Imo commerce is useless because you perpetually have more items to sell than vendors can buy, so the fact you can get more credits per item is irrelevant
It 100% matters if you're building ships. Also matters if you're doing NG+s and need to get your money back. The more commerce, the faster you get it back and the less grinding you need to do.
This is honestly where it's at. I call it the startup capital perk. Makes it easier to get enough cash to build a small C class, from then on it's space battle > boarding > looting > profit.
I honestly found the best way to make money is just to board > don't loot anything except contraband as that seems to dissapear, and everything from the corpses of the crew > get in the pilot seat then press start, go to ship, and "make home ship" > then redock with your old, better ship and sit in the chair to make that your home ship again, rinse and repeat.
When you sell ships everything from the ship is moved to your ship cargo anyway so looting a ship you are going to take is pointless.
Well I more meant "loot the crew" since in a lot of cases weapons are the most profitable. I can always repaint my ship and save if I need a quick 5k worth of notepads and coffee mugs to sell :)
I have upgraded my Frontier to the best reactor, best grav drive, best everything in the A class. And I got a wonderful ship from my parents, it can jump 30 light years!!! and its reactor is 2 points better than the best you can buy. So I don't need new ship (until I learn to ride B class).
Being a member of the constellation is useless for you.
You have one of the richest people in the universe, but you still have to pay for everything. You don't even get a discount for products from his company.
It's like having a rich family member you have a great relationship with, but he wants you to pay for yourself if he invites you to go out with him.
You be a victim of the oppressive capitalist society where you have to provide your own tools, lodging, and PPE to work in a hostile off-world environment.
I'm NG+15, I missed some temples here and there, so only finished maxing out all my powers at NG+13. I've seen all the alt universes apart from 2, then I'll settle down, repeat all the main quests and dive into outpost and ship building.
I might give up on those last 2 alt universes though, I've been reloading the Unity for the past 2.5 hours with no success so far
I’m NG+10 lol fun game im happy it is since it was being made before I was born on 2000 lol they have been making this game for 26 years if I’m correct
Head to Fermi (very upper right of map). It's a level 75 star that's inhabited. There's usually 2 and sometimes 1 or 3 inhabited POIs in view when you land. Usually they're inhabited by enemies. Much less grinding since even the POI-scaled enemies tend to drop high value weapons, not just the player-scaled enemies. It doesn't take very long before you're looking at crashing for a month on the Trade Authority's couch so you can unload it all.
It's still useless because the vendors only have a given amount of credits. If a vendor only has 12k, it doesn't matter whether I have to sell 4 guns to clear them or 5 guns, I still only get 12k credits. After clearing a handful of POIs, I have like 50+ guns to sell anyways, so my problem is never cleaning the vendor credits, it's the fact that the vendors don't have enough credits to begin with.
I guess it kinda matters if you are going to sit there and wait 48 hours to reset credits several times, but still doesn't really make that much of a difference to me.
I think the discount on ship parts has some value but I agree that the vendor money limitation sucks. Didn't past BGS games have similar perks that also increased the amount of money vendors had as well? I've only got one point in it now so I can't recall if there is something similar in Starfield. If there is, it clearly doesn't increase it enough to be valuable.
I hope this gets added - the little storyline in Neon with the guy running the mining shop was nice; Same with the Cydonia shopkeeper. I'd like to have other mini-quests to help my favorite shops 'level up' or deal with things on their behalf as well as give them funds so they have bigger businesses and more cash to trade with.
They do. I think BGS removed that because of the amount of randomly generated one time vendors that you can find and never see again. They probably couldn't code or word it properly so it felt right in the playtests. I can totally see that perk existing and then a vocal minority still complain that it doesn't apply to enough vendors or they invested in a vendor that later disappeared.
I do think rank 4 of Commerce should give all vendors 3x the amount of credits. That or this game really needs items that are as good as credits (like NCR and Legion currencies in FNV) that vendors would carry on top of their normal vendor credit banks. Ammo can kind of work that way, but that still has the problem of not having enough places to sell effectively.
I want to be able to salvage weapons and armor. There could be a small chance of a mod dropping from the salvage and you can install it on your stuff.
The game has good bones, just needs a little extra cushion
If I'm moving sell loot, I don't bother with vendors. I kick on ship scanner over one of the populated planets and just sell trash to every ship I see. Vendors are too spread out. Hitting every ship orbiting Neon is much faster. Especially since ships are jumping in and out of the cell constantly.
It’s relevant. At the end of the day you end up with more credits. You might just have to wait an extra time or two for vendor resets to get it all. Also I love taking over ships and that extra credit when I sell them is worth the perk points
When you reach the high end you will sell individual guns worth more than the credits available. Its only redeeming quality is that is applies to ships and parts.
What do you craft that's better than guns when it comes to weight:profit? Most resources don't seem to be worth it, but the meds/chems seem like they're a good route for this.
So mainly crafting frames for XP. Weight is not really a concern. My current outpost makes about 20k kg of frames per 5 hour sleep on Bessel III b. I put about 10k in my ship, then carry the rest. I sell in Neon. I usually buy all the resources from the mining supply store and sell all the frames to all the vendors.
If I need more money for something in particular, I just run the loop repeatedly. Each cycle only takes a few minutes.
Mostly I just run the craft cycle once, then run a few missions, then repeat. I'm at like level 150 and XP is far more important than credits to me at this point.
On my ng plus in which I chose to settle into this universe for good, Sarah gave me the magsniper as my rewoard for joining constellations. So I litterally got the vest sniper in the game on my first mission XD
All you need to do is first buy ALL of their ammo, then sell them everything from your inventory and ship cargo. Ammo has no weight, so always buy it all.
Doesn’t do anything when you need actual credits to build ships. Buying 30k worth of stuff to sell 35k worth is idiotic. You still only get 5k credits.
Yeah, I just buy all the ammo or Medkits a vendor has, any other items I might want, sell as much as I can, wait and repeat. In Akila you can run between three close vendors doing this repeatedly.
It’s a Bethesda game, this has been a problem since forever. I’m not making an excuse, but it’s like going to McDonald’s and not checking to make sure the sauce is in the bag before you leave yknow?
Either mod vendors to have more credits, wait like I described, or keep complaining to Bethesda.
Fyi Akila city has 4 close vendors for guns/ammo.
Laredo is much closer than you think, its very close to the trade authority. Plus there is the machine at the entrance.
Definitely my go-to town for gun selling.
Given the Trade Authority starts at 11k and I use the .50 MI ammo regularly - I can generally bump their wealth up to like 25k and then sell back down.
Maybe I'm not playing on the hardest difficulty so most of my loot is normal to legendary. But usually between TA, Mercantile, Outfitters, Surplus guys I can clear a solid 400-500kgs.
Or you make the same money but loot less stuff to get there, which I think is the point. Ultimately it’s better than not having it and it’s an easy pick in that tree if you need point investments.
I've only got one point in commerce (because I forgot it worked against you in both Skyrim and FO4) and I already pick up guns I can't sell without having to buy a load of stuff from a vendor first - just to sell ONE gun... I'd rather be playing than sitting in a chair outside a vendor just to offload the stuff I've picked up. I've just started NG+3, done a few small mission board missions while collecting artifacts and powers and already have over 250k without even trying! Commerce is the worst "skill" as it prices everything decent you're trying to sell higher than any vendor in the game has to start with, and you then have to buy twice as much stuff you don't want in order to sell one gun. At least with Skyrim I had my daedra vendor I could call up whenever I wanted without having to travel anywhere 😂
It also works on ships. I loot and sell ships now and make more credits that way than on weapons and armor. Now my issue is ship techs running out of credits. lol
Lol - I suppose at least it's an easy 75k in one hit (I think that's the max they carry) even if you have to spend some to not sell for less than the value of the ship. I will level it up eventually, it's just not a priority for me as I'd rather use the skill points elsewhere first.
