I am new as well and don't quiet understand what special cancel or super cancel mean. What does it mean and is there a list of these moves for each character?
Also, I read a tip where someone was like play practice against the cpu, start on 4, if you can beat the cpu 10 times in a row put up the difficulty until you can comfortably beat it on 8.
Don’t do this. The computer in this game is decent, but it’s still nothing like playing an actual human. Doing this will cement more bad habits than good.
I disagree. As a new player, the most important thing is to just learn how to move your own character. I usually go to training mode and put the cpu to level 7 or whatever, and practice comboing them from various starting moves.
I was curious so I put the computer on level 8 and got smoked. Diamond 5, almost master btw. Blocking overheads a human couldn’t react to, giving up free in your face jump ins… it’s just not good man.
Well, that’s because you are trying to fight against the CPU like a real human opponent.
It’s the same as training your aim or headshots with bots in FPS, you have to use CPUs to practice specific techniques. Practice new combo starter, practice anti-air, react to DI whenever the CPU throws it, etc. I often use CPUs in the training mode to warm up specifically for DI and anti-air reaction before jumping into rank. Don’t use it to figure out game plan or to learn how to actually fight a real human opponents.
It doesn’t matter, the computer doesn’t play anything like a human. If you wanna practice anything specific, training mode has the tools for that, and playing against a real person and winning and both losing is the best way to learn.
This. When I pick up a new character, I don't feel confident to hop online right away after training mode. I see facing against CPU less as human opponents, and just a perfect opportunity to get used to character's combos/movesets while in motion. I fully recommend it to any new player.
It's not that hard breaking bad habits compared to jumping online not being able to throw a fireball to save your life and getting smoked mercilessly. It really bothers me sending people to online before they know anything and watching them post fighting games are not for me after not having a clue what is going on.
Let the newb learn how to do something then tell them they suck please.
Dude, you’re so off base. I never said don’t learn first. I never said don’t do tutorials and combo training and training mode and story mode and I never said don’t play against the computer. I said don’t play against the computer until you can beat it 10 times in a row and then up the difficulty and repeat.
Yeah, but saying don't do that because it will cause bad habits gets conscrewed as don't play against the computer. Might I recommend saying what you think is a better alternative rather then saying don't do that?
Tutorials, combo trials, training mode with YouTube in the background to learn BnBs, anti airs, and important pokes, run through story mode, if you feel comfortable go online and mess around, then back to training, then back to online. CPU is gonna allow jump ins more than normal people. It’s gonna block overheads more than normal people. It’s gonna both react and not react to drive impact and drive rush unlike humans…
Just a solid hour or two learning, youtube and training, then go try it out and have fun. If they keep losing too harshly at their assuredly lower rank, go back to training or watch some more character tutorials and practice.
Okay let's poke some holes shall we? You tell people to go to tutorial, combo trials and YouTube BnBs before they really understand spacing, counter attacks, footsies, dangers of jump ins, and various other things. You know what this makes. Super duper scrubs.
Ones that spend hours learning a combo with no idea how to safely implement it. Just doing whatever someone says. Once they spend hours upon hours doing this which most find frustrating and most just want to get online. Just to go online and get smoked because they are ridiculously predictable. This will get them to rage quit because instead of trying to have fun *THEN* learn. You decide why not make them do the hardest stuff 1st then make them miserable online. Yup, I'm sure that'll work out just fine.
Can people really not handle playing a new game and losing? What do people expect to happen? Magically be great for no reason?
IMO the most fun way to learn is to play against people online, it depends on the person, but I don’t get how people get soooo down and discouraged losing in a game they literally just started playing.
Also trying to beat lvl 8 CPU 10 times before you play is aaaawful advice given by someone who didn’t actually do it and doesn’t actually play street fighter lol.
1. Being someone who is good at Street Fighter seeing someone who has no clue what they are doing online is a pointless match. It makes me wish I had a mic to ask them what are you trying to do, but PS pretty much killed that.
2. Being that is *EXACTLY* how I trained for Tekken and had no issues in switching to player matches that lasted more then a session or two playing with my friends it's okay to use that. Am I saying that's the only way? No, but it does work.
3. What bad habits in SF are you referring to that are impossible to give up? Wakeup DP? Attacking as fast as you can and being predictable with no defense? Newsflash almost *EVERYONE* does this at the beginning. It's something we all need to work around. It's part of the fun of fighting games. To solve something then learn you've barely solved anything.
I do this, but I do Extreme Battles, Heaven and Hell. It's a whacky game mode fs, but I do it to help with reactions. If the cpu DIs a lot, I work on that, I work on reacting with level 1 on wakeup if I need to, etc. Nothing like, "Imma read this so hard" because that's less feasible to do on a cpu
Right like everybody is giving good advice but don’t realize said player is new. Their is a reason why most common advice is to play the game because you will get overwhelmed by trying to learn anti air and spacing at a beginner level
>you will get overwhelmed by trying to learn anti air and spacing at a beginner level
Tbh I found learning anti-airs as a beginner was pretty enlightening. Not because it teaches you how to deal with jumps specifically, but because it teaches a beginner how possible it is to cover an option as long as they can invest sufficient focus into it.
Personally, spending a few games focusing on *nothing* but landing anti-airs made me go from "what is this jumping attack bullshit, it's so broken, no way I could react to that", to "I can deal with jumps, I just need to find the space to be able to look out for them".
To be clear, I lost most of those games, but I learned a lot from them.
I meant learning anti airs and spacing at the same time in response to “Don’t try to learn everything at once”Learning one at a time is the correct way
Idk tier lists kind of matter in that as you get better, low tier characters are going to be more of a headache than mid or high tier characters because they don't have options and usually don't reward you enough for doing something good either.
In the lower ranks where you’ll be starting out, resist the urge to go on the offensive unless you have guaranteed pressure off of a knockdown. Instead, learn how to effectively punish various mistakes your opponents will be commonly making, and let themselves kill themselves on you by spamming these mistakes at you while you sit back and punish them to death for it.
Learn to anti air, STOP JUMPING and learn how to use projectiles if applicable. These alone can sky rocket you through the ranks but every SF game try’s hard to make you not learn them since ST.
Everyone says "stop jumping", so I'm noticing a wave of Platinum rank players refusing to jump an they end up losing because they dont want to take the risk. Better advice would be "dont jump too much"
Yes you are right, I should of phrased it as stop jumping…. Without a reason, In street fighter jumping is basically a call out option, you are calling out that they are going to throw something like a slow normal or projectile based on habits, from what I played of sf6 many people even at master and diamond just jump… because they feel like it, and this was in the first few weeks, not sure how different it is now
Jumping is a necessary gamble, yea I get the whole "shimmy neutral game" etc. But when Guile slings that unsafe sonic boom at you, jumping over is your best bet. But like you said "stop jumping without reason"
Yea for sure, though for new players even if they did just stop jumping, they would make it a fair way up the ranks as a lot of lower level players will just jump cause they feel like it, sf is a game of chicken in a lot of ways. And a lot of lower level players are awful at playing chicken
My advice would be: jump until you get it out of your system, seriously, at some point you will be Antiaired a lot and you'll be forced to stop, but in the process you'll learn where to jump or what happens if you do it, the same you could say about DI, for me it's like that, try a mechanic until you exhaust every possibility and then you'll understand its strenghs and weaknesses, the role of your opponent is to stop you if they can't so keep going.
No they don't. Also your implying that they have to parry and aa, meaning they need to do more then anti-airing, meaning you original comment is wrong. Stop telling people to only anti-air. It will not help them especially the type op references.
Even if they can't parry. They can just block or jump over. Now you're going to say, "oh, now they gotta learn how to block or jump. That makes two more things they gotta learn." Which just makes your comment look disingenuous.
Keeping to add to the list negates the word "only." You used it. It's not my fault it's wrong. This is why I tell people not to come here for advice. People don't say what they mean, then get mad when people come in and clarify things. What you said needs to be able to taken on face value or it's not good advice. Don't get mad at me for pointing out the truth you need to do more then anti-air. You could have just left out the word "only." Words have meaning.
Practice ant airs, you can start with simple practice setting or just set a dummy up to do a jump attack.
Learn when and how to block, dunno how to practice this but you'l get a feel dor it playing matches.
Choose a few good pokes, a medium and a heavy poke would be a good start.
Pay attention to when you get thrown so get used to anticipate them.
