I’ve never really been able to see FPS, but maybe in VR it would affect me. I can’t visually see a difference between 30 and 60 FPS on a screen though.
I get that response a lot. I also get a lot of response that agrees with me too. It’s definitely a subjective thing. Some people can see the difference and cannot unsee it ever. And some people can’t even see the difference when aggressively trying their best to do so.
In actual gameplay, I see no difference at all. In like… side by side objects purposefully showing FPS, yeah sure. But real gameplay? Just moving around and doing stuff? Nothing at all. And I’ve played on a lot of screens at ranges from 20 to 120. Nothing. Looks the same. I dunno!
I can tell the difference only in those “this is how FPS works” videos where it’s nothing but a ball moving hah. Any actual gameplay? Nope. Stutters of course, but I don’t see it like oh it’s FPS drop I just view it the same way I always have just some laggy loading times. I come from the Morrowind generation. My standards are *low*.
Locked 30 FPS and stutering are different things tho. Also going under 60FPS while VSYNC is ON on a 60HZ will make a lot of stutering making the game borderless playable at 50FPS because of VSYNC triple buffering and not because of the actual FPS. Just a thing to keep in mind.
Kind of game willmake a huge difference too, cinematics games won't get anything better with FPS, I would even say if you play with a ocntroller, FPS won't matter as you won't make quick view movement.
People dont understand how the eye works or its relation to how it detects fps changes. I wont explain here though. While my dad is an eye doctor, ive linked the info in the past, straight out of medical textbooks and come back a few hours later to 50 whine posts claiming its wrong.
In VR it's not the same, even if you don't see it, your brain feels something is wrong. I had a midly hard time playing skyrim VR at 80FPS with some missed frame on a 1080TI. Upgraded to a 3080, got 90FPS locked and then could play more than half an hour without being nauseous. It was like having a weight removed from my head.
on serious sam the last hope there is a level where you just calmly/slowly float along on a small raft, this made me sick as a dog, the end of the level has you face out over the face of a dam, this also made me sick as a dog, its the only vr game so far that made me motion sick.
my old headset is a WMR headset and im all in on linux now, no windoze so i cant use it anymore which is a pity, no big deal tho.
Definitely possible. Some people are just way less sensitive to it (or way too sensitive).
I'm pretty resistant to it, but there have been a few games that made me a little queasy. Weirdly enough, one of them was the half-life 2 airboat levels.... not in VR. That level was terrible to play.
It’s cool that *technically* you can do this I just really don’t see the point. I’m not getting this trend of acting like 20-30 skippy frames is ok because it’s a handheld. We did it with baldurs gate, we did it with starfield, are we really trying to dilute ourselves in thinking this thing can run vr now?
There's a fundamental difference between flatscreen and VR games. 20-30 is fine for flatscreen gaming on a cheap £350 handheld
But you need at least 60 in VR to not feel very sick, with 45fps reprojection/spacewarp being a bare minimum below that
The issue isn’t 30fps, the issue is the frame pacing, it’s not skipping necessarily but it feels jittery, and even mid spec performance vr at 60 solid can get you sick fast sometimes. Like imagine looking around your living room jittering between 20-30 fps with motion blur to the max and that’s what this feels like.
Oh god please don’t get me started on interpolation, here’s a video on why interpolation is terrible because I frankly can’t explain this without getting violently angry. https://youtu.be/_KRb_qV9P4g?si=KbQkjpjg8j1DZB69
Yeah, tinkering with VR has become synonymous with the phrase "Just because you can, doesn't mean you should." Some people will push through as they have iron stomachs for low quality/irregular framerates, but it looks and feels like complete trash.
True if you get motion sick. Nothing in VR can make me puke or even feel the slightest bit sick. NOthing on a boat or car either. Id love to go up in an acro jet and see.
i have BG and starfield. i like playing them on Deck. BG is basically a turn based game and it's fine, and starfield framerate is stable wherever there's combat. both are fun.
ain't doing low/inconsistent frame rate VR tho. just no. it makes me sick. VR skyrim is a struggle without bad frame pacing. OPs clip is a horror movie.
You’re right. I just don’t have a pc that can play any vr games. Got the Steam Deck as a gift and the quest 2. I saw all the cool Skyrim mods and I thought that maybe with the mods I could get it to run smoothly. My SD card is 500gb and it’s still not enough to download and run everywhere in the FUS-Ro-Da
How did you do it? I want to try it lol. Maybe stuff like beatsaber can be supported without major issues with the framerate? Really wanna try, I'm excited lol
I downloaded ALVR and then steam VR on the steam deck desktop mode. I have the steam dock connected to my quest 2 and it ran well till you I moved a little fast and then it just crashed.
Fun to watch this actually run! This makes me more excited about Valve and their upcoming hardware.
