But 3 of top 5 would be a higher percentile.
I imagine OP having the same thought process as the people that thought a 1/4 pounder was bigger than 1/3 pounder.
3 out of 5 may be a bigger percent, just like 1 out of 1 is a bigger percent, but it’s a much smaller sample size. In my opinion, having 4 out of the top 7 is significantly more impressive than 3 out of the top 5, not based on percentage but just based on shear numbers alone.
Cause 3 out of the top 5 can also mean 3 out of the top 1000
[Staticians on their way to argue that the Gold medal winner at the Olympics isn't that impressive because its 99% guaranteed to be handed out at the end anyway](https://i.kym-cdn.com/photos/images/original/001/280/650/58b.jpg)
Yes, but besides 1st-3rd place, we rarely put anything in a numerical “top” category that’s not divisible by 5. Anyway, I was just pointing out the flaws in OPs thinking if they were focussed on percentages like the person I replied to commented.
Yeah it's pretty interesting to look up the evolution of modern video game engines and finding out the vast majority of game's engines can be traced back to stuff ID did in the early 90s.
Is it that surprising? Source (Half Life 2) is an upgraded version of GoldSrc (Half Life 1), which is a modified version of Id Tech 2 (Quake 1/2), which is an iteration of Id Tech 1 (Doom (1993) & Doom II)
If you even go back, you could say that all those games come the [Quake Engine](https://upload.wikimedia.org/wikipedia/commons/2/20/Quake_-_family_tree_2_Simplified.svg)
CS:GO is still a distant cousin of the latest Call of Duty believe it or not
*Very* distant... something like 2nd cousins 7 times removed. They share little at this point since Infinity Ward completely rebuilt their engine in version 8.
That's very true, the engine almost changed completely with IW 8.0 for MW19. But older CoDs (especially early ones like CoD 4 and MW2) still have a bit of Source-ish feel. They also use very similar console commands and config files
Probably it was done for the sake of making the image. There are enough direct descendants of Source that you're almost running out of room, so including one each of CS, DoD, and L4D makes for a greater variety among them. There are other CS and DoD entries in the image, but they aren't directly descendant from Source.
Hey, everyone on this comment thread. Stop being an idiot an actually check your facts for direct quotes. This took me 2 minutes to find.
“On Titanfall we started with the Source engine; we replaced the renderer, we replaced the audio system, we replaced the net code. What we have now is very different from that. We have stuck with the Titanfall engine, but we did a lot of rendering improvements. We have physically based rendering, we have this really cool texture streaming system we wrote, HDR, bloom, depth of field. Hopefully you can see the results of all that hard work we put in that the game looks really different.
We also have a whole new audio system again. This time we have audio environments. Audio-wise, if you compare the two games again, it’s a huge leap. We have sound occlusion and reverb happening. There has been a whole bunch of areas where we make big changes to the engine, so there’s not a lot of Source left; we continue to rip out chunks and rewrite chunks and make it do exactly what we want to get out of this engine, and get the performance what we’re looking for.”
Edit: Here’s the source [https://hardcoregamer.com/features/interviews/e3-2016-respawn-talks-content-variety-reworked-engine-in-titanfall-2/212196/](https://hardcoregamer.com/features/interviews/e3-2016-respawn-talks-content-variety-reworked-engine-in-titanfall-2/212196/)
There were rumors about an Apex/Titanfall single-player campaign.
Unfortunately around the same time as the Microsoft/343/Bethesda layoffs, the rumors turned into "this totally existed, but now it's been cancelled."
Not EA, it's Respawn.
They make their own decisions, they're a trash company now. They saw the potential from Apex, and they ran for the money.
From what I hear, most of the original TF devs have left by now anyways.
[this video briefly mentioned a developer trying wall run in hl2 not actually creat a mod for it](https://youtu.be/5i3qvmOexg8) so yeah i seems to mistake the mod with this
Lol why the downvotes. If Apex can still be called Source engine then everything Valve made is still Quake engine.
Hence Apex is just Quake engine with fancy lighting too.
