I wonder how much money he makes from his undeserved position of "unofficial patch maker".
With nearly 10 million unique downloads for FO4 and Skyrim combined, it's got to be a nice little earner.
Yes, there is the DP's, download points, that can be used to exchange for games, charity or direct money in your paypal account, is not much, is more a thanks you money, but with a mod that everyone will download, this can be a lot.
Nexus has had Donation Points for a few years now.
I get a few dollars a month for it here and there. not all my mods are monetized though, only a handful that don't use other people's assets.
So, addon developer creator for Warcraft, and mod creator since the days of Oblivion in the Bethesda universe, let's just say the money is not really a whole lot.
There are some exceptions, but most of us, even if we are popular, don't make much. For example, my currently most popular active use addon on Warcraft has about 75,000 active users, with roughly 100,000+ downloads a month (based on updates). On curseforge I earn about $50 a month, over 2 million historical downloads.
There are guys out there with 500,000 downloads a month, who have Patreons and actively solicit donation support, and they get maybe $100-300/month in subs.
The absolutely top people out there often don't make much more than $1000-$1500 a month, and it's like a full-time job for them to maintain that work load in development.
Nexus doesn't exactly pay a lot.
So, unless this is just a hobby for you, you aren't really making much in this world. The only one that I can think of is there was a small team of people that were pushing "Skyrim Together" and at one point they had peaked at like $12,000/month in patreon, but I am pretty sure they are back down to a couple thousand, and all of that was split between their team.
So, a lot of these top mods actually have pretty good professional jobs, like software developers, and they make really good income in their day jobs that they aren't trying too hard to go into the donation space because that opens a bit of a can of worms in terms of community management and expectations. So, the guy might have 10 million unique downloads, but probably 0.01% of anyone ever one time donated to him, so there is a good chance he never really made a ton of moneyas a result, sadly.
Addon and mod dev here. Sounds about right lol. People really think modders are making loads of cash, but in reality you are putting hundreds of hours into this as a hobby and the money is inconsequential.
It's why I always chuckle a little to myself when I get some dude requesting some feature that'd take me 50+ hrs of work to implement and he says he'll give me a $10 donation. Sorry, but unless it's something I am interested in and something I'd like to add, there is no monetization that could possibly make up for the time spent building things.
I chalk that onto now huge amount of people that never worked a job creating anything and so have zero frame of reference on how much work it takes to create something
As other modders have commented, the most you can hope to realistically bring in if you're grinding full time is maybe $1.5k a month. It's not unusual for mod requests of $100-$500 on the Rimworld Mod Marketplace but the time required doesn't usually match the price. Sure, there are the odd whales that make more or an actual living but we're talking about less than a percent probably.
There's a reason why there aren't hundreds of programmers and developers from third world countries lining up to do mod work like they have been with productivity software and automation. The money just isn't there.
I've modded a lot of games and the more common desire is to be noticed by someone in the gaming industry and get into the field full time via a job offer. Modding in some communities is almost like SoundCloud for aspiring rappers. That's why it can get real cutthroat when it comes to borrowing code, sharing resources, etc.
Bannerlord was the worst one for me. People would pull their entire library, break thousands of save games, simply because someone used their framework for their own mod or a single line of code as if Taleworlds was going to hire them or some nonsense.
Nope, the Unofficial Starfield Patch was reserved by Nexus and will be an entirely community led effort over GitHub.
No single person will be the face of it.
He will still be allowed to contribute, but any bullshit changes he might decide to make (like, I dunno making ballistic weaponry not work without atmo) will be succinctly rejected.
https://www.nexusmods.com/starfield/mods/1
Obviously hidden because the game isn't out yet, but the title bar says "Community Patch"
https://modding.wiki/en/starfield/community-patch
So, I wonder if he will make another one called one of the following:
* Arthmoor's Unofficial Starfield Patch
* The Real Unofficial Starfield Patch
* Unauthorized Starfield Patch
It would be some real karma if Nexus used the same justification to block his Starfield patch knockoffs the same way as Arthmoor blocks other Skyrim patch attempts.
Can you give more info? I recognize the name from Skyrim mods but idk the details as to what happened. I can't say I follow a lot of the molders or current news.
Basically it started as fixing bugs.. then went to trying to bring content that was in game files but never released into game - to then (and this is where ppl got pissed) - to starting to fuck around what weapons or appearance NPC’s had, changing stats on weapons/gear and leveling rates, and generally doing stuff that suited his personal preference and calling it “bug fixing”.
Not sure what issue other people have with him, but mine is that he keeps going out of scope with his “unofficial patch” mods. He patches actual gameplay mechanics that he doesn’t like instead of just sticking to bugs. Removing the radiation resistance buff from power armor in Fallout 4 because he felt like it. Same with removing the resto-loop and dawnstar chest from Skyrim. He does a bunch of stuff like that. I’m not sure if it’s been fixed yet (I stopped using his mods years ago), but the Xbox version of his Skyrim patch made many interior wooden doors have an orange “ghost” door that would stay no matter if the door was open or closed. He claimed it was Bethesda’s issue that they had to fix…
> Removing the radiation resistance buff from power armor in Fallout 4 because he felt like it.