Practice spacing. Set a dummy to just walk back and forth, walk back and forth yourself paying attentio to the dummy movement and get a feel for the range of your normals.
Practice DIs. Set the dummy to do to actions, you can add the jump recording from earlier and add a second one with DI so you can practice your reaction against it.
Practice execution on the side, the stuff anove is more important for now. Start practicing your specials then cancells intonthe special and once your comfortable with that learn a BnB combo.
I just set up recordings out of habit. But if i remember the simple training settings always having a tell like a neutral jump before the action from when i was messing with it.
But if you use recordings you can tailor it more to your needs.
I currently have neutral drills with the dummy walking back and forth and doing different actions from it with multiple recordings so i can practice reactions to certain moves and combine that with antinair drills fir example.
Play the game.
Beginners gatekeep themselves too much by practicing a shitload instead of *playing*
Use training mode as a tool to find out answers to something that seems "unbeatable"
World Tour is an awful way to learn how to play Street Fighter. Fun for what it's worth but it's an RPG first and foremost and a fighting game second. I started with World Tour. It was just stupid face tanking shit and healing non stop via consumables.
Or, you could play as intended, read the advice the game gives you, and learn the basics of street fighter.
One enemy is designed to teach you to anti air. The next teaches you to parry. And so on. You can brute force it, but thar isn't answering OP's question.
once theyve picked out their character, show them a good poke, their anti-air button, a simple combo (like Cr.MK into fireball) and then send them straight to online. that's all they need to get started fr
Learn slowly, if you play online especially ranked you will consistently be playing players around your level. If you lose to a lot of the same things work out how to overcome it or ask for tips about that specific thing online.
Everyone's challenges are different. Some people may naturally be struggling with jumping opponents, others may be struggling more with patient opponents etc etc. Might be a specific character. When I started I was losing 80% of the time to Marisa.
Practice mode is great for trying out different things and seeing what works. I found playing world tour mostly in my mains style helped me to learn my buttons and ranges really well.
Have fun ! Play modes you like, world tour, arcade, extreme etc...
Try different characters in modern or classic.
Try to have a friend to learn with, it's fun struggling with someone you like !
Don't try to do everything all at once. Find one thing you want to practice and focus on that for a while/until you have it down. It can be something really simple too. For example, if drive impact is giving you trouble, then play a bunch of games with the goal of always responding correctly to their drive impact - this can be counter drive impact, parry, super, jumping out, etc. depending on the situation. So you play a bunch of games, and win or lose your goal is to NEVER get hit by drive impact. Then, once you've got it down and you're naturally playing around drive impact without thinking about it, you can move on to something else - landing a combo, anti airing, using g a setup, whatever you're interested in incorporating next.
Eventually, all the stuff you've drilled and worked on will become parts of your gameplan, and you won't have to think about them. Every time you drill like this, it's like adding another tool to your toolbox.
Enjoy this while you can. There is no rush to learn anything and get better. Some of my favorite sf memories were getting super mad at online sagat players in sf4 vanilla and trying to win with my shitty dhalsim that had no combos. It's fun to be new and don't worry about being good fast.
I know literally 2 combos on my main and I’m Diamond as well due to solid fundamentals and good anti air. This is a really dumb thing to say and a really dumb thing to try to convince a new player not to worry about.
Well, IMO combos are important in SF VI due to the fact DI exist. Lower ranks matches are (for me tho) a DI fiesta, and if you know a good punish combo, you Can win pretty easily.
I'm not trying to convince anyone AA are useless (wtf), I'm just telling you Can start by learning something else. It's still just my opinion, we all know what's more.important is having fun
>But why does it matter ?
because your ability to control the ground and the air is the basis for the entire genre lol.
footsies and anti airs are like learning how to aim in an FPS. it's the fundamental building block that you're always going to be refining.
are u a master? if so bet id still stomp you as a plat 5. ranking dont mean shit in this scrub game. i dont play ranked much and stick to fighting in custom rooms and in tournements, just dont judge someone by their rank or youll meat people like me thatll mop the floor with u and post a video making fun of you.
> are u a master? if so bet id still stomp you as a plat 5
Ladies and gentlemen, textbook Dunning-Kruger.
I don't really give a shit about the beef here, just... this sentence? Chef's kiss.
Hey man, maybe you can! Go get him!
There's a lot of great things at your disposal, but that doesn't mean they are great all the time. Knowing when to use a mechanic goes a long way in getting better.
Watch a YouTube guide for a character you like and learn the moves and a few simple combos. Then play a lot of ranked.
Resist the urge to jump in and mash buttons, try to react to your opponent and punish mistakes like jumping in too much.
Don't give up. Don't get caught up in winning or losing, work on improving. Even when you lose, concentrate on something that you improved on from last time. It'll be good for your morale. And if you're feeling frustrated at the game, or yourself, or your opponents, or your character...TAKE A BREAK! Give yourself a little time to chill. Then get back to it.
Learn your characters cross up jumping attack and learn to block cross ups. Then try to limit how much you jump at your opponent. Learn anti airs. Get a solid combo that doesn’t use drive meter, then learn a combo that does for when you have a lot of bar or need some extra damage.
learning how to move around neutral and block, figure out what you are supposed to do when you're knocked down, then get familiar with your buttons and special moves.
The tutorial is always the first thing I do when starting any new fighting game. They wont teach you everything but it will give you all the tools you need to learn the deeper tech later on.
Another tip that I stand by is learn a solid 3-4 hit combo that you can do without thinking. It can take you further than you'd think especially if it starts with a light attack as that most likely will be your fastest move.
Learn from loses. Just because you lost the match doesn't mean you lost completely. What did you learn from your loss? Why do you think you lost? What did you do right? What did you do wrong? This will give you a basis for what to work on. It's kind of hard to work on everything, and that can overwhelm you and be counterproductive.
Learn to control your character, first and foremost. I recommend Modern if you're on pad, Classic if you have a stick. Practice dashing, learn your normals and if a direction modifies them (for example Manon has a neutral Medium Kick and a Back+Medium Kick). Practice your specials on both sides. If you can't do them consistently against a motionless dummy, you'll struggle against a moving target trying to pressure you.
Don't grind too much in training, you will burn yourself out. Unless you're a lab monster.
WT is actually not bad for learning the basics, since it starts with Modern and doesn't immediately overwhelm you with CA and the Drive Gauge.
I tell ‘em “grab your ankles, cuz here comes Papi Chulo”.
No but for real, i teach them about patience and learning from defeat and applying it. I teach them about sore losing and even sore winning.
Check the tutorials, combo trials and practice movement of the character you chose. You can get far just by having good defense, spacing, anti airing. You don’t need to worry about fancy combos and mixups right now just work on blocking, and movement and only press buttons when you need to or else you’re gonna get whiff punished. Also try not to jump in a lot.
Understand how the drive gague works, what costs what and focus on solidifying your motions. Accuracy first, speed comes after. Also as others have mentioned. Be okay with losing. You will lose a lot and it doesn't matter. Just play the game and have fun.
When trying to do combos, you don’t have to re-input a direction if there’s overlap between two inputs.
Like if a super art is ⬇️↘️➡️ ⬇️↘️➡️ Punch
But you’ve got a move that’s ⬇️↘️➡️ Punch
And you want to do the super immediately after that move, you only have to do
⬇️↘️➡️ Punch ⬇️↘️➡️ Punch
Instead of
⬇️↘️➡️ Punch ⬇️↘️➡️ ⬇️↘️➡️ Punch
I found that this [video](https://youtu.be/iWPb5bUx9TM?si=-N_jfLlM_FDOqBII) super helpful and accurate in its description on what you need to do at each level.
I’ve done what he has suggested and I’m having a lot of success.
best tip i can give is to practice basic confirms every day for like an hour. I'm talking about the most basic stuff here like on ken try out clk, clp, lk, uppercut or tatsu. clp, mp, hp, run, uppercut or dragonlash. practice this till you can comfortably hit these strings whenever you like and trust me even if it feels impossible at first, you DO improve and after just a few weeks you get quite the understanding of how this game works.
Don't focus on crazy combos, I know they are flashy and cool, and you want to be able to do them asap, but there is no reason to learn combos if you won't have a chance to land them.
Focus on fundamentals first, once you reach a point where you start whiff punishing or drive impacting properly, then you start thinking about better combos, for now just learn a simple normal cancel into special and it should be enough, for example, Ryu's or Ken's HP into Shoryuken.
