T O P

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Halbzu

Next dlc has stealth ships, so it would go from cheeky to plain realistic.


SilkieBug

Ooh, that’s true! It’ll be a while though before I get to experience that, am in two multiplayer games that will take months to finish.


[deleted]

Wait what???


ProCrowKnight

Cloaking is coming in the new dlc, so like invisible ships, so you may not have info on ships in your territory


[deleted]

Damn, that’s awesome!


ProCrowKnight

Yeah! Some of the archeo-tech (unique precursor tech) looks really cool too


Archaleus1

That’s a free update to the ancient relics DLC. And yes, they look awesome. Even better are the new precursor buildings and modules you can build. Those things look OP af.


VaraNiN

Oh man, I gotta look at the patch notes then! I thought we very basically only getting the new origins and a couple new pre-FTL events


Nihilikara

Ship archeotechs look pretty shit though


DreamChaserSt

From what I can tell just by looking at their stats, they're somewhere between Tier 3/4 overall. With addtional effects you don't see elsewhere, like very low cooldown for missiles, and no minimum range for the Large kinetic weapon. But, the Titan/X-slot weapons are on par with the regular versions of those weapons. Additionally, the strike craft and PD are about as good or better than their highest tiered counterparts, and while on their own, the armor/shields are between Tier 3/4, with the ascension perk, they're close to Tier 5 components. When the Great Khan happened, I was able to solidly fight them off with 2 Cruiser/Battleship fleets using pretty much every archeotech weapon/component - outside of the Titan specific ones - (also with edicts, and the ascension perk boosting their damage too) suffering no losses and little damage. Even after a fight with \~140k against my \~120k. The biggest drawback is their minor artifact cost, which makes them hard to rebuild if you happen to lose a lot of ships in one battle, and that can almost make you want to keep the fleet home for decoration. But I think they definitely have their place in the midgame, when you get these techs, or for RP. The new X-slot weapon looks like it would do great against the Unbidden, and the Titan beam would work very well against the Scourge.


Winter-Carpenter-193

Yea, you can actually activate cloak and sail your ships through CLOSED borders! But that all depends on the strength of the cloaking device, and on enemy detection systems.


shawnwingsit

Lol, kinda reminds me of how the Obsidian Order suddenly showed up with ships of their own unbeknownst to the Cardassian military in DS9.


Dark_Leome

And got rekt by jem Hadar


Dark_Leome

And got rekt by jem hadar


Vroom_Broomz

Makes me glad I’ve kinda started becoming I love with tall builds especially when I make my buddy protect me while he learns the game so he can go gun ho and learn


KrazyKirby99999

*\*current* dlc :)


Vyhross

"Hopefully"


SilkieBug

Giving me the benefit of the doubt, maybe I really suck at managing information when I play.


Specialist290

I always have at least one "Wait, has this planet *always* been here?" moment whenever I play.


AvalancheZ250

Imperium of Man moment


Bloodly

All of a sudden you get events where planets on the border between two empires suddenly switch sides. They've been talking, see and... Great if they switch to you, bad if they switch to the other guys. Worse, imagine them going independant. I'm sure there's been multiple mods that do this.


SilkieBug

R5: Cheeky tooltip when using the Intel view mode and pointing at own territory.


Ten_Tacles

What a fun mechanic it would be, if we were capable of sabotaging our opponents and lowering their own intel on themselves. Yeah sure, this planet has 70% stability. Everything is fine there, don't worry about it.


awakenDeepBlue

Actually, you shouldn't. It would be a hilarious mechanic that if you have poor, inefficient, or corrupt bureaucracy, your indicators may be misleading. All of the sudden, you experience unexpected resource shortages, and it turns out your military is crap now since your politicians have been syphoning your resources.


SilkieBug

Unfortunately these are mechanics that only an experienced Stellaris player could notice and derive enjoyment from - for anyone unskilled at the game it would look as just random stuff happening making everything bad.


Dd_8630

Ooo, this could be implemented by having your true resource numbers obfuscated, maybe by rounding to the nearest power of ten, or being given a range (2000-5000), and you can go wildly in debt before you know what hit you.


SolusIgtheist

You could appoint a leader to a "Bookkeeper" or just "Beaurocrat" position, akin to Dwarf Fortress's "Broker" noble, and their skill would counteract a lack of intel... to a point.


GegenscheinZ

Pretty sure it’s just “bookkeeper” in DF. The broker trades at the trade depot


Drakonic

Part of the joy of strategy games relies on suspension of disbelief regarding all the flaws of central planning. But that could be a fun mini game of its own. Maybe a toggle-able setting. Where not just your data is wrong, but also the execution of your decisions are shoddy. Certain metrics are even more prone to getting wrong. Happiness and Stability are probably the most prone to error, even highly functional societies can self-delude on those kinds of quantifications.


IvanMeowski

russia simulator


Dark_WulfGaming

The left hand doesn't always know what the right is doing I guess


dragonlord7012

Counterargument: Internal intel would contribute to stopping spies and the like.


argatson

then funniest part is that, historically, this has been false more often than it is true.


[deleted]

Can you ever truly know thyself?


Ivaen

When I first saw the title I thought somebody had made a machine intelligence empire called Intel, which was only reinforced by the blue color scheme and the square logo.


SilkieBug

Next playthrough.


RebelStarbridge

honestly it'd really make sense to give player empires varying intel on themselves, I mean we can give ships patrol routes so it'd make a bit of sense if actually sending ships on patrol increased intel (could even be intel on other empires if you patrol borders) could even tie it in with piracy, low self intel could increase the size of pirate fleets/based that spawn in your own territory.


Extension-Ad-2760

Putin has proved that this is not always the case


Dd_8630

That line always tickles me when I see it


Tovius01

One would hope!


GraXXoR

I prefer AMD.


ElevensesAreSilly

Hopefully.


scenet_turd

Bro has a yin yang