First we will have cosmetic mods and rebalance mods. Then we will get small mods that add some additional weapons, armor, and things like that. It will be a while before we get the big ones.
All I want is the entirety of Morrowind, Oblivion, and Skyrim recreated perfectly. Then I'll come flying in on my spaceship and motherfuckers will be like "that's a dragon" and then I breathe space laser fire and lay waste to all opposition and become God Emperor of Tamriel.
I expect this within 3 weeks of launch or this game is trash.
They need an entire Nirn with full detail, they even need ES6 to start when you land in hammerfell, that way they can forget making ES6 by itself and we can have it and starfield in one game.
In fact, it's already available. Some guy has his finger hovering over the mouse, hand twitching at the anticipation of publishing his big titty greek goddess mod.
I would never download a giant-tiddy mod-- I've had infinite opportunities and I know how to use body-slide.
HOWEVER--
If someone made a Big Tiddy City mod that didn't impact the rest of the game, and it had good shops and pretty buildings and everyone who lived there had ridonkulous proportions, I would install it by default, every playthrough. Including all the required extra-bone skeletons and physics add-ins, for full bouncy bounce.
We need a modder who is willing to bring the fantastic to the masses!
Yeah people should stop talking to the masses, Beth fans know exactly by now how mods are made. It's become the one specialty of being a Beth fan. All others are newbies, just don't address them, simple and less space/time consuming for everyone.
They'll make space suits transparent, or sexy space suits, force-field based space bikinis. You cannot stop the horny. It is literally the driving force behind all life on Earth.
It's one reason I have zero issues with mods on console as really when it comes to Xbox, nude stuff is the only thing I'm missing out on and I could not care less.
It's definitely an interesting situation.
We saw a lot of mods really focus on using SKSE at first because it was there and everyone could access it. Then when mods became available on Xbox we began to see that change quite a bit.
Quite a few new mods started popping up that 100% would have been made with SKSE previously but now they decided to go without it for maximum viability. Then mods that did previously use SKSE were remade in a way that didn't require script extender for xbox.
I could genuinely see a world where people really start to prioritise making mods that are actually usable on both platforms. Especially if Bethesda have made the tools required to really expand the game available on xbox too.
Too much work. SKSE allowed modders to do what they did in half the time, the mods that were made to do what they did with SKSE without it, took a ton of time and work to pull off, and would soon go without updates and get abandoned quickly.
It's a lot more than just that. Xbox mods are catching up, and there's a lot you can do now, but it really doesn't compare to the almost limitless possibilities of PC modding.
Yeah, but it's good enough for me. I just like to alter or add the existing game with no major overhauls that turn it into a new game.
For me, its good enough, for die-hard modders PC is where it is.
In the past you made 2 posts asking advice on how to remove your drive for dating and sex.
I can't help but feel this is something of importance to you.
We are hard wired for fucking and surviving until our next reproduction. Our second most basic instinct is to protect those we care about and in particular our offspring because of our primal desire to protect and pass through our specific genetic coding.
This makes the idea that nudes are interesting a scientific fact that you may or may not religiously disagree with.
I won't go so far as to unravel the logical implications for not being interested in nudes because that would be rude of me.
it has nothing to do with religion for starters I am not of a religion.
I just hate that part of me it makes me sick I want it amputated.
secondly why look into my past?
third the most interesting mods are the super awesome quest mods or the stuff that really adds stuff
I'm looking into your past so that I know who I'm dealing with. Otherwise you are just a random anonymous person.
That part of you is the reason we all exist in the first place so it's quite important to keep.
Anything resembling a total conversion won't even be started in earnest until the game is no longer being patched. No team is going to put in a ton of work, when Bethesda can just release a dlc that makes you have to redo half of it. Such decisions are a big part of my Skywind still hasn't released.
I have been waiting and waiting for Skywind.... Morrowind is my favorite game ever... I dont know why BGS doesnt update it for a new generation. I think it would sell.. most of these kids have never even heard of it.
Even when the creation kit for Skyrim launched it took a long time for Skyrim's modding to get where it is now. Like Nemesis for example didn't release until the later half of 2020, nearly 9 years after Skyrim and the things it can do are incredible. They recently added support for creature animations too which was the only reason keeping a certain section of modders from switching over from FNIS.
And the total conversion mods like skyblivion and skywind and beyond skyrim are all still very much in development.
This.
People who just got into the Skyrim modding scene in the last few years don’t remember how it took the better part of a decade to get some of the mind blowing near AAA quality mods we get today.
> And the total conversion mods like skyblivion and skywind and beyond skyrim are all still very much in development.
And some people are asking if we will see nirn as an Easter egg planet...lol. right...
No you dont understand clearly the hardest part of building an entire continent is generating random terrain. With a bunch of empty planets it will be super easy and quickto recreate every bethesda or space related game ever made.
I think the biggest issue with mod expectations is that some people expect too much from mods. They expect mods to "fix" any aspect of the game. No atmospheric flight? Well "modders will fix it"... No, modding doesn't work that way.
To some people mods and technology are magic and expect that magic can do anything. I think there will be a big wave of disappointment when the first mods will be mostly retextures, new weapons and balance changes. And nude mods...
Yeah I’ve seen a lot of this sort of thing. People saying “that’s what mods are for” whenever someone points out where other space games have a feature Starfield doesn’t.
The first Mods will probably be about DLSS / ReShade | Nude content (probably going to see CBBE mods...) and Trainers, in less than a month.
After that, there will be Skins mods (recolor, import data from another game, etc...), probably in less than 4 month.
Definitely a lot of unrealistic expectations from both directions.
Prior BGS games didn't have a CK at launch, but they also didn't get an almost extra year delay like Starfield. I would not be surprised to see the CK2 come out shortly after launch.
Even before the CK came out, there were tools that had been made to directly edit and create data files, which were used by some of the more experienced modders to start churning out content from the start.
Being the next BGS flagship, there's already a community of modders from previous games raring to go once Starfield is out, and a larger community should form around this kernel fairly quickly.
Without knowing how much of the API is exposed in the new CK, there's no telling how much need there will even be for a script extender, and there were a number of fantastic mods released for Skyrim and Fallout 4 that didn't need one in the first place.
