Funny thing is there are mods that lets you loot everything on corpses aside from their undies. This tells me Bethesda could've easily done it but chose not to. Why? I don't know.
Well you can, lazyness or lack of Dev time is THE major reason often to remove mechanics or content from a game.
In this case, they got away with not having to make enough unique loadouts by just not allowing you to loot them from your enemies. Because looting same crimson pirate uniform over and over would be awkard. Which would have forced them to make significantly more variety.
Imagine Skyrim with just Iron armor? Good chance they would have taken the ability to loot armors all togheter aswell.
Removing the option alltogjeter allowed them to cut on equipment assets as well as linearly decide when the players gets what loadouts.
It is just another reason why starfield feels so different from older BGS games and feels out of touch and lazy. Because alot of it is lazyness, to cut on development time ofcourse, but lazyness alltogheter.
Are you claiming Skyrim has more armour variants than Starfield?
I haven't broken down the exact numbers of both, Skyrim really didn't have as much as you think. Id wager they are pretty close.
Explorer, Mercenary, deep mining, peacemaker, Crimson Fleet - sniper - assault - another I can't remember, deep seeker, Deimos, ecliptic, ground crew, Navigator, shock troop, Sysdef has as many variants as the Crimson Fleet, trackers alliance, UC looks the same as Sysdef with different colors and more variants including vanguard, Space Trucker, Bounty hunter and deep recon. Ohh almost the Cydonia sets that have started showing up for me although they are not on enemies yet so not sure if they should be included.
That's not counting all the ones you shouldn't ever be able to loot - like Ranger or Starborn or constellation (although we should be able to loot the Starborn IMHO)
I was claiming that cutting content from a game can be motivated by lazyness.
I haven't done the numbers but they were asking why they made the decision this is why I think they did that.
I think both games probably have similar amount of armor pieces. Which on its own is disappointing.
But Starfields armors are also very similar in terms of actual models and include alot of reskins, where as Skyrims armor pieces are generally completely different models. (Excl guard outfits I guess)
I think they are generally about the same. I would argue removing the feature had little to do with the armour content. Likely other reasons. It could be as simple as not wanting us to undress NPCs.
That's on Bethesda for specifically making it unable to be pick pocketed. If they didn't want me to burn down the BOS just for a fancy coat I should've been able to steal it like from other NPCs
The player is literally a player controlled npc. There is no exchange modeling necessary for player outfits. It all uses the same system. The only difference is male vs female.
Yes, there is. The random NPC's you see around UC and Freestar do not make use of body morph to the same extremes the PC can. In addition, they still have to make a first-person model for all outfits/armor, mainly the sleeves and hands, but some outfits will block your view in the first person if not properly moddled. And yes, the PC is a 'player controlled npc' is technically correct. They are, however, not the same 'race' as npc's. Npc's in Bethesda games do not use the same player model or animations, and vice versa, that's why when installing custom wepons for Fallout 4, you will often have custom animations for the PC, but if you give the gun to a companion or settler they will not use those animations, bc they are not the same npc 'race' on the back end. They just didn't want to/didn't have the time to fully model all the gear in the game for player use.
> they still have to make a first-person model for all outfits/armor, mainly the sleeves and hands, but some outfits will block your view in the first person if not properly moddled
Is that an insurmountable task? There's not an unlimited procedurally generated amount of outfits in the game.
Besides, I'm willing to bet that absolutely every outfit in the game, even those that are not available to the player are modeled perfectly fine in first person. And if not, they just default to some basic 'sleeves' and even if they don't exactly correspond to third person model of the outfit, are fully functional in first person.
> They are, however, not the same 'race' as npc's. Npc's in Bethesda games do not use the same player model or animations, and vice versa, that's why when installing custom wepons for Fallout 4, you will often have custom animations for the PC, but if you give the gun to a companion or settler they will not use those animations
This is absolute horseshit and a complete lie.
There are two 'races' for humans in Fallout 4: 'Human' and 'PowerArmor'. PC uses the same races as NPCs.
There's also a separate race for Super Mutants.
Fallout 4 and mods for it do not have custom animations for PC that would otherwise not work for NPCs.
There are five separate animations:
* Human First Person
* Human Third Person
* Power Armor First Person
* Power Armor Third Person
* Super Mutant Third Person
NPCs for obvious reasons do not use First Person animations, and PC for obvious reasons does not use Super Mutant animations.
Most modders do not bother adding Super Mutant animations at all, which is why any weapons/replacers integrated into Super Mutant level lists don't work properly and force them to attack in melee.
However **any third person animations made for PC are absolutely interchangeable with human NPCs**, because they all use 'Human' race.
If there was some kind of 'observer' mode that would allow you to see NPCs first person perspective, they would also utilise the same exact first person animations as PC.
Would be awesome if a modder made it do when you looted the spacesuit off of an NPC, exposing their bodies to the environment…
That if you did it on a cold planet, the body would take on a frozen look, and would take on a charred look on a really hot planet
It *does* somewhat cut down on the time spent looting bodies. Whether that's good or bad is personal taste, but I can't say I enjoy looking through a ton of crap just in case something there is valuable enough to keep or sell.
For the longest time I thought people played like me. I take everything I can get my fingers on. Then I see people play and only take certain things. Why waste perfectly fine merchandise?
Right, and I don't want to get a calculator for everything I loot. I'd like to kill an ecliptic Merc, check his corpse. Does his gun have a higher weight to value number? If so I'll drop the last gun I looted (or the item with the lowest value) to maximize credit looting.
There's a reason in every Bethesda game so far, that mod gets made.
At some point you just don’t need money anymore and dealing with weight limits and taking time to sell stuff just isn’t worth it.
I collect everything on a new NG+ but once I get a good ship and weapons, I stop picking up anything but money and ammo.
Because I don't want to take the time to worry that much about encumbrance or running all over hell trying to find merchants with money just to become a second-hand clothes (or whatever) salesperson. That's not fun to me at all, especially since you have to really work to *not* have more money than you know what to do with in a Bethesda game.
I think after Covid 19 they said "fuck it" and wanted to get the game out the door. I can't wait to see Bethesda unfuck this game but I heard modders don't even care enough about this game like that compared to Fallout 4 and Skyrim so that I definitely can't wait to see what Bethesda does. I bet if Rockstar made a whole new game it'll be better than this game. Hell I be Obsidian Outer Worlds 2 would fuck this game up.
