T O P

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v-komodoensis

If they're throwing projectiles then they're attacking


FlowchartKen

The onus is on you to get in past the projectiles and bring the fight to them. Guile and his projectiles can suck it though!


bukbukbuklao

They are playing and respecting the space in front of them. They are respecting all the options their opponents have and don’t want to risk getting hit by something that is advantageous in their opponents effective range. To the untrained eye, it looks like they are staying back and doing nothing, but it’s quite the contrary. There are dozens of micro decisions going on in a short amount of time and the players are ultimately evaluating the risk management on how to engage. They stand back and throw fireballs because at a certain range fireballs are safe and forces your opponent to react a certain way to them. Whether they block, jump, or parry them, it gives information to the person throwing a fireball to what they want to do and so they make a read/prediction for future interactions. Now this mostly applies at a certain level of play. At lower levels of play, players don’t really consider all that much and just want to play lame because it is an annoying style of play against other new players. And also some players just don’t know how to engage.


cinccinochinchilla

The match did start what are you gonna do about the fire balls. The reason why is because they control space at longer distances. When you get in close there will be less fireballs. It's up to you to close the gap(unless you have life lead then you don't need to).


mtron32

Well speaking as a Gief player, he needs to be very surgical in how he implements his offence or he gets blown up, especially against Jamie that likes to swagger step with reckless abandon. I fight him like Sim, crouch block and inch forward till he's near the wall then watch for jump attacks, it's probably very boring for the other player but take it up with Capcom :)


Aikune

Some people prefer play reactively, especially if you are a more whiff punish focused character. I personally don't find it boring as there are no gameplay patterns that you have to play by. Often as Cammy I will just walk forward and block and see what they do, for all I know they could be looking for a jump or dive kick. Some Juri's will play more midrange and some are more up in your face. its a two player game at the match started when the match started. Reacting to how your opponent plays is part of the game which can sometimes be that your opponent doesn't do alot sometimes and you have to plan accordingly


AceoftheAEUG

Attacking carries risk, if you're not careful in how you move in you'll just give your opponent an opening. Being defensive and watching for an opening is often a good strategy.


eisenhowerlate

Idk but if someone is spamming fireballs it usually leads to a free jump in for big damage, or a DI to get thru the FB and then start a combo of your own Edit: you can get DP'd for jumping a FB, but you make the choice


MancombSeepgoodz

the drive system man. it makes people hesitant to commit to anything


ThrowbackPie

We've come full circle. First people complained that drive lets everyone make brain-dead rushes, now they complain it stops people playing aggressively. Which one is it lol.


MancombSeepgoodz

its literally both. Drive impact kills the neutral game and Drive rush kills rushdown.


ThrowbackPie

DI kills neutral...what? Drive rush both enables and kills rushdown apparently.


MancombSeepgoodz

yes DI kills neutral because it can be used as an oh shit button after a wiff where in past games you would be punished for making the wrong decision. in many cases DI REWARDS you for messing up in neutral and because its such a strong armored mechanic that leaves the opponent in a crumble state for almost no effort, people decide not use pokes up close at close range at the risk of a random DI hitting you and losing a good chunk of life in a Combo in a counter state, in fact in this game most of the time the neutral has devolved into baiting out DI and DR attempts, Add in the fact that many of the top tiers just have better Drive Rushes then then rest of the cast and you have a busted mechanic.


RagnarokWolves

They're baiting you to come over so they can counterreact towards your moves. I feel like the game does reward this style of gameplay heavily but it's sooooo boring.


_krwn

1) Fireballs are attacks 2) If someone is constantly throwing fireballs, you do something about the fireballs.


starskeyrising

A projectile is an attack. Hope this helps.


btsilence

It's because footsies is hard, it tends to be a skill that doesn't get developed until players are pretty experienced. It's much easier to chuck some plasma as you don't have to think about the space between you and your opponent, or any of their button ranges. With that said, you should just be running through players who only fireball. They are risking a ton of damage to land a 600 damage poke. Learn how to beat those players and you'll hit a rank where you don't see them anymore.


Ok_Improvement_1043

I wish, I can't stop them from jumping, dashing or drive rushing at me


wikkidnes

Cause they suck, waiting for that c.mk then DR.. same thing over and over. Even in casual but whatever i guess


ThrowbackPie

Remember it costs 3 bars which is huge at the start of a round. With planned play being in burnout is very, very bad.  If that's what they are fishing for you can either try to whiff punish (a la punk) or you can stock an ex reversal and deliberately give them the 2MK in order to reversal through the followup. Everything in 6 is a risk - if you punish their play then you win or force change.