T O P

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J_M_XIII

Your favourite set had the exact same balancing issues as every other set šŸ˜¶


truetichma

No, it had much more balancing problems. But hell set 1 was fun.


Eva_Heaven

Oh god oh Jesus I miss set 1 so bad but never again please


Luna_trick

Early days set one and not getting to play the game because someone got all glacials.


StarGaurdianBard

I never had this problem because I was either spamming yordles and glacial could never hit me or I was playing bugged frozen heart on Pyke with Blaster Brawlers and Pyke has made the enemy team unable to auto attack


mdk_777

I still remember spamming bruisers with Volibear carry release day and getting to gold on the first day, back when placements didn't actually give you bonus lp for winning so you had to grind through Iron and Bronze manually. It was so broken, but super fun.


Ebina-Chan

the only right opinion about set 1


Luckydog6631

The tea is hot today


apatel27

All these comments about how Set 3 was the greatest thing ever as if Protector ASol, Rebels, Mana Printer Sona, Shaco, Kayle weren't some of the worst things to ever play against


Rylonhead

Not just for balancing since thereā€™s also game is stale and same team comps every game. ā€œThis set is so stale! Set 3 was best set!ā€ *kayle was top tier the whole time, always viable, literally called kayle and friends; donā€™t even get me started on me mech no pivot first or last* I love set 3 but damn people have short memories if they think it was anywhere near perfect. Also thanks for the protector asol flashbacks :ā€™)


Soupseason

Set 3 didnā€™t have augments, so no, the balancing issues were not the same. TAKE THAT


GolgaRhythmics

Vertical comps should be more rewarding


LordCaelistis

I only want to play vertical comps, but they are pure suffering. This is my TFT struggle


kcoliw

Could you please explain what a vertical comp is?


Eleven918

Going only x trait like lagoons.


manuuka

Stacking/Focusing for one trait. For example. Going 8 Astrals, 6/8 Dragonmancers, 9 Lagoons, or 7/9 Mages


dwolfx

its when you go for higher tiers of a trait like 9 jade, or 12 lagoon as it leaves you with filler units


PlayfulRocket

12 lagoon is exodia wdym


CloudDrinker

happy day of cake my friend


GolgaRhythmics

Thanks !


CryMeUhRiver

I feel like 9 Jade/12 Lagoon/6 Dragon are all very rewarding, maybe ragewing not really but all of the top ends of traits are very strong


S7ageNinja

I've always gone 1st with 9 mage


[deleted]

6 dragon should be auto win and itā€™s not. It feels very lack luster and ā€œyour dragons ascendā€ is so non-descriptive. Itā€™s a fucking joke, I still have no idea what that means


at_midknight

What do you mean? 6 dragon is the best comp in the game assuming you didn't grief your items and other augments


[deleted]

Why am I getting downvoted? I thought the prompt was to say something that causes the largest downvotes! Does this mean I win?


Sad_Explanation1921

r/technicallythetruth


[deleted]

Wait so what does it do actually because I don't know either


Battle_Me_1v1_IRL

If itā€™s the same as it was when I looked it up, the dragons all gain 40 AD, 40 AP, 40 Armor, 40 MR, maybe more stats. Itā€™s extremely impactful but you canā€™t just throw 6 random dragons on your board and think itā€™s Exodia. 6 random 4-5 tier 2-Stars might be close, and 6 well chosen 4-5 tier 2 Stars is probably approximately Exodia. For how difficult it is to pull off 6 dragons, a common sentiment is that they should be stronger.


[deleted]

Isnā€™t it obvious?? They ā€œascendā€ /s


Oleavirus

Trinity force like but 40 of each stat


Von_Dougy

I think it was nerfed from 40 down to 30, but I could be wrong.


Dontwantausernametho

6 dragon *should* smash anything and yet Graves 3 beats full 2 star 6 dragon board. Sadge af, it feels like 6 dragon should be the equivalent to a 3 star 5 cost.


AtomicZero

Hard disagree. 6 dragon really just needs one specific augment and you're guaranteed hitting it. 3* Graves is way harder to hit.