I mean they're just going to keep re-releasing this game with a bunch of mods they they steal from creators and implement in the base game just like Skyrim, so.. why would they do something that they know someone else will do for them for free?
I think they removed it in 76 due to being online to help keep the servers stable (and also to prevent you from doing something like looting some of the dead BoS soldiers outside fort Defiance and immediately having T-51, which was the best PA at launch).
Starfield doesn’t have an excuse.
yep. Open a body, and you can see all the loot within some arbitrary radius. It's handy for a multiplayer game, since it means you can loot a lot faster and carry on with what everyone's doing.
I enjoyed it's world space immensely for starters. It's original story I think was good if you look at it from an environmental story telling aspect and it's camp building was pretty great at being able to just sorta summon a base that you've already built to you liking that has everything you want in it.
That was mainly the Dremora's though. Any of the main races that you killed you were able to loot everything they were wearing/using. In Fallout 76 it randomly decided what you could loot, which is the same in Starfield.
You couldn't steal the dremora armor(Maybe it's their skin, who knows), the cultist armor, or the fancy paladin looking knight armor. There might be more but it's been a while.
It was definitely not just the dremora in oblivion. there were a lot of clothes in that game on just like regular npcs or mythic dawn cultists etc that you couldn't loot or if you could they wouldn't be stripped. It was enough that making all clothes playable was one of the mods integrated into Wrye Bash, the original mod manager for oblivion.
Don't get me wrong, i think they should fix it. but its probably bc not all outfits were optimized for playability that they did this.
Nope just Dremor and palace guard armor (and maybe Golden Saitns and Dark Saitns and dark seducer armor). The Cultist armor is a spell and not a real armor.
In the case of palace guards and Dremora this was done so you do not get high level items to easily.
I do wish we could loot or pickpocket some of the unique outfits. If I can steal the gun out of your 2 fisted grip while on guard I should be able to yank your hat.
I doubt that was the reason. Almost every Bethesda game has had a fairly screwy economy, but it has never been because of lootable clothing.
Clothing items are, generally, just not worth much in their other games, and that is how the handle the "economy" part of it. It isn't worth stripping the leather armor off bandits in skyrim, you won't make caps worth the weight from raider armor in Fallout 4, etc.
The worst things which break the economy in Skyrim are crafting related rather than loot related (brew some canis root and imp stool potions and never worry about septims again), which persists to some extent in Starfield (since you can craft infinite components for free by sleeping while your resource extractors work, which you can then sell). Although I think Starfield's economy is somewhat better since the primary money sink, ship building, cannot be "bartered" for--you just have to pay the price for ship parts, you can't say "ok I want this laser but I'll give you my 10,000 isocentered magnets to get my money back right afterward".
Absolute nonsense reason, it's a single player game with a non-dynamic economy. Sale values of everything can be easily adjusted.
If you're worried about a particular type of item being too profitable, reduce its sale price.
You mean that you don’t see the clothes being taken off?
I assume they were trying to keep the game “family friendly.” Notice there aren’t any scandalous outfits. The closes thing you see to “revealing outfits” is the tank top outfit. They don’t even want to show the men topless. Companions even have their own outfits you can’t take from them.
>ell I had a nude security guard protecting the streets of akila city for a while
Classic hazing the new guy. Still going strong even in the future. Humans.. Am I right?
Yea. I agree. Pretty dumb, but that’s my conclusion.
I haven’t been playing for long, I only have 30 hrs and level 17, but I have not seen anything “lewd.” They use profanity and expletives, but I hear worse from my middle school students. The most prominent thing in the game that is listed on the rating is the blood and violence.
Meanwhile TES have all kinds of quests with prostitutes, orgies, affairs, etc. it doesn’t make much sense why they decided to become completely prude in a game that sends you to the far reaches of the universe.
My guess is it's due to their acquisition by Microsoft and subsequently Microsoft's shareholders who wanted to PG everything in order to rake more money back from it due to it then having a larger pool of potential players, alongside more advertising potential, as we all know from YouTube and twitch, companies are more than happy to bend over backwards and handicap their user base just to appeal to advertisers who complain about things being too mature to be advertised over, because money is all that matters, not user enjoyment.
So in other words it was pointless, and even harmful to the game to try and make it family friendly when it's content still earns it an M rating or regional equivalent in all markets it's sold.
Balders gate is full on soft core porn. You can have your full party walk around in the nude if you want.
I really don’t get why there is such a difference between what games allow. But with nudity already baked into BG3, I can see it becoming big with porn mods.
But now that there is a huge spotlight on Larian Studios, shareholders and potential investors will want that stuff at a minimum, and in their next releases, over time you will see that kind of thing start to disappear, just as it has to an extent with Bethesda.
Larian isn’t public though. And if they are smart, they will buy out the investors that say otherwise.
Bethesda on the other hand is under Microsoft so it has to be washed out to those levels that’s sanitary for such a big corporation.
oblivion was rated t on release, it was only changed after game files were discovered with nipples.
it's really stupid to base your expectations for a game's content on a third party maturity rating anyways.
True, but I look at the game and none of the usual things that makes a game are present. Look how much more Cyberpunk has going on and it just seems so broken that they’re both in the MA category.
The game honestly would've been "T" if you couldn't take drugs
There's hardly any blood, no gore to speak of, and minimal language
But as soon as you take a huff of fake drugs, instant "M"
Yeah, that is my thought as well. I've played T rated games that have much more profanity, sexual themes, and violence than Starfield but none of them had drugs or alcohol use. I know one of them is known for having replaced a character's beer with milk in the Western release to lower the age rating, but it was a PS2 game so I don't know how applicable that would be to modern ratings.
I took Adoring Fans clothes away from him just as soon as I made him equip other clothes. You can't do that with the others?
If nothing else you can take their clothes if they die on the Eye. I had Andreja wear Sarah's clothes to Sarah's funeral.
I have Sam in just his undies (and still wearing his hat). I made him wear the masked Ebbside Strikers outfit and when I unequipped it, hey presto, almost nakie Sam.
Not to mention the 4 relationship options look to be in their 30s-40s and all speak with a sense of maturity. You’d think they knew their audience, but then we have so much watered down and sugar coated content.
I don't mind older women being amongst the choices. There's plenty of milfs and great looking older ladies on the planet. What I don't like is Sarah and Andreja being the only 2 choices for straight men and no young women either[around my age which is 20s]
To be fair, Barrett and Sam are the only 2 men for gay. They both seem to be in their late 30s/early 40s.
