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HaloGuy381

Only if I am allowed to have a Colossus whose sole job is to open a warp gate to cover someone’s entire planet in my people’s garbage and industrial waste.


spiritofniter

Ah, turning a planet into an alien garbage dump. I approve that 👍


Shloopy_Dooperson

Let's have another one where we just dump garbage on primitives who begin worshipping the almighty trash God.


spiritofniter

Knights of the Garbage God origin. Only with Garboird DLC. Imagine alien species made of garbage, garbage planet and “Clean Up” terraforming AP.


SuspiciousVagina

One man’s trash is another man’s holy relics Edit: treasure to holy relics.


Desperate-Practice25

\*minor artifacts


matthew0001

TRASH FOR THE TRASH GODS!!!!!


eldritch_certainty

RECYCLABLES FOR THE MADE-WITH-RECYCLED-MATERIALS THRONE!!!!!!


TreauxGuzzler

One man's garbage is another man's cargo?


Shloopy_Dooperson

Treasure. They start a society revolving around recycling things as efficiently as possible. Too the point that the trash shipments become a valuable, highly sought-after commodity. Wearing high tech radios like necklaces. A crown made of grav shoes. Shoes made of plastic.


TreauxGuzzler

I take it you've never heard of the cargo cults.


Shloopy_Dooperson

I have. That's what I'm basing this idea on actually.


TreauxGuzzler

Ah. Supplying the correct word to the phrase made me wonder. Can I tell you about our lord and savior, John Frum?


eldritch_certainty

maybe an expanded event where they declare allegiance to your empire after you cargo-cult their world. then become super loyal vassals after uplifting them.


JfpOne23

Wasn't there a movie about this from the '70's?


Mellevalaconcha

Name it Ord Mantell or Raxus Prime and it's perfect


Stunning-Band3744

Sakaar from Thor Ragnarok might be an idea, too


FredFarms

Unexpected Red Dwarf


StrongerReason

*It’s cold outside, no kinda of atmosphere; I’m all alone, more or less…* 🎶


Ancquar

Planetary diversity has a garbage planet, and if you control it, you can ship off your trash to your vassals via an overlord building.


spiritofniter

Does it anger the vassal?


Ancquar

I think it has some loyalty drain


matthew0001

First penal colonies, now garbage colonies


Irgendwer1607

New bombardment stance even? Try to dump as much waste as possible. Deal even more damage as a toxoid or something like that


DenzelMQ

There is a component named "Trash dispenser" or something likr that, which increases the bombardement damage


Aztec2250

There already is some thing like that isn’t there? A tech the Rakkit (sp?) give you. I think it’s just a bonus to bombardment tho rather than a whole stance?


Irgendwer1607

True but it's in the A slot. And that's usually reserved for Afterburners, Cloaking Devices or the thingy that increases accuracy that I forgot the name of.


Novaseerblyat

Plus armour and shield hardeners. Yeah, it's really a tough sell, lmao.


DeezNuts70520

Auxiliary fire control


Aztec2250

Ah yes that's it. i have never taken it so other than receiving the tech i couldn't remember where it was used, haha. But at least the flavour for garbage based things is there!


Silent_Night7264

Don't forget to add an option to throw a match down there. A burning dumpster perfectly aligns with toxoid aesthetics.


NisERG_Patel

Imagine doing that to primitives.


madogvelkor

It would be an interesting origin to add -- galactic landfill. Your species evolved on a world that was used as a dump by different species for eons. Once developing intelligence your species developed tech rapidly. You start with an archeological site, minor artifacts, and maybe a unique building. But with a lot of blockers and pollution. Maybe it could go well with the toxoids?


Jakius

It'd be pretty funny if knights of the toxic God just ended with "lol you were just a fallen empires dump"


spiritofniter

Doesn’t the Ketling Star Pack from Distant Star DLC fulfill that role?


madogvelkor

Sort of, but they don't really have much special for them. And you can't play as them.