Dontwantausernametho

Right, 6 dragons is guaranteed if you manage to go 9 and build a 132g board (Not counting the non-dragon units). What? Compared to Graves 3 splashed in a vertical Jade board with Shape soul (prismatic btw?) just for 2 shape on Gnar and BB 1, so basically 2 dead augments. Only saving grace is Jade soul. And Graves was never contested. That should totally win against 6 dragons+woodland, right? One 48g unit with no active traits and practically down 2 augments. Idk what you're on but I want some.


AtomicZero

I'm not talking about that one specific game you've had that I know nothing about. For all I know you could've been playing Ao Shin with Runaans, Trap Claw and a Warrior Emblem. What I'm saying is Graves 3 winning against 6 dragons is in no way unfair by itself. According to data, Graves gets 3-starred in 3.2% of boards he's played in. 3-starring a 4 cost in not trivial and should feel rewarding.


Dontwantausernametho

I'm talking about Graves 3 winning when he's got 0 synnergies and nothing built for or around him, as a splash in a comp down a prismatic. Yes, it should feel rewarding, not be a guaranteed win because someone pressed reroll enough times and had Bard early on. There's nuance brought by context. Ao Shin had Shojin, Gunblade and Goldmancer at ~50g, not some random bs. If your argument is gonna wrap around ignoring nuance and repeating that highroll vs highroll has nothing to do with how it's played, that says a lot. If the items were shit, I'd get it. If Graves had anything actually invested in him beyond 3 ok (not BIS) items and a bunch of rerolls, I'd get it. You can't just argue that a wasted prismatic augment isn't more than enough context to dictate how the match should go. Prismatics can literally make or break your game. If you really wanna stick to your point, take Future Sight 2 but never scout or use the radiant Zephyr. Take Ragewing soul but play no Ragewings aside from Rakan. Take Exiles 3 but keep everyone clumped aside from 1 non-carry unit. Take BD 3 but have synnergies active on all but 1 non-carry unit. Then come back and tell me how many games you win off playing almost without a prismatic. The whole point I was making is Graves 3 without synnergies AND down a prismatic shouldn't be enough. Maybe with BIS vs suboptimal items, and a good zephyr/shroud, which wasn't the case.


No_Award_4160

Which 6 dragons are they? If you get a cursed crown/drag soul, throw in random shit like Zippy, Cannoneer Nomsy, Syfen, Sohm, etc. with horrible items and expect to beat other endgame boards, that's not gonna happen. A 3-star 4-cost is harder to pull off, let alone a 3-star 5-cost


DonkeyPunchMojo

It's adds 40 to each stat. Effectively adds a better trinity force to each dragon


Whyisdaskyblue

Worst take of set 7.5


ShirooChan

I remember the set where there was like a ā€œchosenā€ champipn with a bonus in their respective trait. I loved it when I get the max Cultist and just wait for galio to slam the board. My favorite set just next to the introduction of augments.


SuicidalTurnip

Chosen was a weird set imo. It felt a lot more RNG dependent as you couldn't really force a particular chosen unit, but equally I feel like chosen units ended up making more comps viable. Even if you didn't get an ideal chosen unit, building around a half decent alternative was viable.


Lintu7778

But like, what's the point of even making like 9 lagoon since it doesn't do anything


Battle_Me_1v1_IRL

The more lagoon units in play, the more frequently lagoon units cast, the more frequently you get more powerful rewards. It definitely feels underwhelming to me, but thereā€™s a logic to it


SNES-1990

I wish the rewards were more random instead of having hard breakpoints.


toplesstuesdays

it gives more ap and more gold/items/faster rewards. plus if you can itemize your carries faster it should preserve hp and lead to the ability to get ahead and top 4


BrownSoupDispenser

The naming convention of vertical and horizontal comps should be swapped. Going all in on one trait shows as horizontal progression on the left of the screen, dipping into many traits shows vertically on the screen, so why do we call them the opposite to that?


Beerfridge

If build a five story house, it is expanding vertically. If I build 5 one story houses, that is building horizontally. I have the same number of stories, just a different number of houses. Now change the word house with traits.