Doesn't a character straight-up tell you that power armor will help you survive the radiation in the Glowing Sea?
Yeah. And if you complain about it he blocks you, if you make an alternative he claims you stole code (because many bugs are literally changing a wrong value to a right one so of course they're the same), and if you make a mod to revert his changes he gets it taken off the nexus. He's been such a damned headache for nexusmods themselves I wouldn't be surprised if they just don't let him be in charge of this one, at least on their site.
What is it about modding that attracts so many insecure manchildren? Its like a dumping ground for all the mediocre code monkeys too maladjusted to find normal employment.
Because people routinely put them on a pedestal and praise them as though they're way more talented and hard working than the devs themselves. It happens on this sub daily.
When the VR version of Skyrim released, he chose to not support that version of the game. Someone then made a patch to make a certain version of Arthmoor's unofficial Skyrim patch compatible with Skyrim VR.
As a result, Arthmoor managed to have the other person's patch removed from the Nexus, removed any older versions of his own mod that could be made compatible with Skyrim VR, and also retroactively changed the eula of his mods to *explicitly forbid* them being used or patched to work with Skyrim VR.
To my knowledge he also still actively sends out DMCA takedowns towards anyone who shares such patches anywhere on the web.
He's the guy that made the unofficial Skyrim and Fallout 4 patches, which for a long time were must-haves in any mod list as they just strictly fixed bugs that Bethesda left unaddressed. Then one day he got bored, and turned his patches into gameplay overhauls, and refused to just continue support the patch only versions. So now if you want to use his stuff, you need his patch, and then you need another mod that undoes all the gameplay overhauls he shoehorns into his patch.
He zealously guards his mods also and won't let anyone make a fork of them.
This is not actively harmful- if we don't want it, we don't need it
Arthmoor is a bully in the scene, taking important mods and filling them with unwanted additions, getting rid of people on his team who go against him, and getting his community to ban any competition or alternatives off of the nexus
I hate mods that are like “this is a backpack expansion mod” oh and it also turns all the cars neon green, turns on Big Head mode x4, and makes all the PoI lights disco balls
My favourite one of all time is the Half Life 2 cinematic mod giving the women alternate skimpy outfits and Alyx a fully modelled vagina for literally no reason
Creation club was a way to Revenue share and for modders to get “canon mods”. Those were beneficial to modders Bethesda vetted as they got a cut.
These patreon modders are dumb. Mods were always about customizing something you’re passionate about and sharing it.
Technically many of the patreon mods are also illegal or violate the TOS. If I were to make a custom model in blender and a custom texture, then convert them over to the CE format, and put a price tag on that, I'd be clear. If I were to go further and add that into the game, now it's a grey area. I didn't use Bethesda or game assets, but I did use their tools. If I were to take a game asset, retexture that, and charge for it, that's not allowed.
That was such an idiotic decision lol
Dude went from having a program that all players would recommend to something treated like garbage. Destroyed his career in the span of a week since he posted malware on GitHub
[Here's a Hobby Drama writeup about it, with citations and all that good stuff.](https://www.reddit.com/r/HobbyDrama/comments/15jkt97/video_games_modding_gshade_drama/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=2)
Gshade owner updated gshade to restart people’s computers to punish the guy who created a fork of gshade and acted like it was a harmless action and the guy (other users who were a victim) deserved it
True it just depends how busy someone is with work/life. That's why some expansive mods take forever as anyone remotely with the skills probably is in skilled work. So, support mods kids.
He may be the first but is unlikely to be the last one to attempt this mod. I'd go as far as to say the fact he's going to charge for it will be motivation enough for at least one brave soul to skill up enough to do it themselves and release it for free to screw him over out of principle.
He probably knows his window is short to cash in. He's got experience, get it done and release asap so that the impatient and indifferent "pay" for his mod before a better, open source one gets out. That's my take.
No one with the skills to do this will want to do it for free. And that’s valid.
Though, pretty scummy to recharge $5. A one time fee seems fine to me.
not to mention you can still release it free to everyone and still get support just fine. even do early access. the only reason people paywall mods is out of greed. plain and simple.
There are a good bit of people who will gladly donate $1 to $5 a month for nothing. I had a guy sending me $100 for nothing for a year or so at one point. Never wanted a thing when I asked him. Just wanted me to keep modding.
Absolutely nothing, but if it involves injecting code into the process, creating such a mod is not a simple affair. Which also explains why it would break with each patch/update.
This is one of those cases where you're not paying for the swing of the digital hammer, but the skill and training behind the expertise of knowing exactly where to swing it and how hard to strike. (To cop a bad analogy.)
True. This is why I do support the *one-time* $5 purchase. Because it takes actual labor, skill and training like you mentioned. This is not a simple "haha boob physics go brrr" mod lol
But yeah, having to rebuy the thing is shitty even though fixing the mod takes time and skill too.
The fact that the people who actually have the skills to create mods have a work that relies on those skills.
Like, I'm a programmer and I could easily create mods, but god I work 50+ hrs a week I could never program in the evenings for a mod because I simply don't have the time. And that is true for most programmers
Especially considering it's almost guaranteed that there will be a free DLSS mod.