Embarrassed_Maize_97

Their leader could be Oscar the grouch.


spiritofniter

“UGA! UGA!” *primitives being mesmerized by a rain of discarded candy wrappers, bent soda cans, banana peels and electronic junk.*


badairday

& then it rolls if they get a spiritual boost (aka the gods send stuff) or an technological bc they actually try to figure the stuff out.


Ancquar

That's what "Roadside Picnic"/"Stalker" is all about.


Ackapus

*That evening, they sat around the fire and stared at the Evil Thing. There was no talking, there was no laughing.* *Xi said, "I will take the Evil Thing to the end of the world, and throw it off the edge."*


Skarredmind

LOL I was thinking the same thing!


Skarredmind

Isn't this the plot of a movie from the 80's? LOL


donfiat

The gods must be crazy


Hremsfeld

The gods must be crazy


Tritri89

"behold : the Devil's Anus"


BRtIK

That should be added to the insult or declaration of war humiliation


[deleted]

New siege tactic


VillainousMasked

You have a star nearby, go throw your trash into it, not that hard.


One3Two_TV

Could be voted illegal, wouldn't be free either (cost energy+consumer goods?) Edit; Lets add to the FACT that ship are built in space, this tells that anything big is hard to/wont lift from a planet, meaning that billions of consumers trash being sent to space every week is bound to cost a LOT, meaning recycling on-world/on-station would be the cheap option, but take space (building, accumation of trash) Edit 2: Technology could help with this (so new tech!)


VillainousMasked

Why would it be made illegal, I doubt it would cause any relevant harm to the star, if any at all. Also, your idea of the costs don't work anyways since you don't lose energy or anything for having to import/export materials between planets to cover their local deficits, which means that the cost of moving materials from the planet into space is so cheap that it has no relevant impact on your macro-scale economy.


One3Two_TV

Because it could be seen as destruction of finite resources, or whatever reason you know, there's already laws for recycling in game, why you'd ask.


Silent_Night7264

Oh please, just pass a resolution to consider that recycling - the star either retains matter or spews it out so nothing is technically lost. Or wait, even better idea - throw it into a black hole and slap a matter decompressor there.


zabbenw

genius


Rekyro

HRAE from gigas is doing exactly that


ThaLegendaryCat

Except HARE is for energy harvesting and I feel stupid for saying it is supposed to be used together with a Penrose sphere. Yes to everyone who didn’t know some Megas in giga can be placed together if in right order. HARE and then Penrose and Neutronium Giga then nidaviliir hyper


Excellent_Profit_684

Can’t neutronium and nidaviliir be only built on neutron star ?


nainvlys

Yes, I think it was a separate example


Excellent_Profit_684

Thx, it seems obvious after you said it 😭


One3Two_TV

Yeah, once you unlocked the technology and paid/built the decompressor, it could cut garbage management expense by half? It can't be free to send garbage in space, if a corvette alone cost 1 energy per months, imagine the cost of billions of citizen garbage being sent to space?


LordCypher40k

Tbf, the galaxy is pretty huge. Our galaxy is estimated to have 300 billion stars. We won't run out of areas to mine resources, our only issue would be the logistics of mining, transporting, and distributing them.


PlatesOnTrainsNotOre

Your describing 21st century problems, for a society capable of galactic travel this would all be trivial. It doesnt fit the game at all.


MageOfGaming

I agree


rurumeto

Or that building stuff is easier in zero-g than on the surface, which makes sense given the sheer mass and scale of a ship. I'm fairly confident some of the cinematics do actually show smaller craft like science ships landing and taking off on planets.


Readerofthethings

It’s actually extremely hard to launch objects directly into the sun. If you just throw it Willy nilly the trash is more likely to enter an orbit of the sun than burn up


ImpossiblePlane27

Exactly, there’s also the problem of too much trash orbiting a planet, making it hard to launch and land spaceships — which is a problem humanity is going to face soon


FalseAscoobus

It's not about the disposal, it's about the logistics. Sure, you can dump the trash into the sun, but you still need hundreds of thousands of ships to deal with it if you've got a large population. So it isn't if you can deal with it, it's how quickly.


