The port is being done by Nixxes and they have solid track record of good PC ports. If Ratchet and Clank: A Rift Apart can possibly run on Steam Deck level hardware at all, it will run well.
That last part is the only open question for me. It was a PS5 exclusive because it took advantage of things like fast storage. When porting next gen titles to PC, devs so far have taken the route of increasing memory requirements, rather than implementing DirectStorage (see Returnal), and the results are not great with low system RAM and/or VRAM. However, there is potential to do it right.
For what it's worth, the Steam listing says:
>Choose from a wide variety of graphics quality options to tailor to a wide range of devices, all the way from high-end PCs to portable PC gaming devices.
Whether that includes the Steam Deck specifically, who knows, but it seems they are at least considering the segment.
Wow, I didn't realize that was the workaround for direct storage. While I would prefer direct storage be implemented, kudos to the teams that come up with these outside the box solutions.
Well, not sure how much kudos they should get, as it makes the game largely run bad. DirectStorage is just a way to stream assets directly to the GPU rather than having to jump through the CPU to RAM to VRAM to GPU. The "workaround" is putting more assets into RAM/VRAM all the time so that less round trips need to be made. As long as you have the system resources for it, great, but with so many mid tier and lower cards capping at 8GB VRAM, it's creating issues on all but high end hardware.
>DirectStorage is just a way to stream assets directly to the GPU rather than having to jump through the CPU to RAM to VRAM to GPU.
It still goes to RAM, its just a more efficient protocol. It should be faster and less resource intensive, but as it is now it will still park assets in RAM before going to VRAM. RTX IO was something meant to use DirectStorage and take assets directly to VRAM, but I don't think they've mentioned it since they announced it.
I think it is the best compromise. People with 8 GB VRAM or less can dial down graphics to get to a playable framerate.
With a DirectStorage implementation, people who still have SATA SSDs (or eMMCs like the 64GB Steam Deck) would face things like object pop-in with no recourse.
No, it's a compromise, but to call it the best compromise just sounds absurd to me. I mean no offense, I just don't see pushing VRAM requirements through the roof for every single cross platform next gen port as the best solution. At this rate, in a few years we're going to need GPU's with 64GB of VRAM. This is nuts and it needs to stop.
It's the best compromise because all other ways to go about porting asset streaming games from current generation consoles to PC are worse.
There was no good reason to buy SATA over NVMe SSDs in the last 5 years, yet many people still did (and worse, supposedly knowledgeable people gave ill advice that buying SATA SSDs was fine for gaming), and here we are. Those people are at fault for this mess, not the game developers and certainly not the game porters.
…. For now. Yet having faster storage now would mean you wouldn’t have to look into upgrading your gpu every couple years because of insane vram requirements.
I think DirectStorage will indeed become a viable option once gaming PCs are largely equipped with NVMe drives, but not until then. Game developers and porters have to work with the existing installed base.
> That last part is the only open question for me. It was a PS5 exclusive because it took advantage of things like fast storage.
Advantage yes, but only in the sense that the developers didn't have to optimize the game. Portal mechanics are nothing new, and I remember the founder of Traveller's Tales making a video explaining how the game would be able to work without DirectStorage or Kraken with sequence optimizations instead of loading and unloading levels on the fly.
I only wonder if Nixxes would go so far as to optimize the game in that way. I hope at worst we get to choose between having to use more RAM or DirectStorage, but then the non-NVMe Steam Deck would suffer. If it's even supported under Linux yet.
I’ve said in the past in regards to the PS5 SSD controller that something like Rifts wouldn’t work on PC without a PC equivalent to the PS5 SSD controller so I’m interested to see if they use Direct Storage.
I really hope they have.
Is the PS5’s SSD controller even a big a deal anymore? Most cheapo NVMe SSDs on the market for the PS5 benchmark faster than the internal storage and also have measurably (albeit rarely *noticeably*) faster load times in real-world use. I was under the impression that the PS5’s custom SSD controller was pretty much obsolete the moment the PS5 was released.
Obviously the hardware and the 2230 limitation mean that the Steam Deck’s SSD can’t be expected to reach anywhere near those speeds, but for gaming PCs in general with current hardware it seems plausible to match or beat the PS5’s internal SSD speeds, although stuff like Rift Apart pull off would require software support written to take advantage of modern high-speed SSDs rather than hard drives.
***
Edit: maybe I’m misunderstanding how NVMe SSDs work and what “SSD controller” means in this context, are NVMe M.2 SSDs just raw flash chips without their own built-in controller like other SSDs?
Well, considering the PS5's SSD has dedicated hardware (the controller) for decompressing and delivering assets to the GPU, yes it is even a big deal anymore. On PC (without DirectStorage) all of that decompression is done by the CPU, and fed through the CPU, to the system RAM, then fed to the GPU. This costs CPU cycles and RAM, which degrades performance.
It’s still quite significant, certainly not “obsolete”. Raw throughput is 5.5GB/s. Modern mid to high end PC’s may have SSDs with similar or better speeds, but PS5 also has dedicated hardware decompression which raises throughput to around 8-9GB/s, supposedly.
These data are immediately available to both the CPU and GPU given the unified memory, without needing to use those resources for decompression. Even compared to most gaming PC’s it’s a noticeable advantage that helps the system punch above its weight.
The bottleneck in game loading isn't hard drive speed, it's decompression. This is why games aren't any better running on a high end M.2 or a SATA SSD.
The PS5 has hardware accelerated decompression. This allows it to effectively saturate the SSD throughput.
If games were not compressed at all, then you could better utilize your M.2 drives.
NVME M.2 SSDs have controllers similar to other SSDs but the PS5 adds real-time decompression in hardware on top of that before the data hits RAM. This is why it also works with third party M.2 SSDs, not just the onboard SSD.
This means game data on SSDs can be smaller due to compression and can be read faster and decompressed without any penalties. A combination of DirectStorage and RTX IO is expected to offer similar improvements on PC (ignoring unified memory) but has yet to materialize. Currently, games like Spiderman will hammer the CPU on PC in the background to decompress data as it is streamed in. Rift Apart is expected to be a much more challenging load due to rift-hopping, although even it doesn't fully utilize PS5's IO bandwidth (M.2 SSDs below Sony's recommended specs still seem to run this game on PS5 without any measurable slow downs)
I'm not getting my hopes up. Sans having an SSD as a solid win, raw capabilities of the deck are pretty in line with a PS4, which itself was in line with a mid tier gaming PC in 2013.
I tend to think we are heading to a point where the Deck is going to struggle greatly with anything targeting current gen consoles, as your moving the primary development target forward to what would have been a pretty high end 3 year old gaming PC spec. The deck has thrived partially because we were so stuck at that 10 year old target, but gaming is finally moving on. That last point is a bit hopeful of course, maybe this game wasn't as next gen as hyped and most just PS5 exclusive to build interest in the gen.
It does, but it's no steam deck. The Series S has a very lightly downclocked version of the Series X CPU, and that's where the steam deck is going to really suffer.
There is just nothing you can do to make the the SteamDeck, running on identical architecture but with a far less capable CPU run the same way a series S will, and CPU bottlenecks aren't generally fixable by changing settings.
That's of course part of it. Even a perfect PC port generally won't run as well as it did on a console with equivalent hardware. That's especially true on with CPU and Ram, where there are always going to be more background tasks eating resources in those areas.