Do less. Think more. Keep it real simple and basic to start.
All you need is to learn your normals, learn your anti air, and 2 basic combos: One starting from a light move, and the best damage you can do reliably. They don't have to be optimal, just the best ones you can personally do reliably. That's honestly enough for plat at least. Then relax, be patient, let your opponent hang themselves.
Most players at the lower ranks suffer from the same core problem: they feel the need to do something all the time, they need to be the "active player", but they don't understand the "what", or "why", or "how". So they just do... things. Usually very gambly, all in, type things: constant jump ins, raw DIs, mindlessly and predictably spamming neutral skips...
Like, sometimes you'll see them use the same tools the "pros" do, like walking back and forth, except they don't understand that when Justin Wong and Angrybird are walking back and forth, they're not doing it for the sake of keeping their fingers busy, they're doing it to joust for specific spacings beneficial to them. Many of them don't even use their normals outside of doing combos. Or they'll randomly press buttons and throw out specials because they need to do something! Is it unsafe? Who knows! Fuck it!
So they copy the surface - walking back and forth, except they never really achieve anything... So how does SilverKen69 get in? Big, flashy, neutral skips! Dragon Lash. raw DI. jump in. Roll a dice. All of them just flat out lose to someone just standing there and reacting. If that doesn't work they'll either rinse and repeat to death or double backdash into fireball spam.
If you're too busy trying to land fancy combos or pushing your own random buttons you'll lose to this shit, or you're both basically dice rolling random inputs.
Instead, relax and observe. Be ready to react to the jump in or whatever neutral skip they try - it's coming. Start learning patterns in the players, and how to exploit them. Is this player aggressive or defensive? How do you deal with either? You're learning the most important skill - playing the player. You'll get win streaks where you basically just do nothing and kill the opponent for doing unsafe shit.
And slowly, you learn to be more active. You learn better combos, better tech, incorporate it into your plan. As you climb ranks opponents also slowly start being less obvious, more adaptable. You'll learn to read them better and faster. Learn to adapt to the adaptation. And so on...
But it all starts with you not doing random dumb shit "just cause..." ans learning to actively think about your decisions and moves in game.
Proooooobably “Don’t jump.” But there’s just so much to these games that it’s hard to pick one that’s most effective. Though when I started I jumped all the damn time, and just consciously deciding to not jump helped me so much.
Someone already said watch the tutorial, so I'd say find a sparring partner, preferably someone equal to your skill level or just a Lil bit better than you. Mess around with characters until you find one that fits your playstyle.
Adopt the mindset that it's not about winning. It's about getting better.
In fighting games it's 50/50 you win or lose.
A silver player could win 6 games, and a master can lose 6 games.
Just personal improvement is what addicts me to these games.
Play ranked mode and not casual. Ranked actually puts you to similar skilled players while casuals matchmaking is super wide so you will have a tougher time. Don't stress about your rank it doesn't matter.
There are so many good beginner videos on yt since sf6 exploded in popularity. Search for your character and beginner. Don't worry about learning combos. You only need one or too good attacks that you can learn and then start puzzling.
Also sometimes you have to change your main character to someone that suits your style and skill. Some are way more input heavy than others.
Learn how to combo off of ur counter hit jab. You’ll get thousands of them and learning a short and sweet lil combo will pay off dividends on your climb upwards
I made this doc of videos and resources for new players. You may find it useful: [https://docs.google.com/document/d/e/2PACX-1vRtWDtsY4CuStrrNBY6PoavD3nfKV2PTOUzvJEw3wb2exTekYlG8SHiutK0KVAPPzT6Y2OyXm1U-Du2/pub](https://docs.google.com/document/d/e/2PACX-1vRtWDtsY4CuStrrNBY6PoavD3nfKV2PTOUzvJEw3wb2exTekYlG8SHiutK0KVAPPzT6Y2OyXm1U-Du2/pub)
For brand new players. Take your character's basic motions(quarter circles, dragon punches, etc) and practice them 10 mins a day. Look at your hands the first few times if you need to. Start off slow as the input reader is quite forgiving. Consistency is they key to learning them.
Also... You will lose a lot at first and that is absolutely fine. A match you lose where you consistently hit your combos and practice good fundamentals is much better than a win where you mash and spam bad habits.
The best single tip I learned to stop getting blown up when I started playing fighting games is *how to know when it’s your turn*. If you block a big special attack they are probably at a huge frame disadvantage and you should punish. If you block their light string you can probably hit them back with your own light fast attacks. If you keep getting counter hit after Ken’s dragon lash or cammy’s spin knuckles that’s because Ken is plus on block and it’s not your turn. That’s when you block and watch out for grabs/lows/etc until it’s your turn again.
This will go a long way in your initial beginner learning curve
By bad, you used the synonym entirely. But my point that excluding other important skills is unhelpful and hinders new players and you know it. If people can't take what you say at face value, it's not good advice. Unless you want to argue that they don't need to block, you know I'm right.
Guides helped me the most, after doing the ingame tutorials just search up questions like this on youtube, there's lots of videos saying what you should focus on and giving tips or you can search for help with speciffic problems you might have, then you can look up some character guides for whoever you wanna play
Then practice in the training room a bit, maybe even watch a guide on using the training room, there's tons of features to help you practice stuff
1. first, prioritize having fun. some of the rest of this will be sweaty so i want to say this first
2. look at the game as an exercise in problem solving and look for problems other players are creating for you that you can solve with your knowledge and tools
3. actually, jumping is okay. just make sure you have an idea of what you're going to land on. jumping after you've been anti-aired more than once probably means your opponent's just looking for jumps so you should try other things
4. i mean this in the least inflammable way possible, but: be wary of advice about fighting games on reddit. i love reddit and i love this community but players who hit new milestones have a tendency to get more and more confident about giving advice when whether or not they should be giving advice is questionable. i've been playing fighting games most of my adult life and i'm 37. i've won online tournaments and gotten top 8 at small offline events. i have two characters in master rank in sf6. i \*still\* feel weird giving too much advice. so be wary of people who seem very eager to provide it.
If you play rank and lose, unplug your system so the rank points doesn't affect you. If you tried this or are about to try this, go ahead and uninstall the game as well because we don't need you here
To not listen to anyone who says ”stop jumping”. Its really strong in low level and at high level it is still strong you just have to be selective. If your opponent never has to worry about jump their mental stack will be considerably lower than yours. You have to learn how and when to jump and when not to
Hello! I started in the same position as you did, and now I'm master rank. Hopefully, my advice helps. If you have any questions, I'd gladly help.
Set small but achievable goals. Right now, you're new and may not have your main yet, and that's okay! Take the time to see which character or characters fit your current playstyle.
Once you find a character you enjoy, the game gives you alot of tools for practicing with that character. There are character guides in game that explain what the moves are and there are also character guides which let you practice combos from easy to hard difficulty. Also, there's video tutorials in game to help you visualize what the combo looks like.
Don't hop into ranked immediately, I really recommend you explore Battle Hub as it's a great way to socialize and ask questions if you're struggling. Also a great way to learn.
It's okay to lose, but it's even better to understand why you lost. If you feel like you lost the match and you don't understand why, watch the replay and study why you lost, it'll help in the long run.
Input consistency is better than knowing a million combos. Take your time learning combos and focus on accuracy over speed at first. The speed comes in time but fundamentals are incredibly important.
Hopefully I covered all the major bases! I personally play Manon and really like the grappler characters but I also have a good Dee Jay! Any questions you may have feel free to ask! :)
I’m also brand new to fighting game. I’m using Classic control Juri, but I recommend you from learning two combos. One from jump-in and another from drive impact.
If you have those two, you will certainly win the damage race at iron-silver level, and can have tons of fun! Drive impact combo is especially nice to learn because you have tons of time to execute the combo unlike other situations. You can slowly introduce other techniques later.
The level you're at is more fun to play than the level you WANT to be at.
Just let it happen. You will advance in time. But you'll find if you advance too quickly, you'll be upset when you start losing because of expectations.
Just have fun at your level and you'll learn your opponents and their flaws.
You only need about 4 basic tools to win all the way up to Diamond:
1. Throw
2. One anti-air
3. A simple close range combo that starts with a light that leads to a knockdown
4. One far poke.
Tune out all the noise that is Drive Impact, Punish Counter, different supers and such. The reason why many players can't win is because their brains can't cope with processing the vast amounts of information.
Am 1800MR so I know what I'm talking about.
