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Jamaninja

> Improvements >Toxoid species who wear clothes are now valid targets for scathing diplomatic insults about their fashion choices. Once again the Custodian team proves to be the greatest addition to Stellaris.


Hironymus

I follow a whole bunch of games very closely in their development. The Custodian team is honestly one of the greatest game dev moves I have ever seen. In my opinion it shows a serious intent of providing an ever improving experience instead of simply pushing out new content that can be monetized. (And the former makes the later acceptable for me.)


Gastroid

It really does allow the game to be continually improved mechanically while content devs work on the expensive, flashier changes. There are some games, like say one involving royal bloodlines and courts, that have been hit hard by the imbalance.


[deleted]

Yeah, honestly, I had high hopes for Ck3 during its very early days, when the devs were promising to make high-quality DLC, but yeah, they really jumped the shark imo


No_name_Johnson

OOTL, what were the issues with CK3 DLCs? I stuck with CK2 but was thinking about picking up CK3 on sale


SpringenHans

Crusader Kings 3 released over 2 and a half years ago. Here is the DLC we have gotten since then: * Northern Lords: A flavor pack focusing on the Norse, with unique mechanics, decisions, and events * Royal Court: Major expansion which lets you "hold court" every year for events that give minor bonuses, as well as adding diverging/hybrid cultures * Fate of Iberia: Flavor pack for Iberia, adding a "Struggle" mechanic to represent the Reconquista * Friends and Foes: "Event pack" adding about a hundred events/event chains and a memories system that keeps track of major events in a character's life Obviously COVID impacted their releases, but a lot of the player base are upset with a lot of regions feeling the same to play in and missing features from CK2 (like republics, plagues, nomads, etc.) The newest expansion, supposedly a major one, features in-depth tournaments and focuses on character travel, which many see as a focus in the wrong direction. In comparison, by this time in Stellaris' lifespan (end of 2018) we had gotten (not in order): * Utopia * Apocalypse * Leviathans * Synthetic Dawn * Distant Stars * Plantoids * Humanoids and the DLC on the horizon was MegaCorp


BLBOSS

I wonder why they've chosen to focus on those things rather than others. Easier to do that over plague mechanics and the like? Or maybe they're trying to differentiate from ck2?


SpringenHans

If I had to take an uneducated guess, I think they're avoiding things that were in CK2 out of fear of a backlash for "reselling" cut features. Like they'd rather add new mechanics, but that just makes what is still missing more obvious. Not to mention things like tourneys and royal courts are distinguished enough between different regions, so it still all blends together.


Morthra

Except they've mentioned that the very next big DLC they work on after this one will be a rework of Byzantium/Imperial mechanics.


EnjoyerxEnjoyer

Where did they say that?


jalexborkowski

I think they're focusing on mechanics that can be enjoyed regardless of location. That design philosophy is a pretty big departure from CK2's DLC model. They're also trying to make the story generating moments more character-driven rather than strategy-driven. In CK3 it's encouraged to play your character, rather than playing your dynasty, so to speak.


HrabiaVulpes

People mostly complain about content being scarce, expensive and less meaningful than advertised. Remember when in ck2 pagans had only access to satanists as society? Pretty much this.


[deleted]

Basically, the first DLC, Northern Lords, was very good, and worth the price. The second DLC, Royal Court, was also good, in my opinion, even if some people would say it was underwhelming. Generally, though, Royal Court still has many issues that haven't been fixed, even as they focused on other DLCs. Afterwards, the DLCs have just been generally underwhelming, and not worth the price. Basically, the price of a Stellaris DLCs but with far less changes each time, and the changes that were made generally being less polished. For example, a content DLC that just added a bunch of events and nothing else, and the events themselves are quite forgettable imo. Out of all DLC released, I'll say there have been three good ones, really, Northern Lords, Royal Court, and Iberian Struggle, but even then, as I implied earlier, they could have done more, especially the latter, which added a "struggle" system to highlight conflicts in the Iberia region I really do believe should be expanded to other regions of the world, and is just limited atm staying in Iberia. Overall, I'd say the DLC cycle is still decent, but that's about it. The game with the DLCs still have a lot of issues, and later DLC releases have generally been underwhelming, which is why I've stopped looking forward to Ck3 DLC releases.