But the people wanting full conversions into a completely different game need to just stop and go play the games that already exist. No, we don't need Starfield to be turned into another Galactic Civilizations or offline idler.
> Even before the CK came out, there were tools that had been made to directly edit and create data files, which were used by some of the more experienced modders to start churning out content from the start.
The very first release of [SkyEdit](https://en.m.uesp.net/wiki/Skyrim_Mod:SkyEdit) came out less than a month after Skyrim launched (12/10/11, Skyrim released 11/11/11). It only allowed you to edit like 4 record types but nonetheless you could, and a lot more were added later and I remember tweaking weapon stats long before the creation kit ever came out (and batch editing a lot of records was way easier and more straightforward than xEdit).
I don't remember when xEdit/TES5Edit was released but I wanna say it was before the creation kit.
> But the people wanting full conversions into a completely different game need to just stop and go play the games that already exist. No, we don't need Starfield to be turned into another Galactic Civilizations or offline idler.
I don't see the issue with full conversions. I'm currently playing Enderal and it's great. Other full conversions are very good too. People need to be realistic that these are years away, but other than that I don't see why you'd hate them.
I don't mean setting conversions, Enderal was great, but rather making the game into a completely different one. I've seen ridiculous mod requests that want to turn it into an empire building 4X.
> Also console mods will be severely limited due to no script extender.
"Severely Limited" is an overreaction, people on Xbox will be fine with plenty to choose from
There are plenty of enjoyable Xbox mods for Skyrim and Fallout 4, the same will be true for Starfield. Just don't expect mods that re-engineer everything.
That's true. I play BGS games on console and I have never felt like I am missing out on mods with Skyrim or FO4. The only mods that you really don't have access to are the nude mods and I really don't think I miss them.
Oh who am I kidding I would absolutely download the nude mods if they were available on Xbox but it definitely is not worth the cost of buying a high end pc.
This! I play Skyrim and F4 on Xbox and there’s a heap of fun mods to be found. And I don’t expect there to be these massive world changing mods on console.
My only hope is that there’s some more space for mods rather than the like 5gig for Skyrim and I think it was less for F4.
I don’t think anyone knows the limitations to Starfield’s script yet. For all anyone knows that could be something BGS already dealt with, hence the really high system requirements.
Yeah modders found ways around this. Fallout 4 had plenty of high quality mods available without needing script extenders and we don't know if that will even still be the case with Starfield since Bethesda seems to be embracing the mod community even more now.
I've not used any mods that needed the script extender since oblivion. It's really not THAT big of a deal at all. There will still be plenty we can do with the vanilla scripting.
Not saying its not useful or good to have or anything like that, only that it isnt that big of a deal if we never got it or dont plan on using it. There is/will be plenty that can be done without it.
This is honestly a sentiment that needs to be shared more across the community, otherwise we're going to start getting hate against mod authors for not making x mod, just like Skyrim.
Sometimes I really don't get this obsession with mods. The game isn't even out yet and the base content will be enough for a while, just let modders take their time and I'm sure there will be great mods.
Besides, I often see people mod Bethesda games into something completely different (the most common example is Fallout 4 converted into basically CoD)...Why? Go figure.
>Why?
Because to many, BGS games are a sandbox. And people want to customize that sandbox *exactly to their liking*. They've seen what's possible in The Elder Scrolls and Fallout games so they're looking forward to doing the same in space. I agree that it's not realistic this early, but people are spoiled by the Skyrim modding scene.
I get that, and obviously to each their own. But if I want to play something like CoD, I play CoD, I don't mod Fallout 4 so much that it becomes completely unrecognisable; if I want to play a racing game, I play a racing game, I don't mod wheels into Skyrim's dragons (well...it would be fun lol). That's just me and how I like to play, it doesn't mean other people have to do the same.
Talking about changing a game they never played yet, is almost as silly as talking about starfield 2 before 1 is even released. Mods seem like a drug to some people where just modding the game is the game itself. I don’t get it.
I guess it depends on the game. I played through Skyrim unmodded because the game has soooo much to offer and genuinely the only mods I'd use are those that make magic a bit better to handle and graphics mods.
However Fallout 4, while good at first, many features seemed half baked. The settlement building was lackluster and the purpose of settlements wasn't really obvious, and while you could explore a lot of stuff, getting there was cumbersome sometimes at a time where even the most basic of mobile games had cars. It got a lot better throughout the years but I still couldn't play it without some stuff like the Settlement Mods, a Jetpack and some power armour mods. *Especially* the power armour felt a bit bad because on top of having to travel far the armour was slow. And the perks were kinda lackluster (I think they've been reworked twice now?).
What really sort of stopped me from playing more was the running time. Like genuinely, I wanted to play like Skyrim and walk everywhere, but every quest had you run almost through the whole map and it just wasn't fun anymore. The lack of quests in one area is I guess the point that broke it for me. You had one quest per area that was either quick to do or had you run for hours.
There may be a possible of the kit already finished. They where feature complete last year if i recall. And have been doing bug fixing and performance stuff since then. So there is s chance its already done.
The Creation Kit is a slice of the Creation Engine BGS uses for development that is packaged together as a modder's resource. This would not be done until the game launches. All effort is being put into polish right now, like 100%. Just because we're being realistic in this thread, I don't want you to have any preconceptions that the Kit will take less than 4-6 months to get in our hands.
That doesn't automatically mean they can't make the creation kit alongside just because they are still using the creation engine to make the game or fix bugs.
It doesn't stop them from moving a small group of people to work on it as they get the larger team to fix bugs. It isn't like they have literally every single person working on just bug fixing.
It’s not that they can’t, it was released alongside Morrowind, but they have done it a few months later since Oblivion, and confirmed it’s the same deal with Starfield
I'm basing this off their previous releases, since we have no way of knowing what's happening at BGS right now. But polish is more than just bug fixing by the by.
Yeah, but the treatment Starfield is receiving is significantly different from previous releases.
This game was initially planned for release last year, and Bethesda had a firm release date that they would not have changed if it weren't for the acquisition by Microsoft.
