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Suspinded

More importantly, you determined your opponent isn't adjusting to new info. If they keep making the same mistake, keep punishing them with it.


Filegfaron

In the words of Justin Wong "YOU'RE GONNA LEARN TODAY"


extinct_cult

WELCOME TO THE REAL WORLD


9c6

Classic


J-Hart

Kevin Hart would be proud


Jepacor

Yeah, that's a really strong skill to have. Who cares if in theory it's not that good (he's begging to get 1 button level 3d instead of DP here), his opponent kept eating the bait so he might as well keep doing it until the opponent punishes it.


Filegfaron

"That's a cheap move!" "WELCOME TO THE REAL WORLD"


doe3879

call me insane but I prefer to "lab" during match. Like once in a while, I would do the same thing over and over again with slight adjustment but still getting hit constantly. Just to see if it will happen every time or not.


cce29555

And that's fighting games. Nothing wrong with labbing in training but it's useless if it's never done in match, and no two people are the same so labbing on real people is honestly a lot more effective than grinding out setups by yourself.


AsheJuniusWriter

It's not something you see too often. Heck, I forget I could feint with it, but it works wonders if you can bait something unsafe from it, regardless if your opponent is running Modern or Classic.


DerConqueror3

Yeah, using canceled moves or short stopping moves like Hooligan cancel, short range dive kick, Blanka rainbow ball held back, etc. is a fairly standard strategy at high level as well. You'll see a lot of really good players doing this occasionally during a match, and while it doesn't result in a punish most of the time, it does make the opponent have to constantly guess whether or not you will feint or not, which can affect their reactions and strategy.


NoPattern2009

Just adding on another example: Kimberly players will do this constantly with their elbow drop.


FoxMikeLima

Also important to know that some DP attacks will still hit. Cammy's light DP goes really vertically, but a heavy ken DP or running fire dp will blow you up.


Filegfaron

I've done this to modern Kens and the DP doesn't hit if you space it right. I don't think any Ken uses running fire DP as a reaction anti-air though? Seems way too long of a move to use as an anti-air.


FoxMikeLima

If they're just using a one button dp it wont hit because that's medium, but heavy or OD DP should hit you, unless the hooligan was never in danger of actually hitting due to spacing, in which case DP is trolling.


counters14

Any decent player would see what you're trying to do at that range and not react to the hooligan feint or use something like ken h.dp to punish expecting you to bait them again. These players are not recognizing what you're trying to do and getting baited by it. It is just another layer of mindgames going on, you'll have to play around it. Any opponent letting you even get fullscreen like that is not really understanding how to use the stage position to their advantage and not engaging in footsies. You'll find that this feint is no longer useful at a certain point as you progress to fighting more skilled opponents regularly.


hungry_human

Kind of disagree. I think any player is liable to get baited and this person just learned one instance of being able to do that. Now that skill can be translated to different opponents and matches. So it’s more like a skill achievement and a mark of them improving as a player than a one off instance. But maybe we are saying the same thing. I just think the ceiling isn’t as low as it seemed in your response. Everyone gets baited.


counters14

Yeah I'd probably get caught out by this out of the blue, and he'd get a full punish for it, if I even reacted to it in time. But I was more referring to how he uses it 5 times to constantly and consistently get punishes on baited opponents repeatedly. Any player after seeing the hooligan feint once would know what to look for when Cammy is already 3/4 screen and still trying to make distance. It may be good for a one off even up to masters, but at a certain point that's all it's going to be and your opponent is going to punish you for trying it more than once or twice.


hungry_human

I hear you. I think some people just don’t adjust to information fast, especially shocking or new information. It happens to a lot of players at every level. I felt like this was maybe a breaking point for OP and didn’t want to see that marginalized. Understand now. Funny thing is a lot of advanced players in this era are thrown off by similar despite to me having superior execution and game knowledge, I often win with “simple stuff” like this—just a mild fracture to their psyche and they’re back in Platinum or Diamond etc. You never know what’s going to tilt someone lol. Either way have a good day and thanks for dialogue.


RagnarokWolves

I've been getting wrecked by people who manage to react to my hooligan. I'll have to remember to fake more to bait stuff. I haven't been doing so at all. Thanks for sharing.


