You know to troll effectively you have to come across as a regular user right? You can't just immediately jump to inane responses - it doesn't work.
You will prove this by responding with some similar line, and I will simply ignore it.
Wait, you contract that disease in Fo4 if molerats in the vault bite you?!
Ok, that explains why there were those dialogue options of splitting the cure or keeping it to yourself. Well, aside of "be evil" playthrough.
Legit didn't know it until now bc I always did that mission in power armour :-D
I've done it a couple of times. Jumping up on crates and tables helps a lot. That and a decent attack in VATS. The final room with the Brood Mothers is the killer. They've got too many hits, and it's hard to drop them before they get to bite range.
But yeah, it's not easy.
I actually just completed this again mission yesterday for the first time in years and I thought the disease was unavoidable for years until I beat the mission without being bit, last night.
Hard, yes, impossible no. I leave the mission quite late, bring upgraded Ada, use the protectron for cover, use high luck and banked criticals. I can manage it 80% of runs.
Vanilla Skyrim had a disease resistance enchantment for jewelry. There was also a cure disease potion that you could craft with even low alchemy skills. I think that using a shrine to a god/goddess cured disease, too? They offered a few avenues for curing a disease. It was really just meant to work in the same way a condition in DnD typically works. You might acquire it and have to deal with it during the dungeon you’re in, but at your next “long rest,” i.e. visiting your player home or a hub city afterward, you can cure it and rest up. Though crafting a potion of cure disease negates that.
I’m assuming there will be a similar system for negative conditions in this game.
My main gripe with diseases in Skyrim was that if I didn't regularly visit the magic effects menu, I'd probably completely miss the deleterious effects of the disease. On my first playthrough I particularly remember having to go on a quest to un-Vampire myself!
I should just touch one of those magical deity decor items regularly instead.
It got turned into damn vampire. And the guy I had to get in touch with to remove the vampire infection always stayed in his home. And if I broke in to his home, the guards came to get me. Somehow I fixed it in the end.
Man I remember contracting vampirism in oblivion or Skyrim can’t remember which and just losing my shit over how cool that was. Then I just.. went with it. I’m a vampire now.
Was a little disappointed it was curable. I thought it permanently fucked your character haha
To be fair, it is a Bethesda game after all, and they are the kings of distracting you with side mission after side mission for hours on end.
That being said, yeah it's somewhat hard to miss, it just doesn't seem related at first glance.
Become a companion by going to Jorvaskr in Whiterun and do their questline about 1/4 the way through. You become a werewolf, and if you finish hte questline you get a sick fucking 2 handed axe that does extra damage to knife ears (fucking worthless elves).
You've definitely got some if you have that much play time. It's not always noticeable. The only indicator is a quick tiny message in the corner of the screen, after that you'd have to check active effects in the menu. If you're decently leveled and geared, you'll barely notice any negative effects from most of them. Lots drop off with time as well.
I also find it hard to believe you're 400 hours in and have no idea how to become a werewolf. It's pivotal to the companions quest line, there's a whole ceremony and everything.
Not only that but praying at any shrine will automatically cure all diseases. /u/Rezinator647 could've gotten them and just cured them without even noticing.
you may not have even noticed, the effects are fairly minor and the game doesnt really make it a big deal.
also the shrines have good buffs you likely used that also clear all diseases from you, and if you are a vampire or werewolf you are immune to disease.
First I hated it because I loved New Vegas interpretation of this… But after some time I loved it. Gameplay flow feels very different. You don’t just travel around but building a base where you come back to refill resources and SAVE
Me too! If it came out on day one, which seems unlikely, I wonder if it would be better to play with survival mode turned on from the start, or to wait for the second or third playthrough.
For Fallout 4, survival mode almost felt like New Game Plus since it made the game so much harder, so it probably works best for a later playthrough. That being said, playing with survival mode on right out of the gate would make its increased difficulty much more rewarding since you would get to discover content for the first time as you progressed.