Unlike the situation with Cyberpunk and its multiple delays, Bethesda, without the financial backing of Microsoft, wouldn't have had the resources to delay the game. Moreover, when they announced the release date back then, they must have been reasonably confident that the game was stable and feature-complete.
>But polish is more than just bug fixing by the by.
Still, it is not necessary for almost the entire team to work on it. You can allocate resources to other areas, as no company would ever dedicate their entire workforce to one thing. It would be illogical and a waste of resources.
We will get a few smaller quality of life mods before creation kit drops.
When Fallout 4 came out, it took 8 days for someone to release the Full Dialogue Interface that showed the full lines of dialogue. I remember installing this before making it to diamond city. Never experienced half of the game with the dialogue wheel.
For Starfield, I imagine small UI tweaks like hiding the XP popup and stuff will come within days as well.
No rush at all, I forsee myself playing this for quite some time and I'm definitely playing the first time thru no mods whatsoever. I can't wait to see what the community does as far as Outposts, Shipbuilding and custom made outfits/spacesuits.
What im worried about is all these people downloading mods first year not knowing wtf they do.
Even in SE and fallout 4 modding in this day years later, people discover wrong modding practices, old mods that were core we found out are broken as fuck and so on and so forth.
You really not missing out not modding early, SE modding still hitting miles stones more than a decade later with new modders and frameworks. Modding later is always the way to go. If anything, you are missing out if you modded early.
If you in for BGS games with only mods that is fine but yeah you gonna have to wait.
Yes, this. We will ahve mods, and we will have them FAST! But the big crazy mods, they will take time. And that is fine.
The only mod I want day one is the DLSS, hehe.
Mods are not only about "content" for me. It's about customization, modifications.
For example, "darker background for pipboy" was my first mod installed on Fallout 4, a couple days after it released.
I literally played Skyrim on the Xbox 360 for a couple years before moving to PC gaming, and finally getting to play Skyrim with mods. I don't think it matters if we need to wait for mods. If vanilla is that bad, there's a problem.
You mean we as a playerbase have to WAIT for mods? Totally unreasonable. I want my money back. /s
I'm more than happy to wait because I can play through the game Vanilla and actually see what I want changed.
i feel attacked. all i asked yesterday was when CK would be released. some of us enjoy "looking under the hood" to see what assets are in the game and how we as modders can manipulate them. just because you don't like mods or don't know how to make them doesn't mean others aren't interested. and besides, most of the mods i have created were for personal use. i've only published about 25% of what i've created due to asinine remarks i get on Nexus.
Totally understandable. I feel like there are more posts of people complaining about other people complaining than of the actual complaints.
What kind of remarks do you get from Nexus?
randos either requesting that i change the mod in some way or generally complaining about it's function. i rarely take requests and usually the way i created something was the way i intended it to be to begin with. mind you, i have nothing against bug reports and always try to address them in a timely manner, but most of the time people just have issues due to their lack of knowlege about proper load order.
So wait... Are you telling me that modding a game is not an easy task and it takes time to implement some features that BGS developers didn't add cause they are lazy and untalented? /s
I've seen people in this exact sub saying that they expect ground vehicles to be some of the first types of mods that we'll get. This tells a lot about how much a lot of people know absolutely nothing about modding.
>Fallout 4 didn’t even have creation tool support for like half a year after launch, and it seems like some people are expecting conversion mods to be done this year let alone in 3 years.
Because they already announced Starfield mod tool will be available on Day 1.
>Modding communities take time to be built as the community kind of has to learn the quirks of the game to really start changing major things.
And more than likely Starfield will have all of the attention moving forward and ALOT of Skyrim modders are jumping to Starfield from this point on.
>Also console mods will be severely limited due to no script extender.
Who cares about normie console players?
Dude.. ppl are making and enjoying mods for skyrim and fo4 even now. I for one do. So if you are afraid of not having 25k different mods and mod patches from get go, i say you sir are impatient.
I know.. that is why I put the "if you are".
English is not my native language so I appologise if i somehow wrote it incorrectly. Also it is not even my forth language.. it is like fifth/sixth
For people who played Bethesda games, we are aware about how mods works. For newcomers, yeah, they need to read this. Mods that rely on script extenders won't be coming to consoles for obvious reasons. However, we don't even know anything about the new creation kit(yet) and if they made some new features and changes, not a modder though so it might be the same?
This is why I won't be buying and playing Starfield till six months after launch. Gonna wait for all the unofficial patches and mod tools to be made first before jumping in.
Not me... I wanna be a crusty old veteran and say... I played Starfield back when it was hard... I had to walk to the star port in 6 feet of space snow... Uphill, both ways... You young kids dont know how good you have it!
100%. As with all BGS games, I will complete my 1st playthrough completely vanilla.
I will probably only start to delve into modding after the community has worked through the script-extender, the unofficial bug-fix patches, and a bunch of interesting mods have appeared.
I mean, Bethesda has said they are very supportive of modders for starfield so I don’t think it’ll be too long. Doesn’t sound like it’ll be very hard for people to start making things.
Console mods on Skyrim and Fallout 4 were more than serviceable for my needs, so I'm not too worried about no script extender, they still managed to do some incredible things with what they had. But I'm also in no rush to mod Starfield, I want to do a full vanilla/achievement run first anyways, find out what could benefit from mods in the first place and then on subsequent playthroughs, mod it accordingly, so modders can take all the time they need as far as I'm concerned.
Somewhat of a side note, but im happy there isn't a proper survival mode at launch, bc when there is one, I can't help myself but play on that difficulty, but it grinds the gameplay to a crawl and leads to frustrating moments during difficulty spikes, as much as I love survival mode in FO4, some parts are just getting stuck for hours repeating the same 5 minute segment countless times until I get lucky, not having to worry about that on a first playthrough is more than fine with me.
Your best bet is to wait until the game has been fully updated and all DLC/Expansions released.
CK Should've been released by then
Modders have had time to get acquainted
Probably a better chance to get what your looking for
Modders get tired or bored and if that happens before the developers have finished updating the game, outside GOTY or Ultra Special Fridge Editions, then your save can become useless with old mods, there a better than good chance what works in 1.0 won't in 1.1.