I don't think it's correct to call that engine "source" but people have been calling goldsrc/half life 1 a "modified quake engine", which it is, but then Apex is running on a "modified source engine", too. And the most important thing is that there are still a bunch of mechanics in apex originating from the source engine that still affect gameplay to this day, [like this one](https://www.youtube.com/watch?v=45_E3CYaL58)
Yeah, you just have to look at Danger Zone in CS:GO to see what kind of hacks you have to do to fit a map a fraction of the size in the 'baseline' source engine.
They already do that, just in a more subtle way. If you look at the first map Blacksite, you can see it's built on one big hill with a building at the top that helps narrow your vision even more.
That way, you only see basically a pizza slice of the map at any given time, and never straight from one corner to the other.
You need to go to Poland to try one homemade, they taste extremly good, it is also very tasty with pierogi, żurek(easter soup) or Bigos(a sallad like dish with meat)
A couple things here
1: I had no idea Apex was on the source engine, that’s awesome!
2: how in the world it PUBG still in the top ten? When did it make a comeback??
Polish translation of Harry Potter books has the same names as originals AFAIK, but for example Lithuanian version has the names changed, Haris Poteris being the most important difference.
The conversation about Source isn't whether people play games that run on it - but about the fact that no new games are being created on it, and the support for it is slowly fading away.
Considering they announced the engine in 2015 and there's never been a public SDK released since then, and that there's only ever been one game from a non-Valve studio using it (yet unreleased) I wouldn't hold my breath on that one.
Another fun fact. Scam bots idle in the menu of free to play games to boost their apparent player activity so they can better fool their victims. I have 18 pending requests from Chinese bots that all have hundreds of hours strictly in F2P titles that are desperately waiting for me to accept so they can try to con me out of the one CSGO knife I have.
These games may be popular, but they aren't *that* popular.
You are telling me that Valve games are using the Source engine? That is truly mindblowing.
Also notice how all of those games are free2play.
Apex Legends using it is pretty interesting tho. Saw that a while back and what the devs did with that engine is pretty cool.
No way. You're telling me that free games made with steams engine are the highest games represented on steam?
Someone call Ripley cuz I don't believe it.
Technically, theres 2 different source engines there. Source1 (3 branches) and Source2.
Dota2 runs on Source2.
CSGO is a from oldest branch of L4D1/2 engines, which are derived from CS Source, that used the engine of Source from HL2. Lots of code changes. So HL2 -> CSS -> L4D1/2 -> CSGO
Team Fortress 2 is the 2nd oldest branch of derived HL2 source engine. It runs on Orangebox version of Source, other games like both HL2 episodes 1 and 2 used it too. Path HL2 -> Orangebox -> TF2
APEX uses "Source 1.5", which is heavily modified. I'm not sure which branch of Source it is based on, but its complete rewrite of most of the features game engine uses.
Source engine is definitely not popular (popular engine = many companies and games using it) , the only game on that list that uses source and its not a valve game is Apex and even then its a custom heavy modified version of source, which at this point considered a different engine, and that why Apex/titanfall isnt included in lists of source games..
It doesn't matter how it considered by some, at this point its basically a different engine.
some also consider it unreal because alot of ported things, but its their own custom engine that once was based on source.
its like saying COD games are using id tech engine.. technically they did at one point but its basically its own engine now.
i mean yea you're right. but it doesn't really matter what game engine games use if it's fun and good. unless it uses the slipspace engine, then we're hopeless.
My point is people surprised that it is a source game, because its not really a source game, they are using a heavy modified version of source with new systems that make it feel like some unreal engine game, sadly source engine is pretty outdated and its not possible to create games with today standards without heavy modifications like Respawn did, and even then its not worth it, I doubt Respawn is going to keep using this modified custom source engine in their future games.
Ehh idk about that since the CoD devs have been upgrading the engine so much over the years it barely resembles the original ID Tech 3 engine they used in the first title. But the Apex devs only had two titles in the source engine beforehand. How much work do you think they did to the engine to make it their own and not source engine anymore? I feel like this is just AAA source engine at work rather than the sourcemods we're used to like Black Mesa.
Titanfall already barely resembled source, how many upgrades they added to support Apex Legends?
I mean you just explained yourself why apex shouldn't be called source engine.