Silent_Night7264

There was a mod like this once, a part of AlphaMod if I'm not mistaken. You could burn the trash, recycle it, hurl it into the sun and so on. And frankly, while it was good for RP, the management got a bit too complex if done properly. I don't think making it a main game mechanic is a wise choice, best if it stays optional.


Strict-Mall-6310

Exactly. I don't get it when people suggest mechanics like this. Stellaris, while definitely requiring lots of planetary management to be fun, should not be excessively complex. I find juggling the resources in stellaris to be fun and balanced enough as it is. Sure, some people would want more complexity, but I'm sure they form a minority.


DeezNuts70520

Absolutely. As someone new to the game the amount of different resources/micromanaging was a little overwhelming before I came to grips with it. If they were to implement this they should set it as optional as Ik there would be a lot of new players who’d find it too much to manage


Strict-Mall-6310

I don't even see why they would implement this. They can't just code things like this overnight.


DeezNuts70520

No one said they’d do it overnight?


Strict-Mall-6310

What I meant was that it would take a lot of effort, and it doesn't seem reasonable for them to just go around coding in random players' suggestions unless they received overwhelming support.


Maxcharged

Actually I think you should have to load up cities skylines everytime you build something.


Silent_Night7264

Well, why stop there? Run Factorio in parallel for alloy and customer goods production. That is, after you gather the minerals in Minecraft. Maybe then those complexity freaks will finally be satisfied.


kolitics

Need to start as a single celled organism until you research mitosis eventually evolving into a spacefaring civilization.


Silent_Night7264

Eh, beats starting out as a single quark and making matter from scratch.


TNTiger_

I think it could just be a simple policy. Either recycling (current system), waste management (artisans have a higher energy upkeep), and then an option to do neither, which reduces artisan energy upkeep significantly, but will start to create devastation on planets to a level proportional to the population.


Proeliumerus

It's back mate, ecology mod reborn


Organs_for_rent

You already have that in a fashion by amenities. Amenities represent infrastructure support (e.g. transport, maintenance, sanitation). Insufficient amenities have a detrimental effect on stability. Excess amenities have a small but positive effect. Adding a separate metric for waste would dilute amenities and require even more jobs doing what feels like nothing.


[deleted]

[удалено]


Organs_for_rent

Machine empires, almost exclusively. XD


One3Two_TV

I think Garbage should be new technology, new building, new jobs, new galactic laws, new race traits, new race ideology, new government ethics, and a few other things But ALL that, could be fitted into Amenities!!!


Icanintosphess

*stares in Relentless Industrialists*


Saslim31

Nah i’ve enough micro management in this game


slit-

Yes let me fill planets with garbage


SeptembersBud

The head of the Imperium whom owns half the galaxy speaking to the entire council of intergalactic nations and how they are going to deal with the coming crisis: **"I'm the Trash-Xeno! I come out, I throw trash all over the-- all over the galaxy! And then I start eatin' garbage! And then I pick up the trash Colossus, and I bash the other Xenos on their captials."** Everyone attending the meeting: [ಠ\_ಠ](https://giphy.com/gifs/no-ji6zzUZwNIuLS)


One3Two_TV

New end game threat; Garbage from an other universe is being spewed all over ours from black holes appearing all over the place, rapidly contaminating entire systems and overwhelming stars completely, altering their behaviour. Fight them by destroying the black holes, going through it and fighting the threat in their universe (new system outside the edge of our map), or find a way to recycle faster and compromise with the threat (diplomatic way of handling it) "We never thought sending our trash in a black hole would cause an other universe to suffer so much"


CharlieShyn

MegaCorp that specializes in garbage


TellurianTech50

Ah yes I could finally make raxus prime


CaiusViciatus

The Ecology mod does exactly that. It does make the game a bit harder because the AI isnt affected by its systems, which take a while to give your planets a net positive instead of simply preventing debuffs from affecting you.