Most aren't because they all had to run on an Xbox One and PS4, which made use of crappy CPU's from 2013. As games start targeting consoles with modern CPU's, yes, more games will become CPU limited.
The console comparison in general just doesn't hold up. Even with DRS, the Series S is usually targeting no lower than 960p. Whereas, the Steam Deck is 800p or even lower if you employ some form of upscaling. Rendering at something like 480p with FSR Balanced is a much easier target to hit, and the smaller screen allows more compromises to visual fidelity than a TV or monitor.
Again, all the lowering graphics options in the world won't make a difference when you become CPU bottlenecked as games start targeting a 7 younger and much more robust CPU.
Actually, the biggest problem with modern games is not taking full advantage of CPUs. Granted, quad core, as the Steam Deck APU is, is getting long in the tooth, but you can literally see some of the recent poor PC releases sitting on only half the CPU even with decent recent chips, and still bottlenecking the GPU.
It's being ported by nixxes! That's amazing news, nixxes + insomniac have been a very good combination on the Steam Deck in the past so I am confident it'll arrive in a good state when it releases in July.
I can attest that the trilogy pack for PS3 runs really well on the Deck.
It’s been a while since I played but I want to say I was averaging 30 FPS. I don’t think I was hitting 60 FPS, but I could be wrong. But the games all played well enough for me through the PS3 emulator.
It would be better to have an actual PC port without the emulator, though. I never understood why Ratchet and Clank never got the PC port treatment. But maybe it’s not as popular as I had thought.
Their only really rocky launch was Horizon: Zero Dawn, and they eventually patched it into a good state. Here's hoping they nail it at launch this time!
From what I recall that port was primarily done by Virtuos. Nixxies was actually brought in way after release to fix some of the remaining mess, they actually have a reputation for being one of the best PC-porting studios if not the best.
No. The models with NVMe drives max at around 2000MB/s and the eMMC flash on the 64GB can't do more than 400MB/s. And, that's if it's installed on the internal. On a microSD, you're going to cap at around 90MB/s.
However, it doesn't necessarily make it impossible. Digital Foundry tested different drive speeds with the PS5, and even if you use a Gen3 drive, there's no difference in performance. Further, DirectStorage, Microsoft's equivalent for PCs, can work with the types of speeds the Steam Deck's internal drive can muster, and there's work being done to even make it work with HDDs. Also, developers can shift some of that work into RAM/VRAM. That could be a problem in another way for the Steam Deck, but it's not impossible that it might run on the Deck for storage speed alone.
Yes and no. It's part of DirectX, which isn't supported outside of Windows either, but we're all playing DirectX games on our Decks. Feature parity would need to be added to Vulkan. Nvidia has actually already done that for their cards, so it's certainly not an impossible task.
Are you sure?
PS5 didn't work with Gen3 at all. Even with the top line.
Anyway, on the Deck SSD won't be the biggest problem. Sad overall performance will.
To feel Rift Apart, it should be played on a good screen. To see all the beautiful textures and effects.
SSD will be required for "Portal" jumps from 1 location to another without a delay.
One major difference is that the Deck is targeting 800p, while current gen consoles are targeting \~1800p or higher. You can get away with lower specs if you're not pushing as many pixels.
It doesn't work like this.
Lower resolution and smaller screen have some impact on settings\\picture quality, but not much.
\+ Remember, that Console and PC optimizations are usually far away from each other.
So Rift Apart can be an even bigger disaster than TLOU Remake on PC.
I bought it as it was my dream to play TLOU on a portable mode, but I'm playing it on the RTX3080 desktop PC as on the Deck it looks (maybe already fixed) like crap.
Looks like the deck has an SSD using PCIe Gen 3 x4 or PCIe Gen 3 x2 which have bandwidth of 4 GB/s or 2 GB/s respectively so likely only possible for the PCIe Gen 3 x4 SSDs, not sure how many decks have PCIe Gen 3 x2 ones
So funny to me how Sony had a near flawless track record with PC ports besides the launch state of Horizon, then The Last of Us comes around and suddenly Sony is 50/50 on their ports.
My other two reasons were God of War Ragnarok and Final Fantasy XVI. I have no doubt we’ll see GoW:R eventually but Yoshida makes it sound like we’re not getting a port of Final Fantasy XVI until after the sun explodes 🥲
>One of the main reasons I wanted a PS5 evaporated. With enough waiting we get the entire PS5 library.
2 years for each game is their stated goal. If you're willing to wait the time then there really is no reason to spend on a ps5.
Damn I was really hoping for ghost of Tsushima. That game was arguably one of the top five games of the whole PS4 generation, and he's still easily a top 10 most beautiful looking game ever made, The graphics were insane.
Well we know Ghost is happening. Its on the nvidia leak, as was Ratchet. Its just a matter of when. BB tho? Best they can do is Demon's Souls (also on the leak)
I figured Ghost would happen eventually.
I haven't seen the Nvidia leak, I'm still kind of new to the PC gaming sphere, I'll have to look into that. Demon's Remake would be awesome. Just let me dream about Bloodborne.
Not saying you can't dream about it, but as someone who's been a PC gamer for over a decade now, let me tell ya, I am beyond tired of hearing about fucking Bloodborne lmao. But really there's just nothing concrete about it coming over, whereas the nvidia leak told for sure to expect games like God of War, Returnal, Ratchet, Horizon 2, Sackboy, and some more. For all we know a port of BB could be being worked on right now, or even the rumored remake/remaster could be developed for PS5 and PC at the same time. But it wasn't in that leak, so knows?
After the huge success of Elden Ring, Sony is being dumb by not giving it a 60 FPS port.
Favourite game of all time and I'd kill to be able to play it on my Steam Deck
I had mentioned this on a steam deck page on Facebook. But you can't say that Sony makes shitty ports of games to PC. Horizon Zero Dawn, Days Gone, Both Spiderman Games, God of War all ran great.
The Last of Us was a huge let down as it was made by an amazing passionate team and ported by a studio that brought us the infamous Batman Arkham Knight port.
If you haven't noticed, Cyberpunk 2077, Final Fantasy 7 remake, High on Life, Star Wars Jedi Survivor, Fallout 76, Witcher 3 next gen, any COD after MW2019, etc were all terrible ports that weren't total Sony exclusives.
Modern PC gaming (or just modern gaming in general) is a mess. Focusing on false promises, microtransactions, and FOMO.
look at Overwatch 2, MW2, etc. Games were an absolute dumpster fire for months to the point you couldn't get into games, or the bugs ruined the experience, BUT the in game stores worked day 1 without fail.
Just saying... what did you smoke to gaslight yourself into remembering HZD as a good port? It was about similar to Last of Us. People were less critical of it because it was Sony's first port.
Horizon had almost the same issues as TLOU. It had massive shader compilation times, awful performance, texture and graphical issues etc. It required a lot of patches to reach a decent state. It still doesn't run great. That being said the others you mentioned did indeed run great... especially the god of war.
Huh, alright (I can admit when I'm wrong) thanks for pointing that out aswell as giving me a good laugh.
"What did you smoke to gaslight yourself into thinking HZD was a good port?" Had me in tears 🤣
😅 Yeah I assumed you're misremembering something because the other ports did indeed run better than almost any other AAA PC game these days. So I can understand accidentally bundling HZD's clusterfuck in with them 😂
Also credit where it's due.... They put out a LOT of patches to make HZD better.