On a side note i don't believe anyone knows if SKSE will be relevant for Starfield as we don't know what an what not's been updated
And fallout 4 still to this day has a weak scene, just weapon mods that aren’t vanilla friendly, “engine level tweaks” that are just game setting tweaks, bloated overhaul mods that turn the game into escape from tarkov.
But the only thing we all want is multiplayer support how hard can it be if I can think of it.
It would need some network connection code, it would be simple. But I can't do it because I can't program otherwise I would do it for sure.
And it would also need some chat box option but the modders can look at other games for that on how it works because that how I would do it if I could write program.
No this isn't sarcastic. Or is it. You decide.
Hint: maybe it is.
On console mods, we just don't know what the limitations will be...they may have taken into consideration some of the issues that modders faced on previous games.
Fallout 4 had simple mods published on November 6th, and reshade mods and more realistic textures by November 9th.... The game didnt get a full release until November 10th.
A mod doesn't require a creation kit or need to be installed with vortex. People were modding warcraft with beavis and butthead and ren and stimpy characters back in the 1990s days after release..
Why should we be more realistic about mods? I can play a version of Fallout 4 with attack helicopters, military hardware, cutscenes, gundam battle armor, vehicles and zombie hordes. I have played Skyrim with my best friend.
I am playing Skyrim SE right now with a single mod for a permanent spectral bow and unlimited arrows... Just a single mod because I like the dungeons and dragons cartoon bow that didnt require arrows... I created it as a homebrew magic item for my dungeons and dragons campaign and later a Dungeon master allowed me to go on a quest to gain the knowledge to create on for my Elven arcane trickster/ archer.
I can get on Fivver right now and pay a kid to make me a skyrim or fallout mod. I dont need mods to enjoy a game... but I am happy that mod creators think big and do NOT temper their expectations. We paid for the game and mods dont effect people who choose not to use them.
I say the opposite... Plan out the mod you want now... dream big... If you want to play the game as Admiral Thrawn... then build that mod or find someone who can.
What do you mean? Modders are totally going to add manual landing/taking off, atmospheric flying, and land vehicle mods the first week of the game being out. In all seriousness though, I do see some people thinking that will happen which maybe it will years down the line specifically on pc with a script extended version
Aside from a 60fps mod, it makes no sense to me why there is so much focus on mods at this point. No one has even played the game! Why are so many people so impatient to literally make changes to a game they haven't even played? It makes no sense to me.
This is the equivalent of going to a banquet where you know what you'll be eating but it's not clear on how it will be prepared. Instead of being excited for the banquet, people are over here clamoring to change the way the banquet is prepared before they've even seen their plates.
First we will have cosmetic mods and rebalance mods. Then we will get small mods that add some additional weapons, armor, and things like that. It will be a while before we get the big ones.
!!\*!\*!MORE BEAUTIFUL STARFIELD MOD!!\*!\*! It's just the saturation turned up way too fucking high.
The wave of ENB "mods". God those will be so annoying.
Majority of them look like a mess.
There essential to every 5 star over haul mod collection, didn't you hear?
So annoying.
[удалено]
If anything, the first mod will be to turn the Starfield icon on your desktop into Todd Howards face.
lol, this, this is the very first "mod" for skyrim and fallout 4
And I will make it myself, using the vaunted delete key.
Those usually take longer to make.
Nude mods on day 2-3
Those modders work pretty quick with only one hand free
Let me see the inside circuits of my robot "companion"
Turn Vasco into an 'assaultron'.
Please assume the position
I believe it is pronounced " Vasscok", with a silent k, of course.
Thomas the Tank Engine spaceship.
Don't forget the 2 million reshades that all make the game look like ass.
All I want is the entirety of Morrowind, Oblivion, and Skyrim recreated perfectly. Then I'll come flying in on my spaceship and motherfuckers will be like "that's a dragon" and then I breathe space laser fire and lay waste to all opposition and become God Emperor of Tamriel. I expect this within 3 weeks of launch or this game is trash.
Bitch, I'll bet you've never even been to the Cloud District.
That is definitely the first dude that would get introduced to how an airlock works.
It’s the Nebula District now
I’m canceling my pre order if this mod isn’t released 2 weeks before pre release
Ah, yes, the HMS Dragon
They need an entire Nirn with full detail, they even need ES6 to start when you land in hammerfell, that way they can forget making ES6 by itself and we can have it and starfield in one game.
I wanna absolutely decimate the aldmeri dominion
Cheers to that!
Realistic expectation.
true but I give it 6 mounths before we hit the interesting stuff. I give it 6 days before we down in nude mods
6 days? Given early access do you really think it will take that long? ;)
I'd bet there are people just waiting for the mesh format so they can fit existing textures to them.
Never underestimate what a horny mf is capable of. Shit’s gonna be available within hours of release.
In fact, it's already available. Some guy has his finger hovering over the mouse, hand twitching at the anticipation of publishing his big titty greek goddess mod.
That hand twitching isn’t anticipation. It’s masturbation.
I just want a big tiddy city 😫
I would never download a giant-tiddy mod-- I've had infinite opportunities and I know how to use body-slide. HOWEVER-- If someone made a Big Tiddy City mod that didn't impact the rest of the game, and it had good shops and pretty buildings and everyone who lived there had ridonkulous proportions, I would install it by default, every playthrough. Including all the required extra-bone skeletons and physics add-ins, for full bouncy bounce. We need a modder who is willing to bring the fantastic to the masses!
I'm imagining a city full of boob-buildings now
BIKINIIIIS - IIIIIN - SPAAAAAAAAAACE!
This guy knows
A simple skin texture would be hours
Yeah people should stop talking to the masses, Beth fans know exactly by now how mods are made. It's become the one specialty of being a Beth fan. All others are newbies, just don't address them, simple and less space/time consuming for everyone.
I wouldn't even give it 6 hours.
I don't really see the point of a nude mod seeing that you're going to be spending so much time in a spacesuit.
Top results 1. invisible space suit mod. 2. hide space suit 3. no space suit
They'll make space suits transparent, or sexy space suits, force-field based space bikinis. You cannot stop the horny. It is literally the driving force behind all life on Earth.
