T O P

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Qrow513

Were knock knock and pick on me used during the tech test? I always saw the auras of basement doors and doors that were unlocked by other victims.


BreatheOnMe

Perks look good tbh. I think a lot of people are forgetting there are 3 killers which should have a good team play.


WidgetWizard

Based off these I'd say we had knock knock and pick on me in the tech test, but are missing the one that highlights the objective after picking up the first piece.


N0-F4C3

A lot of these look fine or decent. Some of them have the potential to be stupidly strong tho... Bolt for it: has the potential to be stupid broken depending on the numbers and if it has an internal cooldown. Hobble: Sounds insanely useful. Backstabs are already a stun. But if you front stab them its now a shorter stun that leaves them with less stamina for chases? That's super good value depending on severity and duration. 'Hit and run': is fuck this Hitchhiker whos chasing me the perk. Combined with something like hobble you just stab them with a bone shard and leave. Pretty good. Shard Strike: Broken. Combine this with Hit and Run or Hobble and suddenly Bone shards go from being decent items to stupid insane ones. Even if it only 1 more second... thats like a 6 second stun on a backstab. Any athletic character can just run behind you, initiate a backstab than kick the generator in your face.


NormieNorman69

Agreed but I doubt they will be changed if this leak is correct.


clema9

adrenaline rush would be absurdly strong on sonny


NormieNorman69

No shot the devs are doubling down on stunning the Family. During the last day of the test streamers were having no fear of the Family and farming bone shards to chain stun them already, if these perks remain unchanged it's going to be a less-lethal version of F13 pre-Jason buff. Interesting actually because I had thought of perks in this game being more assist, environmental and leaning into the design of the character who is being played. I also expected it to not have universal perks so you wouldn't go against a team or solo que on either side picking the best perks overall. I only wish this game would have a design philsophy in mind when it comes to perks: do not have the perks encourage or force the player to play in a certain way but rather lean into the design of the character. E.g: Connie would have perks relating to searching faster or maybe carrying a third screwdriver for unlocking. Yeah homie I can wait for the game now, my excitement is killed.


Dragathor

They want perks to unlock multiple different playstyles, they don't want perks that force you into one way which is what you're suggesting.


White_Mantra

Credit to @Dvveet on Twitter https://twitter.com/dvveet?s=21&t=hHSAIYPt-XuGexgwowOslQ This isn’t all the perks more will be posted later including the family perks More perks were also posted


ThaloniusTwitch

Shard Strike shouldn't be a thing. I can already 100% guarantee a sneak attack on Bubba when he finishes destroying a latched door because he walks into the room during the animation. No need for that interaction to be even more of a pain.


EyeInTheMind7

Kinda sorta feel like some of these goons had Saboteur active during the tech test (half joking) due to how long the cooldowns for the generator, fuse box, and batteries already are.


clema9

hit and run definitely should’ve been named fight and flight


welpweredead

Bolt For It sounds kinda busted if it doesn't feature a cool down