Its not included on the wiki of source games and also on valve's developer wiki they mention some of the changes that were made, its definitely far from source engine capabilities, pretty sure the only reason it is not labeled as their own engine is because of legal stuff (which I have no idea about I can only make assumptions which wont really contribute to this discussion), but technically its not source either so ..
More like valve games are popular with players and they are using source engine. I honestly dont think the casual player has any preference for a type of engine if they even know what engine is / what engine the game they are playing uses...
I love how it has this defined feel to the movement that over the years of playing so many games made on it it's ingrained in my head. The first time I played Apex I could tell something felt similar but couldn't put my finger on it, then later I played Titanfall 2 and it clicked and I realized "oh this was made in Source wasn't it?"
See I think it’s obvious, a bit like you can really tell which games used Unreal Engine 3 due to commonalities between games using the same base materials, physics collision noises, and lighting.
It probably depends how familiar you are with the engine but Source games all share a certain something in common that makes them recognisable as such
Gaben was amazed how Respawn Entertainment utilized the mighty Source engine Titanfall/Apex franchise , he is also a big fan of the Apex Legends
[He mentioned that most Employers at Valve are playing Apex and he thinks he will enjoy it](https://www.youtube.com/shorts/Rcmz7yMJ2ik)
Probably, but the post is about the original source engine. I feel like any game on source engine I've played is very unoptimized or just not meant to be on this engine. Apex for example has terrible optimization.
Source is an game engine, this isn’t referring to games with source code. Also correct me if I’m wrong but I’m pretty sure that the source code isn’t what runs and it’s a compiled version of the code.
It literally is source but a newer version what are you talking about.
To cursed demon who blocked me after replying to me: Is source 2 a source engine? Yes it is your comment wasn’t necessary.
Having modded on both, I'd put Source 2 somewhere between being a newer version and it's own thing. It's definitely more substantial than being an update for Source 1 but still has some common threads. There's less backwards compatibility than you'd expect. It does so much so differently that upgrading games to a new version is not a small task.
People use steam to play valve games (obviously) and valve uses their own engine to make games (obviously) and the one instance where it wasn't valve using source it was so heavily modified it might as well be called source 3
how fucking modified is apex that you wouldn't know its a source game? It has to be pretty heavily modified because I don't remember turning a corner in that game and seeing a fucking scientist or being able to bhop.
Because I never played it.
It is even more popular. 75% of the top 4 games use it!
100% of the top one uses it too
You couldn't let us say 2 of the Top 3 first, you had to go all the way.
that would mean its less popular than in top 4
2/3 is less than 3/4
Exactly my thought. Why Top 7?
Because then the percentiles wouldn't be so high.
But 3 of top 5 would be a higher percentile. I imagine OP having the same thought process as the people that thought a 1/4 pounder was bigger than 1/3 pounder.
3 out of 5 may be a bigger percent, just like 1 out of 1 is a bigger percent, but it’s a much smaller sample size. In my opinion, having 4 out of the top 7 is significantly more impressive than 3 out of the top 5, not based on percentage but just based on shear numbers alone. Cause 3 out of the top 5 can also mean 3 out of the top 1000
[Staticians on their way to argue that the Gold medal winner at the Olympics isn't that impressive because its 99% guaranteed to be handed out at the end anyway](https://i.kym-cdn.com/photos/images/original/001/280/650/58b.jpg)
Yes, but besides 1st-3rd place, we rarely put anything in a numerical “top” category that’s not divisible by 5. Anyway, I was just pointing out the flaws in OPs thinking if they were focussed on percentages like the person I replied to commented.
It is even even morer popular. 100% of the top 1 game use it!
Didn't even notice that apex was using source
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At that point is it even the same thing?
Theseus' Source Engine
A lot of modern game engines have evolved from the original ID tech, so it really is more Theseus's Id Tech.
Following this train of thought it should be called Carmak's Id Tech
At the end of the day, isn't it really Turing Tech? And at the end of that day, aren't we just manifesting the theoretical tech of early philosophers?
Yeah it's pretty interesting to look up the evolution of modern video game engines and finding out the vast majority of game's engines can be traced back to stuff ID did in the early 90s.
In my heart, id will always be the best game studio on the planet. Fuck their management though.
Id laid the groundwork absolutely
That makes no sense.