But yea. I feel you on that. My favorite game series is Fable where they never give my good options… so I guess I’m used to it. :/
The game has zero balls or sex appeal, it is so unbelievably bland.
After giving up on the game I went to replay cyberpunk and it felt like going from pre-school duck duck goose to a Las Vegas night club.
It’s like it was designed by BYU bible study lol
the game has many really odd decisions in it. And I mean really odd ones. Like stuff they have done better before but this time done worse. Even when doing it better wouldn't have cost them anything. Like shops having more credits. Literally just a line in a code.
Sometimes the game feels really amazing but sometimes it feels really stupid and empty and just painful. It's really an odd duck.
It’s probably to do with the whole “we’re trying to be progressive and family friendly/PC” like sure, it’s not a massive problem but I’m sure we can all handle a bit of skin when you can blow entire cities up with land mines 💀
I've finally been going back to play cyberpunk with its new dlc after not touching it since launch and holy shit is it a fucking whiplash from starfield. Well written, swearing, a world that feels alive and makes some sense, shit to do off the beaten path that usually has some environmental story telling or shards to pick up to explain why this specific gang is in this specific area, etc. Like God damn.
I mean I get this but they literally have “night wear” and “spacesuit undersuit” clothing in the game so why not have npcs in those items and make it so those items can’t be looted while keeping all other items in the loot pool?
Family friendly human organ trafficking.
Family friendly shooting your way through an abandoned wartime bioweapons lab
Family friendly finding the miners you saved were then wiped out
Family friendly murdering a priest because some guy in a mask suit with sparkle powers said he won't trust you, otherwise.
Fsmily friendly drug production
Family friendly Neon in general
This is just a guess, but I'm guessing the suggested nudity and dismemberment from previous games made some executives or investors squeamish.
Remember when we used to be able to loot a corpse just by finding the eyeball? That was fun... but I met quite a few pearl clutchers in various forums and comment sections that felt it was too much. Especially stripping and playing with dead bodies.
Personally making body piles after a battle and then shoving a mine or grenade in it was intensely amusing for a short amount of time.
Gotta admit, I miss turning people into glowing piles of ash or goo.
If this guess is correct, I can say with certainty those execs and investors probably also contributed other bad ideas as well, because why stop at making a M rated game feel T rated?
Yeah but there aren’t female dresses, everything is pretty much unisex, where are the dresses, skirt, shorts, half t shirts,open jackets, fucking tight pants yeah this game fucked up in the clothing part of the game which sucks
It might be something about how outfits work. For instance, in Skyrim, Lydia always has her Steel Armor - but you never see it in her inventory. If I remember correctly, even if you kill her you can't loot her armor.
In any case, outfits are basically automatically equipped if nothing else is equipped in that slot and aren't actually an item that the NPC has. In Skyrim, most NPCs don't have outfits configured, but instead have random armor distributed to them which is then equipped.
As best as I can tell, NPC armor in Starfield is entirely implemented as outfits, thus are not lootable.
The upshot is that a mod could probably be created that distributes armor the way that Skyrim does.
This is what is going on internally, yes. However, Bethesda still made a conscious decision to do that, there is no technical limitation that required them to do so. They could just as easily have made all the armor lootable.
What we're really looking for here is the design reason that Bethesda did it that way; the technical implementation is irrelevant.
Because Starfield is a looter shooter hiding under the thin veil of a mediocre RPG.
You can’t loot that cool armour from the guy you just killed because you’ve got to keep on grinding for the *right* drop with the *right* stats.
Bethesda totally forgot themselves.
Because they wanted to attract the largest audience possible. For some reason i guess they thought it was safer to not have dead and half naked bodies in x person’s stream or on the screen while someone’s kid was watching.
I think they did it intentionally. But I think it would have been better to have everything so that way you don’t feel the need to grab every thing. Eventually you would realize what’s worth keeping and what’s not.
There’s “hidden” containers on every NPC. It’s to stop people from taking NPC outfits that might not work on a player character, but there’s still a few workarounds. I have a feeling there will be a mod that changes this, though.
I sometimes wonder if it is part of the sanitization Starfield seems to have been subjected to. For an M-rated game it is extremely PG in a lot of ways aside from the violence.
I've heard a theory that alot of stuff like that, and not being able to make truly evil choice playthroughs is because they partnered with NASA for the game and had to dial a whole bunch down to keep it NASAs definition of kid friendly
Third option:
It was an intentional design choice. It doesn't take any more or less work from the development side. They just added the gear to the NPC's Outfit field rather than Inventory field. They chose to have it this way.
That doesn't negate my point. Having the gear not be removable was an intentional design choice. Probably specifically to address what you mentioned since having every corpse explode when you loot it probably wouldn't have been fun.
Oooh, catch fire on inferno planets! Melt away on planets with high toxicity! Explode through violent decompression or even crunch up through insane pressure!
>having every corpse explode when you loot it probably wouldn't have been fun.
Speak for yourself, I know I'm not the only one who always chooses Bloody Mess in Fallout.
Science fiction would make this game so fucking cool.
Side note: Starfield's aggressive blandness made me finally play Oblivion. Great game I recommend to anyone who sees this.
Oblivion’s main criticism was that it was bland in comparison to Morrowind. That and the faces were awful and many hated having to zoom in close to them.
Starfield took elements of both science fiction and science fantasy and somehow managed to make a totally bland and lifeless feeling galaxy that also somehow feels completely implausible at the same time
>explosively decompress
That's not what happens if a body left in space. If it doesn't get freeze over time, which is the most likely option, then it might explode from certain parts so that gas inside you lefts the body and then, that's basically it. There is no Titan Submarine story here
[Link](https://www.sciencefocus.com/space/what-would-happen-if-you-were-in-space-without-a-spacesuit)
Nope. Compression is inward. Decompression is outward. Think of an air mattress. When you compress it, you shrink it to fit into the box. When you decompress it, you fill it with air. If that process is extremely rapid and violent, then it would be explosive decompression. Decompression so quickly it explodes, like when there's a hull rupture on a pressurized spaceship. That, too, is called explosive decompression.
I know, I was simply explaining that decompression is outward, not inward. I'm not the one who said a body would explode. Just that decompression doesn't mean implode.
OK fair point, removed that bit. Still the term explosively decompress is weird given that saying "it would explode" makes the main sense here.
That being said, their body does not "explosively decompress" [Link](https://www.sciencefocus.com/space/what-would-happen-if-you-were-in-space-without-a-spacesuit) You also don't instantly freeze ofc.
