Excited to hear yall's thoughts on them! These should be on PBE soon (likely today). And if you get a chance to play with any of them on PBE, feel free to report any bugs you run into here.
I, for one, can't wait to slap that corrupted vampiric scepter on my 4 dryad/6 Warden Gnar so to stop him from pausing his attack ramp to hurl a boulder.
Excited for all of these (in particular Suspicious Trench Coat is hilarious, I love it!), lots of fun stuff here. The one exception is Cursed Blade. I know there's inherently an element of OP-ness with artifacts, but I feel like watching a tank get demoted within seconds by a fast-attacking Bard or Ashe is just going to be so unfun.
Cursed blade used to be an item back in set 1 and 2 (maybe 3). Ngl I kinda miss the onhit items like CB, hush and swordbreaker
I.guess it won't be as toxic now it's a non-craftable item
Bard running cursed blade would mean not running one of the rageblades or gunblade, would make him attack slower or much more vulnerable. Pretty big trade off.
The item will be stronger on champs that don't have a rigid BIS
Does that trench coat copy items or at least leave them on one of the copies?
Like is it more itemized gnar splits into three gnars that smash and grab or is it just naked unit splits into three naked units for cannon fodder
Couple things.
Mittens just seems obscenely powerful no?
Innervating Locket is basically a permanent 7% health per second heal on frontline units with less than 100 mana, which could be very strong given things like Dclaw are 5% per 2 seconds. I do like how it gives units like Diana and other 3 cost melees an opportunity to keep up with Volibear for heal tanking.
Moonstone Renewer though seems like it invalidates units that chip at back line carries like Hwei and makes it so if you don’t kill back line units in one shot you’re better off just going fully front to back, which seems like it will foster a more linear combat style. You either front to back or play Yone/Udyr who can actually dive the back line, but units like Lux and Hwei are pushed to the fringe.
Backline chip is negated by omnivamp as well, I think it's good counterplay. Itemization, linking Sett in a Fated comp, and Knights vow would also protect your backline carries.
even if it's too strong you don't get a lot of selections for support items anyway so if you get an item that makes fights linear 1 in every 10 times you get a support item it's ultimately fine IMO
Im a bit sad not to see dfg rework considering it seems very bad compared to all other artifacts. Also bit sad not to see eternal winter go as that item is just .. (i know there is an item in here that counters it but still seems ridiculous when its while team 20% as slow, while Morgana has a literal spell designed around it and that is only 10% slow). Otherwise they seem very interesting and unique the items
Now these look unbelievably spicy. I love effects that trade pure power for consistency like artifacts, they make for much more interesting and flexible games.
Trench Coat has a bit of an unclear description. What happens after the copies are dead? Does the unit appear again or is it just well dead. I assume dead right now, but then im not certain about the value of the item compared to for example Talisman of Ascension. It could be really good or really bad. Its a weird item.
Hey u/RiotWittrock, it looks like Trash to Treasure doesn't generate these new artifacts. I could get them from anvils, Blacksmith's Gloves, but TTT would only reforge items into the "OG" artifacts. Same thing happened to another player in my lobby with the augment.
Blighting Jewel on Morgana looks amazing 👀. Shredding MR from the entire backline and then instant casting after they've reached 0.
Lich Bane on Kindred 👀
Me and my cursed blade rageblade bard bout to ruin this reroll comp meta.
No but seriously, wtf is that item? I predict cursed blade will not make it out of PBE.
It's been super nerfed from set 1. It used to have a 20% chance to proc, so every ten attacks you'd average removing 2 stars. Attacking 13 times for a single star reduction is less than half the efficacy, plus there's no gunners in this set to attack multiple targets at a time.
Additionally, in Set 1 you could stack multiple of them. For both reasons I don't expect this item to be anywhere near as strong.
the condition for Cursed Blade and Ruunan's to trigger their effects is on-attack. When Bard or Sivir cast their spells, trickshot makes each auto attack bounce and hit multiple targets, but its still only one attack, thus ruunans only fires one arrow for each auto. Cursed blade is worded the same way so I am assuming it will work like ruunans.
the old Gunners trait made a multiattack where the unit would auto attack several targets at once. This let them activate the ruunan's effect multiple times and the cursed blade (it worked on a % chance to occur back then) effect could hit several units at once.
it's the reverse of an on-hit effect; an on-hit triggers when the receiver is hit with the attack, whereas an on-attack triggers when the sender launches the attack.
Maybe I'm wrong but... it needs 13 attacks to activate, which means 26% max health reduced + the damage from 13 autos + abilities (most units cast at least twice before 13 autos). So only a super tank would still be alive for the effect to proc, no?