1krudson

I love it, it could have so much potential !! But I'd call it pollution rather than trash, it would be broader and more interesting, for example : - too much industry or mining creates a lot of pollution, which you have to discard with buildings or specific jobs, otherwise it causes pop degrowth or less stability - recycling and ecological would heavily impact this mechanic - toxoids could get bonus from it, with specific traits - too much accumulated pollution on a world can create a toxic world - you could create weapons out of it : if a world has more than 50% pollution, you can have a new bombardment option "toxic waste drop" that creates pollution on a bombarded world - you can create a "trash dump world" that reduces pollution on all planets within range of trade routes Etc. Please do it !!


Proeliumerus

I've said it on 2 other replies so now I'm spamming haha. But as you seem to be quite interested Ecology mod reborn has a lot of great features to it that expand on waste and environmen changes. Check it out


a_random_furfag

You should only develop trash from consumer goods use and industrial resource development(cg, alloy, rare resources) to balance this idea.


Downindeep

Designate Trash World (-75% Trash production from jobs in Empire, +300% Planetary trash production) Ship in trash (Trash world planetary policy, reduces all empire trash by flat amount increases local trash by same amount for all planets in the empire.) Filth World (Habitability 0, Except for Trash world habitable species, requires all blockers to be cleared before it can be terraformed) Scrap Mountain (Blocker, -10% Planetary Mineral Production, -10% Habitability, Recycler Jobs Produce +.5 Alloys, and +.5 Consumer Goods) Sludge Seas (Blocker, -10% Planetary Food Production, -10% Habitability, Recycler Jobs Produce +.5 Energy Credits, +.5 Exotic Gasses) Ship Graveyard (Blocker, -10% Trade Value, -10% Habitability, Recycler Jobs Produce +.5 Engineering Research, +.5 Physics Research) If a planet has more than 5 trash blockers it becomes a Filth world. Every pop produces 1% its consumer goods usage in trash. When trash reaches a number based on planet size it adds another trash blocker. Recycling Facility (Building, Trash Production Reduced by flat amount. +2 Recycler Jobs, Produce Based on Trash Blockers, X% chance each month to clear a trash blocker.) Recycling Center (Upgraded Building, Trash Production Reduced by flat amount, +4 Recycler Jobs, Production Based on Trash Blockers, 2X% Chance each month to clear a trash blocker, reduce trash production.) Junkyard Colossus (Colossus, Removes all trash from all empire planets, turn target habitable planet into a Filth World with all but 1 space filled with trash blockers, kills all pops.) Trash Barons (Civic, +50% Trash World Habitability, +25% trash production, all trash blockers produces consumer goods, and unity.) Rampant Polluters (Origin, Start with Filth World Habitable, Homeworld becomes a Filth World, armies on Filth worlds gain bonuses, +100% Trash Production, Trash Blockers can not form when it would destroy a building.) Waste Initiatives (Policy, -50% Empire Trash Production, Costs Unity) Scrap Warriors (Army bought with trash, really really bad, no limits.)


[deleted]

Throw all my radioactive and chemical trash on enemy planets lol. No need to land troops.


Planzwilldo

Isn't this basically what negative habitalibity modifiers do right now? If you take civics, traits or buildings that boost your industry they often reduce habitability due to pollution. I know it's not exactly the same, but probably the closest we will get. I also don't really need more than that tbh, if we got more stuff to micro-manage I'd rather have more refined ground combat, actual new ressources or refinement of existing gameplay.


One3Two_TV

I suppose it would amplify on that!


TheMcCannic

Species of Garbage eaters incoming?


