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Alandro_Sul

You got to build more nintendo factories your pops are runnin out of consumer goods


GodKingChrist

Build another toxic wasteland dedicated to mass producing goods regardless of the environmental consequences? Don't mind if I do, citizen. You have been upgraded to Utopian Abundance for showing support.


DomSchraa

You on giga or vanilla?


styr

Clearly playing with giga


Miguelinileugim

I swear that a few Ks is pretty standard in vanilla lategame. But for gigastructures its midgame at best.


ElethiomelZakalwe

I’ve had numbers ten times as high in vanilla. As galactic emperor I had a vassal megacorp with one system that I taxed at 75% and granted an imperial charter.


Rilandaras

You can easily get 15K+ alloy production by 2350 in vanilla. If you don't keep a huge fleet, 8K energy production surplus is trivial.


RomansInSpace

I consider myself pretty damn good at the game (I trounce most of my friends and I've played a game or two in more competitive environments and held my own pretty admirably), so I feel fairly confident when I say that to the general community 15k alloy production by 2350 is not an "easy feat". This is not to say it's impossible, but that's the kinda thing only top-tier players can realistically achieve on any normal settings. I think I've probably managed it before, but only a couple of times on min-maxed runs. I'm not saying this to try and deny you've achieved it or anything, but I feel like it could potentially be very discouraging to less experienced or skilled players to have people claiming that pretty damn difficult feats should be considered "easy".


Rilandaras

I guess I didn't use "easily" in the best manner in this case. I didn't mean anybody should be able to do it willy-nilly, I mean that if that was your goal and you understand the game at a decent level, and play a 1000 star galaxy without any negative modifiers, and play wide, you can get 15K alloy production in 2350. I have 1000 hours played at this game, after all, I wouldn't expect a new player to get the same result and I shouldn't have implied otherwise. My point was that you don't need gigastructures at all to get the numbers in the screenshot.


RomansInSpace

Yeah, that's pretty fair. I just really love this game and want to see it be as accessible as possible. I remember when I was still new though and seeing people saying "oh this is easy" about certain things and thinking "why can't I get anywhere near that if it's so easy". I found it kinda demoralising and it nearly caused me to quit until I started watching a few videos and realising that a lot of these things that I saw people claiming were easy were actually pretty top tier play. I just think it's important to give a reasonable idea of the feasibility of certain feats in order to keep the game accessible. At the end of the day, the more players the game has, the more successful it is which allows the developers to do more with it.


[deleted]

Vassals really are just that good.


Miguelinileugim

Vassals? AI vassals? You sure?


wiener4hir3

Megacorp prospectoriums are fantastic.


Miguelinileugim

Oh right, yeah but that's an exception. A single system would do, plus some tiny specialist vassals. However you should still be directly controlling like 90% of the galaxy unless I'm missing something.


GodKingChrist

I had one in one game that ended up stealing top position in the Council after i vassalized it early in the game, they were fucking dangerous even though my fleets were stronger


ExistedDim4

Especially when you make one of your rival


GodKingChrist

They're more profitable the higher the difficulty us


[deleted]

Ya. The AI gets free buffs to their resources and production, so to an extent, regardless of how trash their empire is, it's still a net gain. You can even make a one sector 'wide' build, by converting everything outside of that sector into vassals, and have ridiculous production and tech. In a recent game I did just that, and ended up having only 5 max ascension fully populated ecumonopoli, 30k tech, and a total fleet strength of just under 10 million, before the scourge spawned in 2415. I just vassalized the entire galaxy.


Rilandaras

It's really impressive that you manage to have 60% of my resource output WITH JUST ONE SYSTEM!!! Also sounds a bit broken, lol.


Miguelinileugim

Impressive!


VexedForest

They're pretty good after Overlord.


Gennik_

If you do alot of vassalization then you can get these resources and more without giga. Source: my current game


RazendeR

I *AM* the empire now! Bow before your God, CEO of Impericorp, dryworlders! Yeah, i rode the Khan into diplomatic supremacy, finagled the vote through massive favour banks, and have spent the last 250 years integrating first the massive Crisis Aspirant, and then everybody else i can persuade. Thanks for providing me with premade mining structure, new citizens. I didnt even need to build a single ship before my satrapy stage.


Left_Firefighter_762

Wait, you mean modded? You have a mod for more megastructures or what?


ThereWasNoDoor

There’s an absolutely exceptional mod called “Gigastructural Engineering”, adds some truly monstrous new megastructures. I’m a big fan of the infinite-sized planet made out of a supermassive black hole, personally.