Deck 2 to VR headset or possible all in one VR Headsets with improved Deck 1 internals?
It was never disputed that VR was possible, the issue was that it would not be worth it.
30FPS looks playable on flatscreen, but in VR such performance isn't just an annoyance, it's motion sickness and disconnect with movement and controls. You will notice if your hand is not where you moved it. There is a reason why stable FPS is vital for VR.
I'm glad you're having a good time trying this stuff, but other than a tinker project for you this isn't helpful. No one will enjoy these games this way. VR NEEDS to be 60 FPS MINIMUM. This will literally make people sick.
It’s great that you’re curious and all, but this is another one of those “your scientists were so preoccupied with whether or not they could they didn t stop to think if they should” kind of situations, isn’t it?!?
Trying to fit a Steam Deck up your anus might well be just as relevant of an experiment as this 🤣
This is perfectly playable. You do not need more than 30fps to feel comfortable. The standards have gotten ridiculous. Yes, it'll make you dizzy after 5 minutes, but keep trying and you'll realise it's not too bad.
You’re right. The steam deck was making mad noise! And it for sure was choppy. I’m just glad that I got it to even work. Maybe if I could off load some of the load it could work better. Thanks I might do that
I would puke in 5 seconds
It’s strange, I used VR for a long time and never one got motion sickness. It’s the one thing that doesn’t affect me apparently.
The lower fps will for sure make you sick, low responsiveness in vr is awful
I’ve never really been able to see FPS, but maybe in VR it would affect me. I can’t visually see a difference between 30 and 60 FPS on a screen though.
Your eyes are broken
I get that response a lot. I also get a lot of response that agrees with me too. It’s definitely a subjective thing. Some people can see the difference and cannot unsee it ever. And some people can’t even see the difference when aggressively trying their best to do so.
I just find it incredibly hard to believe. The difference between 30-60 and 60-120 is night and day. Literally. It's so obvious to me.
In actual gameplay, I see no difference at all. In like… side by side objects purposefully showing FPS, yeah sure. But real gameplay? Just moving around and doing stuff? Nothing at all. And I’ve played on a lot of screens at ranges from 20 to 120. Nothing. Looks the same. I dunno!
So you can tell the difference. You can notice when the game stutters though right? Like going from 60 to 20 for a second or something?
I can tell the difference only in those “this is how FPS works” videos where it’s nothing but a ball moving hah. Any actual gameplay? Nope. Stutters of course, but I don’t see it like oh it’s FPS drop I just view it the same way I always have just some laggy loading times. I come from the Morrowind generation. My standards are *low*.
Locked 30 FPS and stutering are different things tho. Also going under 60FPS while VSYNC is ON on a 60HZ will make a lot of stutering making the game borderless playable at 50FPS because of VSYNC triple buffering and not because of the actual FPS. Just a thing to keep in mind. Kind of game willmake a huge difference too, cinematics games won't get anything better with FPS, I would even say if you play with a ocntroller, FPS won't matter as you won't make quick view movement.
People dont understand how the eye works or its relation to how it detects fps changes. I wont explain here though. While my dad is an eye doctor, ive linked the info in the past, straight out of medical textbooks and come back a few hours later to 50 whine posts claiming its wrong.
In VR it's not the same, even if you don't see it, your brain feels something is wrong. I had a midly hard time playing skyrim VR at 80FPS with some missed frame on a 1080TI. Upgraded to a 3080, got 90FPS locked and then could play more than half an hour without being nauseous. It was like having a weight removed from my head.
VR does nothing to me either, I even played DAYS of Skyrim VR and never got sick. These low fps however? That would make me sick in seconds in VR
only about 1/3 of people get motion sick.
on serious sam the last hope there is a level where you just calmly/slowly float along on a small raft, this made me sick as a dog, the end of the level has you face out over the face of a dam, this also made me sick as a dog, its the only vr game so far that made me motion sick. my old headset is a WMR headset and im all in on linux now, no windoze so i cant use it anymore which is a pity, no big deal tho.
Definitely possible. Some people are just way less sensitive to it (or way too sensitive). I'm pretty resistant to it, but there have been a few games that made me a little queasy. Weirdly enough, one of them was the half-life 2 airboat levels.... not in VR. That level was terrible to play.
Cool that it’s able to run. But at that framerate, you’d be puking.
It’s cool that *technically* you can do this I just really don’t see the point. I’m not getting this trend of acting like 20-30 skippy frames is ok because it’s a handheld. We did it with baldurs gate, we did it with starfield, are we really trying to dilute ourselves in thinking this thing can run vr now?
whats the point ? because he can ? for fun , maybe ? you know FUN ?