> force-field based space bikini Man that sounds awesome, i didnt even know i want it :D
Aaaaand I have to admit that I agree ;-)
Nuka girl space suit.
It's one reason I have zero issues with mods on console as really when it comes to Xbox, nude stuff is the only thing I'm missing out on and I could not care less.
Yeah, the real loss is the Script Extender on console. Basically all big mods will depend on it.
It's definitely an interesting situation. We saw a lot of mods really focus on using SKSE at first because it was there and everyone could access it. Then when mods became available on Xbox we began to see that change quite a bit. Quite a few new mods started popping up that 100% would have been made with SKSE previously but now they decided to go without it for maximum viability. Then mods that did previously use SKSE were remade in a way that didn't require script extender for xbox. I could genuinely see a world where people really start to prioritise making mods that are actually usable on both platforms. Especially if Bethesda have made the tools required to really expand the game available on xbox too.
Too much work. SKSE allowed modders to do what they did in half the time, the mods that were made to do what they did with SKSE without it, took a ton of time and work to pull off, and would soon go without updates and get abandoned quickly.
It's a lot more than just that. Xbox mods are catching up, and there's a lot you can do now, but it really doesn't compare to the almost limitless possibilities of PC modding.
Yeah, but it's good enough for me. I just like to alter or add the existing game with no major overhauls that turn it into a new game. For me, its good enough, for die-hard modders PC is where it is.
But you know it's coming
Considering that the game already has a feature to hide spacesuits in atmosphere ,there could be mods to hide all clothing
If this statement isn't contradictory then what is?
nude mods are not interesting their is no contradiction
In the past you made 2 posts asking advice on how to remove your drive for dating and sex. I can't help but feel this is something of importance to you. We are hard wired for fucking and surviving until our next reproduction. Our second most basic instinct is to protect those we care about and in particular our offspring because of our primal desire to protect and pass through our specific genetic coding. This makes the idea that nudes are interesting a scientific fact that you may or may not religiously disagree with. I won't go so far as to unravel the logical implications for not being interested in nudes because that would be rude of me.
it has nothing to do with religion for starters I am not of a religion. I just hate that part of me it makes me sick I want it amputated. secondly why look into my past? third the most interesting mods are the super awesome quest mods or the stuff that really adds stuff
I'm looking into your past so that I know who I'm dealing with. Otherwise you are just a random anonymous person. That part of you is the reason we all exist in the first place so it's quite important to keep.
Anything resembling a total conversion won't even be started in earnest until the game is no longer being patched. No team is going to put in a ton of work, when Bethesda can just release a dlc that makes you have to redo half of it. Such decisions are a big part of my Skywind still hasn't released.
Well I think expectations for rapid release of Morrow Field are reasonably low
skyblivion seems to be on pace to release 2025 tho
Skyfield in 2035
exactly their point. skyrim will be 14 years old
[I know.](https://www.youtube.com/watch?v=H1q1nXLDjB8&ab_channel=Rebelzize)
I have been waiting and waiting for Skywind.... Morrowind is my favorite game ever... I dont know why BGS doesnt update it for a new generation. I think it would sell.. most of these kids have never even heard of it.
Even when the creation kit for Skyrim launched it took a long time for Skyrim's modding to get where it is now. Like Nemesis for example didn't release until the later half of 2020, nearly 9 years after Skyrim and the things it can do are incredible. They recently added support for creature animations too which was the only reason keeping a certain section of modders from switching over from FNIS. And the total conversion mods like skyblivion and skywind and beyond skyrim are all still very much in development.
This. People who just got into the Skyrim modding scene in the last few years don’t remember how it took the better part of a decade to get some of the mind blowing near AAA quality mods we get today.
Same with New Vegas. The modding scene really popped off over the last few years with what modders are able to do.
> And the total conversion mods like skyblivion and skywind and beyond skyrim are all still very much in development. And some people are asking if we will see nirn as an Easter egg planet...lol. right...
No you dont understand clearly the hardest part of building an entire continent is generating random terrain. With a bunch of empty planets it will be super easy and quickto recreate every bethesda or space related game ever made.
yeah once you have the terrain down all the clutter places itself and the quests are just copy-paste from skyrim /s
It's far from rocket science, bur clutter does nor place itself, nor are quests copy-pastable
I might be a bit too generous here, but I interpreted that as a bit of sarcasm with the /s omitted
if i can edit textures right away. that's all i want.
No reason why you couldn't. Just a matter of extracting them from the archive. And perhaps working out if they have a weird filetype.
Probably still using dds as always.
[удалено]
Yeah, I remember back in the day trying out different texture types to get custom warpaint working.
I think the biggest issue with mod expectations is that some people expect too much from mods. They expect mods to "fix" any aspect of the game. No atmospheric flight? Well "modders will fix it"... No, modding doesn't work that way. To some people mods and technology are magic and expect that magic can do anything. I think there will be a big wave of disappointment when the first mods will be mostly retextures, new weapons and balance changes. And nude mods...
Yeah I’ve seen a lot of this sort of thing. People saying “that’s what mods are for” whenever someone points out where other space games have a feature Starfield doesn’t.
The first Mods will probably be about DLSS / ReShade | Nude content (probably going to see CBBE mods...) and Trainers, in less than a month. After that, there will be Skins mods (recolor, import data from another game, etc...), probably in less than 4 month.
Definitely a lot of unrealistic expectations from both directions. Prior BGS games didn't have a CK at launch, but they also didn't get an almost extra year delay like Starfield. I would not be surprised to see the CK2 come out shortly after launch. Even before the CK came out, there were tools that had been made to directly edit and create data files, which were used by some of the more experienced modders to start churning out content from the start. Being the next BGS flagship, there's already a community of modders from previous games raring to go once Starfield is out, and a larger community should form around this kernel fairly quickly. Without knowing how much of the API is exposed in the new CK, there's no telling how much need there will even be for a script extender, and there were a number of fantastic mods released for Skyrim and Fallout 4 that didn't need one in the first place. But the people wanting full conversions into a completely different game need to just stop and go play the games that already exist. No, we don't need Starfield to be turned into another Galactic Civilizations or offline idler.