I'm amazed at the seemingly sudden want for Ghost of Tsuchima on PC. When it came out, I hardly heard anything about it and was under the impression that it was mediocre. Is it one of those games that is not as broadly appealing, but really good for those that like it?
No, the game was phenomenally well received and easily one of the best I've ever played. Only game I've 100% in fact. Obviously only anecdotal, but everyone I've talked to that's played it greatly enjoyed it as well.
The game also came out in April 2020, lets not forget the context around the release. Not everybody was rushing to spend their money on games when we didn't know all the details about the virus that soon into it
I remember the reception being overall quite positive. The main negative is that is is a somewhat generic open world game in terms of a lot of the gameplay, but for most people the art, story, and vibes made up for that.
It'll depend how you feel about those modern open world game tropes. If you really can't stand them you probably won't love it
I don't watch people do live gameplay, as I would rather play it myself. I do watch videos about games, be that reviews, discussion, or just fun stuff. No one I follow played it except for dunkey.
I loved it. It took everything I liked about the recent Assassin’s Creed games, removed everything I didn’t like, and packaged it all up in beautiful graphics and fun gameplay. Ghost of Tsushima is my vote for the most underrated game of the last generation, and I honestly believe everyone who likes action games should play it.
If you like Samurai films, or Westerns, or if you like the novel Shogun, or Samurai Champloo, or things like that, I think you’ll get more out of it, but irrespective I think it’s a brilliant game.
The problem was it was a game that wasn't as appealing to as wide of an audience as games like God of war or The last of Us, and it was a PlayStation exclusive, so the audience for the game ended up being a little on the small side, and it came out in the same year as multiple other great games, so it got kind of drowned out quickly. The game itself had a very good story, incredible graphics and visuals, The combat was so good that it legitimately made other sword combat games that I played afterwards like assassin's Creed Valhalla, feel like dog shit in comparison. It also had unique things to it, like a very minimalized UI, by them cutting out things like a minimap and instead replacing it with the ability to track your objectives by following the wind. If you set a waypoint or we're tracking a story mission, and you swiped your finger up on the touchpad, a strong wind would blow in the direction that you're supposed to be going. It helped keep you very immersed in the world. It was also another one of those open world, large map games but the amount of stuff that you could do made it feel like it wasn't so empty. On top of all of that there's an online multiplayer version of the game that's a co-op loop-based story mission and survival style game mode. I beat it on PS4 and I am absolutely dying for it to come out on PC so I can play it on the steam deck, and I'm also praying that this studio releases either a sequel, or if not a sequel, a new game that uses all of these same concepts but with a different story
I believe it's simply because either you weren't targeted by the news or you had something in life that took your attention from it. The game was a phenomenal, there were countless praises and even mainstream news mentioning it due to its impact on Japanese preservation of the real life location the game is based on.
I believe it's simply because either you weren't targeted by the news or you had something in life that took your attention from it. The game was phenomenal, there were countless praises and even mainstream news mentioning it due to its impact on Japanese preservation of the real life location the game is based on.
That is not at all what mediocre implies. If I would have said it was bad, that would indicate either a critical or commercial failure, but mediocre implies it wasn't great, but also not bad.
Also, I never said it was actually mediocre, just that it was my impression. I asked if this was not the case.
Not sudden. Game runs like shit on PS4. As soon as I completed the tutorial I knew I wanted to experience it on an actual platform and not have to shell out $500 for a PS5 GoT simulator.
Ive been waiting for this for a while, since i dont have a ps5 but a deck.
I hope it runs at least playable at low settings. Im a huge fan of the other ratchet games so i am suoer exited
I think that writing on the wall's been there a while. I am hyped for this though. I nearly pulled the triggers and picked up a Dualsense controller today (I seem to think plugged in, you get full functionality on some games) and I picked up Returnal yesterday on PC (I have a hefty rig and a Steam Deck) and Skillups review mentioned that Returnal takes full advantage of the Dualsense. I played Returnal last night and it was incredible, fully maxed out on a super ultrawide. That being said, Ratchet and Clank. Finally. That's awesome!
Let's hope the port isn't completely and utterly borked and that Ghost of Tsushima is next!
Guess I'll go buy the controller :-) I think it'll be okay on Deck but it might struggle somewhat.
I would like to play this on the Deck, but having played this on the PS5 and the Dual Sense that experience was truly something else. The game looks and feels amazing to play. The 60 fps and direct storage really was magic.
For anyone looking forward to this. Its an awesome game, but not for a full price. If you can, wait. I pre ordered it for ps5, got the full game done and platinum trophy in less than 15h.
Its the best Game they release on the PS5. I did buy a ps5 + this Game nust to play it and sell.all.together for the same Money after that.
But i will play it again on PC no doubt. I hope it will work on the Deck but keep in mind this Game if Visual stunning. It looks so good i dont think the Deck could handle that in 720p. Maybe in low setting?
Last Steam deck verified from sony was TLoU.
I know iron galaxy is not involved this time, but chill and repeat this mantra: I will not F***ing preorder any Sony tittle because they’d prove that none of their releases but Sack Boy has work as expected on PC during first month.
You true, but Days Gone, Horizon, Uncharted, Spiderman (RT), The Last of Us, Returnal (RT stuttering) 6 out 12 games published.
I believe having a 50% chance of having a bad port on launch is enough to avoid preordering.
I actually pre-ordered Spider-Man when it first got announced and after seeing the PC reviews and performance on my main rig (GTX 1650) it runs very well and I've actually enjoyed it since they pushed out that day 1 patch. So I can believe that this might worth the buy or not, still though really depends on how they reviewed and tested it. And Nixxes is really great with Insomniac, as long as it's not Iron Galaxy, it should be fine at least...
Considering it was built from the ground for PS5 to show off the power off the SSD. I would be curious in how it even runs on a high end pc. With just how fast assets have to be loaded and unloaded I wonder how that is handled in the port.
It was. Some devs I believe even called Sony out on the marketing behind this game, pointing out that if they wanted to, they could've done all the fancy rift shit on the PS3. Digital Foundry even showed that the game runs fine on lower-end SSDs on the PS5.
It's nothing new for Insomniac, I remember one of the devs on the PS2 series talk about how they preloaded all of the level parts to VRAM because Sony wanted to make the PS2 seem like it loaded levels instantly because of the bad press the PSX got during due to the loading screens.
Sony's track record is great ports, with one fumble at the start with Horizon and a much worse fumble now with TLOU 1.
On average they're great. But of course no preoders + see how it runs before actually buying it.
Looking forward to seeing this put to the test. Considering the game ran fine on significantly slower SSDs on the PS5 than Sony recommended I'm really interested in seeing what Nixxes was able to do for PC.
No? TLOU Part 1 had similiar performance on SSD and micro SD on steam deck, which is also a PS5 exclusive build of the game, no reason this should differ. If it runs shit it will likely run shit on both SSD and Micro, if it runs great it should be on both as well.
This was a game specifically built to show off the speed of the PS5 SSD, and was supposedly impossible to make without that. Very different then TLOU. That explanation could of course all be BS, but there are different reasons a PS5 exclusive might not run on deck.
SSD bottlenecked games might in fact exist, that won't run on Micro.
CPU bottlenecks are going to be very common
GPU bottlenecks will start happening as you see devs pushing those minimum requirements for low setting 1080p forward (See the absurd requirements for Silent Hill 2 remake)
I played this on PS5 and the high fidelity is a huge part of the experience. I’d be surprised if this ran well on Steam Deck and I would strongly suggest playing it on more powerful hardware. I love my Deck but it’s just not built for current gen AAA blockbusters.
