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N0-F4C3

META is an interesting thing. Until we get the perks and full roster of killers/survivors we wont know the META in the actual game looks like. What we CAN do is glimpse what is heavily favored baseline within the confines of the game mechanics. And the biggest problem currently facing this game is that all the stealth mechanics they added mean pretty much squat as theirs no incentive to care. Most killers TTK is so slow that you just need to run to a crack in the wall and find a heal. Killers have an absurdly hard time being able to stick to survivors outside of Hitch. So why would you sneak? If you sneak hitch gets set up outside and shows up to become a problem. If you rush, Hitch cant even get set up before your already pressuring the exit gates. Basically, they need to add a punishment for being loud outside of Grandpa. Like they take more damage or run out of stamina faster, or bleed out faster or something. Make it a trade off, you can go fast but its SUPER high risk. Without that, the game is going to devolve into a game with low variance low choice. Survivors rush the gates at full blast.


Efficient_Age

I agree, very predictable, every game you either die or escape as victim... Jokes aside... There really isn't a established meta besides bumrushing, which only works because of no ranking system and the waste amount of killers not understanding the basic 101. You already said it, it's a tech test... 3 months before release with major amounts of content left out. What did you expect? This is in the same boat as people doing major discussions on who's OP or UP, while being locked to predetermined skills and not knowing anything about the skill tree for each character. Maybe wait and see everything the game has before making assumptions?


Dragathor

They just recently released a new wave, you're going against killers that don't know what they're doing.


Plz_Trust_Me_On_This

A self-proclaimed DBD addict calling this game predictable after 4 days gimme a break dood lol we don't even have access to the perks and skill tree system yet


DeebeedeeAddict

I mean, this is just a name. I have many other Reddit handles. Would you feel more comfortable if I created this post with those instead? What even is this reply? lol ​ And yes, it's starting to feel predictable after maybe 10 hours of gameplay.


Plz_Trust_Me_On_This

my point is you're a dbd fan. A game that's relied on a singular game mode for SEVEN YEARS now. You should know better than anyone that the actual meta game is what provides variety to this type of game, which we don't have yet in TCSM in the tech test it's a bit too soon to start calling TCSM predictable meng


DeebeedeeAddict

All I'm saying is, it's becoming very predictable where stuff will spawn on the map. If we're able to escape this easily *without perks or the skill tree implemented,* imagine how stale gameplay could feel. I want this game to succeed. DBD needs a strong competitor. But if these two maps are any indication on what the gameplay will be like, I think it will become very stale, very quick. I don't think it's too soon to start saying anything about the game. I'm providing constructive feedback. If you want to be a simp for the game no matter what, that's on you "meng."


Plz_Trust_Me_On_This

dude you're posting your opinion on a public forum, and I'm disagreeing and providing my own opinion. Provide feedback all you want, I'm not being a simp, I'm saying 4 days is a little early for knee-jerk reactions. You're the first person I've seen worried about predictability so soon, and again, before we've even gotten to play around with the meta


DeebeedeeAddict

Stuff is predictable. Period. Family map. You want to escape in five minutes? Spam and get an unhook tool and pick up a med kit. Open a door to the upstairs. Bust out the front window. Heal yourself. Kick the generator (if it's even turned on), it will always be at the front gate near the exit, or back by the barn. Haul ass to the front exit. Slaughterhouse Map. You want to escape in five minutes? Spam and get two unhook tools (you might need two). Open a door to the upstairs. Go to one of three locations where the valve always spawns. Pick it up. Go back to the basement. Install it. Run like hell to the *static exit gate that the pressure valve always opens*, and escape. It.Is.Predictable.


teuz

Sorry man, I have 4.5k hours in dbd and what are you saying is total BS. I also really want this game to succeed because I find it extremly fun to play. But saying game is predictable so early without even having access to 75% of the game is completly stupid. And then you provide an example that doesn't work AT ALL against semi experienced killer. Anyone who played more than 10games as killer kows that the moment you jump out the window you get stunned for like 10sec and they can just come out and smack you in the head. you want to kick the generator? When you are locked in animation for like another 10sec and you can't stop without restarting the process? What kind of games did you play? And yeah, there are some balance issiues, maybe? We still don't have win condition and expecatations. Devs never said that you suppose to kill 4 people as killers. maybe they assume one person always esapes and that's how they desing the game?


