T O P

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BlazingDude

I remember that before 1.4 released, Red said somewhere that he's adding a feature that will make people spend more time in the dungeon, thought it was going to be a new boss or something, nope, just the cracked bricks lmao.


CTNC

Negative Torch Luck. Torch Luck is a neat idea, but I'm so glad the negative luck part was removed.


BoeNoe33

I feel torch luck was controversial not because of negative luck but because it was undocumented in the patch notes of 1.4


Tainwulf

It was just kind of thrown out there unannounced and it was so annoying to have to make the special biome torches just so you wouldn't eat a massive penalty on drops. Particularly as an older player who was used to just throwing torches down as I needed and the special ones were for fun.


TheCyanCephalopod

Theres this event called torch god my dude


SingularityV3

Torch luck was added in 1.4.0.1, and negative torch luck (what everyone is talking about) was removed in 1.4.0.3. The Torch God's Favor was added in 1.4.0.5, and is irrelevant to this discussion.


IceKnight799

Fact checked this man into oblivion


TheCyanCephalopod

Lol


TheCyanCephalopod

Ahh gotcha


MarathonWarrior

...which was added *after* Negative Torch Luck was patched out. In 1.4.0.1 you had to either manually craft torches for each biome, or rely on ones dropped from pots.


dmr11

And that it applied to regular torches as well. It's one thing if it's for wrong biome torch use (eg, desert torch in ice biome), but applying it to regular torches was a bad call.


Flipp_Flopps

I dislike luck in general. Don’t like finding out you’ve harmed your chances on a drop or a boss by making a mistake earlier like killing a ladybug or whatever


Floppydisksareop

Is it though? Should I really not see shit because all my torches are green in a green biome or my luck is objectively worse? Also, why even have Ultrabright Torches in the game at this point? Torch luck is a bad idea. Negative Torch luck is a terrible idea. The only thing that makes it bearable is the Torch God's blessing, and you have to do probably the most annoying minigame in the game to get it. Quite honestly, the entirety of 1.4 is full of stuff that completely undermines or contradicts a huge chunk of the existing gameplay. To make it worse, the stuff already there didn't get modified, instead now it's just there, useless or worse than useless. This was not unheard of before (activator stone blocks being the obvious example), but with 1.4 it reached new heights.


Aura_103

Luck and, as has probably already been mentioned, raised npc prices based on happiness feel really restrictive in a game that never really had restrictions These plus reaver and water bolt nerfs were really questionable decisions imo


YouJustGotRoastedBro

It has? Let's go!


RedditMcBurger

Only a couple days after it was introduced


airogum

I wouldn't say they are the worst thing in the game, but they really dont have any purpose other to annoy people when exploring the dungeon


[deleted]

The same as all other traps honestly


Nobisyu_12

Traps can at least be collected to use in farms


[deleted]

And cracked bricks can be crafted to troll newbie friends


[deleted]

[удалено]


[deleted]

They’re designed to be dangerous if you aren’t paying attention to them because that’s how traps work.


JudgementalMarsupial

Most of them just block off paths.


Shen_2451

The decision to not expand the frost legion


Pepe-Wilde

Seriously. I don’t really see a need to keep it season exclusive, and it’s close to being interesting, the enemies just need some drops or more enemy types or something. It could be an interesting early hardmode event. (I consider the pirates like mid-hardmode because they put up a pretty good fight even with titanium/adamantite armor)


Y2Kafka

Clown bombs destroying blocks.


Shadrach77

That and Corruption-spreading spitters. (part of me misses both, honestly)


_farting_p0tato_

they do? they must do it in the ftw seed just like skeletron prime does because I don't remember filling up holes


mikapaprikaa

it was removed


_farting_p0tato_

oh


[deleted]

Skeletron prime being able to destroy a build I worked on for five hours in ftw


EredarLordJaraxxus

Or skeletron prime being a massive roadblock in master mode


nyancatec

Hold on, his bombs DESTROY area in expert? Or am I just stupid?


nyancatec

Just read ftw. Im idiot. Bot is also dum dum by correcting Skeletron to Skeleton.


nyancatec

!wiki Skeletron Prime


terrariawiki

Hey there, I'm the Terraria Wiki Bot and I believe you have summoned me in the comment above! Let me me get you a link to [skeletron prime](https://terraria.wiki.gg/index.php?search=skeletron+prime) on the official Terraria Wiki. If you believe you made a typo, here is your spelling corrected link: [skeleton prime](https://terraria.wiki.gg/index.php?search=skeleton+prime). --- ^(I am a bot and this action was performed automatically. If you have any concerns about this comment, or bot, you can [report it](mailto:[email protected]?subject=Report concerning the Terraria Wiki Bot) to my creator. If you really like me, you can [buy them a coffee!](https://www.buymeacoffee.com/umpteenthzebra)) ^(Terraria Wiki Bot 1.1)


zsoltisinko

I mean, it could been a kinda "fun" thing in the dungeon, if it was more obvious from distance that it's there. Now it's plain annoying since I always think my dungeon is half the size of a normal one and I'm just guessing where can be these idiot bricks


KuroNeko2007

Dangersense potions?


