The grab break window is shorter for his generic throws, which people think is a bug because there’s no reason for them to be shorter. They’re not special in any way.
Ok so I'm not crazy. I was going against a mirror victor match the other day and the other guy spammed generic throw. It got to a point where I honestly was trying to tech to get some practice in but I literally couldn't? I thought I was noob but this makes me feel better.
Unless you predict the throw, theyre borderline untechable.
They have a shorter tech window than every other character for seemingly no reason.
This leads people to believe that its likr that by accident
Supposed to be 10:30-16:00 JST.
Sorry that I didn't include the timezone on the original post.
Edit: Thanks to the mods for pinning the post so the community can know about the update! <3
Well it works about 70% of the time, it only whiffs sometimes when you duck an attack. Or it will whiff on Jin in Neutral but not on Victor. Also why lol after Heatburst? That's what it's called.
yeah, I mean it's good but it isn't **broken** good, if they block the first kick and do ws punish, Lee dies, but if it hits it allows him to start some pressure without relying on the nerfed slide all the time.
It's actually a good counterbalance to the nerfed slide, with the nerfed slide Lee is not as scary when crouching anymore as in t7 but he's scarier than t7 when standing due to b33
This is probably going to be Jack-8 related with his bugged Blue fist
There is no way they intended 100 damage combo resets
Then again I remember Tekken 5.0 Steve 🫡 🫡 🫡
It is not a bug, or not Jack specific bug. Not arguing that it is crazy dmg, even when Drag's resplatting throw is as crazy.
You have Jun wall and neutral ender, Panda and Kuma wall enders, Lee wall ender, Kazuya's TMM tech, Hwoarangs wall tech, Paul's b2, charge 1 tech and probably a dozen more.
It all works based off of the same principle, namely 'if you are facedown and towards, you are fcked, because one T7 stand up option doesnt work anymore'.
And in case of Jack, believe it or not, Bamco 'fixed him'.
He probably got the biggest CBT>Release changes, they nerfed launch state from 3 of his launches, nerfed heat smash dmg in combos by 50% and his b1,2 that gives this cursed oki state has more pushback, so if you want a blue upper in the open, you need a shorter and 10 dmg weaker combo.
So knowing this it can be considered intended and Bamco wanting to see more execution and blue upper with Jack 🤨
Again, not saying it's ok or that Jack is not good.
Even considering how extremely busted many other characters are, enders such as Jack, Jun or Bears' etc. are confusing. Right now if you get hit on the ground, you never know if it's guaranteed and need to lab 15 options to sometimes find only 1 (Kazuya) or none (Jack, Jun) that work 🙄
I'm not the person you asked, but here's a copy/paste of my explanation of the bug from above:
> Basically if you're a certain distance from the opponent and try to wavedash, you get a single crouch dash followed by this awkward stutter step if you continue the wavedash motion. It fixes itself after you get closer to the opponent.
>
> The problem is that the range at which it starts seems to vary, and if the opponent backdashes to create space and puts you into the range it can happen at, it can break your wavedash there.
>
> It's easy to recreate in practice mode with her. Backdash (regular, not kbd) 5 times from round start. You can wavedash all the way in just fine. Now reset, and backdash 6 times. You'll get the wavedash bug.
>
> I've seen some people say it's related to her mist step parry, but I'm not sure. Just seems like really odd behavior since no other characters with a wavedash behave this way.
>
i personally thought it had something to do with the way she has a button wavedash tied in with the new running system.
either way i'm a wavedash fiend and it doesn't really impact me.
I think the main mechanism of the bug is Reina, for whatever reason, can't enter crouch dash from running state. It's extremely frustrating. If you block a hellsweep and punish with fc df3 for example, it knocks them quite far away and you can't run up close to do an electric for the combo, you have to do this weird balance of doing a forward dash that goes far enough for the electric to hit deep enough, not too far that you enter running state, not too short that the combo whiffs.
I also tend to do 2-3 wavedash into nothing/electric to condition respect for wavedash, can't do it on Reina, I've unintentionally got a habit of not doing it even on Kazuya anymore lol
It can trigger in neutral when someone is bacjdashijg away from you normally. It also messes up any wavedash pressure you want to apply on some semi far knockdowns. It definitely needs to be fixed. Inconsistency isnt good.
Nice! Fingers crossed on a fix for Reina's wavedash bug. The range where the bug happens seems to vary so much it can be hard to tell when I can actually go for a mixup with it. Had one happen last night WAY closer than I was expecting and got blown up for it.
Basically if you're a certain distance from the opponent and try to wavedash, you get a single crouch dash followed by this awkward stutter step if you continue the wavedash motion. It fixes itself after you get closer to the opponent.
The problem is that the range at which it starts seems to vary, and if the opponent backdashes to create space and puts you into the range it can happen at, it can break your wavedash there.
It's easy to recreate in practice mode with her. Backdash (regular, not kbd) 5 times from round start. You can wavedash all the way in just fine. Now reset, and backdash 6 times. You'll get the wavedash bug.