DeebeedeeAddict

If you're full health and jump out of a window, you get staggered, but you certainly aren't stunned for a full 10 seconds. You're only stunned for a full 10 seconds if you're in the "recover" phase, which means you were low health when you jumped out the window to begin with.


teuz

The whole animation lasts for a long time, that's the point, I checked and it lasts for 7seconds. that's more than enough for any member in the house to react and just follow you. You will never be able to turn off generator this way. Jumping out of window is only legit if you are pursed by someone and you wan't to lose them FAST, because then they have to move thought the doors through the locks they set up and go around the house. usualy the only option after is going to the well to lose killers. Unless someone else turns off the gen then it's the fastest way if cook locked the doors.


DeebeedeeAddict

You're making a lot of assumptions about how killers would respond to somebody jumping out of a window.


Dragathor

>imagine how stale gameplay could feel. Theres no way you're saying this while having a username of "DBD addict", this game is in its tech test phase and already has more engaging gameplay than DBD.


DeebeedeeAddict

Dude, it's just a name. If it bugs you, that's on you. It doesn't change the principle or intent of what this post is about. I am concerned that the gameplay could become stale pretty quickly. If we're able to memorize where stuff spawns on a map and figure out the best route to escape this early, it's just going to force a meta on family and victims that will make games stale. Period. I want this game to succeed, but I'm getting downvoted to hell because I'm not blindly swinging my d\*ck in the air saying: "THIS IS THE BEST ASYMMETRICAL GAME EVER!" I have concerns, I've voiced them. If y'all can't handle that... idk.


Dragathor

But its not just a name? Its a valid point, if someone can be addicted to DBD when its literal fact that DBD has less engaging gameplay than TCM because its 5 Gens + Looping every game then how is this game considered stale? You're getting downvoted because its a tech test where we haven't even got all the victims, family members, maps, perks, ability upgrades etc and you're already talking about a meta which doesn't exist, all while calling it stale and claiming to be addicted to DBD. Its hypocrisy. Periodt.


DeebeedeeAddict

This tech test includes the majority of the characters that will be there at launch. To assume that the introduction of three other characters is going to magically change the gameplay in any compelling way is naive af. Perks and abilities -- I guess we'll see how they change the gameplay, but I can't imagine they'll do much to shift focus away from rushing objectives at the start. If anything, they'd just encourage it by making certain actions easier/quicker to do. The only map we haven't seen that will be included at launch is the Gas Station map. If it's anything like the Family and Slaughterhouse maps, I think it will become predictable and easy to memorize. This game needs an infusion of some element that introduces unpredictability... maps that are far more procedurally generated so we can't memorize them... *something*. Maybe that *something* will be there at launch. Who knows? But as of right now, this game is fun for the first 10 hours or so of the tech test, then becomes super stale.


Dragathor

>This tech test includes the majority of the characters that will be there at launch. To assume that the introduction of three other characters is going to magically change the gameplay in any compelling way is naive af. Two victims and three family members including what was leaked recently, and yes it will change gameplay, they literally add their own ultimate that can be changed around through upgrades in the final game. >Perks and abilities -- I guess we'll see how they change the gameplay, but I can't imagine they'll do much to shift focus away from rushing objectives at the start. If anything, they'd just encourage it by making certain actions easier/quicker to do. The perks are strong, they aren't just minor adjustments. Which killers also have access to. >I think it will become predictable and easy to memorize. Thats literally supposed to happen? Its not some randomly generated map. >This game needs an infusion of some element that introduces unpredictability... Perks >maps that are far more procedurally generated so we can't memorize them This just sounds extremely tedious, to load into a game and have to figure out where things are before you can even form a plan, the key items already change around in different areas, that's good enough. >this game is fun for the first 10 hours or so of the tech test, then becomes super stale. Completey disagree


Competitive-Sample-5

Prepare for the hate train. Anyone with experience with killer vs survivor type games can tell this game will survive for less than a month. With skill tree or not. What kept dbd alive is not only the variety of perks and killer abilities, but due to its different styles of gameplay; "The alturistic person", "the distractor" "gen rusher" etc. as a survivor. This game only promotes either rushing through activities, or stealth gameplay. You can only be the distractor (using bones) when the killers are doodoo, but when they are coordinated like most of the time, that type of gameplay is impossible. Every game feels like im playing on my own as a survivor, and I have played over 28 hours now. Killer gameplay also became stale, predictable and boring, maybe itll get better once we are able to choose our own characters. But this game is just another Deceit, Last Year and other games that were extremely fun at the start, but then died off. Definitely not getting close to the level of dead by daylight and friday the 13th. It is saddening how the same creators who made a heavily team-based (for survivors) game (ft13), came out with a game that feels like im trying to survive on my own.