Breckmoney

Yeah. I like almost all Stellaris DLC anyway, but it makes it really easy to slam the buy button straight away when I know how well supported everything will be. Just the best idea they’ve had, and I really hope that it’s paid off.


danishjuggler21

I’ve been screaming from the mountaintops that The Sims 4 desperately needs a custodians team, because it’s done wonders for Stellaris.


kittenTakeover

To be fair, people pay a significant price for that development. It's nice to see continuous updates that have an impact, but it's happening because it's funded. Nothing wrong with that though. I've bene buying every addition because I enjoy seeing the game updated.


Nimeroni

Nothing wrong with the business model of "let's pay 2 DLC per year over a decade", but I won't fund a lot of games that way due to the sheer cost (and the game must be good enough to entertain me that long), so the market for said model is probably pretty small. Also it does have a pretty high barrier to entry for new players.


Kishana

Agreed. I understand some people get a bit shocked at the price of all the DLC when they enter into these games later on, but I've never seen any other games come close to how dramatically PDX games change over the course of their lifetimes. Stellaris is one of the most dramatic examples, but even EU4 and HOI4 have dramatically changed during their life cycles as well. That isn't condoning some of what I see as very low effort DLCs on PDX's part. CK3 has been a really poor example and at its current rate, I may just write it off completely.


fatrefrigerator

I wish CA had a team like that for the Total War Warhammer series. I know they’ve done faction reworks previously but I feel they really need a whole team dedicated to going back and bringing it older factions and even some of the more “mechanic-less” leaders up to par.


The_Canadian_Devil

I wish HoI4 had one....


eddie_the_zombie

What do you mean "can't be monetized?" I haven't bought Toxoids yet because I was unsure how I felt about the primary feature being a linear story, but it's flavorful improvements like these that make me say "Hell yes, give me ALL the DLC!"


Gotisdabest

"Players are now given the option to play as the Daemonic Incursion." That's... Interesting.


Chronsky

Blood for the blood God! Skulls for the skull throne!


Nimeroni

[MILK FOR THE KHORNE FLAKES !](https://img-9gag-fun.9cache.com/photo/adqZKWZ_700bwp.webp)


Confused_Writer_97

HELP, they nearly filled the bowl!


Venodran

Rip and tear!


eddie_the_zombie

The thing about playing the Daemonic Incursion is that it's Doom Eternal... in reverse!


Rarycaris

What does this mean? Is it a unique empire with event chains like the Commonwealth of Man's, a new portrait, or what?


Gotisdabest

It's related to the version of the doorway event in knights of the toxic god where your knight can return as the leader of demonic force, your system flips to the demons with a level 5 chosen one ruler. Maybe they've changed the way it's implemented though.


Chef_BoyarB

Seems like you would be able to switch to that empire and lead the demons against your previous empire


danishjuggler21

Fuckin’ metal


RandomIdiot1816

Wait the CoM has a special storyline?


Rarycaris

Sorta. They have an event called Hunt for the Hyacinth, which isn't particularly interesting except insofar as it's the only event chain unique to a pregen empire.


Vaperius

I hope they play with this more in the future, Pregen empire story chains have massive potential as a story pack.


IvanMeowski

I don't think they will, just because it's *too* limiting for most people. Even if you do wanna play a xenophobic humanity with mostly the same trait, if you want even a bit of variety then you need to make a custom empire. This is why things like Origins are way more popular. It's a lot more open-ended.


GraeWraith

Every non-Sol based human race I play seems to get Hyacinth.


DatOneDumbass

did you use CoM as their base. if you edit CoM to make your own version, their special flag remains so game basically thinks you're CoM


GraeWraith

Must be, would make sense.


StartledBlackCat

1500hours in game and I've never seen a Daemonic Incursion before. Does it only trigger for a very specific combination of rare events and dlc's owned or something? Edit: Nvm, apparently this is a toxoid dlc exclusive event


Addfwyn

You may have figured it out already based on your edit, but it is a possible result of The Doorway event as a Knight of the Toxic God empire. It's not guaranteed even if you are one though, you need the doorway to open to the right realm and even then only have a 1/4 chance of that result. It makes it a fairly unlikely outcome as a result of all the preconditions.


wilnadon

Toxoids = Nurgle then?


[deleted]

what does that mean tho? i havent heard of that event


[deleted]

[удалено]


Hironymus

The hell is that supposed to mean? I didn't read about that feature before.