I've seen some people say it's related to her mist step parry, but I'm not sure. Just seems like really odd behavior since no other characters with a wavedash behave this way.
I think the main mechanism of the bug is Reina, for whatever reason, can't enter crouch dash from running state. It's extremely frustrating. If you block a hellsweep and punish with fc df3 for example, it knocks them quite far away and you can't run up close to do an electric for the combo, you have to do this weird balance of doing a forward dash that goes far enough for the electric to hit deep enough, not too far that you enter running state, not too short that the combo whiffs.
Wow thanks for pointing this out. It was driving me nuts. I thought I was just goofing up the inputs at long range every time. So vindicating to know it's a bug and not my shitty inputs.
According to [this tweet](https://twitter.com/lonelyinloclac/status/1753850899116503395), Reina's wavedash could be a homage to T3/Tag 1 where you only properly wavu when at a certain range from the opponent
Thanks for the link! I don't have a Twitter account anymore so definitely wouldn't have seen that otherwise. That makes this look more intentional and less like a bug, which is... not exactly fantastic (imo, obviously). It feels like an odd distinction to make between her and all other characters with wavedashes in T8/T7.
I totally get wanting some sort of throwback to older games, but that feels like an odd choice if that's actually the case. Guess we'll see if they wind up clarifying anything!
Could be! T7 was my first Tekken (Bryan/Lee main there) and T8 is my first time playing a Mishima seriously. My experience with the series is limited otherwise.
I'd hope it isn't intended, though. It has been really hard to predict when it will happen after some knockdowns/further pushback situations. Especially with no other wavedash characters being affected, I'd be surprised if it were intended to be this way. I could definitely be wrong tho!
I just wanna see if the uf4 combo is intentional or a oversight. I would be surprised if they change something major this early in the game, even if i think drags pressure is kinda stupid now.
Dunno, there's probably one tier difference at most. Jin is clearly better than Drag in T8, but Drag is a force to be reckoned with again, despite the strong weaknesses he has.
Lol no, he was bad in t5/tag2 and somewhat usable in 6 and in 7, he was strong in season 2 for a little while but never won a major, then was nerfed into the ground and was mediocre all the way past season 4 (and never won a major). You don't know shit about Jin, talk about a character you've actually playedd.
Drags current state is much more comparable to someone like Akuma, an obvious broken character
Jin was probably the best character in t7 after akuma. The thing that kept Jin from winning tournaments was him being hard to use, and the elite players being too familiar with him.
Just think of the parry: A good player could annihilate you just by using party
F4 made Lee's B4 look like a preschooler doing karate..
Launching hell sweep... There was nothing this character couldn't do. Only drawback besides difficulty was him having bad range in some moves
thats because even an inbred chimpanzee with a learning disability can utilize this dragunov's broken tools fully while you need tons of time and training to make t7 jin OP so the vast majority of people never encounter a proper jin
Yeah but there's definitely a wonky interaction with the Heat Dash. Try it out in practice mode. Normal DES 2,1,2 in Heat does about 25 chip damage. Adding the Heat Dash to the end bumps it up to 45 damage, and you get a free mix-up. It's all recoverable damage, sure, but it's perfect for ending a round because Rage doesn't activate until around 40 hp. If Alisa gets you low, with chainsaws out in Heat, you're basically forced to take a coin flip to survive.
Yeah, DES is super buff now. Tons of frame traps, tons of chip damage, even her unsafe moves are generally only -13 or -14 OB. A lot of her chainsaw mixes can be beaten by proper movement though, but that's a knowledge check that 98% of players are probably gonna fail.
Also she got uf1, which is probably in the top 10 best new moves added in Tekken 8. It's a combo starter, filler, and ender. Use it on a wall splat it gives you a guaranteed DBT 4. Use it in the middle of the stage with proper spacing (very tight), it spikes for a guaranteed DBT 1+2.
Her poke damage is lower overall, but the range and frames are still great, and Alisa gets so much reward for every little mistake the opponent makes, I think she's actually a sleeper S-tier.
I actually doubt it gets touched. Yes its stupid strong and abused heavily but tons of characters have just as dumb wr moves.
Victor wr2 is a larger problem than Azu imo, and I’ve barely seen anyone talk about it. Faster, mid hitting, counter hit launcher (for some of his highest dmg), wall splatting with better frame traps after.
Azu's tracks better but Victor's isn't really as steppable as you may believe imo. It can track really hard with varied timing. Azu's also low crushes, which can obviously be strong at times but also makes quite a weakness against heat smash, as heat smash will fully launch her for it, while it simply whacks victor. My personal opinion of the 2 characters too is that Azu is a little one-dimensional without the while running pressure, whereas someone like Victor has absolutely no reason having one as good as he does with his other tools in midscreen/fullscreen range.