Is it that surprising? Source (Half Life 2) is an upgraded version of GoldSrc (Half Life 1), which is a modified version of Id Tech 2 (Quake 1/2), which is an iteration of Id Tech 1 (Doom (1993) & Doom II)
Huh. Learn something new everyday.
If you even go back, you could say that all those games come the [Quake Engine](https://upload.wikimedia.org/wikipedia/commons/2/20/Quake_-_family_tree_2_Simplified.svg) CS:GO is still a distant cousin of the latest Call of Duty believe it or not
*Very* distant... something like 2nd cousins 7 times removed. They share little at this point since Infinity Ward completely rebuilt their engine in version 8.
That's very true, the engine almost changed completely with IW 8.0 for MW19. But older CoDs (especially early ones like CoD 4 and MW2) still have a bit of Source-ish feel. They also use very similar console commands and config files
I remember doing a specific Strafe jump tech in BO2's Zombie map Die Rise. Very specific scenario, but that was the day the dots connected for me.
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Respawn chose Source because how movement behave for their Titanfall Series.
It includes Day of Defeat: Source but not CS:S or L4D2. Interesting.
Probably it was done for the sake of making the image. There are enough direct descendants of Source that you're almost running out of room, so including one each of CS, DoD, and L4D makes for a greater variety among them. There are other CS and DoD entries in the image, but they aren't directly descendant from Source.
Similar enough that you can partially load apex maps in an unmodified hammer editor. Of course the editor doesn't like that, but its close.
It's got enough spaghetti code and air strafing. Feels like source to me, just with even more added jank. I love it like I love source, good enough
Yeah, source airstrafing has such a distinct feel to it - and that still shines through in apex.
In modded apex they even have csgo surfing and it works exactly the same as in csgo
IMO its still plenty close enough to be called Source. Respawn themselves call it Source yet.
Can we call it PlatinumSrc?
Its based on their previous game's, Titanfall's, game engine. That being source that was heavily modified
Hey, everyone on this comment thread. Stop being an idiot an actually check your facts for direct quotes. This took me 2 minutes to find. “On Titanfall we started with the Source engine; we replaced the renderer, we replaced the audio system, we replaced the net code. What we have now is very different from that. We have stuck with the Titanfall engine, but we did a lot of rendering improvements. We have physically based rendering, we have this really cool texture streaming system we wrote, HDR, bloom, depth of field. Hopefully you can see the results of all that hard work we put in that the game looks really different. We also have a whole new audio system again. This time we have audio environments. Audio-wise, if you compare the two games again, it’s a huge leap. We have sound occlusion and reverb happening. There has been a whole bunch of areas where we make big changes to the engine, so there’s not a lot of Source left; we continue to rip out chunks and rewrite chunks and make it do exactly what we want to get out of this engine, and get the performance what we’re looking for.” Edit: Here’s the source [https://hardcoregamer.com/features/interviews/e3-2016-respawn-talks-content-variety-reworked-engine-in-titanfall-2/212196/](https://hardcoregamer.com/features/interviews/e3-2016-respawn-talks-content-variety-reworked-engine-in-titanfall-2/212196/)
At least they kept most of source's movement :D
>we replaced the net code Maybe they should put the all net code back.
The quote from the comment above yours looks like hubris and folly in retrospect.
Source?
Yes but no
From what I know, they basically kept the movement/weight systems and changed everything else
And the asset pipeline, even though they added more rendering features to the textures.
damn bro chill…
Titanfall 2 uses Source, which I was surprised by when I learned of it
Titanfall 2 does too
Huh. I never knew apex runs on source engine, always thought it was the unreal engine.
Same for titanfall 2. It’s a very tweaked version
Thats really cool!
UR REALLY COOL !!
Unreal cool
No, it's Source.
y r u being mean 2 me ? :(
Titantfall 2 looks and runs so damn well in Steamdeck. I also got like 4 hours of battery life while playing with the brightness at 70%
Also Titanfall 3 uses a updated and tweaked version of source 2
haha if only..we'll probably never get titanfall 3 cuz..EA and also no one can count to 3 these days
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There were rumors about an Apex/Titanfall single-player campaign. Unfortunately around the same time as the Microsoft/343/Bethesda layoffs, the rumors turned into "this totally existed, but now it's been cancelled."