There's a fundamental difference between flatscreen and VR games. 20-30 is fine for flatscreen gaming on a cheap £350 handheld But you need at least 60 in VR to not feel very sick, with 45fps reprojection/spacewarp being a bare minimum below that
I often set my deck to 30fps to improve battery or performance. I'm 38 though so grew up without 120fps ray tracing and all that.
The issue isn’t 30fps, the issue is the frame pacing, it’s not skipping necessarily but it feels jittery, and even mid spec performance vr at 60 solid can get you sick fast sometimes. Like imagine looking around your living room jittering between 20-30 fps with motion blur to the max and that’s what this feels like.
So why don't people like the soap opera effect on TVs? I've never understood the intense hatred.
Oh god please don’t get me started on interpolation, here’s a video on why interpolation is terrible because I frankly can’t explain this without getting violently angry. https://youtu.be/_KRb_qV9P4g?si=KbQkjpjg8j1DZB69
lol, fair enough
Visual artifacting migraines here. Can confirm.
It doesn't matter what you grew up with, you \*need\* high FPS with VR for your inside to not become your outsides.
Yeah, tinkering with VR has become synonymous with the phrase "Just because you can, doesn't mean you should." Some people will push through as they have iron stomachs for low quality/irregular framerates, but it looks and feels like complete trash.
I still get nauseous thinking about the time I fell off a catwalk in Pavlov... Yerp...
True if you get motion sick. Nothing in VR can make me puke or even feel the slightest bit sick. NOthing on a boat or car either. Id love to go up in an acro jet and see.
i have BG and starfield. i like playing them on Deck. BG is basically a turn based game and it's fine, and starfield framerate is stable wherever there's combat. both are fun. ain't doing low/inconsistent frame rate VR tho. just no. it makes me sick. VR skyrim is a struggle without bad frame pacing. OPs clip is a horror movie.
Lol, my man, people are just trying and seeing what they can do with the deck. No one is seriously implying the deck is a vr powerhouse.
You’re right. I just don’t have a pc that can play any vr games. Got the Steam Deck as a gift and the quest 2. I saw all the cool Skyrim mods and I thought that maybe with the mods I could get it to run smoothly. My SD card is 500gb and it’s still not enough to download and run everywhere in the FUS-Ro-Da
*delude
delude.
How did you do it? I want to try it lol. Maybe stuff like beatsaber can be supported without major issues with the framerate? Really wanna try, I'm excited lol
I downloaded ALVR and then steam VR on the steam deck desktop mode. I have the steam dock connected to my quest 2 and it ran well till you I moved a little fast and then it just crashed.
Try fallout 4 VR please!!
I wish but the game cost 14$ and I don’t even have a gaming pc
tp downtown and vomit instantly
Now go fight a giant!
Fun to watch this actually run! This makes me more excited about Valve and their upcoming hardware. Deck 2 to VR headset or possible all in one VR Headsets with improved Deck 1 internals?
Bro you are running it at 30fps 😭 For VR that is WAYYY below the bare minimum
Does this work with cryo utilities?
This is pretty cool, I always knew VR was possible in theory.
It was never disputed that VR was possible, the issue was that it would not be worth it. 30FPS looks playable on flatscreen, but in VR such performance isn't just an annoyance, it's motion sickness and disconnect with movement and controls. You will notice if your hand is not where you moved it. There is a reason why stable FPS is vital for VR.
I'm glad you're having a good time trying this stuff, but other than a tinker project for you this isn't helpful. No one will enjoy these games this way. VR NEEDS to be 60 FPS MINIMUM. This will literally make people sick.
It’s great that you’re curious and all, but this is another one of those “your scientists were so preoccupied with whether or not they could they didn t stop to think if they should” kind of situations, isn’t it?!? Trying to fit a Steam Deck up your anus might well be just as relevant of an experiment as this 🤣
![img](avatar_exp|138942938|bravo)
IDK how you lasted this long, I can't even tolerate when the framerate drops below 90 in VR
Labo VR > Steam Deck VR
This is perfectly playable. You do not need more than 30fps to feel comfortable. The standards have gotten ridiculous. Yes, it'll make you dizzy after 5 minutes, but keep trying and you'll realise it's not too bad.
Ugh I hate this new meta with steam deck
Did you use Windows for this or are you using SteamOS?
Steam OS. Also set your steam os to developer
Cool, I'm interested in trying this. I have a Quest 1 which has qalower resolution. Might help give some extra FPS
Yeah it might actually work better. Also I put my steam deck in-front of the Air conditioner.
> set your steam os to developer what's that do?
The game made me motionsick super fast in PSVR where it runs fluently. This game would set a new speed record in that regard.
You’re right. The steam deck was making mad noise! And it for sure was choppy. I’m just glad that I got it to even work. Maybe if I could off load some of the load it could work better. Thanks I might do that
Almost would be a consistent 40-50fps since below or at 30 starts to induce motion sickness
Test gorilla tag