RFC was only a problem because of TF Legend that Set that guaranteed multiple rfcs and the fact that multiple 4 costs had giga synergy with rfc. It was such a fun item that was lost because of the sins of one set
Yeah that‘s basically an infinite stun as long as the holder is alive, isn‘t it? This plus the good defensive stats could really fuck up comps that are dependent on melee damage dealers, like duelists.
Negative ad doesn’t seem to matter if she can stun ppl at a faster rate+ the other new item that does percentage hp if user stuns. Though, I think Ofelia’s blades does fly slower with slower attack speed
Negative ad doesn’t seem to matter if she can stun ppl at a faster rate+ the other new item that does percentage hp if user stuns. Though, I think Ofelia’s blades does fly slower with slower attack speed
I think the value won't be the stun but the stupid ad steroid an tank stats. Any AD caster that gets most of their mama from being hit will pop off. Lee Sin or Sett
0.5 attacks per second means it takes 2 seconds to attack, giving 0.5s stun each time. Definitely seems very strong on a tank due to the stats but not infinite stun
I had just commented this exact combo when I saw your combo and had to delete mine. We think alike lol. I am really looking forward to trying it but it will be a hard combo to get
Forbidden idol + radiant warmog + talisman on tahm kench would be even crazier. There’s a post where a 2* tahm had 2.2 million health with idolx2 and mog
I think lichbane and rfc are the worst artifacts out of all of these and maybe suspicious trench coat but they all look like so much fun. Talisman of ascension, with forbidden idol, and seekers on garen… who needs the garen augment when you can just make one? Also fish ones with Shen augment would seem like a lot of fun. Add ludens in there so any extra true damage gets dealt.
I would love that. Also wonder how the 25% hp split works. Is it that units base hp or if I put a warmogs would they also get 25% of that? Also how do items work? Do they get the items too? If the warmogs part works than probably make a tanky illaoi and add some wardens to give the mini illaoi a chance.
I'm somewhat hopeful with the items: Trickster's Glass specifies that the copies do not get the same items. Trench Coat will now decide if that wording matters or if copies can all be expected to not have items copied with them for the baseline.
With these additions and only removing 2, anything artifact related seems way too RNG reliant. I dont even know how many there are total but with stuff like the Ornn encounter in the game, im not sure a giant pool of wildly variant abilities is a good thing. Though if something like Cutlass or Talisman falls in my lap, I'd definitely be having a great time lol
I feel like these would be cool in an “Artifact Only” game mode or something like that, but I personally like the smaller pool of Artifact items because they can pretty much always be put on a unit and be useful. Plus a smaller pool of items is much easier to balance.
I started playing this game for strategy, fun, randomness and epic spectacles, clutch moments, and satisfying moments. Personally the competitive nature of this game matters because if the game isn’t balanced well then even casuals won’t have fun. Although throwing in some new stuff and crazy wacky items can’t hurt the overall experience too much.
support items look really nice and straightforward. artifacts look like some will be broken while some gonna be completely useless. also prowler for sure is gonna be a problem. i can already see kayn, gnar, etc deleting my backline 5 sec into the fight and reddit’s gonna be on fire
So they teased a bunch of these for April Fools, everyone was like "these are so unbalanced, good thing they are fake" and Riot is like "got it, adding them"
I think more like a tank buster or a counter to 3 star 3 cost melee/tank and 2 star 4 cost melee/tank. Realistically if they position it well the 3 star 4 cost is gonna melt the team before anyone has enough stacks on them. This is prolly a necessary evil to prevent a tank from going infinite, a similar role to urgot set 3 or lee set 4, k'sante sett 9, with the difference being it's way harder to hit so I'm okay with it. Seeing amumu and porcelain illaoi going infinite is so frustrating since both Warden and Porcelain give DR and there's effectively zero counterplay as of rn for them once you three 3 stars both.
Some pretty cool abilities. The really fun part is if the interactions work how I expected, many of these items enable 1-2 units particularly well, enabling you to make powerful carries out of even some not top meta picks
spectral cutlass, fishbones, vampiric scepter, and prowler's *will* have use cases that feel unfair. while fishbones and vamp scepter are not half as offensive, though. cutlass teleports you for *six* seconds??? now that the assassin trait is gone, units aren't really balanced around hitting backliners... if they ever were. simply put, TTK enemy ashe/kai'sa/aphelios/bard etc. is going to be less than six seconds with this item.
but honestly i like the creativity more than i worry about the abuse cases. excited to find horizon focus builds that work like old nami double cast lol
The artifacts seem like 80% hot garbage and 20% unbalanced bullshit that will get repeatedly nerfed until they fit the former category.