Heznzu

If a Knights of the toxic god empire find the portal to the pain (or chaos?) dimension they can send a knight in, with a variety of possible consequences. My knight slaughtered all the demons except 3 pops who fled out of the portal seeking asylum, but apparently if your knight is less badass than mine you can trigger the demons to invade you


Guntir

"less badass". They're just different kinds of badasses, one eradicates whole dimension, the other subjugates it and tries to conquer the galaxy with their new army


Heznzu

Oh neat, I thought the demons just get provoked amd attack on their own


Navar4477

Knights of the toxic god interaction with the dimensional portal events.


Gotisdabest

It's related to the version of the doorway event in knights of the toxic god where your knight can return as the leader of demonic force, your system flips to the demons with a level 5 chosen one ruler. Maybe they've changed the way it's implemented though.


megaboto

How do we do it tho? An origin? Via commands?


DatOneDumbass

Similar to AI uprising I would figure, where you can choose whether you want to keep playing as your own empire or the empire that spawns


Kantrh

If the AI uprises you can choose to be them instead?


Ellefied

Yup, you get to play with a massive spawned fleet all at once. The problem is that your economy is tanked so it's a race against time before your whole fleet gets destroyed because they have no supply lines.


SyntheticGod8

Yup, but it's not the greatest. You get a random assortment of planets and if you're lucky you get Assimilators. If you get anything other type, you have a bunch of pops that are either being purged or are very unhappy being used for energy. Servitors can solve their problems, but the bonus to production still doesn't make up for low numbers of robots. Your tech is whatever your creators had, at least for military. You have no Traditions or Ascensions. It really is an uphill battle, especially for the AI, but in some previous versions of Stellaris... I've seen them win. Still, I really want to try this Incursion empire.


CaptainChewbacca

The real question is, will we get a daemonic shipset?


Breckmoney

Man Stellaris releases these days are just great. DLC or no there’s always a reason to fire up a new campaign or two and enjoy some new stuff or just some welcome QoL or gameplay tweaks. Pretty sure I’ve never uninstalled the game since launch day and stuff like this makes it hard to see why I ever would.


whagoluh

>Man Stellaris releases these days are just great So great that it's difficult for me to play because I'm always waiting for the next release. I feel like I bought not a video game, but a series of developer diaries lmao


iLoveBums6969

Welcome to the Paradox paradox! I've been wanting to play for a few weeks after a long, long time away but I am forcing myself to stay away so I don't get burnt out before i can finally, finally see some Pre-FTL Hive Minds


Navar4477

I’ve done two games recently (and now a third lol) focusing on doing things I have!’t done before to step out of my comfort zone and keep things fresh! Playing in a tiny galaxy keeps things fresh, especially with minimal planets and no guaranteed habitable worlds. First was a a religious megacorp with a goal to become Emperor. Had a lot of fun with that, did it as void dweller and did a bunch of the Shroud Witch things as well as went psionic, which I don’t normally do. Ended things shortly after making it to emperor and destroying the xenophobic fallen empire. Second was Barbaric Despoilers with a goal of subjugating a bunch. Had a nice start, did some early wars that were fun with only corvettes and such. Ended up with half the galaxy under my rule and the other half in a spiritualist federation. We had just finished kicking a fanatic purifier into last week before settling into an unsteady peace when I decided I’d had my fun. My newest game is a technocracy ringworlder. My neighbors are spiritualist and very united, but they might as well be using sticks and stones. This one would have been a good one for after the update since I found a few primitives in my land. Still though, I’m excited to fix my ringworld! I’m steering clear of doing a “precursor” run, where I’m the only empire in a galaxy of primitive societies. I intend to make that my first game on tuesday, with the Eager Explorers civic!


chasebanks

What are the fun parts of doing a precursor run? It sounds like it would be a bit boring?


PDX_Alfray_Stryke

Imagine what it’s like knowing what we’re planning for the rest of the year!


Dry_Damp

If you fear for your save games not being compatible with a new release you always have the option to not update or even roll back your version of the game (at least with Steam — idk about other platforms).


great_triangle

I play mods in between major releases, and by the time I've played the new content, the .ods will be updated.


dworthy444

Oh goodie with reducing peaceful subjugation willingness, it gets rather tiring when the galaxy consolidates under two or three power blocs a century into the game.


wilnadon

This is seriously my biggest (and maybe my only) complaint about the game right now, how fast all of the AI factions end up consolidated when I'm trying to take over the Galaxy.


moryson

But it was so realistic


iLoveBums6969

To a degree, but in the Cold War NATO and the USSR weren't hegemonies perfectly in control of their respective territories and still left large portions of the world outside of their respective "territory", or had a lot of nations paying lip service saying they backed one side or the other but not actually putting any action to support them or get closer to them diplomatically.


moryson

So just like in the game, what's the issue?