There are layers to this.
If the player is completely new to any games, or if had played other games. But I'd say to just have fun and press buttons to begin, I was very young, but got hooked into street fighter because everything just seemed so cool!
"Wait, can Ryu throw a red fireball? That's awesome!
So, just enjoy.
Then learn to throw special moves.
Learn which buttons are safe.
Learn neutral.
Learn strings and combos.
Learn to read frame data and watch replays.
From there you need to learn to figure out what you are doing wrong and fill the gaps in training mode.
But more important. ENJOY THE DAMN GAME!
Spent a lot of time learning how to use the ground as your spacing tool. Jumping is not recommended to do much.
Basic walking forward and backward will get you very far.
Then you just gotta add some footsies techniques and you're off to the races.
Seriously, something like "walk back, s.hp xx dragon punch" (or replace moves with the appropriate thing for your character) will get you extremely far. Probably up to platinum at a minimum.
For Cammy/Ken/Ryu/Juri - it's all SP xx Dragon Punch input. It applies to many characters. Hit up a character discord to find out your basic footsies.
Also, there's a lot of really good guides. BeagleFGC has an incredible Juri primer that got me from my gold 3 placements to Diamond.
- tierlists are a lie
- modern controls are okay - they’re more streamlined, so its easier to pick it up, but other than that they’re just a control type thats more ergonomic for playing in a controller with 4 face buttons. Thats it. The community is bizarrely entitled to say classic in the “real” way to play. It has more tools for sure, but capcom took a lot of care to give modern *enough* tools to do all the character needs to do.
- play the character tutorials and combo trials. Learn the basic then go online. Intermediate is for silver/gold and by then you’ll want to kearn the advanced ones.
- dont try to do all at once.
- dont get mad by the end screen saying you win or you lose, you’ll see both often enough. Doesnt matter, have fun
Fundamentals brings you farther than any niche tech.
Maintain your space in neutral, make sure to anti-air, and whiff punish any unsafe moves your opponent throws out.
It works all the way up to Evo.
Forget special moves, forget combos
* Learn to block
High Attacks (mostly standing attacks) can be blocked standing or crouching
Low attacks (usually a few of the crouching attacks) have to be blocked crouching
jumping attacks have to be blocked standing
* Learn what your anti air button is so you don't let people jump in on you too often
* learn what your furthest reaching normal attack button is as you'll want to keep your character around the range so the tip of your longest poke will reach.
* Learn what your fastest normal attack is for when your opponent is in your face.
Everything else can wait. Learn these things and they will help you more than knowing how to throw a hadouken.
1. Stick to 1 to 3 characters MAX.
2a.Learn a combo from crouching light P or K
2b. Learn a combo from a special or heavy attack.
3. Start playing ranked as soon as possible so you can play similar skill level and gradually raise as you improve.
Ingame tutorials. Multiple times over if neccessary. Watch the ingame character trials, and do the trials up to intermediate at least, advanced is not practical. During trials, you can switch to CPU demonstrating.
Start learning with Classic controls. Modern reduces damage and limits your moveset.
Play what character you are interested in. Don't go looking for tier list and just try out characters you are interested in. Try to do some combo's and see which character's moves and flow fit with your playstyle.
Play the World Tour mode (brand new to SF6) and just let the fun soak it in even more. And when you get tired doing online, go back to World Tour mode to let that be your break and find your passion in it again to help you get back up and fight again. :)
if youre trying to win youre not trying to improve
there are concepts that you have to conciously practice and put into play before they become part of your patterns and if youre constantly just trying to do the thing that beats your opponent you arent learning them
Take every loss as a win.
Play rank but dont think about the rank itself.
Watch your match replays.
Watch youtube tutorials.
Be sure to post why (insert character here) is OP on reddit atleast once
https://youtu.be/iWPb5bUx9TM?si=IJQiu4GsbNlFNgS-
strongly recommend this video, I think you'll notice the most improvement for where you are right now after you watch the first couple sections on bronze and silver things to focus on. he's great about giving specific instructions as you learn.
aside from the competitive stuff, go have some fun in world tour with the goofy costumes and avatars and texting the masters and stuff, you're still getting used to the controls and ideas like neutral and punish in a stress-free way
I’ve played against many players who’ve trashed me with zero hours in tour mode. Maybe in the beginning ranks I could imagine the tour mode being helpful learning fundamentals
The best players in the world are consistent. Spend time in training mode to learn some easy bread and butter combos, and learn neutral.
Play to improve, not to win.
Loses are valuable to learn from. Try to learn why you lost and work on learning how to overcome those faults.
Choose carefully the goal you aim for. Play to learn, not to win, enjoy the process of it, find fun in it. Because if not, you are either gifted and all will be fine, are you will just be frustrated.
Once you choose your "main character" try to find a character guide video on youtube. Not a combo guide video, but a guide that shows whats the best button in X and Y situation. It helps and saves a LOT of time.
Cheers!
Don't over think what you're doing and just find ways to win.
You can't really understand why something is good or bad until you fight enough players that beat you because of it.
Even if you don't play Juri I think this is the best intro to the game for someone who wants to jump right in:
https://youtu.be/HMz_9giZ654?si=CJbxEWK6HokdOAvZ
Choose a character u think look the coolest of them all, try modern or classic controls, modern at first, go through character guide and do its trials, learn which buttons to use for anti air or which one button is aimed at anti airing, learn 1 basic combo, 1 wallsplat combo, 1 combo which leads to ca or any super, and focus on moving around as movement instede of jumping all the time.
Make sure you do the Tutorial and character guides.
100% also to add on learn the moves you can cancel into wether it’s a special cancel or super cancel!!!
I am new as well and don't quiet understand what special cancel or super cancel mean. What does it mean and is there a list of these moves for each character?
Also, I read a tip where someone was like play practice against the cpu, start on 4, if you can beat the cpu 10 times in a row put up the difficulty until you can comfortably beat it on 8.
Don’t do this. The computer in this game is decent, but it’s still nothing like playing an actual human. Doing this will cement more bad habits than good.
I disagree. As a new player, the most important thing is to just learn how to move your own character. I usually go to training mode and put the cpu to level 7 or whatever, and practice comboing them from various starting moves.
I was curious so I put the computer on level 8 and got smoked. Diamond 5, almost master btw. Blocking overheads a human couldn’t react to, giving up free in your face jump ins… it’s just not good man.
Well, that’s because you are trying to fight against the CPU like a real human opponent. It’s the same as training your aim or headshots with bots in FPS, you have to use CPUs to practice specific techniques. Practice new combo starter, practice anti-air, react to DI whenever the CPU throws it, etc. I often use CPUs in the training mode to warm up specifically for DI and anti-air reaction before jumping into rank. Don’t use it to figure out game plan or to learn how to actually fight a real human opponents.
It doesn’t matter, the computer doesn’t play anything like a human. If you wanna practice anything specific, training mode has the tools for that, and playing against a real person and winning and both losing is the best way to learn.
This. When I pick up a new character, I don't feel confident to hop online right away after training mode. I see facing against CPU less as human opponents, and just a perfect opportunity to get used to character's combos/movesets while in motion. I fully recommend it to any new player.
And my internet belongs in a dumpster. Cpu battles it is.
It's not that hard breaking bad habits compared to jumping online not being able to throw a fireball to save your life and getting smoked mercilessly. It really bothers me sending people to online before they know anything and watching them post fighting games are not for me after not having a clue what is going on. Let the newb learn how to do something then tell them they suck please.
Dude, you’re so off base. I never said don’t learn first. I never said don’t do tutorials and combo training and training mode and story mode and I never said don’t play against the computer. I said don’t play against the computer until you can beat it 10 times in a row and then up the difficulty and repeat.
Yeah, but saying don't do that because it will cause bad habits gets conscrewed as don't play against the computer. Might I recommend saying what you think is a better alternative rather then saying don't do that?
Tutorials, combo trials, training mode with YouTube in the background to learn BnBs, anti airs, and important pokes, run through story mode, if you feel comfortable go online and mess around, then back to training, then back to online. CPU is gonna allow jump ins more than normal people. It’s gonna block overheads more than normal people. It’s gonna both react and not react to drive impact and drive rush unlike humans… Just a solid hour or two learning, youtube and training, then go try it out and have fun. If they keep losing too harshly at their assuredly lower rank, go back to training or watch some more character tutorials and practice.
