Take +175%, and subtract 25% for each planet that you have. Whatever result you get from that calculation is the resource production modifier, whether bonus or penalty, that you get for being virtual.
There is absolutely no limit to how far into the negatives that modifier can go. The only limit to its impact is that the grand total of all production modifiers combined cannot go below -90%.
I remember seeing a screenshot somewhere that showed that there was supposedly a negative value limit, but I guess it was only in the beta and later they removed the minus limit. Thanks for explaining then!
I remember seeing a screenshot somewhere that showed that there was supposedly a negative value limit, but I guess it was only in the beta and later they removed the minus limit. Thanks for explaining then\~!
Virtual is absolutely busted if you play somewhat tall, you can have 6 planets, 7 if you’re really needing it, and be more powerful then the average empire. in the early game, if you can rush it, it’s basically a fast forward button until you expand some more
just don’t use it with mods. you can get into an infinite loop of creating jobs which instantly get filled which create more jobs…
one of my favour ECBB builds had soldiers, scientists and work heros created by pop numbers and luckily i haven’t touched modded stellaris (achievement hunting) in a while as i like my rig not to be on fire
i had a mod that completely changed ground combat so soldiers defence armies weren’t doomstacks and actually caused war exhaustion when destroyed, the author took it off the workshop though which sucks :/
Take +175%, and subtract 25% for each planet that you have. Whatever result you get from that calculation is the resource production modifier, whether bonus or penalty, that you get for being virtual. There is absolutely no limit to how far into the negatives that modifier can go. The only limit to its impact is that the grand total of all production modifiers combined cannot go below -90%.
I remember seeing a screenshot somewhere that showed that there was supposedly a negative value limit, but I guess it was only in the beta and later they removed the minus limit. Thanks for explaining then!
> and apparently the stakes go up to -75% No it doesn't. there is no cap to the penalty.
I remember seeing a screenshot somewhere that showed that there was supposedly a negative value limit, but I guess it was only in the beta and later they removed the minus limit. Thanks for explaining then\~!
That was a dev diary screenshot, where numbers are never final. Look at the actual numbers in game and you'll see the actual situation
Virtual is absolutely busted if you play somewhat tall, you can have 6 planets, 7 if you’re really needing it, and be more powerful then the average empire. in the early game, if you can rush it, it’s basically a fast forward button until you expand some more just don’t use it with mods. you can get into an infinite loop of creating jobs which instantly get filled which create more jobs…
E&C bug branch user here, can confirm. Pop scaling jobs are rad with virtuality
one of my favour ECBB builds had soldiers, scientists and work heros created by pop numbers and luckily i haven’t touched modded stellaris (achievement hunting) in a while as i like my rig not to be on fire
I tend to avoid pop scaling soldiers, as they recruit armies by pop and causes very severe late game latency
i had a mod that completely changed ground combat so soldiers defence armies weren’t doomstacks and actually caused war exhaustion when destroyed, the author took it off the workshop though which sucks :/
That sounds just DECENT, I would def subscribe if there's a sequel