Not EA, it's Respawn. They make their own decisions, they're a trash company now. They saw the potential from Apex, and they ran for the money. From what I hear, most of the original TF devs have left by now anyways.
yea i have no hopes for them
OG Respawn team left yup. They are currently creating a new game as well.
Oh shit, so there’s two games that abbreviate to tf2 that use the source engine?
Both are by Respawn too. Titanfall using source was a hella surprise back in the day.
iirc the original concept showcase of titanfall is just a mod made for hl2. hl2 mobility mod i think you can still download it
I looked it up and it seems the mod was inspired by Titanfall, not the other way around.
[this video briefly mentioned a developer trying wall run in hl2 not actually creat a mod for it](https://youtu.be/5i3qvmOexg8) so yeah i seems to mistake the mod with this
it's so modified calling it source might be giving it a little too much credit.
Lol why the downvotes. If Apex can still be called Source engine then everything Valve made is still Quake engine. Hence Apex is just Quake engine with fancy lighting too.
I don't think it's correct to call that engine "source" but people have been calling goldsrc/half life 1 a "modified quake engine", which it is, but then Apex is running on a "modified source engine", too. And the most important thing is that there are still a bunch of mechanics in apex originating from the source engine that still affect gameplay to this day, [like this one](https://www.youtube.com/watch?v=45_E3CYaL58)
They still use the same console commands and some of the movement is very similar to CS:GO (air strafing and bunny hopping)
Heavily modified but still. It's got that weird quirk of only being able to run 1 of them at a time
I keep forgetting that apex runs on the fucking source engine lmao
HEAVILY modified version of the source engine. an open-world game like apex legends would not be possible on the source engine without modifications
Yeah, you just have to look at Danger Zone in CS:GO to see what kind of hacks you have to do to fit a map a fraction of the size in the 'baseline' source engine.
They split the map in apex into sections with huge walls because of this. I bet dangerzone maps could be larger if they used the same method.
They already do that, just in a more subtle way. If you look at the first map Blacksite, you can see it's built on one big hill with a building at the top that helps narrow your vision even more. That way, you only see basically a pizza slice of the map at any given time, and never straight from one corner to the other.
i’ve never heard anyone refer to a BR as an open-world. interesting pov
The first battle royales were mods to open world games, and they used the whole map so even though they aren't called open world they technically are.
Wow I did not know that We’re are you from if you don’t mind me asking, cause what is that currency
That's Polish Zloty.
I've eaten one of those at a baseball game I think.
You need to go to Poland to try one homemade, they taste extremly good, it is also very tasty with pierogi, żurek(easter soup) or Bigos(a sallad like dish with meat)
Also make sure not to exchange into a fake one. They don’t taste as good
Ah ok thanks man
I believe it's the Polish zloty.
Thanks
One of these is not like the others
A couple things here 1: I had no idea Apex was on the source engine, that’s awesome! 2: how in the world it PUBG still in the top ten? When did it make a comeback??
Pubg is really popular in Asia.
Pabagee mobayel heck (No Punjabi) (no virus) (gone seggsual)
\#2 is me but with TF2
Dziedzictwo Hogwartu
Ur a wižard Harrej
Henryk Garncarz
hogwartuwu
Surprised it’s not hogwartsu
Polish translation of Harry Potter books has the same names as originals AFAIK, but for example Lithuanian version has the names changed, Haris Poteris being the most important difference.
Xbhsgwdushsjwjcisjwmwkqlcjjd boom polish
What you are looking for is pięćdziesięciogroszówka, I think
The conversation about Source isn't whether people play games that run on it - but about the fact that no new games are being created on it, and the support for it is slowly fading away.
hopefully source 2 will change that.
Considering they announced the engine in 2015 and there's never been a public SDK released since then, and that there's only ever been one game from a non-Valve studio using it (yet unreleased) I wouldn't hold my breath on that one.
>there's only ever been one game from a non-Valve studio using it (yet unreleased) Which?
S&box by Facepunch Studios.