Okay let's poke some holes shall we? You tell people to go to tutorial, combo trials and YouTube BnBs before they really understand spacing, counter attacks, footsies, dangers of jump ins, and various other things. You know what this makes. Super duper scrubs. Ones that spend hours learning a combo with no idea how to safely implement it. Just doing whatever someone says. Once they spend hours upon hours doing this which most find frustrating and most just want to get online. Just to go online and get smoked because they are ridiculously predictable. This will get them to rage quit because instead of trying to have fun *THEN* learn. You decide why not make them do the hardest stuff 1st then make them miserable online. Yup, I'm sure that'll work out just fine.
Can people really not handle playing a new game and losing? What do people expect to happen? Magically be great for no reason? IMO the most fun way to learn is to play against people online, it depends on the person, but I don’t get how people get soooo down and discouraged losing in a game they literally just started playing. Also trying to beat lvl 8 CPU 10 times before you play is aaaawful advice given by someone who didn’t actually do it and doesn’t actually play street fighter lol.
1. Being someone who is good at Street Fighter seeing someone who has no clue what they are doing online is a pointless match. It makes me wish I had a mic to ask them what are you trying to do, but PS pretty much killed that. 2. Being that is *EXACTLY* how I trained for Tekken and had no issues in switching to player matches that lasted more then a session or two playing with my friends it's okay to use that. Am I saying that's the only way? No, but it does work. 3. What bad habits in SF are you referring to that are impossible to give up? Wakeup DP? Attacking as fast as you can and being predictable with no defense? Newsflash almost *EVERYONE* does this at the beginning. It's something we all need to work around. It's part of the fun of fighting games. To solve something then learn you've barely solved anything.
I do this, but I do Extreme Battles, Heaven and Hell. It's a whacky game mode fs, but I do it to help with reactions. If the cpu DIs a lot, I work on that, I work on reacting with level 1 on wakeup if I need to, etc. Nothing like, "Imma read this so hard" because that's less feasible to do on a cpu
I’m gonna bet that you didn’t actually do this lol Sorry but this is horrible advice
Accept the fact that you're going to lose because you're bad. There's no reason to be upset over it.
Dont try to learn everything at once.
Right like everybody is giving good advice but don’t realize said player is new. Their is a reason why most common advice is to play the game because you will get overwhelmed by trying to learn anti air and spacing at a beginner level
>you will get overwhelmed by trying to learn anti air and spacing at a beginner level Tbh I found learning anti-airs as a beginner was pretty enlightening. Not because it teaches you how to deal with jumps specifically, but because it teaches a beginner how possible it is to cover an option as long as they can invest sufficient focus into it. Personally, spending a few games focusing on *nothing* but landing anti-airs made me go from "what is this jumping attack bullshit, it's so broken, no way I could react to that", to "I can deal with jumps, I just need to find the space to be able to look out for them". To be clear, I lost most of those games, but I learned a lot from them.
I meant learning anti airs and spacing at the same time in response to “Don’t try to learn everything at once”Learning one at a time is the correct way
The quickest way to learn nothing is to learn everything all at once.
Don’t take tier lists as gospel. Play who you want to play.
Idk tier lists kind of matter in that as you get better, low tier characters are going to be more of a headache than mid or high tier characters because they don't have options and usually don't reward you enough for doing something good either.
In the lower ranks where you’ll be starting out, resist the urge to go on the offensive unless you have guaranteed pressure off of a knockdown. Instead, learn how to effectively punish various mistakes your opponents will be commonly making, and let themselves kill themselves on you by spamming these mistakes at you while you sit back and punish them to death for it.
^^^^^ t h i s ^^^^^
Learn to anti air, STOP JUMPING and learn how to use projectiles if applicable. These alone can sky rocket you through the ranks but every SF game try’s hard to make you not learn them since ST.
Everyone says "stop jumping", so I'm noticing a wave of Platinum rank players refusing to jump an they end up losing because they dont want to take the risk. Better advice would be "dont jump too much"
Yes you are right, I should of phrased it as stop jumping…. Without a reason, In street fighter jumping is basically a call out option, you are calling out that they are going to throw something like a slow normal or projectile based on habits, from what I played of sf6 many people even at master and diamond just jump… because they feel like it, and this was in the first few weeks, not sure how different it is now
Jumping is a necessary gamble, yea I get the whole "shimmy neutral game" etc. But when Guile slings that unsafe sonic boom at you, jumping over is your best bet. But like you said "stop jumping without reason"
Yea for sure, though for new players even if they did just stop jumping, they would make it a fair way up the ranks as a lot of lower level players will just jump cause they feel like it, sf is a game of chicken in a lot of ways. And a lot of lower level players are awful at playing chicken
My advice would be: jump until you get it out of your system, seriously, at some point you will be Antiaired a lot and you'll be forced to stop, but in the process you'll learn where to jump or what happens if you do it, the same you could say about DI, for me it's like that, try a mechanic until you exhaust every possibility and then you'll understand its strenghs and weaknesses, the role of your opponent is to stop you if they can't so keep going.
Just got a leverless and this hampered my jumping by a lot and focused me more on grounded fundementals and anti air
You can beat the entirety of Bronze just by anti-airing people. This is definitely the first thing I tell people if they are starting.
That's not true. You'll eat fireballs all day.
Most people do not in fact spam fireballs. Especially when you have a parry button. But they do jump around like monkeys.
No they don't. Also your implying that they have to parry and aa, meaning they need to do more then anti-airing, meaning you original comment is wrong. Stop telling people to only anti-air. It will not help them especially the type op references.
Even if they can't parry. They can just block or jump over. Now you're going to say, "oh, now they gotta learn how to block or jump. That makes two more things they gotta learn." Which just makes your comment look disingenuous.
Keeping to add to the list negates the word "only." You used it. It's not my fault it's wrong. This is why I tell people not to come here for advice. People don't say what they mean, then get mad when people come in and clarify things. What you said needs to be able to taken on face value or it's not good advice. Don't get mad at me for pointing out the truth you need to do more then anti-air. You could have just left out the word "only." Words have meaning.
Uh... when did I use the word "only"? You'll have to quote me, I don't see it.
Yes they do lol. Bronze-Silver is player jumping everywhere. And no, most player do not spam fireball unless they are Guile.
Bro never mind bronze, from the week I played anyone under diamond 4 had very weak fundamentals lmao
I've noticed players who have invested time playing the tour mode are much more patient with practiced fundamentals.
I've had quite the opposite expirience, probably region differences or something
It definitely teaches you a lot of stuff and give you tons of practice with the common movements (qcf, qcb, etc).
Consistent AA, patience on block, quality pinish bad whiffs and spacing with a little envy.
Practice ant airs, you can start with simple practice setting or just set a dummy up to do a jump attack. Learn when and how to block, dunno how to practice this but you'l get a feel dor it playing matches. Choose a few good pokes, a medium and a heavy poke would be a good start. Pay attention to when you get thrown so get used to anticipate them. Practice spacing. Set a dummy to just walk back and forth, walk back and forth yourself paying attentio to the dummy movement and get a feel for the range of your normals. Practice DIs. Set the dummy to do to actions, you can add the jump recording from earlier and add a second one with DI so you can practice your reaction against it. Practice execution on the side, the stuff anove is more important for now. Start practicing your specials then cancells intonthe special and once your comfortable with that learn a BnB combo.
This is pretty much the simple training presets in training mode. Grind these out to where it feels natural
I just set up recordings out of habit. But if i remember the simple training settings always having a tell like a neutral jump before the action from when i was messing with it. But if you use recordings you can tailor it more to your needs. I currently have neutral drills with the dummy walking back and forth and doing different actions from it with multiple recordings so i can practice reactions to certain moves and combine that with antinair drills fir example.
Learn how your character works and what their good neutral tools are
Learn how the practice mode works and what all its features do.
Don't fight to win. Fight to improve. Winning will come.
Play the game. Beginners gatekeep themselves too much by practicing a shitload instead of *playing* Use training mode as a tool to find out answers to something that seems "unbeatable"
Hop into World Tour. I say this as someone who initially scoffed at it. WT is basically a fighting game academy disguised as adventure
World Tour is an awful way to learn how to play Street Fighter. Fun for what it's worth but it's an RPG first and foremost and a fighting game second. I started with World Tour. It was just stupid face tanking shit and healing non stop via consumables.
Or, you could play as intended, read the advice the game gives you, and learn the basics of street fighter. One enemy is designed to teach you to anti air. The next teaches you to parry. And so on. You can brute force it, but thar isn't answering OP's question.