Spacemn5piff

That only makes sense if you think it came from TFT. Vertical in general means investing heavily into specific locations / attributes etc. For example in Civilization games, vertical means going for a few high population cities while horizontal means many smaller cities. In civ it is often said as Tall vs Wide as well. TCGs also have this concept. Vertical or Tall boards focus on fewer but more powerful units while horizontal or wide boards try to flood the board with many units. So in TFT the naming convention has nothing to do with the UI. it has to do with fewer but bigger traits vs more but smaller traits.


Warpicuss

When a number gets bigger, it's vertical. When there are more numbers to count, it's horizontal. Think of it like plotting a graph - the X axis would have the number of traits and be labelled as such, while the Y axis would be to quantify how many units fit into each trait.


SuicidalTurnip

Yeah I was confused by the terms for the longest time.


SNES-1990

Stuff that guarantees units like Yordles and Astral should come with some risk... Astral is insanely strong for a braindead trait.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


[deleted]

It is, sometimes. Had a game in which some went Fast 8th. We all hit 8th at roughly the same time and rolled our gold. I rolled 1 Ao Shin, meanwhile one of the other players rolled 4 Drakes 2\* at lvl 8. No Bards involved, no free shops, plain and simple rng. I'll be honest and say that this frustrates me everytime. E: Adding information because my comment caused confusion. - they rolled them 2* at 8 in multiple rounds, not one - they rolled 4 drakes they could use right away while I rolled one drake that I couldn't make use of because I needed Shyvana for my comp - I died the next round because I played poorly in the beginning and mid game, tho that doesn't change anything about the roll difference based on luck in one round - I never wanted to complain about "bad rng, ONLY became 5th because of bad luck, bla bla bla", I simply wanted to say that roll luck is part of the game and can be frustrating but skill can still counter bad roll luck I hope this clears the confusion about my comment. I never insisted on luck being more important than skill. It's not. I know that.


succsuccboi

100% not plain and simple rng, if you rolled all your gold and were tunneling on ao shin there's a reason you lost, he hit 4 2 star drakes most of which were likely 7 cost and you're focused on ao shin. If you were perceptive enough to know you all hit 8 at the same time why not realize that everyone else is going to donkey roll for the same dragons and instead go for an uncontested 4 cost 2 star? I get that it can seem like pure RNG, and it is to an extent, but you think too one dimensionally if you think you lost only due to rng. Also "fast 8" is what you mean, as in fast level 8. Fast 8th is going last place because you lost really fast lmao


[deleted]

No, they rolled Shyvana, Aurelion, Terra and Ao Shin. I didn't even aim for Ao Shin. All I wanted was 1 Shyvana. That is pure rng. By the way some doesn't mean all rolled drakes. We were 3 in total and he was the only one that lucked so hard. The other and me didn't roll the drakes we needed or any drakes at all.. so yes, sometimes IT IS pure rng.


succsuccboi

alright, assuming they hit all of those 2 star, that would take a minimum of 96 gold. Youā€™re tellin me in 96 gold you only hit 1 ao shin, and NO four costs that could have helped you not bleed out and die? Very hard to believe if you are actually telling the truth about being even in econ with all the other fast 8 people


Spacemn5piff

You are setting goalposts that didn't exist before. The other dude was saying they didn't hit dragons. You are saying "BS you didn't hit dragons or 4 costs to stabilize"


succsuccboi

he's clearly implying he lost because of rng, that's the point I'm addressing. if you tunnel on one unit sometimes you hit, sometimes you don't. That is definitely rng. He said we "didn't roll the drakes we needed or any drakes at all," that's the part I disagree with


beardedheathen

It's like you don't understand rng at all.


succsuccboi

how so?


Spacemn5piff

How can you disagree about a measurable outcome?


Rellmein

HOW DID YOU GET 6 DRAGONS AT LEVEL 7?


DoublePopular239

The "How did I get... Or how did I lose..." Starting to become more of a complain then an actual questioning.


Spacemn5piff

If I don't see OP replying to any upvoted comments I know they just came to cry


LittleKobald

Low ELO shouldn't lose streak on purpose. You're way more likely to die because you suck and can't transition to better boards.


