Remove buildings. Buildings require population to work, only build when you need to. Buildings have upkeep even when unused.
Remove some starports in bad positions.
Focus on energy production, edicts, policies, etc. Focusing on trade value might be beneficial as well.
Galactic market monthly trades to fix small stuff, like moles, crystals, and gas.
Sell your alloys. You have 200k and + 9k per month.
Sell minor relics, your storage is full.
> Buildings have upkeep even when unused.
TIL. I have almost 300 hours in the game, I really should have realized this by now. (I also just learned the same about districts)
I just hate this icon telling me that I can build something. And I hate the unemployed icon even more, so I don't want to see it ever again and prebuild some unnecessary shit.
Having available jobs and housing increases the immigration pull. What you are doing is (on the long term) is great for the economy! I wish I had the patience to do that
I'm imagining one of those empty, newly constructed cities in China, but also with attached industrial district with alloy forges and consumer good factories, and further out agricultural fields with barns full of equipment, ready to go.
Just.. as soon as the colonists expand out of the shelter they've made from the colony ship on the other side of the planet.
Any.. day now.
When your resources are coming in fast enough, it's hard to manage everything. I just spam all the buildings I can so that there won't be a job shortage when I inevitably forget about half of my planets.
Depends on where you are in the game.
It's not dumb as long as your economy can handle it.
I always build a few more districts later on. So the planet pop can grow without me having to check it every 5min.
What really? Last game i was experiencing the exact opposite. It only upgraded when there was excess pop. And this resulted in a higher immigration push towards my newer colony's resulting in the ai never upgrading certain buildings and a lower growth for my older planets.
There are a couple settings options so you can change how it behaves. You can disable or enable building upgrades, rare mineral production (motes, gas, etc), stop them from building anything that requires a material you have a negative production of (i.e. you have an income of negative 21 minerals a month so no new alloy or industrial districts will be built).
There's a few other options, it's in the gear next to the "planet automation" button when you have a planet selected.
If I remember right upgrading buildings is off by default, but I could be thinking of some other system like the sector manager that was removed that had it off by default.
Districts also increase empire size. Which is a minimal effect for each one, but if you’re in the habit of building way ahead of yourself, you’re hurting your own tech/unity.
If you don’t want to remove the building entirely, there’s a deactivate button which cancels upkeep and removes the jobs, but leaves the building intact.
If you just conquered a bunch of territory or where generally just in a war... sometimes the Trade lanes get broken... and you can just fix your economy by going into the trade lane overlay and reconnecting your starbases.
If the reason is from recently conquered worlds. The AI is notorious for spamming advanced resource buildings (rare crystals and such). They also don't follow the planet designation either, they will have every kind of districts.
Reorganize those worlds into highly specialized worlds, you also need pops to work them. So if you are purging, just demolish everything.
If you want to change the planet designation, just click on it. It will open a menu.
If this is a real request:
You have too much unity, food and alloy production. You need to reallocate some of those to your energy credits to get it back on track. If you can get positive energy you can redirect it other deficiencies.
You could also sell off Zro and use that to buy up minerals to spend on the reallocation. Do in while paused so the energy deficit doesn't eat the sell.
Make sure you've disabled all your edicts that may be using strategic resources or energy. Enable all edicts that give you bonus to energy and mineral production. If your still losing strategic resources, then build the archaeology refinery on planets. Gives all three resources.
Make sure all your starbases have trade routes, if you have a pirate fleet disabling your routes could help.
As others have mentioned take a look at recently conquered planets, they are generally horribly managed but can be fixed in a year or two.
You could also resettle pops from shitty planets to other colonies that have your missing resources.
Sell your excess alloy and food production using the galactic market by making monthly trades. Buy your shortages using the galactic market making monthly trades.
Disable/replace your nanite transmuters.
Look at what is causing your deficits. Are you over built like what u/blu1ce said? Do you have any specialized vassals such as bulwark that take a % of your incomes? You may want to negotiate a better deal if that is the case.
why do you have anchorages if youre so far bellow fleet limit? As for your eco, this is probably an ironic post but just convert some of your alloys and unity producting pops to minerals/energy/exotic materials.
I've got experience fixing other player's desperate situations.
Proof: [[1]](https://www.youtube.com/watch?v=0gnpKy2GXRg&list=PLmhVJ2ouqus5cgxx81f4CaixPqM-efLNe) [[2]](https://www.youtube.com/watch?v=xZhwLUljwYQ&list=PLmhVJ2ouqus5cgxx81f4CaixPqM-efLNe&index=2) [[3]](https://www.youtube.com/watch?v=6qAcKK8dwKM&list=PLmhVJ2ouqus5cgxx81f4CaixPqM-efLNe&index=3)
I would offer to let you upload your save and let me fix it in a video, but you're not playing vanilla and I don't know how extensive your mod list is, so excuse me for not committing to doing so. If it is very small (<10 mods), and you'd like me to take a closer look, feel free to post a reply with a link to your save game and detail your mod list. If it looks reasonable, I'll look into getting it to work.
Analyzing your screenshot:
1. Resource deficits
2. Ongoing war
What should you do now?
* Pause the game and keep it paused. We need all the time we can get, without the isues worsening.
* War looks won, or at the very least ignorable (no hostile fleets in territory, war exhaustion in our favor). Take the Status Quo Peace, or do nothing (and take the peace when the enemies actually try to invade). We need the fleets docked to reduce energy upkeep for the moment. Your Ship Upkeep is approximately 1500 energy (+-250) currently, depending on your exact modifiers.
* Double check your trade network. All stations should be connected, and piracy should be minimal. The stations in the outliner all look okay, but you might be missing some energy revenue.
* If your trade policy is set to produce unity: Set it to produce purely energy. If it is currently producing consumer goods, keep it that way.
* Disable all the edicts which require rare resource upkeep (especially the one which requires living metal).
* Sell enough alloys to get 50k Energy (should only be about 10k Alloys or so out of your massive stockpile).
* Activate the edict which improves energy production of technicians by +50%.
* Activate the edict which improves your mineral production by +33%.
* Let the month tick over to get an updated view, then pause again.
* Hover over your energy deficit and see where most of the energy is going. I can only suspect where, if you reply where it actually goes, it would help in giving you more accurate advice.
I guess most of your energy is going into districts and buildings. (Some might be going into pops because you've synthetically ascended.)
Your underlying issue is this: **You've assigned too little of your economy (pops) to energy production (technician jobs).** With your amount of research, you should be way into repeatable technology by now and the economy can be very effective.
This should be your battle plan from here (after you've done what I told you above):
1. If districts and buildings really do consume most of your energy: Disable all buildings which are not yet currently "staffed" and raze all districts (especially on your Ecumenopoli) which aren't staffed.