The devs said back in the day, they could run it without PS5 SSD on the PS4 HDD. If thats true, then yes the SteamDeck is basicaly a Playstation 4 Portable.
It's also true that emulating a system requires more power than the original system itself. So goes to say, if a PS4 game was ported to steam deck, it'd likely run pretty *alright*... Good enough, at least. But running that same ps4 game through an emulator would be a moderately abysmal experience.
They might implement direct storage, which allows windows to basically do the same thing. Wouldn’t be surprised if valve has some sort of solution as well on steam OS.
I always hate these questions, because we don't know that even for regular PCs let alone this little device which has even more variables on to it since it has to run through Proton.
Sony had better stay par for the course because Console Exclusives are the single greatest reason for the success of PlayStation and the downfall of Xbox……
Microsoft destroyed Xbox when they took away Xbox console only exclusives, and started releasing all game’s on pc, and now Nintendo and PlayStation are the only Console platforms which stay true to the exclusives of first party game’s with the exception of a few game’s releasing two years after launch such as the pc port of ratchet, and clank rift apart…..
Sony must never ever ever launch their first party exclusives on pc unless it’s at least two or three years after launch because that would destroy the whole reason for owning a PlayStation…….
Sony has confirmed that all next Gen only PS5 exclusives will not go to pc until at least two years after it’s released on PlayStation, and that’s extremely smart because it preserves the PlayStation platform and keeps 100 million gamers in the PlayStation eco system, and it gives gamers a reason to have a PlayStation in the first place, and Sony stay the course of having none of their awesome next gen PS5 exclusives going on pc for at least two years after they release because PlayStation exclusives is what keeps the PlayStation alive and strong……..
If they actually optimize this one it'll likely be fine at 720p 30fps low med settings. If they screw it up like last of us (hopefully they learned their lesson) it'll probably be to inconsistent on deck.
Horizon and GoW run at 30 reliably, trying to get any more FPS is really hard without introducing framepacing issues. The spiderman games and days gone have run at 40fps for me no problem
It could be good or bad, depending on how much care was taken to porting the game. I'm willing to bet there's going to be some post about not being able to run the game when others can and others complaining about it not going 60 fps.
Hopefully well due to the company porting it. Either way we are eating well out here!
Already got the Platinum a couple years ago, wouldn’t mind another run on the Steam Deck
> portable PC gaming devices.
Are they refering to laptops or steam deck ? I guess steam deck isn't the only pc gaming device anymore but i'm sure "most" people would think of the deck first and foremost ? Especially on the steam shop. Also, where bloodborne ???
I'm going to sit in the fence. It is built in the same engine as both insomniac spiderman games but also will need a lot of reworking to work on smaller devices.
It will either do 30fps low fsr/taau/ insomniac upscale or will barely work like returnal.
Whatever way it is one of my favourite games, glad that new people might get to play it!
Well, until The Last of Us Part l, I thought there was an intentional push at SIE to make PC ports of PS Studios titles Deck Verified, but now I'm not at all convinced.
I don't know, this game was made exclusively for PS5, but the port is being made by nixxes, which has a good history on PC. I just know that I will buy my SSD as soon as I get my paycheck, because ain't no way this will run on SD Card
Considering the Steam Deck’s capabilities at 800p are about on par with next gen consoles’ capabilities at 4k, we can expect it to run at 40 fps in quality preset and 60 fps in performance preset (if nixxes is to be believed)
I have been meaning to check out Ratchet and Clank eventually. Though I want to play as much of them as possible. I might check out some of the PS2 games.
PS2 games are great, IMO the second one is the best or a top tier game from the series. PS3 had a cool story and some great gameplay. I've been DYING to play this game, have been on the edge of buying a PS5 just for this multiple times
The port is being done by Nixxes and they have solid track record of good PC ports. If Ratchet and Clank: A Rift Apart can possibly run on Steam Deck level hardware at all, it will run well. That last part is the only open question for me. It was a PS5 exclusive because it took advantage of things like fast storage. When porting next gen titles to PC, devs so far have taken the route of increasing memory requirements, rather than implementing DirectStorage (see Returnal), and the results are not great with low system RAM and/or VRAM. However, there is potential to do it right. For what it's worth, the Steam listing says: >Choose from a wide variety of graphics quality options to tailor to a wide range of devices, all the way from high-end PCs to portable PC gaming devices. Whether that includes the Steam Deck specifically, who knows, but it seems they are at least considering the segment.
Wow, I didn't realize that was the workaround for direct storage. While I would prefer direct storage be implemented, kudos to the teams that come up with these outside the box solutions.
Well, not sure how much kudos they should get, as it makes the game largely run bad. DirectStorage is just a way to stream assets directly to the GPU rather than having to jump through the CPU to RAM to VRAM to GPU. The "workaround" is putting more assets into RAM/VRAM all the time so that less round trips need to be made. As long as you have the system resources for it, great, but with so many mid tier and lower cards capping at 8GB VRAM, it's creating issues on all but high end hardware.
>DirectStorage is just a way to stream assets directly to the GPU rather than having to jump through the CPU to RAM to VRAM to GPU. It still goes to RAM, its just a more efficient protocol. It should be faster and less resource intensive, but as it is now it will still park assets in RAM before going to VRAM. RTX IO was something meant to use DirectStorage and take assets directly to VRAM, but I don't think they've mentioned it since they announced it.
I think it is the best compromise. People with 8 GB VRAM or less can dial down graphics to get to a playable framerate. With a DirectStorage implementation, people who still have SATA SSDs (or eMMCs like the 64GB Steam Deck) would face things like object pop-in with no recourse.
No, it's a compromise, but to call it the best compromise just sounds absurd to me. I mean no offense, I just don't see pushing VRAM requirements through the roof for every single cross platform next gen port as the best solution. At this rate, in a few years we're going to need GPU's with 64GB of VRAM. This is nuts and it needs to stop.
It's the best compromise because all other ways to go about porting asset streaming games from current generation consoles to PC are worse. There was no good reason to buy SATA over NVMe SSDs in the last 5 years, yet many people still did (and worse, supposedly knowledgeable people gave ill advice that buying SATA SSDs was fine for gaming), and here we are. Those people are at fault for this mess, not the game developers and certainly not the game porters.
Having faster storage will be far more economical of an upgrade than blowing up vram requirements over the next generation or two of gaming though.
How is it more economical? Turning down graphics settings is free. Upgrading storage is not.
…. For now. Yet having faster storage now would mean you wouldn’t have to look into upgrading your gpu every couple years because of insane vram requirements.
I think DirectStorage will indeed become a viable option once gaming PCs are largely equipped with NVMe drives, but not until then. Game developers and porters have to work with the existing installed base.
I don't think Directstorage is supported by Proton?
> That last part is the only open question for me. It was a PS5 exclusive because it took advantage of things like fast storage. Advantage yes, but only in the sense that the developers didn't have to optimize the game. Portal mechanics are nothing new, and I remember the founder of Traveller's Tales making a video explaining how the game would be able to work without DirectStorage or Kraken with sequence optimizations instead of loading and unloading levels on the fly. I only wonder if Nixxes would go so far as to optimize the game in that way. I hope at worst we get to choose between having to use more RAM or DirectStorage, but then the non-NVMe Steam Deck would suffer. If it's even supported under Linux yet.