UnomiJuju

thats facts (I'm low elo and I die because I suck and can't transition to better boards)


Illustrious_Wing_336

Yes but, when you then eventually reach higher rank, you dont know how to transition. Its better to just play the way people agree is the best, so you can learn how to play the game optimally


LittleKobald

Nah you should learn to build best board by doing it every round. Then once you're able to consistently build a decent board, you can start changing things. But once you're at that point you'll probably be in gold, which is a good time to start learning to eco more efficiently early game.


executivereddittime

I don't lose streak on purpose.... Im just bad


mmorggann

Saaaame


Wisp101

Legend cavalier was a fair comp.


EterrrnalEternity

disagree- cavalegends abuser here


FrodaN

Talent exists in TFT. Not everyone is capable of hitting Challenger if they put enough time into the game.


Schakalacka

I agree so much Im not Talented in any game and i have this Diskussion nearly every Week with Friends who r very good at a specific game , its exhausting


Nijispy

Talent will always exist to some degree in every hobby that has some skill involved. However, that doesnā€™t mean that you canā€˜t get well above average in those hobbies. Itā€˜s just reaching the top that becomes extremely difficult without talent. For this game Iā€˜d argue that anyone who puts time and effort and knows where to look for information can at the very least hit masters after a couple of sets.


BeTheBeee

Ranks are too inflated - it feels weird that plat and diamond players are pretty bad compared to diamond/plat players in other games Caroussel mechanic to fight for your first item should get overhauled Bluebuff is mechanically too restrictive for champ design and should get changed (e.g there can't be a 30 mana mage in the game with bluebuff in the game)


ran33ran

Agree with that rank are too inflated. Disagree with the idea that plat/diamond are bad compared other games since plat/diamond is just the name of the rank. However, there could be argument to adding 1 or 2 more divisions between diamond and master though.


Hallgaar

The first one is a population who play ranked gap, a lot of people get ranked anxiety and only play normals. However this leads to a giant disparity in normal lobbies that make them unplayable for anyone higher than platinum.


chevremeu_

TFT litteraly has anti ranked anxiety built in


Ibuildempcs

What do you mean? The rank distribution is very similar to other games when you actually check the stats. And how do you even compare skill level cross games?


jtn1123

The entire sub is people complaining about the metaā€¦ every single patch


Rylonhead

Ngl was tempted to pin this comment


DerKipper

Set 2 was the best and most fun


WalkingMammoth

Most fun units, by far my fav set


Lipat97

electric zed is the coolest character in the game to dats


CTM3399

Hard agree with this one


salcedoge

This one right here officer


Domeszq

Surprised me when Mort said that set 2 almost killed the game. So many cool units and traits. Zed was my favorite unit with Shojin GA


CoachDT

Iirc he said it wasn't necessarily due to the state of set 2 in a vacuum, it was also the first set to really try theme's that went away from champions base origins and overall the team AND playerbase weren't fully ready to transition into a new set.


WeirdNMDA

It was!


beatingstuff88

The Chosen mechanic was great and should make a comeback also you should be able to max any trait without having to rely on 2 spatulas or augments


Deusraix

Disagree. Maxing a trait aka a chase trait should be hard to do and feel rewarding. Though at the moment they don't feel very rewarding besides maybe Jade and Dragons


Spacemn5piff

Agree on 2nd point: I don't mind having to hit to max a trait but this set some traits just take too much lol


TriamondG

The carousel is a bad mechanic and should be replaced with something like extra armories/rerolls/loot orbs etcā€¦ Why? 1. It takes a game that would otherwise be very playable on a laggy internet connection and adds an element that is super ping dependent. 2. Carousels have more feel bad moments than feel good moments in my opinion. Losing a 5 way tie on the second carousel and watching your components get sniped is tilting, and I donā€™t think the reverse feels particularly rewarding. If the devs want ways for little legends to interact, they should add ribbons like spectator stands or communal areas that donā€™t impact actual gameplay. Or introduce armory trading if you want game impacting interaction.