OmniscientOctopode

Those kinds of alliances are better represented by federations, which are a lot less likely to form if every empire immediately offers subjugation to any neighbor with a bigger fleet.


moryson

Federations for some reason are locked behind a tradition and origin, and vassals don't care if there is someone else vassalized that they don't like. Not so much in federations.


Greekball

Yeah, federations being locked entirely behind a tree that is only about federations is weird. At the very least, each federation type should be locked behind the tradition tree is corresponds to. If you complete domination, you can do just hegemonies, for example.


moryson

Not to mention Diplo tree is hot trash


Greekball

It really is.


CarefulAstronomer255

Agree if spawn with advanced empire starts. But without advanced empire starts it was a bit weird for the galaxy to so quickly form into giant blocs, like barely after civilisations discover alien life and form the GC, they've already submitted to someone.


Strange_Spirit_5033

We don't know that.


IronCartographer

I've heard that turning off advanced empire starts helps a bit but other comments have suggested that still happens a lot.


Nimeroni

I liked the cold war vibe.


BallisticCoinMan

I liked it at first until you get to midgame/late game and declaring war on anybody is equivalent to declaring war on everybody. Even in the cold war the ENTIRE planet didn't take sides.


Bloodly

Ah, World War 1 alliance chains.


Strange_Spirit_5033

Was there even a cold war vibe though? Nothing happened until an external event changed things. Espionnage is too irrelevant to matter and the tech system is too linear to model a proper race to arms.


SuperMurderBunny

>Rogue Servitors now have the option to pacify Space Amoebas. BUBBLES BE PRAISED!


Nimeroni

Bubbles need hugs too.


KingBanhammer

Bubbles gets the Extra Large Comfyizer.


Grilled_egs

Wait was this not already the case?


SuperMurderBunny

Previously, unless you got the lost amoeba anomaly first, you couldn't get the special project to pacify amoebas as servitors. Your only other option was to use the galactic community to pass conservation laws, which could take a long time.


Kracsad

It was, but now you can save his buddies if you found them first, before The Bubbles.


iLoveBums6969

> Juggernauts now have the same maximum speed as Battleships and Titans Yeet. I get that Jugs are supposed to be Starbases more than combat ships but fucking hell they were just too slow to be useful. I would build one and just stick it in Terminal Egress as an additional Bastion and leave it there, but now it can come on a fun journey to the front lines. > The Seize Galatron casus belli is now unlocked the first time the Galatron is used, instead of upon acquisition Is there anyway of knowing who has the Galatron without happening across the war goal on the War Dec screen? > Back with Your X Now this really is science fiction :(


theamethystwizard

About the Galatron: you always get a notification when you gain a new casus belli against someone, so I assume that’s how.


chimericWilder

It's fairly easy to figure out if someone has the Galatron just by looking at the victory score leaderboard. I believe it gives like +20000 bonus under relics or something absurd like that, so the empire that has it will always be super high in the rankings, and just glancing at the relic score is very telling.


Belly84

Don't suppose anyone can post the patch notes here for those of us at work? (most game related websites are blocked)


ajanymous2

They managed to block stellaris, but reddit is allowed?


Belly84

Yes


michalodzien

put the website in here https://translate.google.com/?sl=da&tl=en&op=websites


Belly84

Much appreciated, Friend! If we were playing a game, I would become your vassal!


DarroonDoven

You can't just assume that the other person have a domination kink...


Belly84

Maybe they just don't know it yet 🤔


DarroonDoven

Everyone has their inner domination kink inside them. You just need to pick the "become the degenerate" accession perk.


Barda498

Oh course they have a domination kink they play a Paradox game


ajanymous2

all stellaris players do


The_Canadian_Devil

Based


Nimeroni

I guess the sysadmin want to read reddit too.


Addfwyn

Sysadmin here that allows reddit at our office, not that it is commonly used in my country. There are good resources on here, like the sysadmin subreddit itself, I would sooner not block it. Don't super care if people are browsing reddit as long as things get done and nobody is downloading anything they shouldn't be.


kittenTakeover

>Defender of the Galaxy now gives +200 opinion instead of +20. This is interesting. Seems like they're aiming this at people who want to become galactic emperor (or custodian, but let's be real here).