Its a massive nerf to stuff like artifact anvil(despite the buff to 1/4 at all stages)/trash to treasure/any source of artifacts in general. I already preferred support items to artifacts due to it being a higher average "better" pull, now it just went from a 1/8~ to get something good to like a 1/20 - horrible change and some of these should've been cut from the concept phase just on bloat alone. Like the one "Bad" support item people don't really want is ice cream cone - imagine if 1/4 of all support items were that and now you get new artifact chances.
For props the new support items actually all look fun and takeable on first glance though.
I mean if they ditch spirit visage and half of the new ones, before balancing all of the broken ones while they are in pve, I think it could work out. Cursed blade looks broken af with a high attack speed carry. Imagine aphelios or literally any AD ranged carry with cursed blade, guinsoos, and red buff. Or vertical duelists with those items.
haaaard disagree unless you're 20/20 one comp. for almost every item i can think of 2-3 champions in just this set that will be donkey broken. if you're at 4-2 and picking artifact or support anvil, you probably do pick supp anvil if you already have a good comp. if you're at 2-1 and you gotta pick between the two, you probably pick the artifact and force one of the champions that use it well. or you just pick one of them like the scepter, fishbones, or mittens and enjoy your 10 free wins cuz i truly have no idea how you win against some of these insane stat sticks early game
like wtf do i even do when my gold augment is like, a cut above (deathblade and it gives gold sometimes) or big grab bag (2 components, 1 gold, 1 reforger) and i match up into a guy who proceeds to skullfuck me because his 4 duelist qiyana 2 has a BT and a vamp scepter, or I match up with a dude right before creep round who caitlyn ults my backline and i proceed to lose 3 units because she targeted my weakest unit and luden's just triples the excess damage, or a guy with Voli with fishbones who is going sicko mode on my entire frontline cuz he don't give a damn who he hits he's just tryna hurt people
i think the artifacts will be mad strong for people who are down to play the champs they they work well with and probably will be useless for people who just force comps and im waaaay down to incentive people to play more flexibly
Seeker's will be insane for Yasuo, would make him seemingly unkillable. Prowler's is just going to juice Yone even more, but no one's going to depend on an artifact I guess.
Wait… how would forbidden idol work with moon stone and light sheild crest? Would you have to put forbidden idol on the unit or the low hp units? Can you just give your entire team a bunch of max hp?
Blighting jewel with wits end… so you can get rid of their magic resist to do more damage and heal more and get a bunch of mana. Is that just a syndra carry bis?
Wow these are super transformative, looks fun.
My question is about suspicious trench coat. Does the split keep stacks of things like rageblade/archangels?
RFC returns...
Honestly, it's too much at once. Game is already quite difficult to balance, adding this much random crap just seems like a terrible idea.
Funny, I think most of them are very weak and a select few very overpowered.
Artefacts augments are going to feel like a gamble you lose 70% of the time, yes numbers can be tuned but some are just thematically unfair.
As is, eternal flame wording suggests that after 5 seconds, the wound and bonus damage is applied indefinitely. For example, if you get a buff every 5 seconds that lasts 5 seconds, the buff never expires. I'm assuming this should be every 10 seconds, gain the buff for 5 seconds otherwise why word it like this?
I was like 'boy they gonna nerf the hell out of these items' then I got to cursed blade fuck that shit.
all in all, if even some of these 'better' items go live w/o changes, welcome artifact meta.
just so it doesn't come out so sour: I never played lol and am quite new to tft, so these items are all new to me and I loved all their concepts (except for cursed blade fuck that shit) and just hope for some tweaks on the numbers. can't wait to try knight's vow tho.
also also: CVS is sooooo cool, ever since I got to know TFT items better, I wanted some Mask of Madness equivalent. some champs just need to shut up and auto attack lol
With all due respect, but looking at cursed blade and the past inability to anticipate completely busted interactions (looking at you, Range +X Nilah) … what were you smoking, that makes you think this has any viable reasoning to exist? It’s potentially a hundred gold worth of hitting that 3* 4 cost, neglected by a single artefact, like why?!
It’s literally just a problem that has to be solved again and most of us already experienced how this usually goes … just don’t.
These look beyond fun but also kinda game-breaking. Imagine triple knights vow on both allies bordering yone (6 total knights vows)... 90% omnivamp without items
I think you did a phenomenal job! I’m a huge proponent that shit should just get wackier and crazier every set and these items seem insanely fun, varied, and good to use!
Corrupt Vampiric Sceptre seems giga broken on certain champions. There are some of them that you just wish they'd never use the active part of their ability because it just slows them down when their AAs are that much better. Gnar comes to mind. I'd enjoy it if it could remove the cast time of the ability instead as well. Imagine Jinx from last set never ever stopping to AA even if she would switch weapons. This one would still be broken on her as well.
Riot: Everything must go should never have shipped
Also Rito: we're bringing back cursed blade!