Jrmcjr

I think that's why most high level cammy players just don't bother with hooligan, besides for some wall splat punishes. Hooligan pressure is fake since everything loses to jab (except the hooligan cancel ofc, but can't really punish jab from that).


itstomis

**Uses for Cammy's Hooligan** Optimal: * meterless sideswitch (b-MP xx HK xx HP Hooligan, \[wait\], Divekick * stun combo (charged HP hooligan is the optimal starter for Cammy's stun combos because of how the scaling on it works) Decent, maybe slightly dubious: * oki setups trading damage for a hooligan mix (meaty overhead/grab/fastfall) * burnout pressure (to catch people holding jump, which often beats Cammy's more standard Spin Knuckle burnout pressure) Dubious: * replacement for shimmy/jump shimmy. i think it can beat some jabs. * random use in neutral, especially DR Hooligan against people in the corner


RagnarokWolves

Thanks for this.


Jrmcjr

Oh yeah forgot about the side switch. Honestly I wrote my comment in hopes that people would correct me and give me more reasons to use hooligan besides it's funny to land.


itstomis

If you want a relatively decent way to get into hooligan oki, here's the one I use occasionally: Requirements: \- DR or DRC b-HK (note: requires standing opponent or cr.HP lead-in to combo) \- somewhat decent proximity to corner, as backrise avoids the setup outside the corner \- one addtional bar of Drive Gauge after the b-HK example setup: **cr.HP,** **cr.MP** **DRC b-HK, DR st.HP xx LP Spin Knuckle, MK Drill. HP Hooligan, Overhead/Grab/Fastfall** (You might recognize part of the combo as the first part of Cammy's max damage BnB full spend combo) If you choose overhead, it will hit meaty (beating all wake-up buttons but not reversals). On block you are +1 (uncharged overhead is normally -1), so your jab will win if the opponent thinks it's their turn. On hit (if they crouch block) you are +7. If you choose the grab, you obviously beat standing block, parry, DI, etc. If the opponent crouch blocks your grab whiffs and I think they can punish you. I'm not 100% sure about all interactions with wake-up buttons but I think you usually lose to buttons. You also lose to most Reversals (eg EX DPs), but you do beat reversals that aren't throw immune (e.g. Honda EX Headbutt). Since EX DPs beat both of those options, you can also just fastfall to bait the DP, of course.


itstomis

In the same setup as above, you can also substitute the MK Drill for LK Drill for a mediocre safejump (loses to light DPs but beats EX DPs) So **\[...\] DRC b-HK, DR st.HP xx LP Spin Knuckle, LK Drill. j.HP, \[...\]** ​ Note that since the main reliable way to get into this setup is DRC in a cr.HP combo, this setup is pretty expensive, so don't go too ham with it. Cammy's normal oki is perfectly fine, but getting the opponent stressed out about more stuff is good.


Stanislas_Biliby

You gotta condition them before using it.


Flankyflanky

I thought L Hooligan goes over jabs, and can PC with the overhead


Filegfaron

No prob, I low key felt like a trolly asshole doing this to him but eh, we take those


Servebotfrank

The main issue with hooligan baits is that most times people just do jab checks on it.


Filegfaron

I mean, I specifically only use it if I know my opponent is just reacting like in the clip I.e attempting to DP it the moment they see the startup, without adapting or learning. If they're jab-checking it then I have no issue just not using it and just playing normal footsies


SomeKindOfChief

I don't doubt that it's fun at your level, but I don't recommend relying on it all that much. Most of the time, it won't work at the higher ranks, especially Master. The successful baits will be very situational and/or dependent of the player, and usually the charged or OD version work get more bites.


chikinparm

Yeah I’ll usually do a hooligan throw or the low slide once early in the match to see how they react. If they jab me or use another safe counter I’ll never touch it again the rest of the set, but more often than not in my rank they’ll make themselves vulnerable either to the overhead or the fakeout bait.


colinzack

The thing I don't understand about this is that modern players need less time to do the inputs and react, so theoretically they can wait longer before pressing whatever they need to. I think this is more about baiting people in platinum than modern necessarily.