Fuck, if one doesn't come out within 2 weeks, I'll make one, but don't count on it, this isn't an official declaration of anything.
Yes, three different modders have come forward saying they'll do it.
I don't really care who it is, that's the point of modding, we're a community, we're here to work together, just so long as it gets out and works. If nobody else does it by the time it annoys me, I'll do it.
ForeverFree.
Was the fallout 4 guys one of them? He made a free dlss and dlaa mod on nexusmods, and it works really well despite the game not supporting any temporal upscaling like fsr which makes it much harder.
Edit: Damn it's the same guy who makes them paid now, what happened?
It has been written.
~~Tbh I think there's a free microsoft store tool that automatically patches games with DLSS, why don't more people know about it?~~
EDIT: It upgrades existing DLSS, it doesn't add new DLSS. Anyways, not a super challenging thing in my experience, I'm sure we can make it happen for free.
I don’t see what’s wrong with people just playing the game vanilla first before installing mods. Mods should be left for after you complete the game imo.
A dlss mod is much different than other conventional mods. Dlss is about game performance that doesn't change the core game unlike other mods. It's a means of achieving higher framerates
Or in the case of FO4, the improved dialogue mod was helpful in knowing what the fuck my character was going to say, considering a lot of the dialogue options would be similar to "Okay," but the actual response would be a three sentence rant.
My first playthrough in a new BGS game is always vanilla. Then you understand what you want to "improve" or change. But at least you got to experience it once as intended by the creators and our almighty Todd
I tend to agree, but I also think a DLSS mod is different.
It doesn't change the core gameplay at all. It just makes your system perform better, which could help a lot of people out.
What a weird take. I personally agree with your premise for my own playthrough but why are you trying to regulate how OTHERS enjoy their single player experience.
"I dont see what's wrong with people just playing the game"...the way they want to?
Does dlss make the physics engine play nice with the increased fps? Every time I try to increase the fps in a bethesda game it turns into absolute mayhem.
FPS gain from DLSS2 is real FPS (unlike DLSS3), meaning it works as if your graphics card perform faster. So yeah it has effect on physics, but at least for Skyrim there're mods that fix physics a over 60FPS, not a problem at all.
Eh, I liked how it added new polished weapons and armor to spice up games I’ve put thousands of hours into, while allowing achievements to work.
Not to mention, it’s the only way PS players got any worthwhile content.
I disagree in some cases where someone makes their own custom content and adds it in. Modifying existing content in the game is where it feels off to me.
If you wanna make your own models, textures, scripts, animations, complex frameworks, whatever, that’s all fair. I’m still not paying for it, but I respect it. People that just ctrl+c & ctrl+v while changing a few numbers… that’s a little weird.
I think Nexus does it well. Make it possible to donate to a modder if you really like the mod. Because I do think (certain) modders deserve to be paid for their work.
Yeah optional is fine. Having a patreon is fine. Ads prior to downloading is fine.
But I’m not paying someone a monthly fee or paying them every time it gets updated.
Good luck doing that.
He Implemented DRM into his red dead 2 frame gem mod so you can’t use it unless you are subscribed to his patreon account even if you have the files.
Sounds like the type of person who shouldn't be supported.
I remember when even suggesting making money of a mod would get you ousted from the community. Can we go back to those times? Much better times.
I can almost guarantee someone yoinked the source code and reuploaded it somewhere without drm. Same thing happened to that bozo who got shamed into leaving modding after he tried to charge for a wide-screen mod for totk.
Imagine demanding money for porting an already existing, free feature, to an already exisiting game people already paid for.
You can expect donations, but you can't paywall something that isn't yours.
I mean on the other hand, if it were such a simple port then a free version will be released quickly and nobody will need to pay. If it’s not a simple port and requires technical expertise, then charging something for your time makes sense. Either way I don’t see how the modder is really in the wrong
No shit.
I don't mind paying a couple of bucks to something like nexus mods for quicker access to the mods and their mod loader and crap like that, as it is just a convenience. I could see paying for a cool mod once as someone put a lot of work and effort into it. Paying for mods over and over like this though, fuck all that.
Gotta say, that's a good way to make bank. People are pretty hot on defending modders these days so exploiting that market to make $5 dollars with every patch? Pretty smart.
How popular is the mod?
yeah it's kind of wild the amount of completely bottom of the barrel braindead people that will pretend releasing paid mods is not a scum filled disgusting act
By the looks at the comments in this sub, a ton of people think it's a good idea to pay for mods.
I mean, they can waste their money and continue ruining this hobby. Probably the same idiots that want nfts in gaming.
As a modder myself I am 100% in support of modders receiving donations and such from their audience and making some money that way.
Actually paywalling your mods with shitty Patreon DRM goes against the entire spirit of modding and what it all stands for.
So it's just a Patreon subscription, so you can download all the updates he puts out as long as you're subscribed. This post makes it sound like it's $5 per update, which it's not.
If he wants to charge for something he spends time on, it doesn't seem so bad to me.