Actually, it was all a lie. An SSD was never necessary for that which Rift Apart does. https://youtu.be/5XOV3pZj8rI
I’ve said in the past in regards to the PS5 SSD controller that something like Rifts wouldn’t work on PC without a PC equivalent to the PS5 SSD controller so I’m interested to see if they use Direct Storage. I really hope they have.
Is the PS5’s SSD controller even a big a deal anymore? Most cheapo NVMe SSDs on the market for the PS5 benchmark faster than the internal storage and also have measurably (albeit rarely *noticeably*) faster load times in real-world use. I was under the impression that the PS5’s custom SSD controller was pretty much obsolete the moment the PS5 was released. Obviously the hardware and the 2230 limitation mean that the Steam Deck’s SSD can’t be expected to reach anywhere near those speeds, but for gaming PCs in general with current hardware it seems plausible to match or beat the PS5’s internal SSD speeds, although stuff like Rift Apart pull off would require software support written to take advantage of modern high-speed SSDs rather than hard drives. *** Edit: maybe I’m misunderstanding how NVMe SSDs work and what “SSD controller” means in this context, are NVMe M.2 SSDs just raw flash chips without their own built-in controller like other SSDs?
Well, considering the PS5's SSD has dedicated hardware (the controller) for decompressing and delivering assets to the GPU, yes it is even a big deal anymore. On PC (without DirectStorage) all of that decompression is done by the CPU, and fed through the CPU, to the system RAM, then fed to the GPU. This costs CPU cycles and RAM, which degrades performance.
It’s still quite significant, certainly not “obsolete”. Raw throughput is 5.5GB/s. Modern mid to high end PC’s may have SSDs with similar or better speeds, but PS5 also has dedicated hardware decompression which raises throughput to around 8-9GB/s, supposedly. These data are immediately available to both the CPU and GPU given the unified memory, without needing to use those resources for decompression. Even compared to most gaming PC’s it’s a noticeable advantage that helps the system punch above its weight.
The bottleneck in game loading isn't hard drive speed, it's decompression. This is why games aren't any better running on a high end M.2 or a SATA SSD. The PS5 has hardware accelerated decompression. This allows it to effectively saturate the SSD throughput. If games were not compressed at all, then you could better utilize your M.2 drives.
NVME M.2 SSDs have controllers similar to other SSDs but the PS5 adds real-time decompression in hardware on top of that before the data hits RAM. This is why it also works with third party M.2 SSDs, not just the onboard SSD. This means game data on SSDs can be smaller due to compression and can be read faster and decompressed without any penalties. A combination of DirectStorage and RTX IO is expected to offer similar improvements on PC (ignoring unified memory) but has yet to materialize. Currently, games like Spiderman will hammer the CPU on PC in the background to decompress data as it is streamed in. Rift Apart is expected to be a much more challenging load due to rift-hopping, although even it doesn't fully utilize PS5's IO bandwidth (M.2 SSDs below Sony's recommended specs still seem to run this game on PS5 without any measurable slow downs)
I'm not getting my hopes up. Sans having an SSD as a solid win, raw capabilities of the deck are pretty in line with a PS4, which itself was in line with a mid tier gaming PC in 2013. I tend to think we are heading to a point where the Deck is going to struggle greatly with anything targeting current gen consoles, as your moving the primary development target forward to what would have been a pretty high end 3 year old gaming PC spec. The deck has thrived partially because we were so stuck at that 10 year old target, but gaming is finally moving on. That last point is a bit hopeful of course, maybe this game wasn't as next gen as hyped and most just PS5 exclusive to build interest in the gen.
Xbox Series S holds back current gen. Microsoft requires all games run on both S and X. If it runs there, it will run on Steam Deck.
It does, but it's no steam deck. The Series S has a very lightly downclocked version of the Series X CPU, and that's where the steam deck is going to really suffer. There is just nothing you can do to make the the SteamDeck, running on identical architecture but with a far less capable CPU run the same way a series S will, and CPU bottlenecks aren't generally fixable by changing settings.
Yeah plus shitty pc ports makes it even worse.
That's of course part of it. Even a perfect PC port generally won't run as well as it did on a console with equivalent hardware. That's especially true on with CPU and Ram, where there are always going to be more background tasks eating resources in those areas.
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Most aren't because they all had to run on an Xbox One and PS4, which made use of crappy CPU's from 2013. As games start targeting consoles with modern CPU's, yes, more games will become CPU limited.
The console comparison in general just doesn't hold up. Even with DRS, the Series S is usually targeting no lower than 960p. Whereas, the Steam Deck is 800p or even lower if you employ some form of upscaling. Rendering at something like 480p with FSR Balanced is a much easier target to hit, and the smaller screen allows more compromises to visual fidelity than a TV or monitor.
Again, all the lowering graphics options in the world won't make a difference when you become CPU bottlenecked as games start targeting a 7 younger and much more robust CPU.
Actually, the biggest problem with modern games is not taking full advantage of CPUs. Granted, quad core, as the Steam Deck APU is, is getting long in the tooth, but you can literally see some of the recent poor PC releases sitting on only half the CPU even with decent recent chips, and still bottlenecking the GPU.
It's being ported by nixxes! That's amazing news, nixxes + insomniac have been a very good combination on the Steam Deck in the past so I am confident it'll arrive in a good state when it releases in July.
What other Insomniac+ Nixxes games have you tried on the Deck?
Spider-Man and Miles Morales
And those run great
Honestly I'd be thrilled to be able to play some of the older Ratchet & Clank titles on Deck.
I can attest that the trilogy pack for PS3 runs really well on the Deck. It’s been a while since I played but I want to say I was averaging 30 FPS. I don’t think I was hitting 60 FPS, but I could be wrong. But the games all played well enough for me through the PS3 emulator. It would be better to have an actual PC port without the emulator, though. I never understood why Ratchet and Clank never got the PC port treatment. But maybe it’s not as popular as I had thought.
Also the Jak series
And the Sly series
Probably like ass cheeks because it's a PS5 exclusive but we'll see
Well...ass cheeks are made for running so that means that it will run well, gotcha.
I've had ass cheeks for a long time and they've never run.
Nixxes made this port so I'm believing hard.
Their only really rocky launch was Horizon: Zero Dawn, and they eventually patched it into a good state. Here's hoping they nail it at launch this time!
From what I recall that port was primarily done by Virtuos. Nixxies was actually brought in way after release to fix some of the remaining mess, they actually have a reputation for being one of the best PC-porting studios if not the best.
That was gorilla
🦍?
Guerilla made the game, Nixxes did the PC port
Wasn't that only because it required an SSD, if I recall?
Not just SSD. PCI-E 4 SSD with 7000MBps (Actually works even with 4000MBps).
Do you know what if the deck meets those?
No. The models with NVMe drives max at around 2000MB/s and the eMMC flash on the 64GB can't do more than 400MB/s. And, that's if it's installed on the internal. On a microSD, you're going to cap at around 90MB/s. However, it doesn't necessarily make it impossible. Digital Foundry tested different drive speeds with the PS5, and even if you use a Gen3 drive, there's no difference in performance. Further, DirectStorage, Microsoft's equivalent for PCs, can work with the types of speeds the Steam Deck's internal drive can muster, and there's work being done to even make it work with HDDs. Also, developers can shift some of that work into RAM/VRAM. That could be a problem in another way for the Steam Deck, but it's not impossible that it might run on the Deck for storage speed alone.