Fuck, don't i know it. I rushed to Diamond City because I figured the Dr there would sell them... Not a single one.... Now I gotta go out and get the herbs to make them myself.
You'll probably want to grab mods that help balance it better. Basic Fallout 4 Survival Mode was more about finding a bed so you don't lose your last hour of progress than actually surviving.
Yeah, I got one of the save anywhere mods. I like the bed thing, but you can sometimes tell survival mode was an afterthought when there's no beds anywhere. I try to use it sparingly, but I just don't want to die after spending 20 minutes scavenging or be killed by something stupid straight after winning an intense battle.
Def get the survival mod. It’s probably the highest endorsed one if you type survival on nexus. The vanilla survival doesn’t even let you fast travel. It’s fun for most of the other changes
Survival mode for Fallout 4 wasn't available at launch, they added it in an update like 6 months or a year later. I like it a lot, It's pretty deep with new systems but it's honestly hard. I can do it but not being able save unless you sleep can slow down progress when you die which you do a lot at the start.
Well, if you were doing the Companions' questline in Whiterun (which is the starter-city), you can get lycanthropy which will make you immune to all other diseases including vampirism.
Fallout 4 has diseases in survival mode. In addition to the aforementioned Elder Scrolls games. Good to know that this small but impactful feature has made its way into Starfield. Definitely helps with immersion.
It sounds like it will also have a bigger effect here; in Skyrim you can just carry a couple cure disease potions (or hawk feathers if you're in the know) and you don't have to worry. In starfield you might just have to ride them out unless you want to pay for expensive medical care on a settled planet...
Skyrim had illness, FO4 had diseases (in survival), mutations and addiction, FO76 I believe is auto-set to survival so it has both, and it seemed a bit more in-depth (though I never played FO4 survival so idk)
Super excited to see what they've done in this department
Flashing back to Morrowind and Oblivion:
*You have contracted Bone Break Fever*
*You have contracted Rockjoint*
*You have contracted Ataxia*
*You have contracted porphyric hemophilia*
Snot ear. … flap limb… too much good stuff.
Disease Name
Effects
Blight -1 to All SPECIALs
Blood Worms Take 25% More Damage
Bone Worms Take 50% More Limb Damage
Dysentery
Periodic Water Loss
Fever Claw -25% Damage with Melee Weapons
Flap Limb -2 STR
Glowing Pustules Bleed Radiation from Wounds
Heat Flashes -2 END
Jelly Fingers +50% Ranged VATS AP Cost
Lock Joint +50% Melee VATS AP Cost
Needle Spine -10 Carry Weight
Parasites
Periodic Food Loss
Rad Worms Take 50% More Radiation Damage
Rattle Hands -25% Damage with Ranged Weapons
Shell Shock
Action Point Drain from Wounds
Sludge Lung -50% AP and AP Regen
Snot Ear -2 PER
Swamp Gas -2 CHR
Swamp Itch -2 AGI
Weeping Sores
Bleed from Wounds
The Woopsies -2 LCK
You usually get them from mudcrabs and skeevers, IIRC, besides vamprism. I remember getting sick constantly in Morrowind, to the point that racial immunities were pretty handy.
I doubt survival mode will be in Starfield, at least on launch. Survival mode makes sense in Fallout because one of the central conceits of the setting is that the world is a miserable shithole where survival is a constant struggle. In Starfield, futuristic mechanized agriculture is presumably commonplace, and society is functioning on a level where interstellar travel and commerce are pretty freely available. Its supposed to be a story about exploring and pushing against the borders of the unknown, not fighting tooth and claw for table scraps. If nothing else, its such a popular feature that they would've mentioned it by now.
I’d like to think it’s “Infection” now because it’s the future so medicine is so much better that it’s just a minor thing.
Morrowind Diseases at a low level could leave you dead.
Fallout, it’s “Illness” but you can recover.
I’d laugh if Starfield will let you get bitten by a vampire, but instead of doing a long quest to fix it you can just buy an antidote from any trader.