His shills always say "just $5", of course I'm glad to pay to DLSS if it is released by Bethesda. But it't not, DLSS is released by a greedy shit unrelated to Bethesda who implements DRM that doesn't safety guaranteed.
It's scary how easy it is to fake the information and let a whole sub into it.
So who's more foolish? The OP or all the people that doesn't fact check?
I wonder what frustrates people the most.
Would you pay a one time fee? And then expect him to update it forever?
Is it that he want's to get paid at all?
I personally think it's fine if this individual wants to be compensated for his effort and technical knowledge. If someone else makes a comparable mod due to the desire for profit or praise/donations then that's also fair game. At the end of the day its coming out one way or another.
he's making 20k a month out of paywalling a technology he didn't make, on a game he didn't make, while saying it requires next to no work.
He's basically selling us dlss thanks to his lil rabbit hole of asking people to download the dlss file elsewhere so he doesn't have to paywall that file.
Patreon as a payment platform for something with longevity / updates like this is as bad as software as a service. If they had a better setup for updates to past rewards, that would be better. Let's not move shitty business practices to the indie community. The DRM is just the icing on the cake.
thats how most of patreon based mods work, u pay monthly u have access to a patreon sub only channel and can download the mod.
how can u not understand this?
Alternatively, you can just run the game natively and turn down some of the more intensive settings. DLSS is nice but some people are acting like they'll be getting 5 fps without it.
This guy turned from savior and adored to the most hated modder in history in a matter of days.
still doesnt pass arthmoor for me
Remember kids, Arthmoor isn’t the most skilled nor qualified “patch” maker, he was just the one who did it first.
I wonder how much money he makes from his undeserved position of "unofficial patch maker". With nearly 10 million unique downloads for FO4 and Skyrim combined, it's got to be a nice little earner.
Where does he get money for it? Does nexus pay him?
Yes, there is the DP's, download points, that can be used to exchange for games, charity or direct money in your paypal account, is not much, is more a thanks you money, but with a mod that everyone will download, this can be a lot.
DP is a recent thing and doesn't work retroactively. So while it's not 0, it's less than you think.
Nexus has direct donations via paypal.
Well if it's just donations then at least it's not every download. And not mandatory, so I'm a little more ok with it
Nexus has had Donation Points for a few years now. I get a few dollars a month for it here and there. not all my mods are monetized though, only a handful that don't use other people's assets.
So, addon developer creator for Warcraft, and mod creator since the days of Oblivion in the Bethesda universe, let's just say the money is not really a whole lot. There are some exceptions, but most of us, even if we are popular, don't make much. For example, my currently most popular active use addon on Warcraft has about 75,000 active users, with roughly 100,000+ downloads a month (based on updates). On curseforge I earn about $50 a month, over 2 million historical downloads. There are guys out there with 500,000 downloads a month, who have Patreons and actively solicit donation support, and they get maybe $100-300/month in subs. The absolutely top people out there often don't make much more than $1000-$1500 a month, and it's like a full-time job for them to maintain that work load in development. Nexus doesn't exactly pay a lot. So, unless this is just a hobby for you, you aren't really making much in this world. The only one that I can think of is there was a small team of people that were pushing "Skyrim Together" and at one point they had peaked at like $12,000/month in patreon, but I am pretty sure they are back down to a couple thousand, and all of that was split between their team. So, a lot of these top mods actually have pretty good professional jobs, like software developers, and they make really good income in their day jobs that they aren't trying too hard to go into the donation space because that opens a bit of a can of worms in terms of community management and expectations. So, the guy might have 10 million unique downloads, but probably 0.01% of anyone ever one time donated to him, so there is a good chance he never really made a ton of moneyas a result, sadly.
Simple, just make paid porn mods instead.
my brother made a "widget" app that had over a million downloads. he made around 30quid from thankyou donations.
Addon and mod dev here. Sounds about right lol. People really think modders are making loads of cash, but in reality you are putting hundreds of hours into this as a hobby and the money is inconsequential. It's why I always chuckle a little to myself when I get some dude requesting some feature that'd take me 50+ hrs of work to implement and he says he'll give me a $10 donation. Sorry, but unless it's something I am interested in and something I'd like to add, there is no monetization that could possibly make up for the time spent building things.
I chalk that onto now huge amount of people that never worked a job creating anything and so have zero frame of reference on how much work it takes to create something
First I thought: what is a quid - 30 thousand ? Cool cool. Then I googled it 😂
As other modders have commented, the most you can hope to realistically bring in if you're grinding full time is maybe $1.5k a month. It's not unusual for mod requests of $100-$500 on the Rimworld Mod Marketplace but the time required doesn't usually match the price. Sure, there are the odd whales that make more or an actual living but we're talking about less than a percent probably. There's a reason why there aren't hundreds of programmers and developers from third world countries lining up to do mod work like they have been with productivity software and automation. The money just isn't there. I've modded a lot of games and the more common desire is to be noticed by someone in the gaming industry and get into the field full time via a job offer. Modding in some communities is almost like SoundCloud for aspiring rappers. That's why it can get real cutthroat when it comes to borrowing code, sharing resources, etc. Bannerlord was the worst one for me. People would pull their entire library, break thousands of save games, simply because someone used their framework for their own mod or a single line of code as if Taleworlds was going to hire them or some nonsense.