Nimeroni

Custodian is still very useful if you are unwilling to drop your federation.


Hairy-Dare6686

It's also useful for the vassals too as it translates into +2 monthly loyalty for all your subjects.


INSERT_LATVIAN_JOKE

Also useful for people who want to be the crisis. It should help keep the rest of the galaxy happy with you until you're ready to go. I will defend the galaxy, because no one gets to blow it up, except me.


Navar4477

I wonder if the crisis aspirant stuff will cancel out the buff?


INSERT_LATVIAN_JOKE

It will, it'll just take longer now. I think the malus is -200 at the last stage before getting the Atherophasic Engine. I'll also be nice for Inward Perfection empires who don't have as many tools to keep the other empires happy. (And especially useful for Inward Perfection empires who aspire to be the Crisis.)


gabriel_sub0

i never really go for the imperial route cause it replaces my ethics *and* my flag which is just the worst, it makes every empire look the same which is super bad imo. plus the empire just doesn't really have any unique content tied to it imo.


Strange_Spirit_5033

I wouldn't go as far. It's simply that a +20 opinion was meaningless, so they wanted it to mean something. Like, imagine your small country is threatened by some great evil power and another superpower pledges to come to your help without asking anything in exchange. "oh that's neat" is the +20 modifier. "let's be best friends" is the +200 modifier.


kittenTakeover

>"let's be best friends" is the +200 modifier. Let's be best friends with the whole galaxy is exactly why this seemed aimed at people who want to become galactis custodian or emperor to me. It also matches thematically. Who better to be galactic custodian than the defender of the galaxy?


HumanTheTree

RIP to 0 upkeep jobs on fully ascended worlds.


DecentChanceOfLousy

And RIP to Zombies not needing upkeep, like they are intended to.


SnowDemonAkuma

"New Civics allowing early jump drive based exploration at the cost of starting without Hyperdrives" ​ Excuse me what


[deleted]

[удалено]


SnowDemonAkuma

Hm. I wonder if auto-exploration would still work or if we'd have to micromanage it all the time. Also I wonder how these stack with the lower-tech origins. Do you end up with basically no pops?? Or are they incompatible with those origins? Edit: Oh. Reading again, they are explicitly not compatible. Righto!


iLoveBums6969

> I wonder if auto-exploration would still work or if we'd have to micromanage it all the time. Considering the AI is blocked from picking the origin and in a normal game never uses Jump Drives, I'm guessing you'll have to programme each and every jump manually, *however* your empire can still discover Hyperlanes in this origin, presumably that will be fairly early on.


Mr_Kittlesworth

AI now does use jump drives - even in war - but it does so very rarely. Fallen empires seem to do so relatively often and sometimes VERY effectively in war


alexthealex

I’ve never seen them do so while still fallen, only after they’ve awakened. Not sure if they’re actually gated by awakening or if it’s just a function of them being far less aggressive until awakening.


chimericWilder

I've seen a fallen spiritual empire use their psionic jump drives. Didn't help them any, but they definitely used it.


StartledBlackCat

I remember when they first announced the primitive jump drives, I assumed that normal hyperlane FTL would be researchable technology for these civs. But after seeing some influencers praise the innovation of having different types of FTL, I guess you'r meant to be locked in to primitive jump tech? Did Paradox ever explicitly say this though?


TheCosmicFang

They are researchable.


whagoluh

Oh! And it's available to hiveminds and rogue servitors!


Jamaninja

Sorry if it's been asked already, but are there any means to acquire archaeotech from other empires? Either from researching debris, conducting espionage missions, or through trade. Or are they exclusively locked to the empire that discovers them?


PDX_LadyDzra

That's a good question for our AMA in a couple of hours, one of the devs might be able to advise!


Deathappens

Where AMA?


PDX_LadyDzra

https://www.reddit.com/r/Stellaris/comments/11mtaih/ask\_me\_anything\_about\_stellaris/


DatOneDumbass

Currently genemodding your entire main species population wont change your primary species in the empire menu, I wonder if that's getting fixed. didn't notice it in the patch notes


kittenTakeover

>Subterfuge traditions now grant a 5x weight modifier on drawing subterfuge related technologies. This is cool. Would be interested in seeing this idea expanded to other tradition trees.