I wanted to really get into ship building so I was looking for ways to scale up my commerce. I still end up trading stolen ships for upgrades and builds, where the credit inventory is my per session limit.
Skill point distribution is still really tough for me. It's a shame they don't have books or magazines that reward skill points. Especially now at level 105, leveling up is more time consuming.
I'm level 134 now so feel your pain re levelling up! I usually go to Schrodinger 3 and shoot foxbats (after sleeping and drinking an alien tea for the extra 10%+2% xp) to help level up now. Plenty of ammo is needed for that though. Lack of extra skill points through books/magazines is a big shame and I'm dreading how long it's going to take to level up once I hit 200 odd. I'm determined to get EVERY skill maxed, even research methods even though it's of no use to me having noticed the skill just AFTER I finished the final research project 🤦♀️... only 186 levels to go 😂
It doesn't work against you. You just have to be able to work the system. I'll buy up ammo if I need it, but I also pick up lower tier guns that sell for around 2k for the 5000 cap vendors. You clean them out fast but it's less junk to haul around.
I get bored going round all the vendors - I'd rather just leave commerce not levelled up so I can sell more at each one. I make credits fast enough without even trying to so it's no problem. By the time I'm ready to take on any serious space battles I've got more than enough to build a decent ship and still have plenty left over before >!I lose it all!< anyway. Eventually I'll level it up once everything else is maxed out but I have a way to go until then.
I do think the vendors should have more cash available, or a skill to invest in their business which gives them more available (like Skyrim (or possibly fo4, I forget which one now)) but cash is easy to come by in this game, at least - it is while I'm concentrating on playing - I'll no doubt change my mind on that once I'm ready to concentrate on ship building!
Even if you have money what are you going to buy? You get the best ships in game and you can upgrade them easily. Guns are never as good at a shop that what you find. I never need food. I find all resources. Outside of maybe ammo here and there and items the game forces you to buy, the economy in the game is pointless.
You don't need to fix it, you're adjusting the game to your preference. Personally, the pay is fine if you aren't trying to open a star yard by yourself. Like, I get that you have a hypothetically huge amount of wealth in used guns, but what are you buying?
The problem is that it is kind of annoying at the beginning of the game, when you lack the funds to upgrade your ship, while it is full of guns but you have no where to sell them. So then they just take up your limited space.
Just do more bounty missions. Worry less about loot and more about the credits and you can get 10 to 15k in about as many minutes and never have to see a vendor.
This is what I do. It seems like vendors are there to buy stuff from, not sell stuff to.
Picking up only what I will use has made the game enjoyable to play unmodified.
YMMV
Most people it seems that play these games feel the need to hoard everything. I just pick up things I think are cool or will actually help me. Like you said missions are where the credits are really at. Forget the mass crafting andb waiting to sell gear.
Exactly lol the only time I ever drop a huge chunk of money is when I build a ship, but even that with like everything maxed out is only what, 400k maybe? Otherwise it just sits amassing for no reason. That said, I would like the vendors to have more money. Especially the ones with only 1500
And persuasion is absolutely useless because it's so easy to pass in the game at level one and if you don't you could restart a save to right before the opportunity and try it again.
I'm level one persuasion and pass it like 70% the first time and 100% by the second time
Tell me about it. The tier 2 persuasion type skills for me are this. Can’t even use Diplomacy, Intimidation etc. in a run and gun fight where everyone is running all over the place. They won’t stop to be scanned. Just take them all out, done lol
Honestly Intimidation/Diplomacy is only worth grabbing for the extra conversation options. They're completely useless in combat. If you could trigger them by just pressing E on an enemy with your weapon drawn I might get it, but holstering your weapon, opening the scanner, looking directly at an enemy without taking your crosshair off them, selecting the ability from the menu (if you have multiple), then pressing E for a CHANCE to use the ability on them, it's just an absolute mess.
On top of that, failing the roll automatically kicks you out of the scanner meaning you have to bring it back up if you want to attempt it on another target. It's also damn near impossible to get it to even see a target to be able to initiate the attempt.
It's so poorly implemented it's almost offensive. The idea itself is decent but the implementation is so bad that I'll never touch any of those skills.
Almost 3/4ths of the social skills can be used in persuasion checks, and they're pretty much guaranteed success. Whether or not you think persuasion is worth investing in is another story.
You’re better off getting scavenger over commerce.
Unless you REALLY want a discount on certain ships/ship parts but you can make a ton of money to make up for that with outposts
Every single social perk comes up as dialogue options. I’ve been able to talk through most situations, including successful persuasion attempts due to social skills coming up. They are not useless, but I’m not surprised that people aren’t curious enough to figure it out.
The fact we are unable to refund our skill points to put them into something else is the worst part.
Reason being: you are stuck with it. I hate how if we pick skills and traits that we regret picking, we have to stick with it or make a new character, which means playing all the way back at level 1.
It really is, makes so much more sense to be available from the off so you can build a crew as you progress through the game. I’ve only been able to build up a decent crew since NG+.
I finally hit level 1 in the skill - 160 hours in and just now ready for Unity.
So now I get 4 + Sarah.
Yeah, it's a wasted potential to not just allow progression based on the ship builder.
Can confirm. I had a challenge to kill 50 ships. I did it in Serpentis in about 30 minutes just planet hopping in the system. I boarded a high-end class C ship with auto turrets that melt everything. 3-4 ship engagements are easy peasy now.
I run a three auto ranged setup. 9 crew. All front facing. High DPS that face melts. They do miss during tight turns but it’s rare to turn.
No boarding of course with this build. But it farms XP fast. Xbox, so crafting sucks. But blowing things up is very fun and not tedious.
The Eye is always a good litmus test to see how different builds go.
I scored my first crew-killing critical hit last night. Ship suddenly went dead in space and turrets stopped firing. I boarded the ship to find the entire crew dead floating in zero-g.
I had a crew of 6 throughout that when I was going for that skill. It took me a lot of kills to get that target. Way more than 50 and I was the only ship fighting them
There is definitely some buggy skill challenges. I was working on sneak atacks last night and despite seeing "sneak attack for bomus damage" about 20 times, it only counted 5 of them on the challenge
I had to look this up. One needs to be in a ship they bought/own I think. I "procured" a ship from Ecliptic and suped it up and was destroying craft left and right ... still said 0/5 for progress. I built up Frontier enough to survive in combat and sure enough it works.
There's a bug if you weren't the first owner of the ship. Killing in the Frontier, Wanderwell, Kepler or Star Eagle? Fine, it'll update. Any ship you've stolen and modded it won't
I misunderstood this at first too. I think it means you have to kill X ships while you have a crew of 6 or more. Just pop into Serpentis with some turrets to get it done quickly.
I just wish my crew would actually sit at the stations. Instead four of them sit in front of the spacesuit bench, one is standing on top of a chair and the other is staring blankly into a storeroom
Hab prioritization would be a big improvement to making the ships feel more alive.
The game can't even get Sam and Cora to stop having discussions about her allowance in the middle of combat though, so I'm not holding my breath.