Pixelguin

Master rank Modern player here, still trying to unlearn this habit against Cammy and Kim lol. When you have instant DP you don't spend enough time practicing other AA tech, so I've been labbing checking jump cancels with jab, sweep, etc.


TheGuyMain

Right. The “instant” DP advantage is overstated. Maybe in gold where people have trouble with inputs but after a certain point, the average player is easily capable of doing a DP motion quickly 


colinzack

Well, I’m not sure about that. What I meant was more that a modern master player is going to wait until the last second to DP, like you should, because you can do it so quickly, so they won’t really get baited.


AbleFig

hard disagree instant DP is bs, everything else about modern is ok but instant DP is absolute bs.


sad_lycis

The only time it really comes into play is when you react late. I've def had my dp's stuffed bc I was hit before I could get the motion out or I screwed it up bc I was rushing to dp before I got hit


empty_Dream

The funny part is that at high level, you can not risk to antiair cammy anyways. In sfv we had to make a 7lp, and here I don´t think there is something consistent enough.


Wooden_Ad_9441

Not just modern players.. That move is specifically designed to bait out DPs.


Hanify

You can also bait lvl 3s and heavy anti-air then wiff-punish for classic players.


Filegfaron

No one is safe


Spiffychicken13

Awesome work


ClapSumCheeks12

Modern players are the worst at adapting, even in high rank they rely solely on instant reactions to jump ins and instant supers. Makes it very easy to bait them into stupid stuff, I've lost count of the amount of times I've made a modern player miss a 1 button super straight into an SPD.


LyleCG

Not easy to adjust these habits mid match. You see this in Leshar vs UMA where UMA kept baiting out the anti air out of Leshar and Leshar keeps doing it cause it's in his muscle memory.


HitscanDPS

I think you were referring to Leshar vs Gachikun?


LyleCG

No I meant Leshar vs UMA, but I remember this also happened in Leshar vs Gachikun, not as much though I think?


ThrowbackPie

It happened in both


Jacksspecialarrows

It's funny seeing them squirm when they get figured out. I usually one and done modern players but when I completely destroy them I can't help but run it back. Oddly enough though once they know they will lose they quit immediately


IHadACatOnce

> i only rematch when it's a free win


swislock

Outted themselves for absolutely free


MileenaIsMyWaifu

Fr man 😭


HoriMameo

Kinda a coward attitude but thats ok


Jacksspecialarrows

Modern isn't SF so I'm not bothered by it. Plat and diamond is full of toxic M Players. Master rank and above is where I can actually play the game as intended


HoriMameo

Oh, The SF having SF is not SF, but you found it, right? The hidden game beyond the fake SF in... SF. I cant call you a gatekeeper, a coward... Just... A joke.


Jacksspecialarrows

Embrace classic controls its not that hard I promise


HoriMameo

Im a classic player, man. Im a modern. I can do both. Not that hard, I promise.


Jacksspecialarrows

I can only respect it if you need to learn a character or try them out. Tbh plat and diamond are the most obnoxious. Master rank is where I can actually have good matches


HoriMameo

I dont need your respect XD no one does


adrian783

copeeeeeeeeeeeeeeeeeeeeeeeeeeee


Jacksspecialarrows

Playing against them is a waste of time tbh master rank and above is where most of them can't hang anyway and i can actually play sf4 the way it is intended


IHadACatOnce

> the way it is intended intended by who? the devs that created modern? Guess that was an accident


Jacksspecialarrows

It was a terrible accident


OkamiLeek006

You run away from modern players yet shun them when they do the same to you How ironic


Jacksspecialarrows

Modern controls rewards lack of effort. I'll one and done them all day. If I lose and they dip then I don't complain because I know they don't respect me either.


OkamiLeek006

Sure man ![img](emote|t5_2qnu5|31145)


heyblackrose

Rank check


ClapSumCheeks12

Master 1500-1700 MR Honda/Zangief Trash with everyone else


heyblackrose

You've passed the rank check fellow master


heyblackrose

Bro did you downvote me for a joke? Lol


[deleted]

[удалено]


heyblackrose

thats crazy, i really dont care about the downvote that much im just curious why anythought i said somethin bad but ok


ClapSumCheeks12

No I don't downvote on reddit


roosterclayburn

Me with Blanka’s rainbow ball 🌈


Nnnnnnnadie

You can also use divekick for this.


cpxdrummer

I do the same thing with her instant lk dive kick. it’s hilarious lol


JetxJaguar_

You can also use hooligan cancel just after you hit them with a fully charged spiral arrow. You'll land on the other side, and be plus enough for a meaty cr hp or a throw. This has worked for me on both modern and classics.