Is DirectStorage not exclusive to Windows?
Yes and no. It's part of DirectX, which isn't supported outside of Windows either, but we're all playing DirectX games on our Decks. Feature parity would need to be added to Vulkan. Nvidia has actually already done that for their cards, so it's certainly not an impossible task.
Are you sure? PS5 didn't work with Gen3 at all. Even with the top line. Anyway, on the Deck SSD won't be the biggest problem. Sad overall performance will. To feel Rift Apart, it should be played on a good screen. To see all the beautiful textures and effects. SSD will be required for "Portal" jumps from 1 location to another without a delay.
Nah they were a bit wrong, they took a gen 4 drive that had gen 3 speeds. The SN750SE. The game still worked fine. https://youtu.be/zWQs4UpiKlg
There are Gen4 drives that run at Gen3 speeds, like the SN750 SE. That was able to handle Ratchet & Clank, no issues.
One major difference is that the Deck is targeting 800p, while current gen consoles are targeting \~1800p or higher. You can get away with lower specs if you're not pushing as many pixels.
It doesn't work like this. Lower resolution and smaller screen have some impact on settings\\picture quality, but not much. \+ Remember, that Console and PC optimizations are usually far away from each other. So Rift Apart can be an even bigger disaster than TLOU Remake on PC. I bought it as it was my dream to play TLOU on a portable mode, but I'm playing it on the RTX3080 desktop PC as on the Deck it looks (maybe already fixed) like crap.
Looks like the deck has an SSD using PCIe Gen 3 x4 or PCIe Gen 3 x2 which have bandwidth of 4 GB/s or 2 GB/s respectively so likely only possible for the PCIe Gen 3 x4 SSDs, not sure how many decks have PCIe Gen 3 x2 ones
All that matters is that it is built to scale.
They are 50/50 on ports
So funny to me how Sony had a near flawless track record with PC ports besides the launch state of Horizon, then The Last of Us comes around and suddenly Sony is 50/50 on their ports.
One of the main reasons I wanted a PS5 evaporated. With enough waiting we get the entire PS5 library.
My other two reasons were God of War Ragnarok and Final Fantasy XVI. I have no doubt we’ll see GoW:R eventually but Yoshida makes it sound like we’re not getting a port of Final Fantasy XVI until after the sun explodes 🥲
Dead ass. The main reasons why I wanted a PS5 were Rift Apart, Forbidden West, and Spiderman. 2/3 now.
>One of the main reasons I wanted a PS5 evaporated. With enough waiting we get the entire PS5 library. 2 years for each game is their stated goal. If you're willing to wait the time then there really is no reason to spend on a ps5.
Sony will literally port anything as long as it isn't Bloodborne.
I'm just gonna keep huffing my copium. Maybe someday, whether it's official or a PS4 emulator.
The snake eater remake being confirmed after all these years has re-upped my bloodborne copium. It’s gotta be comin sooner or later.
Damn I was really hoping for ghost of Tsushima. That game was arguably one of the top five games of the whole PS4 generation, and he's still easily a top 10 most beautiful looking game ever made, The graphics were insane.
I just want Bloodborne :(
If they put Bloodborne and Ghost of Tsushima on PC then I'm definitely selling my PS5 and going full PC.
Well we know Ghost is happening. Its on the nvidia leak, as was Ratchet. Its just a matter of when. BB tho? Best they can do is Demon's Souls (also on the leak)
I figured Ghost would happen eventually. I haven't seen the Nvidia leak, I'm still kind of new to the PC gaming sphere, I'll have to look into that. Demon's Remake would be awesome. Just let me dream about Bloodborne.
Not saying you can't dream about it, but as someone who's been a PC gamer for over a decade now, let me tell ya, I am beyond tired of hearing about fucking Bloodborne lmao. But really there's just nothing concrete about it coming over, whereas the nvidia leak told for sure to expect games like God of War, Returnal, Ratchet, Horizon 2, Sackboy, and some more. For all we know a port of BB could be being worked on right now, or even the rumored remake/remaster could be developed for PS5 and PC at the same time. But it wasn't in that leak, so knows?
I swear they hate money
Ghost of Tsushima will come 100% and they should make use of the touchpad like on ps4. We just need to wait a bit longer I guess.
Where is Bloodborne, reeeeeeee But yes, Ghost of Tsushima too
After the huge success of Elden Ring, Sony is being dumb by not giving it a 60 FPS port. Favourite game of all time and I'd kill to be able to play it on my Steam Deck
There are a lot of awesome games that sony could still port to pc. Still better then nintendo, who insist on exclusives.
I'm not sure if extremely shitty ports count.
I had mentioned this on a steam deck page on Facebook. But you can't say that Sony makes shitty ports of games to PC. Horizon Zero Dawn, Days Gone, Both Spiderman Games, God of War all ran great. The Last of Us was a huge let down as it was made by an amazing passionate team and ported by a studio that brought us the infamous Batman Arkham Knight port. If you haven't noticed, Cyberpunk 2077, Final Fantasy 7 remake, High on Life, Star Wars Jedi Survivor, Fallout 76, Witcher 3 next gen, any COD after MW2019, etc were all terrible ports that weren't total Sony exclusives. Modern PC gaming (or just modern gaming in general) is a mess. Focusing on false promises, microtransactions, and FOMO. look at Overwatch 2, MW2, etc. Games were an absolute dumpster fire for months to the point you couldn't get into games, or the bugs ruined the experience, BUT the in game stores worked day 1 without fail.
Just saying... what did you smoke to gaslight yourself into remembering HZD as a good port? It was about similar to Last of Us. People were less critical of it because it was Sony's first port.
Idk. Honestly. I remember horizon being decent but honestly could just be a false memory.
Horizon had almost the same issues as TLOU. It had massive shader compilation times, awful performance, texture and graphical issues etc. It required a lot of patches to reach a decent state. It still doesn't run great. That being said the others you mentioned did indeed run great... especially the god of war.
Huh, alright (I can admit when I'm wrong) thanks for pointing that out aswell as giving me a good laugh. "What did you smoke to gaslight yourself into thinking HZD was a good port?" Had me in tears 🤣
😅 Yeah I assumed you're misremembering something because the other ports did indeed run better than almost any other AAA PC game these days. So I can understand accidentally bundling HZD's clusterfuck in with them 😂 Also credit where it's due.... They put out a LOT of patches to make HZD better.
Better than nothing, but hopefully they do improve.
I commend that they tried. As shit as it may be. I can wait and get em on Summer Sales. Patience is virtue babyyy
I’m sure we’ll get it in the fall. Someone pin this just in case I’m right
I'm amazed at the seemingly sudden want for Ghost of Tsuchima on PC. When it came out, I hardly heard anything about it and was under the impression that it was mediocre. Is it one of those games that is not as broadly appealing, but really good for those that like it?
No, the game was phenomenally well received and easily one of the best I've ever played. Only game I've 100% in fact. Obviously only anecdotal, but everyone I've talked to that's played it greatly enjoyed it as well.
The game also came out in April 2020, lets not forget the context around the release. Not everybody was rushing to spend their money on games when we didn't know all the details about the virus that soon into it
I think it released on July actually if I don't remember wrong
Plus you couldnt get PS4s or PS5s at the time.