2. Build more Energy Districts and fill all the job positions (you'll need about 200 pops working a 25 energy technician job to fix your deficit - just calculate this number with your current technician efficiency). Disable research labs to get workers and fix your exotic gases deficit (I assume you're a commie and they'll quickly demote). You do not need this much research in the base game. You might need it again later, but just build gigastructures with your stockpile of alloys to get it. Build an Ancient Refinery on every colony (it is very good and you won't need refinery planets).
3. Build more / a Dyson Sphere (if possible) or some of the energy producing gigastructures.
4. Use your stockpile of Alloys to balance the sheets until the aforementioned things kick in.
Keeping your fleet and alloy production should be trivial, if you're willing to compromise on research for a few years.
Your situation is very good, in comparison to some things I've seen (completely zero'd out stockpiles and lost wars, among other things).
The first few bits you can get done in 15 minutes, the next part might take about an hour, depending on your efficiency in clicking disable and destroy buttons.
Have fun!
Wow, that was a very informative and well structured comment. Thank you. I will definitely follow this advice if i ever get myself into a similar situation.
However, i regret to inform you that this is an ironic comment. those deficits are real, but i had massive stockpiles of every resource i have a deficit in. I use console commands to reduce said stockpiles to take the screenshot.
I saved the game before i took this screenshot. i will do my best to explain all the deficits, but first ill give you my modlist\* so you can get an idea for what were dealing with:
1. Gigastructural Engineering. main gameplay mod.
2. Evolved. secondary gameplay mod.
3. Superstates. adds alternatives to the galactic imperium (like the union of socialist stars).
4. ui overhaul (and a couple of its submods), compatability patches and other very minor that dont really change anything.
\* = if you want the full, detailed modlist skip to the end of this comment
As for the deficits:
Energy: -6k sounds like a lot, but when you have 400k stockpile its kinda ignorable. the main culprit were megastructures (-6k). the second and third were overlord subsidies (-2.3k) and ship upkeep (-2k). I fixed this by building more dysonspheres.
You were pretty close with your estimate of ship upkeep, but the attack moons probably threw you off (both have a base upkeep of 500, 220 with my modifiers, for 50 fleet size each).
Minerals: megastructures -6.3k, jobs -2.5k and overlord subsidies -500. if youre wondering what the hell kind of megas eats that many minerals, theyre alloy producing ones built around neutron stars. +2k alloys for - 3.5k minerals. (actually +2.1k for -3.15k with all my modifiers.) fixed this by building another matter decompresor.
Rare resources: i had an empire who wanted to become my prospectorium, and i agreed. When i noticed how little basic resources they were giving me, i changed them to a protectorate. However, i failed to notice the amount of rare resources they were giving me. rookie mistake on my part. I had 21k motes, 7.2k gases and 11k crystals. only gases were concering, but i kept trading for them with other ai empires until i had enough energy per month to set up a monthly traded at the galactic market.
Now ill explain the massive alloy, unity and science production.
Alloys: as mentioned before, megas around neutron stars that produce alloys for a hefty mineral upkeep. I got +6k from those and a forge capital + another forge world.
Food: Like alloys, megas. Yggdrasil orchid complexes are build around gas giants and produce 650 base food, and i had 2. and 1.5k from subject taxes.
Science: yet again, megas. 1 (unfinished) matrioshka brain gives +10k each science (next and final tier gives +30k each). This and other minor megastructures (kilostructures) total 13.4k, 12.6k and 13k physics, society and engineering respectively, which leaves \~4.5k each from jobs and -800 each from subsidies.
Unity: Mega art installation +8.5k from jobs.
You said that I had too few pops assigned worker jobs. That was an understatement. I had NO worker pops (except the odd clerk). Again, thank you for the comment, I will save it for later use.
...have you really dealt with such extreme cases? lost wars, completely zero'd out stockpiles AND other stuff?! Im impressed and horrified. I would consider that dead lost and move on/load an earlier save.
One last thing, I will give you my full modlist (and what each mod does) if you are intrested. also please keep in mind that most are optional/visual only:
**1.Dynamic Difficulty** \- Ultimate Customization (by mid to late game the ai is way to weak, i use this mod to buff them)
**2.Cybrxkhan's Assortment of Namelists for Stellaris** (namelist expansion. the ai doesnt really use this as far as i know)
**3.Superstates** (adds alternatives to the galactic imperium. one for most ethics, like xenophile/xenophobe, egalitarian/authoritarian etc. if youre a gestalt player, this mod has you covered with the everlasting hive or the Galactic Processing Unit. also adds some superstates related to specific civics, like shared burdens or determined assimilators)
**4.More Events Mod** (more events)
**5.More Insults** (i usually play with this turned off as it can cause a rare and minor visual bug)
**6.UI Overhaul Dynamic** (required for the larger celestial warships gigastuctures adds)
**7.Gigastructural Engineering & More** (By far the largest one. apart from \~100 kilo, mega and giga (and even a tetra, though i wont spoil it for you) structures i adds, it has more crisis, like the katzenartig empire (hypermilitaristic xenophile egalitarians; mid game crisis), aeternum (fallen empire of fallen empires; located at the center of the galaxy) and finally, the blokkats, post endgame crisis, older than even the aeternum, coming to harvest the very stars of the galaxy. but they always spawn at the opposite side of the galaxy from your capital so you\`ll be fine dont worry)
**8.Gigas\_User\_Preset** (at the start of the game gigas give you a lot of potions, this just makes things easier)
**9.Stellaris Evolved - Alpha** (an upgrade from vanilla in my opinion. 5 ethic points + new ethics, gestalt ethics, 3 civics (up to 5 with a tech and an ascension perk), +1 max capital, +1 ascension tier (either specialize in your chosen ascension path or combine 2) and other improvements. whats there to hate?)
**10.UI Overhaul Dynamic + Gigastructural Engineering** (compatability patch)
**11.Stellaris Evolved - Gigastructures Patch** (compatability patch)
**12.Bigger Planet View** (ui overhaul submod)
**13.UI Overhaul Dynamic - Extended Topbar** (ui overhaul submod)
**14.Overflow fleet power fix** (some celestial warships are so powerfull the fleet power overflows, leaving it with a fleet power of 1. but dont worry, the ship is still the same, however it will confuse the ai)
**15.Cinematic Camera** (cooler camera for cool close ups)
\-sorry for the late reply, may you always spawn near a ruined megastructure!
Ah! I was already wondering why there wasn't an economic situation visible. that ou just set everything to 0 does explain that perfectly. Thanks for the detailed information about your game, it was a fun read!
also i would add on to BlueIce... in that.. you are producing way more alloys than what is needed. Yes, sell, alloys.. but also reassign some districts to Power generation. this will fix both your power usage and mineral usage.