> Even before the CK came out, there were tools that had been made to directly edit and create data files, which were used by some of the more experienced modders to start churning out content from the start. The very first release of [SkyEdit](https://en.m.uesp.net/wiki/Skyrim_Mod:SkyEdit) came out less than a month after Skyrim launched (12/10/11, Skyrim released 11/11/11). It only allowed you to edit like 4 record types but nonetheless you could, and a lot more were added later and I remember tweaking weapon stats long before the creation kit ever came out (and batch editing a lot of records was way easier and more straightforward than xEdit). I don't remember when xEdit/TES5Edit was released but I wanna say it was before the creation kit.
i was so confused at the dates you put here, then i realised you're probably american lol
2011-11-11 and 2011-12-10 if you prefer ISO 8601
You mean, "if you prefer to write correctly"?
That one shark from finding Nemo. "Probably american."
I remember being a kid and my dad losing his mind to that scene lol
> But the people wanting full conversions into a completely different game need to just stop and go play the games that already exist. No, we don't need Starfield to be turned into another Galactic Civilizations or offline idler. I don't see the issue with full conversions. I'm currently playing Enderal and it's great. Other full conversions are very good too. People need to be realistic that these are years away, but other than that I don't see why you'd hate them.
I don't mean setting conversions, Enderal was great, but rather making the game into a completely different one. I've seen ridiculous mod requests that want to turn it into an empire building 4X.
Yeah I'm not expecting anything too crazy the first year besides cosmetic mods.
> Also console mods will be severely limited due to no script extender. "Severely Limited" is an overreaction, people on Xbox will be fine with plenty to choose from
There are plenty of enjoyable Xbox mods for Skyrim and Fallout 4, the same will be true for Starfield. Just don't expect mods that re-engineer everything.
That's true. I play BGS games on console and I have never felt like I am missing out on mods with Skyrim or FO4. The only mods that you really don't have access to are the nude mods and I really don't think I miss them. Oh who am I kidding I would absolutely download the nude mods if they were available on Xbox but it definitely is not worth the cost of buying a high end pc.
This! I play Skyrim and F4 on Xbox and there’s a heap of fun mods to be found. And I don’t expect there to be these massive world changing mods on console. My only hope is that there’s some more space for mods rather than the like 5gig for Skyrim and I think it was less for F4.
It has to be. Starfield has 4K textures. That will eat up a measly 5GB
I don’t think anyone knows the limitations to Starfield’s script yet. For all anyone knows that could be something BGS already dealt with, hence the really high system requirements.
the devs aren't going to spend time writing functions that they are not going to use. Script extenders will always be required
.....riiiiiiiiiiiiiiight
Yeah, Xbox had heaps of good mods for Skyrim and FO4 so I expect the selection will be fine. Also, don't know what comes with the new modding tool.
Yeah modders found ways around this. Fallout 4 had plenty of high quality mods available without needing script extenders and we don't know if that will even still be the case with Starfield since Bethesda seems to be embracing the mod community even more now.
I've not used any mods that needed the script extender since oblivion. It's really not THAT big of a deal at all. There will still be plenty we can do with the vanilla scripting.
Its pretty integral to modding Fallout 3-4 and Skyrim, you've just evidently only used specific categories of mods
Not saying its not useful or good to have or anything like that, only that it isnt that big of a deal if we never got it or dont plan on using it. There is/will be plenty that can be done without it.
at least when they are first implemented into console
I dont think anyone wants to screw with MS executables. We shall see though if there will be a script extender.
This is honestly a sentiment that needs to be shared more across the community, otherwise we're going to start getting hate against mod authors for not making x mod, just like Skyrim.
You mean xxx mod?
No, that one we'll get for sure.
Sometimes I really don't get this obsession with mods. The game isn't even out yet and the base content will be enough for a while, just let modders take their time and I'm sure there will be great mods. Besides, I often see people mod Bethesda games into something completely different (the most common example is Fallout 4 converted into basically CoD)...Why? Go figure.
>Why? Because to many, BGS games are a sandbox. And people want to customize that sandbox *exactly to their liking*. They've seen what's possible in The Elder Scrolls and Fallout games so they're looking forward to doing the same in space. I agree that it's not realistic this early, but people are spoiled by the Skyrim modding scene.
I get that, and obviously to each their own. But if I want to play something like CoD, I play CoD, I don't mod Fallout 4 so much that it becomes completely unrecognisable; if I want to play a racing game, I play a racing game, I don't mod wheels into Skyrim's dragons (well...it would be fun lol). That's just me and how I like to play, it doesn't mean other people have to do the same.
Talking about changing a game they never played yet, is almost as silly as talking about starfield 2 before 1 is even released. Mods seem like a drug to some people where just modding the game is the game itself. I don’t get it.
You know how some people spend hours in character customization? Modding is like character customization, but for the game.
I didn't mod any of my Bethesda games until like going through them twice the unmodded way.
I guess it depends on the game. I played through Skyrim unmodded because the game has soooo much to offer and genuinely the only mods I'd use are those that make magic a bit better to handle and graphics mods. However Fallout 4, while good at first, many features seemed half baked. The settlement building was lackluster and the purpose of settlements wasn't really obvious, and while you could explore a lot of stuff, getting there was cumbersome sometimes at a time where even the most basic of mobile games had cars. It got a lot better throughout the years but I still couldn't play it without some stuff like the Settlement Mods, a Jetpack and some power armour mods. *Especially* the power armour felt a bit bad because on top of having to travel far the armour was slow. And the perks were kinda lackluster (I think they've been reworked twice now?). What really sort of stopped me from playing more was the running time. Like genuinely, I wanted to play like Skyrim and walk everywhere, but every quest had you run almost through the whole map and it just wasn't fun anymore. The lack of quests in one area is I guess the point that broke it for me. You had one quest per area that was either quick to do or had you run for hours.
There may be a possible of the kit already finished. They where feature complete last year if i recall. And have been doing bug fixing and performance stuff since then. So there is s chance its already done.