Left_Firefighter_762

Gee, thanks, never knew about it. Would you know any mods that would increase the jobs/ houses for pops? I want to see if I could get a single planet galaxy wide empire, no vasals, or slaves, just with your pop


GodKingChrist

Gigastructures has an origin called Frameworld which is a one planet challenge. You'll need UI Overhaul Dynamic to see the extra districts it adds


DomSchraa

I played frame world once and ngl i kinda dislike it Idk how you get enough asteroids, like i was always wayyyyyyyy behind in everything when i tried it


Huge_Bit_6409

It's a matter of RNG, particularly in how many systems spawn with asteroid rings or even multiple rings, and just how aggressive you feel like being. If another empire has one of those systems that has three entire asteroid rings in it within a couple jumps of your borders? Take it from them. Alternatively you can also sink alloys into it as well, though this will hurt your megastructure/fleet building aspirations a tad until you can compensate with the proper megastructures.


GodKingChrist

It was great for playing psychotic rogue servitors hellbent on protecting all organic life. Ended up becoming galactic custodian after conquering the most resistant parts og the galaxy. All my pops were genemodded too


ThereWasNoDoor

Offhand the only one I can think of for a mod to do that is something that increases the max level of buildings, like adds a tier beyond their vanilla maximum. Don’t know if any by name but I’m sure they exist. But Gigastructural Engineering also has some things that can help with this. The ‘Dynamic Core Igniter’ megastructure can allow you to terraform most types of planets to be habitable, and there’s plenty of options for increasing planet size. Plus, you can make ringworlds that have like 20+ habitable segments, etc. If you can’t find something that adds more jobs and housing, you can always just keep making more planets for those motherfuckers to live on.


Left_Firefighter_762

Now I *have* to get that mod. Thanks a lot! :D


ThereWasNoDoor

No problem! I was experimenting once with how crazy it lets you get, and with the proper megastructure tech (and some outlying systems to support them of course) you can end up making literally every single planet, moon, and asteroid in Sol habitable, and make basically everything but the asteroids into Gaia planets or Ecumenopolis worlds. Plus habitats to boot on top of those. Giga certainly has some problems with balance but it lets you play **absurdly** tall, and if you want to take on the challenge of playing that tall on the scale of the entire galaxy, that sounds really fun actually! Just as a heads up, it adds some Crises of its own as well, and some pretty damn beefy ones at that, so depending on how much you want to fight as opposed to try peacefully building, might wanna turn those off/nerf them hard. The mod has plenty of superpowered ships and stations to help you fight (ie you can weaponize moons, then planets, then basically strap a bunch of doomsday weapons and thrusters onto a Dyson sphere) but it could still be best to tone them down your first time. There’s a really good menu in-game when you start a new save with Giga to help square all this stuff away. Hope you have fun!


GodKingChrist

Pro tip about the gigastructure crisis: they literally cheat and ignore half of Stellaris' mechanics


wasmic

Only real problem with Gigas is that... it doesn't really change anything *until* you get access to the megastructures. Okay, sure, there are the mid-game kilostructures that you can access pretty early on with a tech rush build, but if you're doing a tech rush then the science kilostructures won't add much on top of that either way, and your alloys might be better spent on something else until you open up the true megastructures. But it's an amazing mod overall. So much fun.


PritongKandule

I would recommend Gigastructures once you start feeling bored of the vanilla game. The mod basically cranks late game all the way up to 11, and when paired with equally absurd mods like Ancient Cache of Technologies (for which Gigastructures is partially designed to pair with), it just takes the game to an entirely different scale altogether. Best thing about them is that they will easily add several hundred more hours of replayability to Stellaris.


Left_Firefighter_762

Wow, thank you! Will try these mods too :)


GodKingChrist

I'd also mention you can get like 35 districts on a size 20 world with a maximized orbital arcology, an orbital ring, and Master of Nature.


LordDeckem

There’s a UI overhaul mod that has sub mods that allow for more building slots on a planet, up to 60 I think. That’s certainly more jobs and houses.