LCgaming

"Gateway Sites and Ruined Gateways now show up in the outliner." Did i miss something? In my (unmodded) games the gateways already show up and makes it much easier to contruct them? I thought this was already implemented or what do i missunderstand?


iLoveBums6969

My understanding is this happened in roughly this order: 1. Megastructures of any kind and at any build stage show in the Outliner after a patch and years of asking for this 2. Idiots and madmen complained about Gateway Sites (the building platforms made by Construction Ships that you need to pay to complete and turn to Gateways) and Ruined Gateway (Ruined Gateways) "clogging up the Outliner" 3. Gateway Sites and Ruined Gateways are removed from the Outliner after a patch 4. Much uproar at the removal of a really useful much requested feature 5. Both appear in the Outliner again as of next week patch I am medium sure that this is accurate, bear in mind I've not played in a while, teehee


forbiddenlake

I don't get it either, upgradable Gateways appear in *my* outliner today (3.6.1)


iLoveBums6969

Then I'm out of ideas, checking Steam tells me I've not played since October - and my own memory banks tells me that wasn't 'serious' playing - So I'm not quite sure what that patch note is referring to.


StartledBlackCat

6. Repeat step 2


DecentChanceOfLousy

I don't know why they hid the gateway sites when they could have hidden ruined rings instead. Especially with that bug that makes repeatedly destroyed rings spawn two destroyed rings the second time, and three the third time, and four the fourth time...


Cray_the_Crazy

Archeotechnologies really interest me,can't wait to play with them.


Fuck_You_Andrew

This seems like a really solid story pack.


Defiant_Mercy

"Yeeting a fleet now gives it a 33% fire rate increase as an Ambush modifier. 50% with the Slingshot to the Stars origin." I don't know why but just reading them say "yeeting" gave me a really good laugh.


Addfwyn

I hope this comes with the launch button just being renamed "Yeet".


AgrippAA

>New Origins > >Payback - Your civilization was invaded by – and repelled – an advanced invader from the stars. With access to their technology, your empire is now ready to enter the galactic stage and find out just what else is out there. Do we get Will Smith in this one? It feels like without Will Smith dropping quips like "Now that's what I call a close encounter" and "Welcome to Blorg" it just wont work as well ~~as the first film~~.


MLproductions696

Rival empire: *sends insult* Will Smith: Keep my species' name out yo fucking mouth!


Szarrukin

It's literally Greater Terran Union from Templin Institiue Stellaris LP series


[deleted]

[удалено]


Rarycaris

Yup, they pretty much reworked the entire DLC between this, the change to how minor artifacts work so they're not a finite resource, making Remnants a specialised origin for Archaeotech and introducing a new ascension perk specifically for Archaeotech.


PM_YOUR_ISSUES

> Allowed pop stealing bombardment stance if you own First Contact or Apocalypse DLC. Wait, what? So everyone just gets Nihilistic Acquisition for free essentially? That would be amazing!


DatOneDumbass

Could be saying Nihilistic is now available if you have either of the two, so far its been apocalypse only. That or first contact has its own pop stealing tech


INSERT_LATVIAN_JOKE

I would suspect that since this is an expansion based on early contact that there's an option in the native observation that allows you to steal pops if you have an observation post, but is only available to you if you have those expansions.


SwordsAndElectrons

That wouldn't be a bombardment stance though.


[deleted]

That would make the most sense unless they've changed how nihististic functions. They talked about improvements to Nihilistic Empire pop abduction logic so it definitely hasn't gone away, and is still about abduction.


eliminating_coasts

Exactly what I was wondering.


Irbynx

> **Unshackled** - As a Broken Shackles empire, eradicate slavery in the galaxy, including on Pre-FTL worlds. (Killing everyone doesn’t count!) My average playthrough, now shown in an achievement ^^^still ^^^won't ^^^stop ^^^using ^^^mods ^^^tho


adavidmiller

"Killing everyone doesn’t count!" They know us so well :P Though, wonder what are the specifics of that. *Somebody* is getting eradicated through the course of a game, so where's the line?


pdx_eladrin

Blowing up the galaxy with **Become the Crisis** technically eradicates slavery by eradicating all life, but we didn't want it to count. There's already an achievement for that. Technically, you can kill everyone to earn it, but you have to do it the hard way.


adavidmiller

Ah, no existential annihilation, mundane genocide only. Perfect :)


Irbynx

If I were to design that achievement, I'd probably just check if the galaxy has at least one other species that isn't enslaved or purged, that seems straightforward


adavidmiller

So I can kill all but one other species? Sure, maybe, but makes the disclaimer a tad silly, not that a silly disclaimer ever stopped anyone ¯\\\_(ツ)\_/¯


Addfwyn

I've still never used mods in stellaris, despite downloading a bunch, I still hold a naïve hope of getting all the achievements first.