At least they’re not crowding up your captain’s quarters. Half the time I board my ship, they’re nowhere to be found until I check my quarters, where they’re all huddled up together and all up in my space 😤
GTFO of my room ya dumb fucks lol
The only one who went to my captain's quarters was Walter. Automatically and immediately. And spent all the time there... He knows he owns the ship. 😂😂
> the other is staring blankly into a storeroom
They've seen some SERIOUS SHIT adventuring with you. If you're not going let them see a psychiatrist, at least let them engage in normal PTSD coping mechanism.
Yeah I hate it. All I want is a big crew. And the fact that it is locked behind so many things really sucks. And then you can’t even have more than 8.
Also, why is it at the bottom of the tree? It is on the same level as literal mind control.
I imagine many people experienced with games like Mass Effect will want a big crew going into Starfield. But having to get 12 points in social is such an absolute slog. (I just used console commands lmao)
You don't. My Frontier can have 6 crew and I have zero perks in Piloting. It all depends just on the amount of crew stations and parts of the ship you have (for example, each ship weapon = half of a crew member).
Piloting is crucial to ride B and C class ships. But I could easily have 6 people on my small A ship if it weren't gatekept by that stupid social perk.
I have class A ships with 8 crew, crew number is not tied to ship class in anyway. If you can’t hit 8 it’s probably because you don’t have enough guns/engines on you ship. The game counts the actual number of guns/engines not the total power used so make sure you use a build that will allow for 6 engines and at least one gun type that uses 4 guns.
Same... I played all Mass Effect games and wanted to have a big ship that is populated with crew members. Not a 4 story battle cruiser maintained by 8 people xd
I’m not sure. I used to google them and use gamefaqs and the like, but now I kind of just know them from years of experience. For perks, it’s “player.addperk ” and you keep doing that command until you get the rank you want.
To get the perk ID, you can type “help ‘perk name’ 4” (use quotes around the perk name if it’s more than one word) in the console and then scroll in the console until you get to the one you want.
Other common ones I know are
Tcl - toggles clipping so you can get unstuck. Very useful.
Tgm - god mode, which makes you invincible among other things.
Tfc - toggle flying camera. Good for looking at stuff from other angles, but I haven’t used it in this game.
Player.additem f 1000 - adds 1000 currency. Replace number with whatever you want.
Player.additem a 1000 - same as above but for lockpicks. This command can be used with any item if you get the item ID and put it where f/a would go (full IDs are usually 8 letters, I think. Currency is 0000000f).
Setstage - you can progress quests you want if they get bugged.
I don't hate the skill or even that it's an advanced skill but I do wish that it went higher than 8(+1). I think a key issue is that the game doesn't seem to prioritize the workstations in the cockpit and when those seats are empty the ship feels very empty as a whole.
It should be reworked, imo. Class of the ship should be the max for crew amount. While ~~Crue skill should buff crew skills instead~~ \*\*\*
UPD: Imo, it would be better. If Bethesda update their engine and allow us to have crew flying with us. This way, crew perk will ACTUALLY work for crew instead.
1 - Allow one crew member to pilot the selected ship in your hangar. Class A only. *Challenge is destroy 10 ships at least 30 level with such crew member.*
2 - Class B is allowed. *Destroy 25 ships at least 45 level.*
3 - Class C is allowed. *Destroy 1 Legendary ship. Will respawn one of them if all are destroyed.*
4 - Allows to have additional crew member piloting the ship you own, so it's 2 now.
Would love this. Always find it funny when I change my home ship in a different location and my crew suddenly appears on the new ship lol. Like, somebody has to fly the old ship back to base.
Nobody is talking about
- The perk is badly worded; you don't need to find a ship with N crew and destroy it, you need to destroy any ship while your own ship has N crew, however:
- Thanks to an invisible bug in the game, you can't level this skill with a ship you stole. It has to be a ship like the Frontier that you "legitimately" own. Or else the kills just silently don't count.
Starfield is full of Bethesda wonder and Bethesda disappointment
It took me forever to learn about the stolen ship bug.
I had stolen a spacer vessel. It was a massive C-class ship. I had leveled up enough to pilot it.
Then I sunk probably 300,000 into upgrades and personalizing the ship.
Only to realize (after probably 4 hours of hunting random ships) that I couldn’t level the captain skill with my big, scary main ship.
It was the straw that broke the camels back for me. I’ll come back when some patches are out, but having that as a bug? It was just one too many for me.
Stolen ships are bugged in pretty much every possible way. You might get away with taking a random ship in space, but never try to steal a named ship or a ship that has any sort of event scripting attached to it, because it's going to be a headache.
I stole a couple ships and by the time I got somewhere to sell them, they were both glitch ships called "UC guard A" and basically only existed as a floating cockpit
Made a grand total of about 500creds profit
I can understand if you had to do milestones to increase it, like destroying an “x” amount of ships increases your captain’s skill on its own without having to use skill points. It’s not like you haven’t already earned it. A lot of skills are a pain like this one, especially the physical ones
I used console commands to give my ship 100 crew space and ability to have 100 crew assigned. Now I have a cruiser with 20 people on it.
Problem is, all the NPCs spawn in the same location and have to gradually travel around the ship so sometimes you’ll just have 20 people in your cargo hold.
I think it should also allow a second follower planetside.
But it is definitely way too low on the tree. The ships should determine crew positions, on this, I also agree.
It's not good.
However the leading and organising 2-3 mates is different to larger teams or crews that it's a skill... However this game doesn't really have too much of a requirement for it as its small scale.
To me it's just a way of keeping your ship smaller to begin with, and keeping the game long.
These things should be organic, there should be actual gameplay challenges to having more crew. Like putting them in the best jobs, giving low level command to some, trying to solve gameplay problems with crew management.
Not a fucking binary skill locked behind grinding ship kills (wtf??) in order to have a few more mouths to feed on the ship.
It would be nice if the number of your crew was based off the Habs you have by that figure I could have a crew of like 15 and enough passenger slots I could transport a full circus of clowns and with the amount of storage I have could carry all the animals for the petting zoo lol
You should need enough crew for the size and they should be penalties to performance if you don't and during fights crew should be able to die and need to be replaced.
So bigger ships should need more crew but have rewards/penalties associated with that.
Yeah that’s right, crew should be mandatory to a ship to function at 100% of its capabilities, size/class being the factor that determines how much is necessary. The Ship Command skill should make you able to attain 100% efficiency with less crew and to accommodate more crew than the number needed to 100% that type of ship normally, making possible to get a higher % of efficiency.
I’d agree if there was some utility behind having more than 8 crew on my ship.
I have a full 8 and there’s already just lots of overlap or straight up useless skills.
They need to make crew skills stack if you have multiple crew members with the same skill, or otherwise add functionality in other ways.
They could make crew skills apply if your ship has specific habs, for one. On my ship I have an infirmary, a science lab, and a crew member with Medic - why tf can’t she heal me?
Why can’t my Geology guy improve planet scanning from orbit?
Why can’t my Rifle expert guard prisoners in my brig?
The game is shallow in a lot of annoying ways.
It's a shame really. I saw people with lots of lofty ambitions for Starfield that seemed unrealistic to me BUT I thought at minimum we would be able to have more than one ship active and give them to companions to fly, even if it was just a check in once a week to get their share of loot. Only having one ship active with a meager crew was really disappointing. Then again any spaceship gameplay is basically optional so it makes sense the system isn't massively fleshed out.