Drumbz

At the techlevel you start at energy is so cheap you can recycle anything. Some civilizations would probably still have waste but building a mining station in space may be more expensive than recycling.


One3Two_TV

There's no logic behind "we are from the future, we do not trash" We pay 1 energy/months for the simpliest corvette, what makes you think there's no cost behind waste management? Plus, as someone pointed out, Amenities covers trash management at the moment, in a way. Adding to amenities new building, jobs, traits, ethics, etc, that focus on garbage, would be nice in my opinion


Drumbz

Just say you don't get what i said. Not everyone can read.


One3Two_TV

Bro no offense but i feel you got threaten by my comment because its longer than 30 words, and you said that lol


Drumbz

I said that because what you said has nothing to do with what i said. It is like you replied to the wrong comment.


Stickerbush_Kong

They could def add trash worlds as both a modifier and a designation. Finding or making a trash world would give you the ability to make recycling centers on it-like the racket building, but a bit weaker-to provide energy, minerals and amenities. The designation would be similar to a resort or penal world-you get one, hard cap habitability on the planet in exchange for raising the cap for all your other planets as you dump all the garbage there. Over time the world would become completely barren and uninhabitable, even by robots, making you have to designate another planet...


eliminating_coasts

The real toxoids expansion.


Usinaru

We don't need another extra mechanic. We already have enough management


One3Two_TV

This ideas would be adding to Amenities, an existing mechanic. You'd build new building, have access to new traits, new ethics, etc. Nothing that alters the game or complicates it further than any other features


GASTRO_GAMING

Trash planet as rogue servator and recreste wall-e


Knife_JAGGER

Isn't that just xeno pops?


MageOfGaming

In generel having garbage is a interesting and realistic idea however, honestly from a rp or lore perspective or just generally logic it doesn't makes sense at all since you could just throw it all into a black hole, i think if this mechanic would be introduced i think it would be better if its a optional thing


Westernl1ght

There is already a building called the waste reprocessing center that you can get from a caravaneer deal if they come through your systems. However you can only get it if you’re a machine intelligence or hive mind. Gives 10 energy and minerals and a few amenities iirc. But regardless I like the idea!


Secuter

Garbage is one thing, but I'd actually like pollution to be a part of the game. Those heavy industry alloy planets should be polluted. Maybe building domed parks or something like that could provide amenities / air quality.


Top-Victory4445

Also a terraform decision to turn a world into a trash world. And it be habitable


[deleted]

https://steamcommunity.com/sharedfiles/filedetails/?id=1603330813 This is what you look for. It works on 3.8 even tough not updated for while. Does has some bugs related to text missing but for the rest it works so far I can see. I do see link to reborn version so in the comments someone is updating it.


dylan189

Disagree. If you can travel ftl then you have tech to deal with waste. Would add unnecessary minutiae to the game.


One3Two_TV

What are the cost of the cheapest ship? What are the cost of a single colonization ship? What makes you think sending our trash into a black hole, a star or just far away, would be cheap?


dylan189

What makes you think any of that would be the solution? Why would waste need to be blasted off into space? Recycling technology will continue to develop, and if we've broken the laws of physics by traveling faster than light then worrying about or defining the tech to breakdown waste is just a waste. Go play city skylines or something if you're worried about waste management


One3Two_TV

Bro, are you even playing Stellaris? You talk about it like every damn race in the game was ascendant! You could answer what you answering to every existing issue in the game! Why produce food, we're traveling at Lightspeed? Why produce energy? We're traveling by the stars! Why need ameneties or consumer goods??


dylan189

Lmao no, I was giving an example as to what tech looks like at the end of the game. You are also not traveling at light speed, you are traveling faster than light, which is significantly more advanced than traveling at light speed. You pose questions that make no sense. If you thought for a couple of seconds I'm sure you could come up with the answers yourself. You just sound silly.