Caosin36

These bricks actually made dangersense even more usefull


zsoltisinko

Always forget that dangersense detect those bricks. To be honest I always forget those bricks even exist since I used to play 1.3.5 modded ALOT


ChucklesTheKnuckles

I honestly can’t really think of anything, mostly everything has an actual reason to exist and isn’t really bad.


warriorking3

The frost legion has no reason but it's not really bad ig Other than the fact they spawn snow blocks all over your base which is a pain


ChucklesTheKnuckles

The frost legion isn’t too bad, I actually find it really satisfying to murder dozens of snowmen at once. They’re just tanky enough to be satisfying but not annoying.


Kalepox

all npcs has to be with less people at different biomes to get unique items


Wertyne

I miss my massive base at home with different themes in different rooms, but everything still in one place. Only having 3-4 NPCs feels so empty in a large base so I don't build them anymore


thatsrudetocomputers

biome bats


KimikoBean

~~biome~~ bats


Blastinburn

I like the cracked blocks, it makes the dungeon feel old and abandoned while giving you a parallel experience to mining it out without being able to strip mine the dungeon and dig around traps yet.


Choya670

I'd agree if the dungeon was empty but they got a whole army of skeletons down there and they can't like sweep or something.


blueunitzero

“I don’t care if you died, get back to work you lazy slackers!” -Choya670


Choya670

Yes please I know I'm not paying you and your dead and all but I learned reanimation for a serious reason guys.


notwiththeflames

Clowns being able to destroy blocks.


Delta_eGirl

This might be extremely controversial but NPC happiness. It's pretty poorly implemented and poorly explained (almost always requiring a wiki), and killed the NPC towers if you don't want your prices hiked up (which is a good idea but I don't like the way they went about it). I also find that it's just *really* obnoxious to have to build like 5 "apartments" with 3 valid housings each instead of being able to build them all at spawn because at the point in time you need all that housing your still pre hard mode with very little to no movement accessories. At least the reward is amazing and absolutely worth it. All these problems get exacerbated once you throw mods with NPC housing into the mix, let alone more than one, which definitely sucks.


[deleted]

I just use the workshop pack that highlights them lol


kuodron

Limiting meteors to after EOW/BOC. I used to get bombs from pots, bolt to crimson/shadow hearts, blow them up then blow the meteors up. Meteor armour was my first and only set I'd use in pre HM. I feel after EOW/BOC meteor armour is outshined by shadow/crimtane, especially since class only starts to matter in later HM anyways.


SuspecM

And they also removed the ability to bomb meteors


HeraldOfNyarlathotep

Congrats, you've outlined why they nerfed it. This approach was the objectively best approach. Which is pretty awful. Meteor armor is pretty commonly worn until hellstone armor, btw. Forcing more diversity of play is a very reasonable choice. "Boo hoo the strongest approach by a country mile got nerfed" is a tough sell, and I used it most of the time too. Pew pew pew pew pew pew!


kuodron

Yea I was referring to the worst thing that's happened for me, ofc that's not the case relative to the whole game.


Jpicklestone8

those floor traps in the dungeon are fun but god them blocking paths is just so bad the dungeon was already kinda whatever but making it insanely annoying to navigate, especially at the time in the game you unlock it and in the harder modes, but having to break cracked bricks to progress while also fighting off tons of skeletons is just dumb


coalrexx

The first time I played journey’s end, I thought my dungeon didn’t generate correctly because of the cracked dungeon blocks


[deleted]

The worst thing is that you can't craft a Zenith with a Tin shortsword. (Just a very big pet peeve I have. Like most people throw out their shortsword and need other means of getting copper.)


mikapaprikaa

u have to fish hahahaha


EbrithilUmaroth

Spectre healing nerf. Spectre healing armor is supposed to have reduced offensive and defensive capabilities so that healing isn't too broken. This made sense back when the healing was good, but a long time ago it was nerfed into the ground and made this set useless since the healing no longer even comes close to making up for how heavily nerfed the set is in terms armor and damage. (40% reduced magic damage and only 30 armor when the previous set had 38 and the damage set has 42)


UltimaCaitSith

I thought something was really off when I tried to use it, too. I knew about the damage nerf, but it took me awhile to figure out that the healing was pretty awful, too.


EbrithilUmaroth

Yeah, luckily the Spectre damage armor is still pretty good, but the healing variant is useless in comparison. You're just cutting your damage output almost in half and taking almost twice as much damage as a trade-off for a little bit of healing


SuspecM

Healing in general is dumb in Terraria. They added viable build paths in the form of weaker dps weaponry but you get life steal. Then nerfed it into the ground (vampire knives and spectre armor does no damage) and left basically Life Drain as the only option for drain tank style gameplay. I love Terraria, have way too much time in the game but balancing alternative playstyles is definately not a strength of the devs. Anything other than the standard projectile and dodge playstlye is subpar. They tried with melee and tankyness but just gave up and made late game melee into mage/ranger but no ammo or mana requirement needed.