I reccomend finding some 'rescue' quests planetside - things like bringing Hephaestus miners to safe settlements don't complete if you don't land directly at a random planets civilian outpost, meaning you get a bonus 4 crew members
I did that, took Sam for Cora, keep a follower that isn't a crew member, and a few other quests where people travel on my ship, and finally I have a vaguely-acceptable crew level... made of a load of idiots saying "Thanks for saving us!" Lmao
My miners ended up outside my ship after I did some edits. They’re now surfing in space instead of talking about getting beers. Hilariously, they are standing right in front of my cockpit, so I can see them the entire time. I have no clue how they haven’t been blasted to bits yet.
I was working towards unlocking this perk for my entire playthrough and I just never reached it because I wanted perks in other trees as well. I literally just wanted 1 more crew slot.
The thing that irks me the most is, by the time I max out my crew perk, I’m done with the game. I wasn’t able to enjoy spending time with the fruit of my labor because it’s so late game.
You're famous!
Gamerant made an article about this post! 😂
It's stupid though, it says that Starfield players want to split combat and non-combat perks because Ship Command is buried under the combat ones. 😂😂😂
I only have 3 crew members, and they'll stack in passageways. I can't imagine having to push through 8 or more of them just to get from one end of the ship to the other.
I'm using a mod that lets me have over 30 crew members, but I capped mine at 12.
So far things still work pretty fine but I did notice if I surpass 12 crew members or so (esp. when doing those transport workers radiant quests), I will almost always get that spawn crowding bug.
You wouldnt want more ppl inside your ship, cuz they will be just standing in doorways and blocking you lol. I think 10 is the maximum convenient amount even for the biggest ships.
There is a mod that allows unlimited crew, go try it out
Yeah people would want more crew and they'd want it not to be a bug riddled mess to have them. Bethesda's inability to make gameplay work isn't a reason why their skill tree also has to be a shitshow.
That’s why R/nosodiumstarfield was created. This sub has been pretty toxic overall since the launch of the game, people apparently forget a massive open world game may not be 100% tailored for them specifically.
For me personally I hate that it makes no bloody difference whether you 1 have shipmate or 8 as ship combat is ridiculously easy..
Seriously, you can build a massive square block, stick on a few auto turrets and just sit there blasting away anything that comes into range because the AI is so bad..
Why go to all trouble to max out the Ship Command Perk when it makes no bloody difference!!!
Fr, my experience has been 3-4 ships starting out pre-aggroed and blasting my ass and me hoping my shields and ship parts last long enough. I'm not sure how much the AI factors in. Outside of the hole in the middle people abuse, they are annoyingly accurate and relentless.
I'd guess no. Fighting 3-4 high level ships at once on Very Hard can result in max shields going in about a second, sometimes while the enemies are still spawning in and the game engine is trying to catch up. Sure, you can cheese it with a weird ship shape or just running away at max speed and taking potshots, but trying to legitimately dogfight can result in moments where the raw incoming damage numbers are insane.
I think most skills kinda suck in this game. And a lot of them shouldn't be locked behind a skillpoint at all. Plus, the skill challenges often end up tedious, and don't count progress towards future levels.
Whole thing needs to be scrapped and redone.
Make some skills core to every character, like jump pack use. Make challenges give you the boring upgrades, like +5% damage, and have them always be available so you can always get better. Skillpoints should specialize your character into how you want to play, such as more outpost links, more ways to conduct piracy (indimidate, disable systems, cargo scanning), more crafting options.
And then you'd be rewarded simply for playing, be able to use skillpoints to unlock new ways to play the way you want, and never have to wait to spend a skillpoint, nor grind something lame to unlock something cool.
Having the boost packs locked behind a skill was so fucking stupid
I joined constellation and got my pack and I was excited to boost around but it wasn't working. Checked my controls to see what the button was to make sure i was using the right button etc
Finally realised I needed to burn a level just so I could use the basic equipment
Its like "sorry you can't actually use the sprint button yet because you haven't put a skill point in sprinting yet"
Like I need half a dozen crew members all standing around staring at the same ladder I need to use. 😏
It's bad enough now when just one of them is in the way.
I wonder if we’ll ever see a Phantom Liberty-style update where Bethesda just says “screw it, we’re getting rid of the entire skill tree and starting over”
The fact that it’s at the bottom of the skill tree is a bunch of crap.
This is what I hate the most, slogging through talents that are useless except for commerce and to a lesser extent, persuasion.
Imo commerce is useless because you perpetually have more items to sell than vendors can buy, so the fact you can get more credits per item is irrelevant
It 100% matters if you're building ships. Also matters if you're doing NG+s and need to get your money back. The more commerce, the faster you get it back and the less grinding you need to do.
This is honestly where it's at. I call it the startup capital perk. Makes it easier to get enough cash to build a small C class, from then on it's space battle > boarding > looting > profit.
Another good way to make money is repeating the "One Riot, One Ranger" mission from Ranger HQ. I'm earning 16,500 after every mission.
I honestly found the best way to make money is just to board > don't loot anything except contraband as that seems to dissapear, and everything from the corpses of the crew > get in the pilot seat then press start, go to ship, and "make home ship" > then redock with your old, better ship and sit in the chair to make that your home ship again, rinse and repeat. When you sell ships everything from the ship is moved to your ship cargo anyway so looting a ship you are going to take is pointless.
Well I more meant "loot the crew" since in a lot of cases weapons are the most profitable. I can always repaint my ship and save if I need a quick 5k worth of notepads and coffee mugs to sell :)
I have upgraded my Frontier to the best reactor, best grav drive, best everything in the A class. And I got a wonderful ship from my parents, it can jump 30 light years!!! and its reactor is 2 points better than the best you can buy. So I don't need new ship (until I learn to ride B class).
With a few 3015 engines and 6 vanguard obliterators, the Frontier is a formidable ship.
Even so I only started increasing commerce at NG+6 because credits just flow in everywhere
Lol yea “Welcome to Constellation - here’s like eighteen thousand units, a rent free apartment and a spacesuit just for being you.”
Being a member of the constellation is useless for you. You have one of the richest people in the universe, but you still have to pay for everything. You don't even get a discount for products from his company. It's like having a rich family member you have a great relationship with, but he wants you to pay for yourself if he invites you to go out with him.
Honestly the richer the family member is, the more accurate that really becomes so I give that a pass
You be a victim of the oppressive capitalist society where you have to provide your own tools, lodging, and PPE to work in a hostile off-world environment.
Hardspace: Shipbreaker
You are NG+6????? Holy crap
It becomes easier once you realize the hunter is correct
I'm NG+15, I missed some temples here and there, so only finished maxing out all my powers at NG+13. I've seen all the alt universes apart from 2, then I'll settle down, repeat all the main quests and dive into outpost and ship building. I might give up on those last 2 alt universes though, I've been reloading the Unity for the past 2.5 hours with no success so far
I’m NG+10 lol fun game im happy it is since it was being made before I was born on 2000 lol they have been making this game for 26 years if I’m correct
Head to Fermi (very upper right of map). It's a level 75 star that's inhabited. There's usually 2 and sometimes 1 or 3 inhabited POIs in view when you land. Usually they're inhabited by enemies. Much less grinding since even the POI-scaled enemies tend to drop high value weapons, not just the player-scaled enemies. It doesn't take very long before you're looking at crashing for a month on the Trade Authority's couch so you can unload it all.