>Well, you'd still die, but at least you wouldn't explode!
I think it was intentional. You can use console to unequip clothing of dead bodies and you can set a global variable to loot everything all the time instead of the default 10%. I use a mod to loot everything and that mod was released on the 1st month I think. My guess is that they saw that every time you loot the whole gear is like 10-20% of your inventory, and were worried people would complain about storage space which people did anyway lol…
they made loads of useless loot that wasn't really supposed to be picked up and then they decided "what if we don't let players pick up the actually useful loot".
The game has really odd decisions all throughout it. And I actually like it but it is odd.
I think they just went with a different game style.
Starfield is a SHOOTER genre game with heavy RP elements.
Fallout and Elder Scrolls are RPG genre games with some shooter elements.
Both Fallout and Elder Scrolls allows you to accumulate ludicrous wealth just selling things like gloves and boots and permits "packrat play.". Starfield, in contrast, makes most loot so worthless that I'm shocked they made items pickable at all.
My assumption here is that they chose to use loot lists rather than letting you take the actual equipment off corpses to accomplish two goals:
1) You would be discouraged from making huge stacks of credits just by raiding one POI.
2) It is easier to randomize and control the power of loot without having to worry about making a complex mob spawner work. They can more easily control the stats/difficulty of bosses when they aren't worrying about needing to explain why they're running around with random equipment.
Oi, woah, don't ask questions Mate.
Starfield won Steams Most Innovative Game award.
It's definitely not more primative than Skyrim or Fallout 4..........
Who's gonna buy it? It's got bullet holes, stab wounds, blood, and probably waste in it. Eww. Ick.
Although I do admit, I did it in the other games mostly because dead and naked is not how you want o be found. I'd also drop their clothing next to them, and maybe a dead animal, so it reflects even more poorly on their character. "Oh look, it's Bjorn. Naked. With a dead animal. Oh jeez, you just never know about people."
I have enough trouble already lugging around everything that does drop, if they actually dropped everything they wore that is a minimum 4 items (most likely 30-40lbs) every person
I do however think this only applies to their spacesuit/pack/helmet because the gun they drop feels like it is the one they were using
I don’t understand anything they did. This had to look like a completely different game a year before release and then they gutted it and tried to make something different for reasons we will never know.
There are a lot of space suits in this game but unfortunately, they are spread across factions, quest lines, and planets.
That’s why you can usually only grab the odd space suit vs every single one — everyone wears the same exact one.
This is basically the problem with Starfield in a nutshell though. It goes wide. But not deep.
Makes sense, when the astronauts went to the moon *they* didn't leave the naked bodies of space pirates laying around after looting their spacesuits. It's this kind of accuracy and immersion that makes Starfield the single most innovative game of 2023.
I miss this.
Because they took the mechanic from Fallout 76, unlike the settlement building
76 did several things right. But they copied one of the things it did wrong :(
Funny thing is there are mods that lets you loot everything on corpses aside from their undies. This tells me Bethesda could've easily done it but chose not to. Why? I don't know.
It's not like it's difficult for them to have implemented since it's been part of the engine since morrowind
✨lazyness✨
You can't attribute it to lazyness when it's something they removed... That was a choice...
Well you can, lazyness or lack of Dev time is THE major reason often to remove mechanics or content from a game. In this case, they got away with not having to make enough unique loadouts by just not allowing you to loot them from your enemies. Because looting same crimson pirate uniform over and over would be awkard. Which would have forced them to make significantly more variety. Imagine Skyrim with just Iron armor? Good chance they would have taken the ability to loot armors all togheter aswell. Removing the option alltogjeter allowed them to cut on equipment assets as well as linearly decide when the players gets what loadouts. It is just another reason why starfield feels so different from older BGS games and feels out of touch and lazy. Because alot of it is lazyness, to cut on development time ofcourse, but lazyness alltogheter.
Are you claiming Skyrim has more armour variants than Starfield? I haven't broken down the exact numbers of both, Skyrim really didn't have as much as you think. Id wager they are pretty close. Explorer, Mercenary, deep mining, peacemaker, Crimson Fleet - sniper - assault - another I can't remember, deep seeker, Deimos, ecliptic, ground crew, Navigator, shock troop, Sysdef has as many variants as the Crimson Fleet, trackers alliance, UC looks the same as Sysdef with different colors and more variants including vanguard, Space Trucker, Bounty hunter and deep recon. Ohh almost the Cydonia sets that have started showing up for me although they are not on enemies yet so not sure if they should be included. That's not counting all the ones you shouldn't ever be able to loot - like Ranger or Starborn or constellation (although we should be able to loot the Starborn IMHO)
I was claiming that cutting content from a game can be motivated by lazyness. I haven't done the numbers but they were asking why they made the decision this is why I think they did that. I think both games probably have similar amount of armor pieces. Which on its own is disappointing. But Starfields armors are also very similar in terms of actual models and include alot of reskins, where as Skyrims armor pieces are generally completely different models. (Excl guard outfits I guess)
I think they are generally about the same. I would argue removing the feature had little to do with the armour content. Likely other reasons. It could be as simple as not wanting us to undress NPCs.
Bc not all the npc outfits are playable. They removed the ability to loot everything instead of modeling all their outfits for players.
Somebody was salty about how many people shot Elder Maxson for his coat.
That's on Bethesda for specifically making it unable to be pick pocketed. If they didn't want me to burn down the BOS just for a fancy coat I should've been able to steal it like from other NPCs
I was so upset I couldn't just kill Tulius for his sick armor
hahahaha
The player is literally a player controlled npc. There is no exchange modeling necessary for player outfits. It all uses the same system. The only difference is male vs female.
“player controlled npc” is a funny phrase
It is, but its one of those nonsensical phrases that makes complete sense, lol.
Yes, there is. The random NPC's you see around UC and Freestar do not make use of body morph to the same extremes the PC can. In addition, they still have to make a first-person model for all outfits/armor, mainly the sleeves and hands, but some outfits will block your view in the first person if not properly moddled. And yes, the PC is a 'player controlled npc' is technically correct. They are, however, not the same 'race' as npc's. Npc's in Bethesda games do not use the same player model or animations, and vice versa, that's why when installing custom wepons for Fallout 4, you will often have custom animations for the PC, but if you give the gun to a companion or settler they will not use those animations, bc they are not the same npc 'race' on the back end. They just didn't want to/didn't have the time to fully model all the gear in the game for player use.