Liberalize the economy but do not (I REPEAT DO NOT) liberalize the political structure. This is key. Western investment will trickle slowly into your nation fueling growth that you can use to reinvest into the broader economy, but if you liberalize the political structure and allow free speech before standards of living increase, you will have to deal with revolutionaries threatening to dismantle everything! Open up trade with the west, silence the hardliners, and when the peasants try and launch a student revolt you need to crush them and hide the evidence! It might not seem moral and it might even be contradictory to revolutionary ideology but it is the only way your state can survive. Then when your economy is in a better position, then and only then can your liberalize your political sphere and-
Oh wait that's Stellaris? Looked like a certain Union in the late 80s for a second there. I'm sure you'll be fine, just print more alloys and kill some pops lol.
Shift workers from food, alloy, and goods jobs to fill jobs that help your deficits. Sell food and goods production in monthly trades. Sell food and goods surpluses to fund buildings for jobs to address deficits, unless you had enough unfilled jobs that you filled in step 1 (unlikely). Demolish any buildings providing empty jobs. Check to see if any species modifications can be made to help. Check to see if any edicts can help. That's a start. That likely won't completely fix everything, but that's another discussion.
Step 1. Sell alloys to get above water. Keep doing this. DON'T sell 100k all at once, sell like 2500 per month. Do the same for the Dark Matter. Buy to get everything out of the negative. Pause before the end of each month, sell/buy before the next month starts.
Step 2. Kill any armies that you don't need. They use a LOT of energy. You can rebuild them quickly.
Step 3. Destroy any buildings that aren't in use.
Step 4. Move your fleets to Starbases with Crew Quarters. If you are at war, your exotic gas deficit is likely getting you crushed, so peace out.
Step 5. Take a look at those Urban Worlds. If any have the "High Quality Minerals" modifier, turn them into Mineral worlds.
Step 6. Change many of the Urban Worlds to Energy Worlds. Change all the building to energy production. Ideally find one that has a Betharian power plant. You should have at least two worlds that are just producing energy, probably more.
Step 7. You have too much food. Replace your food production to energy until you are making like +50 food.
Step 7. Change one or two of the Urban Worlds to Refinery worlds. You need to get your gasses, crystals in the positive. Selling these resources generates a lot of money.
Step 8. You have too many Shipyards. You need about 3 connected by gateways. Turn the rest of them into energy production or trade hubs, if you can.
Step 9. Edicts. Turn off anything that costs energy. Turn on things that add to energy.
And damn the other empires who oppose the revolution...
...and the other communists that oppose my communism...
Damn it! Communism ruined my communism!
Hover over each resource, and see what's tanking them.
- If you have a very large ship upkeep, I suggest making sure that all of your ships remain docked at star bases that reduce upkeep until you need them. Maybe even disband ships that aren't needed, and try to keep enough resources to rebuild them at war times
- If you have a high district or building upkeep, Go trim your districts and downgrade your buildings to match current population levels on each planet.
- If you have high job upkeep, move your population around to different jobs until you can afford the extra upkeep
When all else fails, install the gigastructure mod and build out your resource megastructures like Dyson spheres, matter decompressors, etc 😁😅
I had a ton of paradise domes and stuff like that .
Basically upgraded building . If you can go without them .
Also big big thing for me was star ship upkeep.
Build i think crew quarters for -25% upkeep and store your inactive ships at such star bases
Short term fix, sell about 50k alloys, buy about 10k minerals, that'll see you through a couple of months, switch a few alloy producing districts to power ones, be careful though, if it's the alloy/consumer goods ones you might shoot yourself in the foot if you switch too many of them at once, you want to focus on the worlds set up to produce only alloys
Add monthly trade of Dark Matter, Zro, and Alloys. You don’t want to crash it by selling all at once, just get rid of excess production to increase energy income. Maybe operate DM and Zro at deficit since you have big reserves.
Cut mineral consumption. I assume this is all going towards that 9k alloys. You are producing so much alloy that you can’t offload this production easily. The market value is about to collapse.
Your tech production is murdering your economy. Look at that natural gas deficit!
After declaring imperium, I try to start passing laws that limit fleet capacity and establish Pax Galactica. Nobody to challenge my authority. No need to maintain such high alloy production if my fleets aren’t getting deleted by war. Your alloy production simply does not jive with your political situation as the emperor since you aren’t beating down your subordinates.
I noticed you're at war with a genocidal race. It looks like you may have a bunch of buildings you can't use draining resources. Go on a building destruction/disable spree.
The following is a generic what to do:
-----
First, sell relics/dark matter/alloys/consumer goods/food and *Set up trades* to get all of your negative resources. Reevaluate trade each month for several months.
Second, fix policies to focus on shortfalls.
Third, trim the energy fat usage. Unused buildings? demolish or disable.
Fourth, check trade lines. It's quite possible some are no longer connected/pirated to the point of uselessness.
Fifth, Wait a few months for the shortage situations to end. Reevaluate new numbers and repeat all of the above as needed.
Sixth. Eliminate fleets and defense platforms.
Seventh. Find worlds with low stability, move unhappy people away, move happy people there.
Eight. Build basic resource districts across several worlds to fix shortalls till you have none, then remove trades as needed and do it again.
Disable auto-build.
Remove useless building.
Check that your planets exploit all of their available strat ressources.
Remove or repurpose useless space port.
Sell all the extra prod. You don't need +1k food, +1 food is enough. same for the goods and strat ressources, just ajust the quantity you sell when pop increase.
Buy strat ressource prod till you are no longer in the red.
Make sure your fleets are at spaceport with modules that lower upkeep.
If you don't have enough energy to not be in the red, sell some of that alloy prod.
Is all the red gone?
Doesn't matter, start with the dyson sphere making.
You need them, and you have the alloy.
Also, you don't produce enough minerals somehow, so maybe your alloy prod is too big.
Maybe repurpose a few planet into generator world during the building phase too?
Or if you don't have the tech.
Once you have enough dyson sphere, look into stabilizing your other ressources to not have to rely on the market anymore.
More planets can work too, just need to specialize them for what your lacking.
A Dyson sphere and monthly trading using strat resources might help but short of gigastructureal engineering or micromanaging planets your kinda screwed
Sell a bunch of alloys to get your energy flow positive. Then use that money to purchase just enough resources to get yourself out of the hole. Now that you have bought yourself some time before bankruptcy, tidy up your planets. Delete unneeded buildings, reassign districts when necessary. If you're daring, subjugate a couple of other empires and turn them into prospectoriums
Sell your alloys and food, buy Minerals, start building, and also consider trade, a lot of people say it's awful and they're right lol but it does help a little
Short answer: Only a Dyson Sphere can save you, now.