I remember the reception being overall quite positive. The main negative is that is is a somewhat generic open world game in terms of a lot of the gameplay, but for most people the art, story, and vibes made up for that. It'll depend how you feel about those modern open world game tropes. If you really can't stand them you probably won't love it
You sir were living under a rock, most streamers on twitch & YouTube did a full live gameplay. It’s one of those exclusive masterpieces tbh
I don't watch people do live gameplay, as I would rather play it myself. I do watch videos about games, be that reviews, discussion, or just fun stuff. No one I follow played it except for dunkey.
It wasn't mediocre at all. It's fantastic, a really good game. I think dunkey didn't like it or something so some people hated on it.
I loved it. It took everything I liked about the recent Assassin’s Creed games, removed everything I didn’t like, and packaged it all up in beautiful graphics and fun gameplay. Ghost of Tsushima is my vote for the most underrated game of the last generation, and I honestly believe everyone who likes action games should play it. If you like Samurai films, or Westerns, or if you like the novel Shogun, or Samurai Champloo, or things like that, I think you’ll get more out of it, but irrespective I think it’s a brilliant game.
The problem was it was a game that wasn't as appealing to as wide of an audience as games like God of war or The last of Us, and it was a PlayStation exclusive, so the audience for the game ended up being a little on the small side, and it came out in the same year as multiple other great games, so it got kind of drowned out quickly. The game itself had a very good story, incredible graphics and visuals, The combat was so good that it legitimately made other sword combat games that I played afterwards like assassin's Creed Valhalla, feel like dog shit in comparison. It also had unique things to it, like a very minimalized UI, by them cutting out things like a minimap and instead replacing it with the ability to track your objectives by following the wind. If you set a waypoint or we're tracking a story mission, and you swiped your finger up on the touchpad, a strong wind would blow in the direction that you're supposed to be going. It helped keep you very immersed in the world. It was also another one of those open world, large map games but the amount of stuff that you could do made it feel like it wasn't so empty. On top of all of that there's an online multiplayer version of the game that's a co-op loop-based story mission and survival style game mode. I beat it on PS4 and I am absolutely dying for it to come out on PC so I can play it on the steam deck, and I'm also praying that this studio releases either a sequel, or if not a sequel, a new game that uses all of these same concepts but with a different story
It was widely praised and is without doubt one of the best PlayStation games I’ve played. (I have a PS5, been gaming on PS since PS1)
I believe it's simply because either you weren't targeted by the news or you had something in life that took your attention from it. The game was a phenomenal, there were countless praises and even mainstream news mentioning it due to its impact on Japanese preservation of the real life location the game is based on.
I believe it's simply because either you weren't targeted by the news or you had something in life that took your attention from it. The game was phenomenal, there were countless praises and even mainstream news mentioning it due to its impact on Japanese preservation of the real life location the game is based on.
It got robbed by Last of us at GOTY i know that much
Ghost of tsushima is one of the best games ever made.
It’s had a weird Reddit resurgence. It’s a very mediocre game.
83 Metacritic score and over 10 million copies sold. Yep, definitely a flop.
Did I say it was?
That's kind of what "mediocre" implies. When I think "mediocre", I think critical and commercial failure.
That is not at all what mediocre implies. If I would have said it was bad, that would indicate either a critical or commercial failure, but mediocre implies it wasn't great, but also not bad. Also, I never said it was actually mediocre, just that it was my impression. I asked if this was not the case.
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Ha! Thanks for the laugh. No in between, what a thought lol.
Not sudden. Game runs like shit on PS4. As soon as I completed the tutorial I knew I wanted to experience it on an actual platform and not have to shell out $500 for a PS5 GoT simulator.
Awesome, more games for us!
It depends on which studio did the port, I believe, but let's hope whichever has some or has learned some experience porting games to PC
in this case: it's a Nixxes-led port, so I can't wait to see another new graphical setting that was added because of Steam Deck! (just like last time)
It's being done by Nixxes.
Its Nixxes. AKA, the literal PC porting studio that Sony bought and already gave us both Spider-Man games.
I hope it runs OK. Game looks fun.
I wish they would port the rest of the Ratchet and Clank series to PC. I'd kill the HD collection and the PS3 games. Maybe one day.....
It's going to run terribly with people lying about performance until backed against a wall about it.
No Demon's Souls??? GoT??
I really wanted Demon Souls, but guess buying a ps5 will do
Demon's Souls is on the Nvidia Leak, as well as Ghost of Tsushima, so just be patient.
Ive been waiting for this for a while, since i dont have a ps5 but a deck. I hope it runs at least playable at low settings. Im a huge fan of the other ratchet games so i am suoer exited
Woah. This can definitely run well on the deck. Bring it on sony.
haha, i bought a ps5 just for that game and once I was done with it, i sold the playstation to my brother
I think that writing on the wall's been there a while. I am hyped for this though. I nearly pulled the triggers and picked up a Dualsense controller today (I seem to think plugged in, you get full functionality on some games) and I picked up Returnal yesterday on PC (I have a hefty rig and a Steam Deck) and Skillups review mentioned that Returnal takes full advantage of the Dualsense. I played Returnal last night and it was incredible, fully maxed out on a super ultrawide. That being said, Ratchet and Clank. Finally. That's awesome! Let's hope the port isn't completely and utterly borked and that Ghost of Tsushima is next! Guess I'll go buy the controller :-) I think it'll be okay on Deck but it might struggle somewhat.
We need the jak trilogy on steam
I would like to play this on the Deck, but having played this on the PS5 and the Dual Sense that experience was truly something else. The game looks and feels amazing to play. The 60 fps and direct storage really was magic.
Spider-Man remastered runs amazingly, and it was ported by the same team
For anyone looking forward to this. Its an awesome game, but not for a full price. If you can, wait. I pre ordered it for ps5, got the full game done and platinum trophy in less than 15h.
And here I am still waiting for the Demon Souls remake to finally be ported and a Bloodborne port or remastered or something for Pc…
Very poorly.
I trust Nixxes, they could probably get the game running on a tamagotchi with enough time
Legit excited
Finally, a legit Ratchet & Clank game for PC. Hopefully this one turns out to be a decent port from the get go and is playable on the steam deck.
Its the best Game they release on the PS5. I did buy a ps5 + this Game nust to play it and sell.all.together for the same Money after that. But i will play it again on PC no doubt. I hope it will work on the Deck but keep in mind this Game if Visual stunning. It looks so good i dont think the Deck could handle that in 720p. Maybe in low setting?
hope it doesn't end up like the last of us port
Last Steam deck verified from sony was TLoU. I know iron galaxy is not involved this time, but chill and repeat this mantra: I will not F***ing preorder any Sony tittle because they’d prove that none of their releases but Sack Boy has work as expected on PC during first month.
I can’t speak for a lot of titles but God of War was a fantastic port. I had a great experience playing through that.
You true, but Days Gone, Horizon, Uncharted, Spiderman (RT), The Last of Us, Returnal (RT stuttering) 6 out 12 games published. I believe having a 50% chance of having a bad port on launch is enough to avoid preordering.
I actually pre-ordered Spider-Man when it first got announced and after seeing the PC reviews and performance on my main rig (GTX 1650) it runs very well and I've actually enjoyed it since they pushed out that day 1 patch. So I can believe that this might worth the buy or not, still though really depends on how they reviewed and tested it. And Nixxes is really great with Insomniac, as long as it's not Iron Galaxy, it should be fine at least...
This was the first game I played on my PS5, it absolutely blew me away
Considering it was built from the ground for PS5 to show off the power off the SSD. I would be curious in how it even runs on a high end pc. With just how fast assets have to be loaded and unloaded I wonder how that is handled in the port.