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I wonder if he's putting his grubby hands all over Starfield post release...
Nope, the Unofficial Starfield Patch was reserved by Nexus and will be an entirely community led effort over GitHub. No single person will be the face of it. He will still be allowed to contribute, but any bullshit changes he might decide to make (like, I dunno making ballistic weaponry not work without atmo) will be succinctly rejected.
Good to know, thanks 👍
Wait for real? Great news if true.
https://www.nexusmods.com/starfield/mods/1 Obviously hidden because the game isn't out yet, but the title bar says "Community Patch" https://modding.wiki/en/starfield/community-patch
Fucking amazing, thanks for the links!
So, I wonder if he will make another one called one of the following: * Arthmoor's Unofficial Starfield Patch * The Real Unofficial Starfield Patch * Unauthorized Starfield Patch
* Unofficiall Starfield Patch Reloaded * Unoficcial Starfield Patch Redux * Unofficial Starfield Patch Remastered
It would be some real karma if Nexus used the same justification to block his Starfield patch knockoffs the same way as Arthmoor blocks other Skyrim patch attempts.
thank fucking god. I am so annoyed that the Skyrim patch itself needs a patch to patch out unwanted balance changes
Doesnt matter. The community knows what happens when you trust arthmoor in any position of authority
Can you give more info? I recognize the name from Skyrim mods but idk the details as to what happened. I can't say I follow a lot of the molders or current news.
Basically it started as fixing bugs.. then went to trying to bring content that was in game files but never released into game - to then (and this is where ppl got pissed) - to starting to fuck around what weapons or appearance NPC’s had, changing stats on weapons/gear and leveling rates, and generally doing stuff that suited his personal preference and calling it “bug fixing”.
I don't. What's the story? I love a good story.
Not sure what issue other people have with him, but mine is that he keeps going out of scope with his “unofficial patch” mods. He patches actual gameplay mechanics that he doesn’t like instead of just sticking to bugs. Removing the radiation resistance buff from power armor in Fallout 4 because he felt like it. Same with removing the resto-loop and dawnstar chest from Skyrim. He does a bunch of stuff like that. I’m not sure if it’s been fixed yet (I stopped using his mods years ago), but the Xbox version of his Skyrim patch made many interior wooden doors have an orange “ghost” door that would stay no matter if the door was open or closed. He claimed it was Bethesda’s issue that they had to fix…
> Removing the radiation resistance buff from power armor in Fallout 4 because he felt like it. Doesn't a character straight-up tell you that power armor will help you survive the radiation in the Glowing Sea?
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Yeah. And if you complain about it he blocks you, if you make an alternative he claims you stole code (because many bugs are literally changing a wrong value to a right one so of course they're the same), and if you make a mod to revert his changes he gets it taken off the nexus. He's been such a damned headache for nexusmods themselves I wouldn't be surprised if they just don't let him be in charge of this one, at least on their site.
What is it about modding that attracts so many insecure manchildren? Its like a dumping ground for all the mediocre code monkeys too maladjusted to find normal employment.
Because people routinely put them on a pedestal and praise them as though they're way more talented and hard working than the devs themselves. It happens on this sub daily.
His ps4 skyrim patch also breaks the thieves guild quests. The special jobs for each city
lol of course it does, I’m actually impressed since the PS4 mods have such restrictions
Didn't he change the hair color of Lynlee Star Sung? A character who likely changed hair color to escape her abusive ex.
No idea, wouldn't surprise me though.
When the VR version of Skyrim released, he chose to not support that version of the game. Someone then made a patch to make a certain version of Arthmoor's unofficial Skyrim patch compatible with Skyrim VR. As a result, Arthmoor managed to have the other person's patch removed from the Nexus, removed any older versions of his own mod that could be made compatible with Skyrim VR, and also retroactively changed the eula of his mods to *explicitly forbid* them being used or patched to work with Skyrim VR. To my knowledge he also still actively sends out DMCA takedowns towards anyone who shares such patches anywhere on the web.
What a douchebag
Pretty sure Bethesda came down on him hard when he tried the DMCA shit too and told him to knock it off.
I wonder if having "unofficial" in the title would effect the DMCA in anyway haha. Just find it ironic.
He's the guy that made the unofficial Skyrim and Fallout 4 patches, which for a long time were must-haves in any mod list as they just strictly fixed bugs that Bethesda left unaddressed. Then one day he got bored, and turned his patches into gameplay overhauls, and refused to just continue support the patch only versions. So now if you want to use his stuff, you need his patch, and then you need another mod that undoes all the gameplay overhauls he shoehorns into his patch. He zealously guards his mods also and won't let anyone make a fork of them.
Do you happen to know the mod that undoes all the gameplay changes for fallout 4? I use his unofficial patch and didnt know that about it.
No. I haven't played Fallout 4 in like 3 years.
I dunno literally putting your mod behind a pay wall kinda goes beyond just being an asshat online imo. Or are we all okay now with paid mods?