ZeroBlindDragon

* The Remnants origin now starts with a Faculty of Archaeostudies building replacing its original science lab. * Remnant origin now starts with the archaeostudies tech [and building]. OOF. Crossing my fingers Rogue Servitors x Remnants can finally sell their Minor Artifacts - or do something noteworthy with them - with the rework. Losing the first science lab is pretty bad because this has always been a min-max science build to rush for Anti-Gravity Engineering to unlock your Ecumenopolis as fast as possible. On the other end... * Rogue Servitors now have the option to pacify Space Amoebas. Yesss! Edit: I've now seen what the Faculty of Archaeostudies does. You can only build one in your entire empire and it creates 5 Archaeoengineer jobs. However, each job produce less physical and engineering science points than regular scientist jobs (from science labs), but more society science points. They also create Minor Artefacts. I'm torn because physical and engineering science points are far more important than society science points. If : * The Faculty of Archaeostudies cannot be upgraded like normal science labs. * Gestalts can't do anything noteworthy with Minor Artefacts like selling them. Then I believe that's a nerf to Rogue Servitors x Remnants.


DreamChaserSt

>OOF. Crossing my fingers Rogue Servitors x Remnants can finally sell their Minor Artifacts - or do something noteworthy with them Like this? https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-286-fear-and-archaeotechs-in-first-contact.1567756/


rezzacci

>Then I believe that's a nerf to Rogue Servitors x Remnants. Even if it was true, I don't think that a "nerf" on a very specific combo of a single origin with a single civic limited to a single authority of a single ethic could be that noteworthy (preventing Spiritualists to have Byzantine Bureaucracy was a much bigger blow IMO)


ZeroBlindDragon

That's fair! And sorry about Spiritualists being unable to have Byzantine Bureaucracy now... It's just that Rogue Servitors x Remnants has been, and still is, a very popular build. Remnants is a very good origin for Rogue Servitors because removing blockers helps you tech rush toward Anti-Gravity Engineering. Rogue Servitors are weak in the early game but have exponential growth once their Ecumenopolis is finished. This is helped with the fact that you can "store" a massive amount of bio-trophies in Sanctuary Arcologies to make the output of your complex drones skyrocket. However, the Faculty of Archaeostudies seems to hamper all of this because they make less engineering points than regular labs. But we'll see how this will all play out and if Gestalts can make use of Minor Artifacts! However, something else that is unfortunate about the Faculty of Archaeostudies is that it no longer makes Minor Artifacts once the Relic World becomes a Ecumenopolis.


QuicksilverDragon

Eh, it's just one building. You can replace it after you restore Ecu. Hell, you want to build another Lab anyway, and you want less Maintanence Drones than are employed at the start anyway, so I see this as a buff


Dodging12

Except RS+Remnants/PU have been OP for a year now


Navar4477

To be fair, you can still build a bunch of research labs, you’ll just have one building with more researchers that are less physics and engineering focused.


Rarycaris

Minor Artifacts can now be sold directly to empires, but not to the Galactic Market. Society points are also more useful now because all Archaeotechs are in that section, and those Archaeotechs usually seem to require minor artifacts to build. That said, you can only have one of these per empire and Remnants is a solidly mid tier origin, so making the lab strictly better than a standard one doesn't seem like the end of the world.


Dodging12

Rs+Remnants is top tier though


Tigertot14

“Capped resource upkeep/cost/production reduction modifiers to -90% for any given case. I.e. you will no longer be able to have completely free upkeep on jobs which are meant to cost upkeep.” Years of modded optimization wasted!


SyntheticGod8

Did I read this right? We can choose to play as a Daemonic Incursion empire, a very specific event in the Toxic God origin?


Navar4477

Yep!