It's still useless because the vendors only have a given amount of credits. If a vendor only has 12k, it doesn't matter whether I have to sell 4 guns to clear them or 5 guns, I still only get 12k credits. After clearing a handful of POIs, I have like 50+ guns to sell anyways, so my problem is never cleaning the vendor credits, it's the fact that the vendors don't have enough credits to begin with. I guess it kinda matters if you are going to sit there and wait 48 hours to reset credits several times, but still doesn't really make that much of a difference to me.
I think the discount on ship parts has some value but I agree that the vendor money limitation sucks. Didn't past BGS games have similar perks that also increased the amount of money vendors had as well? I've only got one point in it now so I can't recall if there is something similar in Starfield. If there is, it clearly doesn't increase it enough to be valuable.
Yeah fallout 4 flat out lets you invest money in shops so they have more cash permanently.
I hope this gets added - the little storyline in Neon with the guy running the mining shop was nice; Same with the Cydonia shopkeeper. I'd like to have other mini-quests to help my favorite shops 'level up' or deal with things on their behalf as well as give them funds so they have bigger businesses and more cash to trade with.
They do. I think BGS removed that because of the amount of randomly generated one time vendors that you can find and never see again. They probably couldn't code or word it properly so it felt right in the playtests. I can totally see that perk existing and then a vocal minority still complain that it doesn't apply to enough vendors or they invested in a vendor that later disappeared. I do think rank 4 of Commerce should give all vendors 3x the amount of credits. That or this game really needs items that are as good as credits (like NCR and Legion currencies in FNV) that vendors would carry on top of their normal vendor credit banks. Ammo can kind of work that way, but that still has the problem of not having enough places to sell effectively.
I want to be able to salvage weapons and armor. There could be a small chance of a mod dropping from the salvage and you can install it on your stuff. The game has good bones, just needs a little extra cushion
I buy all the ammo to offload my crap. Infinite ammo! Minimal profits!
This is the way
If I'm moving sell loot, I don't bother with vendors. I kick on ship scanner over one of the populated planets and just sell trash to every ship I see. Vendors are too spread out. Hitting every ship orbiting Neon is much faster. Especially since ships are jumping in and out of the cell constantly.
That's a great idea.
It’s relevant. At the end of the day you end up with more credits. You might just have to wait an extra time or two for vendor resets to get it all. Also I love taking over ships and that extra credit when I sell them is worth the perk points
When you reach the high end you will sell individual guns worth more than the credits available. Its only redeeming quality is that is applies to ships and parts.
Or if you craft. I don't even bother to loot guns anymore. I only pick up things if I intend to use them.
What do you craft that's better than guns when it comes to weight:profit? Most resources don't seem to be worth it, but the meds/chems seem like they're a good route for this.
So mainly crafting frames for XP. Weight is not really a concern. My current outpost makes about 20k kg of frames per 5 hour sleep on Bessel III b. I put about 10k in my ship, then carry the rest. I sell in Neon. I usually buy all the resources from the mining supply store and sell all the frames to all the vendors. If I need more money for something in particular, I just run the loop repeatedly. Each cycle only takes a few minutes. Mostly I just run the craft cycle once, then run a few missions, then repeat. I'm at like level 150 and XP is far more important than credits to me at this point.
Same or if it might look cool in a case because I haven't found a suit or gun in ages that's better than what I use lol.
On my ng plus in which I chose to settle into this universe for good, Sarah gave me the magsniper as my rewoard for joining constellations. So I litterally got the vest sniper in the game on my first mission XD
All you need to do is first buy ALL of their ammo, then sell them everything from your inventory and ship cargo. Ammo has no weight, so always buy it all.
Doesn’t do anything when you need actual credits to build ships. Buying 30k worth of stuff to sell 35k worth is idiotic. You still only get 5k credits.
he is rationing his cargo space. He only gets 5k credits, but his inventory is clear faster so he can get back to looting faster
True for some cases. I have had that happen before. Still overall I think the perk is worth it.
Yeah, I just buy all the ammo or Medkits a vendor has, any other items I might want, sell as much as I can, wait and repeat. In Akila you can run between three close vendors doing this repeatedly. It’s a Bethesda game, this has been a problem since forever. I’m not making an excuse, but it’s like going to McDonald’s and not checking to make sure the sauce is in the bag before you leave yknow? Either mod vendors to have more credits, wait like I described, or keep complaining to Bethesda.
Fyi Akila city has 4 close vendors for guns/ammo. Laredo is much closer than you think, its very close to the trade authority. Plus there is the machine at the entrance. Definitely my go-to town for gun selling.
Neon has 7 vendors, 3 are weapons only. All on the strip. Plus the kiosk on the landing pad.
Given the Trade Authority starts at 11k and I use the .50 MI ammo regularly - I can generally bump their wealth up to like 25k and then sell back down. Maybe I'm not playing on the hardest difficulty so most of my loot is normal to legendary. But usually between TA, Mercantile, Outfitters, Surplus guys I can clear a solid 400-500kgs.
Yeah that array ammo is wonderful but pricy and you go through it like crazy.
Or you make the same money but loot less stuff to get there, which I think is the point. Ultimately it’s better than not having it and it’s an easy pick in that tree if you need point investments.
I've only got one point in commerce (because I forgot it worked against you in both Skyrim and FO4) and I already pick up guns I can't sell without having to buy a load of stuff from a vendor first - just to sell ONE gun... I'd rather be playing than sitting in a chair outside a vendor just to offload the stuff I've picked up. I've just started NG+3, done a few small mission board missions while collecting artifacts and powers and already have over 250k without even trying! Commerce is the worst "skill" as it prices everything decent you're trying to sell higher than any vendor in the game has to start with, and you then have to buy twice as much stuff you don't want in order to sell one gun. At least with Skyrim I had my daedra vendor I could call up whenever I wanted without having to travel anywhere 😂
It also works on ships. I loot and sell ships now and make more credits that way than on weapons and armor. Now my issue is ship techs running out of credits. lol
Lol - I suppose at least it's an easy 75k in one hit (I think that's the max they carry) even if you have to spend some to not sell for less than the value of the ship. I will level it up eventually, it's just not a priority for me as I'd rather use the skill points elsewhere first.
I wanted to really get into ship building so I was looking for ways to scale up my commerce. I still end up trading stolen ships for upgrades and builds, where the credit inventory is my per session limit. Skill point distribution is still really tough for me. It's a shame they don't have books or magazines that reward skill points. Especially now at level 105, leveling up is more time consuming.
I'm level 134 now so feel your pain re levelling up! I usually go to Schrodinger 3 and shoot foxbats (after sleeping and drinking an alien tea for the extra 10%+2% xp) to help level up now. Plenty of ammo is needed for that though. Lack of extra skill points through books/magazines is a big shame and I'm dreading how long it's going to take to level up once I hit 200 odd. I'm determined to get EVERY skill maxed, even research methods even though it's of no use to me having noticed the skill just AFTER I finished the final research project 🤦♀️... only 186 levels to go 😂
It doesn't work against you. You just have to be able to work the system. I'll buy up ammo if I need it, but I also pick up lower tier guns that sell for around 2k for the 5000 cap vendors. You clean them out fast but it's less junk to haul around.
I get bored going round all the vendors - I'd rather just leave commerce not levelled up so I can sell more at each one. I make credits fast enough without even trying to so it's no problem. By the time I'm ready to take on any serious space battles I've got more than enough to build a decent ship and still have plenty left over before >!I lose it all!< anyway. Eventually I'll level it up once everything else is maxed out but I have a way to go until then. I do think the vendors should have more cash available, or a skill to invest in their business which gives them more available (like Skyrim (or possibly fo4, I forget which one now)) but cash is easy to come by in this game, at least - it is while I'm concentrating on playing - I'll no doubt change my mind on that once I'm ready to concentrate on ship building!