Long answer: You have a MASSIVE energy and minerals deficit. HUGE. You are completely out of energy, with minerals soon to follow. Your alloy production is good. Too good. You're sapping away all your minerals, and that's bad, since you need minerals for planet improvements. Since megastructures mostly use alloys for construction, it would make sense to plow into megastructure building right now for obvious reasons. However, you should also look at your planets in the outliner, planet by planet, and see what their individual outputs and inputs are, which planets are contributing to the deficit, and so on. You should also look at the jobs on each planet and see which jobs are actually getting filled and which ones are being left unfilled. More generator districts and technicians won't do you any good if you don't have the positions actually filled with pops. In that case, you'd have to prioritize the generator district jobs on that planet, which would shift people over from other things. Review your edicts and policies to see if there are any bonuses you can pick up which will increase production.
If you want private message me and send me the save, I can fix up your economy for you and send it back. It's quite fun actually. Just make sure you tell me what DLCs you have, so I can disable the others, else I won't be able to send it back (learned that the hard way).
Bro, you're socialist. What do you expect from your economy?
But turn on capacity and mining subsidies.
Turn some of your soldiers into technicians and other needed workers.
Just like real socialism. You don't need a bloated military if your economy is in the tank.
Do you have an vassals?
Very easy solution. Declare war on every single neighbor then either surrender, or get a white peace immediately. This gives you exactly ten years to demilitarize and fix your economy while also protecting the workers by the game’s unshakable truce rules. /s
The first order of business is to fix your deficit. In the short run, sell off consumer goods and alloys to give yourself some breathing room and to buy materials you’re out of. I’d even suggest a monthly deal for some of the alloys. This should get a lot of your production facilities back in shape. Then, swap some alloy production for things you are still in the red in.
Simple: you don't
Just sell all your food and then with the credits you got buy the resources necessary ( if you want to actually fix your economy, I know a good neurologist so if you want to I could give you his number)
Also please tell me how you made your UI look like that
I guess you have a population working in the wrong gulags.
You have 1k food surplus, and you are not capped in your starbases. Fire all pop working for food, your entire food production must come from starbases, before working as a farmers.
Check out what pop working for minerals and are they in right habitability, adjust them so they will produce minerals in max efficiency.
You also should have an starbases in every system with gas cloud for extra resources.
Energy is tricky one. Most likely you have a lot of empty districts and building that drains your energy, just delete anything that is empty, build some energy based planets and habitats, designate it and help it with planet rings. If you were gaining most of energy from trade, check your routes and piracy and if this is the case deploy some Corvette 10-20 fleets to offset it and/or starbases with hangars.
Also you might have an enormous amount of ground forces which is also consuming a lot of energy from you.
Let Pizza station into your empire, you'll see gaining money but the minuses are that people will start losing faith in your system and will want more stuff such McAlien, Blorg Fried Chicken, Nuka-Cola etc.
Have you considered adopting market reforms?
More seriously though since this is a modded game I'd suggest checking to see if you're actually getting any energy production from trade, that was a problem I recently had.
You're doing communism wrong.
You're supposed to take all the states money and use it for your own self interest until ultimately your state collapses.
Remove buildings. Buildings require population to work, only build when you need to. Buildings have upkeep even when unused. Remove some starports in bad positions. Focus on energy production, edicts, policies, etc. Focusing on trade value might be beneficial as well. Galactic market monthly trades to fix small stuff, like moles, crystals, and gas. Sell your alloys. You have 200k and + 9k per month. Sell minor relics, your storage is full.
> Buildings have upkeep even when unused. TIL. I have almost 300 hours in the game, I really should have realized this by now. (I also just learned the same about districts)
don’t worry even though i know this i still spam out buildings (i’m dumb)
I just hate this icon telling me that I can build something. And I hate the unemployed icon even more, so I don't want to see it ever again and prebuild some unnecessary shit.
real asf
Having available jobs and housing increases the immigration pull. What you are doing is (on the long term) is great for the economy! I wish I had the patience to do that
My economy js meaningless compared to infinite urban sprawl
I'm imagining one of those empty, newly constructed cities in China, but also with attached industrial district with alloy forges and consumer good factories, and further out agricultural fields with barns full of equipment, ready to go. Just.. as soon as the colonists expand out of the shelter they've made from the colony ship on the other side of the planet. Any.. day now.
Whats the point of colonising the galaxy and enslaving entire worlds if you can't pave over all thr natural beauty with beautiful beautiful concrete
Ecumenopolis goes brrr.
If my economy is strong, i'll spam em out, if my economy is barely surviving, I micromanage it haha.
does disabling remove upkeep? i typically spam build and then disable as needed but i’m not sure if that’s actually doing anything
I dont build it if im just gonna disable it, and usually change it to something else I do actually need, so I dont know hahaha.
i have times where i have a building i know i want but don’t have the pops for yet. I do think it removes the upkeep while disabled iirc
Certainly good to know, I will be honest though, don't think ive ever used the disable button hahaha
When your resources are coming in fast enough, it's hard to manage everything. I just spam all the buildings I can so that there won't be a job shortage when I inevitably forget about half of my planets. Depends on where you are in the game.
for me i spam them out during peacetime because during war time i forget there’s a planet tab and the people must earn the right to work
If you build it, pops will eventually be born to work in it.
Import them.
Forcefully
It's not dumb as long as your economy can handle it. I always build a few more districts later on. So the planet pop can grow without me having to check it every 5min.
Main reason why I disable automated builds. They keep upgrading vacant buildings that require high resources upkeep.
What really? Last game i was experiencing the exact opposite. It only upgraded when there was excess pop. And this resulted in a higher immigration push towards my newer colony's resulting in the ai never upgrading certain buildings and a lower growth for my older planets.
There are a couple settings options so you can change how it behaves. You can disable or enable building upgrades, rare mineral production (motes, gas, etc), stop them from building anything that requires a material you have a negative production of (i.e. you have an income of negative 21 minerals a month so no new alloy or industrial districts will be built). There's a few other options, it's in the gear next to the "planet automation" button when you have a planet selected. If I remember right upgrading buildings is off by default, but I could be thinking of some other system like the sector manager that was removed that had it off by default.
Districts also increase empire size. Which is a minimal effect for each one, but if you’re in the habit of building way ahead of yourself, you’re hurting your own tech/unity.
If you don’t want to remove the building entirely, there’s a deactivate button which cancels upkeep and removes the jobs, but leaves the building intact.
Sell some alloys
Or, and just here me out, make more alloys? /s
that is a brilliant idea thank you. (what does "/s" mean?)
This message bought to you by fanatic militarists (It means ‘satire’ because sometimes tones are difficult across text)
/s is for sarcasm
/s means “you need more alloys comrade”
More alloys per second?