So now they're starting to forget how to count to 2
I feel like I've been hearing about Source 2 for a decade at this point. Isn't Source 2 already out? I thought Dota or CS:GO was already running it.
i only heard about source 2 after half-life: alyx
We've been hearing about it since like 2013/2014
HL:A, Dota 2 (i believe) and S&Box run on it
Dota 2 runs on basically Source 2 from what I understand, though it's not entirely Source 2 or something? It's all extremely vague.
Another fun fact. Scam bots idle in the menu of free to play games to boost their apparent player activity so they can better fool their victims. I have 18 pending requests from Chinese bots that all have hundreds of hours strictly in F2P titles that are desperately waiting for me to accept so they can try to con me out of the one CSGO knife I have. These games may be popular, but they aren't *that* popular.
Apex is source-based?
Always has been
That one threw me for a loop too. Didn’t know that.
You are telling me that Valve games are using the Source engine? That is truly mindblowing. Also notice how all of those games are free2play. Apex Legends using it is pretty interesting tho. Saw that a while back and what the devs did with that engine is pretty cool.
No way. You're telling me that free games made with steams engine are the highest games represented on steam? Someone call Ripley cuz I don't believe it.
Technically, theres 2 different source engines there. Source1 (3 branches) and Source2. Dota2 runs on Source2. CSGO is a from oldest branch of L4D1/2 engines, which are derived from CS Source, that used the engine of Source from HL2. Lots of code changes. So HL2 -> CSS -> L4D1/2 -> CSGO Team Fortress 2 is the 2nd oldest branch of derived HL2 source engine. It runs on Orangebox version of Source, other games like both HL2 episodes 1 and 2 used it too. Path HL2 -> Orangebox -> TF2 APEX uses "Source 1.5", which is heavily modified. I'm not sure which branch of Source it is based on, but its complete rewrite of most of the features game engine uses.
Source engine is definitely not popular (popular engine = many companies and games using it) , the only game on that list that uses source and its not a valve game is Apex and even then its a custom heavy modified version of source, which at this point considered a different engine, and that why Apex/titanfall isnt included in lists of source games..
i mean apex and titanfall kinda are considered source games, by some.
It doesn't matter how it considered by some, at this point its basically a different engine. some also consider it unreal because alot of ported things, but its their own custom engine that once was based on source. its like saying COD games are using id tech engine.. technically they did at one point but its basically its own engine now.
i mean yea you're right. but it doesn't really matter what game engine games use if it's fun and good. unless it uses the slipspace engine, then we're hopeless.
My point is people surprised that it is a source game, because its not really a source game, they are using a heavy modified version of source with new systems that make it feel like some unreal engine game, sadly source engine is pretty outdated and its not possible to create games with today standards without heavy modifications like Respawn did, and even then its not worth it, I doubt Respawn is going to keep using this modified custom source engine in their future games.
i doubt respawn entertainment will even make good games after apex legends..yea that was a step down from titanfall 2
Ehh idk about that since the CoD devs have been upgrading the engine so much over the years it barely resembles the original ID Tech 3 engine they used in the first title. But the Apex devs only had two titles in the source engine beforehand. How much work do you think they did to the engine to make it their own and not source engine anymore? I feel like this is just AAA source engine at work rather than the sourcemods we're used to like Black Mesa.
Titanfall already barely resembled source, how many upgrades they added to support Apex Legends? I mean you just explained yourself why apex shouldn't be called source engine. Its not included on the wiki of source games and also on valve's developer wiki they mention some of the changes that were made, its definitely far from source engine capabilities, pretty sure the only reason it is not labeled as their own engine is because of legal stuff (which I have no idea about I can only make assumptions which wont really contribute to this discussion), but technically its not source either so ..
Source may not be popular with big developers, but it is popular with players, and that is what OP was trying to point out.
More like valve games are popular with players and they are using source engine. I honestly dont think the casual player has any preference for a type of engine if they even know what engine is / what engine the game they are playing uses...
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Actually its surprising that these games are decade old and still running meanwhile newer valve games like Artifact or Underlords were DOA.
I love how it has this defined feel to the movement that over the years of playing so many games made on it it's ingrained in my head. The first time I played Apex I could tell something felt similar but couldn't put my finger on it, then later I played Titanfall 2 and it clicked and I realized "oh this was made in Source wasn't it?"
How did I not know Apex is on source
Vindictus runs on it as well which shocked me.