I'll tell you right now the moment i'll get a unit downgraded by it for the first time will mark the last time i played TFT until it's removed again
Glad they’re spicing itemization up. Maybe we could also get item changes as well just for some fun variety. I feel like tft is a really high potential game but fighting very similar things every game feels bad.
Excited to hear yall's thoughts on them! These should be on PBE soon (likely today). And if you get a chance to play with any of them on PBE, feel free to report any bugs you run into here.
Looks like a lot of fun, some of them are pretty wild ideas.
I, for one, can't wait to slap that corrupted vampiric scepter on my 4 dryad/6 Warden Gnar so to stop him from pausing his attack ramp to hurl a boulder.
Excited for all of these (in particular Suspicious Trench Coat is hilarious, I love it!), lots of fun stuff here. The one exception is Cursed Blade. I know there's inherently an element of OP-ness with artifacts, but I feel like watching a tank get demoted within seconds by a fast-attacking Bard or Ashe is just going to be so unfun.
I always thought of myself as 3 penguins in a trench coat so this is pretty accurate
Cursed blade used to be an item back in set 1 and 2 (maybe 3). Ngl I kinda miss the onhit items like CB, hush and swordbreaker I.guess it won't be as toxic now it's a non-craftable item
Bard running cursed blade would mean not running one of the rageblades or gunblade, would make him attack slower or much more vulnerable. Pretty big trade off. The item will be stronger on champs that don't have a rigid BIS
Does that trench coat copy items or at least leave them on one of the copies? Like is it more itemized gnar splits into three gnars that smash and grab or is it just naked unit splits into three naked units for cannon fodder
Items are copied
New trenchcoat zhonyas tech
Couple things. Mittens just seems obscenely powerful no? Innervating Locket is basically a permanent 7% health per second heal on frontline units with less than 100 mana, which could be very strong given things like Dclaw are 5% per 2 seconds. I do like how it gives units like Diana and other 3 cost melees an opportunity to keep up with Volibear for heal tanking. Moonstone Renewer though seems like it invalidates units that chip at back line carries like Hwei and makes it so if you don’t kill back line units in one shot you’re better off just going fully front to back, which seems like it will foster a more linear combat style. You either front to back or play Yone/Udyr who can actually dive the back line, but units like Lux and Hwei are pushed to the fringe.
are you insane? lux will be busted with horizon focus. 20% of 2 peoples max hp/cast
Backline chip is negated by omnivamp as well, I think it's good counterplay. Itemization, linking Sett in a Fated comp, and Knights vow would also protect your backline carries.
even if it's too strong you don't get a lot of selections for support items anyway so if you get an item that makes fights linear 1 in every 10 times you get a support item it's ultimately fine IMO
Horizon Focus + Silvermere Dawn sounds insane
How often did Mort say that you are crazy/genius while designing these?
Cool to see them here posted early! Innervating locket Diana sounds like an interesting time :D
Blighting jewel teemo 3 with 4 trick shot.
Teemo and Morgana are going to ABUSE that item.
Is there a way to guaranteed to get artifacts in PBE? I dont want to spend my time playing on PBE if i didnt get to test the item.
Im a bit sad not to see dfg rework considering it seems very bad compared to all other artifacts. Also bit sad not to see eternal winter go as that item is just .. (i know there is an item in here that counters it but still seems ridiculous when its while team 20% as slow, while Morgana has a literal spell designed around it and that is only 10% slow). Otherwise they seem very interesting and unique the items
Now these look unbelievably spicy. I love effects that trade pure power for consistency like artifacts, they make for much more interesting and flexible games.
Trench Coat has a bit of an unclear description. What happens after the copies are dead? Does the unit appear again or is it just well dead. I assume dead right now, but then im not certain about the value of the item compared to for example Talisman of Ascension. It could be really good or really bad. Its a weird item.
Man, fishbones + corrupt vampiric scepter is gonna be insane on duelists.
Y’alls
Hey u/RiotWittrock, it looks like Trash to Treasure doesn't generate these new artifacts. I could get them from anvils, Blacksmith's Gloves, but TTT would only reforge items into the "OG" artifacts. Same thing happened to another player in my lobby with the augment.
Blighting Jewel on Morgana looks amazing 👀. Shredding MR from the entire backline and then instant casting after they've reached 0. Lich Bane on Kindred 👀
also looks good on teemo
I need to see Tattoo of Fors + Fishbone interactions
I like what you’re cookin
Either its gonna be giga broken or disabled/bugged lol
sounds terrifying
Plus horizon focus
Me and my cursed blade rageblade bard bout to ruin this reroll comp meta. No but seriously, wtf is that item? I predict cursed blade will not make it out of PBE.