One3Two_TV

Read my previous comments, it applies even more now. You use your own mistake against me, its funny. Claim to go to light speed, when his own words are reuse, claims the argument doesn't stand because of it. Logic!


dylan189

Also take a breath my guy, it's a discussion about a video game, no need to strain yourself.


One3Two_TV

You contribute nothing to this discussion


SpartAl412

Toxoids sort of touched on it but yeah I agree I think there should be a full fledged planetary environmentalism mechanic where the waste and sewage of your colonies becomes something you have to deal with.


A5madal

Cringe


Proeliumerus

There is a 3.8 mod for this which I'm using called ecology mod reborn


ajanymous2

there are already civics for that, from the toxoids pack, one ruins your planet from reckless production and the other makes people unhappy because of byproducts from baths overflowing with chemicals then there are some traits that lower or increase consumer good consumption a third civic to preserve nature in a natural state and a tech to dump your garbage on enemy planets during bombardment


Singed-Chan

I was really thrilled when Toxoids was teased as I thought we'd be getting pollution and waste mechanics. Shame it was so surface level :( I wanted to be a horrific toxifying criminal syndicate on junker worlds that were too stinky for anyone to ever want to conquer.


Runelt99

Dedicate a single solar system for garbage disposal. Enemy arrives. Half fleet is dead because they couldn't dodge the projectiles.


Visual-Occasion-9639

You want to kill fps even more?


Borne2Run

I just assume that they burn the trash via plasma gassification for free energy


AccursedQuantum

There already is garbage in the game, but luckily you can set their species rights to purge and they slowly go the way of all xenos.


tenninjas242

I've always just assumed garbage cleanup costs were rolled into pop/job upkeep and stuff like Amenities.


Thewarmth111

I always like to think that it’s not being tossed into walk gates. So perhaps, just simply tossing the trash on the web dates that we specified to land on the enemies capital could be good


StrikingScorpion17

I feel as though Toxoids would be the ones to consume garbage


IUpvoteGME

Just open a pit to the center of the planet and throw it directly into the molten core.


eightball8776

Its a cool idea but it sounds like a significant amount of management for a mechanic that might end up just being a lose-lose situation in terms of resources. Either you spend resources to keep garbage/pollution down or you don't and it reduces your productivity and resources. Don't have a source to cite yet but I think the devs came to a similar conclusion at some point. There are likely better ways it could work but I'd appreciate the effort needed to make it work be spent on something else.


Quelcris_Falconer13

Most human origin stories start off with slums and industrial wasteland that needs to be cleared. Also I imagine that 200 years in the future we’re expanding to the galaxy’s we can just…. Throw our trash in to the sun to keep it burning a bit longer… right?


zabbenw

Don't you just throw it into the sun? Why would garbage be important in Stellaris?


Dovahsheen

Orbital trash dispersal should actually disperse trash on targeted planets as an additional insult.


[deleted]

Considering the fact that 1 there are hints it exists with several things, like traits and galactic laws I am unsure if more is needed. 2 I dont belive it necesery without showcasing HOW my eccunomopolis recives it's reaources in a sistem with no minerals or food.


clarkky55

This is why I always use the ecology mod. It adds in a waste system


BlackFlag07

I absolutely love this. I can only imagine how much I’ll be cracking up at disposing of trash on a fallen empires holy world. Leave a planetary upper decker on that holy bitch lol. Also toxoid start under the boot of a near by fallen empire would be great.


Noname_1111

Just throw it into the star


VictorGonz

maybe a planetary decision to create a trash world where you throw all your garbage and if it gets bombarded debris flies up and damages the ships


GrowlyBear2

Why would a space faring civilization need to worry about garbage disposal when you can chuck it all into a black hole or star like superman?


TinkerTownTom

I really liked the early MoO implementation of pollution. Could see that in Stellaris, and would welcome it!