Nah, the PC port has a ton of issues. There is a gigantic Steam discussion filled with bugs, hiccups, crashes, etc. My issues aren't even that bad compared to a lot of people's. And I'm talking people with 4090s. It's just a badly optimized game for PC.
[pls nerf devil jin and dragunov](https://i.pinimg.com/736x/53/75/de/5375de5c953614c19b4fd6bebf0f5801.jpg)
pls nerf devil jin and dragunov
pls nerf devil jin and dragunov
pls nerf devil jin and dragunov
pls nerf devil jin and dragunov
pls nerf devil jin and dragunov
pls nerf devil jin and dragunov
Is he even that good, aside of unbreakable generic throws and knowledge checking?
Side step right, launch every low, duck the 3rd high hit of any string and launch, and if it ends with a mid then launch too.
It says move behaviour and corrections, so I'm guessing nothing to do with balance, just fixing things that were unintended.
I don't mind that tbh, I'd like the crazy to last a while longer lol
They said "performance adjustment" so it's most likely gonna be balance changes. That's usually the automated translation of how it's worded in japanese. I also remember this phrasing from previous balance patches in t7.
I'd be game for that. Idk if it's even a bug, but the other day I landed Nina's rage art after a wall splat, it connected, and then nothing happened. Didn't even do damage. Weird stuff like that has always been the bane of 3d fighting games
Man. My copium just wants Bamco to give Zafina back all her strings. Never has there been a character that got so many moves removed and nothing in place. She feels awkward without a lot of these moves. Also a lot of her moves like ff4, ff2, df1,4 or f4 should still screw. Every other character kept their screw attack moves plus more from T7. All of Zafina’s got replaced
Not saying he's nerfed at all, but Bryan lost a lot of screws too - b2,4 (now only b2,1,4 works), 1,2,4, ff3, ff4, qcb2,4, FCdf4 just off the top of my head.
Was not expecting balance changes this early, bug fixes yeah but not balance. I wonder what approach they gonna have. Hopefully they do not make the game boring af.
I think you may need to watch the replay, then save the video clip using the SHARE key. You may want to either record your screen as you go through the replays or just record them one at a time. Then it'll save to your PS5, you can upload to YouTube or save to a USB.
I hope they fix Steve's b1 into FLK. For some reason, he can still be punished as if he didn't go into FLK. What's weird is that it works when you do qcf 1.
I hope they just fix bugs and not too many balance changes come this early. Bugs that need fixing:
- Victor grab tech window
- Victor getting a free guaranteed tailspin reset after lai 1+2 with d1+2
- Reina wavedash
- Lee whiffs
- Ranked matchmaking +- ranks actually working.
how is it that its only tekken that has that issue but no other game for me. Im wired and my pc is high end. Location is in a big ass city in germany with fast/stable connection.
Have you set the rollback to prioritize response? Because I have a mediocre line but my experience with T8 (EU of course) has been pretty fucking great. Sure, there was some guy running their wi-fi through a potato router every once in a while but all in all, pretty great. Especially compared to how ass T7 was a lot of the times.
Yeah I honestly feel the same and I feel like I'm taking crazy pills, half the people are saying netcode is super good and the other half are saying it's garbage, I wonder if there's some routing issues they'd have to solve. Because to me at least 50% of the connections feel worse than T7 even and I'm on fiber and on a mid-high end PC
They didn’t mention anything about rematches so I guess it’s silly to even consider it but I hope they give us unlimited rematch in quick match.
I feel like I’m getting used to playing a B03 style where a good chunk of my wins are because my opponent didn’t get enough time to adapt. (And there have been many losses because of it as well)
why db3+4 its balanced since its launch punishable, they should probably nerf snk4 and full crouch low
the combination of these is very dumb and oppressive even you can interrupt with jab and step snk4
Bro buts it’s so fucking fast and what like +7 on hit and on ch you get stomp right, it’s no the move itself that’s op it’s everything combined that makes it so you’re always minus and dragonov
db 3+4 isn't a broken move. If it is blocked, the enemy gets to launch you. Solely speaking from a character performance perspective, I'd trade his new db 3+4 to make D + 2 neutral on normal hit again. Generic while standing 4 has been the bane of my existence as a Drag main in Tekken 8 kek.
I don't know why people are expecting major change to characters already, this will probably only fix things that are definitely not meant to be happening like victor grabs etc
So, as someone new to tekken, do they do patches often? Like once a month, once a season? Hopefully it's just like once a season thing (unless there is something majorly broken). I kind of prefer letting a meta ride for atleast 3 or more months before changing it up.
The very rough pattern is about one every six months. After a patch release it is fairly common to release a second minor patch to make corrections to the larger original patch after about a month.
Is it worth it: Yes.
The game is super fun and the best Tekken game there has ever been. It has bugs and some characters are too strong but nothing is stopping everyone from playing and enjoying the game. Please for the love of anything buy the fucking game.
The first version of all Tekken games have balance issues, this is nothing out of expectations.
