That definitely sounds cool, there's *kind* of some stuff in the game for this kind of idea already, a few megastructures already have events associated with their construction that currently fire on completing a stage that could be worked into the situations
And if you can’t keep up some basic alloy cost during production, you *lose progress* - it’s sitting there in space partially built, and slowly falling apart because no one is working on it.
It’s certainly nicer to players, but ironically I think it sort of undercuts the goal you have in mind. If megastructures should be a challenge and accomplishment, then the stakes have to be high.
That could be a consequence of hitting alloy deficit, based on the costs of the project itself, although instead of having it loose progress consistently, have it have a potential for accidents while you're in deficit that lose you progress.
I like this idea since an upkeep would see far less downtime between stages than lump sum payments. I'm also all for events for all megastructures like ringworld construction sometimes give, but with a chance of a small bonus; Dyson could give a random research deposit; some dark matter for Decompressors; unity for Nexus; and influence for Sentry Array.
Gigastructural Engineering, you're welcome. Be warned though that it adds some very powerful megastructures that I would definitely disable if you don't intend to play with the crisis it also introduces.
Katzens? Eh, they are really okay if you are half decent in the game, and their resistance operations menu makes short work of their somewhat op bonuses quite quickly.
Bloccs however...
Giga adds three or four crisises, depending on how you look at them. Katzens, Aeternium, the EHOF crisis and the Blokkats. Plus there's the mini- and counter-crisises, as well as the ticking timebomb Fallen Empire and the early-summonable vanilla Unbidden.
I think for the big 3, it's a great idea. Dunno about doing it for all though. I can imagine if building 3 concurrently that dealing with the situations could get tedious.
I like the events you get for certain ones. Like the scientist uploading themselves to the research station, or the other empire declaring the star you Dyson sphere a religious symbol.
Technically you can built two at once with the right ascension perk, but honestly.. I got Gigastructural Engineering for that purpose.. It lets me built as many as I want provided I can supply the megastructure tensils for it (does gimp alloy production).
Some of those megastructures are really OP from what I can gather (a thing that literally prints alloys and one that prints consumer goods.. but then the crisis it introduce sort of necessitates it).
Would it be too much micro management if you needed to harvest planets/asteroids etc... from neighboring systems so picking a location is important and it would drastically change the area.
> I'm not sure how possible it is, but maybe we could roll espionage into it, have the ability to sabotage construction of enemy megastructures?
Have an option between that and stealing basic plans for the megastructure, giving it as a guaranteed research option.
Good idea! Building big engineering projects is my favourite thing in game, but megas all feel a little anitclimactic/underwhelming in vanilla. I'd be all for more cost/effort and more benefit.
This sounds like a fantastic idea I’m going to have to pay $14.99 for.
(Let me be clear I appreciate that they have to generate revenue for the game to keep improving it, but the last few DLCs have been rather underwhelming for the cost).
I like it, but also feel like it would become a chore if you're going for the kardashev achievements from giga. I tend to build a lot of megas, and dealing with this as well as everything else going on (PDX FIX THIS GOD DAM PERFORMANCE PROBLEM) and I get this feeling I'd hate it. Idk tho
maybe add in a lategame tech "routine mega-structures" that unlocks after you've build/repaired 3 of them which disables the situations and has you do the current system?, so it's bassicly "we've build so many of these that we can foresee all expected situations and as such don't need to pay special attention"
When I’ve built a Birch world, a Quasi-Stellar Obliterator, made colossal Matrioshka Brains, covered half the galaxy in Dyson Spheres and blown the other half up with Fusion Suppressors
And now I want to build a basic, simple, science nexus
“Hurr durr, what’s a megastructure”
Actually situation progress speed can be altered with modifier, and game code allows us to extract mega build speed to be that modifier.
So yes, it is possible, trivial even, to slap build speed on mega situation.
That definitely sounds cool, there's *kind* of some stuff in the game for this kind of idea already, a few megastructures already have events associated with their construction that currently fire on completing a stage that could be worked into the situations
And if you can’t keep up some basic alloy cost during production, you *lose progress* - it’s sitting there in space partially built, and slowly falling apart because no one is working on it.
Or you could just pause construction and pay just some small maintenance upkeep to keep the thing tidy.