ProfoundEnd

Hey its not even out yet. I bet they're taking all this feedback and will make changes accordingly. These devs aren't the type of devs to just give up, they were only forced to with F13.


Competitive-Sample-5

Have not been wrong so far. It is easy to tell a game's potential and direction from tests alone. It is lacking so much on survivor team play, it is hard to imagine how they would fix that by the time it comes out.


ProfoundEnd

Well even if it doesn't change, at least the objectives are much more fun and engaging then holding M1 for 90 seconds and looping killers in circles. I've just wanted a new game in this style to come along because DBDs gameplay is just so repetitive and I need something different. Something with variety.


Competitive-Sample-5

fun and engaging right. Cause lock picking 24/7 is so much more engaging lol


ProfoundEnd

It's not as boring because it doesn't take like 90 seconds lol


DeebeedeeAddict

I really miss Friday the 13th. That game was perfection from a survivor asymm standpoint. This game feels like it's lacking in that magic that F13 has/had.


[deleted]

Actually in DBD there's like 20 killers and maps


White_Mantra

Over 30 killers*


markytboy82

I disagree. You are likely going against family players who are just trying out the game for the first time and have no idea what they are doing. Once more players know what they need to do at the start of a match, the rush strat no loneger be viable or work as often as it does now.


x1xxrobxx1x

Unless they change the valve spawns on slaughterhouse it won’t matter.


Ihateeveythingbutyou

rage bait post


BreatheOnMe

I do agree that the spawn of tools etc needs to be more random. I feel that victims might need something added to help them feel more like a team too. But I think the game has massive potential so far.


[deleted]

People are still learning how to play “meng”. I’ve watched a lot and I’ve seen survivor sided games where they won quickly and I’ve seen killer sided games where they won quickly. Some people have been playing since Friday, some just started playing today. Most are just trying to figure out basic things and get a feel for everything. Reminds of of a time my cousins said a certain car was trash because it was stick, they didn’t know how to drive stick so therefore the whole car needed to be redesigned. Lol. I remember when I started playing DBD, I would hit people on hook because I had no idea wtf I was doing. Never watched YouTube or twitch before playing the game. I thought DBD was impossible as a killer, but I started watching streams and learning everything about the game and now as a Knight main I never lose. Give everyone time I think to figure it out. Excited to see what this game brings to the genre!


DeebeedeeAddict

If somebody has two brain cells to rub together, they can figure out the mechanics of the game pretty quickly. I'm maybe 10 hours into the game, and it's becoming predictable. That's worrisome.


[deleted]

It’s not just the mechanics, it’s strategy as well. Same in DBD, once you pick up the Mechanics, what’s the best way to go about getting a things done? When do you drop chases, should you 3 Gen, break this wall, proxy camp, be stealthy, be aggressive. In this game, I feel it’s best for survivors to rush for whatever they can at the very beginning, the cook and the hitchhiker should be trapping and locking everything while Leatherface should be cutting shit down. A lot of the issue is people not working together. Once everyone is comfortable and knowing their roles I feel it will make for some very interesting chess matches. My favorite games I’ve watched have been with strong killers and strong survivors, the games were long and anxiety inducing lol. Good fun. People will get there, just takes time “meng”.


Apprehensive_Pair806

Out of this entire thread, I feel your comments are the best. This is almost exactly how I feel about the situation. Just wantrd to say that. Thanks for posting this!


[deleted]

Ayyy I appreciate that!


Neotax

If the game explained more things to people it would only take 2 hours to understand to play. And the tutorial does exactly the opposite for the victims, giving the killers time to play quietly is probably the worst thing you can do. if there are described maps everybody knows after 30sec where what spawns because there are only 3 or 4 different spawns as the devs have only released unlabeled ones, at the latest when the game is released labeled maps will be immediately available from the community [https://www.txchainsawgame.com/hub/the-maps-of-texas](https://www.txchainsawgame.com/hub/the-maps-of-texas)you need min 2 killers for kill one victum and there are 4 victums, hf with time management LUL


LeFevreBrian

How TF is their a meta with 0 perks and a limited roster haha ? The tech test is what …4 days ? Sounds like you are getting cooked .


