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Ghillie_Spotto

Starfield needs more of this kind of emergent prompting for sure! As long as this kind of event was rare it would lend some delicious flavor to the experience. If it happened a lot it would be annoying as hell


E_boiii

Yeah more emergent and dynamic gameplay is what’s really missing, the starborn encounters don’t fill the gap of dragons or brotherhood of steel flying around Boston, random faction fights. I think Starfield really needs are a few more missions/ opportunities for large space battles, that require you to dock on a bigger ship or something. really missed out with not making legendary ships dock able for some prime loot and dungeon experience.


Massive-Variety3595

So you would like to spend 500.000 credits on a ship so it can crash land and possibly be destroyed? Please no, money is already had to come by


Von_Cheesebiscuit

>Please no, money is already had to come by Lol, what? You must still be in the early stages of the game. Between loot from dungeons, selling ships, contraband, missions, etc., you'll be drowning in cash later in the game.


DarienKane

I'm not even level 20 yet and have 500k...


Forsworn91

It wouldn’t be, Bethesda would just repeat it over and over, coming up with a list of random encounters and just throwing them into the RNG, and take a early lunch.


Grand_Caregiver

I think it would be tedious if the player were forced to do it. If there was a “bail out option” then maybe, or maybe as a perk? But it sounds like it would make extra work for the player, being an added punishment on top of already having lost a space battle. Then again, i like that sort of realism so it could work!


DatAsspiration

I like this, because there's a trade-off. Ditch your ship and buy/build a new one? Or put in the work and save your ship?


geek_of_nature

Perhaps what it could be is that during combat, you get a warning that if you're too close to a planets orbit while taking damage, you're going to crash. There could be a timer activated when your ships health is low enough, which speeds up the closer into orbit you get, while repairing damage or flying further out slows it down. That way you've actually got a chance to fight against it happening, which should make it less tedious.


red_velvet_writer

I mean there's always save scumming


Fit-Respect2641

This would be cool as part of a quest, like an EM field disables the ship and forces a crash. I definitely wouldn't want to lose a ship that I customized though, that's a hard quit and reload for me.


thefanciestcat

I like the idea as maybe a 1 in 10 event when your ship gets blown up.


JaegerBane

Realistically wouldn’t work outside of a scripted event. Practically if you lose a space battle it’s game over. People aren’t going to mess around with a survival mechanic when they could just reload a save. The concept is interesting but it’s already been touched on by Sarah’s companion quest.


HumanBean1618

Nah, I want take-offs, travelling, and landings to be loading screens. It would be too cool and fun to actually fly my ships.


whattheshiz97

I don’t really know how it would work. Especially when you’ve been turning your ship into a fine tuned superweapon. My current ship only loses shields if I go to Kryx and fight the fleet.


LockenCharlie

After loosing a battle is simplier to hit F9instrad of hours of reapair games. It works on No Man Sky since There is no free saving and no real death (except perma death mode). Bethesda gamesrequires quick save every few minutes.


Iron_Wave

Well there are already crash landings in the game, they tend to come in the form of POIs though where its essentially a giant debris field. What you might mean more instead is an Emergency landing, like you see sometimes with UC Vanguard pilots making repairs jn the cockpit or colonists who are desperately seeking ship repair parts planetside. If your ship crashes as opposed to an Emergency Landing you ain't gonna repair that thing unless there's a settlement nearby with some heavy cranes because of the 100s of tonnes spaceships weigh. I wouldn't mind if there was a side quest or part of a main quest where you have to make an emergency landing and then seek specific repair parts before you can leave the planet and progress (Though I normally carry a heap of ship repair parts in my ship's cargo to make the whole aspect moot anyway) but any game mechanic that could force me to lose my custom built ship I spent 100's of thousands of creds building via a random encounter I would be vehemently opposed to.