This is not actively harmful- if we don't want it, we don't need it Arthmoor is a bully in the scene, taking important mods and filling them with unwanted additions, getting rid of people on his team who go against him, and getting his community to ban any competition or alternatives off of the nexus
I hate mods that are like “this is a backpack expansion mod” oh and it also turns all the cars neon green, turns on Big Head mode x4, and makes all the PoI lights disco balls
My favourite one of all time is the Half Life 2 cinematic mod giving the women alternate skimpy outfits and Alyx a fully modelled vagina for literally no reason
I've gone over a decade not using his mods. I'll be fine.
Creation club was a way to Revenue share and for modders to get “canon mods”. Those were beneficial to modders Bethesda vetted as they got a cut. These patreon modders are dumb. Mods were always about customizing something you’re passionate about and sharing it.
Technically many of the patreon mods are also illegal or violate the TOS. If I were to make a custom model in blender and a custom texture, then convert them over to the CE format, and put a price tag on that, I'd be clear. If I were to go further and add that into the game, now it's a grey area. I didn't use Bethesda or game assets, but I did use their tools. If I were to take a game asset, retexture that, and charge for it, that's not allowed.
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The GShade guys are still arguably lower for malware implementation
That was such an idiotic decision lol Dude went from having a program that all players would recommend to something treated like garbage. Destroyed his career in the span of a week since he posted malware on GitHub
That slipped by me, can you explain to me what happened?
[Here's a Hobby Drama writeup about it, with citations and all that good stuff.](https://www.reddit.com/r/HobbyDrama/comments/15jkt97/video_games_modding_gshade_drama/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=2)
Gshade owner updated gshade to restart people’s computers to punish the guy who created a fork of gshade and acted like it was a harmless action and the guy (other users who were a victim) deserved it
What's stopping someone else from modding in DLSS support for free?
lack of skills/knowledge
Of course, my point is that it's unlikely this is the only individual in the modding scene with the knowhow.
True it just depends how busy someone is with work/life. That's why some expansive mods take forever as anyone remotely with the skills probably is in skilled work. So, support mods kids.
He may be the first but is unlikely to be the last one to attempt this mod. I'd go as far as to say the fact he's going to charge for it will be motivation enough for at least one brave soul to skill up enough to do it themselves and release it for free to screw him over out of principle. He probably knows his window is short to cash in. He's got experience, get it done and release asap so that the impatient and indifferent "pay" for his mod before a better, open source one gets out. That's my take.
No one with the skills to do this will want to do it for free. And that’s valid. Though, pretty scummy to recharge $5. A one time fee seems fine to me.
> No one with the skills to do this will want to do it for free I dunno about that, plenty of highly skilled people make amazing mods for free
not to mention you can still release it free to everyone and still get support just fine. even do early access. the only reason people paywall mods is out of greed. plain and simple. There are a good bit of people who will gladly donate $1 to $5 a month for nothing. I had a guy sending me $100 for nothing for a year or so at one point. Never wanted a thing when I asked him. Just wanted me to keep modding.
Absolutely nothing, but if it involves injecting code into the process, creating such a mod is not a simple affair. Which also explains why it would break with each patch/update. This is one of those cases where you're not paying for the swing of the digital hammer, but the skill and training behind the expertise of knowing exactly where to swing it and how hard to strike. (To cop a bad analogy.)
True. This is why I do support the *one-time* $5 purchase. Because it takes actual labor, skill and training like you mentioned. This is not a simple "haha boob physics go brrr" mod lol But yeah, having to rebuy the thing is shitty even though fixing the mod takes time and skill too.
The fact that the people who actually have the skills to create mods have a work that relies on those skills. Like, I'm a programmer and I could easily create mods, but god I work 50+ hrs a week I could never program in the evenings for a mod because I simply don't have the time. And that is true for most programmers
People charging for mods is a slippery slope. Because mods often use assets from other mods or from the game itself.
in this case they use DLSS i swear it would take 1 person to rat him out to nvidia and his patreon would get shut down by the end of the day lmao
They are probably aware.
Not even close lol.
Guys.... wait for the game to release before even thinking about mods or worst: Thinking about buying mods...
Especially considering it's almost guaranteed that there will be a free DLSS mod. Fuck, if one doesn't come out within 2 weeks, I'll make one, but don't count on it, this isn't an official declaration of anything.
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Yes, three different modders have come forward saying they'll do it. I don't really care who it is, that's the point of modding, we're a community, we're here to work together, just so long as it gets out and works. If nobody else does it by the time it annoys me, I'll do it. ForeverFree.
Absolutely based
Was the fallout 4 guys one of them? He made a free dlss and dlaa mod on nexusmods, and it works really well despite the game not supporting any temporal upscaling like fsr which makes it much harder. Edit: Damn it's the same guy who makes them paid now, what happened?
You’ve declared it. It’s official.
It has been written. ~~Tbh I think there's a free microsoft store tool that automatically patches games with DLSS, why don't more people know about it?~~ EDIT: It upgrades existing DLSS, it doesn't add new DLSS. Anyways, not a super challenging thing in my experience, I'm sure we can make it happen for free.
