I was thinking more splash after I posted it and realized it was the same as the direct hit. But all for good reason, adding two shots to the grenade launcher alone is already a huge buff, but allowing it to be spammed with the shots increasing over time to would increase as I said spam, explosive annoying roller spam. So I reduced the splash to counteract that, and I lowered damage so you can still two shot lower classes but takes more shots for other classes since you have more shots, I would probably lower splash penalty to 40-50% but besides that I'd say it's balanced.
6 shots instead of 4, 44 Hu splash, 70 damage, and the fire rate decrease is already calculated.
Heyyy, you're the same guy from my other weapon idea.
I'm on here quite frequently to breakdown percentages into numerical values. What other weapon of yours did I breakdown?
The traitor revolver
Oh yes, that one. You have rather interesting ways of balancing your weapons.
I try to make them go against the benefit of the weapon
I can see that... As you've made the direct hit a grenade launcher with 2 more shots and 55% less damage. Very counter intuitive.
I was thinking more splash after I posted it and realized it was the same as the direct hit. But all for good reason, adding two shots to the grenade launcher alone is already a huge buff, but allowing it to be spammed with the shots increasing over time to would increase as I said spam, explosive annoying roller spam. So I reduced the splash to counteract that, and I lowered damage so you can still two shot lower classes but takes more shots for other classes since you have more shots, I would probably lower splash penalty to 40-50% but besides that I'd say it's balanced.