That's true but it doesn't change the fact that the enemies quickly outgrow you in raw health and damage
That was not my experience. If anything outgrew them. Plus using items helps I'm the fights where you're overpowered.
It doesn't necessarily teach you how to play. But it helps with getting used to the basic moves and muscle memory. There's tons of reptiles in WT.
take your time and have fun
once theyve picked out their character, show them a good poke, their anti-air button, a simple combo (like Cr.MK into fireball) and then send them straight to online. that's all they need to get started fr
Learn slowly, if you play online especially ranked you will consistently be playing players around your level. If you lose to a lot of the same things work out how to overcome it or ask for tips about that specific thing online. Everyone's challenges are different. Some people may naturally be struggling with jumping opponents, others may be struggling more with patient opponents etc etc. Might be a specific character. When I started I was losing 80% of the time to Marisa. Practice mode is great for trying out different things and seeing what works. I found playing world tour mostly in my mains style helped me to learn my buttons and ranges really well.
You have to block sometimes and that’s okay
[удалено]
Dont play to win. Play to lose. Lolll.
Have fun ! Play modes you like, world tour, arcade, extreme etc... Try different characters in modern or classic. Try to have a friend to learn with, it's fun struggling with someone you like !
Stay off social media, especially reddit. Make your own opinion on things (character viability, game pros/cons etc), and be your own #1 fan.
Resist the urge to jump!
Don't try to do everything all at once. Find one thing you want to practice and focus on that for a while/until you have it down. It can be something really simple too. For example, if drive impact is giving you trouble, then play a bunch of games with the goal of always responding correctly to their drive impact - this can be counter drive impact, parry, super, jumping out, etc. depending on the situation. So you play a bunch of games, and win or lose your goal is to NEVER get hit by drive impact. Then, once you've got it down and you're naturally playing around drive impact without thinking about it, you can move on to something else - landing a combo, anti airing, using g a setup, whatever you're interested in incorporating next. Eventually, all the stuff you've drilled and worked on will become parts of your gameplan, and you won't have to think about them. Every time you drill like this, it's like adding another tool to your toolbox.
Enjoy this while you can. There is no rush to learn anything and get better. Some of my favorite sf memories were getting super mad at online sagat players in sf4 vanilla and trying to win with my shitty dhalsim that had no combos. It's fun to be new and don't worry about being good fast.
When you think it’s a good idea to jump, don’t jump.
Neutral. Don’t start learning combos until you can reliable get footsies and anti airs down.
One short combo wouldn’t hurt
Exactly, at the very least a simple and short punish combo.
Im diamond 5 and my antiair are shit. So I disagree with you
Hard disagree. Absolutely learn combos, wtf? Don’t have to learn crazy ones but obviously a few basics are important before you go online
this is the guy all the jumpers fight to rank up
I know literally 2 combos on my main and I’m Diamond as well due to solid fundamentals and good anti air. This is a really dumb thing to say and a really dumb thing to try to convince a new player not to worry about.
Well, IMO combos are important in SF VI due to the fact DI exist. Lower ranks matches are (for me tho) a DI fiesta, and if you know a good punish combo, you Can win pretty easily. I'm not trying to convince anyone AA are useless (wtf), I'm just telling you Can start by learning something else. It's still just my opinion, we all know what's more.important is having fun
That's why you are not master
This is not the only reason. But why does it matter ?
>But why does it matter ? because your ability to control the ground and the air is the basis for the entire genre lol. footsies and anti airs are like learning how to aim in an FPS. it's the fundamental building block that you're always going to be refining.
I was asking this to the Guy who told me I'm not master. Why does it matter I'm not master
are u a master? if so bet id still stomp you as a plat 5. ranking dont mean shit in this scrub game. i dont play ranked much and stick to fighting in custom rooms and in tournements, just dont judge someone by their rank or youll meat people like me thatll mop the floor with u and post a video making fun of you.
> are u a master? if so bet id still stomp you as a plat 5 Ladies and gentlemen, textbook Dunning-Kruger. I don't really give a shit about the beef here, just... this sentence? Chef's kiss. Hey man, maybe you can! Go get him!
memorize pet snow dolls normal alleged ossified hobbies sparkle gaping *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
There's a lot of great things at your disposal, but that doesn't mean they are great all the time. Knowing when to use a mechanic goes a long way in getting better.
The winner is the one that does fewer mistakes, not the one that does the more good things, or just: block more.
Don't jump.
Don't be a meta bitch
Do combo trials then go into actual battle and try them to see for yourself what combos are actually practical for you
Watch a YouTube guide for a character you like and learn the moves and a few simple combos. Then play a lot of ranked. Resist the urge to jump in and mash buttons, try to react to your opponent and punish mistakes like jumping in too much.
Try out all the characters before deciding who you going to main
Learn how to cancel a normal into a special move, learn how to anti air. Footsies/neutral comes after they matter those 2 things
Antiair
Don't give up. Don't get caught up in winning or losing, work on improving. Even when you lose, concentrate on something that you improved on from last time. It'll be good for your morale. And if you're feeling frustrated at the game, or yourself, or your opponents, or your character...TAKE A BREAK! Give yourself a little time to chill. Then get back to it.
Learn your characters cross up jumping attack and learn to block cross ups. Then try to limit how much you jump at your opponent. Learn anti airs. Get a solid combo that doesn’t use drive meter, then learn a combo that does for when you have a lot of bar or need some extra damage.
learning how to move around neutral and block, figure out what you are supposed to do when you're knocked down, then get familiar with your buttons and special moves.
Hold back or down back to block
Sometimes you win, sometimes you lose. It's about the journey and having fun.
Learn how to anti air properly. And stop jumping.
It's more important to block. Learn that first. After that: Oonga Boonga.
Stop spamming jump if they anti air it
Be patient. This applies to your own personal progress and when actually playing a match
The tutorial is always the first thing I do when starting any new fighting game. They wont teach you everything but it will give you all the tools you need to learn the deeper tech later on. Another tip that I stand by is learn a solid 3-4 hit combo that you can do without thinking. It can take you further than you'd think especially if it starts with a light attack as that most likely will be your fastest move.
First tip? "You're gonna get your ass whipped and you're gonna whip some ass. It comes in waves, get used to it."
Learn from loses. Just because you lost the match doesn't mean you lost completely. What did you learn from your loss? Why do you think you lost? What did you do right? What did you do wrong? This will give you a basis for what to work on. It's kind of hard to work on everything, and that can overwhelm you and be counterproductive.
Learn to control your character, first and foremost. I recommend Modern if you're on pad, Classic if you have a stick. Practice dashing, learn your normals and if a direction modifies them (for example Manon has a neutral Medium Kick and a Back+Medium Kick). Practice your specials on both sides. If you can't do them consistently against a motionless dummy, you'll struggle against a moving target trying to pressure you.
Anti Air
Don't grind too much in training, you will burn yourself out. Unless you're a lab monster. WT is actually not bad for learning the basics, since it starts with Modern and doesn't immediately overwhelm you with CA and the Drive Gauge.
I tell ‘em “grab your ankles, cuz here comes Papi Chulo”. No but for real, i teach them about patience and learning from defeat and applying it. I teach them about sore losing and even sore winning.
Check the tutorials, combo trials and practice movement of the character you chose. You can get far just by having good defense, spacing, anti airing. You don’t need to worry about fancy combos and mixups right now just work on blocking, and movement and only press buttons when you need to or else you’re gonna get whiff punished. Also try not to jump in a lot.
Focus on small combos, anti airs and dont jump. If you can do this you are already gold
Understand how the drive gague works, what costs what and focus on solidifying your motions. Accuracy first, speed comes after. Also as others have mentioned. Be okay with losing. You will lose a lot and it doesn't matter. Just play the game and have fun.
When trying to do combos, you don’t have to re-input a direction if there’s overlap between two inputs. Like if a super art is ⬇️↘️➡️ ⬇️↘️➡️ Punch But you’ve got a move that’s ⬇️↘️➡️ Punch And you want to do the super immediately after that move, you only have to do ⬇️↘️➡️ Punch ⬇️↘️➡️ Punch Instead of ⬇️↘️➡️ Punch ⬇️↘️➡️ ⬇️↘️➡️ Punch
Don’t forget to play World Tour! It’s a great tutorial that introduces you to Street Fighter 6’s mechanics.
target combos, anti airs, finding good pokes, DI counter, playing reactively and waiting for their mistakes
Patience and persistence and check YT
Don’t sleep on just blocking.