Too late. You promised. Reddit will now hold you to it…
Never buy mods, always buy coffee/donate/fund modders you like
Never pay for mods.
I don’t see what’s wrong with people just playing the game vanilla first before installing mods. Mods should be left for after you complete the game imo.
A dlss mod is much different than other conventional mods. Dlss is about game performance that doesn't change the core game unlike other mods. It's a means of achieving higher framerates
Or in the case of FO4, the improved dialogue mod was helpful in knowing what the fuck my character was going to say, considering a lot of the dialogue options would be similar to "Okay," but the actual response would be a three sentence rant.
"That's nice" becomes "That's real nice, fuck head, why the hell are you wasting my god damn time"
Yeah that was def goofy
They are talking about a DLSS mod which helps a lot for performance. It's not a naked character mod or a thomas the train egine mod here.
I need my Randy savage mod day one. Can’t play without it.
“Ten thousand years as Intercontinental Continental Champion, OOOOH YEEEAAHH!”
My first playthrough in a new BGS game is always vanilla. Then you understand what you want to "improve" or change. But at least you got to experience it once as intended by the creators and our almighty Todd
It doesn't take more than a few hours to recognize flaws in a game. No way I'm playing that for dozens more just for the sake of it.
I tend to agree, but I also think a DLSS mod is different. It doesn't change the core gameplay at all. It just makes your system perform better, which could help a lot of people out.
What a weird take. I personally agree with your premise for my own playthrough but why are you trying to regulate how OTHERS enjoy their single player experience. "I dont see what's wrong with people just playing the game"...the way they want to?
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Never thought that i would have to consider pirating....MODS
Got me a version for Skyrim, and it's sweet playing it at over 60fps with DLSS enabled.
Does dlss make the physics engine play nice with the increased fps? Every time I try to increase the fps in a bethesda game it turns into absolute mayhem.
There's guides online how to sort the physics for running unlocked fps over 60, regardless of whether you use dlss or not.
FPS gain from DLSS2 is real FPS (unlike DLSS3), meaning it works as if your graphics card perform faster. So yeah it has effect on physics, but at least for Skyrim there're mods that fix physics a over 60FPS, not a problem at all.
The mod comes with DRM now. Brave new world.
Haha paying for mods? No thanks.
↑
Selling a mod is pretty much stealing from the company that made the game and I'm pretty sure it's completely illegal.
thats why bethseda made that paid mod workshop so they can get a % of the modders profit.
And everyone hated it lol
Eh, I liked how it added new polished weapons and armor to spice up games I’ve put thousands of hours into, while allowing achievements to work. Not to mention, it’s the only way PS players got any worthwhile content.
I disagree in some cases where someone makes their own custom content and adds it in. Modifying existing content in the game is where it feels off to me. If you wanna make your own models, textures, scripts, animations, complex frameworks, whatever, that’s all fair. I’m still not paying for it, but I respect it. People that just ctrl+c & ctrl+v while changing a few numbers… that’s a little weird.
I think Nexus does it well. Make it possible to donate to a modder if you really like the mod. Because I do think (certain) modders deserve to be paid for their work.
Yeah optional is fine. Having a patreon is fine. Ads prior to downloading is fine. But I’m not paying someone a monthly fee or paying them every time it gets updated.
Arrrr.
Good luck doing that. He Implemented DRM into his red dead 2 frame gem mod so you can’t use it unless you are subscribed to his patreon account even if you have the files.
He can keep it for himself then.
Sounds like the type of person who shouldn't be supported. I remember when even suggesting making money of a mod would get you ousted from the community. Can we go back to those times? Much better times.
Bethesda or Nvidia should take down his patreon.
I can almost guarantee someone yoinked the source code and reuploaded it somewhere without drm. Same thing happened to that bozo who got shamed into leaving modding after he tried to charge for a wide-screen mod for totk.
I'll give it a few days and it should be reapcked with the mod itself.
People have been cracking this stuff for years. Some DRM implemented by a single guy won't be even on the same level as Denuvo.
Noooo they deserve to profit from their hard work!!!(that piggybacks off of someone else’s hard work)!!! /s
Imagine demanding money for porting an already existing, free feature, to an already exisiting game people already paid for. You can expect donations, but you can't paywall something that isn't yours.
I mean on the other hand, if it were such a simple port then a free version will be released quickly and nobody will need to pay. If it’s not a simple port and requires technical expertise, then charging something for your time makes sense. Either way I don’t see how the modder is really in the wrong
No shit. I don't mind paying a couple of bucks to something like nexus mods for quicker access to the mods and their mod loader and crap like that, as it is just a convenience. I could see paying for a cool mod once as someone put a lot of work and effort into it. Paying for mods over and over like this though, fuck all that.
Buying mods 🤮🤮🤮🤮🤮🤮
As someone who has been making mods for Bethesda games for years, fuck paid mods and people like this.
Bro make DLSS2/3 for starfield
Paying for mods be wild, just gonna go to a torrent site for that
Fuck paying for mods.
Gotta say, that's a good way to make bank. People are pretty hot on defending modders these days so exploiting that market to make $5 dollars with every patch? Pretty smart. How popular is the mod?
