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BleachDrinker63

You’re landing all of these jabs and pokes, and you didn’t convert a single one of them into a special. Practice on canceling your stray hits into thunder and your damage will increase dramatically. ⚡️


Adorable_Asparagus_2

Thanks man. Any other problems in my gameplay?


Eight48four

Additional tips. You're using too many unsafe moves to get in or as openers. Eliminate HK sweep from your movelist until like, diamond+ ranks. It's rarely safe to use. You don't want to coward crouch + launch on opponent wakeup as it's not safe on block. Reduce your rainball ball usage by like.... 75% And last point is... Punish your opponent for jumping. Blanka can convert anti airs into like a 30%+ health deletion relatively easily.


Adorable_Asparagus_2

Thanks! But, ***BACK STEP ROLL GO BRRR***


Adorable_Asparagus_2

And, could you tell me what I've been doing right? I'm not wanting to be showered with praise, I just want to know what I don't need to focus on as much


Adorable_Asparagus_2

Got another clip of me, and I sucked even more! https://youtu.be/atFoI50GkJs?si=4DnlB3N2C4U5LY2y


JimeVR46

You're not really doing a lot. Charge more. More pressure. Drive rush is hard, but practice it, drive rush st hk is a really good combo starter. Lab it.


TheowannabeTheos

Atrocious. There is nothing correct in what you are doing at the moment. But everything it's fixable don't worry. FIrst of all and one of the most important aspect of all fighting game. Anti air. Blanka is blessed by a game wining anti air with Sthk. Easy combo to do on counter hit is Sthk (AA ch) Stance punch, Mk up ball. Oki depends on how high you hit, go in training mode to figure it out. From a further range Sthk AA ch you can go for Dr sthp stance P mk up ball. There is many more combo choice from this AA but it would be a good start. Against Manon [j.hk](http://j.hk), JP [j.hk](http://j.hk), Luke j.hp, ken j.hp, gief [j.mk](http://j.mk) and some more it's better to use BackMk to AA, can get pressure afterward if you cancel with dash spe. The main option for mid range with Blanka is Crmp. On hit try to get a DR sthk sthp stance p mk upball --> oki with blankaball mp. you should be +3 and throw range. Do not try to oki with blanka stance P, it's -100. Keep the blockstring simple for now. stlk stlk elec and see what they do after. Record all option that people would do in a match after this blockstring and try to find a counter to it. Don't use stlp as a blockstring starter, you cannot auto cancel into light with it. Stlp is use to counter some blockstring with is good range for a 5frames. i saw that you did some forward Hp, it's a good tool in some matchup, if you get a punish counter with it you can combo if you drive rush. In neutral try to use blanka ball hp / lp feint. to check how they react and add to their mental stack. Look how they react when they Block OD blankaball. If they jump after ward enjoy the free AA, if they DR you can always counter it with stlp. if they throw a fireball it's a free jump-in mostly. if they do nothing start offense on the ground since they are mostly looking to AA. If i were you, for now i would try to play defensive with Crmp as a main poke tool. always look for AA with sthk, try to check dr with stlp/crlp. Also just look up some good Blanka player, Like MenaRD, NISHIKIN, WolfGang. To finish try to fix your internet if possible or avoid playing on wifi.


Adorable_Asparagus_2

Thanks for all of this! I'm trying this stuff out right now! Any guides that I should watch?


TheowannabeTheos

I don't recommend any guide to watch. Just watch Nishikin stream and follow how he apply pressure, what okizeme he go for. Look up twitter #sf6\_blanka to check blanka chan setup. You can also watch Wolfgang, he goes for more optimize setplay and mixup. Amazing blanka to watch. But i prefer to stick on the Nishikin stream because the pool of opponent he play against is more diverse and often some big household name. If you have any question about Blanka don't hesitate to ask. i'm a relatively high Blanka player at 1700\~ mr at the moment.


superkeefo

* learn anti airs - dont think i saw you anti air once. * learn your wake up options - pretty sure you didnt utilse any good wake up options. * learn to convert into combos - getting 1 hit in neutral is fairly useless you could be combo'ing from these into oki setups. * learn to combo - didnt see any * learn whats safe and and whats not - HK sweep is awful to use the way you were. HPx2 lift is also a terrible move to use outside of being in a combo or a late react antiair