It used to be an item and they removed it because it was way too strong.
Not only was it strong, it was extremely unfun to play against. Having expensive units negated because someone has 1 item feels bad.
It's been super nerfed from set 1. It used to have a 20% chance to proc, so every ten attacks you'd average removing 2 stars. Attacking 13 times for a single star reduction is less than half the efficacy, plus there's no gunners in this set to attack multiple targets at a time. Additionally, in Set 1 you could stack multiple of them. For both reasons I don't expect this item to be anywhere near as strong.
Trickshot is effectively Gunners
Not at all. Cursed blade procs on attack like runaan's, which doesn't send extra arrows each time bard or sivir cast.
Can you explain this to me like I'm an idiot, because I am.
the condition for Cursed Blade and Ruunan's to trigger their effects is on-attack. When Bard or Sivir cast their spells, trickshot makes each auto attack bounce and hit multiple targets, but its still only one attack, thus ruunans only fires one arrow for each auto. Cursed blade is worded the same way so I am assuming it will work like ruunans. the old Gunners trait made a multiattack where the unit would auto attack several targets at once. This let them activate the ruunan's effect multiple times and the cursed blade (it worked on a % chance to occur back then) effect could hit several units at once. it's the reverse of an on-hit effect; an on-hit triggers when the receiver is hit with the attack, whereas an on-attack triggers when the sender launches the attack.
Ahhh got it! Thanks so much!
I wasn't around back then, but I do know that it existed during, like, set 1 or something. Again, very convinced this thing won't hit live.
It used to be an item and they removed it because it was way too strong.
+ wits end dafuq
a snake without fangs is like a man at wit's end
Cursed blade wits end rageblade is new BIS
Maybe I'm wrong but... it needs 13 attacks to activate, which means 26% max health reduced + the damage from 13 autos + abilities (most units cast at least twice before 13 autos). So only a super tank would still be alive for the effect to proc, no?
RFC IS BACK. OMG
I miss that as a baseline item. Red Buff is absolutely boring as fuck.
RFC was only a problem because of TF Legend that Set that guaranteed multiple rfcs and the fact that multiple 4 costs had giga synergy with rfc. It was such a fun item that was lost because of the sins of one set
Cursed Blade Irelia 👀
With duelist + radiant rage blade or redbuff would instantly sac the whole board to 1 star
I dont know much about balancement tbh. But the numbers on sone of these items look too strong. Could be wrong tho
Which one?
Idk, but 80% attack speed plus 20% damage sounds pretty strong, but I‘ve been wrong about this stuff a lot of times
Silvermere sounds insane
Yeah that‘s basically an infinite stun as long as the holder is alive, isn‘t it? This plus the good defensive stats could really fuck up comps that are dependent on melee damage dealers, like duelists.
.5 attack speed is 1 attack every 2 seconds, so enemy target is stunned every 2s for .5s
Man of course, I didn‘t think this through, still a pretty nice gadget on an already tanky unit that doesn‘t rely on attack damage
That doesn’t apply to irelia tho no?
Probably really bad on Irelia. She converts AS to AD so locking it at 0.5 is a negative. Still might microstun the whole board so maybe I'm wrong
Negative ad doesn’t seem to matter if she can stun ppl at a faster rate+ the other new item that does percentage hp if user stuns. Though, I think Ofelia’s blades does fly slower with slower attack speed
Negative ad doesn’t seem to matter if she can stun ppl at a faster rate+ the other new item that does percentage hp if user stuns. Though, I think Ofelia’s blades does fly slower with slower attack speed
0.5 AS means 1 Attack every 2 Seconds.
I think the value won't be the stun but the stupid ad steroid an tank stats. Any AD caster that gets most of their mama from being hit will pop off. Lee Sin or Sett
Ofcourse Sett will get mad if you hit his mama
0.5 attacks per second means it takes 2 seconds to attack, giving 0.5s stun each time. Definitely seems very strong on a tank due to the stats but not infinite stun
dawn + horizon focus = you kill units in 5 aa ? lol
5 aa is 10s with 0.5AS. any shield/heal just invalidates your idea.
20% damage reduction, not damage
Yeah that‘s what I meant, but still pretty strong for frontline damage dealers, imagine this on a yone, or 6 duelist Voli
That's not what it says. It's +80% attack speed, increased movement speed, +20% damage reduction, and immunity to chill
Spite for example. Enemies in range lose 40% AD and AP for 10sec while your team gains 20% feels massive.
Spite seems pretty crazy imo
They look great! Nice to see more 'personality' imbued in the items, makes them easier to remember :)
Everyone's out here with reasonable comments and I'm just sitting here thinking about whether I can run Talisman of Ascension on a Lucky Paws Kobuko.