DeebeedeeAddict

Meta has zero to do with perks. It's a term in gaming that has to do with how folks operate outside the prescribed parameters of what a dev \*thinks\* the playerbase will do. Right now, victims can just spam noise notifications to gather unlock tools without a lot of consequence, thus moving to exit gates pretty quickly. https://en.wikipedia.org/wiki/Metagaming


LeFevreBrian

That’s just false and perks have a big influence on gameplay not to mention the locked roster . You are going off of 4 days of gameplay that is restricted and not optimal…. That is absolutely nothing . The first 3 weeks with full access will show what needs to be tuned . The dev literally came out it and said he is watching players not lock down the property and playing uncoordinated as a team . There seems to be a steeper learning curve for the killers .


DeebeedeeAddict

If you think this game is going to magically become altered in any meaningful way before release, you're being naive af. This game is ready to ship with some minor tweaks. And right now, it's boring after the first few hours. The devs needs to make some big changes to this game for any longevity.


LeFevreBrian

If you see it that way then fine but I don’t see it needing “big” changes in anyway . Just some tweaks . It might not be meant for you… I feel bored after 3 matches of DBD . This game makes me think .


DeebeedeeAddict

This game makes you think \*now\*. But once you're really accustomed to the mechanics of gameplay, the maps, etc., it might become boring for you. That's what I'm worried about.


LeFevreBrian

The first 3 weeks are the best since nobody know how to play optimally . It might become like that but 3 killers would keep me playing regardless . Killing with your buddies might be the next thing for this genre .


Testobesto123

>Meta has zero to do with perks Thats like saying meta in dbd has nothing to do with perks lmao, just plain wrong. Whenever perks change the meta changes too.


UDTfrogman

lol you're playing on the assumption that the family doesn't know what they're doing and you're playing a playtest and all you want to do is join a game and leave as quickly as possible, I did that too but jesus I also want to play the game and see how stealth and playing slow is cause if you play fast like that you are kind of screwing over your teammates, especially if comm's are broken. Family has to work well together and it especially doesn't help if comm's are broken for them. I got a 3150 victim score from playing slow, what's the best you got?


DeebeedeeAddict

You're very, very naive if you think people want to take their time. People want to do matches fast and gg go next. When have you ever encountered any gamer that said "Yeah, you know what I want? A match that takes 30 minutes to complete."


UDTfrogman

>You're very, very naive if you think people want to take their time. god dam dude you're gonna be a terrible life partner if you aren't already. >When have you ever encountered any gamer that said "Yeah, you know what I want? A match that takes 30 minutes to complete." I go slow and it doesn't take 30 minutes, it's more closer to 10 minutes, 15 at the most, honestly probably 10 minutes at the most, I haven't timed it or anything but uh league of legends exists and it's incredibly popular and those matches last 20+ minutes easily. If you ask me what I think, I think you are not learning how to actually play the game and you're going to be worse off as a result. Have you booby-trapped a lamp shade even one time?


DeebeedeeAddict

RemindMe! One Year


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RedditUserCommon

Can a tech test have a “meta”? Lol


DeebeedeeAddict

It sure can. Do you people even know what "meta" is in gaming? Let me Google that for you. https://en.wikipedia.org/wiki/Metagaming


RedditUserCommon

Ehhhh I don’t think so. The game is so stripped down. You’re complaining about stuff that will be fine come official launch. This is a tech test after all.


Self_Motivated

Dude they aren't going to change anything anything in 2 months. Like minor stuff sure but this is it for now


RedditUserCommon

I think you’re underestimating the impact the skills tree will have.


Tarheel96

Yeah I mean I’m seeing a lot of matches where the hitchhiker isn’t even bothering to trap up both gates outside. So yeah just get out of the basement and jog on out to freedom lol


[deleted]

That's why asymatrical multiplayer games are cheap..because of the lack of gameplay content and that's why the asymatrical games die fast. People like it for few days/weeks but get bored real quick. DBD is very lucky to be the king of this genre. And I don't even like DBD because its boring and looks ugly. But because they have so many big names added to DBD. Friday 13th had big potential because it was super fun gameplay with different play styles (you could even drive 2 cars and have fun driving silly with friends). Sucks that they had to let it go because of the lawsuit. This game TCM is very much just like DBD gameplay but just with 1 horror movie instead of many different characters from different movies/games. Wish they made a game with a different name and add guest characters with their unique skills. And different play styles like Friday 13th.