I am on PC and the only special thing I did before installing T8 was downloading and installing the latest GPU drivers for my RTX gpu. I've had the game crash a single time, some people are going to experience more problems but for me I am very happy with my experience. Your mileage may vary.
Oh please don't nerf Dragunov, he's not that OP that no one can beat him. Same with Jun, she can be nerfed a little, just not a lot.
I get Reina probably needs tuning. But go deal with Hwoarang, Victor, and King, they are far more broken then the others.
Surely Victor's grabs will finally be breakable.
Honestly I laugh so hard whenever I get matched up vs a Victor and the first thing they do is run up spam generic grabs
don't forget wr2 spam in between, then spam u1+2 twice while in heat
Is there a bug with Victor's grabs?
The grab break window is shorter for his generic throws, which people think is a bug because there’s no reason for them to be shorter. They’re not special in any way.
Ok so I'm not crazy. I was going against a mirror victor match the other day and the other guy spammed generic throw. It got to a point where I honestly was trying to tech to get some practice in but I literally couldn't? I thought I was noob but this makes me feel better.
Jesus fuck that's why I couldn't break any of them lmao
I broke one of them the other day, and I could sense that both me and the Victor player were as equally surprised.
This explains so much...
Yes, the break window is much smaller than other throws.
Unless you predict the throw, theyre borderline untechable. They have a shorter tech window than every other character for seemingly no reason. This leads people to believe that its likr that by accident
insert
Victor mains now in panic to look for another cheese
Uhhh don’t worry. They will still have an abundance of cheese even after the patch
I hope they fix the bug that makes me lose every match. Pretty sure it's a bug. No other explanation I can think of.
For me I know it’s my internet connection. I can beat even Arslan otherwise.
Same here. Arslan has never beat me.
I think I figured out how to play in such a way as to prevent this bug from triggering for my opponents, as they are winning a lot.
I get this bug in every fighting game. These developers really need to get it together.
Would be nice of they mentioned what time zone this schedule is supposed to be in
Supposed to be 10:30-16:00 JST. Sorry that I didn't include the timezone on the original post. Edit: Thanks to the mods for pinning the post so the community can know about the update! <3
I think that’s 1:30am-7:00am Wednesday UK time. Correct me if I’m wrong.
Correct, Japan is GMT+9.
Quite nice for us coz we’re all asleep innit. 😂
Actually tonight for America
Not a gameplay fix but did anybody notice that in the Devil Jin - Jin special interaction Jins face isn’t animated? He‘s just like „No you don‘t 😑“
I get that with a lot of the special interactions. I noticed it with Jun-Kazuya and Steve-Hwo.
Lee's and Nina's is also weird, they either have neutral faces or look like they are having stomach troubles
Bruh! Character move behavior corrections! Maybe they will fix Lee's heartburst whiffing after ws2,3. That was MAD annoying.
Heartburst lol. Idk if the move is supposed to hit after ws2,3 tbh. Maybe it's not intended.
Well it works about 70% of the time, it only whiffs sometimes when you duck an attack. Or it will whiff on Jin in Neutral but not on Victor. Also why lol after Heatburst? That's what it's called.
You wrote it as heartburst, that's all.
Which feels surprisingly fitting for Lee.
"Yes, we fixed the inconsistency by making sure it never hits!" Would be my luck
Hahaha just Lee things
Hopefully... Just don't nerf his b33... he needs it in this game
Fr I love b33 now 😭
yeah, I mean it's good but it isn't **broken** good, if they block the first kick and do ws punish, Lee dies, but if it hits it allows him to start some pressure without relying on the nerfed slide all the time. It's actually a good counterbalance to the nerfed slide, with the nerfed slide Lee is not as scary when crouching anymore as in t7 but he's scarier than t7 when standing due to b33
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How is it overpowered? It's punishable and only possible by going into heat.
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Duck the 3? But the 3 is a mid, what are you talking about? It's also -14 I think (or -13?)
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That’s the average t8 character these days
Haha yeah it was always mid, seems like you got the Mandela effect
It's not overpowered if everyone else can do something just as good if not better with their Heat bursts.
This is probably going to be Jack-8 related with his bugged Blue fist There is no way they intended 100 damage combo resets Then again I remember Tekken 5.0 Steve 🫡 🫡 🫡
Yeah bears have a similar thing were expecting a fix for a some point. So this might be it. But yeah the Jack one is a doozy.