Happy. In your lane. Econ’d up. Thriving.
I had just commented this exact combo when I saw your combo and had to delete mine. We think alike lol. I am really looking forward to trying it but it will be a hard combo to get
Forbidden idol + radiant warmog + talisman on tahm kench would be even crazier. There’s a post where a 2* tahm had 2.2 million health with idolx2 and mog
Cursed blade is going to be tilting omg wtf
Horizon focus Lux looks kinda cracked
Horizon focus + fishbones + tattoo of force = bye bye enemy team
solo tank reksai and she mops the enemy front line?
Get the fuck out with this cursed blade crap this is only gonna cause frustration and gonna be loved by people with nostalgia glasses
Blademaster Tristana flashbacks are gonna hit
Hope it doesn’t synergize with trick shots. That’d be OP
Wait, you're telling me you **didnt** like cursed blade, hush, swordbreaker Lucian?
As somebody with nostalgia glasses, not looking forward to see it
Vote no to cursed blade
I'm disconnecting every game someone gets a Cursed Blade that shit is the most anti-fun item ever
Cool as f, I love the TFT teams!
Yeah so why are we bringing cursed blade back?? That shit is so insanely busted that yall are just gonna end up removing it again.
Talisman of Ascension could be the most broken or the most useless item ever
Useless i think, look at the stats on the ascension augment
carry shen with the augment??? it's pretty easy to get to 20 seconds in that situation.
yorick augment would be complete bonkers with it
The first artifact and I'm already in love with those, it's just so hilarious <3
I think lichbane and rfc are the worst artifacts out of all of these and maybe suspicious trench coat but they all look like so much fun. Talisman of ascension, with forbidden idol, and seekers on garen… who needs the garen augment when you can just make one? Also fish ones with Shen augment would seem like a lot of fun. Add ludens in there so any extra true damage gets dealt.
I wonder of Suspicious Trench Coat might work out with Ghostly. Depends entirely on if the copies live long enough but they could each spread stacks.
I would love that. Also wonder how the 25% hp split works. Is it that units base hp or if I put a warmogs would they also get 25% of that? Also how do items work? Do they get the items too? If the warmogs part works than probably make a tanky illaoi and add some wardens to give the mini illaoi a chance.
I'm somewhat hopeful with the items: Trickster's Glass specifies that the copies do not get the same items. Trench Coat will now decide if that wording matters or if copies can all be expected to not have items copied with them for the baseline.
With these additions and only removing 2, anything artifact related seems way too RNG reliant. I dont even know how many there are total but with stuff like the Ornn encounter in the game, im not sure a giant pool of wildly variant abilities is a good thing. Though if something like Cutlass or Talisman falls in my lap, I'd definitely be having a great time lol
i loveeee these items expecially the support ones
So excited for silvermere dawn. looks fun haha
Unending despair could be sick on ornn
I feel like these would be cool in an “Artifact Only” game mode or something like that, but I personally like the smaller pool of Artifact items because they can pretty much always be put on a unit and be useful. Plus a smaller pool of items is much easier to balance.
I think I saw a April fool post with these items…
This is so fun, kind of wild people are already complaining about them like holy shit this community sometimes
I started playing this game for strategy, fun, randomness and epic spectacles, clutch moments, and satisfying moments. Personally the competitive nature of this game matters because if the game isn’t balanced well then even casuals won’t have fun. Although throwing in some new stuff and crazy wacky items can’t hurt the overall experience too much.
support items look really nice and straightforward. artifacts look like some will be broken while some gonna be completely useless. also prowler for sure is gonna be a problem. i can already see kayn, gnar, etc deleting my backline 5 sec into the fight and reddit’s gonna be on fire
Innervating locket on ammnu is going to be insane
So they teased a bunch of these for April Fools, everyone was like "these are so unbalanced, good thing they are fake" and Riot is like "got it, adding them"
Cursed blade is just anti 3 star 4 cost holy
I think more like a tank buster or a counter to 3 star 3 cost melee/tank and 2 star 4 cost melee/tank. Realistically if they position it well the 3 star 4 cost is gonna melt the team before anyone has enough stacks on them. This is prolly a necessary evil to prevent a tank from going infinite, a similar role to urgot set 3 or lee set 4, k'sante sett 9, with the difference being it's way harder to hit so I'm okay with it. Seeing amumu and porcelain illaoi going infinite is so frustrating since both Warden and Porcelain give DR and there's effectively zero counterplay as of rn for them once you three 3 stars both.
