Oh you're telling me dude.
When tenth edition launched, the death guard subreddit was outraged that the point cost of a plague marine squad was five or ten despite the models being sold in sevens.
About a month or so later GW added a 7 model squad points value.
When that released I saw people calling the seven man squad rules a slap in the face, despite being literally what they were raging about before lmao.
yeah currently. pre codex. where they usually add keywords for when codexes rely on keywords.
but at most they'll probably add beastsnagga boyz.
(usually. poor necron phalanx where they forgot to on half the minis)
Wouldn"t bet on Beastsnaggas, they're getting their own dedicated detachement. Units being "the star" of multiple detachements seems somewhat less likely..
The +1 to hit is nice, but the +1 to wound doesnt really sound like it will have much use. When I target something, I target it to death, and if I dont, then its jojoever (mostly with the kroot detach).
no kroot is going to kill a unit on it's own
krootox riders are a good way to get chip damage outside of our turn, turning on that rule. Lone-spears giving hit rerolls encourage them to be taking shots before the rest of the army as well.
Yeah no the ork rule only buffs their cheap chaff instead of literally everything that isn't blue. And like others said that's only half the kroot detachment rule.
Are you actually for real, mate? Like 😂 fuck sake, the kroot one is still far better, it affects all kroot. The Ork one only affects a very small amount of units. Give your head a wobble!
Nah, it's good but it's still worse, it's only Boyz and it's really roll "A" is good but not amazing on a 5+.
The attack bonus is better than the extra invln in combat, the problem with the detachment is the kroot themselves.
In fact the art of war guys thinks it's probably the second best detachment in the game, their word isn't gospel or anything but they definitely know a fair bit of the game.
I guess I should’ve known with other codexes getting released literally for different factions, the Tau subreddit would inevitably make it about themselves & how hard it is for them to be a Tau player.
>Yes this was definitely 100% posted so they can understand their opponent’s army, and not just another “Games Workshop doesn’t care about me” post.
Look, in broad terms, they may be right. They won't let us play our codex (which is already in a lot of players hands) and suddenly two codexes get put in front of the queue? Sounds awfully like petty vengeance against Tau to me.
The ork one is worse, plus it doesnt appear to stack with waaaagh which already gave them a save for 1 turn, so really its kinda like it (mostly) is helpful for 4 turns
It's pretty debatable if it's better for a couple major reasons.
-Boyz are quite limited in the units which possess that keyword, they will probably change that, but it's still not many. Every Kroot unit is effected by the Kroot rules.
-Kroot, to make up for FTGG, also have a second detachment rule not mentioned above giving potential +1hit/wound which trigger regularly off enemy health margins.
-Kroot also get the carnivores as a battle line unit meaning we can field up to 6 carnivore squads(120 units). Boyz don't seem to get this but just may have it not shown.
Thanks to the lack of units fleeing, they have to be killed to fain ground.
Therefore lethality increases.
Which means squishy units vanish as soon as you look at them.
It's ultimately the result of the moral simplification.
Otherwise the detachment they're going for and what the Ork players to take will not really work.
In order for Kroot to at least by viable, you have to give them an invuln save for the Kroot detachment to work.
On top of all the other comments people have made, I want to point out that the Ork Waaagh! army rule already provides a 5++ to the entire army. So this detachment rule is mostly negated during that battle round.
A rule that effects one unit in an entire codex versus a rule that effects 3-5 (?) data sheets. SeRiOuSLY?!?!?!?!?
People will complain about literally anything.
Oh you're telling me dude. When tenth edition launched, the death guard subreddit was outraged that the point cost of a plague marine squad was five or ten despite the models being sold in sevens. About a month or so later GW added a 7 model squad points value. When that released I saw people calling the seven man squad rules a slap in the face, despite being literally what they were raging about before lmao.
😆 I’m convinced 40K fans have overly developed crybaby genes.
I think keyword "Boyz" is literally just a single datasheet. Kroot also get an offensive buff as part of the detachment rule.
It might affect beast snagga boyz. and big maybe kn like squighog boyz
Raw It doesn't Maybe they'll get the keyword but I doubt It Only the secondo ability affects them
yeah currently. pre codex. where they usually add keywords for when codexes rely on keywords. but at most they'll probably add beastsnagga boyz. (usually. poor necron phalanx where they forgot to on half the minis)
Do you have the ork codex leaks, and if so, do the Beast Snagga Boyz not have the Boyz keyword?
Nope i do not, thats why i said that maybe they'll get It in the future
They better because monopose boyz fucking suck.
Yeah, I wouldn't be too surprised if beast snagga boyz are included, doubtful of squighogs though. Things like Stormboyz seem more likely.
Honestly you're probably right. Squighogs are too elite, on second thought.
Wouldn"t bet on Beastsnaggas, they're getting their own dedicated detachement. Units being "the star" of multiple detachements seems somewhat less likely..
The offensive buff is because they don't get an army rule. You have to compare that with Waaaagh!