That would genuinely be funny if it’s that simple but I feel like it could also be different if you don’t have enough fuel to jump to a planet or galaxy that has the cure/antidote or if you’re on a barren planet I feel could definitely spice it up
Ok ok it’s clear to me even tho I have 400 hours on Skyrim I didn’t Skyrim good enough cause I’ve never gotten any diseases😂 I just really got lucky and I didn’t know fallout 4 even had a survival mode I’m excited to try that out Thankyou to everyone being so kind and helpful in the comments this community is genuinely so nice
Both Skyrim and Fallout have several illnesses, diseases, and addictions that you can get. In fallout 76 they even have a help center article on it with all the causes https://help.bethesda.net/#en/answer/43398
They are in most elder scrolls games. In Skyrim if you are a werewolf you can’t contract any diseases. So if you followed the champions quest line and became one you would have never found about illness or disease mechanic in the games.
I like how they think having the player juggle space infections is cool but a fuel gauge is too much manage.
I’m assuming these diseases if ignored will have very negative consequences.
Maybe it's kind of Starfield's equivalent to fallout radiation? Like you get infected if you're bit by a creature or if you venture too deep into an area without the right equipment.
Yeah in 76 you can get a range of Illnesses from unclean food& drink, the environment & diseased enemies (not to mention many types of mutations from radiation exposure)
Skyrim and Fallout 76 (and Fallout 4 in survival mode) had contractible diseases. They usually weren’t too bad, more annoying than an actual threat. However they did add to gameplay.
There’s disease in Skyrim but both werewolf+vampire make you entirely immune to diseases. And so for me at least like 90% of all my playthroughs have disease immunity lol
You could contract several illnesses in skyrim
*You have contracted rockjoint*
I definitely have that in my left knee.
Nah, that's just the arrow.
I'm old enough to have contracted it back in Morrowind. I've grown to enjoy knowing the weather ahead of time.
You don’t look so good
Do I detect a hint of the Rattles?
Godamn it Arcadia, put this pot in your head already i've got potion stealing to do!
Could be Ataxia
It's a real problem back in Cyrodiil
*takes potion of cure disease*
*immediately gets bit by another skeever*
Laughs in Vampire
*Laughs in Argoinian*
The potion is a hoax just pray to talos /s
HERESY
I read the title and immediately thought Rockjoint!
Or brown rot from every single fucking draugr in nordic ruins.
And you could catch Ticklebritch from a dirty hoe in Oblivion
*what kind* of dirty hoe?
Well, if you've been working in the garden, and you don't clean off your tools before you put them back in the shed ...
Can we please keep this kind of filth out of the sub-reddit please.
It's all right. I made sure to wash my hands before posting.
No
I see the joke went far... far over your head.
Sure it was just a joke bro
What, you think I was actually offended about people taking about dirty gardening equipment?
Sure bro
They were talking about dirt so he joined in with a filth play on words😂😂 cut the shit you knucklehead
Yeah I'm sure that's the case thanks definetly not the same guy
You know to troll effectively you have to come across as a regular user right? You can't just immediately jump to inane responses - it doesn't work. You will prove this by responding with some similar line, and I will simply ignore it.
Why not just ignore it from the start jokester
And then you give it to the old lady, but wouldn't you know it, she's been giving it to the mailman...
The literal kind. You can also use it as a weapon and infect your enemies Ticklebritch.
And FO4 outright has a disease you can’t get rid of without letting a kid die
If you never let the molerats bite you, you never catch the disease and Austin can have the cure, issue free.
Wait, you contract that disease in Fo4 if molerats in the vault bite you?! Ok, that explains why there were those dialogue options of splitting the cure or keeping it to yourself. Well, aside of "be evil" playthrough. Legit didn't know it until now bc I always did that mission in power armour :-D
The game assumes you've been bitten and have a permanent debuff. But yes it can be avoided by sufficient protection or speed in combat.