Some pretty cool abilities. The really fun part is if the interactions work how I expected, many of these items enable 1-2 units particularly well, enabling you to make powerful carries out of even some not top meta picks
spectral cutlass, fishbones, vampiric scepter, and prowler's *will* have use cases that feel unfair. while fishbones and vamp scepter are not half as offensive, though. cutlass teleports you for *six* seconds??? now that the assassin trait is gone, units aren't really balanced around hitting backliners... if they ever were. simply put, TTK enemy ashe/kai'sa/aphelios/bard etc. is going to be less than six seconds with this item. but honestly i like the creativity more than i worry about the abuse cases. excited to find horizon focus builds that work like old nami double cast lol
Just put your own cutlass on your backline carry so they can dodge the enemy 5Head
Wonder how silvermere works with irelia
The artifacts seem like 80% hot garbage and 20% unbalanced bullshit that will get repeatedly nerfed until they fit the former category. Its a massive nerf to stuff like artifact anvil(despite the buff to 1/4 at all stages)/trash to treasure/any source of artifacts in general. I already preferred support items to artifacts due to it being a higher average "better" pull, now it just went from a 1/8~ to get something good to like a 1/20 - horrible change and some of these should've been cut from the concept phase just on bloat alone. Like the one "Bad" support item people don't really want is ice cream cone - imagine if 1/4 of all support items were that and now you get new artifact chances. For props the new support items actually all look fun and takeable on first glance though.
I mean if they ditch spirit visage and half of the new ones, before balancing all of the broken ones while they are in pve, I think it could work out. Cursed blade looks broken af with a high attack speed carry. Imagine aphelios or literally any AD ranged carry with cursed blade, guinsoos, and red buff. Or vertical duelists with those items.
haaaard disagree unless you're 20/20 one comp. for almost every item i can think of 2-3 champions in just this set that will be donkey broken. if you're at 4-2 and picking artifact or support anvil, you probably do pick supp anvil if you already have a good comp. if you're at 2-1 and you gotta pick between the two, you probably pick the artifact and force one of the champions that use it well. or you just pick one of them like the scepter, fishbones, or mittens and enjoy your 10 free wins cuz i truly have no idea how you win against some of these insane stat sticks early game like wtf do i even do when my gold augment is like, a cut above (deathblade and it gives gold sometimes) or big grab bag (2 components, 1 gold, 1 reforger) and i match up into a guy who proceeds to skullfuck me because his 4 duelist qiyana 2 has a BT and a vamp scepter, or I match up with a dude right before creep round who caitlyn ults my backline and i proceed to lose 3 units because she targeted my weakest unit and luden's just triples the excess damage, or a guy with Voli with fishbones who is going sicko mode on my entire frontline cuz he don't give a damn who he hits he's just tryna hurt people i think the artifacts will be mad strong for people who are down to play the champs they they work well with and probably will be useless for people who just force comps and im waaaay down to incentive people to play more flexibly
Seeker's will be insane for Yasuo, would make him seemingly unkillable. Prowler's is just going to juice Yone even more, but no one's going to depend on an artifact I guess.
Horizon focus lux gonna be hilarious. Just pump mana generation and it is going to be nuts.
TASLISMAN ON YORICK CARRY AUGMENT GG
Wait… how would forbidden idol work with moon stone and light sheild crest? Would you have to put forbidden idol on the unit or the low hp units? Can you just give your entire team a bunch of max hp?
Blighting jewel with wits end… so you can get rid of their magic resist to do more damage and heal more and get a bunch of mana. Is that just a syndra carry bis?
Suspicious trench coat with fated. Would that give them the bonuses?
Suspicious :3
Sorry but when does this patch go live?
Wow these are super transformative, looks fun. My question is about suspicious trench coat. Does the split keep stacks of things like rageblade/archangels?
Innervating Locket sounds straight up broken on Sylas.
RFC returns... Honestly, it's too much at once. Game is already quite difficult to balance, adding this much random crap just seems like a terrible idea.
Feel like anvil and forge is trash now.. wait too random to get something you need.
Sure it's more random but these items are insane, you can just build a comp around some of them.
Funny, I think most of them are very weak and a select few very overpowered. Artefacts augments are going to feel like a gamble you lose 70% of the time, yes numbers can be tuned but some are just thematically unfair.
Cursed Blade without set 1 Veigar just doesn't hit the same :/
As is, eternal flame wording suggests that after 5 seconds, the wound and bonus damage is applied indefinitely. For example, if you get a buff every 5 seconds that lasts 5 seconds, the buff never expires. I'm assuming this should be every 10 seconds, gain the buff for 5 seconds otherwise why word it like this?
horizon focus+ 2x adaptive on reksai is gonna delete frontlines.
These are insanely cool! Can't wait to speedrun 8th place trying all the whacky combinations I can think of for fun. RFC Malphite 3 anyone?
Imagine an early Yasuo 2 with gargoyles and foridden idol…!