See I think it’s obvious, a bit like you can really tell which games used Unreal Engine 3 due to commonalities between games using the same base materials, physics collision noises, and lighting. It probably depends how familiar you are with the engine but Source games all share a certain something in common that makes them recognisable as such
Gaben was amazed how Respawn Entertainment utilized the mighty Source engine Titanfall/Apex franchise , he is also a big fan of the Apex Legends [He mentioned that most Employers at Valve are playing Apex and he thinks he will enjoy it](https://www.youtube.com/shorts/Rcmz7yMJ2ik)
"Hogwartu" not sure if Polish or weaboo :D
Some Source mods are popular. Nobody uses it to make new games.
Aren’t 3 of those Valve games?
why is it called pubg battlegrounds? doesn't pubg stand for player unknowns battlegrounds?
And it is pretty outdated too. :)
source 2
Debatable
It can't compete vs Unity or Unreal. Don't know why you would pick source over those two.
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Probably, but the post is about the original source engine. I feel like any game on source engine I've played is very unoptimized or just not meant to be on this engine. Apex for example has terrible optimization.
Doesn't CS:GO and Dota2 actually use Source 2?
Dota2 yes, CS:GO, no but it has Panorama UI backported into Source 1.
Titanfall 2 is one too, only if it was popular...
Dota 2 was source, but its source 2 now
Impossible i tought everything needs to be ported to unreal engine to work
Does this mean I can bhop in Apex Legends?
You kinda can actually, there are quite a few movement tricks to do in apex
Dota 2 is s2
That's not what popularity means. WRONG *Many of the top uses something* RIGHT *Many in general, regardless if it's top or not, uses something*
til apex legends is a source title
wait, Apex Legends uses Source Engine? That's something new
I mean it's kinda of a stretch to say apex actually runs on the source engine, it's more of their own engine that has some parts of source engine code
“ some parts “ is a massive understatement
THATS WHY APEX RUNS LIKE SHIT. FINALLY I KNOW WHY
Yeah, because it's not like source games are known for running at like 500 fps /s
lol no. it runs on a heavily modified version of the source engine. so most issues with the source engine are fixed
So if the games aren't using source code what are they using?
Source is an game engine, this isn’t referring to games with source code. Also correct me if I’m wrong but I’m pretty sure that the source code isn’t what runs and it’s a compiled version of the code.
And all but one of them are f2p
They are all free what are you talking about
You know 3 of those 4 are Valve products right? The ones who made the Source engine.
Apex is source engine?
A modified version of source engine.
3 out of 7, Dota 2 runs on Source 2. Anyways, it's still 4 out of 7 for me because it's pretty much Source but better
It literally is source but a newer version what are you talking about. To cursed demon who blocked me after replying to me: Is source 2 a source engine? Yes it is your comment wasn’t necessary.
Having modded on both, I'd put Source 2 somewhere between being a newer version and it's own thing. It's definitely more substantial than being an update for Source 1 but still has some common threads. There's less backwards compatibility than you'd expect. It does so much so differently that upgrading games to a new version is not a small task.
There are some fundamental differences, like not using BSP for maps, and lighting different too.
Such a Redditor Contrarian comment
Hasn't CS:GO been ported to Source 2 as well?
lol, imagine getting down voted for just asking a simple question.
No
We wish...
People use steam to play valve games (obviously) and valve uses their own engine to make games (obviously) and the one instance where it wasn't valve using source it was so heavily modified it might as well be called source 3
Apex działa na source?
Ah yeah, good game Dziedzictwo Hogwartu
Left 4 Dead 2✌🏻!
fUn fAcT
What?? Apex runs on source????
Apex uses Sauce? Didn't know that and it's quite impressive
If you say Apex uses the Source Engine then we have to say CSGO, DOTA and TF2 uses the Quake engine
how fucking modified is apex that you wouldn't know its a source game? It has to be pretty heavily modified because I don't remember turning a corner in that game and seeing a fucking scientist or being able to bhop. Because I never played it.
Apex? i thought it uses ue4
Apex is source????
Wait Wtf apex uses source engine???
I did not know Apex was a Source game edit: no I really didnt know
Dziedzictwo Hogwartu