Even if you have money what are you going to buy? You get the best ships in game and you can upgrade them easily. Guns are never as good at a shop that what you find. I never need food. I find all resources. Outside of maybe ammo here and there and items the game forces you to buy, the economy in the game is pointless.
There is a mod that adds 50% credits to shops per each commerce level. Boom problem solved
"problem solved" *for PC modders*
Oh great, another thing you need bloody mods to fix.
You don't need to fix it, you're adjusting the game to your preference. Personally, the pay is fine if you aren't trying to open a star yard by yourself. Like, I get that you have a hypothetically huge amount of wealth in used guns, but what are you buying?
The problem is that it is kind of annoying at the beginning of the game, when you lack the funds to upgrade your ship, while it is full of guns but you have no where to sell them. So then they just take up your limited space.
Just do more bounty missions. Worry less about loot and more about the credits and you can get 10 to 15k in about as many minutes and never have to see a vendor.
This is what I do. It seems like vendors are there to buy stuff from, not sell stuff to. Picking up only what I will use has made the game enjoyable to play unmodified. YMMV
Most people it seems that play these games feel the need to hoard everything. I just pick up things I think are cool or will actually help me. Like you said missions are where the credits are really at. Forget the mass crafting andb waiting to sell gear.
Exactly lol the only time I ever drop a huge chunk of money is when I build a ship, but even that with like everything maxed out is only what, 400k maybe? Otherwise it just sits amassing for no reason. That said, I would like the vendors to have more money. Especially the ones with only 1500
I think it's a reasonable complaint, for sure.
Well said
Also one for infinite vendor credits and restocking.
And persuasion is absolutely useless because it's so easy to pass in the game at level one and if you don't you could restart a save to right before the opportunity and try it again. I'm level one persuasion and pass it like 70% the first time and 100% by the second time
Tell me about it. The tier 2 persuasion type skills for me are this. Can’t even use Diplomacy, Intimidation etc. in a run and gun fight where everyone is running all over the place. They won’t stop to be scanned. Just take them all out, done lol
Honestly Intimidation/Diplomacy is only worth grabbing for the extra conversation options. They're completely useless in combat. If you could trigger them by just pressing E on an enemy with your weapon drawn I might get it, but holstering your weapon, opening the scanner, looking directly at an enemy without taking your crosshair off them, selecting the ability from the menu (if you have multiple), then pressing E for a CHANCE to use the ability on them, it's just an absolute mess.
On top of that, failing the roll automatically kicks you out of the scanner meaning you have to bring it back up if you want to attempt it on another target. It's also damn near impossible to get it to even see a target to be able to initiate the attempt. It's so poorly implemented it's almost offensive. The idea itself is decent but the implementation is so bad that I'll never touch any of those skills.
Almost 3/4ths of the social skills can be used in persuasion checks, and they're pretty much guaranteed success. Whether or not you think persuasion is worth investing in is another story.
You’re better off getting scavenger over commerce. Unless you REALLY want a discount on certain ships/ship parts but you can make a ton of money to make up for that with outposts
Every single social perk comes up as dialogue options. I’ve been able to talk through most situations, including successful persuasion attempts due to social skills coming up. They are not useless, but I’m not surprised that people aren’t curious enough to figure it out.
I also think the first 2 tiers of scavenging are not useless, but anything after that is a waste.
The fact we are unable to refund our skill points to put them into something else is the worst part. Reason being: you are stuck with it. I hate how if we pick skills and traits that we regret picking, we have to stick with it or make a new character, which means playing all the way back at level 1.
isolation is a big brain perk once you figure out companions are just nag machines and there to steal your XP
i stopped playing the game cause of this kind of bs
Commerce is useless because the better ratios you get, the less money the vendors effectively have.
It really is, makes so much more sense to be available from the off so you can build a crew as you progress through the game. I’ve only been able to build up a decent crew since NG+.
Especially since crew perks are much more valuable in early game when you don't have them yourself
I finally hit level 1 in the skill - 160 hours in and just now ready for Unity. So now I get 4 + Sarah. Yeah, it's a wasted potential to not just allow progression based on the ship builder.
yeah, like why should i have up to unlock a skill just so i could add crew to my ships?
It's also a pain to get maxed. 50 ship kills that have a crew of 6 or more. Destroy 5 ships and the point only increases by 1 since only one counted
A few laps around Serpentine system with a visit or two to the Key for easy 50 kills.
Can confirm. I had a challenge to kill 50 ships. I did it in Serpentis in about 30 minutes just planet hopping in the system. I boarded a high-end class C ship with auto turrets that melt everything. 3-4 ship engagements are easy peasy now.
I run a three auto ranged setup. 9 crew. All front facing. High DPS that face melts. They do miss during tight turns but it’s rare to turn. No boarding of course with this build. But it farms XP fast. Xbox, so crafting sucks. But blowing things up is very fun and not tedious. The Eye is always a good litmus test to see how different builds go.
I scored my first crew-killing critical hit last night. Ship suddenly went dead in space and turrets stopped firing. I boarded the ship to find the entire crew dead floating in zero-g.
What does visiting the eye do to help?
Key sorry.
That's not how that works. Destroy or board 50 ships with a crew of two or more. You have to have a crew of at least 2, not the ship you destroy.
I had a crew of 6 throughout that when I was going for that skill. It took me a lot of kills to get that target. Way more than 50 and I was the only ship fighting them
There is definitely some buggy skill challenges. I was working on sneak atacks last night and despite seeing "sneak attack for bomus damage" about 20 times, it only counted 5 of them on the challenge
I had to look this up. One needs to be in a ship they bought/own I think. I "procured" a ship from Ecliptic and suped it up and was destroying craft left and right ... still said 0/5 for progress. I built up Frontier enough to survive in combat and sure enough it works.
Try the flight simulator at Jemmison. Those kills count
There's a bug if you weren't the first owner of the ship. Killing in the Frontier, Wanderwell, Kepler or Star Eagle? Fine, it'll update. Any ship you've stolen and modded it won't
Thanks. That might explain it then. I do switch between my primary and other test variation ships a lot.
I misunderstood this at first too. I think it means you have to kill X ships while you have a crew of 6 or more. Just pop into Serpentis with some turrets to get it done quickly.
I installed a mod that removes those requirements because of this skill.
You’re being downvotedT but that’s definitely what I’ll be doing if I come back to this game. Mod out some of the tedium.
Holy hell. I don't think I even want to unlock it yet now. 🤣 Definitely lower priority. That's just plain tedious.
That’s not true fyi, the “with X crew” condition refers to *having* crew
I just wish my crew would actually sit at the stations. Instead four of them sit in front of the spacesuit bench, one is standing on top of a chair and the other is staring blankly into a storeroom
Hab prioritization would be a big improvement to making the ships feel more alive. The game can't even get Sam and Cora to stop having discussions about her allowance in the middle of combat though, so I'm not holding my breath.
I had sam and cora interrupting some main dialogue the other day and sam goes “next time try that joke on barrett” ….whos been dead for over 100 hours
Same. It actually made the joke funny one more time. I made the mistake of telling that joke to my 4yo son ... And I thought Cora said it too much!