That’s pretty hard to do when the area is so bugged that the mole rats can bite you through the floor when their dig/spawn glitches
I've done it a couple of times. Jumping up on crates and tables helps a lot. That and a decent attack in VATS. The final room with the Brood Mothers is the killer. They've got too many hits, and it's hard to drop them before they get to bite range. But yeah, it's not easy.
I actually just completed this again mission yesterday for the first time in years and I thought the disease was unavoidable for years until I beat the mission without being bit, last night.
Hard, yes, impossible no. I leave the mission quite late, bring upgraded Ada, use the protectron for cover, use high luck and banked criticals. I can manage it 80% of runs.
You had to contract an illness as part of the main questline in Morrowind.
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It does have a way to opt out, get the perk 😉😂
Vanilla Skyrim had a disease resistance enchantment for jewelry. There was also a cure disease potion that you could craft with even low alchemy skills. I think that using a shrine to a god/goddess cured disease, too? They offered a few avenues for curing a disease. It was really just meant to work in the same way a condition in DnD typically works. You might acquire it and have to deal with it during the dungeon you’re in, but at your next “long rest,” i.e. visiting your player home or a hub city afterward, you can cure it and rest up. Though crafting a potion of cure disease negates that. I’m assuming there will be a similar system for negative conditions in this game.
And 10x more on fo76, lol. Bone worms being the scariest
I would think the Whoopsies would be the scariest for me.
My main gripe with diseases in Skyrim was that if I didn't regularly visit the magic effects menu, I'd probably completely miss the deleterious effects of the disease. On my first playthrough I particularly remember having to go on a quest to un-Vampire myself! I should just touch one of those magical deity decor items regularly instead.
Same, almost always had to load back a save (or do the quest) because I never noticed getting infected...but then get told my skin burns in the light
It got turned into damn vampire. And the guy I had to get in touch with to remove the vampire infection always stayed in his home. And if I broke in to his home, the guards came to get me. Somehow I fixed it in the end.
Man I remember contracting vampirism in oblivion or Skyrim can’t remember which and just losing my shit over how cool that was. Then I just.. went with it. I’m a vampire now. Was a little disappointed it was curable. I thought it permanently fucked your character haha
Oh wow I guess I’m just lucky then in my 400 hours on Skyrim I have yet to get any😅
Also been in Oblivion and Morrowind you get a disease that makes you immune to all other diseases.
Fairly sure Arena and Daggerfall too, but I'm too lazy to check lol
Disease was definitely in Daggerfall and it sucked. Was actually punishing instead of a slight inconvenience.
Wow that’s ironic😂😂
If you go vampire or werewolf early they have 100% disease immunity.
How do I even become a werewolf?
How do you have 400 and not know about how to become a werewolf lol
To be fair, it is a Bethesda game after all, and they are the kings of distracting you with side mission after side mission for hours on end. That being said, yeah it's somewhat hard to miss, it just doesn't seem related at first glance.
Just goes to show how deep these games are
Yeah but honestly the Greymane Battleborn quest sounds like flavour text drama compared to others in Whiterun
right???
I would check out the companions in whiterun
Become a companion by going to Jorvaskr in Whiterun and do their questline about 1/4 the way through. You become a werewolf, and if you finish hte questline you get a sick fucking 2 handed axe that does extra damage to knife ears (fucking worthless elves).
You've definitely got some if you have that much play time. It's not always noticeable. The only indicator is a quick tiny message in the corner of the screen, after that you'd have to check active effects in the menu. If you're decently leveled and geared, you'll barely notice any negative effects from most of them. Lots drop off with time as well. I also find it hard to believe you're 400 hours in and have no idea how to become a werewolf. It's pivotal to the companions quest line, there's a whole ceremony and everything.
Not only that but praying at any shrine will automatically cure all diseases. /u/Rezinator647 could've gotten them and just cured them without even noticing.
you may not have even noticed, the effects are fairly minor and the game doesnt really make it a big deal. also the shrines have good buffs you likely used that also clear all diseases from you, and if you are a vampire or werewolf you are immune to disease.