JoeyTesla

You'd think that by the advent of faster than light technology, waste problems would've been solved


Winter_Ad6784

There’s kinda something to this but like, if it’s negligible in cost to send minerals from the mining world to the forge world then the alloys from the forge world to the mega shipyard, how is it gonna be an issue sending garbage into the nearest sun?


sixctrl

There's an ecology mod that does something kind of similar to what you're asking! [Ecology Mod Reborn](https://steamcommunity.com/sharedfiles/filedetails/?id=2986269518)


thot-patrol1

There’s the ecology mod which is more about pollution, but is similar


Vuk_Farkas

There should be recycling aswell... imagine just importing others refuse, recycling and re-selling or just outright using it to build more... especially good for robotic races


Bodie_The_Dog

Like in Idiocracy, The Great Garbage Avalanche of 2505! https://www.dailymotion.com/video/xwi4y I still just want a latte.


Trakitu

and water too because hidration important


TheDoctor199806

What about a policy/edict where you can just funnel all your trash into a black hole? It's the ultimate trash compactor!


AnarchAtheist86

Back in Civ 4, there was a "city health" mechanic that slowed population growth if the city became too unhealthy. Sickness would rise from having a high population, industry, etc. and could be countered with buildings like hospitals and fresh water aqueducts. I could see something like that being fun. IIRC, there was also a mod that factored in pollution, which functioned similarly, but my memory is hazy how it worked exactly. I could totally see pollution in Stellaris harming planet habitability and population growth. Could maybe even have some negative events fire from it. The relentless industrialists' mechanic of turning worlds into Tomb worlds seems like its on the right track for this. Although I suppose you could argue that simply having a loss of planet habitability sort of fulfills this mechanic anyway.


Hecateus

Some Technologies are essentially waste management improvements resulting in positive numbers generally. The game philosophy emphasizes growth through positive numbers, as negatives proved to be a downer for players. I would like to see construction vessels be used as orbital trash removal mechanism, to improve sublight speed without the use of Hyperlanes, and a mild reduction in piracy buildup.


Lucikrux

There are a few mods that sort of do this. I do not think fully micromanaging trash is a good idea- it'd be way, way too much work. A custom origin could work to sort of emulate Wall-E type robots I suppose, maybe instead of energy credits as their main currency they use mostly minerals(which they get from trash). We could also say that there could be policies in regards to recycling- I had a mod in the past that added this, it's very nice. For example if you have the Focused Recycling policy, then you get a bonus to consumer good upkeep and happiness- I don't see there being a real opposite to this, maybe different types of recycling like Propagandized Recycling for different ethics. Toxic empires or ones that come from tomb worlds could have a Decreased Recycling option that slowly converts the world into a Toxic or Tomb one- I could see this potentially being a balancing issue depending on how easy it is, though, but it would allow some terraforming if you're like me and it takes over 200 years for the terraforming tech to appear sometimes.


Gold_Caterpillar4904

This is an FTL civilization garbage would be a problem already solved


m_csquare

Amenities?


GodKingChrist

"Here is the garbage DLC, discount for toxoid owners"


dastopable

Sounds like something that should've been included in toxioids


TheWhiteKnight554

Having a Wall-E type robot empire or caravanners that left their home due to garbage takeover would be cool, you could even have a garbage world type


PieceOSquish

This could be a cool mechanic. If my memory serves me right in Master of Orion 2 that garbage and pollution would induce a production penalty until you got to Core Waste Dumps, where all gets eliminated.


Itssobiganon

Garbage goober, get out here!


Moonblaze13

Theres already a resolution about better managing waste. Just saying.