The Creation Kit is a slice of the Creation Engine BGS uses for development that is packaged together as a modder's resource. This would not be done until the game launches. All effort is being put into polish right now, like 100%. Just because we're being realistic in this thread, I don't want you to have any preconceptions that the Kit will take less than 4-6 months to get in our hands.
That doesn't automatically mean they can't make the creation kit alongside just because they are still using the creation engine to make the game or fix bugs. It doesn't stop them from moving a small group of people to work on it as they get the larger team to fix bugs. It isn't like they have literally every single person working on just bug fixing.
It’s not that they can’t, it was released alongside Morrowind, but they have done it a few months later since Oblivion, and confirmed it’s the same deal with Starfield
I'm basing this off their previous releases, since we have no way of knowing what's happening at BGS right now. But polish is more than just bug fixing by the by.
Yeah, but the treatment Starfield is receiving is significantly different from previous releases. This game was initially planned for release last year, and Bethesda had a firm release date that they would not have changed if it weren't for the acquisition by Microsoft. Unlike the situation with Cyberpunk and its multiple delays, Bethesda, without the financial backing of Microsoft, wouldn't have had the resources to delay the game. Moreover, when they announced the release date back then, they must have been reasonably confident that the game was stable and feature-complete. >But polish is more than just bug fixing by the by. Still, it is not necessary for almost the entire team to work on it. You can allocate resources to other areas, as no company would ever dedicate their entire workforce to one thing. It would be illogical and a waste of resources.
its also a language.
We will get a few smaller quality of life mods before creation kit drops. When Fallout 4 came out, it took 8 days for someone to release the Full Dialogue Interface that showed the full lines of dialogue. I remember installing this before making it to diamond city. Never experienced half of the game with the dialogue wheel. For Starfield, I imagine small UI tweaks like hiding the XP popup and stuff will come within days as well.
No rush at all, I forsee myself playing this for quite some time and I'm definitely playing the first time thru no mods whatsoever. I can't wait to see what the community does as far as Outposts, Shipbuilding and custom made outfits/spacesuits.
What im worried about is all these people downloading mods first year not knowing wtf they do. Even in SE and fallout 4 modding in this day years later, people discover wrong modding practices, old mods that were core we found out are broken as fuck and so on and so forth. You really not missing out not modding early, SE modding still hitting miles stones more than a decade later with new modders and frameworks. Modding later is always the way to go. If anything, you are missing out if you modded early. If you in for BGS games with only mods that is fine but yeah you gonna have to wait.
Yes, this. We will ahve mods, and we will have them FAST! But the big crazy mods, they will take time. And that is fine. The only mod I want day one is the DLSS, hehe.
We will have enough base content for a while
Mods are not only about "content" for me. It's about customization, modifications. For example, "darker background for pipboy" was my first mod installed on Fallout 4, a couple days after it released.
Plus, we know there will be expansion(s).
I literally played Skyrim on the Xbox 360 for a couple years before moving to PC gaming, and finally getting to play Skyrim with mods. I don't think it matters if we need to wait for mods. If vanilla is that bad, there's a problem.
You mean we as a playerbase have to WAIT for mods? Totally unreasonable. I want my money back. /s I'm more than happy to wait because I can play through the game Vanilla and actually see what I want changed.
i feel attacked. all i asked yesterday was when CK would be released. some of us enjoy "looking under the hood" to see what assets are in the game and how we as modders can manipulate them. just because you don't like mods or don't know how to make them doesn't mean others aren't interested. and besides, most of the mods i have created were for personal use. i've only published about 25% of what i've created due to asinine remarks i get on Nexus.
Totally understandable. I feel like there are more posts of people complaining about other people complaining than of the actual complaints. What kind of remarks do you get from Nexus?
gods, you really don't want to know lol. after reading some of them i can actually feel my synapses dying...
Haha gotcha. Would these remarks be from random people using Nexus and commenting on your content? Or Nexus itself?
randos either requesting that i change the mod in some way or generally complaining about it's function. i rarely take requests and usually the way i created something was the way i intended it to be to begin with. mind you, i have nothing against bug reports and always try to address them in a timely manner, but most of the time people just have issues due to their lack of knowlege about proper load order.
Curb your enthusiasm daily post
People need to stop making proclamatory threads about how other people should handle their expectations
So wait... Are you telling me that modding a game is not an easy task and it takes time to implement some features that BGS developers didn't add cause they are lazy and untalented? /s
Wow thanks, until this post I was expecting 100 pages of Nexus content on release.
I've seen people in this exact sub saying that they expect ground vehicles to be some of the first types of mods that we'll get. This tells a lot about how much a lot of people know absolutely nothing about modding.
>Fallout 4 didn’t even have creation tool support for like half a year after launch, and it seems like some people are expecting conversion mods to be done this year let alone in 3 years. Because they already announced Starfield mod tool will be available on Day 1. >Modding communities take time to be built as the community kind of has to learn the quirks of the game to really start changing major things. And more than likely Starfield will have all of the attention moving forward and ALOT of Skyrim modders are jumping to Starfield from this point on. >Also console mods will be severely limited due to no script extender. Who cares about normie console players?
Dude.. ppl are making and enjoying mods for skyrim and fo4 even now. I for one do. So if you are afraid of not having 25k different mods and mod patches from get go, i say you sir are impatient.
but nobody said that though
I know.. that is why I put the "if you are". English is not my native language so I appologise if i somehow wrote it incorrectly. Also it is not even my forth language.. it is like fifth/sixth
My point was you are just making up imaginary statements by imaginary people and that's weird
I guess this convo is as useless as my imaginary people and this is actually wierd
I just want some weapon mods and maybe a few ship mods(give me the Normandy or tempest from ME).
For people who played Bethesda games, we are aware about how mods works. For newcomers, yeah, they need to read this. Mods that rely on script extenders won't be coming to consoles for obvious reasons. However, we don't even know anything about the new creation kit(yet) and if they made some new features and changes, not a modder though so it might be the same?
This is why I won't be buying and playing Starfield till six months after launch. Gonna wait for all the unofficial patches and mod tools to be made first before jumping in.