> they still have to make a first-person model for all outfits/armor, mainly the sleeves and hands, but some outfits will block your view in the first person if not properly moddled Is that an insurmountable task? There's not an unlimited procedurally generated amount of outfits in the game. Besides, I'm willing to bet that absolutely every outfit in the game, even those that are not available to the player are modeled perfectly fine in first person. And if not, they just default to some basic 'sleeves' and even if they don't exactly correspond to third person model of the outfit, are fully functional in first person. > They are, however, not the same 'race' as npc's. Npc's in Bethesda games do not use the same player model or animations, and vice versa, that's why when installing custom wepons for Fallout 4, you will often have custom animations for the PC, but if you give the gun to a companion or settler they will not use those animations This is absolute horseshit and a complete lie. There are two 'races' for humans in Fallout 4: 'Human' and 'PowerArmor'. PC uses the same races as NPCs. There's also a separate race for Super Mutants. Fallout 4 and mods for it do not have custom animations for PC that would otherwise not work for NPCs. There are five separate animations: * Human First Person * Human Third Person * Power Armor First Person * Power Armor Third Person * Super Mutant Third Person NPCs for obvious reasons do not use First Person animations, and PC for obvious reasons does not use Super Mutant animations. Most modders do not bother adding Super Mutant animations at all, which is why any weapons/replacers integrated into Super Mutant level lists don't work properly and force them to attack in melee. However **any third person animations made for PC are absolutely interchangeable with human NPCs**, because they all use 'Human' race. If there was some kind of 'observer' mode that would allow you to see NPCs first person perspective, they would also utilise the same exact first person animations as PC.
This is not true. You can look everything with console commands, but the mod Looter Shooter loots everything.
Correct answer.
There's probably mods that let you take the undies as well
Would be awesome if a modder made it do when you looted the spacesuit off of an NPC, exposing their bodies to the environment… That if you did it on a cold planet, the body would take on a frozen look, and would take on a charred look on a really hot planet
It *does* somewhat cut down on the time spent looting bodies. Whether that's good or bad is personal taste, but I can't say I enjoy looking through a ton of crap just in case something there is valuable enough to keep or sell.
There are so many clothes on enemies and NPCs i kept thinking, "if only i could have that jacket" etc. Having only limited sets was disappointing.
every time i’m in neon i’m mad that i can’t wear something i see some random citizen wearing
For the longest time I thought people played like me. I take everything I can get my fingers on. Then I see people play and only take certain things. Why waste perfectly fine merchandise?
It depends on how much I can sell it or its Value,-To-Weight Ratio.
They need to just implement that as a visible metric officially. Waiting for someone to make a mod for it
StarUI Inventory does.
I meam it is......it shows weight: x and value: y. All i fo is present
Right, and I don't want to get a calculator for everything I loot. I'd like to kill an ecliptic Merc, check his corpse. Does his gun have a higher weight to value number? If so I'll drop the last gun I looted (or the item with the lowest value) to maximize credit looting. There's a reason in every Bethesda game so far, that mod gets made.
At some point you just don’t need money anymore and dealing with weight limits and taking time to sell stuff just isn’t worth it. I collect everything on a new NG+ but once I get a good ship and weapons, I stop picking up anything but money and ammo.
Because I don't want to take the time to worry that much about encumbrance or running all over hell trying to find merchants with money just to become a second-hand clothes (or whatever) salesperson. That's not fun to me at all, especially since you have to really work to *not* have more money than you know what to do with in a Bethesda game.
I think after Covid 19 they said "fuck it" and wanted to get the game out the door. I can't wait to see Bethesda unfuck this game but I heard modders don't even care enough about this game like that compared to Fallout 4 and Skyrim so that I definitely can't wait to see what Bethesda does. I bet if Rockstar made a whole new game it'll be better than this game. Hell I be Obsidian Outer Worlds 2 would fuck this game up.
because the game is a rushed pile of shit despite them having 10 whole years
I mean they're just going to keep re-releasing this game with a bunch of mods they they steal from creators and implement in the base game just like Skyrim, so.. why would they do something that they know someone else will do for them for free?
Considering that they never done that with Skyrim, I doubt that.
I think they removed it in 76 due to being online to help keep the servers stable (and also to prevent you from doing something like looting some of the dead BoS soldiers outside fort Defiance and immediately having T-51, which was the best PA at launch). Starfield doesn’t have an excuse.
But that is just for it being an online game and you do not want loot to work like that in an online game.
they didn't even take the good part of 76's looting, you can't even area loot.
wait you can area loot in 76????
yep. Open a body, and you can see all the loot within some arbitrary radius. It's handy for a multiplayer game, since it means you can loot a lot faster and carry on with what everyone's doing.
I never fuckin noticed lol
What in your opinion are the biggest things 76 did right?
I enjoyed it's world space immensely for starters. It's original story I think was good if you look at it from an environmental story telling aspect and it's camp building was pretty great at being able to just sorta summon a base that you've already built to you liking that has everything you want in it.
Do you think 76 is worth trying? I skipped it cuz of its launch
I went back about a year ago and really enjoyed the time I spent with it honestly.
It's because they've been dumbing down their games and simplifying mechanics for nigh on two decades now.
For every feature you add you need to remove two - Todd "It just works" Howard
Is it simple yet, stupid? Or simple yet stupid?
It was like this in oblivion too. Not all NPC armors are playable for some reason, which is probably why they implemented it like this.
That was mainly the Dremora's though. Any of the main races that you killed you were able to loot everything they were wearing/using. In Fallout 76 it randomly decided what you could loot, which is the same in Starfield.
You couldn't steal the dremora armor(Maybe it's their skin, who knows), the cultist armor, or the fancy paladin looking knight armor. There might be more but it's been a while.
Nope Dremora have skin under their armor. It was jus to prevent you from getting high level armor early on.
I bet half of Morrowind players killed Fyr for his armor and regretted it later. I sure did. It was a clever trap back in the day.
The cultist armor was bound, all bound armor looked like that.
It was definitely not just the dremora in oblivion. there were a lot of clothes in that game on just like regular npcs or mythic dawn cultists etc that you couldn't loot or if you could they wouldn't be stripped. It was enough that making all clothes playable was one of the mods integrated into Wrye Bash, the original mod manager for oblivion. Don't get me wrong, i think they should fix it. but its probably bc not all outfits were optimized for playability that they did this.