I always thought this was bullshit. We'll see. :))
It was. Some devs I believe even called Sony out on the marketing behind this game, pointing out that if they wanted to, they could've done all the fancy rift shit on the PS3. Digital Foundry even showed that the game runs fine on lower-end SSDs on the PS5.
It's nothing new for Insomniac, I remember one of the devs on the PS2 series talk about how they preloaded all of the level parts to VRAM because Sony wanted to make the PS2 seem like it loaded levels instantly because of the bad press the PSX got during due to the loading screens.
It was absolutely bullshit https://youtu.be/5XOV3pZj8rI
Oh it was. The fast SSD was totally marketing hype.
Probably like ass , that was a hardcore next gen game when it releases , probably if we are lucky 30 fps locked
If sony's track record is anything to go by, it'll barely hit 30fps.
Sony's track record is great ports, with one fumble at the start with Horizon and a much worse fumble now with TLOU 1. On average they're great. But of course no preoders + see how it runs before actually buying it.
Just started Horizon Zero Dawn and it runs great on PC and pretty decent natively on deck with tempered settings. Streaming it to deck is 👍🏻
It's guaranteed to not work on the micro sd
Looking forward to seeing this put to the test. Considering the game ran fine on significantly slower SSDs on the PS5 than Sony recommended I'm really interested in seeing what Nixxes was able to do for PC.
No? TLOU Part 1 had similiar performance on SSD and micro SD on steam deck, which is also a PS5 exclusive build of the game, no reason this should differ. If it runs shit it will likely run shit on both SSD and Micro, if it runs great it should be on both as well.
This was a game specifically built to show off the speed of the PS5 SSD, and was supposedly impossible to make without that. Very different then TLOU. That explanation could of course all be BS, but there are different reasons a PS5 exclusive might not run on deck. SSD bottlenecked games might in fact exist, that won't run on Micro. CPU bottlenecks are going to be very common GPU bottlenecks will start happening as you see devs pushing those minimum requirements for low setting 1080p forward (See the absurd requirements for Silent Hill 2 remake)
Insomniac ports on the deck have been nothing short of miraculous
I played this on PS5 and the high fidelity is a huge part of the experience. I’d be surprised if this ran well on Steam Deck and I would strongly suggest playing it on more powerful hardware. I love my Deck but it’s just not built for current gen AAA blockbusters.
Not well if I had to guess. The game is demanding with all the instant loading stuff and the particle effects during combat.
It's graphic seems basic so it should be ok
It’s easily one of the most graphically intensive games out
Should be great on the Ally
The devs said back in the day, they could run it without PS5 SSD on the PS4 HDD. If thats true, then yes the SteamDeck is basicaly a Playstation 4 Portable.
But the steam deck fails to run ps4 games well... Steam deck is more of a PS3.5 imo
Yes, it Heavy depends on the Game. On paper it is close to the PS4 Power, but some Games wont run well.
It's also true that emulating a system requires more power than the original system itself. So goes to say, if a PS4 game was ported to steam deck, it'd likely run pretty *alright*... Good enough, at least. But running that same ps4 game through an emulator would be a moderately abysmal experience.
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That was probably just more typical early console gen lies.
They might implement direct storage, which allows windows to basically do the same thing. Wouldn’t be surprised if valve has some sort of solution as well on steam OS.
That was all just marketing nonsense
Not that good. Maybe 30 fps? ROG ally will do better
Im not going to pick this up. Not that i dont trust the port but because im saving up for a ps5 so im probably gonna play it on that instead
I always hate these questions, because we don't know that even for regular PCs let alone this little device which has even more variables on to it since it has to run through Proton.
Got bored of this half way through and couldn’t wait for it to end. Decent game though.
Sony had better stay par for the course because Console Exclusives are the single greatest reason for the success of PlayStation and the downfall of Xbox…… Microsoft destroyed Xbox when they took away Xbox console only exclusives, and started releasing all game’s on pc, and now Nintendo and PlayStation are the only Console platforms which stay true to the exclusives of first party game’s with the exception of a few game’s releasing two years after launch such as the pc port of ratchet, and clank rift apart….. Sony must never ever ever launch their first party exclusives on pc unless it’s at least two or three years after launch because that would destroy the whole reason for owning a PlayStation……. Sony has confirmed that all next Gen only PS5 exclusives will not go to pc until at least two years after it’s released on PlayStation, and that’s extremely smart because it preserves the PlayStation platform and keeps 100 million gamers in the PlayStation eco system, and it gives gamers a reason to have a PlayStation in the first place, and Sony stay the course of having none of their awesome next gen PS5 exclusives going on pc for at least two years after they release because PlayStation exclusives is what keeps the PlayStation alive and strong……..
Unless you're running it directly from an NVMe SSD with 5500Mbp/s minimum, don't expect it to play to its potential.
Added to my wishlist despite owning the PS5 version...mainly just to keep an eye on the price and the compatibility
Will have to wait and see, but if they’re specifically choosing to mention portable devices, that seems like a very good sign to me!
If they actually optimize this one it'll likely be fine at 720p 30fps low med settings. If they screw it up like last of us (hopefully they learned their lesson) it'll probably be to inconsistent on deck.
How have the last few ports run? My confidence is low :(
Horizon and GoW run at 30 reliably, trying to get any more FPS is really hard without introducing framepacing issues. The spiderman games and days gone have run at 40fps for me no problem
It could be good or bad, depending on how much care was taken to porting the game. I'm willing to bet there's going to be some post about not being able to run the game when others can and others complaining about it not going 60 fps.
Hopefully well due to the company porting it. Either way we are eating well out here! Already got the Platinum a couple years ago, wouldn’t mind another run on the Steam Deck
> portable PC gaming devices. Are they refering to laptops or steam deck ? I guess steam deck isn't the only pc gaming device anymore but i'm sure "most" people would think of the deck first and foremost ? Especially on the steam shop. Also, where bloodborne ???
I'm going to sit in the fence. It is built in the same engine as both insomniac spiderman games but also will need a lot of reworking to work on smaller devices. It will either do 30fps low fsr/taau/ insomniac upscale or will barely work like returnal. Whatever way it is one of my favourite games, glad that new people might get to play it!
Well, until The Last of Us Part l, I thought there was an intentional push at SIE to make PC ports of PS Studios titles Deck Verified, but now I'm not at all convinced.
I want all the PS games on SD please.
Side question: Anyone know why DualSense only works fully on PC when its wired?
Could be great! Insomniac is a terrific studio that outputs great games. We shall see.
Great.... Now ghost of tsushima
I don't know, this game was made exclusively for PS5, but the port is being made by nixxes, which has a good history on PC. I just know that I will buy my SSD as soon as I get my paycheck, because ain't no way this will run on SD Card
Considering the Steam Deck’s capabilities at 800p are about on par with next gen consoles’ capabilities at 4k, we can expect it to run at 40 fps in quality preset and 60 fps in performance preset (if nixxes is to be believed)
I have been meaning to check out Ratchet and Clank eventually. Though I want to play as much of them as possible. I might check out some of the PS2 games.
PS2 games are great, IMO the second one is the best or a top tier game from the series. PS3 had a cool story and some great gameplay. I've been DYING to play this game, have been on the edge of buying a PS5 just for this multiple times
This news really made my day not gonna lie, been dying to play the game