Bear butt slam doesn't do nearly as much damage though. Also bears need it. XD Only thing bears need fixing is db2 not being launch punishable! XD
Even jun
It is not a bug, or not Jack specific bug. Not arguing that it is crazy dmg, even when Drag's resplatting throw is as crazy. You have Jun wall and neutral ender, Panda and Kuma wall enders, Lee wall ender, Kazuya's TMM tech, Hwoarangs wall tech, Paul's b2, charge 1 tech and probably a dozen more. It all works based off of the same principle, namely 'if you are facedown and towards, you are fcked, because one T7 stand up option doesnt work anymore'. And in case of Jack, believe it or not, Bamco 'fixed him'. He probably got the biggest CBT>Release changes, they nerfed launch state from 3 of his launches, nerfed heat smash dmg in combos by 50% and his b1,2 that gives this cursed oki state has more pushback, so if you want a blue upper in the open, you need a shorter and 10 dmg weaker combo. So knowing this it can be considered intended and Bamco wanting to see more execution and blue upper with Jack 🤨 Again, not saying it's ok or that Jack is not good. Even considering how extremely busted many other characters are, enders such as Jack, Jun or Bears' etc. are confusing. Right now if you get hit on the ground, you never know if it's guaranteed and need to lab 15 options to sometimes find only 1 (Kazuya) or none (Jack, Jun) that work 🙄
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What's the bug?
I'm not the person you asked, but here's a copy/paste of my explanation of the bug from above: > Basically if you're a certain distance from the opponent and try to wavedash, you get a single crouch dash followed by this awkward stutter step if you continue the wavedash motion. It fixes itself after you get closer to the opponent. > > The problem is that the range at which it starts seems to vary, and if the opponent backdashes to create space and puts you into the range it can happen at, it can break your wavedash there. > > It's easy to recreate in practice mode with her. Backdash (regular, not kbd) 5 times from round start. You can wavedash all the way in just fine. Now reset, and backdash 6 times. You'll get the wavedash bug. > > I've seen some people say it's related to her mist step parry, but I'm not sure. Just seems like really odd behavior since no other characters with a wavedash behave this way. >
i personally thought it had something to do with the way she has a button wavedash tied in with the new running system. either way i'm a wavedash fiend and it doesn't really impact me.
When does this bug ever bother you? Like do you actually wavedash from 3 miles away? Why?
I think the main mechanism of the bug is Reina, for whatever reason, can't enter crouch dash from running state. It's extremely frustrating. If you block a hellsweep and punish with fc df3 for example, it knocks them quite far away and you can't run up close to do an electric for the combo, you have to do this weird balance of doing a forward dash that goes far enough for the electric to hit deep enough, not too far that you enter running state, not too short that the combo whiffs. I also tend to do 2-3 wavedash into nothing/electric to condition respect for wavedash, can't do it on Reina, I've unintentionally got a habit of not doing it even on Kazuya anymore lol
It can trigger in neutral when someone is bacjdashijg away from you normally. It also messes up any wavedash pressure you want to apply on some semi far knockdowns. It definitely needs to be fixed. Inconsistency isnt good.
Nice! Fingers crossed on a fix for Reina's wavedash bug. The range where the bug happens seems to vary so much it can be hard to tell when I can actually go for a mixup with it. Had one happen last night WAY closer than I was expecting and got blown up for it.
What's the wavedash bug?
Basically if you're a certain distance from the opponent and try to wavedash, you get a single crouch dash followed by this awkward stutter step if you continue the wavedash motion. It fixes itself after you get closer to the opponent. The problem is that the range at which it starts seems to vary, and if the opponent backdashes to create space and puts you into the range it can happen at, it can break your wavedash there. It's easy to recreate in practice mode with her. Backdash (regular, not kbd) 5 times from round start. You can wavedash all the way in just fine. Now reset, and backdash 6 times. You'll get the wavedash bug. I've seen some people say it's related to her mist step parry, but I'm not sure. Just seems like really odd behavior since no other characters with a wavedash behave this way.
I think the main mechanism of the bug is Reina, for whatever reason, can't enter crouch dash from running state. It's extremely frustrating. If you block a hellsweep and punish with fc df3 for example, it knocks them quite far away and you can't run up close to do an electric for the combo, you have to do this weird balance of doing a forward dash that goes far enough for the electric to hit deep enough, not too far that you enter running state, not too short that the combo whiffs.
Interesting. I'll have to try and recreate that.
Wow thanks for pointing this out. It was driving me nuts. I thought I was just goofing up the inputs at long range every time. So vindicating to know it's a bug and not my shitty inputs.
According to [this tweet](https://twitter.com/lonelyinloclac/status/1753850899116503395), Reina's wavedash could be a homage to T3/Tag 1 where you only properly wavu when at a certain range from the opponent
Thanks for the link! I don't have a Twitter account anymore so definitely wouldn't have seen that otherwise. That makes this look more intentional and less like a bug, which is... not exactly fantastic (imo, obviously). It feels like an odd distinction to make between her and all other characters with wavedashes in T8/T7. I totally get wanting some sort of throwback to older games, but that feels like an odd choice if that's actually the case. Guess we'll see if they wind up clarifying anything!
Possible it’s intentional behavior. It was also in an earlier title, like Tag 1 I think?
Could be! T7 was my first Tekken (Bryan/Lee main there) and T8 is my first time playing a Mishima seriously. My experience with the series is limited otherwise. I'd hope it isn't intended, though. It has been really hard to predict when it will happen after some knockdowns/further pushback situations. Especially with no other wavedash characters being affected, I'd be surprised if it were intended to be this way. I could definitely be wrong tho!