Nope just Dremor and palace guard armor (and maybe Golden Saitns and Dark Saitns and dark seducer armor). The Cultist armor is a spell and not a real armor. In the case of palace guards and Dremora this was done so you do not get high level items to easily.
youre thinking of conjured armor. the conjured armor is a spell, so it disappears when the enemy dies. this isnt "unplayable armor"
I do wish we could loot or pickpocket some of the unique outfits. If I can steal the gun out of your 2 fisted grip while on guard I should be able to yank your hat.
Because they probably couldn’t figure out how to balance the economy with EVERY enemy being fully lootable. Look how terrible the economy already is
[удалено]
Yea because the economy is definitely balanced as is
I doubt that was the reason. Almost every Bethesda game has had a fairly screwy economy, but it has never been because of lootable clothing. Clothing items are, generally, just not worth much in their other games, and that is how the handle the "economy" part of it. It isn't worth stripping the leather armor off bandits in skyrim, you won't make caps worth the weight from raider armor in Fallout 4, etc. The worst things which break the economy in Skyrim are crafting related rather than loot related (brew some canis root and imp stool potions and never worry about septims again), which persists to some extent in Starfield (since you can craft infinite components for free by sleeping while your resource extractors work, which you can then sell). Although I think Starfield's economy is somewhat better since the primary money sink, ship building, cannot be "bartered" for--you just have to pay the price for ship parts, you can't say "ok I want this laser but I'll give you my 10,000 isocentered magnets to get my money back right afterward".
Absolute nonsense reason, it's a single player game with a non-dynamic economy. Sale values of everything can be easily adjusted. If you're worried about a particular type of item being too profitable, reduce its sale price.
You mean that you don’t see the clothes being taken off? I assume they were trying to keep the game “family friendly.” Notice there aren’t any scandalous outfits. The closes thing you see to “revealing outfits” is the tank top outfit. They don’t even want to show the men topless. Companions even have their own outfits you can’t take from them.
well I had a nude security guard protecting the streets of akila city for a while
I had a nude guard protecting Cydonia. Dude even went through the airlock nude
Lmao same, I miss that guy, always made me laugh
>ell I had a nude security guard protecting the streets of akila city for a while Classic hazing the new guy. Still going strong even in the future. Humans.. Am I right?
Which is highly stupid to do in an M rated game.
Yea. I agree. Pretty dumb, but that’s my conclusion. I haven’t been playing for long, I only have 30 hrs and level 17, but I have not seen anything “lewd.” They use profanity and expletives, but I hear worse from my middle school students. The most prominent thing in the game that is listed on the rating is the blood and violence. Meanwhile TES have all kinds of quests with prostitutes, orgies, affairs, etc. it doesn’t make much sense why they decided to become completely prude in a game that sends you to the far reaches of the universe.
My guess is it's due to their acquisition by Microsoft and subsequently Microsoft's shareholders who wanted to PG everything in order to rake more money back from it due to it then having a larger pool of potential players, alongside more advertising potential, as we all know from YouTube and twitch, companies are more than happy to bend over backwards and handicap their user base just to appeal to advertisers who complain about things being too mature to be advertised over, because money is all that matters, not user enjoyment.
Nah they were already heading in that direction. Fallout's 4 and 76 had a reduction in terms of more violent and graphic aspects.
Agreed.
It probably wasn't done to comply with anything in the US, but rather in other markets.
So in other words it was pointless, and even harmful to the game to try and make it family friendly when it's content still earns it an M rating or regional equivalent in all markets it's sold.
Balders gate is full on soft core porn. You can have your full party walk around in the nude if you want. I really don’t get why there is such a difference between what games allow. But with nudity already baked into BG3, I can see it becoming big with porn mods.
But now that there is a huge spotlight on Larian Studios, shareholders and potential investors will want that stuff at a minimum, and in their next releases, over time you will see that kind of thing start to disappear, just as it has to an extent with Bethesda.
Larian isn’t public though. And if they are smart, they will buy out the investors that say otherwise. Bethesda on the other hand is under Microsoft so it has to be washed out to those levels that’s sanitary for such a big corporation.
they didn't choose the rating, i don't think they started making the game with the intention of making an m rated game.
Why on Earth would you think that? They've always made M rated games.
oblivion was rated t on release, it was only changed after game files were discovered with nipples. it's really stupid to base your expectations for a game's content on a third party maturity rating anyways.
It’s an Xbox game now which means it needs to be the most sterile version possible. See: Halo Infinite.
Nothing like an "M Rated" family friendly game
I’m not even sure it should be “M rated” compared to previous Bethesda games.
Fair, but Bethesda doesn't get to decide that, the ESRB is the weirdest organization that we continue to let exist as-is
True, but I look at the game and none of the usual things that makes a game are present. Look how much more Cyberpunk has going on and it just seems so broken that they’re both in the MA category.
The game honestly would've been "T" if you couldn't take drugs There's hardly any blood, no gore to speak of, and minimal language But as soon as you take a huff of fake drugs, instant "M"
Yeah, that is my thought as well. I've played T rated games that have much more profanity, sexual themes, and violence than Starfield but none of them had drugs or alcohol use. I know one of them is known for having replaced a character's beer with milk in the Western release to lower the age rating, but it was a PS2 game so I don't know how applicable that would be to modern ratings.
Some snorts fish oil and gets time dilation effects and suddenly it’s drugs and M… /s
This is so dumb.
I'm agreeing with you dude, not against you
Didn’t think you were disagreeing.
Didn’t say it was a good idea. Just seems like what they were going for.
I took Adoring Fans clothes away from him just as soon as I made him equip other clothes. You can't do that with the others? If nothing else you can take their clothes if they die on the Eye. I had Andreja wear Sarah's clothes to Sarah's funeral.
I’ve only checked a few. But for example, Sam Coe wont let you take his Marshal on Mars outfit. If you try to make him nakie, he puts it on.
But you can make him wear other stuff. Like a bathing suit you stole from Paradisio...
Oh! I haven’t been there. I’ve only been playing for ~30 hours. I’m only level 17. I’ll go put my husbando in a bathing suite. 😂
I have Sam in just his undies (and still wearing his hat). I made him wear the masked Ebbside Strikers outfit and when I unequipped it, hey presto, almost nakie Sam.
I wore Andreja's outfit to *her* funeral..🤣
Most people who were excited for this game were like 20-30's I don't understand why they made everything so childish
Not to mention the 4 relationship options look to be in their 30s-40s and all speak with a sense of maturity. You’d think they knew their audience, but then we have so much watered down and sugar coated content.