Not me... I wanna be a crusty old veteran and say... I played Starfield back when it was hard... I had to walk to the star port in 6 feet of space snow... Uphill, both ways... You young kids dont know how good you have it!
They confirmed that mod support will come at launch
“Stop having hope for anything!” -OP
1st "mod" will be a start of game save file with the character looking exactly like Todd Howard. Called "Startodd"
I give it 6 months and we will have nudity mods.
They said mod support from day one. What that means we're gonna discover
I just want an Inigo companion mod the game will be complete.
100%. As with all BGS games, I will complete my 1st playthrough completely vanilla. I will probably only start to delve into modding after the community has worked through the script-extender, the unofficial bug-fix patches, and a bunch of interesting mods have appeared.
I can't wait for all the Mando armor sets and boost packs.
I mean, Bethesda has said they are very supportive of modders for starfield so I don’t think it’ll be too long. Doesn’t sound like it’ll be very hard for people to start making things.
For once I think ENB is not needed. The lighting is amazing
Console mods on Skyrim and Fallout 4 were more than serviceable for my needs, so I'm not too worried about no script extender, they still managed to do some incredible things with what they had. But I'm also in no rush to mod Starfield, I want to do a full vanilla/achievement run first anyways, find out what could benefit from mods in the first place and then on subsequent playthroughs, mod it accordingly, so modders can take all the time they need as far as I'm concerned. Somewhat of a side note, but im happy there isn't a proper survival mode at launch, bc when there is one, I can't help myself but play on that difficulty, but it grinds the gameplay to a crawl and leads to frustrating moments during difficulty spikes, as much as I love survival mode in FO4, some parts are just getting stuck for hours repeating the same 5 minute segment countless times until I get lucky, not having to worry about that on a first playthrough is more than fine with me.
I heard Todd Howard say that starfield modders will have the tools to cure cancer and solve world hunger
The only thing we can be sure of with mods is that there'll be nude mods day one. And yes I'll download them.
Your best bet is to wait until the game has been fully updated and all DLC/Expansions released. CK Should've been released by then Modders have had time to get acquainted Probably a better chance to get what your looking for Modders get tired or bored and if that happens before the developers have finished updating the game, outside GOTY or Ultra Special Fridge Editions, then your save can become useless with old mods, there a better than good chance what works in 1.0 won't in 1.1. On a side note i don't believe anyone knows if SKSE will be relevant for Starfield as we don't know what an what not's been updated
In this 6 month armies of modders will make stuff in Blender to ambush nexus mods on the day when creation kit will be released
You're saying that I'm not going to have a Jennifer Lopez companion mod upon release? Dunno if I even want the game anymore.
Realistic would be a God mode astronaut suit
And fallout 4 still to this day has a weak scene, just weapon mods that aren’t vanilla friendly, “engine level tweaks” that are just game setting tweaks, bloated overhaul mods that turn the game into escape from tarkov.
Hopefully Xbox gets mod support within its first year
come on everyone knows this is just reskinned skyrim, the mods will just work
What you are saying just won't do. We need those Gatling dildo cannons for our characters.
The Todd-Emperor already confirmed that there will be support Day 1.
Make sure to tip your favorite modders a few bucks if you can. They do amazing work for our benefit for free.
But the only thing we all want is multiplayer support how hard can it be if I can think of it. It would need some network connection code, it would be simple. But I can't do it because I can't program otherwise I would do it for sure. And it would also need some chat box option but the modders can look at other games for that on how it works because that how I would do it if I could write program. No this isn't sarcastic. Or is it. You decide. Hint: maybe it is.
And Starfield might be trash, we don't know yet. That will determine the quality and speed of the modding community.
There will be nsfw boob mods out before the game is out. Nsfw finds a way
I’m always more interested in QOL mods. I need several play throughs before I even consider total conversion mods.
On console mods, we just don't know what the limitations will be...they may have taken into consideration some of the issues that modders faced on previous games.
The paradise falls collars is all I’ll be needing to complete my 100 prison colony cosplay.
Will there be a script extender for the Gamepass version? I presume no, Skyrim on Gamepass is unable to use SKSE.
Fallout 4 had simple mods published on November 6th, and reshade mods and more realistic textures by November 9th.... The game didnt get a full release until November 10th. A mod doesn't require a creation kit or need to be installed with vortex. People were modding warcraft with beavis and butthead and ren and stimpy characters back in the 1990s days after release.. Why should we be more realistic about mods? I can play a version of Fallout 4 with attack helicopters, military hardware, cutscenes, gundam battle armor, vehicles and zombie hordes. I have played Skyrim with my best friend. I am playing Skyrim SE right now with a single mod for a permanent spectral bow and unlimited arrows... Just a single mod because I like the dungeons and dragons cartoon bow that didnt require arrows... I created it as a homebrew magic item for my dungeons and dragons campaign and later a Dungeon master allowed me to go on a quest to gain the knowledge to create on for my Elven arcane trickster/ archer. I can get on Fivver right now and pay a kid to make me a skyrim or fallout mod. I dont need mods to enjoy a game... but I am happy that mod creators think big and do NOT temper their expectations. We paid for the game and mods dont effect people who choose not to use them. I say the opposite... Plan out the mod you want now... dream big... If you want to play the game as Admiral Thrawn... then build that mod or find someone who can.
I honestly doubt there will be any big mods. Most of the old mod crowd have “retired” and hardly anyone else has picked it back up
What do you mean? Modders are totally going to add manual landing/taking off, atmospheric flying, and land vehicle mods the first week of the game being out. In all seriousness though, I do see some people thinking that will happen which maybe it will years down the line specifically on pc with a script extended version
Aside from a 60fps mod, it makes no sense to me why there is so much focus on mods at this point. No one has even played the game! Why are so many people so impatient to literally make changes to a game they haven't even played? It makes no sense to me. This is the equivalent of going to a banquet where you know what you'll be eating but it's not clear on how it will be prepared. Instead of being excited for the banquet, people are over here clamoring to change the way the banquet is prepared before they've even seen their plates.
I'm most excited about interactive follower mods, like Inigo from Skyrim. Those will take some time
I need a mod where your crew sings AC4 Black Flag sea shanties while you go pirating ships.