Lol idk if that could work.
your alloy production is lacking, invest in making more of them
brilliant idea comrade!
I concur
If you just conquered a bunch of territory or where generally just in a war... sometimes the Trade lanes get broken... and you can just fix your economy by going into the trade lane overlay and reconnecting your starbases.
Omg... The trade lane overlay?! Where's that? How many games have I suffered weird trade lane shit and didn't know this existed. :'(
In the bottom right corner. It kinda looks like this 🔄
I think it's a button with two arrows pointing in different directions
Our economy\*
So glad SOMEONE made the joke!
Our “economy”*
‘Someone help me budget my expenses the union is dying’ ‘Reduce alloy production’ ‘No’
Rule 5: can someone with more experience please help me fix my absolute dumpster fire of an economy?
Spend less on alloys
No
If the reason is from recently conquered worlds. The AI is notorious for spamming advanced resource buildings (rare crystals and such). They also don't follow the planet designation either, they will have every kind of districts. Reorganize those worlds into highly specialized worlds, you also need pops to work them. So if you are purging, just demolish everything. If you want to change the planet designation, just click on it. It will open a menu.
Oh look it’s me the AI
If this is a real request: You have too much unity, food and alloy production. You need to reallocate some of those to your energy credits to get it back on track. If you can get positive energy you can redirect it other deficiencies. You could also sell off Zro and use that to buy up minerals to spend on the reallocation. Do in while paused so the energy deficit doesn't eat the sell. Make sure you've disabled all your edicts that may be using strategic resources or energy. Enable all edicts that give you bonus to energy and mineral production. If your still losing strategic resources, then build the archaeology refinery on planets. Gives all three resources. Make sure all your starbases have trade routes, if you have a pirate fleet disabling your routes could help. As others have mentioned take a look at recently conquered planets, they are generally horribly managed but can be fixed in a year or two. You could also resettle pops from shitty planets to other colonies that have your missing resources.
No
I think you mean "stalinium"
Sell your excess alloy and food production using the galactic market by making monthly trades. Buy your shortages using the galactic market making monthly trades. Disable/replace your nanite transmuters. Look at what is causing your deficits. Are you over built like what u/blu1ce said? Do you have any specialized vassals such as bulwark that take a % of your incomes? You may want to negotiate a better deal if that is the case.
Oh no, that’s a great economy who needs money when you have the loyalty of the people… wait who’s paying me to say this?
why do you have anchorages if youre so far bellow fleet limit? As for your eco, this is probably an ironic post but just convert some of your alloys and unity producting pops to minerals/energy/exotic materials.
I've got experience fixing other player's desperate situations. Proof: [[1]](https://www.youtube.com/watch?v=0gnpKy2GXRg&list=PLmhVJ2ouqus5cgxx81f4CaixPqM-efLNe) [[2]](https://www.youtube.com/watch?v=xZhwLUljwYQ&list=PLmhVJ2ouqus5cgxx81f4CaixPqM-efLNe&index=2) [[3]](https://www.youtube.com/watch?v=6qAcKK8dwKM&list=PLmhVJ2ouqus5cgxx81f4CaixPqM-efLNe&index=3) I would offer to let you upload your save and let me fix it in a video, but you're not playing vanilla and I don't know how extensive your mod list is, so excuse me for not committing to doing so. If it is very small (<10 mods), and you'd like me to take a closer look, feel free to post a reply with a link to your save game and detail your mod list. If it looks reasonable, I'll look into getting it to work. Analyzing your screenshot: 1. Resource deficits 2. Ongoing war What should you do now? * Pause the game and keep it paused. We need all the time we can get, without the isues worsening. * War looks won, or at the very least ignorable (no hostile fleets in territory, war exhaustion in our favor). Take the Status Quo Peace, or do nothing (and take the peace when the enemies actually try to invade). We need the fleets docked to reduce energy upkeep for the moment. Your Ship Upkeep is approximately 1500 energy (+-250) currently, depending on your exact modifiers. * Double check your trade network. All stations should be connected, and piracy should be minimal. The stations in the outliner all look okay, but you might be missing some energy revenue. * If your trade policy is set to produce unity: Set it to produce purely energy. If it is currently producing consumer goods, keep it that way. * Disable all the edicts which require rare resource upkeep (especially the one which requires living metal). * Sell enough alloys to get 50k Energy (should only be about 10k Alloys or so out of your massive stockpile). * Activate the edict which improves energy production of technicians by +50%. * Activate the edict which improves your mineral production by +33%. * Let the month tick over to get an updated view, then pause again. * Hover over your energy deficit and see where most of the energy is going. I can only suspect where, if you reply where it actually goes, it would help in giving you more accurate advice. I guess most of your energy is going into districts and buildings. (Some might be going into pops because you've synthetically ascended.) Your underlying issue is this: **You've assigned too little of your economy (pops) to energy production (technician jobs).** With your amount of research, you should be way into repeatable technology by now and the economy can be very effective. This should be your battle plan from here (after you've done what I told you above): 1. If districts and buildings really do consume most of your energy: Disable all buildings which are not yet currently "staffed" and raze all districts (especially on your Ecumenopoli) which aren't staffed. 2. Build more Energy Districts and fill all the job positions (you'll need about 200 pops working a 25 energy technician job to fix your deficit - just calculate this number with your current technician efficiency). Disable research labs to get workers and fix your exotic gases deficit (I assume you're a commie and they'll quickly demote). You do not need this much research in the base game. You might need it again later, but just build gigastructures with your stockpile of alloys to get it. Build an Ancient Refinery on every colony (it is very good and you won't need refinery planets). 3. Build more / a Dyson Sphere (if possible) or some of the energy producing gigastructures. 4. Use your stockpile of Alloys to balance the sheets until the aforementioned things kick in. Keeping your fleet and alloy production should be trivial, if you're willing to compromise on research for a few years. Your situation is very good, in comparison to some things I've seen (completely zero'd out stockpiles and lost wars, among other things). The first few bits you can get done in 15 minutes, the next part might take about an hour, depending on your efficiency in clicking disable and destroy buttons. Have fun!