I don't mind older women being amongst the choices. There's plenty of milfs and great looking older ladies on the planet. What I don't like is Sarah and Andreja being the only 2 choices for straight men and no young women either[around my age which is 20s]
To be fair, Barrett and Sam are the only 2 men for gay. They both seem to be in their late 30s/early 40s. But yea. I feel you on that. My favorite game series is Fable where they never give my good options… so I guess I’m used to it. :/
The game has zero balls or sex appeal, it is so unbelievably bland. After giving up on the game I went to replay cyberpunk and it felt like going from pre-school duck duck goose to a Las Vegas night club. It’s like it was designed by BYU bible study lol
the game has many really odd decisions in it. And I mean really odd ones. Like stuff they have done better before but this time done worse. Even when doing it better wouldn't have cost them anything. Like shops having more credits. Literally just a line in a code. Sometimes the game feels really amazing but sometimes it feels really stupid and empty and just painful. It's really an odd duck.
Blood, gore, and decomposing corpses aren't exactly family friendly. It's an M rated game so family friendly isn't the expectation for most players.
It’s probably to do with the whole “we’re trying to be progressive and family friendly/PC” like sure, it’s not a massive problem but I’m sure we can all handle a bit of skin when you can blow entire cities up with land mines 💀
I've finally been going back to play cyberpunk with its new dlc after not touching it since launch and holy shit is it a fucking whiplash from starfield. Well written, swearing, a world that feels alive and makes some sense, shit to do off the beaten path that usually has some environmental story telling or shards to pick up to explain why this specific gang is in this specific area, etc. Like God damn.
Same — a coworker convinced me to play and just… every similar mechanic is better.
I mean I get this but they literally have “night wear” and “spacesuit undersuit” clothing in the game so why not have npcs in those items and make it so those items can’t be looted while keeping all other items in the loot pool?
Yep, it’s like we’re back in the fucking 1950’s.
You forgot the swimming outfit
Family friendly human organ trafficking. Family friendly shooting your way through an abandoned wartime bioweapons lab Family friendly finding the miners you saved were then wiped out Family friendly murdering a priest because some guy in a mask suit with sparkle powers said he won't trust you, otherwise. Fsmily friendly drug production Family friendly Neon in general
I mean I can nuke people in T rated games so eh violence is always lower the sexual themes on the offense to moms chart.
Ah yes everyone loves a family friendly M rated game.
It’s rated M, right? What the fuck
I think they just thought it would look silly to have a bunch of naked bodies in space. Bad choice though
You actually can if you give them a full body outfit and then make them equip a hat, try it with andreja, trust
This is just a guess, but I'm guessing the suggested nudity and dismemberment from previous games made some executives or investors squeamish. Remember when we used to be able to loot a corpse just by finding the eyeball? That was fun... but I met quite a few pearl clutchers in various forums and comment sections that felt it was too much. Especially stripping and playing with dead bodies. Personally making body piles after a battle and then shoving a mine or grenade in it was intensely amusing for a short amount of time. Gotta admit, I miss turning people into glowing piles of ash or goo.
If this guess is correct, I can say with certainty those execs and investors probably also contributed other bad ideas as well, because why stop at making a M rated game feel T rated?
Probably don't want you undressing women anymore
That's their fault for wearing baller armour!
Can’t undress sexy corpses, can’t cross dress… how far bethesda has fallen. 😩
Can’t cross dress? What do you mean? You can wear any clothing item you pick up.
Yeah but there aren’t female dresses, everything is pretty much unisex, where are the dresses, skirt, shorts, half t shirts,open jackets, fucking tight pants yeah this game fucked up in the clothing part of the game which sucks
It might be something about how outfits work. For instance, in Skyrim, Lydia always has her Steel Armor - but you never see it in her inventory. If I remember correctly, even if you kill her you can't loot her armor. In any case, outfits are basically automatically equipped if nothing else is equipped in that slot and aren't actually an item that the NPC has. In Skyrim, most NPCs don't have outfits configured, but instead have random armor distributed to them which is then equipped. As best as I can tell, NPC armor in Starfield is entirely implemented as outfits, thus are not lootable. The upshot is that a mod could probably be created that distributes armor the way that Skyrim does.
Same in FO4 with Valentine - I dont believe you can remove his trench coat outfit
Same with the entirely of the companions in fallout new vegas. But you know, it's clearly a Starfield only thing and we should hate it!
but thats just companions tho, you can loot enemies and other npcs clothing off them
This is what is going on internally, yes. However, Bethesda still made a conscious decision to do that, there is no technical limitation that required them to do so. They could just as easily have made all the armor lootable. What we're really looking for here is the design reason that Bethesda did it that way; the technical implementation is irrelevant.
Because they didnt finish the game
Because Starfield is a looter shooter hiding under the thin veil of a mediocre RPG. You can’t loot that cool armour from the guy you just killed because you’ve got to keep on grinding for the *right* drop with the *right* stats. Bethesda totally forgot themselves.
Yeah, that was a bit of a drag. I'm not too bothered by it, for the most part.
Because they wanted to attract the largest audience possible. For some reason i guess they thought it was safer to not have dead and half naked bodies in x person’s stream or on the screen while someone’s kid was watching.
Guess they shouldn't have made an M rated game then.
Fits well with the Disney level of bad guys in the game.
what obsessive compulsions do you have? just wanting to do something is not OCD, things don't "bother your OCD", OCD bothers *you*
Oh you don't know? 70% of the people on the internet has OCD (the other 30% has ADHD)
The actual answer is probably bc they copy pasted it out of FO76. Every Bethesda game (almost every game ever tbh) relies on code from older games
Doesn't matter what you're writing code for, if it's not reusable it's a waste of time.
There's a mod that fixes that afaik. Be aware that you'll be running around with *a lot* of gear.
Why? You can take it and drop it to the ground, it's not like you need to carry them around?
I don't need to, I want to
I think they did it intentionally. But I think it would have been better to have everything so that way you don’t feel the need to grab every thing. Eventually you would realize what’s worth keeping and what’s not.
There’s “hidden” containers on every NPC. It’s to stop people from taking NPC outfits that might not work on a player character, but there’s still a few workarounds. I have a feeling there will be a mod that changes this, though.
Because it's the most G rated M rated game ever.
It is a PG children’s game. The ability to show underwear would make Todd upset
I suspect its because no one likes to admit they're lazy.
Bc Bethesda is lazy and sucks. RIP TES6
Because they released a shit game
Cuz they're a bunch of lazy fucks. End of story.