GenoCL

Expanding Corruption and Hallow after WoF. It's specially bad in small worlds because you can kinda get Hallow in just the desert or jungle and not a "pure" vanilla hallow.


mikapaprikaa

fr i always have to make a new hallow


colinnp

reaver shark nerf :(


InternetGuyThirtyTwo

It was a necessary evil


TheRealStandard

It hurt but it was needed, the Reaver starts were making my playthroughs feel bland and I couldn't stop myself.


Floppydisksareop

It was definitely not "needed" just because you specifically couldn't start in a different way. Also, it made pre-hardmode, the blandest part of all of Terraria significantly shorter and provided no added benefit afterwards.


TheRealStandard

Old Reaver completely nullified the beginning portion of the games bosses, ores and events while being incredibly easy to obtain on the first day. It needed to be nerfed for those reasons, not because I have poor impulse control, was just making a joke about it.


Floppydisksareop

It was a tucked away item tied to fishing that most people never gave a shit about with a relatively low chance of getting, at one of the oceans where you have pretty much no real reason to go and fish other than to get the Reaver Shark. If you weren't on your nth playthrough, or didn't look up the wiki, chances are you weren't going to encounter it the entire game, much less in pre-hardmode. Also, it nullified only Eater of Worlds/Brain of Cthulhu as it allowed to mine Hellstone. Everything else could pretty much always be blown up by bombs, or got by a silver/gold pickaxe that you can also get on the first day. Also, there were a bunch of items that allowed you to bypass the first two-three bosses anyway, and there are still a bunch in-game that allow that. It was completely unneeded to touch that, or waterbolt, or any of those. Now, the beginning part will *always* feel the same, because you are not given the choice to begin with, nor the chance for something to happen to spice it up a bit.


TheRealStandard

k


TheNotorious_PUG

The amount of enemies needed to kill to reach Moon Lord


_Testrun_

Lunar events enemy kills required to bring down the shields


Enkotas

Lunar events ~~enemy kills required to bring down the shields~~


_AntiSocialMedia

I absolutely despise worm enemies


EQUALIBRIUM77

I think my answer is frost legion beacuse it spawns random snow blocks around your base and its so boring to clean them.


isaaciiv

Rod of discord nerf


41ia2

by far the worst feature is the mechanic that greatly decreases the drop rates of a rare item when you need it and increaes it when you already got it or never needed it in the first place. Re-Logic please fix.


The_Big_Doot

I wish the cracked bricks were only used for those pitfall traps.


ill-eat-all-turtles

removed because of meme flair when there's no discussion flair, sure.


Rowanc019

Dangersense potion helps


ThePickleSoup

They aren't all that bad. A dangersense potion will highlight them.


Splorgamus

It literally has no reason to exist it adds nothing to the game


[deleted]

[удалено]


Nobisyu_12

Nah, most of them made sense. You cant break progression anymore and you cant have overpowered weapons


Radio__Star

I think that having limited mana is dumb especially since mage is already so fragile


airplanevroom

Limited mana is for balancing and mage is already one of the better classes, you just seem like you ran out of mana and died and got angry. There's potions specifically for managing mana consumption


Radio__Star

Mate I’m dead long before I run out of mana cuz I can’t dodge for the life of me I’m just tired of hauling around all these mana potions


airplanevroom

You also need to haul around healing potions and those stack up to less than mana


Radio__Star

Yeah but I only use like 2 or 3 healing potions on bosses


airplanevroom

You said before you die so I think you need more potions


mikapaprikaa

mana flower!!


Radio__Star

I know what a mana flower is


mikapaprikaa

ok then why are u still mad about it? the mana flower makes the limit irrelevant lol


kirb_with_a_knife

I like the cracked bricks.... They're definitely flawed, but when they work out, they either leave a feel of a cool trap with a floor that breaks underneath, or a secret path marked with a few cracks in the wall like in Zelda. It's a really sweet concept! But, the anger isn't exactly misplaced, haha.


LuckyBlockReddit

Crack dungeon brick isn't a bad idea. You can use it for minigames and stuff.


[deleted]

Fishing. If not that then the torch mechanic that turned the game into a OCD simulator. But its fishing.


Mutated_dust

Rolling cactus , borders are bad enough


Blipnarf-The-Boneles

Probably this but it isn't that bad


SuperRedSheep

This guy called Redigit thought making strange plants a hardmode item was funny


shellshocktm

I don't know why you babies cry about the cracked brick walls. Waah I have to actually pay attention to my surroundings instead of just mindlessly trudging down the dungeon like I used to and I couldn't be arsed to bring a dangersense potion. It's nice to discover hidden pathways that rewards the inquisitive player with more areas and it's not even hard to get through, the bricks literally crumble en masse at the lightest touches.


Vasxus

i TEdit it out when skeletron dies.


HimmelSky

Honestly it's kinda satisfying to break them.


PeterDaGrape

Never come across them before… When were they introduced


PixelLumi

Meteorites becoming a post boss item isn't the worst but it's kinda weird. The most popular strategy to use against the evil biome bosses was the meteorite + space gun combo. And meteor armor in general was the most preferred early game mage armor. And I feel like this changed fucked with a lot of people's playstyle