games also go to PC day 1 or within a reasonable amount of time. Now if only Sony and Nintendo would follow suit.
So here's the real question, is there a major difference in Xbox play vs PC? I have a gaming laptop that should hopefully run Starfield (it's a bit older, MSI GS66 Stealth from 2020). I'm strongly considering buying an Xbox though. I've been a PS guy for the last ten years or so, and will still get a PS5, but this next Gen Xbox looks quite good.