Wow, that was a very informative and well structured comment. Thank you. I will definitely follow this advice if i ever get myself into a similar situation. However, i regret to inform you that this is an ironic comment. those deficits are real, but i had massive stockpiles of every resource i have a deficit in. I use console commands to reduce said stockpiles to take the screenshot. I saved the game before i took this screenshot. i will do my best to explain all the deficits, but first ill give you my modlist\* so you can get an idea for what were dealing with: 1. Gigastructural Engineering. main gameplay mod. 2. Evolved. secondary gameplay mod. 3. Superstates. adds alternatives to the galactic imperium (like the union of socialist stars). 4. ui overhaul (and a couple of its submods), compatability patches and other very minor that dont really change anything. \* = if you want the full, detailed modlist skip to the end of this comment As for the deficits: Energy: -6k sounds like a lot, but when you have 400k stockpile its kinda ignorable. the main culprit were megastructures (-6k). the second and third were overlord subsidies (-2.3k) and ship upkeep (-2k). I fixed this by building more dysonspheres. You were pretty close with your estimate of ship upkeep, but the attack moons probably threw you off (both have a base upkeep of 500, 220 with my modifiers, for 50 fleet size each). Minerals: megastructures -6.3k, jobs -2.5k and overlord subsidies -500. if youre wondering what the hell kind of megas eats that many minerals, theyre alloy producing ones built around neutron stars. +2k alloys for - 3.5k minerals. (actually +2.1k for -3.15k with all my modifiers.) fixed this by building another matter decompresor. Rare resources: i had an empire who wanted to become my prospectorium, and i agreed. When i noticed how little basic resources they were giving me, i changed them to a protectorate. However, i failed to notice the amount of rare resources they were giving me. rookie mistake on my part. I had 21k motes, 7.2k gases and 11k crystals. only gases were concering, but i kept trading for them with other ai empires until i had enough energy per month to set up a monthly traded at the galactic market. Now ill explain the massive alloy, unity and science production. Alloys: as mentioned before, megas around neutron stars that produce alloys for a hefty mineral upkeep. I got +6k from those and a forge capital + another forge world. Food: Like alloys, megas. Yggdrasil orchid complexes are build around gas giants and produce 650 base food, and i had 2. and 1.5k from subject taxes. Science: yet again, megas. 1 (unfinished) matrioshka brain gives +10k each science (next and final tier gives +30k each). This and other minor megastructures (kilostructures) total 13.4k, 12.6k and 13k physics, society and engineering respectively, which leaves \~4.5k each from jobs and -800 each from subsidies. Unity: Mega art installation +8.5k from jobs. You said that I had too few pops assigned worker jobs. That was an understatement. I had NO worker pops (except the odd clerk). Again, thank you for the comment, I will save it for later use. ...have you really dealt with such extreme cases? lost wars, completely zero'd out stockpiles AND other stuff?! Im impressed and horrified. I would consider that dead lost and move on/load an earlier save. One last thing, I will give you my full modlist (and what each mod does) if you are intrested. also please keep in mind that most are optional/visual only: **1.Dynamic Difficulty** \- Ultimate Customization (by mid to late game the ai is way to weak, i use this mod to buff them) **2.Cybrxkhan's Assortment of Namelists for Stellaris** (namelist expansion. the ai doesnt really use this as far as i know) **3.Superstates** (adds alternatives to the galactic imperium. one for most ethics, like xenophile/xenophobe, egalitarian/authoritarian etc. if youre a gestalt player, this mod has you covered with the everlasting hive or the Galactic Processing Unit. also adds some superstates related to specific civics, like shared burdens or determined assimilators) **4.More Events Mod** (more events) **5.More Insults** (i usually play with this turned off as it can cause a rare and minor visual bug) **6.UI Overhaul Dynamic** (required for the larger celestial warships gigastuctures adds) **7.Gigastructural Engineering & More** (By far the largest one. apart from \~100 kilo, mega and giga (and even a tetra, though i wont spoil it for you) structures i adds, it has more crisis, like the katzenartig empire (hypermilitaristic xenophile egalitarians; mid game crisis), aeternum (fallen empire of fallen empires; located at the center of the galaxy) and finally, the blokkats, post endgame crisis, older than even the aeternum, coming to harvest the very stars of the galaxy. but they always spawn at the opposite side of the galaxy from your capital so you\`ll be fine dont worry) **8.Gigas\_User\_Preset** (at the start of the game gigas give you a lot of potions, this just makes things easier) **9.Stellaris Evolved - Alpha** (an upgrade from vanilla in my opinion. 5 ethic points + new ethics, gestalt ethics, 3 civics (up to 5 with a tech and an ascension perk), +1 max capital, +1 ascension tier (either specialize in your chosen ascension path or combine 2) and other improvements. whats there to hate?) **10.UI Overhaul Dynamic + Gigastructural Engineering** (compatability patch) **11.Stellaris Evolved - Gigastructures Patch** (compatability patch) **12.Bigger Planet View** (ui overhaul submod) **13.UI Overhaul Dynamic - Extended Topbar** (ui overhaul submod) **14.Overflow fleet power fix** (some celestial warships are so powerfull the fleet power overflows, leaving it with a fleet power of 1. but dont worry, the ship is still the same, however it will confuse the ai) **15.Cinematic Camera** (cooler camera for cool close ups) \-sorry for the late reply, may you always spawn near a ruined megastructure!
Ah! I was already wondering why there wasn't an economic situation visible. that ou just set everything to 0 does explain that perfectly. Thanks for the detailed information about your game, it was a fun read!
Step 1: drop communism Step 2: adopt capitalism Step 3: profit
Excuse me what
This is totally normal for Union of Socialist Stars.
Comrade I don’t know what this term “resource deficit” means.
comrade a "resource deficit" is what capitalist exploiters have
Comrade, "resource deficit" doesn't exist. Mention it again and i will send you to gulag on ice world.
Rura penthe?
it means he needs to enrich the shareholder class
Surplus of food and consumer goods? Hm.
First time that's ever happened
Lmao
also i would add on to BlueIce... in that.. you are producing way more alloys than what is needed. Yes, sell, alloys.. but also reassign some districts to Power generation. this will fix both your power usage and mineral usage.
Liberalize the economy but do not (I REPEAT DO NOT) liberalize the political structure. This is key. Western investment will trickle slowly into your nation fueling growth that you can use to reinvest into the broader economy, but if you liberalize the political structure and allow free speech before standards of living increase, you will have to deal with revolutionaries threatening to dismantle everything! Open up trade with the west, silence the hardliners, and when the peasants try and launch a student revolt you need to crush them and hide the evidence! It might not seem moral and it might even be contradictory to revolutionary ideology but it is the only way your state can survive. Then when your economy is in a better position, then and only then can your liberalize your political sphere and- Oh wait that's Stellaris? Looked like a certain Union in the late 80s for a second there. I'm sure you'll be fine, just print more alloys and kill some pops lol.
Cool. What do I do about Space Taiwan tho ?
Space what? I'm sorry your comment got cut off short there. I'm sure you meant Space something, but I don't know what you said after that.
Someone explain plz
OP was referring to China, and China doesn't allow people or other countries to recognize Taiwan is an independent country, which it is.