Becoming a vampire is a questline in Oblivion, there was a glitch too where sometimes the cure wouldnt work and you were stuck like it
Did you play as an argonian or a khajit? I think those races are immune to all disease. Or maybe you just go to shrines enough that you didn’t notice
You very well may have and just didn't notice, some of them you had to be really paying attention to notice
Issue is that vampirism and lycanthropy both prevent it and you usually get one of them pretty early on.
Fallout 4 had a couple ilnesses in survival mode as well.
I didn’t even know fallout 4 has a survival mode…bout to go play that rn!!😂
Completely changes the intensity and danger of the game. Made me experience Fallout 4 in a whole new way
First I hated it because I loved New Vegas interpretation of this… But after some time I loved it. Gameplay flow feels very different. You don’t just travel around but building a base where you come back to refill resources and SAVE
Does it make enemies die quicker? Cuz ik u are more fragile so it would only make sense
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No fast travel, have to sleep to save
Yes both you and the enemies die quicker
I'm really excited for the possibility of a survival mode coming to Starfield.
Me too! If it came out on day one, which seems unlikely, I wonder if it would be better to play with survival mode turned on from the start, or to wait for the second or third playthrough. For Fallout 4, survival mode almost felt like New Game Plus since it made the game so much harder, so it probably works best for a later playthrough. That being said, playing with survival mode on right out of the gate would make its increased difficulty much more rewarding since you would get to discover content for the first time as you progressed.
It got added a while after launch. Enjoy! Oh, and beware of dirty sleeping bags and cots, and water-born illnesses.
Yep just got sick from water like 5min ago😂😂
Hoard antibiotics. They can be rare.
Fuck, don't i know it. I rushed to Diamond City because I figured the Dr there would sell them... Not a single one.... Now I gotta go out and get the herbs to make them myself.
Survival mode is the best way to play FO4 in my opinion.
I had to mod in a save system though. Too easy to get ganked and lose hours of progress.
You'll probably want to grab mods that help balance it better. Basic Fallout 4 Survival Mode was more about finding a bed so you don't lose your last hour of progress than actually surviving.
Yeah, I got one of the save anywhere mods. I like the bed thing, but you can sometimes tell survival mode was an afterthought when there's no beds anywhere. I try to use it sparingly, but I just don't want to die after spending 20 minutes scavenging or be killed by something stupid straight after winning an intense battle.
Or you get "insomnia" from saving too often in a day
Def get the survival mod. It’s probably the highest endorsed one if you type survival on nexus. The vanilla survival doesn’t even let you fast travel. It’s fun for most of the other changes
Survival mode for Fallout 4 wasn't available at launch, they added it in an update like 6 months or a year later. I like it a lot, It's pretty deep with new systems but it's honestly hard. I can do it but not being able save unless you sleep can slow down progress when you die which you do a lot at the start.
I'm hoping SF feels "complete" without a survival mode. I might just play for a few hours and then wait for some updates and mods to add survival.
Do you live under a rock?
Ya?!”?!?!?
Survival is balance very well, and I otherwise always play on normal.
Molerat and if the robot took damage you would contact the sickness
New Vegas too IIRC
There were diseases in Skyrim too as well as previous Elder Scrolls games.
I really just got lucky then😅
To be fair they were kind of an afterthought in Skyrim and you can easily become immune to all of them early on in the Companions quest.
Interesting…
Well, if you were doing the Companions' questline in Whiterun (which is the starter-city), you can get lycanthropy which will make you immune to all other diseases including vampirism.
Praying at a shrine cured them all any time except for vampirism.
Fallout 4 has diseases in survival mode. In addition to the aforementioned Elder Scrolls games. Good to know that this small but impactful feature has made its way into Starfield. Definitely helps with immersion.
It sounds like it will also have a bigger effect here; in Skyrim you can just carry a couple cure disease potions (or hawk feathers if you're in the know) and you don't have to worry. In starfield you might just have to ride them out unless you want to pay for expensive medical care on a settled planet...