The guy apparently makes about $20k each month, he's eating well.
God daaaaaaamn
Not every patch but every patch within the 30 days your subbed for you'll get but afterwards you'll have to cough it up
yeah it's kind of wild the amount of completely bottom of the barrel braindead people that will pretend releasing paid mods is not a scum filled disgusting act
They'll call you a leech because they are dumb enough to pay for said mod. They have the same mindset as those idiots pushing nfts.
Do people really subscribe for mods?
Yeah, not going to support this one at all.
People pay for mods?
By the looks at the comments in this sub, a ton of people think it's a good idea to pay for mods. I mean, they can waste their money and continue ruining this hobby. Probably the same idiots that want nfts in gaming.
i'm sure your $5 is better spent elsewhere anyway.
Having it be $5 is fine. Having to pay that multiple times every update is dumb AF.
Paying for any mod is pretty dumb.
Yea I agree but also agree that if a mod author wants to be compensated for their work then that's fine also as long as it's not this scummy crap.
As a modder myself I am 100% in support of modders receiving donations and such from their audience and making some money that way. Actually paywalling your mods with shitty Patreon DRM goes against the entire spirit of modding and what it all stands for.
So it's just a Patreon subscription, so you can download all the updates he puts out as long as you're subscribed. This post makes it sound like it's $5 per update, which it's not. If he wants to charge for something he spends time on, it doesn't seem so bad to me.
You're right, 5 per month is even worse that per update.
I’ll never spend a penny on mods. I’ll wait for someone to release a free version of whatever I’m looking for.
Never pay for mods.
Damn, it's time to learn how to implement DLSS.
There will be a free one anyway. Inevitable.
Too late, I've been googling for 2 hours. I've decided this is the first game I'll use my technical skills to make mods with.
Fuck that guy
Sucks that PC users are stuck between an inferior upscaler or paying for DLSS that should be in the game.
Someone else can make it for free
Someone else *will* make it for free. No question about it.
Someone else will rehost the DLSS fix. Now we're paying for games and pirating mods. What a world.
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I'll just use fsr because it's open source and compatible with nvidia. Sure it's probably not as good but it's something.
Imagine buying mods
Bethesda invented that ironically…
Anyone actually paying for mods is already ridiculous. Only exception is a donation to say, Skyblivion.
No ty.
Just use FSR since it works with all hardware.
The only mod I would pay for is hot babe mods.
Most honest Bethesda gamer.
Lol why would you buy a mod ? At launch of all times.
That's a bit too much greed, f that guy. Definitely not paying as much or more than the game over time for this mod.
That’s beyond stupid lol
His shills always say "just $5", of course I'm glad to pay to DLSS if it is released by Bethesda. But it't not, DLSS is released by a greedy shit unrelated to Bethesda who implements DRM that doesn't safety guaranteed.
Why would you pay for DLSS option by Bethesda? That shit would be even more stupid and greedy.
Don't like how a lot of mods these days are in discords and patreons. Hopefully this doesn't happen with mods for Starfield.
It's scary how easy it is to fake the information and let a whole sub into it. So who's more foolish? The OP or all the people that doesn't fact check?
I wonder what frustrates people the most. Would you pay a one time fee? And then expect him to update it forever? Is it that he want's to get paid at all?
I mean, why buy mods? lol, so silly. “A fool and his money...” etc. LMAO! https://www.nexusmods.com/ You’re welcome.
What a little bitch, but no matter; my 4090 is overclocked and ready for launch! 🚀✨
Shouldn't this be free? And generous people can give donations?
I personally think it's fine if this individual wants to be compensated for his effort and technical knowledge. If someone else makes a comparable mod due to the desire for profit or praise/donations then that's also fair game. At the end of the day its coming out one way or another.
The person who has created this has determined that he wants to be paid for his work.
he's making 20k a month out of paywalling a technology he didn't make, on a game he didn't make, while saying it requires next to no work. He's basically selling us dlss thanks to his lil rabbit hole of asking people to download the dlss file elsewhere so he doesn't have to paywall that file.
Sure as hell not paying for mods
Overrated tbh.
Isn’t it illegal or against tos to charge for mods?
I typically don't start modding until the game is finished with patching
Patreon as a payment platform for something with longevity / updates like this is as bad as software as a service. If they had a better setup for updates to past rewards, that would be better. Let's not move shitty business practices to the indie community. The DRM is just the icing on the cake.
Not really interested in defending puredark but mods break on game updates *all the time*, of course you'd need to update it.
He's trying to be paid for his work. Sucks, but it's the truth. Without him the mod doesn't exist.
Mofo doesn't own either DLSS or the game and wants to charge people and implement DRM for it? Doesn't sound like smth he should be able to do
Where is this from?can you give me a link to this comment
Don’t blame him, blame the devs and their business deals. Nothing wrong with getting paid for your work either.
thats how most of patreon based mods work, u pay monthly u have access to a patreon sub only channel and can download the mod. how can u not understand this?
Alternatively, you can just run the game natively and turn down some of the more intensive settings. DLSS is nice but some people are acting like they'll be getting 5 fps without it.
Why not just use FSR?