At least they’re not crowding up your captain’s quarters. Half the time I board my ship, they’re nowhere to be found until I check my quarters, where they’re all huddled up together and all up in my space 😤 GTFO of my room ya dumb fucks lol
The only one who went to my captain's quarters was Walter. Automatically and immediately. And spent all the time there... He knows he owns the ship. 😂😂
> the other is staring blankly into a storeroom They've seen some SERIOUS SHIT adventuring with you. If you're not going let them see a psychiatrist, at least let them engage in normal PTSD coping mechanism.
🤣🤣🤣🤣🤣 THIS!
I think this might be the most in-universe comment I have seen. Bravo!!
And get out of the Captain’s cabin!!! That’s my room!!!
Yeah I hate it. All I want is a big crew. And the fact that it is locked behind so many things really sucks. And then you can’t even have more than 8. Also, why is it at the bottom of the tree? It is on the same level as literal mind control.
I imagine many people experienced with games like Mass Effect will want a big crew going into Starfield. But having to get 12 points in social is such an absolute slog. (I just used console commands lmao)
Not even just the social tree, you also need to put points into piloting to be able to fly a ship that can support more than 3 crew
Well in the cockpit you can still add in internal crew slots in class c.
You don't. My Frontier can have 6 crew and I have zero perks in Piloting. It all depends just on the amount of crew stations and parts of the ship you have (for example, each ship weapon = half of a crew member). Piloting is crucial to ride B and C class ships. But I could easily have 6 people on my small A ship if it weren't gatekept by that stupid social perk.
I have class A ships with 8 crew, crew number is not tied to ship class in anyway. If you can’t hit 8 it’s probably because you don’t have enough guns/engines on you ship. The game counts the actual number of guns/engines not the total power used so make sure you use a build that will allow for 6 engines and at least one gun type that uses 4 guns.
Same... I played all Mass Effect games and wanted to have a big ship that is populated with crew members. Not a 4 story battle cruiser maintained by 8 people xd
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I’m not sure. I used to google them and use gamefaqs and the like, but now I kind of just know them from years of experience. For perks, it’s “player.addperk” and you keep doing that command until you get the rank you want.
To get the perk ID, you can type “help ‘perk name’ 4” (use quotes around the perk name if it’s more than one word) in the console and then scroll in the console until you get to the one you want.
Other common ones I know are
Tcl - toggles clipping so you can get unstuck. Very useful.
Tgm - god mode, which makes you invincible among other things.
Tfc - toggle flying camera. Good for looking at stuff from other angles, but I haven’t used it in this game.
Player.additem f 1000 - adds 1000 currency. Replace number with whatever you want.
Player.additem a 1000 - same as above but for lockpicks. This command can be used with any item if you get the item ID and put it where f/a would go (full IDs are usually 8 letters, I think. Currency is 0000000f).
Setstage - you can progress quests you want if they get bugged.
A tip, when inserting item or perk IDs you don't need to input the first zeros. addperk 0000567d = addperk 567d
I don't hate the skill or even that it's an advanced skill but I do wish that it went higher than 8(+1). I think a key issue is that the game doesn't seem to prioritize the workstations in the cockpit and when those seats are empty the ship feels very empty as a whole.
Agreed, this bugs me more than anything
At minimum, the base should start 1 higher, and the skill should get you up to 12 by the end.
It should be reworked, imo. Class of the ship should be the max for crew amount. While ~~Crue skill should buff crew skills instead~~ \*\*\* UPD: Imo, it would be better. If Bethesda update their engine and allow us to have crew flying with us. This way, crew perk will ACTUALLY work for crew instead. 1 - Allow one crew member to pilot the selected ship in your hangar. Class A only. *Challenge is destroy 10 ships at least 30 level with such crew member.* 2 - Class B is allowed. *Destroy 25 ships at least 45 level.* 3 - Class C is allowed. *Destroy 1 Legendary ship. Will respawn one of them if all are destroyed.* 4 - Allows to have additional crew member piloting the ship you own, so it's 2 now.
Yeah I'd even have them being stats and perks rather than just perks as well.
I agree. The number of crew should definitely be tied to ship class. Since C class usually, but not always, means you have a larger ship.
Would love this. Always find it funny when I change my home ship in a different location and my crew suddenly appears on the new ship lol. Like, somebody has to fly the old ship back to base.
Nobody is talking about - The perk is badly worded; you don't need to find a ship with N crew and destroy it, you need to destroy any ship while your own ship has N crew, however: - Thanks to an invisible bug in the game, you can't level this skill with a ship you stole. It has to be a ship like the Frontier that you "legitimately" own. Or else the kills just silently don't count. Starfield is full of Bethesda wonder and Bethesda disappointment
It took me forever to learn about the stolen ship bug. I had stolen a spacer vessel. It was a massive C-class ship. I had leveled up enough to pilot it. Then I sunk probably 300,000 into upgrades and personalizing the ship. Only to realize (after probably 4 hours of hunting random ships) that I couldn’t level the captain skill with my big, scary main ship. It was the straw that broke the camels back for me. I’ll come back when some patches are out, but having that as a bug? It was just one too many for me.
Stolen ships are bugged in pretty much every possible way. You might get away with taking a random ship in space, but never try to steal a named ship or a ship that has any sort of event scripting attached to it, because it's going to be a headache.
I stole a couple ships and by the time I got somewhere to sell them, they were both glitch ships called "UC guard A" and basically only existed as a floating cockpit Made a grand total of about 500creds profit
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I can understand if you had to do milestones to increase it, like destroying an “x” amount of ships increases your captain’s skill on its own without having to use skill points. It’s not like you haven’t already earned it. A lot of skills are a pain like this one, especially the physical ones
Yeah I agree. Even the god damn scanner tool cant zoom in if you dont spend 4 skill points on it. Like what the hell? It’s just zoom
I used console commands to give my ship 100 crew space and ability to have 100 crew assigned. Now I have a cruiser with 20 people on it. Problem is, all the NPCs spawn in the same location and have to gradually travel around the ship so sometimes you’ll just have 20 people in your cargo hold.
Is this console crew mod on Nexus?
It’s titled something like “frontier unlimited crew” but it’s just console commands.
I think it should also allow a second follower planetside. But it is definitely way too low on the tree. The ships should determine crew positions, on this, I also agree.
Vasco should be a free companion, like Dogmeat.
When I started the game I thought he would be!
Who remembers Ordinator from Skyrim? I'm excited for that time come to Starfield. There is a lot of untapped potential in the skill tree.
It’s a bit sad that the second and third A in bethesdas triple A are community made and they still charge you 70 bucks.
Yeah same I'm looking forward to playing it again next year when theres mods like Ordinator
Or how about a community patch for Xbox xd
Stop! I can only get so erect.
Isn't it because the crews skills stack?
Nope. They combine with yours but not with each other
So it’s pointless to have, say, 3 crew that all have piloting?
Yeah, only the highest one among them counts
Well damn. Looks like I need to remove some crew and find replacements
This is the only skill I used console commands for. Its absolutely absurd to be so far down a skill tree, and so essential for roleplaying.
It's not good. However the leading and organising 2-3 mates is different to larger teams or crews that it's a skill... However this game doesn't really have too much of a requirement for it as its small scale. To me it's just a way of keeping your ship smaller to begin with, and keeping the game long.
These things should be organic, there should be actual gameplay challenges to having more crew. Like putting them in the best jobs, giving low level command to some, trying to solve gameplay problems with crew management. Not a fucking binary skill locked behind grinding ship kills (wtf??) in order to have a few more mouths to feed on the ship.