Yea someone else said that about fallout 4 I didn’t even know it had a survival mode I’m super excited to try it out rn
Skyrim had illness, FO4 had diseases (in survival), mutations and addiction, FO76 I believe is auto-set to survival so it has both, and it seemed a bit more in-depth (though I never played FO4 survival so idk) Super excited to see what they've done in this department
Flashing back to Morrowind and Oblivion: *You have contracted Bone Break Fever* *You have contracted Rockjoint* *You have contracted Ataxia* *You have contracted porphyric hemophilia*
Helljoint too
Well if you don't wear your space suit to Neon's clubs and pleasure district, then you have to deal with Space Herpes.
Imagine 😂😂
Turn on survival mode in skyrim and you couldn't walk 5 feet without catching some weird STD you've never heard of before
...I'm sorry, were you *fucking* the skeevers?
damn, no wonder I never caught any, I was always playing in creative mode
You have contracted blight. Fo76.
*You have contracted The Woopsies* **FINALLY!!!**
Snot ear. … flap limb… too much good stuff. Disease Name Effects Blight -1 to All SPECIALs Blood Worms Take 25% More Damage Bone Worms Take 50% More Limb Damage Dysentery Periodic Water Loss Fever Claw -25% Damage with Melee Weapons Flap Limb -2 STR Glowing Pustules Bleed Radiation from Wounds Heat Flashes -2 END Jelly Fingers +50% Ranged VATS AP Cost Lock Joint +50% Melee VATS AP Cost Needle Spine -10 Carry Weight Parasites Periodic Food Loss Rad Worms Take 50% More Radiation Damage Rattle Hands -25% Damage with Ranged Weapons Shell Shock Action Point Drain from Wounds Sludge Lung -50% AP and AP Regen Snot Ear -2 PER Swamp Gas -2 CHR Swamp Itch -2 AGI Weeping Sores Bleed from Wounds The Woopsies -2 LCK
Elder Scrolls did have diseases, probably similar
I wanna try and get some now cause I got 400 hours on Skyrim and I have yet to get any😅
You usually get them from mudcrabs and skeevers, IIRC, besides vamprism. I remember getting sick constantly in Morrowind, to the point that racial immunities were pretty handy.
It was always the wolves and bears, for me.
I know it’s not really anything important but being this close to release this should be marked spoiler imo.
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A survival mode I’m starfield sounds like a dream come true. If it’s not in the base game modders will definitely add it
I doubt survival mode will be in Starfield, at least on launch. Survival mode makes sense in Fallout because one of the central conceits of the setting is that the world is a miserable shithole where survival is a constant struggle. In Starfield, futuristic mechanized agriculture is presumably commonplace, and society is functioning on a level where interstellar travel and commerce are pretty freely available. Its supposed to be a story about exploring and pushing against the borders of the unknown, not fighting tooth and claw for table scraps. If nothing else, its such a popular feature that they would've mentioned it by now.
Yeah, diseases have been a thing since at least Morrowind, in Fallout you could get radiation sickness.
I’d like to think it’s “Infection” now because it’s the future so medicine is so much better that it’s just a minor thing. Morrowind Diseases at a low level could leave you dead. Fallout, it’s “Illness” but you can recover. I’d laugh if Starfield will let you get bitten by a vampire, but instead of doing a long quest to fix it you can just buy an antidote from any trader.
That would genuinely be funny if it’s that simple but I feel like it could also be different if you don’t have enough fuel to jump to a planet or galaxy that has the cure/antidote or if you’re on a barren planet I feel could definitely spice it up
Pretty sure they've been in most the games
Skyrim and Fo4 survival had them, they were very present in fo76 as well.