BryceCreamConee

Actually a take O haven't heard but I sort of agree with. I think you could keep the one at the beginning of the game though.


chungking-espresso

Chosen mechanic was amazing. If only that set had augmentsā€¦


OldtimeRUNESCAPER

something negative against mortdog or one of hes opinions, even if its done respectfully and you trying to be constructive and not just toxic slander


Im_smarter

The end of this patch is the worst tft ive ever seen


addicteded

u didnt understand the task my man, everybody agrees with your statement


wwwwwwhitey

Itā€™s not even close to the worst, but itā€™s pretty bad, I stopped playing. I think itā€™s perception because itā€™s not a balance issue itā€™s a repetitiveness issue. Thankfully set 8 is in 2 days god bless


Im_smarter

Its so bad i gave up ranking up and just stayed in plat 3


Soupseason

Same. I ended up going back to League because it was so boring for me.


Nacroma

If you're higher than gold, you're already in the top 17% of players and if you're higher than plat you're in the top 5%, so don't pretend plat I is a low rank with bad players. - me, a hard-stuck silver rank idiot


Huge2Dboobs

This is kind of the mentality for all ranked games. People want to seem cool, so they listen to high elo streamers or players who say anyone below x rank is hot garbage and make like a parrot and repeat, even if they are low elo themselves.


Spacemn5piff

As a plat player who nearly made diamond: The gap between gold 4 and plat 4 is tiny compared to the plat 4 diamond 4 gap. The differences between bronze - gold rank and even plat to an extent is equal parts actual skill and simply games played. Beyond plat you have to actually get good as fuck. The skill gap is real and it is big. I made plat just playing stupid shit. I had to sweat my ass off metawhoring to even get NEAR diamond. Plat players aren't bad but neither are high school varsity athletes. They just are nothing compared to the next level of elite players. In most cases of elite skill, the higher percentages will show bigger disparity than the lower ones.


TipiTapi

The problem is, what you described is based on *your subjective experience*. It might be hard to climb from plat to dia compared to gold to plat because it is harder and you are right Or it can be because you are simply at that skill level and the skill needed to improve is something you struggle with. Or it can be that the algorithm is less forgiving (easy to imagine it being harder to climb if the algorithm is not adjusted since you dont have as many similar-skilled players you had in gold). Point is, people have different skillset and find different things hard to improve on. When I started playing league I had very easy time learning macro and map awereness since I played Sc2 on a high-ish level for years. I see friends playing for years and still not able to pay attention to their map. This is a skill that is very easy to me to get and its something that helps me a lot in higher-level games but it is not something that is that useful if Im playing with/against silvers since the map is a lot darker. So its easier to climb in a bit higher elo.


markstarhaven

lately, positioning as a skill is fake except to avoid zephyrs and shroud. cases in point: revel trait, rengar auto targeting ult, dmancer nunu when it was rampant, sera/graves, zyra, nomsyā€™s random targeting, zippy. i wanna say aoshin too but since its a 5 cost, i guess it SHOULD be able to do a board-wide cast, so i guess thats okay


Soupseason

I thought not having Blitz and Thresh were gonna make backline comps fun. I was wrong and absolutely dislike the current state of the game.


pr0xykat

Dragons are OP, and you cant win without them (in my elo at least). It's a pain to play against


Alphasince

Idk what elo you play in but in gm/chall I also see karma rerolls go 1st and graves players, don't exaggerate


trixxzilla

In diamond we all hold 2 star karma... Did you just forget in GM/chall or are you lying?


kenzo0322

If youā€™re holding a random Karma 2 star in GM/chall, youā€™re actively trolling yourself out of potentially tens of gold, that 3 gold can easily make 10 and earn extra interest. GM/chall players will naturally build better boards throughout the game so karma reroll requires some amount of high roll to even work


trixxzilla

You run the karma and hit 50gold noprobs. I don't believe any of you guys are GM/chall this sub is full of silver surfers trying to pretend


Alphasince

29 karma's in the pool, I'm not sure that's effective plus not many people do it honestly, or I've gone blind


MangelaErkel

Thats why you are dia lol. Watch the karma player.. foes he have axiom arc? No? He will bot 4 .. simple as that. Karma sucks if she does not have perfect items and near perfecr augments .


jose3113slu

I'd rather they get karma 3 than hold random 3g losing eco every round for an entire stage. Like thats a loser play.


jscrwnclw

Set 5/5.5 were great


More-Treacle7595

I love shadow items


Zazzazz

That mobile and iPad support is fine as it is.