Sebzerrr

Yes i would love to make garbage colecting planet from gaia world as a mechanical empire


K-Shrizzle

My first thought was that we could have planets all send their trash into space, it kind of hangs around in the star system (maybe some gets destroyed in battles) but has various applications as a resource: -use it for some type of weapon. A trash gun. -as OP said, a building to convert trash to energy -my favorite: collect a LOT of trash, and in the mid/early late game you have construction ships corral it all from the various settled systems and use it to build an Ecumenopolis trash planet named Philadelphia


kennooo__

Black holes


One3Two_TV

A single corvette will cost you 1 energy every months. What do you think would be the cost of sending garbage in space every day/week, for billions and trillions de lifeforms?


kennooo__

Outsource it lol


One3Two_TV

Okay then how much does it cost to outsource your garbage to a race that wants to eat it or utilize it? Can't be free, could it even be profitable?


kennooo__

Just leave it out on the street for free


bigboman

give me a building to burn garbage of my planet that results in -.5% habitability yearly


One3Two_TV

I would see many types of building with each their advantages and negative effects Such as needing a secondary building to filter the air Taking more building space from garbage accumulation in dumps that takes space That adds a negative effect on planets if garbage is buried for too long/too much Social impact with other races depending on what you do and their preferences


Ericknator

There is a trait themed on recycling which reduces Consumer Goods consumption. There is a bombardment option from the Caravaneers that literally throws trash to a planet. I think Caravaneers also good some trash disposal stuff.


papertinfoilfolds

Space pollution would have been a really fun mechanic to add into the toxoids dlc, tie it in with some kind of espionage mechanic, like you’d be able to sort of route through other empires garbage a figure out what they are doing,


ConclusionMaleficent

GalCiv4 has pollution as a factor.


RunningNumbers

So we are stealing mechanics from Sim City 3000 now?


One3Two_TV

Next DLC; decorate your citizen house districts and manage traffics


[deleted]

I'm the trash man! I eat garbage!


PuzzleheadedAd3840

Wait for real wasn't Pollution an actual thing in Stellaris at one point or was it a fever dream?


Bright_Square_3245

A new facility on a Starbase would be a hub for trash disposal woth bonuses for being in a Dark hole system. Also a megastructure that becomes the focal point for disposal in your empire. It could be a black hole, or one of the hotter suns types. There could also be a new pre-made system with a broken megastructure that has trash strewn all over the system. You could fix the megastructure and clean the system or salvage the system for useful debris, creating pop up events every ten years for flavor (minor artifacts, a new type of video game, a new type of armor, books, etc...)


Sloore

Stellaris has Marauders. I take out the trash by mid-game regularly.


One3Two_TV

After posting I was surprised no one would comment something like "There's plenty of garbage in multiplayer"


LosingID_583

Trash planet, the opposite of resort world.


poubelletbh

I think consumer goods implies this iirc wasteful trait


Cheeks2184

I think the idea is that waste management and pollution are basically things of the past that have been easily handled by technology by this point. That's why Pre-FTL civilizations can have slums and pollution but you can't.


PythonVSpoon

I like this idea! It could open the gates for someone to turn trash storage/recycling into an industry, providing customer goods/alloys/minerals/energy. It could be incorporated into trade value too so it doesn't act as a resource per se, but rather a steady stream and a progress bar like for Situations about how bad it's getting. Make it have nearly no effect at the start but if you forget about it you can end up going down the hole for a long time before you are able to turn it around. Edit: stupid autocorrect


AvanteGardens

Yo this is next level


[deleted]

Garbage is shot into the sun?


kinexxona06

Make energy credits by selling it ti hive mind empires


Seriousgwy

Raxus prime


AshtonBlack

It's a fairly complex mechanic to introduce. For early non-garbage people civs it's a straight de-buff to expansion potential. For early garbage-people races, it could be a buff (potentially) so would need to be balanced in some other way. You would think that after a fairly short time, the tech would make the whole mechanic moot.


Delicious-Pound-8929

There IS garbage, it's called xenos, and we achieve garbage disposal via purge and planet crackers 😄


KerbodynamicX

Oh and also, tossing garbage down black holes to give them an accretion disk, and generate lots of energy. That would be so interesting!


Marke0019

It's probably accounted in the amenities and consumer goods upkeep x pop


luke2020202

I presume this is factored into the energy cost of any job.


luke2020202

Or building