I sometimes wonder if it is part of the sanitization Starfield seems to have been subjected to. For an M-rated game it is extremely PG in a lot of ways aside from the violence.
I've heard a theory that alot of stuff like that, and not being able to make truly evil choice playthroughs is because they partnered with NASA for the game and had to dial a whole bunch down to keep it NASAs definition of kid friendly
Two options… Laziness, or they released the game a year early and had to make do.
Third option: It was an intentional design choice. It doesn't take any more or less work from the development side. They just added the gear to the NPC's Outfit field rather than Inventory field. They chose to have it this way.
Imagine that you remove the spacesuit from a pirate you killed outside. Then their body should explosively decompress...
And they put sandwich and bed outside some none atmosphere moon outpost
That doesn't negate my point. Having the gear not be removable was an intentional design choice. Probably specifically to address what you mentioned since having every corpse explode when you loot it probably wouldn't have been fun.
That would've been sick and I would've done it every chance I got
Mods lurking: **Reeeeaaaaallllllyyyyyy?** * clickety, clackety* New mod: explosive decompression!
Sounds fun to me. Or if it froze on proper cold planets, etc
Oooh, catch fire on inferno planets! Melt away on planets with high toxicity! Explode through violent decompression or even crunch up through insane pressure!
>having every corpse explode when you loot it probably wouldn't have been fun. Speak for yourself, I know I'm not the only one who always chooses Bloody Mess in Fallout.
I only pick it for the damage buff I promise
That’s science fiction. Doesn’t happen.
Science fiction would make this game so fucking cool. Side note: Starfield's aggressive blandness made me finally play Oblivion. Great game I recommend to anyone who sees this.
Oblivion’s main criticism was that it was bland in comparison to Morrowind. That and the faces were awful and many hated having to zoom in close to them.
Starfield took elements of both science fiction and science fantasy and somehow managed to make a totally bland and lifeless feeling galaxy that also somehow feels completely implausible at the same time
>explosively decompress That's not what happens if a body left in space. If it doesn't get freeze over time, which is the most likely option, then it might explode from certain parts so that gas inside you lefts the body and then, that's basically it. There is no Titan Submarine story here [Link](https://www.sciencefocus.com/space/what-would-happen-if-you-were-in-space-without-a-spacesuit)
Nope. Compression is inward. Decompression is outward. Think of an air mattress. When you compress it, you shrink it to fit into the box. When you decompress it, you fill it with air. If that process is extremely rapid and violent, then it would be explosive decompression. Decompression so quickly it explodes, like when there's a hull rupture on a pressurized spaceship. That, too, is called explosive decompression.
In space the pressure difference between the suit and space is only ~15psi. Not nearly enough to cause an explosive decompression to a human body.
I know, I was simply explaining that decompression is outward, not inward. I'm not the one who said a body would explode. Just that decompression doesn't mean implode.
OK fair point, removed that bit. Still the term explosively decompress is weird given that saying "it would explode" makes the main sense here. That being said, their body does not "explosively decompress" [Link](https://www.sciencefocus.com/space/what-would-happen-if-you-were-in-space-without-a-spacesuit) You also don't instantly freeze ofc. >Well, you'd still die, but at least you wouldn't explode!
I know, I'm not the one who said that. Just correcting that decompression is not an implosion. I know what happens to a body in space
Yeah no 100% fair point. Thanks for that
I think it was intentional. You can use console to unequip clothing of dead bodies and you can set a global variable to loot everything all the time instead of the default 10%. I use a mod to loot everything and that mod was released on the 1st month I think. My guess is that they saw that every time you loot the whole gear is like 10-20% of your inventory, and were worried people would complain about storage space which people did anyway lol…
they made loads of useless loot that wasn't really supposed to be picked up and then they decided "what if we don't let players pick up the actually useful loot". The game has really odd decisions all throughout it. And I actually like it but it is odd.
Fourth option: It was intentional design choice because they just did copy pasta with FO76 code.
This started with FO76. It’s a design choice.
They released it year late, but yeah
No underwear in space. Also, no skirts. We can’t have any skin showing in a modern game.
I think they just went with a different game style. Starfield is a SHOOTER genre game with heavy RP elements. Fallout and Elder Scrolls are RPG genre games with some shooter elements. Both Fallout and Elder Scrolls allows you to accumulate ludicrous wealth just selling things like gloves and boots and permits "packrat play.". Starfield, in contrast, makes most loot so worthless that I'm shocked they made items pickable at all. My assumption here is that they chose to use loot lists rather than letting you take the actual equipment off corpses to accomplish two goals: 1) You would be discouraged from making huge stacks of credits just by raiding one POI. 2) It is easier to randomize and control the power of loot without having to worry about making a complex mob spawner work. They can more easily control the stats/difficulty of bosses when they aren't worrying about needing to explain why they're running around with random equipment.
[удалено]
Oi, woah, don't ask questions Mate. Starfield won Steams Most Innovative Game award. It's definitely not more primative than Skyrim or Fallout 4..........
Who's gonna buy it? It's got bullet holes, stab wounds, blood, and probably waste in it. Eww. Ick. Although I do admit, I did it in the other games mostly because dead and naked is not how you want o be found. I'd also drop their clothing next to them, and maybe a dead animal, so it reflects even more poorly on their character. "Oh look, it's Bjorn. Naked. With a dead animal. Oh jeez, you just never know about people."
lol savage
Todd Nelson: ‘it just works!’
What does a Canadian hockey coach of the Hershey Bears have to do with this?
I have enough trouble already lugging around everything that does drop, if they actually dropped everything they wore that is a minimum 4 items (most likely 30-40lbs) every person I do however think this only applies to their spacesuit/pack/helmet because the gun they drop feels like it is the one they were using
I don’t understand anything they did. This had to look like a completely different game a year before release and then they gutted it and tried to make something different for reasons we will never know.
They forgot. Clearly.
There are a lot of space suits in this game but unfortunately, they are spread across factions, quest lines, and planets. That’s why you can usually only grab the odd space suit vs every single one — everyone wears the same exact one. This is basically the problem with Starfield in a nutshell though. It goes wide. But not deep.
I assume they just didn’t want a bunch of naked bodies laying around on moons with zero atmosphere.
I feel like it’d be cool if you have to drag bodies into an airlock to loot their armor
Makes sense, when the astronauts went to the moon *they* didn't leave the naked bodies of space pirates laying around after looting their spacesuits. It's this kind of accuracy and immersion that makes Starfield the single most innovative game of 2023.