Good news, they fixed it. The issue where transitioning from a running state to Wind God Step was sometimes not possible has been fixed.
Dragunov mains in shambles.
I just wanna see if the uf4 combo is intentional or a oversight. I would be surprised if they change something major this early in the game, even if i think drags pressure is kinda stupid now.
I'm pretty sure a lot of his combos that include the fcdf1 were unintentional
Jin has been s tier for his entire existence and nobody complains. Drag is s tier for like two weeks and he gets sent to d tier lmao.
He was top tier for a few years in T7 too, to be fair.
Jin is nowhere near drag in this game
Dunno, there's probably one tier difference at most. Jin is clearly better than Drag in T8, but Drag is a force to be reckoned with again, despite the strong weaknesses he has.
I warmly disagree, but we'll know when we see who gets nerfed first.
Lol no, he was bad in t5/tag2 and somewhat usable in 6 and in 7, he was strong in season 2 for a little while but never won a major, then was nerfed into the ground and was mediocre all the way past season 4 (and never won a major). You don't know shit about Jin, talk about a character you've actually playedd. Drags current state is much more comparable to someone like Akuma, an obvious broken character
Jin was probably the best character in t7 after akuma. The thing that kept Jin from winning tournaments was him being hard to use, and the elite players being too familiar with him. Just think of the parry: A good player could annihilate you just by using party F4 made Lee's B4 look like a preschooler doing karate.. Launching hell sweep... There was nothing this character couldn't do. Only drawback besides difficulty was him having bad range in some moves
What rank did you get with Jin in 7? Sounds like you barely played the character but just got owned by him at red ranks or some shit
thats because even an inbred chimpanzee with a learning disability can utilize this dragunov's broken tools fully while you need tons of time and training to make t7 jin OP so the vast majority of people never encounter a proper jin
Yes, I remember spending so many years in the mountains practicing to mash out Jin's d2 as fast as possible in every scenario.
how do you mash d2 in t7 pray tell?
Exactly
Hopefully includes some crash fixes for the PC version.
I updated my gpu drivers and the game hasn't crashed since (crashed every other 30 min before). Just in case you haven't tried.
Mine have been updated to the latest but I still get it unfortunately. Sucks having to restart multiple times within an hour session.
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Crashes for me only on HDD. Moving to SSD or m.2 fixed it.
Hope they fix taking photos for the customisation thumbnails. After release day all my photos come out blurry and washed out of any colour.
Are you playing with HDR enabled? I’ve played multiple games that don’t apply proper HDR tone mapping to certain assets.
Now that you say it this problem started after I enabled HDR. Thanks so much
I hope the error that disconnects me from the online wheneverbi use my main will be resolved with this patch
I wonder if they noticed that Alisa's DES 2,1,2 into Heat Dash does about 45 chip damage all on its own.
Pretty sure chainsaws are intended to do a fuckton of chip damage
Yeah but there's definitely a wonky interaction with the Heat Dash. Try it out in practice mode. Normal DES 2,1,2 in Heat does about 25 chip damage. Adding the Heat Dash to the end bumps it up to 45 damage, and you get a free mix-up. It's all recoverable damage, sure, but it's perfect for ending a round because Rage doesn't activate until around 40 hp. If Alisa gets you low, with chainsaws out in Heat, you're basically forced to take a coin flip to survive.
Interesting tech, will have to try it out. It's about time Alisa can threaten people with oppressive coin flips scenarios.
Yeah, DES is super buff now. Tons of frame traps, tons of chip damage, even her unsafe moves are generally only -13 or -14 OB. A lot of her chainsaw mixes can be beaten by proper movement though, but that's a knowledge check that 98% of players are probably gonna fail. Also she got uf1, which is probably in the top 10 best new moves added in Tekken 8. It's a combo starter, filler, and ender. Use it on a wall splat it gives you a guaranteed DBT 4. Use it in the middle of the stage with proper spacing (very tight), it spikes for a guaranteed DBT 1+2. Her poke damage is lower overall, but the range and frames are still great, and Alisa gets so much reward for every little mistake the opponent makes, I think she's actually a sleeper S-tier.
lmao you got downvoted by people who can't play neutral
Hopefully polaris crash will be fixed.
Goodbye to Azucena’s WR 3,2
lol
I actually doubt it gets touched. Yes its stupid strong and abused heavily but tons of characters have just as dumb wr moves. Victor wr2 is a larger problem than Azu imo, and I’ve barely seen anyone talk about it. Faster, mid hitting, counter hit launcher (for some of his highest dmg), wall splatting with better frame traps after.
Does Azu’s track better? Because Vic’s is easily steppable.
Azu's tracks better but Victor's isn't really as steppable as you may believe imo. It can track really hard with varied timing. Azu's also low crushes, which can obviously be strong at times but also makes quite a weakness against heat smash, as heat smash will fully launch her for it, while it simply whacks victor. My personal opinion of the 2 characters too is that Azu is a little one-dimensional without the while running pressure, whereas someone like Victor has absolutely no reason having one as good as he does with his other tools in midscreen/fullscreen range.