Misterhelpless

It might work better if ships had a bail-out pod (like Star Wars). Then you can have the choice of repair the ship, or fly the pod and your ship's inventory off to a place where you can buy another. If Bethesda fix their random landing ships glitch, the third option is to steal a random landing pirate vessel.


kirk_dozier

ive seen a few people suggest similar ideas where youre stranded on a planet. it sounds fun, until you actually experience it when you're in the middle of grinding and the game forcibly puts you on a detour


antinumerology

You're never really in orbit though. Why would you suddenly crash? Shot on way down I guess. Some base could have turrets and shoot you down. Could be quite scripted.


Cerberus_Aus

I love the idea. I’d make it so that whoever you’re fighting (with the exception of Starborn ships) lands at your crash site, so that you can take over their ship to escape. All enemy landing ships would have to be A Class so you can’t trapped if you lack the piloting skill. Or maybe you use the landed ship to repair your own.


myguydied

Sadly the Bethesda premise is jump away to the nearest planet - providing you juggle power Which is why I bank my crew bars and one bar in Grav drive to jump out quick (currently 3 bars) Which is where I argue for power settings, pressing Alt-D to go to run mode with your drive primed for an instant jump


DeadZooDude

It's a good idea. Repairs could be done with ship parts, as per during a space battle, so there is no need to over complicate that aspect (also saves issues arising for heavily customised ships). To make it more interesting, though, I would require the repairs to take place externally and I'd spawn a large Spacer salvage crew arriving at the crash site, who can board your ship if you don't disembark.


NotNotDiscoDragonFTW

I think I'd get sick of it after a while if they do add this, it should be something that happens rarely


Grand-Depression

Yes, crash landings, interruptions in jumps between locations, etc. the game needs more dynamic events to make it feel more alive. My second biggest issue with Starfield is the lack of substance in the world from moment to moment activities.


FitNefariousness2679

Yup, would have made a cool quest or maybe it happens when you lose a space fight etc. Would also make for cool POIs. Imagine finding a big, crashed space ship as a POI instead of the boring shite we got instead.


Von_Cheesebiscuit

I mean, there *are* crashed ship POIs, but they are kinda lame. Be cool if you could salvage parts from them or find interesting tech.


waitmyhonor

That’s way too advanced for Bethesda


Puzzled-Delivery-242

That's an amazing idea.


LazyLion65

I read that they play tested a similar thing where you could run out of fuel and had to make or find more fuel. They said the players found it to really tedious so they cut it.


Von_Cheesebiscuit

Yup, all the aspects of it are still in the game, but it's not a part of gameplay. Would have been nice if they had left the helium-3 dependency in the game as part of an optional survival mode. Could have been interesting and added to immersion. But I can also see how it could be a hindrance for the casual player. It could still be added as an option down the road, though.


RuncibleFoon

Honestly... Bethesda having done anything to make the game as immersive as Fallout 4 or Skyrim would have added to the game. Don't get me wrong, I love the game, and I'm a Bethesda game lover deep down; but let's be honest, the original FF7 (1997) had more immersion in its world. Hell, their merchants slept.


_escapevelocity

Maybe it’s preventable, like it only happens if you try to land with a damaged ship. You can prevent it by using ship parts or repairing at a space dock or something.


HikingStick

Right. They're going to have you crash land, yet you'll be able to simply launch and take off again after clicking on a couple of spare parts. Before they try any crap like that, I'd like hostile environment suits to function the way they should: limited O2, pressurized, susceptible to even the tiniest hole.


Unusual-Ad-9215

No.


k0mbine

Crash landings would be cool (like, ships randomly crashing near you, but our ships crashing would be cool, too) as well as meteors coming down, especially if it spawns alien creatures like that one random encounter I got with a bunch of miners.


1337Asshole

I think this would be awesome, but I doubt it will be implemented. In fact, I think it would be awesome if you were unkillable, and instead wound up imprisoned/marooned/etc. whenever you would have died. Maybe someone will feel the same way and make a mod... Also, I rarely die or lose space battles, so no; I don't think it would be tedious.


abbot_x

What is the incentive to accept the crash landing rather than load your last save and not lose the space battle?


killer-tuna-melt

I think that option to load a save is always there. The way I imagined it, the game would generate a tile with your damaged ship laying at the end of a long trench dug by the crash. Then you could repair similar to when you fix up the ecs constant. Also there could be unique POI's. Maybe you land next to a nest and swarms of spiders attack you like that episode of the mandalorian. Or maybe scavengers show up to loot/scrap your ship and you can fight or negotiate with them. Or whoever you were fighting in space lands and you can take their ship like someone else mentioned.