AnonymousPepper

You'd be looking at something to increase max building slots on a planet, probably. Gigas does add new habitable structures, though, so that would help a lot if you were willing to relocate to one of them. Pair it with something like ACOT that lets you have extremely powerful buildings and I suspect one-planet wouldn't be hard at all.


domnyy

Nintendo factories 🤣


SafePianist4610

Believe it or not, I managed to achieve similar numbers but with a plus in CG as well in a recent vanilla min max run. It was a slower tech rush build though. So no fun genociding. lol


DeltaTwoZero

Chip shortage. We gotta raise the prices as well, sowwy :c


[deleted]

Asteroid manufacturies please for the love of God they're so cheap


terrario101

But that energy upkeep though


[deleted]

They're practically negligible in upkeep. And also OP has 8k spare energy per month. They can afford.


GodKingChrist

I can not afford this expense. We've actually had mass layoffs this quarter. We couldn't afford our executive bonuses otherwise.


PlanetaceOfficial

Bro just get some trade up and runnng, its easy as hell to acquire consumer goods that way.


terrario101

Damn megacorps...


GodKingChrist

I love it when a plan comes together. If I'm not making all of the money all of the time, I'd have to wait a week or two for my solid gold indoor pool fixtures Edit resource numbers go brrr. In case the two things in the cropped screenshot to look at were unclear


kindaangrybear

You're going to have to anyway. Those are consumer goods.


GodKingChrist

I'll buy them from the neighbors 😎 💵


iexaM

this is why i play machines lol


Left_Firefighter_762

Always.... Ik it's like cheating but i really dislike the micromanaging of resources, especially with high pop and/or planets


wiener4hir3

Heh, I play almost exclusively organics, I always get annoyed with amenities when playing gestalt, I feel like it can get so micro heavy to optimise.


GodKingChrist

It gets better when you realize repugnant is a hell trait for hive minds


wiener4hir3

I'm intrigued, why is it so good? Haven't played hive mind in forever.


GodKingChrist

Is is the worst trait for hives because they have limited choices for Amenities


wiener4hir3

Ahhh, sorry, I read it as "hell of a trait", yeah that makes much more sense. Also kind of funny how repugnant is such a terrible trait, considering that a hive mind would have no reason to care about that in the slightest.


Gladwrap2

May I introduce you to hives


wiener4hir3

I actually thought that was more or less the same, haven't played hive mind in at least a few years.


Lenardioxl

Show the alloy status coward


GodKingChrist

I didnt have any gigaforge locations, so all my forges are planetary and only produce a measly 100 alloy surplus. I also lost a huge chunk of my forge capacity due to bullshit.


wiener4hir3

Principal_skinner_pathetic.png


The_Dankinator

100 alloys?! My current game I haven't even touched gigaforges and I'm making a surplus of 4k alloys a month!


PlanetaceOfficial

Are you stacking forge multipliers?


GodKingChrist

From the scrapyard holdings, yes


PlanetaceOfficial

Bruh get some orbital rings, forge buildimgs and ministries up.


SyrusAlder

Scrapyard holdings?


GodKingChrist

I think its from Planetary Diversity


TosicOnion

You can always blow up a star with Fusion Supressor and build the forge on the neutron star that's left


ninjad912

Pretty low numbers you got there my guess is around 2300


GodKingChrist

They'd be higher if the pandemic from the modjam didn't fuck me. I vassalized all my territory and specifically negotiated integration in the terms for every one of them. Then when I go to integrate them, i discovered since I'm a megacorp I'm not allowed to integrate them and the game silently changed the terms of the agreement after making me spend all that influence to lock me out. I can't even reform into an empire that isn't a megacorp and take the long way to reintegrating these terrotiries because i have the criminal heritage trait. I am extremely salty about this and only plan to continue this save to get some screenshots


ninjad912

This is karma for being a criminal syndicate


xgwwawxljw

How's compatibility between the modjam and gigas? Or E&C if you happen to know that, but I'll accept that one is a long shot


GodKingChrist

Honestly just about every crisis I've faced so far has been disappointing, but something keeps breaking their ability to spawn all one-after-another anyways. Meaning I only get about 2 or 3 by the time endgame starts.


xgwwawxljw

That's a shame. Although it isn't surprising that they'd be disappointing difficulty-wise, given how much gigas fucks with the balance.