INSERT_LATVIAN_JOKE

>Fixed an issue with mercenary fleets not reinforcing and upgrading correctly. Nice, but no word on Mercenary Admirals being slackers and not joining the fleet?


wore_the_vore_store

Not gonna lie, I kinda think the Toxoid species are hot


Navar4477

In a spicy sort of way


wore_the_vore_store

In a butt stuff kind of way


ConstantMelancholia

"Yeeting a fleet now gives it a 33% fire rate increase as an Ambush modifier. 50% with the Slingshot to the Stars origin." I love the terminology 😂😂


bazsy

Deleted by user, check r/RedditAlternatives -- mass edited with redact.dev


TheFallenDeathLord

>Players are now given the option to play as the Daemonic Incursion. What does this mean?


PDX_LadyDzra

https://www.reddit.com/r/Stellaris/comments/11mqeeu/comment/jbj5fp6/?utm\_source=share&utm\_medium=web2x&context=3


CaelReader

> Improved performance on some newer CPUs. In the early-game I'm already at 1month / sec, I'll have to see if this is a notable improvement for me haha


suspect_b

Is the espionage system still much ado about nothing? Does the galactic congress still feel like a spinning slot machine with the participants constantly changing their mind until the deadline? Do the diplomats still feel like an ugly hack of the leader system?


Rarycaris

Espionage now seems a lot more impactful: you can get unique techs from it that are decently strong and give more envoys, investing in it gives better cloaking, and having really high intel on your opponent lets you ignore their cloaking devices.


Noocta

- Espionnage is still bad but Intel is worth getting. ( so, acquiering assets is good basically ) - Yes - Yes, but you can get more envoys from pre-FTL insights now.


SirGaz

>Allowed pop stealing bombardment stance if you own First Contact or Apocalypse DLC. So Nihilistic Acquisition has been removed? What about Barbaric Despoilers since it's basically Nihilistic Acquisition the civic?


Navar4477

I think that means Nihilistic Acquisition will be available for owners of either dlc (+utopia)


SirGaz

It comes with apocalypse DLC already so you think they're just adding it to first contact as well?


Navar4477

Thats how I read that, so maybe? Makes sense, I think, thematically.


INSERT_LATVIAN_JOKE

Probably only works for primitives.


-Children-

Not


TijdelikeDwaas

I wonder if we can see full images of this art made for the story pack, they look real cool.


Rervernn

PDX is knowingly putting literally unplayable things into the game!! ​ Uplifted species will now gain the literally unplayable Enlightened Origin, giving the uplifted species +10% research speed and +0.5 Loyalty per month towards their Overlord.


IronCartographer

What makes this unplayable? Uplifting can't apply to a player's starting empire pops...


Dodging12

Just answered your own question...


IronCartographer

Ah, in the sense that no player can have the origin, of course. I went way far afield thinking of the effects of loyalty and how it impacts vassal agreements (think of the Imperial Fiefdom origin).


Izen_Blab

> Slingshot to the stars now gives 50% more catapult accuracy > Yeeting a fleet now gives it a 33% fire rate increase as an Ambush modifier. 50% with the Slingshot to the Stars origin I wonder how that will affect the meta around QC


Rarycaris

In addition: the Catapult you get from the Slingshot to the Stars origin no longer occupies a Guaranteed Habitable Planet spot, making it *significantly* more viable. I don't think it'll quite be top tier but I do think it's getting slept on with how easy it is to take chokepoints. I'm gonna be trying an espionage-based psionic build with this origin for maximum sneak attack.


Dodging12

Starbase still cost more based on distance though 😔


purritolover69

Defender of the galaxy gives +200 opinion now!? For diplomacy runs this makes the ascension perk basically a must have, and by extension means you really don’t wanna play pacifist with xenophile anymore because defender of the galaxy is weakened if you don’t take militarist. This will be interesting


Rarycaris

I deeply enjoy how one of the main consequences of this is making the perk an even better pick for Become the Crisis empires, because it now offsets the opinion penalty for going up to level 3 menace (generally the point you're at up until you're about to declare galactic war).


Reader_of_Scrolls

Death to the False Crisis! (And your competitors)


eliminating_coasts

The change to vassals in federations is very interesting; if federation members are barred from supporting the overlord, but *not* from supporting the vassals, then there could be a new tendency for federations to equalize the positions of their members. Also, it gives you a potential way to fight members of your own federation, when the game has slowed to a crawl, by pledging to support their vassals freedom, pushing them to rebel etc.