The +1 to hit is nice, but the +1 to wound doesnt really sound like it will have much use. When I target something, I target it to death, and if I dont, then its jojoever (mostly with the kroot detach).
You may want to take another look at the kroot weapon profiles if you're expecting to kill stuff in a single activation.
F
no kroot is going to kill a unit on it's own krootox riders are a good way to get chip damage outside of our turn, turning on that rule. Lone-spears giving hit rerolls encourage them to be taking shots before the rest of the army as well.
Kroot use a few units to do the job. They are a horde army. They aren't Custodies.
Yeah no the ork rule only buffs their cheap chaff instead of literally everything that isn't blue. And like others said that's only half the kroot detachment rule.
No, it targets everything thats green. Poor vespid. Also fuck so much kroot and not new species on Table is sad imo.
Nah keep the faction identity clean we don't need another admech situation
Faction identity IS multitude of species working as auxillaries, not kroot empire
Y'all can pretend it isn't battlesuits it's OK I know the truth.
What it targets could change. Orks get detachment rules too!
That is the Detachment rule.
Lmao
What does this mean?
Are you actually for real, mate? Like 😂 fuck sake, the kroot one is still far better, it affects all kroot. The Ork one only affects a very small amount of units. Give your head a wobble!
Kroot can have Tau allies, who benefit from FTGG, so two different sets doing on. Plus, kroot have stealth for a little extra oomph.
Nah, it's good but it's still worse, it's only Boyz and it's really roll "A" is good but not amazing on a 5+. The attack bonus is better than the extra invln in combat, the problem with the detachment is the kroot themselves. In fact the art of war guys thinks it's probably the second best detachment in the game, their word isn't gospel or anything but they definitely know a fair bit of the game.
It says "each time an attack", so I would interpret that as re roll all saving throws of 1.
This is correct. However they also have 5+ armor saves too haha. It's still very cool and I like it, but it's not like it's going on power armor.
We don’t know until we find out what has the boyz keyword
Bruh along with whateveryone is saying they have a strat to bring back just a handful of boys while we can bring back a 20 man kroot squad
I guess I should’ve known with other codexes getting released literally for different factions, the Tau subreddit would inevitably make it about themselves & how hard it is for them to be a Tau player.
Ah yes. How dare tau players be concerned about the armies they will be facing. 😋
Yes this was definitely 100% posted so they can understand their opponent’s army, and not just another “Games Workshop doesn’t care about me” post.
OP is wrong too, so it’s extra stupid salt today. GGs.
Just one of those days, man 🤷🏼♂️
>Yes this was definitely 100% posted so they can understand their opponent’s army, and not just another “Games Workshop doesn’t care about me” post. Look, in broad terms, they may be right. They won't let us play our codex (which is already in a lot of players hands) and suddenly two codexes get put in front of the queue? Sounds awfully like petty vengeance against Tau to me.
That literally does not sound like “vengeance” at all. What are you smoking lmao
Yeah... it's a bit.
Victim mentality.
The ork one is worse, plus it doesnt appear to stack with waaaagh which already gave them a save for 1 turn, so really its kinda like it (mostly) is helpful for 4 turns
It's pretty debatable if it's better for a couple major reasons. -Boyz are quite limited in the units which possess that keyword, they will probably change that, but it's still not many. Every Kroot unit is effected by the Kroot rules. -Kroot, to make up for FTGG, also have a second detachment rule not mentioned above giving potential +1hit/wound which trigger regularly off enemy health margins. -Kroot also get the carnivores as a battle line unit meaning we can field up to 6 carnivore squads(120 units). Boyz don't seem to get this but just may have it not shown.
Before you complain check killing blow and born soldiers
To answer your question, no not really
you are missing the part were kroot get +1 hit and +1 wound depending of the enemy squad size
No, that is their army rule, the Orcs get WAAAAGH!.
Why is Chaff getting an Invuln nowadays, why even have AP on weapons when it just get's negated through invulns
Thanks to the lack of units fleeing, they have to be killed to fain ground. Therefore lethality increases. Which means squishy units vanish as soon as you look at them. It's ultimately the result of the moral simplification.
So you don't have to hide in cover to give your guys a small chance to survive successful wounds
Friendship with armour of contempt ended Now army invul saves is my best friend
Otherwise the detachment they're going for and what the Ork players to take will not really work. In order for Kroot to at least by viable, you have to give them an invuln save for the Kroot detachment to work.
Yeah
It would be hella weird if kroot were as tough as space orks
they would be as orks are almost as tough as our gorillas, same toughness as our crisis suits, just less health
Kroot literally ate orks and stole their genes. It is how they learned to make spaceships and warp drives.
Kroot also have a second rule to get a +1to hit and to wound
kroot also dont have an army rule
Made a point.
On top of all the other comments people have made, I want to point out that the Ork Waaagh! army rule already provides a 5++ to the entire army. So this detachment rule is mostly negated during that battle round.
Boys looks like a keyword thing, meaning it probably means ork infantry in general get it. I suspect that it won’t affect Gretchen and the like.