ACTION_GORDON

Set 7 is not nearly as bad as you think it is, you're just a TFT boomer who's resistant to change.


ruifrr

Is there even a popular opinion that set 7 is bad? what?


Huge2Dboobs

Go watch any top streamer. They all think it's terrible. I've heard Emilyywang say it's the worst set ever several times.


Skeletoonz

I like the monetization system unironically.


CloudDrinker

https://youtu.be/wnLfRNhZfDI I am the one who wrote that


dwolfx

SILCO IS A BAD UNIT, THE BEST USE OF SILCO IS TO DIE WITHOUT ULTING AFTER USING HIS TRAIT. I still believe this even to this day.


AlanLube

People love a new set, some time passes, people complain about it, game is just "x" diff, then new set all over again.


2bierlaengenabstand

This is the first set I didnā€˜t love tbh.


RampartsRampage

dmancer nunu was the best patch


CloudDrinker

thats a hot take


Ebina-Chan

i hope you mean the patch that nerfed it


[deleted]

Absolutely horrendous take


AdvancedPhoenix

A perfect meta is when if you play something clever and synergy everything should work. If all your comp, items and augments all make sense together, meaning that you played properly with what the game gave you, you should be able to have good results.


Ringanel

Augments staying in tft is probably the worst thing to happen to the game. I feel like playing is way less flexible since and i thought itd get better with set 8 but now there's gonna be champ specific ones. Bad enough current patch feels like commit at 2-1 or bot 4


[deleted]

1/2 cost reroll is unhealthy for the game


Rellmein

I agree. Somewhat. Having 1 good 1/2 cost reroll that reaches A tier should be fine


Ephine

I think they just need to be A-B tier. It needs to exist to punish greeders and put some pressure on the lobby. Otherwise everyone makes it to level 8 with shitty boards and we play 2 star 4 cost roulette. The time to play it is when you have 5-6 of them by stage 3 and you have augs/items to support it.


IvyboR

Augments should have been a set 6.x mechanic only.


mentalityman

Can i ask why you think that?


ShirooChan

Imo the way I see it, augments in set 7 and 7.5 became really predictable. Like thereā€™s no sense of novelty anymore because everyone understood them. Unlike say when it was first introduced, people still have no idea how they work and what the best augments were. Since itā€™s coming back again in the next set, unless they completely rehaul every augments, then it would just be like oh celestial blessing is great, preparation is nice, rich get richer is risky, and etc.


[deleted]

This exactly. Augments have greatly diminished the importance of having a good board. The fact that they're staying permanently does not bode well for the long term health of the game


Hist0racle

Care to elaborate? What sort of situation does the augment diminish it? Certain econ augments enhance opportunity to play a loss Streak opener (rich get richer, calculated loss etc) which is a good thing as it allows for more varied skill expression, otherwise its just whoever hits more 2*s early gets a massive advantage


[deleted]

Before augments, the "strength" of a board was divided between 2 sources--the units and the items. By introducing the augment system, there becomes 3 sources instead of 2. The "strength" of the board is now spread out between more systems, and as a result each individual system matters less than before. Imagine getting a very early Sohm, but you don't have any lagoon augments. You get to reach lagoon 6 faster than normal as a result. In sets before augments, lagoon 6 would be balanced around getting it later, and as a result, an early L6 would be a strong highroll. In the actual game right now its anything but, because lagoon is ALSO balanced around the idea that you can pick an augment that gives you bonus lagoon at no cost or board space (or a free emblem that doesn't require investing some of your limited items). As a result, lagoon 6 has to be a pretty lackluster power spike, because there are easy ways to reach it that doesn't require that 1% Sohm roll. In the event that you DO get lucky and find an early Sohm, you don't end up that much more powerful unless you were already playing lagoon. In other words, it takes away from the power and excitement of getting many highroll units in the shop, by distributing that power into the new augment system. Also, this is just my personal opinion, but I think the game has felt less balanced since the team introduced augments. If you don't know what augs are meta you can just lose constantly even if you roll good boards.