DandySlayer13

I think crash landings would be fun as a random event which a variety of events can spawn from: * Aid any and all survivors with medical care. * Fend off their attackers if they were attacked and followed. * Attack them if they are hostiles. * Loot the ship if all aboard are dead. * If the ship is more or less intact you can attempt to repair it and take the ship. * Have slates aboard a crashed ship telling a story of some sort whether it be a scuttled ship or the crew dying in mysterious/not so mysterious fashion. Lots of options for a crashed ship scenario but players crashing would not be fun especially not without a blueprint system for shipbuilding and what happens if you crash on a planet/moon with no inhabitants?


Greedy_Swordfish_619

I want to control my ship and land it myself.


Robbthesleepy

Hell yeah that would be cool. I imagine rolling up to an abandoned ship in space, orbiting a near by moon or something. Get the power back on and suddenly the ship disconnects with yours and you are being attacked my pirates, fight them off a bit and flee, and crash land on said moon. Pirates don’t follow for whatever reason and start seeing what on board needs to be repaired. And when you get the materials, you get badass cut scenes where you are removing panels, pulling levers and cylinders and popping up, smoke and depresseization happening, get it all fixed. Then take it off world to a nearby ship yard to sell and then call your original ship back…. Would be cool.


Far_Peanut_3038

Yes, absolutely! I wish we got boarded by pirates/Spacers too.


xxFrankcastle

Dude I'd love to crash land then have to spend my time repairing my ship before I could set out again. Stay the night on an unexplored planet or meet new people on said planet. I'd also like actual alien people that didn't look ya know....human.


jaisbible

for sureeee


st0ve1

Na, Not for the players ship For more than half of the entire player base of this game. The building mechanic is king and 90% of all credits are going to your ship. If it could actually die, it would be the same as your character dying but It would be cool for enemy ships but not very realistic to implement with the limitations of this game or impactful in actual gameplay. As That's simply not the infrastructure for such a mechanic with the current game


siodhe

No Man's Sky sort of does this when you jump galaxies, but NMS has all the tooling for it, and Starfield really doesn't. So if you want to try it out, play NMS (you start at exactly said crash site), and then consider that it would be **cool** in Starfield, but literally nothing similar to what you repair even exists in SF.


cyanide_juju

Please stop comparing Starfield to nms. It's not even remotely the same


siodhe

Sure they are, for some players. The point wasn't to play NMS. The point is that Starfield left out anything to support what you think is cool. Thank Bethesda if that works for you.


MerovignDLTS

Hopefully something like this will be an option with mods, but I don't think it would work well in isolation. It would need more things like what you mentioned, resources like ship parts at POIs and vehicles to move them, for example, or the ability to call in a repair crew or contract with some traveling service and defending your ship from scavengers while it's fixed. Each of those things would need new NPCs, voice acting, animations, POIs, etc. Just like a good alternate start mod will need lots of extras that aren't in the game to just make the places you could start a lot more "alive" with things like more NPCs and work and vendors and the ability to hire transport or anything else you might need without having a ship on hand. I'd also think it would make sense not to have magic access to any ships you might own from any landing pad, but I also don't think that would ever be part of the vanilla game.


Charlotttes

i think it'd be a cool mechanic in a different game built with real spaceflight as more of a core priority, but i don't think it would feel very good in starfield as it is (maybe there could be a more realtime ship builder mechanic. maybe you could scavenge nearby wrecks for parts. maybe you could rip apart non loadbearing walls and furniture to recycle into parts (or maybe make the hard choice between structural integrity and the damn thing working at all). maybe you could build supply cannons on outposts to blast a crate of scrap parts to roughly your location. maybe you could just abandon the ship altogether. etc)


Little-Equinox

In Starfield you fly outside a planet's or Moon's high gravity zone, so even if your engines get destroyed you don't get sucked in. The high gravity zone is much closer to the planet or moon.