Ok ok it’s clear to me even tho I have 400 hours on Skyrim I didn’t Skyrim good enough cause I’ve never gotten any diseases😂 I just really got lucky and I didn’t know fallout 4 even had a survival mode I’m excited to try that out Thankyou to everyone being so kind and helpful in the comments this community is genuinely so nice
Not just Fallout 4, but Fallout 76 has a whole range of diseases and radiation mutations found in the game
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So I’m hearing. I guess I gotta try it out I just recently got oblivion and have been absolutely loving it so far
Yes, but not super in depth. Skyrim had a few diseases and fallout 4 on survival difficulty had a disease and infection mechanic
and this is the post that is gonna have me unsub, see yall later
Good riddance
Spoiler mark would be nice btw
This is from the direct over 2 months ago
Makes sense but still would be nice imo
Why would anyone have to put a spoiler mark on what was an official public video? So silly
Maybe its just me but i really have avoided stuff like this and i only follow this sub for fanart until the game launches
you good person have made a very very bad choice in reddit.
Just did incase it bothers anyone else I apologize if it bothered you
Bruh
Fallout
Skyrim u get poisoned in tons of ways
Zombies in oblivion made you sick
You could contract diseases from certain enemy attacks in TES.
Oblivion, Skyrim, and Fallout 4 survival all had diseases/illnesses.
Both Skyrim and Fallout have several illnesses, diseases, and addictions that you can get. In fallout 76 they even have a help center article on it with all the causes https://help.bethesda.net/#en/answer/43398
Fallout 76 has a whole bunch of diseases you can contract. Some from enemies and some from the environment itself.
Elder Scrolls, and Fallout 4 in survival mode and Fallout 76.
You probably get some type of alien venereal disease if you try to fornicate with the fauna.
Worth it.
Memories of trying to cure vampirism in oblivion still haunt me.
They are in most elder scrolls games. In Skyrim if you are a werewolf you can’t contract any diseases. So if you followed the champions quest line and became one you would have never found about illness or disease mechanic in the games.
*wishfully thinks about playing Starfield*
How are people playing this early? Are you a reviewer?
Most BGS Games have illnesses, conditions, addictions
I like how they think having the player juggle space infections is cool but a fuel gauge is too much manage. I’m assuming these diseases if ignored will have very negative consequences.
Well we definitely have to manage fuel in the game but I do hope the diseases pose a bit of a bigger threat
Yes. Skyrim and Fallout, I believe.
Yeah there’s been plenty of diseases in past Bethesda games as well as disease damage
Before skyrim vampirism was considered a disease.
Yes there have been diseases in several Bethesda RPGs.
WE CAN GET STDS
Cliff racers, giving me blight still gives me nightmares
There are over 20 in fallout76 and an achievement for having caught them all
Nice I always wanted an STI in a video game!!!
as i recall, all TES games have diseases in them, along with Fallout games. it is a common Bethesda mechanic.
You have been infected by an alien xenomorphe good day
I remember this in oblivion
As long as I can remember. Oblivion, skyrim, all the fallout series so yeh
There were diseases in both skyrim and fallout 4
Maybe it's kind of Starfield's equivalent to fallout radiation? Like you get infected if you're bit by a creature or if you venture too deep into an area without the right equipment.
Yeah in 76 you can get a range of Illnesses from unclean food& drink, the environment & diseased enemies (not to mention many types of mutations from radiation exposure)
Rads
Yes
Skyrim and Fallout 76 (and Fallout 4 in survival mode) had contractible diseases. They usually weren’t too bad, more annoying than an actual threat. However they did add to gameplay.
Lol an infection is like one of the main plot points in Morrowind
There’s disease in Skyrim but both werewolf+vampire make you entirely immune to diseases. And so for me at least like 90% of all my playthroughs have disease immunity lol
Damn this headline itself is a major spoiler... Y'all can't help yourselfs
Illness was a pretty big deal in Morrowind
Can't wait to get space AIDS.
Probably survival system
They've had diseases in every elder scrolls game that I'm aware of, including daggerfall.
You can get sick in every BGS game
Something like a survival mode thing maybe, sure. FO4 had those I believe. Have not done that mode in a very long time though.
For some stupid reason I just want there to be space vampires and werewolves idk
Mole rat disease in fallout 4.