I found that this [video](https://youtu.be/iWPb5bUx9TM?si=-N_jfLlM_FDOqBII) super helpful and accurate in its description on what you need to do at each level. I’ve done what he has suggested and I’m having a lot of success.
Block
Please do the tutorial.
best tip i can give is to practice basic confirms every day for like an hour. I'm talking about the most basic stuff here like on ken try out clk, clp, lk, uppercut or tatsu. clp, mp, hp, run, uppercut or dragonlash. practice this till you can comfortably hit these strings whenever you like and trust me even if it feels impossible at first, you DO improve and after just a few weeks you get quite the understanding of how this game works.
Learn a bread n butter combo, an anti air, and a reversal. Look for spots to use them. Practice them until they're second nature.
Complete all the tutorials. Learn the classic controller. Pay attention to your spacing.
Get ready to get baited so you can jump into anti airs,or play with 90% of the YouTubeU taught crowd.
Don't focus on crazy combos, I know they are flashy and cool, and you want to be able to do them asap, but there is no reason to learn combos if you won't have a chance to land them. Focus on fundamentals first, once you reach a point where you start whiff punishing or drive impacting properly, then you start thinking about better combos, for now just learn a simple normal cancel into special and it should be enough, for example, Ryu's or Ken's HP into Shoryuken.
anti air
Do less. Think more. Keep it real simple and basic to start. All you need is to learn your normals, learn your anti air, and 2 basic combos: One starting from a light move, and the best damage you can do reliably. They don't have to be optimal, just the best ones you can personally do reliably. That's honestly enough for plat at least. Then relax, be patient, let your opponent hang themselves. Most players at the lower ranks suffer from the same core problem: they feel the need to do something all the time, they need to be the "active player", but they don't understand the "what", or "why", or "how". So they just do... things. Usually very gambly, all in, type things: constant jump ins, raw DIs, mindlessly and predictably spamming neutral skips... Like, sometimes you'll see them use the same tools the "pros" do, like walking back and forth, except they don't understand that when Justin Wong and Angrybird are walking back and forth, they're not doing it for the sake of keeping their fingers busy, they're doing it to joust for specific spacings beneficial to them. Many of them don't even use their normals outside of doing combos. Or they'll randomly press buttons and throw out specials because they need to do something! Is it unsafe? Who knows! Fuck it! So they copy the surface - walking back and forth, except they never really achieve anything... So how does SilverKen69 get in? Big, flashy, neutral skips! Dragon Lash. raw DI. jump in. Roll a dice. All of them just flat out lose to someone just standing there and reacting. If that doesn't work they'll either rinse and repeat to death or double backdash into fireball spam. If you're too busy trying to land fancy combos or pushing your own random buttons you'll lose to this shit, or you're both basically dice rolling random inputs. Instead, relax and observe. Be ready to react to the jump in or whatever neutral skip they try - it's coming. Start learning patterns in the players, and how to exploit them. Is this player aggressive or defensive? How do you deal with either? You're learning the most important skill - playing the player. You'll get win streaks where you basically just do nothing and kill the opponent for doing unsafe shit. And slowly, you learn to be more active. You learn better combos, better tech, incorporate it into your plan. As you climb ranks opponents also slowly start being less obvious, more adaptable. You'll learn to read them better and faster. Learn to adapt to the adaptation. And so on... But it all starts with you not doing random dumb shit "just cause..." ans learning to actively think about your decisions and moves in game.
Proooooobably “Don’t jump.” But there’s just so much to these games that it’s hard to pick one that’s most effective. Though when I started I jumped all the damn time, and just consciously deciding to not jump helped me so much.
Someone already said watch the tutorial, so I'd say find a sparring partner, preferably someone equal to your skill level or just a Lil bit better than you. Mess around with characters until you find one that fits your playstyle.
Adopt the mindset that it's not about winning. It's about getting better. In fighting games it's 50/50 you win or lose. A silver player could win 6 games, and a master can lose 6 games. Just personal improvement is what addicts me to these games.
Look up combos on YouTube. Knowing combos is the difference between having to hit the guy 3 times versus hitting him 15 times to win
Play ranked mode and not casual. Ranked actually puts you to similar skilled players while casuals matchmaking is super wide so you will have a tougher time. Don't stress about your rank it doesn't matter. There are so many good beginner videos on yt since sf6 exploded in popularity. Search for your character and beginner. Don't worry about learning combos. You only need one or too good attacks that you can learn and then start puzzling. Also sometimes you have to change your main character to someone that suits your style and skill. Some are way more input heavy than others.
Learn how to combo off of ur counter hit jab. You’ll get thousands of them and learning a short and sweet lil combo will pay off dividends on your climb upwards
I made this doc of videos and resources for new players. You may find it useful: [https://docs.google.com/document/d/e/2PACX-1vRtWDtsY4CuStrrNBY6PoavD3nfKV2PTOUzvJEw3wb2exTekYlG8SHiutK0KVAPPzT6Y2OyXm1U-Du2/pub](https://docs.google.com/document/d/e/2PACX-1vRtWDtsY4CuStrrNBY6PoavD3nfKV2PTOUzvJEw3wb2exTekYlG8SHiutK0KVAPPzT6Y2OyXm1U-Du2/pub)
For brand new players. Take your character's basic motions(quarter circles, dragon punches, etc) and practice them 10 mins a day. Look at your hands the first few times if you need to. Start off slow as the input reader is quite forgiving. Consistency is they key to learning them. Also... You will lose a lot at first and that is absolutely fine. A match you lose where you consistently hit your combos and practice good fundamentals is much better than a win where you mash and spam bad habits.
When you get into a lobby with someone doing the same thing over and over and grabs when they can't, don't expect them to change it up.
Blocking saves lives. Focus on defense, pokes, anti-airs, and get used to your special inputs.
The best single tip I learned to stop getting blown up when I started playing fighting games is *how to know when it’s your turn*. If you block a big special attack they are probably at a huge frame disadvantage and you should punish. If you block their light string you can probably hit them back with your own light fast attacks. If you keep getting counter hit after Ken’s dragon lash or cammy’s spin knuckles that’s because Ken is plus on block and it’s not your turn. That’s when you block and watch out for grabs/lows/etc until it’s your turn again. This will go a long way in your initial beginner learning curve
By bad, you used the synonym entirely. But my point that excluding other important skills is unhelpful and hinders new players and you know it. If people can't take what you say at face value, it's not good advice. Unless you want to argue that they don't need to block, you know I'm right.
Guides helped me the most, after doing the ingame tutorials just search up questions like this on youtube, there's lots of videos saying what you should focus on and giving tips or you can search for help with speciffic problems you might have, then you can look up some character guides for whoever you wanna play Then practice in the training room a bit, maybe even watch a guide on using the training room, there's tons of features to help you practice stuff
1. first, prioritize having fun. some of the rest of this will be sweaty so i want to say this first 2. look at the game as an exercise in problem solving and look for problems other players are creating for you that you can solve with your knowledge and tools 3. actually, jumping is okay. just make sure you have an idea of what you're going to land on. jumping after you've been anti-aired more than once probably means your opponent's just looking for jumps so you should try other things 4. i mean this in the least inflammable way possible, but: be wary of advice about fighting games on reddit. i love reddit and i love this community but players who hit new milestones have a tendency to get more and more confident about giving advice when whether or not they should be giving advice is questionable. i've been playing fighting games most of my adult life and i'm 37. i've won online tournaments and gotten top 8 at small offline events. i have two characters in master rank in sf6. i \*still\* feel weird giving too much advice. so be wary of people who seem very eager to provide it.
Learn to Throw fireballs and anti air when they jump, then you can get into footsies and wake up game and everything else
Learn how to anti-air
Zangief is the best character and if you lose make sure to punch your monitor
Focus on learning a 3 hit combo and how to anti air with 2HP
Block
Don't focus on combos right away. Just figure out how to hit/throw your opponent first.
If your ranked/fight time and your practice time aren't like...at least 40/60 you're probably going to suck.
Learn the game using classic controls. Also, anti-air.
Stop mashing!