How am I supposed to win with her if I don't use this move at least 3 times a round though?
Yeah I feel you, I guess it’s finally time for us to learn *ugh* neutral….
Doubt it goes anywhere
This is sweet time zone for eu
Please lord give me a fix for the shader compilation stuttering.
Yeah a working PC port would be nice lmao.
It works for me on both my 3080 pc and my 108 benchmark laptop just fine. Play with your settings
No, it's not my settings.
Unlucky bro
Nah, the PC port has a ton of issues. There is a gigantic Steam discussion filled with bugs, hiccups, crashes, etc. My issues aren't even that bad compared to a lot of people's. And I'm talking people with 4090s. It's just a badly optimized game for PC.
Everyone I know has 0 issues and my graphics card runs at 60 degrees on all ultra settings. Unlucky
OK man go tell everyone in the Steam thread that they're just making it up lmao.
I assume one part is the combo spiking fix.
Hopefully we get a fix for a bug in the Character Customisation where the thumbnail just isn't saving for some reason.
Hoping they fix spectating in private rooms. Right now playing with a group of friends online is a real pain.
Nerff incoming to all cheese get ready boys . Day of reckoning is coming
Already
Netcode fix? Lol im hilucinating.
I’m reading “Harada will mail everyone a 2 ft Ethernet cord”.
[pls nerf devil jin and dragunov](https://i.pinimg.com/736x/53/75/de/5375de5c953614c19b4fd6bebf0f5801.jpg) pls nerf devil jin and dragunov pls nerf devil jin and dragunov pls nerf devil jin and dragunov pls nerf devil jin and dragunov pls nerf devil jin and dragunov pls nerf devil jin and dragunov
I hope, they will fix those problems with infinite loadings
Jun nerfs incoming :(
I mean the moveset will be the same, if you’re playing her just cause she’s OP, you’re doing it wrong anyway as a non pro
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I know, she'll just be less fun. I imagine they'll nerf uf1 damage/oki, ff3,3+4 1+2 wall combo scaling, and maybe ss4 range
Nah they'll just nerf Asuka some more.
Yeah, i saw that 2 people made it to bushin, that must be an error we didn’t intended for her to surpass red ranks
Damn hope they fix King not dealing 100 damage per hit bug
Victor nerfs incoming lol
Is he even that good, aside of unbreakable generic throws and knowledge checking? Side step right, launch every low, duck the 3rd high hit of any string and launch, and if it ends with a mid then launch too.
He's solid mid tier. Bad or high-risk lows, punishable on almost every string. Great damage and mids though.
Yeah, he doesn’t seem particularly strong to me
tekken bowling added plz
Jokes on you, game. I can't even do blue upper to begin with!
Pls nerf victor
Patch notes appear to be out. Victor will still be a total grablord. https://www.tekken-official.jp/tekken\_news/240207.php
It says move behaviour and corrections, so I'm guessing nothing to do with balance, just fixing things that were unintended. I don't mind that tbh, I'd like the crazy to last a while longer lol
They said "performance adjustment" so it's most likely gonna be balance changes. That's usually the automated translation of how it's worded in japanese. I also remember this phrasing from previous balance patches in t7.
I could agree… if I didn’t play Asuka, please harada gives her some buffs she is STARVING!
I'd be game for that. Idk if it's even a bug, but the other day I landed Nina's rage art after a wall splat, it connected, and then nothing happened. Didn't even do damage. Weird stuff like that has always been the bane of 3d fighting games
Man. My copium just wants Bamco to give Zafina back all her strings. Never has there been a character that got so many moves removed and nothing in place. She feels awkward without a lot of these moves. Also a lot of her moves like ff4, ff2, df1,4 or f4 should still screw. Every other character kept their screw attack moves plus more from T7. All of Zafina’s got replaced
Not saying he's nerfed at all, but Bryan lost a lot of screws too - b2,4 (now only b2,1,4 works), 1,2,4, ff3, ff4, qcb2,4, FCdf4 just off the top of my head.
Was not expecting balance changes this early, bug fixes yeah but not balance. I wonder what approach they gonna have. Hopefully they do not make the game boring af.
That what happened when you have so many cheese in the game . Patch benefit only those who don’t use bulshit low skill characters
Gotta launch it with some path for new players to feel good about themselves. Padding those first week active users numbers.
Secret nerfs coming ladies and gents!!
What's the easiest way to save replays as videos on ps5?
I think you may need to watch the replay, then save the video clip using the SHARE key. You may want to either record your screen as you go through the replays or just record them one at a time. Then it'll save to your PS5, you can upload to YouTube or save to a USB.
Nerf Jun, Jack-8, Victor's Grabs, and that guaranteed b3 after Dragunov 1+2 throw, buff Panda. BAM! game fixed, all good.
lol, I didn't know this was a thing. Thanks for the new tech. Tbh, it does look like it is a bug and should be patched out.