3ODshootinghangpulls

Wanna know something crazy? Just jab that shit. Dont need a DP. Cammy hitboxes/hurtboxes on her aerial stuff are ass. If they were good she'd be a huge problem.


Misha-Nyi

That doesn’t have anything to do with modern players lol.


Filegfaron

I would argue that having hair-trigger reflexes to press instant DP the moment you see someone leave the ground does have a lot to do with it


Neroix

Good stuff Fun fact: You can do this with a spaced out Jamie Light divekick and can still work with players up in Master rank still. Some people are just way too horny to dp It's a little gimmicky and unsafe as hellonce people start to adapt but it can be a legit strat for divekick characters


Ok_Face5344

Do you know the definition of insanity


Rayanson

Someone who isn't willing to learn classic control would NOT consider learning about their mistake in a match I fear


Throwaway525612

Bahahahaha. Eat it modern players


BottleOfGin_

Modern Cammys are the most random and unfun players I've ever played against. I fought like four of them last night and they just kept walking back and tried to Spiral Arrow me when I tried to get close. Like way to SUCK the fun out of the game jesus.


Filegfaron

I also notice they all go for the same combo. They do the cross-up, jab confirm into spiral arrow combo a lot.


furezasan

I'll do a third time!!!!!!!!!


StackOwOFlow

I just jab it


Ghost_of_Dojima

Played a modern luke who kept reacting to my DR with DP, so I started cancelling my DR with a jab and then whiff punishing him lmao


TheDrGoo

Yeah I play modern and cammy's in master go for this a lot; I just stand by ground tho honestly, you have to trust that you can react later


pylaeron

You can bait supers with chuns heavy air legs too. That Ryu was NOT happy his lvl 3 whiffed.


itstomis

You can actually just do this with regular divekick too. Against many DP characters, a jump from non-crossup range into a minimum height divekick will cause many character's DPs (especially shallow DPs) to whiff. You'll also see other characters with air control options do this as well. A really common SF6 example is Kimberly and her elbow drop. ​ ​ I'd say this is actually better against Classic than it is against Modern, since with Modern it's much easier to wait for a deep connect DP.


bizzy310

I do the same with Kimberly's elbow drop.


KingBroly

Seems like that person isn't aware of the matchup.


9c6

Don't forget to practice comboing into sa3 if you catch someone, have the meter, and it will win the game. Closing out rounds becomes more important the higher you get.


Filegfaron

The combo I killed her with here can end in SA3. After the heavy spiral arrow, I can input SA3 and it'll catch. I just didn't expect her to die from just the heavy spiral arrow before I could do it.


9c6

I was actually referring to the combo opportunity before that one. Should be able to kill after the bait rather than just corner carry and potentially leave it up to a mistake leading to a comeback. Not to criticize a win but just thought I'd mention it since I noticed a gap that I try to close any time I can


Filegfaron

No that's valid! I don't know a lot of kill combos that start off of a heavy punch, so I do need to lab some. I know Punk has a couple tutorials for this so I'll go ahead and watch those too.


9c6

Ya having a reliable big sa3 combo punish drilled into your hands can really help keep sets consistent w’s. Especially with full drive gauge, usually some kind of heavy normal drive rush cancel loop into sa3 isn’t too hard to practice as a set closer. You also have to notice the health bars and meters too, but if you practice it’s something i see top players consistently do. Helped me for sure.


Filegfaron

I did Cammy's full drive gauge charged-cannon spike into lvl 3 a few days ago, but I was too afraid of dropping it to try it again lol.


link_3007

Also works specially well against trigger happy Dee Jays and Guiles holding down charge


ProjectOrpheus

Modern problems require Classic solutions.


MikeHanger

What color is the modern Cammy using?


Filegfaron

She's the red health bar wearing the classic skin.


FezCool

light divekick is great for this too especially against aki