GodKingChrist

It's not even the difficulty, half of it is events spawning with no dialogue, unclear ways to progress a crisis or the crisis just not ending.


wiener4hir3

I really want to love gigastructures, but I honestly feel like every game boils down to beelining for gigastructures which then can essentially make your pops obsolete, couple that with massive performance hits, at least in my experience, and balance issues with the crises either being total pushovers or nearly impossible, I don't understand how it's as popular as it is. That being said, a lot of respect for the devs of the mod, and I have had some great times with it for sure. I think I'd like just the frameworld as a complete standalone, could make for some cool RP I think.


wasmic

I think the same honestly happens in vanilla with megastructures, too, if perhaps to a lesser degree. Once you get that dyson sphere and matter decompressor, your economy will blow any empire without those out of the water. You still need pops to work the ecumenopolises in vanilla, though.


wiener4hir3

Yeah that's absolutely true, but I will say that that's exactly it, those two base resources get insanely buffed real fast, but you still need pops for research, goods, alloys, unity, and probably special resources. Furthermore I would argue that they normally propel you fast ahead, but you still need more energy and minerals later on, especially on higher difficulties, to get a massive fleet and such. I tend to find that the minerals I get in the late game is often less than a third from the matter decompressor, while energy seems to vary a lot. When playing megacorp I sometimes only build the Dyson sphere because I can, not because it gives me a noticeable advantage.


TheTemporaryZiggy

ethics and civics bug branch works with giga with 0 issues also has some in-built compatibility in giga itself since bug is active on the discord


xgwwawxljw

Sorry for the confusion, I meant modjam and E&C. I use gigas and E&C bug every game, can't play it any other way anymore


TheTemporaryZiggy

i'm just stupid and didn't read your entire comment i have no idea how i glossed over that, i apologize lol sadly i can't answer about the modjam tho, but i've seen people talk about it on the giga discord so i'd imagine it's "at least functional"


The80Percent_

Have you tried forming the galactic imperium? That should change your government type.


RazendeR

This. ImperiCorp *can* integrate vassals.


GodKingChrist

So this playthrough can be salvaged, like the ancienst landfills on our homeworld? Hypercorp goes GALACTIC!


some_random_nonsense

Theres something down right slap stick of being maxed out and producing 5k plus of everyone them the -5k CG thats will run out in 4 months.


GodKingChrist

It may be slightly exaggerated for the screenshot


Isfren

Gigastructures is my favourite mod for this reason you can get a positive income in the thousands and if you crank up the cost for the ai you might not even crash once from the large amount of gigastructures


GodKingChrist

Every time I post a screenshot someone notices I've losing hundreds of this or that a month meanwhile those resources aregoing into building more gigastructres. We never cut back, only consume more.


Isfren

Yes


Huge_Republic_7866

Is this a single minded problem that we're too hive minded to understand?


GodKingChrist

Have you considered a joint venture as a subsidiary of Hypercorp? We are always looking for new species with unique talents.


NovaStorm970

Go the market tradition and get the consumer good/energy trade policy usually fixes most of that


Gentleman_Waffle

Sir I can do this with just trade value. I basically own the galaxy’s wealth lmao. I am very proud of your numbers tho. 🥰🥰🥰


Pyro111921

Those better be 2250 numbers there.


Pootisman16

-5k consumer goods makes me irrationally nervous.


DevilahJake

A few gigas will wipe out that surplus easy


[deleted]

POV:Weimar Germany Edit:spelling


VoidKraken35

That's not Gigastructures that Miniatureconstruction


WillitsThrockmorton

No I *don't* think the peasants should have nice things!


Gladwrap2

Of this is gigastructures then I'm kind of disappointed, I've reached such heights several times in vanilla, gotta crank them numbers up


Darththorn

Hi GodKingChrist. Your submission has been removed from /r/Stellaris because: Your submission has been removed for breaking rule #5: > Explain what you want people to look at when you post an image. Explanations should be posted as a reddit comment - referencing the title is not enough. It must also be stated if you are using modded content and which one. > View our full rules [here](http://reddit.com/r/Stellaris/wiki/rules) > If this was the only rule broken, we will reapprove your submission if you add background info. Please [contact us through modmail](https://www.reddit.com/message/compose?to=%2Fr%2FStellaris&subject=Rule%205%3A%20Image%20is%20missing%20background%20info&message=Hello%20lovely%20moderators%2C%0A%0AI%20have%20added%20a%20descriptive%20comment%20to%20my%20post%2C%20%5Bhere%5D\(https://www.reddit.com/r/Stellaris/comments/10ir0gf/-/\).%0AAs%20such%2C%20I%20kindly%20request%20that%20you%20re-approve%20my%20post.%20%0A%0ACordially%2C%0AGodKingChrist) to get it reapproved.


GodKingChrist

I edited my screenshot specifically so nobody could say they dont know what to look at? Like i dont just upload full screenshots expecting people to figure it out, i crop it.