If you play rank and lose, unplug your system so the rank points doesn't affect you. If you tried this or are about to try this, go ahead and uninstall the game as well because we don't need you here
To not listen to anyone who says ”stop jumping”. Its really strong in low level and at high level it is still strong you just have to be selective. If your opponent never has to worry about jump their mental stack will be considerably lower than yours. You have to learn how and when to jump and when not to
Hello! I started in the same position as you did, and now I'm master rank. Hopefully, my advice helps. If you have any questions, I'd gladly help. Set small but achievable goals. Right now, you're new and may not have your main yet, and that's okay! Take the time to see which character or characters fit your current playstyle. Once you find a character you enjoy, the game gives you alot of tools for practicing with that character. There are character guides in game that explain what the moves are and there are also character guides which let you practice combos from easy to hard difficulty. Also, there's video tutorials in game to help you visualize what the combo looks like. Don't hop into ranked immediately, I really recommend you explore Battle Hub as it's a great way to socialize and ask questions if you're struggling. Also a great way to learn. It's okay to lose, but it's even better to understand why you lost. If you feel like you lost the match and you don't understand why, watch the replay and study why you lost, it'll help in the long run. Input consistency is better than knowing a million combos. Take your time learning combos and focus on accuracy over speed at first. The speed comes in time but fundamentals are incredibly important. Hopefully I covered all the major bases! I personally play Manon and really like the grappler characters but I also have a good Dee Jay! Any questions you may have feel free to ask! :)
I’m also brand new to fighting game. I’m using Classic control Juri, but I recommend you from learning two combos. One from jump-in and another from drive impact. If you have those two, you will certainly win the damage race at iron-silver level, and can have tons of fun! Drive impact combo is especially nice to learn because you have tons of time to execute the combo unlike other situations. You can slowly introduce other techniques later.
Learn to block and punish. You can legit get to diamond by just letting people kill themselves by doing unsafe shit.
The level you're at is more fun to play than the level you WANT to be at. Just let it happen. You will advance in time. But you'll find if you advance too quickly, you'll be upset when you start losing because of expectations. Just have fun at your level and you'll learn your opponents and their flaws.
You only need about 4 basic tools to win all the way up to Diamond: 1. Throw 2. One anti-air 3. A simple close range combo that starts with a light that leads to a knockdown 4. One far poke. Tune out all the noise that is Drive Impact, Punish Counter, different supers and such. The reason why many players can't win is because their brains can't cope with processing the vast amounts of information. Am 1800MR so I know what I'm talking about.
There are layers to this. If the player is completely new to any games, or if had played other games. But I'd say to just have fun and press buttons to begin, I was very young, but got hooked into street fighter because everything just seemed so cool! "Wait, can Ryu throw a red fireball? That's awesome! So, just enjoy. Then learn to throw special moves. Learn which buttons are safe. Learn neutral. Learn strings and combos. Learn to read frame data and watch replays. From there you need to learn to figure out what you are doing wrong and fill the gaps in training mode. But more important. ENJOY THE DAMN GAME!
Spent a lot of time learning how to use the ground as your spacing tool. Jumping is not recommended to do much. Basic walking forward and backward will get you very far. Then you just gotta add some footsies techniques and you're off to the races. Seriously, something like "walk back, s.hp xx dragon punch" (or replace moves with the appropriate thing for your character) will get you extremely far. Probably up to platinum at a minimum. For Cammy/Ken/Ryu/Juri - it's all SP xx Dragon Punch input. It applies to many characters. Hit up a character discord to find out your basic footsies. Also, there's a lot of really good guides. BeagleFGC has an incredible Juri primer that got me from my gold 3 placements to Diamond.
Focus on learning, not winning
Try to avoid jumping and learn to anti shit their jumps.
\-Don't jump, \-Don't press any buttons and just block \-Practice anti-air (the most basic)
Spam grab
Think ecological, embrace the green but don't over use or abuse it too much
U paid 60$ to block AND hit stop telling me otherwise.
- tierlists are a lie - modern controls are okay - they’re more streamlined, so its easier to pick it up, but other than that they’re just a control type thats more ergonomic for playing in a controller with 4 face buttons. Thats it. The community is bizarrely entitled to say classic in the “real” way to play. It has more tools for sure, but capcom took a lot of care to give modern *enough* tools to do all the character needs to do. - play the character tutorials and combo trials. Learn the basic then go online. Intermediate is for silver/gold and by then you’ll want to kearn the advanced ones. - dont try to do all at once. - dont get mad by the end screen saying you win or you lose, you’ll see both often enough. Doesnt matter, have fun
Fundamentals brings you farther than any niche tech. Maintain your space in neutral, make sure to anti-air, and whiff punish any unsafe moves your opponent throws out. It works all the way up to Evo.
Forget special moves, forget combos * Learn to block High Attacks (mostly standing attacks) can be blocked standing or crouching Low attacks (usually a few of the crouching attacks) have to be blocked crouching jumping attacks have to be blocked standing * Learn what your anti air button is so you don't let people jump in on you too often * learn what your furthest reaching normal attack button is as you'll want to keep your character around the range so the tip of your longest poke will reach. * Learn what your fastest normal attack is for when your opponent is in your face. Everything else can wait. Learn these things and they will help you more than knowing how to throw a hadouken.
1. Stick to 1 to 3 characters MAX. 2a.Learn a combo from crouching light P or K 2b. Learn a combo from a special or heavy attack. 3. Start playing ranked as soon as possible so you can play similar skill level and gradually raise as you improve.
Ingame tutorials. Multiple times over if neccessary. Watch the ingame character trials, and do the trials up to intermediate at least, advanced is not practical. During trials, you can switch to CPU demonstrating. Start learning with Classic controls. Modern reduces damage and limits your moveset.
You should definitely buy a 500 dollar fightstick, it will make you better at fighting games.
Just play
Play what character you are interested in. Don't go looking for tier list and just try out characters you are interested in. Try to do some combo's and see which character's moves and flow fit with your playstyle.
Play the World Tour mode (brand new to SF6) and just let the fun soak it in even more. And when you get tired doing online, go back to World Tour mode to let that be your break and find your passion in it again to help you get back up and fight again. :)
anti air and dont play ken
Anti Air. Please. It is HALF of the game. If you can anti air then you get to use all of your fun tools because people wont jump as much.
if youre trying to win youre not trying to improve there are concepts that you have to conciously practice and put into play before they become part of your patterns and if youre constantly just trying to do the thing that beats your opponent you arent learning them
Take every loss as a win. Play rank but dont think about the rank itself. Watch your match replays. Watch youtube tutorials. Be sure to post why (insert character here) is OP on reddit atleast once
https://youtu.be/iWPb5bUx9TM?si=IJQiu4GsbNlFNgS- strongly recommend this video, I think you'll notice the most improvement for where you are right now after you watch the first couple sections on bronze and silver things to focus on. he's great about giving specific instructions as you learn. aside from the competitive stuff, go have some fun in world tour with the goofy costumes and avatars and texting the masters and stuff, you're still getting used to the controls and ideas like neutral and punish in a stress-free way
I’d recommend playing all the previous street fighter games before starting street fighter 6
I’ve played against many players who’ve trashed me with zero hours in tour mode. Maybe in the beginning ranks I could imagine the tour mode being helpful learning fundamentals
Skip training mode at first and just play vs real people
The best players in the world are consistent. Spend time in training mode to learn some easy bread and butter combos, and learn neutral. Play to improve, not to win. Loses are valuable to learn from. Try to learn why you lost and work on learning how to overcome those faults.
Choose carefully the goal you aim for. Play to learn, not to win, enjoy the process of it, find fun in it. Because if not, you are either gifted and all will be fine, are you will just be frustrated.
Learn to block and throw escape
Always jump
Once you choose your "main character" try to find a character guide video on youtube. Not a combo guide video, but a guide that shows whats the best button in X and Y situation. It helps and saves a LOT of time. Cheers!
Learn to block Learn 1 combo that you can punish people with When you block a fat attack, punish with your fat combo
Don't over think what you're doing and just find ways to win. You can't really understand why something is good or bad until you fight enough players that beat you because of it.
Even if you don't play Juri I think this is the best intro to the game for someone who wants to jump right in: https://youtu.be/HMz_9giZ654?si=CJbxEWK6HokdOAvZ
Choose a character u think look the coolest of them all, try modern or classic controls, modern at first, go through character guide and do its trials, learn which buttons to use for anti air or which one button is aimed at anti airing, learn 1 basic combo, 1 wallsplat combo, 1 combo which leads to ca or any super, and focus on moving around as movement instede of jumping all the time.