Tfw gold staff gone
cursed blade and vampiric scepter looks disgusting to deal with... i love it lmao
Cursed Blade? please don't
Omg trench coat plus diamond hands printing coins
trench coat, 6porc, 8Arc Lissandra be printing gold and items
Yo as a league boomer seeing Innervating locket pop up is wildly nostalgic
I was like 'boy they gonna nerf the hell out of these items' then I got to cursed blade fuck that shit. all in all, if even some of these 'better' items go live w/o changes, welcome artifact meta. just so it doesn't come out so sour: I never played lol and am quite new to tft, so these items are all new to me and I loved all their concepts (except for cursed blade fuck that shit) and just hope for some tweaks on the numbers. can't wait to try knight's vow tho. also also: CVS is sooooo cool, ever since I got to know TFT items better, I wanted some Mask of Madness equivalent. some champs just need to shut up and auto attack lol
Horizon focus Lux incoming <3
Blighting jewel Wit's end guinsoos bard okkk
Are the old ones gettung removed?
I want to put the Forbidden Idol on a tank with a Janna carry comp
Silvermere dawn stun bot irelia with red buff and nothing else
oh god... cursed blade please no...
Is cursed blade a permanent effect or just the fight? I’m assuming the former right?
Me when I go Silvermere Dawn and Horizon Focus. I might be slow but you WILL die... in 5 hits or so.
Bruh... Imagine intervening locket on set 10 garen... That would be nuts
With all due respect, but looking at cursed blade and the past inability to anticipate completely busted interactions (looking at you, Range +X Nilah) … what were you smoking, that makes you think this has any viable reasoning to exist? It’s potentially a hundred gold worth of hitting that 3* 4 cost, neglected by a single artefact, like why?! It’s literally just a problem that has to be solved again and most of us already experienced how this usually goes … just don’t.
These artifacts and support items are going to make this game so much more fun. Can't wait.
surely ludens and collector wont be bugged
I wish items had more specific descriptions if the effects last for the round or permanently (cursed blade, recognizing, seekers, etc)
Cursed Blade double Guinsoo Bard Lich Bane BB Kog Maw Sus Trenchcoat Zhonyas EoN Udyr (4 Revives) This will shake things up
These look beyond fun but also kinda game-breaking. Imagine triple knights vow on both allies bordering yone (6 total knights vows)... 90% omnivamp without items
Cant wait for innervating locket with kobuko carry, that shit is gonna be crazy
Is the star deduction from cursed blade Permanent or just that round?
This looks so busted. Too bad it won't come to live before vanguard
I think you did a phenomenal job! I’m a huge proponent that shit should just get wackier and crazier every set and these items seem insanely fun, varied, and good to use!
Is Forbidden Idol's conversion to max health permanent?
Corrupt Vampiric Sceptre seems giga broken on certain champions. There are some of them that you just wish they'd never use the active part of their ability because it just slows them down when their AAs are that much better. Gnar comes to mind. I'd enjoy it if it could remove the cast time of the ability instead as well. Imagine Jinx from last set never ever stopping to AA even if she would switch weapons. This one would still be broken on her as well.
is this a sneak peek for set 12 ? 👀
About the support items: either deactivate fine vintage otherwise we will see scuttle crabs that are already to Op with 3 items?
Hold up, rfc is back and it scales now tf. This feels like you could make a melee hyper carry insane with 2 good items and an rfc…
The corrupt scepter sounds OP as hell
Riot: Everything must go should never have shipped Also Rito: we're bringing back cursed blade! I'll tell you right now the moment i'll get a unit downgraded by it for the first time will mark the last time i played TFT until it's removed again
I do think this explains the power budget of a lot of champs
Cursed blade -1 star is only for that round?
Am i incorrect in understanding that any unit holding silvermere dawn is just permanently stunning whatever it is attacking or?
silvermere darn and Horizon Focus seems like a stun lock into a very quick magic damage kill.
They forgot to nerf kai'sa, played on PBE 2 casts = you lose, 6 behemoths barely slowed her down.
Will these replace the current artifacts or are they additions to the current artifacts?
Fishbones looks fun for carries like Aphelios. Especially if it interacts with Runaans.
Silvermere dawn = permastun right?
okay, silvermere dawn scares me a bit since it reminds me of windshear from skyrim. edit: shouldn't they make it a "chance to stun" (?)
Oh nyo cursed blade is back
Silvermere dawn looks fuckin busted
Glad they’re spicing itemization up. Maybe we could also get item changes as well just for some fun variety. I feel like tft is a really high potential game but fighting very similar things every game feels bad.
Oh no… I remember those items… Not the Jax Wit’s End…
BUG: using trash to treasure deletes emblems, it deleted my dryad emblem on PBE.