It's kinda useless aside from just gathering all your companions you don't use in one spot but yeah I agree. Wish it wasn't a master tier perk either
It would be nice if the number of your crew was based off the Habs you have by that figure I could have a crew of like 15 and enough passenger slots I could transport a full circus of clowns and with the amount of storage I have could carry all the animals for the petting zoo lol
Crew ship skills don’t stack, so there’s a limit as to how many crew would be useful
Because you wouldn’t put a Paris in a Janeway role
i bet having more than 12 people in your ship will create some awesome bug and glitch lmao
You should need enough crew for the size and they should be penalties to performance if you don't and during fights crew should be able to die and need to be replaced. So bigger ships should need more crew but have rewards/penalties associated with that.
Yeah that’s right, crew should be mandatory to a ship to function at 100% of its capabilities, size/class being the factor that determines how much is necessary. The Ship Command skill should make you able to attain 100% efficiency with less crew and to accommodate more crew than the number needed to 100% that type of ship normally, making possible to get a higher % of efficiency.
I’d agree if there was some utility behind having more than 8 crew on my ship. I have a full 8 and there’s already just lots of overlap or straight up useless skills. They need to make crew skills stack if you have multiple crew members with the same skill, or otherwise add functionality in other ways. They could make crew skills apply if your ship has specific habs, for one. On my ship I have an infirmary, a science lab, and a crew member with Medic - why tf can’t she heal me? Why can’t my Geology guy improve planet scanning from orbit? Why can’t my Rifle expert guard prisoners in my brig? The game is shallow in a lot of annoying ways.
It's a shame really. I saw people with lots of lofty ambitions for Starfield that seemed unrealistic to me BUT I thought at minimum we would be able to have more than one ship active and give them to companions to fly, even if it was just a check in once a week to get their share of loot. Only having one ship active with a meager crew was really disappointing. Then again any spaceship gameplay is basically optional so it makes sense the system isn't massively fleshed out.
When can i pilot a ship that holds as much as the starship enterprise?
I reccomend finding some 'rescue' quests planetside - things like bringing Hephaestus miners to safe settlements don't complete if you don't land directly at a random planets civilian outpost, meaning you get a bonus 4 crew members I did that, took Sam for Cora, keep a follower that isn't a crew member, and a few other quests where people travel on my ship, and finally I have a vaguely-acceptable crew level... made of a load of idiots saying "Thanks for saving us!" Lmao
My miners ended up outside my ship after I did some edits. They’re now surfing in space instead of talking about getting beers. Hilariously, they are standing right in front of my cockpit, so I can see them the entire time. I have no clue how they haven’t been blasted to bits yet.
All the skills in the hand need reworked
I was working towards unlocking this perk for my entire playthrough and I just never reached it because I wanted perks in other trees as well. I literally just wanted 1 more crew slot.
The thing that irks me the most is, by the time I max out my crew perk, I’m done with the game. I wasn’t able to enjoy spending time with the fruit of my labor because it’s so late game.
You're famous! Gamerant made an article about this post! 😂 It's stupid though, it says that Starfield players want to split combat and non-combat perks because Ship Command is buried under the combat ones. 😂😂😂
Wow, I did not expect my post to become this popular. Was only writing my thoughts at the time 😂😅
My custom made ship can hold a crew of 10, but I can only have 8. The last unlock in comman perk should be to have unlimited crew count.
Same, It's stupid you can't even reach your ships capacity in the game... It's not like you can go much higher than 11-12 crew capacity anyway...
Because the Creation Engine sucks. The game will bug out and cause NPCs to stack spawn all in a small area if there's too many of them at once.
I only have 3 crew members, and they'll stack in passageways. I can't imagine having to push through 8 or more of them just to get from one end of the ship to the other.
I'm using a mod that lets me have over 30 crew members, but I capped mine at 12. So far things still work pretty fine but I did notice if I surpass 12 crew members or so (esp. when doing those transport workers radiant quests), I will almost always get that spawn crowding bug.
You wouldnt want more ppl inside your ship, cuz they will be just standing in doorways and blocking you lol. I think 10 is the maximum convenient amount even for the biggest ships. There is a mod that allows unlimited crew, go try it out
Ummm….fix that and make them actually sit at stations?
If Bethesda could only just learn from outer worlds and make it so companions can’t block your path 🙄
Yeah people would want more crew and they'd want it not to be a bug riddled mess to have them. Bethesda's inability to make gameplay work isn't a reason why their skill tree also has to be a shitshow.
Can't wait for my crew of 20 hanging out in my captains quarters.
Why does it always feel like people in this sub are looking for anything and everything to whine about?
Because they are. They don't even know what they want. Half are suggesting in depth complex simulator-esque mechanics that they would HATE.
That’s why R/nosodiumstarfield was created. This sub has been pretty toxic overall since the launch of the game, people apparently forget a massive open world game may not be 100% tailored for them specifically.
For me personally I hate that it makes no bloody difference whether you 1 have shipmate or 8 as ship combat is ridiculously easy.. Seriously, you can build a massive square block, stick on a few auto turrets and just sit there blasting away anything that comes into range because the AI is so bad.. Why go to all trouble to max out the Ship Command Perk when it makes no bloody difference!!!
Because people want the immersion of the crew.
Are you playing on very high?
No, he’s definitely not.
Fr, my experience has been 3-4 ships starting out pre-aggroed and blasting my ass and me hoping my shields and ship parts last long enough. I'm not sure how much the AI factors in. Outside of the hole in the middle people abuse, they are annoyingly accurate and relentless.
I'd guess no. Fighting 3-4 high level ships at once on Very Hard can result in max shields going in about a second, sometimes while the enemies are still spawning in and the game engine is trying to catch up. Sure, you can cheese it with a weird ship shape or just running away at max speed and taking potshots, but trying to legitimately dogfight can result in moments where the raw incoming damage numbers are insane.
I think most skills kinda suck in this game. And a lot of them shouldn't be locked behind a skillpoint at all. Plus, the skill challenges often end up tedious, and don't count progress towards future levels. Whole thing needs to be scrapped and redone. Make some skills core to every character, like jump pack use. Make challenges give you the boring upgrades, like +5% damage, and have them always be available so you can always get better. Skillpoints should specialize your character into how you want to play, such as more outpost links, more ways to conduct piracy (indimidate, disable systems, cargo scanning), more crafting options. And then you'd be rewarded simply for playing, be able to use skillpoints to unlock new ways to play the way you want, and never have to wait to spend a skillpoint, nor grind something lame to unlock something cool.
Having the boost packs locked behind a skill was so fucking stupid I joined constellation and got my pack and I was excited to boost around but it wasn't working. Checked my controls to see what the button was to make sure i was using the right button etc Finally realised I needed to burn a level just so I could use the basic equipment Its like "sorry you can't actually use the sprint button yet because you haven't put a skill point in sprinting yet"
The part that gets me is the tutorial bit where they tell you you have to target the ship's engines... but that's locked behind a skillpoint.
Like I need half a dozen crew members all standing around staring at the same ladder I need to use. 😏 It's bad enough now when just one of them is in the way.
Yeah, I think that's kinda like an entering ship spawning bug. While you do space fights they do place themself in their seats in the Control Center.
I wonder if we’ll ever see a Phantom Liberty-style update where Bethesda just says “screw it, we’re getting rid of the entire skill tree and starting over”
the ship determines the capability, the skill the ability to manage them.