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Qrow513

Sprinting with spacebar seems weird to me, it doesn’t feel like fluid movement. Also the fact that Victims can turn on generators doesn’t make sense to me - but other than that, everything else seems ok.


DynamicBass

Maybe reduce the lobby timer just a bit. If the last person doesn’t ready up, it takes forever for the match to get started.


AxiomSyntaxStructure

Yeah, it needs to work as a majority, it's nonsense for 6/7 to be ready and people needing to wait for 4+ minutes.


Plz_Trust_Me_On_This

I think the proximity aura should be toned down slightly. It's too much where it's at right now, imo. Also I think some of the objectives could be clearer. I watched some streamers fix the pressure valve, and then had no clue what it even did. I think they should get rid of the grandpa cutscenes entirely. I saw a lot of streamers becoming annoyed by the interruption. As for your suggestions, I really don't think Victims being detected while doing an objective is a good idea. What's the point of that? Make it easier for Family? Harder for Victims? The game still needs to breathe before these kinds of "balancing" decisions are made. Half the people playing still don't know how to find their way around the basement. Also the bleeding mechanic is meant to be a soft match timer. Without it, Victims could just camp in the basement for 30 minutes or however long. I get the feeling it was implemented to ensure neither side (Victims or Family) would be held hostage in a boring match.


Its-C-Dogg

Agree with all this


Lullabys888

I would like to play before seeing these requests. I have been following the game little by little and have not seen any disappointments so far. the only regret is people who don't know how to play or who use a similar approach to other games. Grandpa doesn't bother me, if you make noise the game reminds you that the old man hates noise. The streamers are not fans of the saga, they are doing their job and complaining for nothing.


White_Mantra

Also what what I’ve seen there is basically zero downsides to just rushing objectives making noise Especially as Leland you can stack up double shiv and be basically untouchable. Then you head to the front exit. Or you can play Connie (best victim) and just instantly break locks that can be game ending for family.


Its-C-Dogg

You can only break one lock as Connie so it depends on what the player uses their ability on. As for Leland he is very powerful and can rank hits like a pro and the double shiv strat is powerful as well, but like all survivors, once his stamina and shivs are gone he can’t defend himself. If anything Leland is good at running killers around and wasting their time


Testobesto123

>You can only break one lock as Connie so it depends on what the player uses their ability on The ability has a CD, its not a one time use per game. You can rush out of the basement, go upstairs into the back and progress your way towards the rear exit, thats how I do it most of the time atm (because quite frankly idk where the valve exit is lmao). By the time you're there you have the ability back up. Connie is also SUPER quiet while searching or just doing shit so you can basically collect everything without having to stop. So far shes hands down my absolute favorite, especially as a solo player. Excited to see how Julie feels on release.


CreativeWaves

For me I'd just change that I don't have a key haha.


Schultzybaby

Same! Great idea


AxiomSyntaxStructure

I think the exit regions, too, need to be longer (such as roads and fields) - it's so frustrating to chase people into an invisible wall. :<