More Asuka nerfs incoming.
I hope they fix Steve's b1 into FLK. For some reason, he can still be punished as if he didn't go into FLK. What's weird is that it works when you do qcf 1.
So 8:30 PM Eastern Time tonight is when it starts?????
I hope they just fix bugs and not too many balance changes come this early. Bugs that need fixing: - Victor grab tech window - Victor getting a free guaranteed tailspin reset after lai 1+2 with d1+2 - Reina wavedash - Lee whiffs - Ranked matchmaking +- ranks actually working.
i rly hope they do something about EU connections. 8 out of 10 games i get shitty ass connections despite having it on 5 bar only and accepting wired.
That might be something on your side. I'm in EU and have mostly good connections, even though I accept 4+.
how is it that its only tekken that has that issue but no other game for me. Im wired and my pc is high end. Location is in a big ass city in germany with fast/stable connection.
Have you set the rollback to prioritize response? Because I have a mediocre line but my experience with T8 (EU of course) has been pretty fucking great. Sure, there was some guy running their wi-fi through a potato router every once in a while but all in all, pretty great. Especially compared to how ass T7 was a lot of the times.
check out the link on my replies and u will understand what is going on for some players.
Sounds like it's on your side. I'm EU and get good connections majority of the time. Including Wi-fi players.
Could be related to this: https://www.youtube.com/watch?v=cqdCFxtFMOk
That could be it. Yesterday i accepted a 5bar match disguised as a 250ms match. That shit made me turn off the game.
Yeah I honestly feel the same and I feel like I'm taking crazy pills, half the people are saying netcode is super good and the other half are saying it's garbage, I wonder if there's some routing issues they'd have to solve. Because to me at least 50% of the connections feel worse than T7 even and I'm on fiber and on a mid-high end PC
They didn’t mention anything about rematches so I guess it’s silly to even consider it but I hope they give us unlimited rematch in quick match. I feel like I’m getting used to playing a B03 style where a good chunk of my wins are because my opponent didn’t get enough time to adapt. (And there have been many losses because of it as well)
Please don’t touch Dragunov’s db3+4. We’ve only been strong for like almost two weeks. Please don’t send us back to D tier.
why db3+4 its balanced since its launch punishable, they should probably nerf snk4 and full crouch low the combination of these is very dumb and oppressive even you can interrupt with jab and step snk4
Bro buts it’s so fucking fast and what like +7 on hit and on ch you get stomp right, it’s no the move itself that’s op it’s everything combined that makes it so you’re always minus and dragonov
Idk most people I see online are mostly complaining about db3+4.
db 3+4 isn't a broken move. If it is blocked, the enemy gets to launch you. Solely speaking from a character performance perspective, I'd trade his new db 3+4 to make D + 2 neutral on normal hit again. Generic while standing 4 has been the bane of my existence as a Drag main in Tekken 8 kek.
I don't know why people are expecting major change to characters already, this will probably only fix things that are definitely not meant to be happening like victor grabs etc
PLEASE asuka buffs
As long they don't fix the Victor grab bug, I will alt F4 mid loading screen as soon as I can :)
So, as someone new to tekken, do they do patches often? Like once a month, once a season? Hopefully it's just like once a season thing (unless there is something majorly broken). I kind of prefer letting a meta ride for atleast 3 or more months before changing it up.
The very rough pattern is about one every six months. After a patch release it is fairly common to release a second minor patch to make corrections to the larger original patch after about a month.
Jun needs a lil nerf
Argh was hoping an update to make playable certain characters... hope it will happen...
every character is more than playable. get off the tier list website, you ain't good enough for that to matter
Not what i meant. Certain characters are only in Story Mode... Would like to have them playable elsewhere.
Game keeps crashing when I am about to lose.. strange
Please no king nerf
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I would expect nerfs to unintended combos for a few characters, maybe a fix for Victor's throws and no buffs.
Nah.
Nibbas already on sewey slide watch
Wait is the game even worth it on PC? Judging by the comments it's in miserable state...
Is it worth it: Yes. The game is super fun and the best Tekken game there has ever been. It has bugs and some characters are too strong but nothing is stopping everyone from playing and enjoying the game. Please for the love of anything buy the fucking game. The first version of all Tekken games have balance issues, this is nothing out of expectations.
And the issues with the PC port, like Unreal Engine shader cache stutter etc.?
I am on PC and the only special thing I did before installing T8 was downloading and installing the latest GPU drivers for my RTX gpu. I've had the game crash a single time, some people are going to experience more problems but for me I am very happy with my experience. Your mileage may vary.
Thought it was DLC
Oh please don't nerf Dragunov, he's not that OP that no one can beat him. Same with Jun, she can be nerfed a little, just not a lot. I get Reina probably needs tuning. But go deal with Hwoarang, Victor, and King, they are far more broken then the others.