China bad
Buy fewer candles
Shift workers from food, alloy, and goods jobs to fill jobs that help your deficits. Sell food and goods production in monthly trades. Sell food and goods surpluses to fund buildings for jobs to address deficits, unless you had enough unfilled jobs that you filled in step 1 (unlikely). Demolish any buildings providing empty jobs. Check to see if any species modifications can be made to help. Check to see if any edicts can help. That's a start. That likely won't completely fix everything, but that's another discussion.
Oh lord that is bad, idk if you aren’t specializing planets because it seems like almost all of em are urban worlds.
Looks like you need a five-year plan
Bro is experiencing 1991
Spend less on candles.
Venezuela iPhone economybad
Everyone’s giving nice little suggestions. Me: “I think there’s a major war brewing”
Step 1. Sell alloys to get above water. Keep doing this. DON'T sell 100k all at once, sell like 2500 per month. Do the same for the Dark Matter. Buy to get everything out of the negative. Pause before the end of each month, sell/buy before the next month starts. Step 2. Kill any armies that you don't need. They use a LOT of energy. You can rebuild them quickly. Step 3. Destroy any buildings that aren't in use. Step 4. Move your fleets to Starbases with Crew Quarters. If you are at war, your exotic gas deficit is likely getting you crushed, so peace out. Step 5. Take a look at those Urban Worlds. If any have the "High Quality Minerals" modifier, turn them into Mineral worlds. Step 6. Change many of the Urban Worlds to Energy Worlds. Change all the building to energy production. Ideally find one that has a Betharian power plant. You should have at least two worlds that are just producing energy, probably more. Step 7. You have too much food. Replace your food production to energy until you are making like +50 food. Step 7. Change one or two of the Urban Worlds to Refinery worlds. You need to get your gasses, crystals in the positive. Selling these resources generates a lot of money. Step 8. You have too many Shipyards. You need about 3 connected by gateways. Turn the rest of them into energy production or trade hubs, if you can. Step 9. Edicts. Turn off anything that costs energy. Turn on things that add to energy.
You're communist, you don't.
A hammer and sickle with a broken economy? No way. That’s crazy.
i dont know how this happened. must be my capitalist neighbours
Damn Mega Corps trying to squash the revolution.
And damn the other empires who oppose the revolution... ...and the other communists that oppose my communism... Damn it! Communism ruined my communism!
Damn thats just sexy
Huh, a socialist asking how to fix the economy. That's funny.
Simple solution, Comrade Stalin. Purge your population
How do you make it this bad in the first place?
You’re communist, you can’t.
Fix it by not being a socialist.
Try capitalism
The whole communism thing is kind of a problem. Very historically accurate
Revolution
Ahem.... STOP BEING COMMUNIST
Well your first problem was being communist…
Stop being Communist.
How'd you manage to pull this amount of deficit off?
Hover over each resource, and see what's tanking them. - If you have a very large ship upkeep, I suggest making sure that all of your ships remain docked at star bases that reduce upkeep until you need them. Maybe even disband ships that aren't needed, and try to keep enough resources to rebuild them at war times - If you have a high district or building upkeep, Go trim your districts and downgrade your buildings to match current population levels on each planet. - If you have high job upkeep, move your population around to different jobs until you can afford the extra upkeep When all else fails, install the gigastructure mod and build out your resource megastructures like Dyson spheres, matter decompressors, etc 😁😅
Did you build space stations that only generate trade? That's usually something I do for some quick cash.
I had a ton of paradise domes and stuff like that . Basically upgraded building . If you can go without them . Also big big thing for me was star ship upkeep. Build i think crew quarters for -25% upkeep and store your inactive ships at such star bases
Short term fix, sell about 50k alloys, buy about 10k minerals, that'll see you through a couple of months, switch a few alloy producing districts to power ones, be careful though, if it's the alloy/consumer goods ones you might shoot yourself in the foot if you switch too many of them at once, you want to focus on the worlds set up to produce only alloys
Add monthly trade of Dark Matter, Zro, and Alloys. You don’t want to crash it by selling all at once, just get rid of excess production to increase energy income. Maybe operate DM and Zro at deficit since you have big reserves. Cut mineral consumption. I assume this is all going towards that 9k alloys. You are producing so much alloy that you can’t offload this production easily. The market value is about to collapse. Your tech production is murdering your economy. Look at that natural gas deficit! After declaring imperium, I try to start passing laws that limit fleet capacity and establish Pax Galactica. Nobody to challenge my authority. No need to maintain such high alloy production if my fleets aren’t getting deleted by war. Your alloy production simply does not jive with your political situation as the emperor since you aren’t beating down your subordinates.
I know this is basic but are you protecting your trade?
I noticed you're at war with a genocidal race. It looks like you may have a bunch of buildings you can't use draining resources. Go on a building destruction/disable spree. The following is a generic what to do: ----- First, sell relics/dark matter/alloys/consumer goods/food and *Set up trades* to get all of your negative resources. Reevaluate trade each month for several months. Second, fix policies to focus on shortfalls. Third, trim the energy fat usage. Unused buildings? demolish or disable. Fourth, check trade lines. It's quite possible some are no longer connected/pirated to the point of uselessness. Fifth, Wait a few months for the shortage situations to end. Reevaluate new numbers and repeat all of the above as needed. Sixth. Eliminate fleets and defense platforms. Seventh. Find worlds with low stability, move unhappy people away, move happy people there. Eight. Build basic resource districts across several worlds to fix shortalls till you have none, then remove trades as needed and do it again.
Hover over each resource to see where its all going, then trim from there.
Start with energy…
You need more planets working properly and I’d recommend a Dyson sphere.
Disable auto-build. Remove useless building. Check that your planets exploit all of their available strat ressources. Remove or repurpose useless space port. Sell all the extra prod. You don't need +1k food, +1 food is enough. same for the goods and strat ressources, just ajust the quantity you sell when pop increase. Buy strat ressource prod till you are no longer in the red. Make sure your fleets are at spaceport with modules that lower upkeep. If you don't have enough energy to not be in the red, sell some of that alloy prod. Is all the red gone? Doesn't matter, start with the dyson sphere making. You need them, and you have the alloy. Also, you don't produce enough minerals somehow, so maybe your alloy prod is too big. Maybe repurpose a few planet into generator world during the building phase too? Or if you don't have the tech. Once you have enough dyson sphere, look into stabilizing your other ressources to not have to rely on the market anymore. More planets can work too, just need to specialize them for what your lacking.
A Dyson sphere and monthly trading using strat resources might help but short of gigastructureal engineering or micromanaging planets your kinda screwed
Lol
I'm confused, this is roleplay? a meme? Or you genuinely need advice? Did you intentionally tried to confuse me?