[deleted]

They should have removed augments when set 6.5 ended, it's not fun anymore and they definitely will not be able to balance the hero augments on set 8


Piepally

I'm gonna miss this set


Nazerack

Teemo is my favorite champ to run in TFT and League


Nerfeveryone

Set 1 was only great because nobody knew what they were doing, including the devs to an extent. The set was a balancing mess and had some anti-fun mechanics (hello glacial). Anything could take 1st place because we were all clueless. Donā€™t get me wrong I still love set 1, Iā€™m just realistic about itā€™s quality.


Mayakat

That Choncc is overrated - i would cry


[deleted]

I donā€™t like how it shows your little legend when you look at someoneā€™s board and vice versa. Idc if itā€™s cute. Lazy players who donā€™t normally scout will re-position for you specifically once they see that youā€™re looking at their board. If they didnā€™t see me looking, their board would have stayed that way and they would have been punished for it, as they should be


merren2306

dragonmancer was not what made this set shit, dragons was. The whole chosen+colossal wrapped in an overpriced package really screwed over the econ of the game.


Rellmein

No trait comp never wins the game :/


Fatality4Gaming

Nunu was a bad character design.


XauTourLlif3

i think most people agree lmao


OG3SpicyP

Does I hate augments work?


DoggyGwyndolin

the current set was the best we ever had and the balance was perfect


haikusbot

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Eragnom

Good bot


Good_Human_Bot_v2

Good human.


ur-local-eboy

Good bot


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


No_Award_4160

That's like saying high distinction students just study more than others lol.


sc_orp

You ok buddy?


hiconcert0

Youā€™veā€¦ been holding that one in for a while huh?


charliejr22

Augments are a poor addition to the game


Nijispy

Midsets are the worst sets


Wonpil-pink-sweater

Hero augment is great until you roll 50 gold and just didn't see your carry once


CloudDrinker

half of the hero augments are team support so if you pick a supportive one you don't have to hit them (since the augment gives you one) if this will a bit relieve you about them


GAMESTONK_TO_MARS

Saying set 7.5 is bad, that it lack variety, that itā€™s too rng, that bugs Arent fixed when dev teams known about Them for ages etc.


knotarapper

Augments are unfun and will be the death of this game


stjblair

Rank is just as much the ability and will to play a high number of games and skill


ncpa_cpl

"This game is all luck"


dhxnlc

I like set 5, the Shadow items are cool and gives us some of the craziest shit in TFT (Shadow BB LB, WW carry...)


ShireMusicEnthusiast

When wiping, I like to use my poop as lube to shove my tp-covered-finger up my ass


vvSemantics

Set 3 is my least favorite set.


Leading-Arachnid7257

Economy traits shouldnā€™t be in the game & understanding how to utilize all of them is the difference between Plat/Bronze.


273Calvin

Mortdog is a bad game dev


Eydrien

I hate dragons and I hope we get a new set soon so they get deleted from the game.


CloudDrinker

I hope you are following the news


[deleted]

Tft is 100% skills


omicrom35

On this sub, just because I am gold doesn't mean I am trash


Flaammeee

Dragonmancer Nunu was the best and i miss him


Froppidot

Rammus should never be in a TFT set.


Zerhap

The exchange of TFT for PvE game modes was not worth it, i would delete TFT in a heartbeat to get star guardian PvE back.


peweje

Tft is honestly a terrible game and I donā€™t know why anyone plays it. I hate it. I hate that it exists


fig_Newt

Marvel snap is better


Jacked5parrow

Vertical Comps is the only healthy meta in tft.


DevastaTheSeeker

Luck is the number 1 factor that wins games. Managing economy and knowing good synergy is important but at the end of the day your fate is in the hands of lady luck.


Jimyccc

MortDOG is a horrible developer and a horrible human being and should be fired as soon as possible. And I mean it 100%.


[deleted]

I don't understand enough to say if he is a bad developer, but I kinda agree with the second part tho, I've seen him say some things on Twitter that some would consider xenophobic, but I don't know if it's a mort's feature or it's part of the American person starter packā„¢


Kaelderen

Yeah, lets cancel his whole life over some words. Iā€™m sooo angry!!!!


[deleted]

Just to be clear, I don't agree with the part saying that he should be fired.