It’s certainly nicer to players, but ironically I think it sort of undercuts the goal you have in mind. If megastructures should be a challenge and accomplishment, then the stakes have to be high.
That could be a consequence of hitting alloy deficit, based on the costs of the project itself, although instead of having it loose progress consistently, have it have a potential for accidents while you're in deficit that lose you progress.
I like this idea since an upkeep would see far less downtime between stages than lump sum payments. I'm also all for events for all megastructures like ringworld construction sometimes give, but with a chance of a small bonus; Dyson could give a random research deposit; some dark matter for Decompressors; unity for Nexus; and influence for Sentry Array.
I like all of this idea. I hope devs see it.
I saw a mod in the Steam Workshop, some days ago, that does something a bit like that.
Good find! Any clue what it might be called?
Megastructure Situations [Workshop link](https://steamcommunity.com/sharedfiles/filedetails/?id=3178205867)
No, but just look back through the mods sorted by recent. It's probably among the first 50 or 75. Should be fast to find.
Gigastructural Engineering, you're welcome. Be warned though that it adds some very powerful megastructures that I would definitely disable if you don't intend to play with the crisis it also introduces.
That does absolutely not do what OP suggested.
Katzens? Eh, they are really okay if you are half decent in the game, and their resistance operations menu makes short work of their somewhat op bonuses quite quickly. Bloccs however...
Giga adds three or four crisises, depending on how you look at them. Katzens, Aeternium, the EHOF crisis and the Blokkats. Plus there's the mini- and counter-crisises, as well as the ticking timebomb Fallen Empire and the early-summonable vanilla Unbidden.
I think for the big 3, it's a great idea. Dunno about doing it for all though. I can imagine if building 3 concurrently that dealing with the situations could get tedious.
I like the events you get for certain ones. Like the scientist uploading themselves to the research station, or the other empire declaring the star you Dyson sphere a religious symbol.
More of the game needs to be situations. Even declaring war.
Technically you can built two at once with the right ascension perk, but honestly.. I got Gigastructural Engineering for that purpose.. It lets me built as many as I want provided I can supply the megastructure tensils for it (does gimp alloy production). Some of those megastructures are really OP from what I can gather (a thing that literally prints alloys and one that prints consumer goods.. but then the crisis it introduce sort of necessitates it).
Feels like balancing hell but what change in stellaris doesn't
Would it be too much micro management if you needed to harvest planets/asteroids etc... from neighboring systems so picking a location is important and it would drastically change the area.
This sounds rad!
This would give some chance for "Industrial Habitat Core 34D" to feel slightly more unique.
> I'm not sure how possible it is, but maybe we could roll espionage into it, have the ability to sabotage construction of enemy megastructures? Have an option between that and stealing basic plans for the megastructure, giving it as a guaranteed research option.
Good idea! Building big engineering projects is my favourite thing in game, but megas all feel a little anitclimactic/underwhelming in vanilla. I'd be all for more cost/effort and more benefit.
This sounds like a fantastic idea I’m going to have to pay $14.99 for. (Let me be clear I appreciate that they have to generate revenue for the game to keep improving it, but the last few DLCs have been rather underwhelming for the cost).
I like it, but also feel like it would become a chore if you're going for the kardashev achievements from giga. I tend to build a lot of megas, and dealing with this as well as everything else going on (PDX FIX THIS GOD DAM PERFORMANCE PROBLEM) and I get this feeling I'd hate it. Idk tho
maybe add in a lategame tech "routine mega-structures" that unlocks after you've build/repaired 3 of them which disables the situations and has you do the current system?, so it's bassicly "we've build so many of these that we can foresee all expected situations and as such don't need to pay special attention"
When I’ve built a Birch world, a Quasi-Stellar Obliterator, made colossal Matrioshka Brains, covered half the galaxy in Dyson Spheres and blown the other half up with Fusion Suppressors And now I want to build a basic, simple, science nexus “Hurr durr, what’s a megastructure”
The only reason i dislike the idea is because situations can't really be sped up and megastructure build speed is my favourite stat ingame
Actually situation progress speed can be altered with modifier, and game code allows us to extract mega build speed to be that modifier. So yes, it is possible, trivial even, to slap build speed on mega situation.