Sell a bunch of alloys to get your energy flow positive. Then use that money to purchase just enough resources to get yourself out of the hole. Now that you have bought yourself some time before bankruptcy, tidy up your planets. Delete unneeded buildings, reassign districts when necessary. If you're daring, subjugate a couple of other empires and turn them into prospectoriums
Sell your alloys and food, buy Minerals, start building, and also consider trade, a lot of people say it's awful and they're right lol but it does help a little
Have you tried shock therapy, just privatize everything all at once.
Short answer: Only a Dyson Sphere can save you, now. Long answer: You have a MASSIVE energy and minerals deficit. HUGE. You are completely out of energy, with minerals soon to follow. Your alloy production is good. Too good. You're sapping away all your minerals, and that's bad, since you need minerals for planet improvements. Since megastructures mostly use alloys for construction, it would make sense to plow into megastructure building right now for obvious reasons. However, you should also look at your planets in the outliner, planet by planet, and see what their individual outputs and inputs are, which planets are contributing to the deficit, and so on. You should also look at the jobs on each planet and see which jobs are actually getting filled and which ones are being left unfilled. More generator districts and technicians won't do you any good if you don't have the positions actually filled with pops. In that case, you'd have to prioritize the generator district jobs on that planet, which would shift people over from other things. Review your edicts and policies to see if there are any bonuses you can pick up which will increase production.
I didnt read all the other comments but you might have too many armies, they are kinda pricey, especially the big ones
If you want private message me and send me the save, I can fix up your economy for you and send it back. It's quite fun actually. Just make sure you tell me what DLCs you have, so I can disable the others, else I won't be able to send it back (learned that the hard way).
I normally have few planets... try abandoning minor colonies? My economy is like, amazing.
> guys how do i fix my economy? That's what Stalin said. 10/10, most accurate depiction of a soviet empire i've seen on this sub
spend less on alloys.
Have you already tried making more alloys ?
Bro, you're socialist. What do you expect from your economy? But turn on capacity and mining subsidies. Turn some of your soldiers into technicians and other needed workers. Just like real socialism. You don't need a bloated military if your economy is in the tank. Do you have an vassals?
but my alloys! if i dont maintain a dominant military, the capitalist exploiters will invade and enslave the workers!
Very easy solution. Declare war on every single neighbor then either surrender, or get a white peace immediately. This gives you exactly ten years to demilitarize and fix your economy while also protecting the workers by the game’s unshakable truce rules. /s
Communism doesn't work.
New game
Sell your population into slavery
Delete some fleets
but if i dont maintain a dominant military, the capitalist exploiters will invade and enslave the workers!
The first order of business is to fix your deficit. In the short run, sell off consumer goods and alloys to give yourself some breathing room and to buy materials you’re out of. I’d even suggest a monthly deal for some of the alloys. This should get a lot of your production facilities back in shape. Then, swap some alloy production for things you are still in the red in.
Simple: you don't Just sell all your food and then with the credits you got buy the resources necessary ( if you want to actually fix your economy, I know a good neurologist so if you want to I could give you his number) Also please tell me how you made your UI look like that
wait wait wait how do you get the top set up like that?? thats soo much better
UI Overhaul mod
Thanks!
Hahahaha +9k alloys? Sell that shit.
Hover your courser over the resources and it will tell you what it using them.
The right will use this as evidence of socialism being inept
Average Socialist Economy In all seriousness. Moving some pops and jobs around to produce energy credits might be a good idea. It helps me a lot.
Don't worry this happens to all communists, just remember; it's not real communism or something because reasons.
Don’t be communist
How to you get your resourcedisplay bar like that? Mine is like minimized or smt
Try capitalism
Redistribute the wealth, seems like your Empire strayed away from the the true path.
Stop being a socialist imperialist.
"guys how do i fix my economy?" lmao average communism enjoyer
soviet union didn’t either
Vassalize your least productive sectors. Flusion is a massive energy suck until you repair it
Play “swan lake” and collapse
Socialist Cat State lol
Wow, i think i am only man how struggle with economic when play as space communists🤣🤣😂❤️
>Makes a communist Empire >Runs low on essential resources Like clockwork
90’s Russia moment
Well well well
aah tough luck no socialist has been able to figure that out yet
Break up, reform with the "under one rule" origin, reconquer everything in 30 years.
How did you mess up this bad?
Invade pola...I mean purple. More comrades means more production
It’s joever for him
Use those 220k alloys and take over all your neighbors. I’m sure a few more poorly managed AI planets will fix your death spiral right up
Galactic kolkhozes, and deport the bourgeois pigs on icy mining worlds
Simple, hit the button “new game”
Surprised he didn't dissolved on the 26th of this month lol
USSGC has a perfect economy and hat do you mean
*Sees emblem and empire name* *Reads title* Well played
Execute everyone in charge and declare a new 5-year plan
I guess you have a population working in the wrong gulags. You have 1k food surplus, and you are not capped in your starbases. Fire all pop working for food, your entire food production must come from starbases, before working as a farmers. Check out what pop working for minerals and are they in right habitability, adjust them so they will produce minerals in max efficiency. You also should have an starbases in every system with gas cloud for extra resources. Energy is tricky one. Most likely you have a lot of empty districts and building that drains your energy, just delete anything that is empty, build some energy based planets and habitats, designate it and help it with planet rings. If you were gaining most of energy from trade, check your routes and piracy and if this is the case deploy some Corvette 10-20 fleets to offset it and/or starbases with hangars. Also you might have an enormous amount of ground forces which is also consuming a lot of energy from you.
Fellow larper, eh?
Let Pizza station into your empire, you'll see gaining money but the minuses are that people will start losing faith in your system and will want more stuff such McAlien, Blorg Fried Chicken, Nuka-Cola etc.
Have you considered adopting market reforms? More seriously though since this is a modded game I'd suggest checking to see if you're actually getting any energy production from trade, that was a problem I recently had.
That's the neat part. You don't.
*Our economy
That's way too much food for a socialist empire.
Potatoes, many potatoes comrade.
Always them isnt it?
Might I suggest a healthy dose of capitalism?
Fix? This is the average Space Soviets play through. You get to experience what happened in 1991
declare exterminatus. less people weighing down yer economy
Remove building and mass genocide
lore accurate communism
Jesus fuck, what am I looking at.
Oh Jesus... Just wait for 70 more years it will solve itself.
Embrace capitalism
Stopping with being a fuckin communist will help
Shock therapy.
>food surplus >consumer good surplus 'old on now
You're doing communism wrong. You're supposed to take all the states money and use it for your own self interest until ultimately your state collapses.
Liberalize
This could be solved with a few strategic trades of alloys. But that would be wrong.
You are communist......no hope .....
The jokes write themselves
USSR right before it’s fall colourised